Abilities that occur after short/extended rest in RPGA?

Post/Author/DateTimePost
#1

Rerednaw

May 16, 2010 22:53:24
I was reading about the Sorcerer and noticed that if your Spell Source is Wild Magic, you gain a random elemental affinity (resistance/resist bypass) after an extended rest (PHB2 page 137.) 

How does this apply during a LFR session?  Since you haven't had a rest, are abilities like these ignored (null) until you actually rest? 

Tried a search but didn't come up with anything official.  Also did not find any reference in rules updates for May or in FAQ. 

Linky appreciated. 

Thanks!
#2

kenobi65

May 16, 2010 23:59:34
Well, you essentially *start* each adventure after having taken an extended rest.  It's called "the night before the adventure starts". Wink 

But, seriously, every PC starts every adventure with their full hit points, all their healing surges, their full complement of daily powers, their daily magic item powers, and one Action Point...all of which are things that reset to those levels after an extended rest.  Why would this be any different?  So, I can't see why you wouldn't roll it at the start of the adventure -- whether it's an LFR adventure or not.  Home games would run into the exact same situation.

Now, most LFR adventures take place over the course of a single day (i.e., without an extended rest occuring *during* the adventure), so, in most cases, you'd have whichever random effect you generated at the start of the adventure over the entire course of it.
#3

Rerednaw

May 17, 2010 3:00:01
Well, you essentially *start* each adventure after having taken an extended rest.  It's called "the night before the adventure starts".  

But, seriously, every PC starts every adventure with their full hit points, all their healing surges, their full complement of daily powers, their daily magic item powers, and one Action Point...all of which are things that reset to those levels after an extended rest.  Why would this be any different?  So, I can't see why you wouldn't roll it at the start of the adventure -- whether it's an LFR adventure or not.  Home games would run into the exact same situation.

Now, most LFR adventures take place over the course of a single day (i.e., without an extended rest occuring *during* the adventure), so, in most cases, you'd have whichever random effect you generated at the start of the adventure over the entire course of it.

Yep that sounds logical and it is how I would run it. 

Except this is RPGA.  So any other DM could rule otherwise...so I'm hoping I find the rule somewhere. :p
#4

Reg06

May 17, 2010 10:39:34
If you find a DM that tells you your character does not have the benefits of an extended rest before the mod starts, as him/her what his/her rules for exhaustion and fatigue are, because he/she is making rules up anyways.

Seriously though, you don't teleport directly from the end of one adventure to the start of the next. You won't find a rule because one isn't needed.
#5

kenobi65

May 17, 2010 10:49:10
If you find a DM that tells you your character does not have the benefits of an extended rest before the mod starts, as him/her what his/her rules for exhaustion and fatigue are, because he/she is making rules up anyways.



Or how you should be handling the number of healing surges you start the adventure with, which daily powers you're starting the adventure with, etc.   Seriously, the sorcerer situation is *no* different, and any DM who gives you grief about it is, as Reg06 says, making things up for the sake of making things difficult.
#6

JRedGiant1

May 21, 2010 15:49:16
Related question - Eager Hero Tattoo gives me temp hit points equal to 5+the number of surges spent since my last extended rest. Should I start the first encounter with 5 temporary hit points, assuming that I took a short rest while I ate my breakfast?

Mmm....temp hit points and bagels!
#7

Rerednaw

May 21, 2010 16:27:49
Related question - Eager Hero Tattoo gives me temp hit points equal to 5+the number of surges spent since my last extended rest. Should I start the first encounter with 5 temporary hit points, assuming that I took a short rest while I ate my breakfast?

Mmm....temp hit points and bagels!



This is exactly the type of issue not having an explicit ruling creates.   I suppose as a judge you could always rule 0 (or whatever it is called now in 4E) it.  I have had different judges rule this various ways from (in the case of a wild mage) starting with NO resistance to having any one I wanted. 
#8

amysrevenge

May 21, 2010 22:58:01
I have had different judges rule this various ways from (in the case of a wild mage) starting with NO resistance to having any one I wanted. 



You really need to start asking those judges how many healing surges you start with, and how many daily abilities, since you're not fresh off an extended rest.  And fatigue, like mentioned above.
#9

kenobi65

May 23, 2010 18:47:51
This is exactly the type of issue not having an explicit ruling creates.   I suppose as a judge you could always rule 0 (or whatever it is called now in 4E) it.  I have had different judges rule this various ways from (in the case of a wild mage) starting with NO resistance to having any one I wanted. 



I simply think that it's highly, highly unlikely that you'll see the staff create such specific rulings, especially for things which they might see to be common-sense situations.  If you compare the 4E CCG to the Living Greyhawk rules document, the trend is for much smaller, more general rules documentation.
#10

Keithric

May 23, 2010 19:01:33
... you can take a short rest at any time. 'Over breakfast' works. 'Yes, I slept last night' works.

Even if the module starts off saying 'It's been a harrowing 24 hours of fighting, start at half surges and choose one daily attack power to expend and make an Endurance check against fatigue.', then a chaos sorcerer _still_ has a random energy resistance from the previous day.

There's no ambiguity here.
#11

Mommy_was_an_Orc

May 23, 2010 19:31:41
I was reading about the Sorcerer and noticed that if your Spell Source is Wild Magic, you gain a random elemental affinity (resistance/resist bypass) after an extended rest (PHB2 page 137.) 

How does this apply during a LFR session?  Since you haven't had a rest, are abilities like these ignored (null) until you actually rest? 



So is a DM actually saying to you that you've never taken an extended rest?

Seriously, because that's what they're saying... 
#12

amysrevenge

May 23, 2010 22:08:10
Flipping through the PH3 today I noticed that the wording on which racial power the Wilden get is the same ('after an extended rest choose...")