| Post/Author/DateTime | Post |
|---|---|
| #1Mind_Flayer_MonkJan 06, 2010 10:44:55 | Adventurers of the Realms Paragon Paths
Has anyone made it to using one of these? The requirements are hard to meet and specialized, but they do seem like fun. Due to the requirements though I would have to start a character from the ground floor and plan it out to get to that paragon path. Any ideas or insights on these? |
| #2Mind_Flayer_MonkJan 06, 2010 10:48:07 | Still waiting on:
|
| #3Mommy_was_an_OrcJan 06, 2010 15:47:33 | I think one of the issues is that half of them are extremely difficult to play, even if you're doing things in advance. Multiclass paragon paths that seem to work are the ones where the paragon path itself thinks about how to balance out the classes and some of those do it really badly. As a general rule, if you can't use consistently use one of the path features due to your build, there's a mechanical problem. Here are my thoughts: Thay Infiltrator - just asking for an archer ranger with a radiant bow. Quarry on the 11th level class feature is bad for Clerics. Shyran Spiritblade - used to be really impractical, but it now works really well with Swordmage and with the feat that lets you summon the spirit companion as a free action. Turn into really effective blocker. It would be fun to see. Not exactly sure why a Shaman takes it though. Underchasm Darkwatcher - impractical - Warlocks can't generally mark, Wardens can't generally curse and the paragon path has features that rely on doing both. Daily doesn't key off a weapon or give a bonus to hit... Tharos Imposter - impractical - as a Rogue, Con is at best a tertiary stat. For a Warlock, doing light blade W damage is horrible. And we're from Impiltur, using the regional benefit, and taking a paragon path where Con is an important stat to have... Oman Giantkiller - ranger with some throwing capabilities. 16th level feature functions off of only the Ranger class feature, so it works better for them. Some decent flavor in the powers, too. Dragonfoe Ragespell - basically have to be a half-elf barbarian or a regular sorcerer - barbarians lose rampage with no benefit unless they have a sorcerer at-will to use. Which means being a half-elf. Quite honestly, I think half-elf thaneborn barbarian is the way to go with this one. |
| #4Mind_Flayer_MonkJan 06, 2010 19:52:10 | It would be nice if these paragon paths allowed you to access the appropriate multiclassing feats (from the second class). This would make these paragon paths much more attractive. |
| #5Dragon9Jan 06, 2010 21:14:29 | Except the only way to do that is to paragon multiclass. Tulach will be making future articles with more region specific stuff in the future. |
| #6Mind_Flayer_MonkJan 08, 2010 9:10:21 | Now that hybrids are going LFR legal in January, I think it will make playing some of these paragon paths much more desirable. In particular the Oman Giantkiller. |
| #7Herid_FelJan 10, 2010 21:37:20 | I unintentionally qualified for Dragonfoe Ragespell with a theoretical hybrid I was making. I looked at it, and even then, the benefits and powers weren't as good as going with a path like Ancestral Weapon or Bear Warrior if I wanted to emphasize the barbarian role, or Blizzard Mage or Essence Mage if I was going for the sorcerer role. |
| #8Dragon9Jan 11, 2010 7:41:13 | I suppose it depends on whether you're choosing your PP for crunch or fluff purposes. |