| Post/Author/DateTime | Post |
|---|---|
| #1semifamousFeb 06, 2010 14:07:29 | Why does buying arrows in the CB make the character houseruled in LFR? I see in the checklist that "Arrows" is checked as available and legal, but "Arrow" (individually) is not. The same is true of "Crossbow bolts" and "Crossbow bolt." Do PCs need to keep track of ammo? Or do we just pretend they have enough? |
| #2Dragon9Feb 06, 2010 18:45:36 | Just check the arrow (individual) in the CB. The LFR rule set is never 100% correct... and I have gotten busy with baby and haven't made the corrections to it in a long time. I probably ought to find time to do that... |
| #3newpaintbrushFeb 08, 2010 12:44:58 | Do PCs need to keep track of ammo? Or do we just pretend they have enough? Players are SUPPOSED to keep track of ammo. Me, I just buy 200 bolts or arrows per tier. It's lazy. But I think it's relatively fair. If someone that actually keeps track of every bolt or arrow spent would like to chime in, though, that would be great. Note: 300 bolts/arrows if using a ranger, b/c of Twin Strike. |
| #4pint_glass_crusaderFeb 15, 2010 8:03:16 | Do PCs need to keep track of ammo? Or do we just pretend they have enough? My brother plays an Archer Ranger, he bought 200 arrows at the start of the Spellguard ADP... he actually kept track of his usage... and had them all used up after the 4th game session. After that, we concluded that as a skilled Archer, we would assume he (and any future Archers/Crossbowmen) could make (or repair) enough arrows/bolts with every extended rest to keep them going until the next extended rest. The game is supposed to be fun... bean-counting isn't fun... Characters don't have to pay for armour repairs or "upkeep" costs anymore in Living games, so forcing an archer to constantly buy ammo is penalising them for their character choice. I have much more of a problem with the GP costs for using Rituals, Alchemical items and Potions. I wish they would bring back some of the old LG rules for those characters who can create magical items. |
| #5Dragon9Feb 15, 2010 21:35:23 | The game is supposed to be fun... bean-counting isn't fun... Characters don't have to pay for armour repairs or "upkeep" costs anymore in Living games, so forcing an archer to constantly buy ammo is penalising them for their character choice. Excpet for that whole pesky problem where a bow without arrows is just a stick. |
| #6arvagorFeb 16, 2010 19:59:40 | The game is supposed to be fun... bean-counting isn't fun... Characters don't have to pay for armour repairs or "upkeep" costs anymore in Living games, so forcing an archer to constantly buy ammo is penalising them for their character choice. Just buy an Endless Quiver -- problem solved ![]() |
| #7Dragon9Feb 16, 2010 21:57:54 | That works too. ![]() |
| #8SYBFeb 18, 2010 21:59:00 | Do PCs need to keep track of ammo? Or do we just pretend they have enough? It seems relatively fair if you rarely ever use your bow. Across a tier, you should average ~100 encounters. 200 arrows suggests that you use 2 arrows/encounter. That might be true for a fighter using a bow as an off weapon or a laser cleric that occasionally uses a bow. A ranger, ranged bard, ranged rogue, or ranged artificer will use well over 2 (or 3) arrows per encounter. Unless by tier you meant LFR tiers. Each LFR tier should be about 35 encounters, so those numbers a little closer to reality (though archery rangers will likely average more 300 arrows per LFR tier). -SYB |
| #9nightwalker450Feb 19, 2010 11:23:39 | Granted my artificer is only nearing level 4... But I average probably 1.5 shots per combat... Magic Weapon is extremely useful at conserving ammo (ie killing everything withing a couple rounds)... |
| #10muttooFeb 19, 2010 14:05:35 | Currently, my archer ranger carries 90 normal arrows and I just spend 1 or 2 gp to buy 30-60 more arrows to replenish lost arrows after each adventure. That's more arrows than I actually shoot, especially since I'm now also using magic arrows part of the time (which I do count and pay for). I started out counting arrows, but sometimes I forgot, and a couple more times the DM called the battle early, which also made an exact count problematic. |
| #11JRedGiant1Feb 24, 2010 11:11:13 | While not really LFR, I will say that in any home game I run I handwave mundane supplies like food, arrows, etc... unless the characters lose access to those items for some reason. I also handwave mundane monster treasure - the leather armor and broadswords from those 8 minions they just dispatched essentially keep them in arrows, chicken and beer. Saves everyone a lot of time from accounting that just frankly isn't fun. |
| #12elder_basiliskFeb 24, 2010 23:05:34 | Technically LFR handwaves mundane monster treasure ("all non-magical items are worthless") too. Of course, that rubs me the wrong way. Some time I'm going to buy my PC a bag of holding and collect, bag, and tag every single bit of "worthless" non-magical treasure I come across, then, after I've sneaked into the prison where we need to help the inmates escape, rather than making some skill checks to steal clubs for them or anything like that, I will open up the bag and start handing out the halberds, crossbows, chainmail, and fullplate. It was worthless, so I kept it. |
| #13Madfox11Feb 25, 2010 3:47:51 | It is not always well defined were the gold comes from. Might very well be partially through selling the salavageble mundane equipment... |
| #14Dragon9Feb 25, 2010 7:42:12 | Technically LFR handwaves mundane monster treasure ("all non-magical items are worthless") too. Of course, that rubs me the wrong way. I seem to remember reading that in the core rules as well. Although now, for the life of me, I can't find it. |
| #15_Mithreinmaethor_Feb 25, 2010 13:38:55 | Technically LFR handwaves mundane monster treasure ("all non-magical items are worthless") too. Of course, that rubs me the wrong way. Players Handbook p.220 -You cannot sell mundane armor, weapons, or adventuring gear unless your DM allows |
| #16Dragon9Feb 28, 2010 22:58:03 | I knew someone would find it. ![]() |