Divine Boons (from DMG2): Legal for LFR?

Post/Author/DateTimePost
#1

Corman

Oct 14, 2009 9:59:01

These are apparently items of some kind, and come from the new DMG2. They are in the Compendium and in the Character Generator, as of the recent update, as a category of item that you can purchase in the SHOP screen.


They do not occupy an item slot on your character (neck, hands, etc) but they give "item bonuses" among other things, and they are listed under "Items" in the Compendium.


I know that material from DDI Compendium and the CharGen are legal resources (according to CCG v1.9, the latest available for download), but the DMG2 is not listed specifically as a player resource, and these seem powerful for their cost. They start at Level 3 and a cost of 680 gp each. I am unaware of any limitation on purchasing them (no more than one per character, must be a divine class, etc or anything like that).


I very much want the Pelor one, as I play a cleric of the Sun god, and it offers a couple of cool benefits - however I do NOT want to spend most of my gold to buy something that is not legal for LFR play.


Likewise, I like some of the interesting Tattoo items, but I am not sure if those are legal for LFR play either.


Can anyone give me a solid answer on whether or not Divine Boons are legal for LFR play, and if there are any restrictions on their availability or use?


Thanks!

#2

kenobi65

Oct 14, 2009 10:14:53

but the DMG2 is not listed specifically as a player resource


I may be wrong, but I'm pretty sure that there's your answer, right there.  I suppose they might place boons in a module as a treasure bundle item, but I strongly suspect that they aren't intended to be something  that you can just buy when you have enough gold.

#3

Corman

Oct 14, 2009 10:49:16

That was my first reaction, too, when someone started telling me about them last night.


However, the last item on the "Legal Player Resources" list (from the CCG v1.9) is:


D&D Insider/Character Builder -- All Content  --  When available


The fellow who was telling me about these items is a DM as well, and told me "These have been added to the Compendium and the Character Generator, therefore they fall under the 'all content' and 'when available' entry on that list. Since they are magical items, you can purchase them, as long as you follow the current rules for purchasing/upgrading magic items, regarding your character level and so forth."


Which is why I posted here, to ask, because they certainly are in the CharGen and Compendium, and they are listed as magic items, etc.


 

#4

Nutation

Oct 14, 2009 11:42:37

Likewise, I like some of the interesting Tattoo items, but I am not sure if those are legal for LFR play either.


These are from Adventurer's Vault 2, a player resource, so certainly legal.


 


However, the last item on the "Legal Player Resources" list (from the CCG v1.9) is:

D&D Insider/Character Builder -- All Content  --  When available



 


That's D&D Insider Character Builder "Debut Content" when available. However, Chris Tulach's post in the thread about the Assassin multiclass feat suggests that the legality of Character Builder content is to be interpreted liberally. So maybe.

#5

ibixat

Oct 14, 2009 12:24:12

He said the assassin feat and ki focuses had their Debut in the character builder, it was the first source to list them, therefore they are legal.  The boons first appeared in DMG2, which is not player legal and was before they appeared in the character builder, they are therefore not legal for players to outright buy.  They are however available as bundle choices for campaign staff/writers to put into modules and would make great item bundle choices for completing major quests instead of giving out regular magic items.

#6

Keith53

Oct 18, 2009 8:25:40

None of the DMGs are player resources; it is possible that that the divine boons might appear in a LFR adventure.


 


Keith

#7

gomeztoo

Oct 18, 2009 14:04:34

It also does not make sense that you buy them. Boons are typically granted for your actions, not bought in a shop. Thats why they are in the DMG and not in AV.

#8

amysrevenge

Oct 18, 2009 14:26:36


It also does not make sense that you buy them. Boons are typically granted for your actions, not bought in a shop. Thats why they are in the DMG and not in AV.





I wholeheartedly agree with you, but "does not make sense" is a pretty weak argument in D&D in general, and in 4E in particular.  :P
#9

gomeztoo

Oct 19, 2009 2:41:31

Since the DMs generally decides what goes (even in LFR to some extent), 'does it make sense' is the ONLY thing that counts in D&D.


 

#10

Mommy_was_an_Orc

Oct 25, 2009 17:10:07


It also does not make sense that you buy them. Boons are typically granted for your actions, not bought in a shop. Thats why they are in the DMG and not in AV.




But what if you worship Waukeen? Laughing

#11

Herid_Fel

Oct 25, 2009 21:27:44


It also does not make sense that you buy them. Boons are typically granted for your actions, not bought in a shop. Thats why they are in the DMG and not in AV.




You could just as easily claim "They have prices; therefore, they can be bought." It makes more sense for the grandmaster training, where it could be seen as paying/bribing the grandmaster (and the story prior to the section even suggests that's what happens sometimes), but you could also justify it as a donation to the deity's church.


That said, I don't believe that the inclusion within the Character Builder causes it to become legal per the previous definition, so the story aspects of it do not matter. I'll be quite happy if some modules begin to use boons as bundle choices attached to the completion of major quests (especially if they don't count as a bundle slot, since some of them disappear).