Help with lvl 12 Feat

Post/Author/DateTimePost
#1

nerax

Dec 13, 2009 21:24:55
I am needing some help with a level 12 feat.  My stats are posted below:

====== Created Using Wizards of the Coast D&D Character Builder ======
Furyion of Tempus, level 12
Orc, Paladin, Gray Guard
Background: Tymanther (Tymanther Benefit)


FINAL ABILITY SCORES
Str 21, Con 18, Dex 12, Int 9, Wis 17, Cha 11.


STARTING ABILITY SCORES
Str 16, Con 14, Dex 11, Int 8, Wis 15, Cha 10.



AC: 31 Fort: 24 Reflex: 22 Will: 22
HP: 109 Surges: 14 Surge Value: 27


TRAINED SKILLS
Religion +10, Endurance +13, Insight +14, Intimidate +16, Athletics +16, Perception +14, Streetwise +11


UNTRAINED SKILLS
Acrobatics +3, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +9, Heal +9, History +5, Nature +9, Stealth +3, Thievery +3


FEATS
Level 1: Student of Battle
Level 2: Toughness
Level 4: Weapon Expertise (Hammer)
Level 6: Virtuous Recovery
Level 8: Mighty Challenge
Level 10: Power of Strength
Level 11: Untiring Virtue
Level 12: ???


POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Ardent Strike
Paladin at-will 1: Holy Strike
Paladin encounter 1: Divine Pursuit
Paladin daily 1: Paladin's Judgment
Paladin utility 2: Call of Challenge
Paladin encounter 3: Strength from Valor
Paladin daily 5: Arc of Vengeance
Paladin utility 6: Virtue
Paladin encounter 7: Thunder Smite
Paladin daily 9: Knightly Intercession
Paladin utility 10: Bless Weapon
Paladin encounter 11: Debilitating Smite
Paladin utility 12: Relentless Justice


ITEMS
Adventurer's Kit, Immunizing Gith Plate Armor +3, Shield of Protection Heavy Shield (heroic tier), Cincture of the Dragon Spirit (heroic tier), Catstep Boots (heroic tier), Cloak of Survival +2, Boots of Swimming (paragon tier), Magic Warhammer +2, Lightning Throwing hammer +2, Boots of Eagerness (heroic tier), Purple Dragon Commander's Ring (paragon tier), Handy Haversack (heroic tier)
===================================================================

My Paladin is primarily played as a Tank/Defender with the ability to act as a healer.   I can crank out between 6 to 9 heals in an adventure not counting my sec winds or my Orc Racial.  I am by no means a striker or do I play him as one.  I am finding that I use Divine Mettle (grant save to ally) as my Channel Divinity in nearly every fight now.

The problem I am running into is there are to many good feats I would like to take.  I will list the ones I am considering below......Any input would be apreciated!  Thanks!

Contageous Challenge - Challenge More
Forcefull Challenge - Prevent attack on ally hopefully
Mettle Proven - Grant heal with save
Hammer Rythm - Let them know I have been there
Paragon Defenses - See Below
Armor Spec: Plate - DM: "Why can I not hit you?" "

Tim

#2

Jay_Ibero_911

Dec 14, 2009 10:04:33
You've got a decent wisdom, so Honored Foe might be worthwhile...gain wis mod temp hp whenever a marked enemy attacks you. Help tank a little better.
#3

nerax

Dec 15, 2009 18:16:30
Thanks for the suggestion.
#4

amysrevenge

Dec 16, 2009 12:23:09
Paragon Defenses.  Get them NADs up.