| Post/Author/DateTime | Post |
|---|---|
| #1kitsuneyuriJan 03, 2009 22:57:20 | I'm curious, how important is it to know languages in the Realms? Would it be worth it to take the Linguist feat to pick up some more languages at first level as a wizard? |
| #2kenobi65Jan 04, 2009 5:35:08 | From what I've seen...not very important. About the only use I've really seen for them so far has been to be able to speak to the occasional monster you want to interrogate. There seems to have been a conscious effort to de-emphasize languages in 4E, based on the consolidation into a much smaller number of racial / planar languages. The Realms has always had a number of cultural languages, as well...and, while there's info on them in the Campaign Guide (IIRC), I've yet to see any use of them in an LFR module. |
| #3Dragon9Jan 04, 2009 8:15:48 | If it's strictly for flavor of your PC, then by all means go for it. if you're looking only for it's usefulness based on the mods we're playing, then it seems less useful. |
| #4SolodanJan 04, 2009 14:53:58 | I've yet to see any Forgotten Realms languages used in the realms - so stick to the big ones in the PHB and basically ignore the FR ones for the time being. I've seen Elven, Goblin and Dwarven used, and Giant once. Everyone pretty much speaks Common. |
| #5lobotaruJan 04, 2009 15:21:07 | So basically, Chondathan and Damaran are hardly ever used? Seems kind of odd considering that common is more of a trade language. If everyone just talks to each other everyday in common, why do they even bother having Condathan, Damaran, and Uthric? |
| #6kitsuneyuriJan 04, 2009 15:28:51 | Looks like my brother forgot to log himself out before I answered this post. Oops. ![]() |
| #7kenobi65Jan 04, 2009 15:29:21 | So basically, Chondathan and Damaran are hardly ever used? Seems kind of odd considering that common is more of a trade language. If everyone just talks to each other everyday in common, why do they even bother having Condathan, Damaran, and Uthric? As I noted, in 4E in general, and in LFR, the designers seem to be making a conscious effort to de-emphasize languages. I have a feeling that the primary reason the FR "legacy" languages, like Chondathan and Damaran, are mentioned in the FRCS book, is that those languages were a part of the campaign setting in prior editions. While a DM of a home campaign would certainly be able to use them, so far, in LFR, it certainly doesn't seem like the writers / staff are using them. |
| #8kitsuneyuriJan 04, 2009 15:36:13 | Seems like an awful big waste not to use local dialects in adventures. Back in 3.0-3.5 I used to take up as many languages as possible just to be able to speak to the locals without seeming too much like an outsider. It makes sense that someone might come up to a bunch of adventurers and ask for help in common, since everyone from the surface speaks it even in the far corners of the world, but the local people would most likely be speaking Chondathan when gossiping in Waterdeep. Hopefully they will at least give some kind of mechanical benefit to knowing many languages. |
| #9kenobi65Jan 04, 2009 15:43:11 | Seems like an awful big waste not to use local dialects in adventures. Well, I don't know if you played LG, but in that campaign, in some regions, languages could be a pretty big deal. But, in 4E, it's not as easy to pick up additional languages (i.e., you have to burn a feat slot for them). Also, I get the sense that the LFR designers don't want to put things into modules that penalize players who don't make a particular build choice. Hopefully they will at least give some kind of mechanical benefit to knowing many languages. Personally, I don't think I'd burn a feat on Linguist until I started seeing this sort of thing come up at least semi-regularly in LFR play. |
| #10Madfox11Jan 05, 2009 6:55:19 | Remember DMs Empowerment. Don't be afraid to let your DM know you speak specific local dialects. The DM is perfectly within his right to give that PC a minor benefit on social skill checks because the PC speaks the local dialect. Remember though that we, the administrators of this campaign, do not know whether or not a PC at a table is going to speak a specific table, and hence we cannot let the success or failure of an adventure (or even a single encounter) depend on the presence of said ability. Pieter Sleijpen RPGA LFR Global Administrator |
| #11ReylanceJan 05, 2009 13:40:11 | Remember DMs Empowerment. Don't be afraid to let your DM know you speak specific local dialects. The DM is perfectly within his right to give that PC a minor benefit on social skill checks because the PC speaks the local dialect. Remember though that we, the administrators of this campaign, do not know whether or not a PC at a table is going to speak a specific table, and hence we cannot let the success or failure of an adventure (or even a single encounter) depend on the presence of said ability. As a practical matter, though, you conduct the role-playing encounter in a language only one person speaks, it excludes everyone else. In real life, if I were a German talking to a group of Americans, and one spoke to me in German and translated to English for the benefit of the others, and I spoke English well, I'd just tell them to use English. You can just make the default assumption in game that the one foreign language speaker is translating everything, but unless you're negotiating with someone who doesn't speak Common, then everyone will just end up using that language. The common tongue is one of the things I've always hated about D&D. |
| #12telvin3dJan 05, 2009 13:57:15 | All of this can be simulated more easily with regions than additional languages. Have modules include a note to give additional or different information or hints to players from specific regions. If you want to get access to information that someone from a different region might know, there are all sorts of Knowledge checks that might apply. If you want the locals to like you, use Bluff or Diplomacy and say the result (good or bad) is due to your exceptional understanding of the language or culture. Better yet, roleplay it out. Just because there is no longer a table with specific rules does not mean that something does not exist. It just means you have to be flexible and play by the spirit of what you want to do instead of playing by the numbers. |
| #13Madfox11Jan 06, 2009 2:57:20 | I never said I would be excluding people in RP scenes. Assuming there are more than one person involved, that does not mean I cannot give the PC a bonus when he starts in the local language even though the NPCs themselves switch to Common once they realize the others in the group do not understand. Of course, on occassion, translating stuff for others can be really fun... I still remember fondly the time a PC wizard was the only one who spoke Giant. He was terrible at negotiations and had a tendency to brag. Had he listened to his friends they might have avoided that fight with the fire giants ;) |
| #14kinevonJan 06, 2009 2:59:50 | As a practical matter, though, you conduct the role-playing encounter in a language only one person speaks, it excludes everyone else. In real life, if I were a German talking to a group of Americans, and one spoke to me in German and translated to English for the benefit of the others, and I spoke English well, I'd just tell them to use English. It isn't necessarily thjat you are the only one speaking with the NPC, it is simply that you have used your fluency in his language to relax with (or trust) you a bit more than Joe Schmoe who doesn't speak his mother tongue.. |
| #15gomeztooJan 06, 2009 4:06:16 | He was terrible at negotiations and had a tendency to brag. Had he listened to his friends they might have avoided that fight with the fire giants ;) Many were the times my insane elf was the only one who could speak draconic, giant, aquan, or some other obscure tongue, and the rest of the party had to trust her translations... Fun times ;) With local dialects, I would do it the way Pieters suggests: the PC opens up conversation in a greeting in regional dialect before switching to common, or occasionally makes a few off-hand remarks in the local language. That could potentially give a bonus on any social skill (including those of others). Gomez |
| #16bgibbonsJan 06, 2009 15:04:59 | The Realms has always had a number of cultural languages, as well...and, while there's info on them in the Campaign Guide (IIRC), I've yet to see any use of them in an LFR module. The FR languages are awkwardly grafted on. It would not surprise me to learn that they were removed in earlier drafts, but got stuck back in towards the end. Consider, for example, that regional backgrounds only grant core languages, even those regions that would logically give one of the FR-specific languages. All human PCs from Aglarond speak elven, for example, though most can't speak to other humans in Aglarond using the humans' native tongue. If not in the regional backgrounds, I would have expected that regional feats would give these languages as minor bonuses (i.e., the "You gain a bonus to this and that; oh, and you can speak Chondathan too" type of feat). Oddly enough, Chris Tulach has started creating such feats (see Dragon #370) but sticking only to the core PHB languages. Go figure. Personally, in a home game, I'd give every PC a bonus language based on their regional background and the table on LFPG p. 156. In LFR, I would consider the FR languages to be merely flavor and background, not something a PC should ever take except for extreme flavor reasons. -- Brian Gibbons. |
| #17gomeztooJan 07, 2009 2:18:21 | Note that humans, at least, have a bonus language build in, which can be used for the regional tongue. That is what I did with my only human PC (so Valencia, who lives in Luruar, speaks Chondathan). |