Paragon Stormsoul Wizard/Divine Philosopher

Post/Author/DateTimePost
#1

eudemonist

Dec 10, 2009 11:26:59
Just wanted to throw this guy out there, see what people think.  I'm trying to make the most of my Promise of Storm, obviously.  Running around with a Bravura Warlord, so I'm thinking that, one encounter per day, I can get the extra Promise (+1 to hit, +2d8+4 dam.) damage on like seven attacks.  I'll be buying some Genasi-soul armor directly as well.

====== Created Using Wizards of the Coast D&D Character Builder ======
Nik, level 12
Genasi, Wizard, Divine Philosopher
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
Arcane Admixture Damage Type: Arcane Admixture Thunder
Elemental Manifestation: Stormsoul
Arcane Admixture Power: Magic Missile
Background: Akanûl


FINAL ABILITY SCORES
Str 15, Con 14, Dex 14, Int 20, Wis 18, Cha 9.


STARTING ABILITY SCORES
Str 12, Con 13, Dex 13, Int 15, Wis 15, Cha 8.



AC: 23 Fort: 22 Reflex: 24 Will: 25
HP: 68 Surges: 8 Surge Value: 17


TRAINED SKILLS
Arcana +16, Religion +16, Nature +17, History +16


UNTRAINED SKILLS
Acrobatics +8, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +10, Heal +10, Insight +10, Intimidate +5, Perception +10, Stealth +8, Streetwise +5, Thievery +8, Athletics +8


FEATS
Wizard: Ritual Caster
Level 1: Elemental Echo
Level 2: Versatile Resistance
Level 4: Elemental Empowerment
Level 6: Dual Implement Spellcaster
Level 8: Acolyte of Divine Secrets
Level 10: Implement Expertise (orb)
Level 11: War Wizardry
Level 12: Arcane Admixture


POWERS
Acolyte of Divine Secrets: Divine Bolts
Student of the Gods: Vanguard's Lightning
Wizard at-will 1: Magic Missile
Wizard at-will 1: Ray of Frost
Wizard encounter 1: Icy Terrain
Wizard daily 1: Wizard's Fury
Wizard daily 1 Spellbook: Sleep
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Float
Wizard encounter 3: Shock Sphere
Wizard daily 5: Stinking Cloud
Wizard daily 5 Spellbook: Web
Wizard utility 6: Invisibility
Wizard utility 6 Spellbook: Wizard's Escape
Wizard encounter 7: Lightning Bolt
Wizard daily 9: Wall of Fire
Wizard daily 9 Spellbook: Lightning Serpent
Wizard utility 10: Mass Resistance
Wizard utility 10 Spellbook: Illusory Wall


ITEMS
Spellbook, Magic Orb +3, Thunderwave Staff +2, Magic Cloth Armor (Basic Clothing) +2, Cloak of Resistance +3 (2), Bracers of Escape (heroic tier)
RITUALS
Tenser's Floating Disk, Unseen Servant, Explorer's Fire, Water Walk, Knock, Duplicate, Earthen Ramparts
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#2

eudemonist

Dec 10, 2009 12:37:05
Oh, yeah--any suggestion on how to sneak in more lightning /thunder/ranged basic attacks in the space of a round would be appreciated.
#3

Kurald_Galain

Dec 17, 2009 5:19:16
How on earth can you have a thunder-focused high-wisdom wizard and not take the excellent at-will Thunderwave?

Ray of frost is a poor choice and you've already got a single-target at-will anyway. I'd suggest swapping it for Thunderwave as soon as possible.
#4

eudemonist

Dec 21, 2009 15:24:21
I had it for a long time, but haven't used it much lately, as I tend to be well out of combat.  I tend to use the Ray of Frost as a little bit of control, often in conjunction with the Wall of Fire.
#5

Kurald_Galain

Dec 22, 2009 4:48:35
I had it for a long time, but haven't used it much lately, as I tend to be well out of combat. I tend to use the Ray of Frost as a little bit of control, often in conjunction with the Wall of Fire.



I'm surprised to hear that. You could use it as a powerful combo from three squares away (four if you take enlarge spell, five if you take resounding thunder) to push enemies into your many zone powers, like icy terrain, stinking cloud, web, and wall of fire.

Come to think of it, your build would probably benefit from enlarge spell and resounding thunder.
#6

eudemonist

Dec 22, 2009 12:02:02

The only reason I've been avoiding Enlarge Spell is because I use multiple damage dice.  I'd end up at like -8 to damage most of the time, which is a pretty big hit.  Granted, I don't HAVE to use it, so I'll probably end up taking it eventually, but it hasn't been priority for me.  Now that I have War Wizardry, I may go back to the T-Wave, because the push effect IS pretty useful.  I dropped a couple twenty-something-pointers on a few allies early on, and they didn't appreciate it too much.