PEACH Living Construct of Tempus!

Post/Author/DateTimePost
#1

mooninja

Feb 25, 2009 9:18:58
Here is my attempt at a STR cleric. I've been wanting to make one for awhile, but they never seem to gel too well for me .... dang it I rhymed again!





====== Created Using Wizards of the Coast D&DI Character Builder ======
WarMachine (LFR), level 1
Warforged, Cleric
Background: Chessenta

FINAL ABILITY SCORES
Str 18, Con 16, Dex 13, Int 10, Wis 14, Cha 8.

Starting Ability Scores
Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.


AC: 16 Fort: 14 Reflex: 11 Will: 15
HP: 28 Surges: 10 Surge Value: 7

TRAINED SKILLS
Religion, Heal, Arcana, Insight.

FEATS
1: Ritual Caster
1: Weapon Proficiency (Fullblade)

POWERS
1, At-Will: Priest's Shield
1, At-Will: Righteous Brand
1, Encounter: Healing Strike
1, Daily: Beacon of Hope

ITEMS
Ritual Book, Chainmail, Holy Symbol, Adventurer's Kit, Fullblade, Javelin (3)

RITUALS
Gentle Repose, Tenser's Floating Disk
====== Created Using Wizards of the Coast D&DI Character Builder ======
#2

_metz_

Feb 25, 2009 9:27:03
Yeah it's good, but I liked the earlier build.

Clerics of Tempus, especially Warforged/Dragonborn ones = meh. Seen too many of them. (And I had an Orc Cleric of Tempus before the FRPG came out, so imagine how I feel now...)

Also you should still have Wis 16, and select Sacred Flame as an at will...
#3

kinevon

Feb 25, 2009 9:41:15
Looks pretty good, although the Wisdom bonus to healing is a bit slim.

Only "major" issue I see is the equipment purchased. Either buy a holy symbol and one javelin, or 3 javelins and no holy symbol...
#4

SYB

Feb 25, 2009 10:09:16
A few gold worth of mundane equipment is a "major" issue. Wow, the character must be near perfect.

My only objection: Tempus.

It is sorta like seeing the "cool and unique" Elf Archer Ranger.

-SYB
#5

mooninja

Feb 25, 2009 10:20:09
A few gold worth of mundane equipment is a "major" issue. Wow, the character must be near perfect.

My only objection: Tempus.

It is sorta like seeing the "cool and unique" Elf Archer Ranger.

-SYB

To be fair it was going to be of Tempus, Helm, or maybe Gond from the beginning. Moradin I just thought of, but I see him as a crafter of weapons/armor, it might work. However, just doesn't sink me in.

What happened to Helm ? He was one of the coolest deities, but gond was always kinda iffy. Now no mention of Helm, but Gond is around if at least a lesser god.

Tempus seemed to be a good fit. I started working out a good backstory with the help of the Dragon article.

Making truly unique characters that don't suck, seems incredibly more difficult in 4e than in 3e.
#6

mooninja

Feb 25, 2009 10:34:02
Also you should still have Wis 16, and select Sacred Flame as an at will...

Only "major" issue I see is the equipment purchased. Either buy a holy symbol and one javelin, or 3 javelins and no holy symbol...

I don't really follow the equipment purchase issues. Is there a defined need for that extra 10g ?

As for the wisdom. With out significantly reducing his other attributes. The dex is needed for FBO, and other heavy blade feats. The con is just cheap since its bumped with a racial. I'll be pumping STR/WIS each level as I go anyhow.

Sacred Flame would be pretty great to have though.... Gah.
#7

mwao_dup

Feb 25, 2009 10:42:27
Making truly unique characters that don't suck, seems incredibly more difficult in 4e than in 3e.

If you want a reasonably unique character, try this one...

Earth Genasi
Str 18, Con 11, Dex 8, Int 18, Wis 13, Cha 8

Always raise Str/Int.

Worship Garl Glittergold - yes, gnome god, but at least you're an Earth Genasi...

Cleric/PMC Wizard/Demigod

Feats:
1: Staff Fighting(makes Staff into defensive weapon) or some other feat
2: Arcane Initiate(thunderwave)
4: Novice Power
6: Garl Glittergold feat(stupid broken, but not in the gunsights of errata)
8: Utility feat
10: Daily feat
11: Resounding Thunder

At 11th, basically, you do a 4 square thunderwave that will push 2 squares or you do Righteous Brand. You're wearing Hide Armor and carrying a Staff, but you've got an 18 AC at 1st level, superhigh for a Cleric.

The build also works for Tempest Fighter/Wizard - one weapon/implement, hard to hit, looks very 'Monk' like.
#8

_metz_

Feb 25, 2009 10:55:17
I do love that Glittergold feat...
#9

mooninja

Feb 25, 2009 11:36:14
====== Created Using Wizards of the Coast D&DI Character Builder ======
WarMachine (LFR), level 1
Warforged, Cleric
Background: Chessenta

FINAL ABILITY SCORES
Str 18, Con 15, Dex 8, Int 10, Wis 16, Cha 10.

Starting Ability Scores
Str 16, Con 13, Dex 8, Int 10, Wis 16, Cha 10.


AC: 16 Fort: 14 Reflex: 10 Will: 16
HP: 27 Surges: 9 Surge Value: 6

TRAINED SKILLS
Religion, Heal, Arcana, Insight.

FEATS
1: Ritual Caster
1: Weapon Proficiency (Execution axe)

POWERS
1, At-Will: Righteous Brand
1, At-Will: Sacred Flame
1, Encounter: Healing Strike
1, Daily: Beacon of Hope

ITEMS
Ritual Book, Chainmail, Holy Symbol, Adventurer's Kit, Javelin (2), Execution axe

RITUALS
Gentle Repose, Tenser's Floating Disk
====== Created Using Wizards of the Coast D&DI Character Builder ======
#10

SYB

Feb 25, 2009 14:18:26
Making truly unique characters that don't suck, seems incredibly more difficult in 4e than in 3e.

Actually, it is just the opposite. You have to work pretty hard to make a character that completely sucks in 4e. A standard 16 in your primary attribute is enough to make just about any character competent. And, there are even builds where a 14 can suffice (far from optimal, but manages not to suck).

If you are saying unique, OPTIMAL builds are hard, that is true. But, if you are willing to accept good without optimal, unique builds are actually rather easy to make.

-SYB
#11

kenobi65

Feb 25, 2009 14:41:35
What happened to Helm ? He was one of the coolest deities

Dead. Killed by Tyr in a duel, about a year before the Spellplague.
#12

mooninja

Feb 25, 2009 15:04:24
I'm sorry, a 16 in your primary attribute isn't good. This is after racial modifiers. If you're saying 16 + 2, then I agree.

However, most races that have the correct racial mods for a class, are hardly unique when building a character with that mix.

A 16 is playable, but very rarely good. The battle rager is very overpowered atm, and its the only class I know of that pulls of a 16 in its primary spot, and thats due to overwhelming feats from dwarves.
#13

mooninja

Feb 25, 2009 15:05:19
Dead. Killed by Tyr in a duel, about a year before the Spellplague.

Wow, I'll have to read about that. Why would Tyr and Helm duel to the death ? Seems very out of character to me.
#14

kenobi65

Feb 25, 2009 15:29:54
Why would Tyr and Helm duel to the death ? Seems very out of character to me.

From the FR Wikia article:

In 1384 DR, while conveying messages for Tyr to Tymora during the pair's courtship, strange and fateful misunderstandings result in the accusation that Helm had stolen Tymora's heart. Helm is subsequently slain in a duel by Tyr. Cyric is suspected to have had a hand in these events.

So, two factors:
1) Misunderstanding over a girl (isn't that always the reason?)
2) Cyric's meddling
#15

melik

Feb 25, 2009 15:46:04
From the FR Wikia article:



So, two factors:
1) Misunderstanding over a girl (isn't that always the reason?)
2) Cyric's meddling

Sounds very greek mythology to me.

Read: half-assed, needing to narrow down the gods, so lets have them fight over a woman!! I know we can have lok.....I mean Cyric instigate it!!
#16

kinevon

Feb 25, 2009 15:57:55
Earth Genasi
Str 18, Con 11, Dex 8, Int 18, Wis 13, Cha 8

Umm, illegal in LFR. According to the character building rules in the PHB, you can only have one stat at 8....
#17

SYB

Feb 25, 2009 16:00:44
I'm sorry, a 16 in your primary attribute isn't good. This is after racial modifiers. If you're saying 16 + 2, then I agree.

However, most races that have the correct racial mods for a class, are hardly unique when building a character with that mix.

A 16 is playable, but very rarely good. The battle rager is very overpowered atm, and its the only class I know of that pulls of a 16 in its primary spot, and thats due to overwhelming feats from dwarves.

Well, then it is pretty clear that your definition of "good" is optimal. There are a LOT of good builds with a 16 in the primary attribute (after modifiers). There are very few optimal builds like that (though more than just Dwarven Battlerager).

Really, if all you want is a critique of an optimization, the CharOp boards would be the best place for you.

-SYB
#18

Dragon9

Feb 25, 2009 17:05:43
Overall it looks good... but you don't have Vampiric Heritage, Student of the Plague, and you are taking Tempus as your deity instead of Kelemvor. Therefore... it sucks. ;)
#19

tancread

Feb 25, 2009 18:53:30
I'm sorry, a 16 in your primary attribute isn't good. This is after racial modifiers. If you're saying 16 + 2, then I agree.

Str is the primary there, not wisdom. I think he is ok.
#20

melik

Feb 25, 2009 19:53:48
Well, then it is pretty clear that your definition of "good" is optimal. There are a LOT of good builds with a 16 in the primary attribute (after modifiers). There are very few optimal builds like that (though more than just Dwarven Battlerager).

Really, if all you want is a critique of an optimization, the CharOp boards would be the best place for you.

-SYB

So I shouldn't discuss characters for LFR in the LFR characters section since, me and your opinions don't match on what defines a good build ?


I wasn't aware you weren't allowed to optimize characters in LFR.
#21

SYB

Feb 25, 2009 21:02:12
So I shouldn't discuss characters for LFR in the LFR characters section since, me and your opinions don't match on what defines a good build ?


I wasn't aware you weren't allowed to optimize characters in LFR.

You can discuss it here all you want. But, if you are looking for optimization advice, the CharOp board is the better place to get it. The true masters of optimization live there. The amateurs mostly live here.

-SYB
#22

_metz_

Feb 25, 2009 23:00:26
You can discuss it here all you want. But, if you are looking for optimization advice, the CharOp board is the better place to get it. The true masters of optimization live there. The amateurs mostly live here.

-SYB

Not at all. You don't know a few of these guys very well huh? (I must admit, the RPGA lost most of the old Char Optimizers when we moved to his edition)

Moreover, optimizing for LFR is different than for a home game, especially when it comes to standard encounter design, average surges needed in a module, effectiveness of rituals, and the prevalence of skill challenges that are skewed certain ways.

Some of us aren't amateurs, we just don't choose to post that much :P

And Dwarven Battleragers and Orbizards etc aren't exactly COMPLICATED.
#23

mwao_dup

Feb 25, 2009 23:20:14
Umm, illegal in LFR. According to the character building rules in the PHB, you can only have one stat at 8....

Either one of the 8s should be a 10.
#24

Vamroc

Feb 26, 2009 3:56:53
Umm, illegal in LFR. According to the character building rules in the PHB, you can only have one stat at 8....

The PHB makes no such claim it simply states those are the ones a charactor starts with and from there you may spend 22 points improving them. The problem is the PHB language regarding this issue makes the assumption that nobody would want to reduce one of the scores provided. So there is nothing pro or con regarding the alteration of the stats provided the cost of raising a score from one number to a higher number is listed on page 17 of the PHB. From there its easy to figure out how many points a player really has to spend which brings up the question why change the point formula at all?. All they really did was take 1 point off the price of each stat from the price list in 3.5 which when you add it up totals 10 points. Those 10 points were distributed evenly amongst five of the six base scores giving us the 8, 10, 10, 10, 10, 10 seen in the 4th ED PHB. If we use -8 as a basis for our all our stats what we actually have is a 32 point buy I'm not suggesting everyone take that view but it's simply an observasion on my part.
#25

mooninja

Feb 26, 2009 6:43:15
Well the costing of the attributes changed pretty significantly in 4e too. The 2 point entry into 14 is really frustrating.

I prefer this point buy to the old 25 by far however.


I don't know, it seems like you should be able to massage the numbers a little better, but then what is to stop a wizard from putting a 3 in to STR and cranking up the other stats with that 5 extra points.
#26

bhale187

Feb 26, 2009 8:05:19
The PHB makes no such claim it simply states those are the ones a charactor starts with and from there you may spend 22 points improving them. The problem is the PHB language regarding this issue makes the assumption that nobody would want to reduce one of the scores provided. So there is nothing pro or con regarding the alteration of the stats provided the cost of raising a score from one number to a higher number is listed on page 17 of the PHB. From there its easy to figure out how many points a player really has to spend which brings up the question why change the point formula at all?. All they really did was take 1 point off the price of each stat from the price list in 3.5 which when you add it up totals 10 points. Those 10 points were distributed evenly amongst five of the six base scores giving us the 8, 10, 10, 10, 10, 10 seen in the 4th ED PHB. If we use -8 as a basis for our all our stats what we actually have is a 32 point buy I'm not suggesting everyone take that view but it's simply an observasion on my part.

PHB "Start with these six scores 8,10,10,10,10,10. You have 22 points to spend on improving them."

Considering it tells you exactly what base numbers you have to start with, and does not list a number of bonus points received for lowering any of those score; it seems to me it does say you can only have one score of 8.
#27

mooninja

Feb 26, 2009 8:31:55
Not at all. You don't know a few of these guys very well huh? (I must admit, the RPGA lost most of the old Char Optimizers when we moved to his edition)

Moreover, optimizing for LFR is different than for a home game, especially when it comes to standard encounter design, average surges needed in a module, effectiveness of rituals, and the prevalence of skill challenges that are skewed certain ways.

Some of us aren't amateurs, we just don't choose to post that much :P

And Dwarven Battleragers and Orbizards etc aren't exactly COMPLICATED.

Bravo!! btw.

There is nothing to prevent cultivation of a character development culture here.

Optimizing for the CO boards, like said here, is much different than for LFR. You don't see bugbear rangers dual wielding oversized katars, and pooping fireballs here.

I'd like to see about creating a thread devoted to the backgrounds, and which are best suited to which race/class mixes etc.

Have the backgrounds listed for Thematic effect, or for power gaming.

I.e. Durpar: seems ideal for Minotaur characters, great for rangers whom might want that extra bump in perception. etc.
#28

KarmaInferno

Feb 26, 2009 15:27:59
====== Created Using Wizards of the Coast D&DI Character Builder ======
WarMachine (LFR), level 1
Warforged, Cleric
Background: Chessenta

FINAL ABILITY SCORES
Str 18, Con 15, Dex 8, Int 10, Wis 16, Cha 10.

Starting Ability Scores
Str 16, Con 13, Dex 8, Int 10, Wis 16, Cha 10.


AC: 16 Fort: 14 Reflex: 10 Will: 16
HP: 27 Surges: 9 Surge Value: 6

TRAINED SKILLS
Religion, Heal, Arcana, Insight.

FEATS
1: Ritual Caster
1: Weapon Proficiency (Execution axe)

POWERS
1, At-Will: Righteous Brand
1, At-Will: Sacred Flame
1, Encounter: Healing Strike
1, Daily: Beacon of Hope

ITEMS
Ritual Book, Chainmail, Holy Symbol, Adventurer's Kit, Javelin (2), Execution axe

RITUALS
Gentle Repose, Tenser's Floating Disk
====== Created Using Wizards of the Coast D&DI Character Builder ======

My god, it's a clone of my warforged cleric. Aside from the region and deity, I mean.

I don't see anything wrong with this build. I may be a little biased however.



-karma
#29

mooninja

Feb 26, 2009 15:40:29
My god, it's a clone of my warforged cleric. Aside from the region and deity, I mean.

I don't see anything wrong with this build. I may be a little biased however.



-karma

Would you recommend it to another player ? As in has it been fun to play ?

I had trouble with the region, but the I read about the War College in Chessenta and that sold me.

Where is your's from ?
#30

KarmaInferno

Feb 26, 2009 16:02:35
He's a dwarven construct. He was with a trading caravan when Akanul landed on his head. Took a better part of a century for him to dig out, and by that time everything was different.

Been pretty fun. I would recommend it.

Mostly using the axe but the Sacred Flame gets a lot of use both when I need a good ranged attack and since there's so many "save ends" thrown by NPCs.

A crit from a +2 Vicious Execution Axe is an ugly but awesome thing to behold.



-karma
#31

Mirtek

Feb 26, 2009 16:10:27
What happened to Helm ? He was one of the coolest deities, but gond was always kinda iffy. Now no mention of Helm, but Gond is around if at least a lesser god.

Helm is dead. He was slain in a honor duel with Tyr (Cyric is said to have somehow tricked them both into it)

Edit: Too slow ]
#32

KarmaInferno

Feb 26, 2009 16:26:37
Funny, that, how nearly every deity or culture with a direct real-world analogue is suddenly gone from D&D in 4th edition.

I for one was damn surprised that Shou are showing up in LFR mods. I guess they're more 'generic' Asian rather than a specific nationality, so were spared the axe.



-karma
#33

mooninja

Feb 26, 2009 16:41:19
I have to say, I am generally very disappointed with the hack job they've done with the FR deities.

One of the most compelling elements of FR for me, has been the Deities. Prince of Lies is my all-time favorite D&D book.....such a waste of a great mythos.

The duel between Helm and Tyr is so contribed its painful. A LG deity, and a LN deity, both extremely honor bound and protection oriented dueling over a woman, and a lie. Sounds very lame!