Playability of Dark Sun Content in LFR - Wild Battlemind?

Post/Author/DateTimePost
#1

darth_bingo

Aug 11, 2010 6:02:35

I was fortunate to obtain a copy of Dark Sun at Gencon, and delighted to see that Chapter 4 has new builds and power choices for existing characters:

Wild Battlemind
Arena Fighter
Animist Shaman

There's also a new build for the Warlock (Sorcerer-King Pact) but as I can see the flavor text draws heavily on the DS setting, whereas the other builds are fairly neutral and seemĀ interchangeable with other settings.

Just musingĀ over the possibility and likelihood that we'll see these builds as legal player options within the LFR setting. I particularly like the idea of some of the Battlemind powers (which knock targets prone, effectively making them stickier for the Battlemind's marks).

#2

Skerrit

Aug 11, 2010 8:13:39
We have mostly finished determining what we will use of the Dark Sun content, though the next rules update is not until October, so you won't get a good look at those until we have the public rules discussion towards the end of September.