Playtest Classes and item rewards.

Post/Author/DateTimePost
#1

icefyre

Nov 22, 2008 9:05:04
I think I already know the answer to this one, but thought I'd ask anyway. When a playtest character's resource book is released, they are allowed to have a one time retrain for feat, powers, skills (Page 2 of the CCG) is it possible for this training to extend to treasure bundle choices, if for example the character is no longer able to use the selected item, or would the item stay the same as it was, as detailed when picking treasure bundles.

If this is not possible, is it possible to use the Enchant Magic Item ritual to do the same thing? I'm pretty sure I've seen something like that suggested on the boards, but it's not an option listed under the ritual.

Icefyre
#2

Jay_Ibero_911

Nov 22, 2008 9:39:55
I think I already know the answer to this one, but thought I'd ask anyway. When a playtest character's resource book is released, they are allowed to have a one time retrain for feat, powers, skills (Page 2 of the CCG) is it possible for this training to extend to treasure bundle choices, if for example the character is no longer able to use the selected item, or would the item stay the same as it was, as detailed when picking treasure bundles.

If this is not possible, is it possible to use the Enchant Magic Item ritual to do the same thing? I'm pretty sure I've seen something like that suggested on the boards, but it's not an option listed under the ritual.

Icefyre

I'm having a hard time thinking of changes that would make a character completely unable to use any particular type of item. Did you have something in mind? As far as the ritual, disenchanting an item gets you the same value as selling it, so there's no difference there...
#3

jeffv

Nov 22, 2008 10:14:57
I don't think this'll cause much of a problem - I very much doubt they'll put playtest items into treasure bundles, so you won't have to worry about slot implications, but you do bring up a good question about purchased items... what would happen if you do wind up with an item that shouldn't exist? For example, the wizard buys cloth armor of serious awesomeness, which is listed in the playtest as any armor. Now the book comes out, and armor of serious awesomeness is only legal as plate. Does the wizard get to keep his cloth armor as is? Does it disappear (and if so, does he get a full refund)? Does it morph into plate (and thus become pretty much useless for our wizard)?

I'm not too terribly worried about this since I'm sure it'll be addressed on a case-by-case basis in the event it occurs, but it's still fun to speculate.
#4

dkay807

Nov 22, 2008 11:00:05
I don't think this'll cause much of a problem - I very much doubt they'll put playtest items into treasure bundles, so you won't have to worry about slot implications, but you do bring up a good question about purchased items... what would happen if you do wind up with an item that shouldn't exist? For example, the wizard buys cloth armor of serious awesomeness, which is listed in the playtest as any armor. Now the book comes out, and armor of serious awesomeness is only legal as plate. Does the wizard get to keep his cloth armor as is? Does it disappear (and if so, does he get a full refund)? Does it morph into plate (and thus become pretty much useless for our wizard)?

I'm not too terribly worried about this since I'm sure it'll be addressed on a case-by-case basis in the event it occurs, but it's still fun to speculate.

I wouldn't worry about items too much. Historically, when such things have occurred, the RPGA administration has always been fair to the players in coming up with solutions. The most common solution has often been a full refund for the now-illegal or suddenly-changed item in question.

However, the full retrain for PC build options is an interesting discussion. As we all know, it is currently within the rules to retrain powers, skills, and feats on a 1-per-level basis. It is currently not within the rules to retrain build options (such as warlock pact, ranger fighting style, etc).

Question 1: When the full version of a playtest class is released, will players be able to circumvent the standard retrain rule and retrain any and all feats, skills and powers that they'd like? There has been precedent for this already in the way the LFR preview material from the FRPG was treated.

Question 2: When the full version of a playtest class is released, will players be given the opportunity to retrain their class build option (for example, a rageblood barbarian retraining into thaneblood barbarian)? This was discussed in a Dragon Magazine editorial called "re-imaging your character." One could take this one step further and ask about ability scores and races, but that seems to be entering the realm of "unreasonable expectations."
#5

Dragon9

Nov 22, 2008 22:11:52
This is particularly important now considering that in December we will see a playest of AV2 items in Dragon.
#6

JohnduBois

Nov 24, 2008 21:19:50
I wouldn't worry about items too much. Historically, when such things have occurred, the RPGA administration has always been fair to the players in coming up with solutions. The most common solution has often been a full refund for the now-illegal or suddenly-changed item in question.

However, the full retrain for PC build options is an interesting discussion. As we all know, it is currently within the rules to retrain powers, skills, and feats on a 1-per-level basis. It is currently not within the rules to retrain build options (such as warlock pact, ranger fighting style, etc).

Question 1: When the full version of a playtest class is released, will players be able to circumvent the standard retrain rule and retrain any and all feats, skills and powers that they'd like? There has been precedent for this already in the way the LFR preview material from the FRPG was treated.

Question 2: When the full version of a playtest class is released, will players be given the opportunity to retrain their class build option (for example, a rageblood barbarian retraining into thaneblood barbarian)? This was discussed in a Dragon Magazine editorial called "re-imaging your character." One could take this one step further and ask about ability scores and races, but that seems to be entering the realm of "unreasonable expectations."

Another question is the extent of rebuild/reimage allowed in terms of stats, etc. From what I've been seeing, there are some pretty substantial changes to the Artificer class, and having certain low stats might make a PC highly ineffective. Not that I'm complaining (I knew the risks when I decided to play the class), but just a mention...
#7

Mirtek

Nov 25, 2008 1:57:59
Question 2: When the full version of a playtest class is released, will players be given the opportunity to retrain their class build option (for example, a rageblood barbarian retraining into thaneblood barbarian)? This was discussed in a Dragon Magazine editorial called "re-imaging your character." One could take this one step further and ask about ability scores and races, but that seems to be entering the realm of "unreasonable expectations."

Going with the answer I got while asking about the precedent with the FRPG the answer should be no.

I asked if the special-one-time-super-retrain would let me switch ability scores and build options for my swordmage (because once FRPG was released I saw that I had allocated my stats wrongly and that my class build option also was forbidden to take a PP I would have considered otherwise)

On this boards I was told that the special-one-time-super-retrain did have the same limitations then the normal retrain, except for the numbers. So no retraining of a class-build-option, but you can retrain any number of feats instead of only one feat
#8

matteblack

Nov 29, 2008 15:59:06
Your question would seem to apply mostly to whether or not a class lost the use of specific armor, weapons or implements.

A playtest class losing use of one of these things seems mostly unlikely because those more foundation features of the class seem pretty well locked down before they get posted. In that rare occasion, it could result in a character having a largely useless item but, I don't think they would ever be likely to go back and "retrain" a bundle pick because the recording process doesn't seem to handle that sort of thing gracefully.

If they were to add such an item use to the class you'd probably just have to wait until you could pick or buy one through the natural equipment upgrade process.