Potion of Healing

Post/Author/DateTimePost
#1

aolis

Nov 30, 2008 11:09:54
The LFR Character Creation Guide 1.7 states the following.

You can’t receive treasure from another player character. You can pay for expenses as a group (like ritual costs, bribing for information, paying for passage, etc.), but you can’t receive gold, magic items, rituals, or any other treasure from another character. You can lend another character an item for use for the adventure, but it must return to the owner at the end of play. In addition, you cannot permanently alter another player’s magic item (or other equipment) in any fashion.
#2

smerwin29

Nov 30, 2008 11:28:26
It is fine to use consummables from another player during play. You would not be obliged to return anything to them, although you certainly could replace their consummable with one from your inventory.

The spirit of the rule is that we don't want people giving each other equipment to keep or sell which could result in any character having an unfair abundance of equipment.

Shawn
LFR Global Admin
#3

ibixat

Dec 01, 2008 2:10:39
So it's cool if when I'm knocked out and have no potion for someone to use theirs on me, and at the end I take one as a bundle and give it back to them. So the net end result is they have no change in inventory other than their bundle and personally used items etc.


We assumed that but we weren't 100% sure. Since we were sub level 5 at the time the only way to get them was through bundles.

One other question for you, there is a mod that gives you a bigger potion, one of the level 15 ones, the mod says it's ok for anyone to take the bundle because it's a level 10 item (not true really) but for that particular bundle, will I need to be level 11 to "use" it or can that be consumed at any time. Regular healing potions always fit in the +4 item level range so never brought up the question.
#4

smerwin29

Dec 01, 2008 6:40:54
I will check with the other Global Admins and WotC about this. However, until you hear otherwise, go with this: Yes, you can administer the higher level potion to the PC, even if that PC is too low a level to use a magic item of that level. However, permanent magic items could not be loaned to a PC.

Shawn
LFR Global Admin
#5

kinevon

Dec 01, 2008 7:18:27
From page 8 of the LFR section of the CCG v1.7:

You cannot use a magic item more than 4 levels above
your character’s current level. If you choose a magic item
more than 4 levels above your character’s level at the end
of the adventure, you can only use it when your character
is at the item’s level – 4. You can however use
consumables (such as potions) that are more than 4 levels
above your character’s level if you find them in the
adventure.

I would think that means that a level 15 potion of healing, whatever it is called, would be usable on a 1st level PC, even though it would heal enough to bring some of them from dead to fully healthy. ;)
#6

ibixat

Dec 01, 2008 7:58:40
ok, maybe I should have opened my eyes and read it myself again, I was wondering why they'd give a level 15 potion as a reward, I'm kinda tempted to take it if I ever play that mod myself the other bundles didn't strike me as impressive =)
#7

Bigfluffylemon

Dec 01, 2008 8:46:16
On a related note, in a recent game a potion of healing was amongst the treasure for the first encounter.

For permanent magic items, the rules as I understand them are that you can use stuff that you find during a mod for the duration of the mod (and only one character can use each item found) in this way, but that you only then keep the item at the end of the adventure if you take it as a bundle (so you can use a magic item without a slot available for the duration of the mod)

If the potion was found and consumed during the adventure, would that require the character to take the 'potion' option for treasure at the end of the adventure, or would it count as having been used during the mod in the same way as the permanent items above?
#8

jeffv

Dec 01, 2008 10:27:56
If the potion was found and consumed during the adventure, would that require the character to take the 'potion' option for treasure at the end of the adventure, or would it count as having been used during the mod in the same way as the permanent items above?

We had the same thing come up on more than one occasion. What we've done so far is that the potion is held by one character for the duration of the adventure. If the potion is still unused at the end, it disappears into bundle-land where it can be selected by any and all, the same way a permanent magic item found mid-module would. If the potion is used during the module, then it's gone - there's nothing to go into bundle-land at the end, so there's no potion bundle to be taken (for anyone) at the end of the module. All that's left is the lettered bundles and more gold - no potion plus gold to be found.

So far it's never actually come up, we've got enough potions floating around that we've always got at least that one left over at the end, but it seems the most logical solution to us. I'd definitely be interested in hearing what the admins have to say, though.
#9

smerwin29

Dec 01, 2008 12:32:56
If the potion was found and consumed during the adventure, would that require the character to take the 'potion' option for treasure at the end of the adventure, or would it count as having been used during the mod in the same way as the permanent items above?

To the best of my knowledge, there is no official ruling on this. How I play it is:

Players can use potions found in the adventure if they wish. If they do, they do not need to take that as the bundle. Also, since you actually have to pay for the potion if you take it in a bundle (as opposed to the regular magic items, which you get for free), then you can take the potion/consumable bundle even if the potion/consumable was used during the adventure.

Shawn
LFR Global Admin
#10

bgibbons

Dec 01, 2008 16:09:06
So it's cool if when I'm knocked out and have no potion for someone to use theirs on me, and at the end I take one as a bundle and give it back to them.

Sure. The real question is whether you have to do so.

Interpreting the rules to say that you can borrow a magic item from another PC and not have to replace it at the end of a module if you no longer possess the item is problematic, since that would allow you to lend an item to a PC with the intention that he sell the item and keep the gold for himself.

Then again, that is far from the biggest loophole in this section of the rules, and the amount of gold that can be transferred using this method is relatively small, so this is probably not that big of a deal.

Generally, whether to replace potions or trust it all balances out in the end is the sort of discussion you want to have at the beginning of an adventure (perhaps with the group having commonly accepted ground rules), since it can be slightly awkward at the end of a module if everyone is not on the same page.
#11

Keith53

Dec 01, 2008 19:08:05
The DM should never remove the potion option (if present) in the treasure section, for as Shawn stated, it is not a gift or a found magic item, the PC is effectively buying the potion(s)/comsumable(s) out of his/her more gold option. The potion/consumable option is independent on whether or not said potion or consumable is actually present in the adventure--they are not related. In fact, in most LFR adventure, a potion of healing is not present during the actual adventure.

Keith
#12

Mirtek

Dec 03, 2008 9:47:27
The spirit of the rule is that we don't want people giving each other equipment to keep or sell which could result in any character having an unfair abundance of equipment.

Maybe the wording could be changed into something like:

"In addition, you cannot permanently alter another player’s magic item (or other equipment) in any fashion that gives an advantage to either of you that couldn't have been done exactly the same way by using a NPC".

I would love to use my enchant magic item ritual to make weapons for fellow PCs. For them it would be exactly the same as if they had just bought them from an NPC with neither of us saving/earning even a single copper from it. No difference between saying "and please substract X gold from my treasuse because I buy a +x item somewhere" and saying "and please substract X gold from my treasure because I give it to PC Y to create a magic item for me"

Actually I would even lose some money from it because I would brand anything I create with my personal arcane mark (thus losing 10gp per item made) because I like the idea of a lot of magic arms and armor being around which reveal my personal arcane mark upon being inspected with detect magic.
#13

pibbslushbuck

Dec 30, 2008 20:53:10
In dealing with the Potion of Healing, a cleric can create a potion of healing using the Brew Potion ritual the cost of the ritual would be the cost of the potion. Where is the benefit of the Cleric having this ritual then, when he can buy it on the open market? I have been pondering this situation for a while now, it just makes the ritual less rewarding for the cleric.
#14

Dragon9

Dec 30, 2008 21:23:09
The ritual is much better suited to a home game setting where the DM could make open market potions rare or at least uncommon and as such would have a markup, so it would be cheaper to make them on his own. However, in a Living Campaign setting, it's more cumbersome to adjudicate such things. As such, it's not worth as much except for purely RP reasons.