| Post/Author/DateTime | Post |
|---|---|
| #1GelminsterOct 25, 2009 14:58:17 | I'm sure this has been discussed ad nauseum (though I haven't been able to find it), but I am not entirely clear on this ritual. I have several magic bows. I just retrained to get Weapon Proficiency: Greatbow. If I read the ritual correctly, I spend 175gp for the scroll, 30gp for the bow, and another 25gp for components. I have just made a +2 flameburst Greatbow and a mundane longbow. Is it really that easy? What about the masterwork quality? |
| #2melosOct 25, 2009 15:34:09 |
If you start with +2 flameburst longbow you can pay the costs you listed in order to transfer the +2 flameburst to the greatbow. If you start with a +1 flameburst longbow and a +2 magic longbow, you cannot combine all of the enchantments into a +2 flameburst greatbow. Masterwork is only for armor. |
| #3GelminsterOct 25, 2009 16:12:20 |
I have a +2 Flameburst longbow. So, for 230gp, I'll have a +2 Flameburst greatbow (a 3400gp value). Sweet.
I knew that. |
| #4telvin3dOct 25, 2009 17:02:57 | I have a +2 Flameburst longbow. So, for 230gp, I'll have a +2 Flameburst greatbow (a 3400gp value). Sweet. Well yes, but you also lose the +2 flameburst longbow in the process. So in terms of magic item value it all breaks even in the end, and you are out the cost of components.
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| #5GelminsterOct 25, 2009 17:20:50 |
Killjoy You're right, of course. But I have several Magic longbows. I can live with the 'loss'. |
| #6IstaranNov 05, 2009 17:02:58 | Shockingly, you appear to be trying to use Transfer Enchantment exactly as intended. (We've had a number of threads from people calling it a lame waste of space because it can't be used to stack multiple enchantments and a high +# from a vanilla magic item). |
| #7ReylanceNov 06, 2009 12:36:25 |
Ahh, for the glory days of 3.5e, where no one ever spent money making a weapon +2 through +5, instead relying on the wizard or cleric to add the pluses! |
| #8GelminsterNov 07, 2009 17:31:52 |
Oh, am I not supposed to do that? hehMy ranger wanted to be able to use greatbows and not have to wait to find them, and to not have to carry 6 or 7 bows (long and great). He can transfer the enchantment and leave the (now) non-magical longbow home. |
| #9BigfluffylemonNov 11, 2009 9:11:45 | Arguably, you only have to find an NPC to cast the ritual for you, then you're out component cost + 25% (31 gp). This is according to the latest CCG (and I quote): NPC Ritual Casting The tricky bit is 'the DM determines whether the NPC is available and has the resources', but I would argue that any decent sized city where one could reasonably obtain a raise dead/cure afflication ritual, there should be someone capable of casting transfer enchantment. Note however that another PC cannot cast the ritual for you, even if they have mastered it, unless you provide them with a scroll (quote): You can, however, cast |
| #10grandpoobahNov 12, 2009 16:37:54 | It's not uncommon to have another PC at the table that KNOWS the transfer enchantment ritual. It's also funny for "temporary" changes. I was in a Paragon game recently where my Artificer "temporarily" transferred a +2 Vicious enchantment from one players "old" melee weapon to another players mundane weapon so he'd have something for melee basic attacks. For the low low prices of two transfer enchantments (trivial cost at paragon) he had a "free" +2 vicious weapon for the adventure ![]() |