Warden self-rez

Post/Author/DateTimePost
#1

anubis_reynard

Jan 20, 2009 16:58:31
This build works with Humans or half elves, because it uses human racial feats. Warden isn't nessisary, but it arguably allows you to rez at the beginning of your turn, rather than the end.

Level 1 Human Warden

Strength 16
Constitutuion 14
Dexterity 12
Intelligence 8
Wisdom 16
Charisma 11

Backround: Moonshae Isles

Feats:
Human Perserverance: +1 feat bonus to saves
Stubborn Survivor: +2 bonus to saves if you have no action points remaining

Powers:
Weight of Earth: (inflicts slow)
Thorn Strike: (range 2, pulls into marking range)
Earth Shield Strike (harder to hit, when triggering Wildblood secondwind)

Wildblood Frenzy
Form of the Relentless Panther

Skills:
Endurance
Nature
Athletics
Heal

Equipment:
Large wooden Shield
Hide armor
Scimitar[/sblock]

This build is, in short, supposed to be a tank with Auto-Life cast on it. Going strictly by the numbers, if you have spent all your action points, you will only fail a save 30% of the time... including deathsaves. Furthurmore, that same bonus means you will spontaneously rez yourself 20% of the time. And the Font of Nature class feature, arguably, could allow you to rez at the BEGINNING of your turn, allowing you to stand up and act. (this build is improved with a Scale of War backround, but that's not LFR legal)

Verve Armor and Periapt of Recovery reduce the failure chance and boost the chance of getting a 20 on your death save. Potions of Spirit can be an expensive stopgap until you find them.
#2

SYB

Jan 21, 2009 9:25:13
Feat bonuses to saves do not stack.

-SYB
#3

Dragon9

Jan 21, 2009 11:46:10
The two he has listed stack. Stubborn Survivor is untyped.
#4

anubis_reynard

Jan 21, 2009 14:28:13
Anyone know what low-level modules drop Verve Armor? It really enhances this build.
#5

tyweise

Jan 21, 2009 15:55:24
Not I. But I know a couple drop Delver's Armor. If nothing else it's half as good as a broken clock (ie, good once a day.) But don't be tempted when you roll that 5(8 w/ feats) on a stun (save ends) ... save it for the comeback! :D
#6

anubis_reynard

Jan 21, 2009 18:17:02
Might as well. If the Warden makes it into the Dragon compilation, I'm going to a gaming con next month, so hopefully I can play this thing.

My backstory is written out for the core setting, though... Not something that converts well to a setting with as much established history as FR.
#7

_Mithreinmaethor_

Jan 21, 2009 20:46:07
Might as well. If the Warden makes it into the Dragon compilation, I'm going to a gaming con next month, so hopefully I can play this thing.

My backstory is written out for the core setting, though... Not something that converts well to a setting with as much established history as FR.

Pretty sure that you are going to be waiting until March to play your Warden
#8

anubis_reynard

Jan 21, 2009 21:19:57
Pretty sure that you are going to be waiting until March to play your Warden

Perhaps. If nothing else, I can take it to open gaming.
#9

josephkell

Jan 30, 2009 16:12:01
You can already do "self-rez" with a Cleric. Consecrated Ground (Cleric attack 5) does it all, as long as the Cleric stays inside the zone and doesn't get killed outright.

Don't even have to make a save for the "spend a healing surge on a 20" thing.

The only "cost" of getting knocked to 0 or less is falling prone (and having to use your move action on your turn to stand up, your minor will always be used to sustain the power).

Honestly, there needs to be an errata that says falling unconscious causes powers you are sustaining to end.
#10

telvin3d

Jan 30, 2009 17:10:38
You can already do "self-rez" with a Cleric. Consecrated Ground (Cleric attack 5) does it all, as long as the Cleric stays inside the zone and doesn't get killed outright.

Fair warning, but lots of DMs that normally try and stay away from player deaths will make an exception for these types of builds. Many, many DMs would rather have a couple characters unconscious at the end of the fight than one dead character. After all, most enemies will happily ignore an unconscious character to go after someone threatening. However, even dumb monsters will start to go out of their way to put you down for good if you make a habit of getting up.

Not saying it's a bad build, but anyone who tells a DM that the only way to keep their character down is to kill them doesn't have a lot of room to complain if they end up shelling out for resurrection a little more often. This goes double for anyone in a front line roll.