| Post/Author/DateTime | Post |
|---|---|
| #1HasdruJul 01, 2008 16:27:51 | My kobold cleric 6 / Divine Oracle 2 his buffing and healing-oriented. He starts having around 7k GP in his stash, and I'm starting to wonder what his next investments should be. So far his possessions worth mentioning are: - Periapt of Wisdom +2 - Rod of Lesser Extend - Rod of Bodily Restoration - Vest of Resistance +2 - Boots of Swift Passage - Full Plate +1 - Hide Shield +1 I am considering several options: - Belt of Dwarvenkind: Plus is +2 Con using the belt slot, which is currently underutilized by my PC (Belt of Healing). Con is blocking bonus to saves at +2, considering I don't have fantastic Fort and Ref saves - magical mithral Full Plate + Gloves of Dextery: Plus is decreased weight, increased Dex bonus to AC, increased Initiative and Ref save. Con is the cost (at least for the armor). Could though be a very good investment once I reach level 10 and gain uncanny dodge. - magical Spiked Gauntlet + Lesser Truedeath crystal: Plus is healing the hell out of incorporeal undeads. Con is that it's quite situational for a total 7k investment. What would you recommend? |
| #2timlagorJul 01, 2008 20:58:42 | Belt of Dwarvenkind is nice (do you have CWI?). Mithral Fullplate is also very nice. As your current armour is only +1 it's probably worth the cost. You cannot use a spiked gauntlet to deliver a spell (unless it's spellstoring or you are a Spellsword or something similar). The most blatantly lacking item on your list is Pearls of Power. You should have a lot of these. |
| #3HasdruJul 02, 2008 6:46:49 | Belt of Dwarvenkind is nice (do you have CWI?). Oops... too bad. I forgot to mention the 5 Pearls of Power 1 I have. For the others I still have to get access ![]() Yes, I have CWI but I'm a kobold, so no Belt of Dwarvenkind crafting for me. |
| #4KarmaInfernoJul 02, 2008 10:05:00 | You cannot use a spiked gauntlet to deliver a spell (unless it's spellstoring or you are a Spellsword or something similar). Er, where are you finding this? Did you mean you cannot make a spiked gauntlet attack (with the damage bonus and avoiding the standard unarmed attack AoO), and ALSO have it deliver a touch spell? If so, yes, that is a reasonable ruling, I suppose. But merely wearing a gauntlet, spiked or otherwise, should not prevent one from making a standard touch attack to deliver a spell. Otherwise many divine casters would be screwed as most wear gauntlets. -karma |
| #5timlagorJul 02, 2008 19:47:20 | Indeed: nothing against you wearing the gauntlet..it's just not going to help you with delivering your spells: it's a weapon not an unarmed strike (and there's no AoO if you're delivering a touch spell anyway ..though I suppose that is a little ambiguous if you're doing it with an unarmed strike) I suppose you could try to do it with a non-spiked gauntlet ..but GMs won't like it and may not allow it -I doubt it's worth the hassle |
| #6mattastrophicJul 05, 2008 8:31:47 | There's no "miss chance" when using Cure spells on incorporeal undead anyways, as the "miss chance" doesn't apply against positive energy. -Matt |
| #7kinevonJul 05, 2008 11:39:32 | There's no "miss chance" when using Cure spells on incorporeal undead anyways, as the "miss chance" doesn't apply against positive energy. Isn't there always a miss chance when delivering a touch spell, since it is a touch attack? Sure, your target's AC is almost certainly going to be significantly easier to hit than their regular AC, but there is still going to be a chance to miss, isn't there? |
| #8bitznarfJul 06, 2008 12:18:23 | Isn't there always a miss chance when delivering a touch spell, since it is a touch attack? Sure, your target's AC is almost certainly going to be significantly easier to hit than their regular AC, but there is still going to be a chance to miss, isn't there? He was refering to the 'chance to not affect the incorporeal with a corporeal attack' such as attacking with a magic weapon, or a non force spell such as fireball. Those have a 50% chance to not affect an incorporeal creature. (Note that it is not technically a miss chance in the technical use of the words.) |
| #9booleanJul 07, 2008 2:52:45 | (Note that it is not technically a miss chance in the technical use of the words.) Depending on your attitude to the Rules Compendium. |
| #10timlagorJul 07, 2008 3:18:40 | Depending on your attitude to the Rules Compendium. My attitude is that we're talking about LG here :P |
| #11bitznarfJul 07, 2008 9:51:29 | My attitude is that we're talking about LG here :P What he said. |
| #12harimanJul 07, 2008 21:56:37 | Wasn't this thread about general equipment recommendations for a Kobold Cleric? I don't see a title of "Discuss the vagaries of a spiked gauntlet and touch spells to the point of death and return via undead resurrection" I'm sorry if I'm being rude but I happen to want to hear the advice on equipping the aforementioned cleric. I happen to be playing a similar kobold cleric myself. |
| #13ranielkJul 08, 2008 8:55:09 | Indeed: nothing against you wearing the gauntlet..it's just not going to help you with delivering your spells: it's a weapon not an unarmed strike (and there's no AoO if you're delivering a touch spell anyway ..though I suppose that is a little ambiguous if you're doing it with an unarmed strike) Well, the thinking is that creatures don't worry about smacking you around if you have nothing in your hands. The minute your hands are "glowing green" from the energy of a held touch spell and they start staying back worried you'll discharge the spell on them. Touch spells are "weapons" after all. They are meant to be delivered on the enemy for a harmful purpose. |
| #14ranielkJul 08, 2008 8:59:56 | Depending on your attitude to the Rules Compendium. yeah, but there is "Miss Chance" and then there is "Incorporal Miss Chance." One is because you are hard to see (blurry, invisible, behind something, or just plain fugly). The second is because you are not "all there." Ghosties aren't fully here. Specters (or spectres for the Quebecois), wraiths, et al. are hard to hit because when you swing at them they may not be on this plain at that moment. Good for you if you can carefully aim and thread an arrow through a .5 inch diameter hole 3 times out of 4 and thus "ignore all but total cover." That ghostie has no cover. He just ain't there, in more ways than one. |
| #15ranielkJul 08, 2008 9:08:09 | Wasn't this thread about general equipment recommendations for a Kobold Cleric? I don't see a title of "Discuss the vagaries of a spiked gauntlet and touch spells to the point of death and return via undead resurrection" Ring of Mystic Healing is nice. Gives that extra kick to a healing. Belt of Healing + CWI means you don't have to be there (or even alive) to keep the rest of the party alive. Though both should be a) obvious and b) getting tougher to find now that the MIC's honeymoon is over. (Well that and all the mods have been written and submitted and no new ones are coming out.) Both are nice in that they're cheap. Gotta have a healing kit, plus healing lorecall (is it NONC or Open?) and lotsa ranks in Heal to do a number on all the poisons (until you can feed folks Herios, the Breakfast of Champions! (tm)), diseases, and other nastiness. The feat Augment Healing? A must! It gets especially fun when you're dropping the mid to high level cures and heals. That's about all I have on my RSoP. The rest of his gear and feats are devoted to the care and feeding of undead. Errr, make that the blowing up and removal thereof. |
| #16bitznarfJul 08, 2008 9:23:32 | Not trying to create a rules debate here in a thread designed for equipment for a cleric, really I'm not. But I also dislike letting incorrect comments go unchallenged.The second is because you are not "all there." Ghosties aren't fully here. Specters (or spectres for the Quebecois), wraiths, et al. are hard to hit because when you swing at them they may not be on this plain at that moment. Being incorporeal has nothing to do with being on the ethereal plane - in the case of ghosts they happen to both be on the ethereal plane and on be incorporeal on the material plane. The 50% 'miss chance' when fighting incorporeal creatures has nothing to do with the creature not being on the same plane as you when the attack resolves - that's blink, not the incorporeal subtype. |
| #17timlagorJul 08, 2008 12:16:48 | It also isn't a miss chance: you STILL HIT if you roll the no damage result! This can matter as some effect happen on a hit and can apply even when the incorporeal enemy ignores the damage due to incorpreality. Raniel: I can't see any connection between that stuff you wrote about glowing hands and my point or the suggestion I was replying to. |
| #18ranielkJul 08, 2008 13:14:23 | Not trying to create a rules debate here in a thread designed for equipment for a cleric, really I'm not. But I also dislike letting incorrect comments go unchallenged. Okay, mine wasn't purely a rules debate. I was merely pointing out that incorp miss is a "miss" chance for wholy different reasons than the standard miss chance. It comes from being incorporal, i.e. not having a corpus, or as the layman knows it a Body. Bodies are these fleshy things. Not bodies are these poorly defined things. The closest we could probably come to is plasma, but I'm not a physicist and will stop here before wandering too much further into what consitutes existence but minus that pesky body. Blink is the literal "is he there or not." Incorporal is "he isn't really there, but we need to be able to swing away any way." |
| #19ranielkJul 08, 2008 13:18:54 | It also isn't a miss chance: you STILL HIT if you roll the no damage result! This can matter as some effect happen on a hit and can apply even when the incorporeal enemy ignores the damage due to incorpreality. If you are holding a touch spell, you are considered armed and thus don't draw AOO's for things where armed = no AOO, unarmed = AOO. That was it. Having a touch spell in its own right makes you armed when your reason for reaching out and touching a poor fellow is to deliver said touch spell. Player: I want to touch him. DM: Why? Player: To hug him and let him know he is loved! DM: What's your AC, cause I think I critted on the AOO. Player: I want to touch him. DM: Why? Player: Cause I just learned this cool new spell called "If I touch you, you're hosed" and I want to use him as the test subject. DM: Okay, roll to hit. Glowy hands is just my stupid way of having the NPC distinguish between state 1 and state 2. |
| #20timlagorJul 08, 2008 16:26:53 | OK.. still nothing to do with what I was saying. The reason I mentioned unarmed strikes is that you can deliver spells in conjunction with an unarmed strike. Spiked Gauntlet attacks are not unarmed strikes and cannot be used to deliver spells as was originally suggested. You are right that touch attacks to deliver spells count as armed attacks -no one said otherwise. |
| #21kinevonJul 09, 2008 9:45:21 | The reason I mentioned unarmed strikes is that you can deliver spells in conjunction with an unarmed strike. Spiked Gauntlet attacks are not unarmed strikes and cannot be used to deliver spells as was originally suggested. So, to avoid table variation, that spellcaster with touch attacks should get a regular gauntlet, rather than a spiked gauntlet, to deal lethal damage with the touch attack? |
| #22ranielkJul 09, 2008 12:06:07 | OK.. still nothing to do with what I was saying. Yeah, I was just confused is all. Not having either a spellsword type or a monk/sorcerer, I don't usually think of smaking both for unarmed/lethal and deliver a spell. Hell, I stay away from any melee touch spell that isn't a buff as it is. |
| #23timlagorJul 10, 2008 16:33:57 | So, to avoid table variation, that spellcaster with touch attacks should get a regular gauntlet, rather than a spiked gauntlet, to deal lethal damage with the touch attack? NO. he should stick to making them touch attacks |