Master Thrower Whisperknife

Post/Author/DateTimePost
#1

trevni

Aug 07, 2008 10:31:14
Hi, need some help with my char. I'll start by listing out my build at the moment.

Deep Halfing
Rogue 4 / Ftr 2 / Master Thrower 1

STR 12
DEX 19
CON 12
INT 14
WIS 10
CHA 8

42HP | AC 23 ( Mith.Breastplate +1 & Buckler +1 ) Touch 15 & FF 19

Fort 6 | Reflex 11 |Will 2

Feats:
Point Blank Shot
Precise Shot
TWF
Weapon Finesse
Weapon Focus : Dagger
Quick Draw
+
Disrupting Attack Alt Rogue Feature

Main Weapons: 1x +1 Dagger | 20x Cold Iron Daggers

Magic Items: Rod of Viscid Globs, 3x Anklet of Translocation, Horn of Fog, Healing Belt

Plan for next few levels...
lvl 8 - Whisperknife ( For free rapid shot )
lvl 9 - Rogue ( 3d6 SA, take Far Shot for Invis Blade Prereq )
lvl 10 - Invis Blade ( 4d6 SA )
lvl 11 - Whisperknife ( 5d6 SA )

GP - Around 2.5k

Pretty much the concept is a close-range or melee rogue that helps out with flanking and attempt to dish out some damage using SA or help others hit through Disruptive Attack. Been quite fun especially if i get a jump on enemies.

Damage-wise its more quantity over quality with palm throw shooting 2 daggers per atk roll, and yep i do know that SA doesn't trigger for both when using it. But buffs that helps all weapon damage increase my output quite nicely.

Ok... my problem is with damage and DR due to this. Its been a total bencher for my character whenever enemies turn up and DM goes "Your damage has been muted", which i could either juz stand somewhere obstructive for enemies and total defend, glob enemies/blow some fog depending on situation, delay.

My old solution was grenades but pulling them out from HHH would mean 1 atk per turn and 1d6 + 1 with splash... Not cutting it out for a pretty long time.

Currently what i'm hoping for is for my party Cleric to gain access to the spell Blessing of Righteous ( something like that ) which would make all party members weapons do holy damage and make it good aligned for DR purpose, correct me if i'm wrong. Which would significantly improve my damage output & solve my DR problem at the same time.

But that isn't happening, and i'm trying to get some other solution mainly because he doesn't have it, and also just in-case Cleric doesn't/can't cast the spell ( cause it requires him to conc and effectively unable to heal ) even when he does.

I've only came up enchanting my dagger to get some elemental damage for melee which isn't gonna be anytime soon.
Either that or i'm considering of just attacking and dealing no damage for Disruptive ( Not sure about the rules of triggering it if all damage resisted, clarification on this please? )

Hope anyone can help with this issue. Thanks.
#2

redfist

Aug 07, 2008 10:57:23
Definitely focus on purchasing items (or wpn upgrades) that help bypass DR and/or allow sneak when you normally don't get sneak. Your tact of trying to be helpful when your damage is nerfed is good but will run out of steam (as you're seeing).

There has been a lot of MIC access lately, some of which can help your goals. I'd suggest making sure you read each new item thoroughly.

*shrug*
#3

magebeast

Aug 07, 2008 17:02:06
Sometimes your best bet may be to aid to attack defensively and aid to attack against a creature. If you've got a two-handed power attacker in the party, they can turn that assistance to-hit into damage.
#4

redfist

Aug 07, 2008 17:48:06
At low levels, giving someone a +2 to attack or AC can be huge. At high APLs? Not so much. Its strategic value degrades over time so ideally should be replaced by something more effective. He's done that somewhat with the battlefield control he can throw in...

Best goal - find a way to beat DR and/or retain sneak.
#5

timlagor

Aug 08, 2008 11:31:40
You'd find magic a lot easier with shuriken but it's probably too late to switch easily.

Weapon Spec+mastery would help a lot but I don't know that it's worth it for you.
#6

trevni

Aug 12, 2008 22:27:15
Flanking and Disruptive helps party to hit... But DR still turns the tide even when the party can hit wif low rolls... The only solution to DR at the moment is our sorc in the party but that is also not a 100% wif resistances & SR next to DR (somehow pretty common, sadly) and his limits for casting. Power attacker? None at the moment.

Did consider Shuriken when i started this char, but it doesn't fit the bill as a Hybrid Melee/range offensive striker as compared with daggers.

If its Flaming ammo using Oil... I was tinkin more on just getting a bow but the problem is the cost for its value... Which i could juz bring a load of grenades in my HHH and it still does the same damage at a cheaper price and i get a choice of damage type.

I got access for Necklace of Fireball... Thinking if i should...