Has anyone found a complete history of the Nentir Vale?

Post/Author/DateTimePost
#1

Timpookie

Nov 17, 2014 4:38:00

Just by looking at the 4e sourcebooks and Dungeon and Dragon articles, how much have you guys been able to find in terms of a complete chronology of the Nentir Vale?

 

I generally assume that the Nentir Vale region has about ten to a hundred thousand years of history since the Dawn Wars (though I sometimes go into range of 10 million for when I want the world to seem old and dying), most of it filled with mortal empires rising and falling, with Arkhosia, Bael Turath and Nerath as just the most recent of possibly hundreds or thousands.

 

I then proceed to justify the medieval social structure and technology as "all contemporary science is nullified by magic", and fill in blanks in the history of the world as it best suits the campaign at hand.

 

However, recently I discovered the internet and all the online articles and sourcebooks that I couldn't find anywhere, and I'm wondering - How much official history does the Nentir Vale have, and how much of it do you guys use?

#2

mbeacom

Apr 07, 2015 20:43:20

I have and have used some or all of the following.

 

4E DMG (Great Fallcrest stuff, lots of NPCs)

Monster Vault Threats to Nentir Vale (awesome monster book with tons of backstory and factions for Nentir Vale)

Hammerfast Supplement Adventure Location (Hammerfast is an awesome town full of adventure and ghosts of dead orcs and dwarves)

Vor Rukoth Adventure Location (Like Hammerfast, a cool location full of treasure hunting mercenaries and lots of adventure) Was the site of a tiefling city years ago. Lots of lore.

Madness at Gardmore Abbey. Great mini campaign box set with Deck of Many Things (I think? Been a while)

Chaos Scar Adventure path. This was a full 1-30 campaign taking place in the Chaos Scar. I didn't play it but I mined it for ideas. Lots of good stuff that you could easily put in any setting with a little work.

Essentials DM kit has a large adventure in it called Reavers of Harkenwold. It was awesome. one of the best adventures I ever ran. Kickstarted a 2 year 4E campaign.

Slaying Stone, fun 1st level adventure placed in Nentir Vale but not much setting specific detail. I ran this 3 times. Its my favorite intro module for 4E

Orcs of Stone Fang Pass. Kind of a followup to Slaying Stone but gives a few levels of distance between so not a direct followup. Also set in Nentir Vale with a bit more setting material but not much.

I ran this. It's a fun one. Lots of mystery and investigation. Some cool set piece battles.

All the core adventure modules H1-2, P1-3 and E1-3. I ran bits and pieces of them, but it was a full campaign arc, the official 4E retail arc. The quality was hit or miss and they were written before people really understood 4E so the encounters feel somewhat jarring and each one has like stock 3 per day stuff that feels forced.

The Citadel of Irons Grasp (I think?) This was an online article in Dungeon about the headquarters of The Iron Circle(south of Nentir Vale), the group that was introduced in the Reapers of HarkenWold if you wanted to expand that storyline. I think it was written by Rich Baker, so you know it was good. I used it.

The Witchlight Hermitage (I think?) Was another adventure in Dungeon Magazine online where you went in to rescue a group in the Witchlight Fens, the swampy area in Nentir Vale before they get over run by a local group of lizard folk. I ran this and my group really enjoyed it.

 

There are more that are slipping my mind and probably some I don't know. Having transitioned to 5E a couple years ago, my 4E memory is getting a bit foggy. But if I had an afternoon, I could dig through my stuff and find all this stuff.  Hope this helps.

 

 

#3

mikeypea

May 21, 2015 10:11:36

Timpookie wrote:
#4

bigdaddymark

Aug 14, 2015 6:53:44

Would be great to find a document that has a general history of the region for players.  Something that hits the basics and covers what most residents of the Vale would generally know.