2d17 + 1d13

Post/Author/DateTimePost
#1

backstabbist

Jan 12, 2009 12:12:51
Its not to hard to pick the dice for a 2-12 bellcurve, grab 2d6.
Its a little harder to find a linear 1-17 or 1-13.

What methods do you guys use for the funky rolls like d16 or d17?



What about BINARY for the really obtuse rolls?
Set a denomination for each digit, like Penny=1s Nickle=2s Dime=4s Quarter=8s
Count the Heads as "on"
Penny Dime = 5
Penny Nickle Quarter = 13
For a d11 roll, 2Dimes & 1Nickle & 1Penny, (DimeDimePenny heads = 9)
#2

layla_minogue

Jan 12, 2009 14:45:29
I just use computer die rollers that let you choose the number of sides.
#3

myusernameis

Jan 12, 2009 15:18:43
I just use computer die rollers that let you choose the number of sides.

This, I do most of my gaming via MSN, the advanced dice roller has been a godsend.
#4

nodaisho

Jan 13, 2009 0:27:00
Yeah, stabbist. If you are going to do something as nerdy as use binary for dice rolling playing a pen and paper RPG, you might as well do it the easy way.
#5

narukagami

Jan 13, 2009 0:32:38
What game are you playing that requires rolls like that?
#6

backstabbist

Jan 13, 2009 1:36:27
Come on,
if anyone was going to need to roll
"Two dee ten-root-three and a dee thirteen"
does it really come as a suprise to find out it was Backstabbist?

Besides, you guys have seen how many times folks say Damage is NonLinear,
I'm just playing with some nDegree damage curves by dice.
If it works out, I'll post
#7

rhialto

Jan 13, 2009 2:17:23
Roll 1d20, ignore any numbers higher than the die size you are emulating, and roll again if that was the case.

Or just rework your system to use standard dice sizes.
#8

layla_minogue

Jan 13, 2009 16:35:16
This, I do most of my gaming via MSN, the advanced dice roller has been a godsend.

Bonus if the gamer is still rolling on a graphing calculator, too:D