| Post/Author/DateTime | Post |
|---|---|
| #1RagitsuDec 15, 2008 22:08:19 | Two characters are joined at the wrist with a pair of manacles/handcuffs. Assuming this bond is irremovable (by current means to the PCs), what limitations would it impose on each character in combat? |
| #2rhialtoDec 16, 2008 5:06:12 | I'd treat them as being in an unbreakable grapple, as far as interactiosn with others go (ie. No dexterity onus). On a gridmap, they'd have to stay adjacent at all times. If its a hand manacle, they lose use of one hand (they could hold stuff in the hand, but nothing more; shields in such a handwould be ineffective). If an ankle manacle, they can't run/charge. Severe penalties on tumble/climb/swim checks too, of course. |
| #3narukagamiDec 16, 2008 15:25:27 | There is always the DMs trusty -2, but in this case there are certainly more than enough instances where I'd be willing to apply a penalty of up to -5 or more. For only being connected by the wrist, assuming they're connected by opposite wrists and thus both able to face forward, denied dex seems a little much. Maybe an effective penalty to all dex-related things. |