| Post/Author/DateTime | Post |
|---|---|
| #1notapendragonApr 21, 2009 12:46:13 | here's an idea that i'm still working with abilities and disabilities. allowing a character to be blind with exceptional hearing or extra short (see dwarfism a true medical condition) with faster movement and abilities. can you guys give me a couple ideas i might be able to use. thanks. Not a pen dragon |
| #2AnimeSniperApr 21, 2009 19:21:00 | Sounds like my attempt at statting out ability bonuses for my future campaign involving varying Gravity on worlds that the PC's would hail from... Heavy gravity= +Str, Zero/Low gravity= - to Dex/Str, etcetera... Thsi does sound workable and interesting... give me a day to see what I devise |
| #3MechaPilotApr 23, 2009 22:47:40 | If you mean a system of attributes and flaws, I found the BESM d20 system worked very well. You can still find the BESM srd on the web too if you wanna check it out. If you meant one ability compensating for another, like Daredevil's super-hearing negated his blindness, you can accomplish this with mostly fluff. The only rules I'd put in is give no spot checks and reading, and a +8 bonus to listen. I once used this tactic with a blind jedi character. He basically had sight (could sense the basic shape of his environment) through the force, but he couldn't make spot checks or read. |