accepting ideas-of any kind-for this setting

Post/Author/DateTimePost
#1

marcoasalazarm

Nov 21, 2004 18:41:42
I originally meat this to be a campaign setting for D&D or the Star Wars RPG, with some classes put away or rewritten wih a more "post-apocalyptical" flavor. Then BESM and D20 Modern came to my hands, and I also went on and added some Anime-style madness to this thing-slightly darker, of course.

BTW, the title is because my first draft I started after reading the fic series of the same name. I hope no-one from Eyrie Productions hates me for this.

"Undocumented Features: The Dark Earth".

The world's gone nuts. In the space of 29 hours, EVERYTHING'S changed.
First, it was the Infection-the world-wide appearance of a computer virus. It was so sophisticated, it baffled a lot of people-like its name, they were "CLULESS" about its origin, or ends.

Then came the Opening-several key cities around the world were covered with out-of-season nimbus clouds, and communications became harder. Some strange sightings were reported everywhere.

And them came the Vanishing. All over the world-about 90% of its population-just...disappeared. The only people who saved themselves were chosen at random- some were asleep, other were away from computers, others were close to heavy electromagnetics.

For 23 hours, it was pure Madness-technology, locations and people we believed to be fictional had appeared, and in their living of their "normal" lives, the countryside has done nothing more than suffer. The remaining people armed themselves, ready to fight for their own.
The 23 hours passed, and the people came back. But the Fictions-who we believed to be once-had refused to leave. Furthermore, the people who came back had been changed greatly-adapting to the madness around them as if it was the most normal thing.

It is now anywhere from a week to a year after the Vanishing, and life goes as "normal", Fictions and Reals going on and living together. The world as it was befor the Vanishing is nothing more than an urban legend, something you tell your children to scare them, as they hug their living Ranma dolls and self-aware miniature Gundam units, or listen with their magically-enhanced hearing. Others don't even believe it.

You are one of the few that KNOW that the changes are real... and one of the few that can change it back.

The PCs are acting in one of several fronts:
-The Survivors: Supermarket employees, students, prisoners, "innocent bystanders" of the Infection, that are now only equipped with their wits and whatever they could scavenge.
-The Mercenaries: Soldiers, Techies, Pilots, Specialists. Well equipped and armed and trained, they work for the almighty dollar, or nuyen, or credit... whatever.
-The Specialists: Spec-Ops operatives, government agents, cops. Well equipped and trained, but more often than not ill-prepared for what they may face.
-The Fictions: Mages, Pet Monster Trainers, martial artists. They have access to powers and resources, but chances are they're more trouble that they're worth.

The suggestions I´m talking about are about series, no matter how crazy (within reason. ¡No DBZ allowed!), that I could include as part of the setting. The Pokemon islands are there. The Colonies are there. Nerima is there. And your character has to survive it.
#2

marcoasalazarm

Nov 23, 2004 20:53:27
The next post is more understandable if you have BESM D20

--------------------------------------------------------------------------------

I also added a small, pretty much primordial fan conflict: The post-Infection version of Denver, colorado has become the "Trainer Conflict Area", a place that has become fully crowded with Medabot, Digimon and Pokemon Trainers, and ¿guess what?. The constant fight of seeing which series is the best has turned Denver into a warzone!

Just because, I was thinking of how a Medawarrior and Digimon Trainer (¿or was it Tamer?) would be like. First, the Medawarrior would be a Pet Monster Trainer with some Tech Genius skills, and "Own A Cute Monster" replaced with "Own a Medabot", which in class would be a Giant Robot (declared Small, of course).

¿And how a Digimon would be like? On BESM D20, I was thinking Construct race, but with the disadvantages that it will make any surrounding electronics to malfunction, and that it would be vulnerable to computer warfare stuff (viruses, EMP weaponry). Like that, the Tamer would be a PMT with a few Student skills.

On D20 Mod, the Digimon could be a template for monsters, with the "powers" of increasing XP/HD/whatever fast by absorbing data from nearby computers and such, the ability to "teleport" thru the Internet, and a natural "digital white noise" aura that screws up with communications devices around them, and vulnerability to electronic warfare methods, such as viruses and (on this setting) EMP weapons. For Medabots, I was thinking a serious modification to the D20 Future robot rules, making small robots playable (and more varied in modification).

Just making a large guess here.
#3

hiryuu

Nov 23, 2004 21:04:40
What about creators of certain fictions? Like authors, writers, and creature designers? What happens when their creations come to life? Would their creations obey them, since they created such fictions (I'd be inclined to think they would)? Would such creators get some interesting "freebies?" An interesting side thought to explore.....
#4

marcoasalazarm

Nov 23, 2004 21:10:32
I read that, and you know, I was slightly thinking about those revenge-fics out there: now the possibility is...
¿What if your creations (some of them, at the least) were out to get you? ¿What if they did anything in their power to get you? ¿What would you do to defend yourself?
Some characters, of course, wouldn't give a damn. But some of them definitely would...
#5

zombiegleemax

Nov 25, 2004 0:17:06
Here's some random ideas:

Berserk - Gutts is haunted by demons nightly, and continues his quest for revenge daily. The five demon hands have caused offshoots of cultists. Gutts starts replacing his arm with technology from "our future", such as making metal arm ala Full Metal Alchemist, Adamantite sword that can be lighter, machine gun for the repeating crossbow, etc.

Ghost in the Shell - Used to advanced internet, the populace from here are having trouble adjusting to the variety of internets. The Serial Experiments Lain version, our primitive version, their version, Cowboy Bebop's, etc.

Hack Sign - EverQuest and the like's players start manifesting problems like that of the TV show. Internet entities are being created left, right and center. See Serial Experiments Lain, Ghost in the Shell, etc.

Hellsing - Berserk takes place in Europe, and the Hellsing organization has dominion over Europe. Would Alucard laugh at Gutt's strugle, or slay him as he attracts various demons? Perhaps convinced that Gutt's curse can be used to Alucard's advantage; interesting fights every night.

Read or Die - 'The Paper' joins the ranks of M6's special agents, James Bond, and perhaps X-Calibur (English equivilant of the X-Men).

Akira - Psychics begin to manifest everywhere, destroying whole areas accidently or quite intentionally. Would these people warrent an amusing fight for Alucard? Would Gutts destroy these people, as they exhibit abilities like those of a demon?

Escaflowne - Gundams appear, but also battle armour that is magical, like in Escaflowne. Would these weapons replace tanks? Even though they are antiquated, they are magical creations. Kind of like a debate that Gasaraki had.

Neon Genesis Evangelion - A no-no, simply because you don't want players having to deal with a 14 year old snot deciding the fate of the world.

Princess Monokoke - How much does nature manifest to want to destroy man? How many spirits visit locations on earth like Spirited Away?

There's some food for thought.
#6

marcoasalazarm

Nov 25, 2004 18:10:44
Here's some random ideas:

Berserk - Gutts is haunted by demons nightly, and continues his quest for revenge daily. The five demon hands have caused offshoots of cultists. Gutts starts replacing his arm with technology from "our future", such as making metal arm ala Full Metal Alchemist, Adamantite sword that can be lighter, machine gun for the repeating crossbow, etc..

Scary. Really scary. But again, a good way to "upgrade" the man to the challenge.

Ghost in the Shell - Used to advanced internet, the populace from here are having trouble adjusting to the variety of internets. The Serial Experiments Lain version, our primitive version, their version, Cowboy Bebop's, etc...

And the overthrowing amount of cybernetics, and special divisions, and kinds of threats and the like...

Hack Sign - EverQuest and the like's players start manifesting problems like that of the TV show. Internet entities are being created left, right and center. See Serial Experiments Lain, Ghost in the Shell, etc...

Heard a lot, but never actually SEEN .hack. In any case, interesting. To be going thru the World, and then POW! You're Ghosthacked.

Hellsing - Berserk takes place in Europe, and the Hellsing organization has dominion over Europe. Would Alucard laugh at Gutt's strugle, or slay him as he attracts various demons? Perhaps convinced that Gutt's curse can be used to Alucard's advantage; interesting fights every night...

¿Or how about pitying the Hellsing Organization aganist the BPRD?

Read or Die - 'The Paper' joins the ranks of M6's special agents, James Bond, and perhaps X-Calibur (English equivilant of the X-Men)...

Dunno this one. It's cool, actually.

Akira - Psychics begin to manifest everywhere, destroying whole areas accidently or quite intentionally. Would these people warrent an amusing fight for Alucard? Would Gutts destroy these people, as they exhibit abilities like those of a demon?..

Gotta go with this one. But there is no way-NO WAY-I'm going to put Tetsuo here. BTW, ¿anybody here who could think how to stat him?

Escaflowne - Gundams appear, but also battle armour that is magical, like in Escaflowne. Would these weapons replace tanks? Even though they are antiquated, they are magical creations. Kind of like a debate that Gasaraki had...

The clash of Magic vs. Technological Mecha-and common Armored Cav vs. Colony-Era Armored Cav-sounds good. Already went for it. Listen to my idea here:

Phoenix, Arizona and the surrounding desert have become the "ZoidZone". Yeah, laugh all right, but the fact is that the city is conquered by the Federation (latter part of "Chaotic Century, to any who cares to know), and of course, the USofa try to kick them out. They have their rears handed back to them in record time, so now, Phoenix is the Fed's outpost on this Earth.

Neon Genesis Evangelion - A no-no, simply because you don't want players having to deal with a 14 year old snot deciding the fate of the world..

Dunno. Don't care about the characters, but I like the city. ¿So how about this? During the Vanishing, pieces of common Tokyo vanish and are replaced by pieces of MegaTokyo (BGC) and Tokyo-3. Now, it's Old Tokyo (T1), Mega-Tokyo (or T2) and Tokyo-3 (T3 to the locals), not clashing to see to who belongs the scraps and people, but they have the fingers on the triggers...

Princess Monokoke - How much does nature manifest to want to destroy man? How many spirits visit locations on earth like Spirited Away..

Seriously, man, I don't know. Never seen either movie. But it's a good thought: ¿What if you insult someone on the street, to find out that it's the representation of some natural phenomenon? Not good.

There's some food for thought
#7

zombiegleemax

Nov 25, 2004 20:08:03
There arn't enough pills in the world to get me drugged up enough to even try to stat tetsuo it would just be crazy. I mean when he was a kid not that bad and very do able, but once he's all I can fly and do crazy psychic things my brain would just implode.
#8

zombiegleemax

Nov 25, 2004 20:45:24
Manga version or Movie version? Frightenly enough, the manga version shows more extent of his power and its even more powerful than the movie version. If you haven't read the manga, it's essentially the first book, chunks of the second book and slices of the sixth book.

But to correctly stat him, I would have to use BESM d20 as it is the only system to stand a chance in doing so. The same with DBZ characters, though each individual DBZ character costs thousands of points, so they're not worth trying to construct.

Blue Gender - Aliens have attacked the Earth, and the Earth retaliates with mech suits that are the closest thing I've seen to Starship Trooper's mech suits. With or without aliens, this will complicate various armies. For example:

Medieval: Ancient warriors that show so much skill and/or sheer power (Magic or skill) that they're dangerous. i.e.: Gutts from Berserk, Kenshin from Rurouni Kenshin, Lina Inverse from Slayers, etc.

Medieval "Steampunk": Magic enhances old technology to create power houses that could challenge modern units because of diversity. i.e. Vaughan from Escaflowne, Gutts from Berserk, Edward Elric from Full Metal Alchemist, etc.

Modern: Our world. No examples of this because anime is rarely realistic enough to depict anyone "normal", though the closest thing I've seen is in Monster, and the OVA Kite.

Alternative Modern: Modern day, but an alternative universe. They know everything about our world but it's different because things are just different. Gasaraki, Spriggan, Jin-Roh, Alucard from Hellsing, Noir, etc.

Future: Giant suits of Gundams, individual powerful cyborgs and other things in distant and near future is what would mostly cause fitz in figuring out how good something is. Kadena from Akira, Major from Ghost in the Shell, giant suits from Gundam & Eva, small suits from Blue Gender, and in-between with Macross.

I think that you're crazy to try and do something like this. I have something similar, except its based on "Modern Japan... As seen on television." There's various anime legends running around in Tokyo, and there are legends elsewhere in the world but they're elsewhere. If the characters visit England, they could meet Alucard, Noir in France, Dr. Tenma in Germany, Gunslinger Girls in Italty but for the most part all the characters are modern.

It's hard to mix fantasy and modern, as this is what's happening in my BESM game. The PCs have magic, and they're facing cyborgs with machine guns. The cyborgs cannot handle the magic, and the PCs can't handle the intelligent tactics they use. The only reason why the PCs survive is they out-power their opponents rather than outsmart them.

I suggest you just stick with "Modern Japan... As seen on television." It allows you to play with your Digimon, Pokemon, and a variety of characters that exist in a "modern" world.
#9

marcoasalazarm

Nov 26, 2004 12:37:23
¿Tenma? Please don't tell me you have "Astro Boy" as part of the setting.
Well, if he IS the Tenma I'm thinking about, because I don't now any others.

In any case, in my setting, that guy could be either part of a conspiracy (of the "let's get rid of everybody and replace them with-" kind) or a perfect bounty hunting target.

Just my two cents.
#10

zombiegleemax

Nov 26, 2004 13:50:02
Dr. Tenma, main character of an excellent series called Monster.
#11

aquarius_alodar

Nov 27, 2004 10:21:40
"Undocumented Features: The Dark Earth".

The world's gone nuts. In the space of 29 hours, EVERYTHING'S changed.
First, it was the Infection-the world-wide appearance of a computer virus. It was so sophisticated, it baffled a lot of people-like its name, they were "CLULESS" about its origin, or ends.

Then came the Opening-several key cities around the world were covered with out-of-season nimbus clouds, and communications became harder. Some strange sightings were reported everywhere.

And them came the Vanishing. All over the world-about 90% of its population-just...disappeared. The only people who saved themselves were chosen at random- some were asleep, other were away from computers, others were close to heavy electromagnetics.

For 23 hours, it was pure Madness-technology, locations and people we believed to be fictional had appeared, and in their living of their "normal" lives, the countryside has done nothing more than suffer. The remaining people armed themselves, ready to fight for their own.
The 23 hours passed, and the people came back. But the Fictions-who we believed to be once-had refused to leave. Furthermore, the people who came back had been changed greatly-adapting to the madness around them as if it was the most normal thing.

It is now anywhere from a week to a year after the Vanishing, and life goes as "normal", Fictions and Reals going on and living together. The world as it was befor the Vanishing is nothing more than an urban legend, something you tell your children to scare them, as they hug their living Ranma dolls and self-aware miniature Gundam units, or listen with their magically-enhanced hearing. Others don't even believe it.

You are one of the few that KNOW that the changes are real... and one of the few that can change it back.

The PCs are acting in one of several fronts:
-The Survivors: Supermarket employees, students, prisoners, "innocent bystanders" of the Infection, that are now only equipped with their wits and whatever they could scavenge.
-The Mercenaries: Soldiers, Techies, Pilots, Specialists. Well equipped and armed and trained, they work for the almighty dollar, or nuyen, or credit... whatever.
-The Specialists: Spec-Ops operatives, government agents, cops. Well equipped and trained, but more often than not ill-prepared for what they may face.
-The Fictions: Mages, Pet Monster Trainers, martial artists. They have access to powers and resources, but chances are they're more trouble that they're worth.

Yes indeed, at least, FMPOV (From My Point of View) Anyway here's my 2p (Probably [i]completely[\i] OT but here goes... you didn't seem to provide any detailed backstory for where the 'Fictions' came from, so I thought I'd help: The 'Fictions' have, unknown to anyone except these at the top of their hierarchy, been placed into this world- our world- from Somewhere Else. (Insert onimous chords here) Getting to the point: I have a Pdf ([i]not[\i]my own work, all apologies to the author) which describes that other world in a rather(I think) interesting way. If you want a copy, emaill me at [email]aquarius_alodar@yahoo.co.uk[/email]
#12

marcoasalazarm

Nov 27, 2004 12:19:42
Dr. Tenma, main character of an excellent series called Monster.

Oops. In any case, thanks for giving out your idea. Sounds good.
#13

joni-san

Nov 27, 2004 17:42:36
I wonder if Väinämöinen and the other heroes of the Kalevala wander about in Finland...

I know it's too early, but how would Half-fictions do?

And what the hell are we supposed to do with all that H... Ok, better no to go there
#14

zombiegleemax

Nov 28, 2004 20:42:31
I wonder if Väinämöinen and the other heroes of the Kalevala wander about in Finland...

I know it's too early, but how would Half-fictions do?

And what the hell are we supposed to do with all that H... Ok, better no to go there

Lots of people get laid.
#15

aquarius_alodar

Nov 29, 2004 9:07:43
The next post is more understandable if you have BESM D20

--------------------------------------------------------------------------------

I also added a small, pretty much primordial fan conflict: The post-Infection version of Denver, colorado has become the "Trainer Conflict Area", a place that has become fully crowded with Medabot, Digimon and Pokemon Trainers, and ¿guess what?. The constant fight of seeing which series is the best has turned Denver into a warzone!

OK, so... what of the 'main characters' for these series? I assume they landed in Okinawa or some other relatively quiet place. No DBZ or Evangelion allowed?Try this.
The last Saiya-jin have decided to make a stand together with NERV. Unbeknownst to them, they are the only thing keeping the other side (Frieza, Cell, SEELE etc) from starting a storm of pwnage in our reality. What do you think? I think it might be, but it's probably a litle early for this.
#16

joni-san

Nov 29, 2004 9:32:54
Lots of people get laid.

What about Henticles of Justice?

Hmmmm... Maybe we should make a Half-Tentacle Monster template :evillaugh
#17

marcoasalazarm

Nov 29, 2004 12:49:21
No DBZ or Evangelion allowed?

Evangelion, yeah, if somebody gives me a good idea for it. DBZ....
if it's going to end up like an Epic-scale campaign, then no.
#18

aquarius_alodar

Nov 30, 2004 7:54:54
I understand. Seeing as your problem appears to be specificaly with DBZ, I gave you an idea in post #15 that might help. Basically, the main characters are stalemated against their antagonists (Frieza, Cell etc) on whatever plane of existance the Fictions came from, assuming this is actually the case. However, what they do not know is(depending on how many series you end up using) that the fight of them and their (obviously crossover) allies(if any) is the only thing keeping the forces arrayed against them from attacking our world and leaving any survivors in a decidedly worse state than before. If this is OK? I can understand if you wouldn't like using it AT ALL, even, as I hope my idea makes clear, indirectly.

EDIT: Just another 2p idea, take or leave, as you will. I'm just that kind of an idea guy, you know?
#19

beyowulf

Dec 01, 2004 9:58:48
Maybe it'd be simpler just to include animes with a 'modern' feel. That'd take care of a lot of problems. If your campaign ever goes into the future or past, you can use other animes as appropriate.

So modern would be:
Pokemon
Digimon
Medabots
Monster
Serial Experiments Lain
Azumanga
Naruto(borderline)
.Hack
Sailor Moon
etc..

Past would be
Kenshin
Escaflowne
Berserk
etc..

Future would be
NGE
Nadeisco
Infinite Ryvius
Akira
etc...

I'd omit anything that doesn't take place on earth or run in a world parallel to earth like Escaflowne.. That includes Dragonball and One Piece(even though I like both)
#20

marcoasalazarm

Dec 01, 2004 19:15:14
¿And what about possible Alternate universe versions of the characters? I mean, what if all of a sudden two different version of (for example) that evil shirtless guy from duel Masters faced off or something?

This universe has A LOT of alt-verse characters running around. Doppleganger Theory to the max.

Just a small thought.
#21

beyowulf

Dec 01, 2004 22:01:05
Another thought. Anime version of Rifts?
#22

marcoasalazarm

Dec 05, 2004 21:18:29
Nope.

Another thought (well, sort of): ¿Anybody here who is a fan of Antarctic Press? Well, here's a concept of company I was working on. It appears sometime (say, half a year) post-Infection, and it's one of the biggest providers of higher-than-PL 6 tech.

/-------------------------CORPORATE PROFILE------------------------
-Company Name: Diggers Technologies, Inc.
-Location: Decatur County, Atlanta, Georgia (Main Offices), with locales in Japan, Europe, South America and Southwestern US.
-Majority Stockholdersr. Gina Babette Diggers (25%, CEO and Head of Technology R&D).
-Dr. Brianna Diggers (25%, V.P. and Head of Weapons Technologies R&D).
-Specializations: Diggers Technologies (or "DiggersTech") is responsible for the research, development and sales of cutting-edge gear for adventurers, including survival gear, portable scientific gear, weapons, armor and recently, cybernetics and biotech in limited quantities.
-----------------------------------------------------------------------/
-Taken from "Forbes", January, 2007.

As you can see, I've used this company, DiggersTech, to add the gear from Future to my setting. DiggersTech is responsible to produce survival gear (from all PLs, such as the Violet Rations), armor (PLs 5 (mainly a cheapened "Land Warrior"), 6 and 7), weapons (from all PLs, like the "Thunder" machine gun, the Concussion Cannon and the Psionic Grenade), and limited cyber and biotech (the only Psionic Implants in my setting so far are produced by DiggersTech, w/price raised and with licenses).

So, ¿what do you think?
#23

marcoasalazarm

Dec 12, 2004 15:14:24
Just a little question: It is, without a shadow of a doubt, that anybody who reads this thread will say that such a series as "Inu Yasha" is out of the question for this setting, right?

As I mentioned in the new IYD20 thread, I'd like a lot to play with that guy, but trouble is that, well, if getting the dog-boy into my campaign involves getting his "feared nemesis" Naraku into it too, I'd rather not add anybody.
I HATE Naraku in the fact that, well, I've seen the series (to death) and there's not one, NOT ONE episode where the damn guy doesn't feels like munchkin incarnate.

If anybody here is a viewer of the series, you know what I'm talking about.

Just doing this mentioning for three reasons:
1) to keep this thread "alive",
2) to post my own disconcerns about this series' villain (especially because of the fact that my players wat to meet those guys. Now, modern weaponry aganist Naraku MIGHT have a chance... but like I mentioned in the IYD20 thread, what's the point?)
3) I'd like to see if anybody could post their own oppinions in this matter. "I-Hate-Naraku" posts or whatever, I don't care. If the WizO lets it, it's fine by me.
#24

marcoasalazarm

Dec 12, 2004 15:25:11
How about this movie for the setting, "From Dusk 'Till Dawn"?
I mean, it's not the "best" vampire movie out there, but if anything, it gives a good idea for a one-shot, shoot-anything-that-moves, last-man-standing adventure.
#25

marcoasalazarm

Dec 24, 2004 18:34:51
On another note, here's my idea:
The "Millennium" Virus-discovered by a lunar colonization team, the virus infects everybody, and looks pecularly harmless-that is, until the team found out that the virus reactivates reincarnations of Silver Millennium people, boosts their innate magical powers-and gives them a raging desire to get rid of EVERYTHING that gets in the way of stopping the rebirth of the Kingdom.
After all people are dead, Millennium and normals alike, the virus lays dormant-until another reincarnation appears.

I got the idea out of watching "John Carpenter's Ghosts of Mars". This, Sailor Moon, and "From the Dark Heart Of Space".

So, what do you think? A good way to create a "From the Dark Side Of the Moon"-kind of adventure?

¿Any help statting it up?
#26

zombiegleemax

Dec 26, 2004 14:57:45
i have a couple of things i want to ask and say

1) could you break it up into like groups you already have 2 ZZ and TCA but are there any others and what books, games, animes, mangas, and cards are comin to life

2) i would like to help specifically with the games and cards for starters, also books

3) what is the limiting factor in this campaign that keeps a character from going utterly crazy from all the choices

couple of suggestions
1 would be to have the Blizzard computer games in this campaign and the Dark Tower series from Stephen King.
AND...
what if most of the world was over lain with the other dimensions that most of the solid, and liquid, areas were coverd with different dimension areas, and there isnt much of the "orginal" earth left that is not covered(ie. all of, or most, gundom or giant human-controlled robots for some reason "spawned" in all in the same place)all im saying is i would group things together witch would limit what the characters could pick from depending on where they live

also im going to be gone for a while so if u say yes i can help dont be surprised if u dont get an answer
#27

aquarius_alodar

Dec 26, 2004 15:33:10
Just some questions...
1. Is this little parade limited to Japanese animation only, or does other stuff (Eek!the Cat, D&DC, DC/Marvel,w/ever) get a look in?

2. You mention "a small, pretty much primordial fan conflict" Precisely what, if anything, has happened in the lives of the main characters for the series you refer to? I think it'd be interesting to see how Ash or Tai has developed as a result of all this, if at all. Also, do they have any fans who would listen to them? I'm assuming that this conflict that they may or may not be personally caught up in is not the sort of thing that would automatically end upon any command of theirs, right?

3. When you mentioned "living Ranma dolls" post-Vanishing, I got pretty confused. But what really made me go "WTF?" was when you said "Nerima is there" Explain, please?

O-kay,enough of that... The EVAs are ordered to stand down, because, according to records, a creature that was supposed to have been created as a result of American atomic testing is currently attacking a couple of the Angels, and making a fairly commendable job of it as well.
#28

marcoasalazarm

Dec 26, 2004 17:01:13
Just some questions...
1. Is this little parade limited to Japanese animation only, or does other stuff (Eek!the Cat, D&DC, DC/Marvel,w/ever) get a look in?.

The little parade is limited to a smal number of everything. That said, there's some Anime/manga (which I know a lot of), some D&D (is in another dimension, though, the company profile gives a clue), Comics (the "big two" and some other indies (or hasn't ANYONE seen the company profile and guessed?).
As soon as I get a big enough bunch of ideas, I'll decide which ones to keep.

2. You mention "a small, pretty much primordial fan conflict" Precisely what, if anything, has happened in the lives of the main characters for the series you refer to? I think it'd be interesting to see how Ash or Tai has developed as a result of all this, if at all. Also, do they have any fans who would listen to them? I'm assuming that this conflict that they may or may not be personally caught up in is not the sort of thing that would automatically end upon any command of theirs, right? .

R: It's small in the fact that, so far, it's only one city. It might expand, though. And as for Ash and Tai....

3. When you mentioned "living Ranma dolls" post-Vanishing, I got pretty confused. But what really made me go "WTF?" was when you said "Nerima is there" Explain, please?.

Oh, yeah, well... The first I thought that sounded cool. Just babbling, but I'll find a way to put it in.

As for the second, there's a lot of alternate versions of the characters wallking around. So, well, Nerima is there (w/the Crew), and you might (MIGHT) find other guys (like, yeah, Ash and Tai). They might be VERY changed from who they were, though. Maybe they're depressed by finding out they're not real, maybe they went postal.

But of course, before that, they were living their lives as if nothing had happened (and, like Shadow, the freaky(ER) things going on they are blind to). That's when the PCs might meet them.

O-kay,enough of that... The EVAs are ordered to stand down, because, according to records, a creature that was supposed to have been created as a result of American atomic testing is currently attacking a couple of the Angels, and making a fairly commendable job of it as well.

¿You don't mind if I post the ideas from the E-mail here, do you?
#29

marcoasalazarm

Dec 26, 2004 17:16:40
i have a couple of things i want to ask and say

1) could you break it up into like groups you already have 2 ZZ and TCA but are there any others and what books, games, animes, mangas, and cards are comin to life

2) i would like to help specifically with the games and cards for starters, also books

3) what is the limiting factor in this campaign that keeps a character from going utterly crazy from all the choices

couple of suggestions
1 would be to have the Blizzard computer games in this campaign and the Dark Tower series from Stephen King.
AND...
what if most of the world was over lain with the other dimensions that most of the solid, and liquid, areas were coverd with different dimension areas, and there isnt much of the "orginal" earth left that is not covered(ie. all of, or most, gundom or giant human-controlled robots for some reason "spawned" in all in the same place)all im saying is i would group things together witch would limit what the characters could pick from depending on where they live

also im going to be gone for a while so if u say yes i can help dont be surprised if u dont get an answer

1) What is ZZ and TCA? Like I said, I'm still seeing which series. But the ones that are iron-clad are:
-Ranma 1/2,
-GITS,
-D&D,
-(somewhat) Gold Digger.
The thing that really ticks me off is that I don't know much about card games.

2)Yes, please. ¿Any suggestions?

3)Going on a path. You get hi-tech, you can't go magic. You go for pre-Vanishing you're cut off from a lot of magic-slinging and super-tech classes.
Post-Vanishing humans cannot go for certain classes that Pre-Vanishing humans can, as well.

Thanks for the suggestions, as well.
#30

aquarius_alodar

Dec 27, 2004 12:13:47
The little parade is limited to a smal number of everything. That said, there's some Anime/manga (which I know a lot of), some D&D (is in another dimension, though, the company profile gives a clue), Comics (the "big two" and some other indies (or hasn't ANYONE seen the company profile and guessed?).
As soon as I get a big enough bunch of ideas, I'll decide which ones to keep.




R: It's small in the fact that, so far, it's only one city. It might expand, though. And as for Ash and Tai....



Oh, yeah, well... The first I thought that sounded cool. Just babbling, but I'll find a way to put it in.

As for the second, there's a lot of alternate versions of the characters wallking around. So, well, Nerima is there (w/the Crew), and you might (MIGHT) find other guys (like, yeah, Ash and Tai). They might be VERY changed from who they were, though. Maybe they're depressed by finding out they're not real, maybe they went postal.

But of course, before that, they were living their lives as if nothing had happened (and, like Shadow, the freaky(ER) things going on they are blind to). That's when the PCs might meet them.



¿You don't mind if I post the ideas from the E-mail here, do you?

Nope, I don't mind at all. Careful, though, don't want to get us moved to the Mature Boards, do we? Just FYI, there *might* be something in there, in my tactlessness...LOL. A few more questions: seeing as this is a generally global thing, what has changed in the "oppressed" countries of the world, like for example, Zimbabwe? I'm thinking that some guy looks on the TV or in the papers, and reads of (in this case) Robert Mugabe's latest atrocity, upon the instant deciding "OK,f00khead, your ass is going DOWN for this!" (Cue Deus Ex title music) (NB MODS: As I implied, I am a person with very little of tact. If this is something not to be overlooked, if I must be banned, then so be it.)

Next question: Who is "Shadow" and what are the "big two"? I'm just making wild guesses here:
Number one, Shadow, is the "Ultimate Life Form" from the Sonic the Hedgehog universe.
Number two, the "big two" are of course, Marvel/DC. Oh, hell- what have I just typed. This means that Krypton didn't exist in the first place! (Duh.)

Also D&DC is in fact a shorthand reference to that Dungeons & Dragons cartoon. Sure, the Young Ones have found a way home, but they don't know it's more of a case of, as Elminster Aumar would put it "Welcome to the waiting dunghill."

Question 3: Is it frowned upon by the avarage family in this world if their son or daughter just decides to, say, join the fight for the Silver Millenium one day, without telling anyone? You know, bed is empty one morning, with not even a note saying goodbye? Or among the more devious types, there appear to be all the signs of a struggle, which further investigation reveals to have been a set-up, style of thing?

As for the thing attacking the EVAs, the files reference the nuclear testing that created it as having been done on an obscure Pacific island during the 50s......Yep, folks, stattage: http://www.immortalshandbook.com/freestuff3.htm
#31

marcoasalazarm

Dec 27, 2004 18:08:05
1) Dunno yet. Just focusing on the Americas, Europe and Japan at the moment. I'd think that most of the big bad guys there would dissappear-only to be reaplaced for more cliched Fictions.

2) Shadow is the realm all fantasy creatures come from on Urban Arcana and Shadow Chasers. In this setting the term is a big blanket-term (lots of "shadows" down there). As in both settings, Shadow also refers to the Fictions' somewhat fixed way of thinking, to the point of blanketing any out-of-their-perception-of-normal thing (it takes A LOT to change the mind of a Fiction, y'know?). (and, BTW, in a somewhat related question: could someone please tell me if there's a Sonic D20 ruleset out there?)
Yes, the "big two" are Marvel and DC.

2.5) Never seen that cartoon, sorry.

3) For part one, it varies. On places like, say, NY, it is still a hush-hush kind of thing. On the Millennium itself, it is a patriotic duty (which, thank G-d, not everybody can fulfill).

A (possible) dark comedy angle in this setting is that there's so many people and things out there trying to redesign and-or-destroy the world, that they step on each other's toes.

And as for the thing.... good urban renewal device.
#32

aquarius_alodar

Dec 28, 2004 14:08:07
1) Dunno yet. Just focusing on the Americas, Europe and Japan at the moment. I'd think that most of the big bad guys there would dissappear-only to be reaplaced for more cliched Fictions.

2) Shadow is the realm all fantasy creatures come from on Urban Arcana and Shadow Chasers. In this setting the term is a big blanket-term (lots of "shadows" down there). As in both settings, Shadow also refers to the Fictions' somewhat fixed way of thinking, to the point of blanketing any out-of-their-perception-of-normal thing (it takes A LOT to change the mind of a Fiction, y'know?). (and, BTW, in a somewhat related question: could someone please tell me if there's a Sonic D20 ruleset out there?)
Yes, the "big two" are Marvel and DC.

2.5) Never seen that cartoon, sorry.

3) For part one, it varies. On places like, say, NY, it is still a hush-hush kind of thing. On the Millennium itself, it is a patriotic duty (which, thank G-d, not everybody can fulfill).

A (possible) dark comedy angle in this setting is that there's so many people and things out there trying to redesign and-or-destroy the world, that they step on each other's toes.

And as for the thing.... good urban renewal device.

Okay, more ideas/questions:

With all this talk about Shadow, are you actually planning on developing the cosmology apart from the "Material Plane" on its own? Obviously not the knowledge to build stand alone portals to other planes via Create Portal/Craft Wonderous Item (that can be houseruled, perforce) but stuff like the Plane of Shadow, with its connections to alternate realities, Whiich brings me to......YU-GI-OH! Yep, the place described as "the frontier of worlds unknown" in Manual of the Planes could very well play host to the Shadow Games, I think.

Ok, Marvel. Which version are you working from, Standard or Mangaverse? If the former, then what is to be done about high-power reality alteration - the sort that could solve humanity's 'problem' at a stroke (Cosmic Cube, Infinity Gauntlet etc) Here is an idea for how to use the Gauntlet without it being too munchkin (I hope) :http://www.bearchive.com/~addventure/game1/docs/087/87403.html

Sonic D20? I don't know if this will help:http://boards1.wizards.com/showthread.php?t=248615 Worth a try, though.

Further to your answer to 3, I wonder just what this might do for, say,sibling rivalry- you know? Maybe arrange for an 'accident' at (pulling out of my ass) Tomobiki High? Which leads me to speculate that maybe Ataru and co have also found it prudent to "put away childish things" as it were....much like a possible Kamiya/Ketchum situation, anything else would only lead to them getting their collective asses kicked, right? Or is life after the Vanishing not *that* dangerous?
#33

marcoasalazarm

Dec 28, 2004 17:59:58
1) I meant only for it to be a nickname to be used for the Fantasy Fictions' homeworlds. But now....
Well, that sounds like a good way to put Yu-Gi-Oh on the setting... and make the Item-users a hell of a lot more dangerous.

As for Marvel.... I've only skimmed thru the Mangaverse, haven't bought it outright (but I have to say that this, and Ninja High School, are Ben Dunn's best works.) At the beginning, during the Hours of Madness, the heroes appear (and obviously, they think it's the work of one of those items), but the items themselves don't.... and personally, I'd rather if they didn't.

The Fictions appear thru many ways... portals open, they walk out of some freaky mist, maybe pop out of a screen or fall out of a comic... maybe they're their TV, or comic, or film versions, or fanfic.... like the Vanishings, it's at random.

Thanks for the address. I'll PM one of the guys, see if I can get his profile for Stargate of Mobius. Shouldn't be so hard to adapt.

If there's one thing good ol' Serenity won't afford, is sibling rivalry. Either they work together as Magical Girls, or they are kicked out.

And as for the Ataru thing.... well, it is obvious to think that any version of them that is not on Tomobiki is going to put away things. After all, there's a LOT of people out there who would shoot them (or beat them up) for doing the typical Takahashi madness outside Tomobiki-inside, it's life (as seen in the series) as usual.
#34

aquarius_alodar

Dec 29, 2004 10:56:17
1) I meant only for it to be a nickname to be used for the Fantasy Fictions' homeworlds. But now....
Well, that sounds like a good way to put Yu-Gi-Oh on the setting... and make the Item-users a hell of a lot more dangerous.

As for Marvel.... I've only skimmed thru the Mangaverse, haven't bought it outright (but I have to say that this, and Ninja High School, are Ben Dunn's best works.) At the beginning, during the Hours of Madness, the heroes appear (and obviously, they think it's the work of one of those items), but the items themselves don't.... and personally, I'd rather if they didn't.

The Fictions appear thru many ways... portals open, they walk out of some freaky mist, maybe pop out of a screen or fall out of a comic... maybe they're their TV, or comic, or film versions, or fanfic.... like the Vanishings, it's at random.

Thanks for the address. I'll PM one of the guys, see if I can get his profile for Stargate of Mobius. Shouldn't be so hard to adapt.

If there's one thing good ol' Serenity won't afford, is sibling rivalry. Either they work together as Magical Girls, or they are kicked out.

And as for the Ataru thing.... well, it is obvious to think that any version of them that is not on Tomobiki is going to put away things. After all, there's a LOT of people out there who would shoot them (or beat them up) for doing the typical Takahashi madness outside Tomobiki-inside, it's life (as seen in the series) as usual.

Perhaps Takahashi has apologized (or been made to) for creating this thing in the first place. Certainly hasn't been executed for it though-people probably don't have the time to do such things, do they?

Ok, about these high-level items (Cosmic Cube, Infinity Gauntlet, maybe even the Triforce, if you want to bring that in as well) some NPC finds (or in the IG's case, is given via Warlock) one of these objects, and attempts to use it to undo the general craziness that has beset the world. "what might be the result of them doing this?" was my original question. Most likely it would attract the attention of The Living Tribunal or Thanatos...in other words,get out before the s--tstorm hits the fan!

But wait,what is this?

If there's one thing good ol' Serenity won't afford, is sibling rivalry. Either they work together as Magical Girls, or they are kicked out.

A misconstrued comment apparently, or should I say its results. Let me try and clarify... What if some poor twink discovered that mummy dearest was in fact a Dark General in disguise, and furthermore, she's training their own younger brother in secret. Cue very secretive mobile conversation or similar: "He's WHAT?.......What exactly is going on here?...........OK, at least I understand now." "What?" "Just why the bastard would get on my nerves so much. Let's go." (essentially a possible reason why younger brothers are always so d-mm irritating, only more so in this case)

About Western animation in particular.....Popeye, Betty Boop...Bonkers... Either Chip'n'Dale or as I suggested before, Eek!the Cat. OK,probably none of these ring any bells, but I thought it would make for an interesting culture clash. East quite literally meets West.

Ok, the link in my Evangelion idea development was meant to not just give stats, but also the name of the creature in question. I don't see why the Kaiju no Kingu shouldn't just enter stage left to lay some atomic BEATDOWN on a few Angels in this kind of world. BTW, link is in post#30, FYI. Happy New Year!
#35

marcoasalazarm

Dec 29, 2004 16:12:27
1)As for the cosmic items... better off if I make them part of a high-power adventure. Most of the campaign's focus-or what I wanted to be the focus-was in the "PA Action Movie" feeling. At least, that's what I went for.
Now it's something different, not that I'm complaining. When it REALLY hits, the good guys will have been there, done that.

2)Then you can expect a LOT of bad things to happen.

BTW, The 'zilla would be REALLY angry that there's so many wackos around.
#36

marcoasalazarm

Dec 29, 2004 16:17:01
1)As for the cosmic items... better off if I make them part of a high-power adventure. Most of the campaign's focus-or what I wanted to be the focus-was in the "PA Action Movie" feeling. At least, that's what I went for.
Now it's something different, not that I'm complaining. When it REALLY hits, the good guys will have been there, done that.

2)Then you can expect a LOT of bad things to happen.

BTW, The 'zilla would be REALLY angry that there's so many wackos around.

And on another question: I pasted in both this thread and another one (check my history) a couple of opinions about Inu Yasha for this setting. I'd appreciate it if you could give me any ideas on that.
#37

aquarius_alodar

Dec 30, 2004 11:36:43
1)As for the cosmic items... better off if I make them part of a high-power adventure. Most of the campaign's focus-or what I wanted to be the focus-was in the "PA Action Movie" feeling. At least, that's what I went for.
Now it's something different, not that I'm complaining. When it REALLY hits, the good guys will have been there, done that.

2)Then you can expect a LOT of bad things to happen.

BTW, The 'zilla would be REALLY angry that there's so many wackos around.

And on another question: I pasted in both this thread and another one (check my history) a couple of opinions about Inu Yasha for this setting. I'd appreciate it if you could give me any ideas on that.

OK....ah f00k, you appear to have been blasted with the fell Curse of Double-Posting FYI. Anyway,Inuyasha and this Naraku thing...I don't know, since I'm not the one who's seen the full series run, but isn't the Shikon no Tama shard the one thing that can put the smackdown on this guy without having to worry that he'll get back up from it? My solution to this, anyway,is...DO NOT bring him in until you feel that the players can stand up to him,because in your earlier post I got the impression that the bastado is like level 21 + (AKA epic lvl char) right out the ying-yang, yeah? DBZ.....the guy who created the thing apparently stated that the Cell Saga was the official end to the storyline. So if you discard the series AFTER that as not being canon (which,as far as I can tell,it wasn't anyway) and work with what's left...you might have something there.

BTW, The 'zilla would be REALLY angry that there's so many wackos around.

WTH? From what I saw of the movies...wait, if we take the English dub of Godzilla Vs.Gigan and use that as a basis, it *might*work. We have him being temporarily reduced to a human scale(magic,natch) and carted off to a counselor or something like that,to assist in getting over that.(Possibly with his girlfriend Miki Saegusa in tow...or not,as the case may be)


I have found this thing which I would recommend you check for ideas...ask around or look around, basically: http://addventure.bast-enterprises.de/ One of the recurring themes is that Serenity the First as good as embraced the Dark Side of the Force, when she put that geas on Meiou. Which brings me to...seeing as your original plan was for Star Wars, why not? Perhaps magic or psychic capabilties,as understood by this world, can easily dispose of/counter such things as Emperor Palpatine.
#38

marcoasalazarm

Dec 30, 2004 20:13:35
OK....ah f00k, you appear to have been blasted with the fell Curse of Double-Posting FYI. Anyway,Inuyasha and this Naraku thing...I don't know, since I'm not the one who's seen the full series run, but isn't the Shikon no Tama shard the one thing that can put the smackdown on this guy without having to worry that he'll get back up from it? My solution to this, anyway,is...DO NOT bring him in until you feel that the players can stand up to him,because in your earlier post I got the impression that the bastado is like level 21 + (AKA epic lvl char) right out the ying-yang, yeah? DBZ.....the guy who created the thing apparently stated that the Cell Saga was the official end to the storyline. So if you discard the series AFTER that as not being canon (which,as far as I can tell,it wasn't anyway) and work with what's left...you might have something there.



WTH? From what I saw of the movies...wait, if we take the English dub of Godzilla Vs.Gigan and use that as a basis, it *might*work. We have him being temporarily reduced to a human scale(magic,natch) and carted off to a counselor or something like that,to assist in getting over that.(Possibly with his girlfriend Miki Saegusa in tow...or not,as the case may be)


I have found this thing which I would recommend you check for ideas...ask around or look around, basically: http://addventure.bast-enterprises.de/ One of the recurring themes is that Serenity the First as good as embraced the Dark Side of the Force, when she put that geas on Meiou. Which brings me to...seeing as your original plan was for Star Wars, why not? Perhaps magic or psychic capabilties,as understood by this world, can easily dispose of/counter such things as Emperor Palpatine.

The Shikon no Tama? The damned thing's tainted beyond belief, and last time I saw the series, Naraku held more that (guesstimating) 80% of the thing. And there's NO WAY the team's going to lend the PCs their shards.
Nope, that way's closed.

Still dunno about DBZ... I found a Saiyan species write-up for BESM D20 that doesn't SOUNDS (to me) like "insta-Munchkin", but I know that if I give it to my players, any chances that the campaign won't turn into a demolition-fight-fest is going to dangle close to the edge.

Good idea for G-man there. Going to look into it. ¿Any ideas on what to reduce now that it's human-sized?

On a relating (to G) thing, I once wrote (or more like tried to write) a fanfic, which involved two monsters (it was supposed to go for a Doom kind of feeling):
-The HSEs: Short for "Human-Sized Evangelions", they were the ultimate evolution on NERV bio-tech: Evangelion units that could be remote-controlled, human-sized, packing more conventional tech on them (they had no AT-Field, but did had a more "regular" plasma forcefield).
-The Mad-Reis: Released and reprogrammed by a mad NERV employee (smacks of conspiracy), it was every Rei clone that had no personality, gone the path of the "28 Days Later"-style zombie.
#39

aquarius_alodar

Jan 09, 2005 8:00:09
More Q&Idea:

1. How high level is the magic of Earth? I'm guessing that the Jade Realm (your "alternate dimension" if I'm not mistaken) has planar travel to some degree (Plane Shift is available, but not Gate, right?) Has the Jade Realm even been discovered yet by people from Earth? It probably has, reference the existence of DiggersTech Inc as precedent.

2. How are the world's governments (taking the USA as an example) reacting to all of this? (Assuming no one (like for instance, Bush) got...you know, caught up in the Vanishing. Has such a thing happened?) Hell, how might the Fictions (well,some of them at least) react to their new-found celebrity status? (Due to the way I read the word, I don't think I have the 'NERV' to name the guy I was thinking of. Assuming any of the celebrities we already know (Spears, Young etc) survived as well....oh, s-t! They are going to be too.....busy to think much about the restoration of the Silver Millenium at this rate, I thinks.

3. What about religion? I'm thinking Christianity,Islam etc would be too f-ed up by all of this to mount any kind of organized resistance/response, except in England, where they're tied down, of course, battling Alucard. Perhaps some of the Fictions suddenly wake up one morning as it were,and have to deal with deityhood granted them by a cult formed out of part of their fanbase? They recieve a sudden jolt of energy that stretches their mind to its limits, then pushes... beyond (or something other sensation).

Example:
"Prepare for trouble!"
"And make it double!"
"To- *THUNDERCLAP* -wha?"

" This, I am heartily *sick* of. You will tell your "boss" when next you speak, of how you were *compelled* to cease chasing after me and mine, or bring about your own destruction. Now- (ELECTRICAL CRACKLE) -BEGONE! "

*KA-BOOM!*

"Look like Team Rocket's blasting off again!"

Yup, that was Pokemon again, mixing elements of both the manga and
the American anime dub. At least I assume so, because I recall reading somewhere that in the original Japanese version of the manga (perhaps the anime, don't know which) Nyāsu was not "one alone" because the ability to talk (whether in human languages or their own was not addressed at all) was universal.

4. XANA(the BBEG from Code Lyoko) gets into Alucard's computer network.

5. And now for something completely different.............Oz! http://en.wikipedia.org/wiki/Land_of_Oz The area of the barrier is reduced to only the region bounded by the Deadly Desert, due to some truly bizarre quirk of the Vanishing having warped the properties of a certain Magic Book. (thus, Glinda is aware of the weirdness that has happened outside Nonestica) I'd set it after 'The Emerald City of Oz' to make it quite a bit more interesting.

6. Perhaps the Digital World suddenly starts 'upgrading' itself by pulling in data from absolutely everywhere and, as a result, when Lyoko is (eventually) absorbed, Aelita gets taken along with it and presumably transformed into ... something .....that, I'm assuming, could actually single-handedly kick XANA's ass if she desired, had he not gone to ground inside Alucard's computers in 4.

7.(The assumption here is that you've at least heard of a D&D setting called Planescape, or somewhat familiar with it) How is the 'Aniverse' PDF being used if you're using it at all? I saw it as being the home realm for all the anime Fictions, myself. An 'Outer Planes' type of deal. Belief defines reality,you know? Or in the case of the Aniverse, narrative energy- the power of story- defines reality, I suppose.


About Naraku: I just read your other post and thought "Hey man, if the guy's stuff is probably gonna be rad-resistant, then my ideas can only not work if there's railroading going on, or GM fiat."

My ideas are thus: Lure f00ktard (somefreakinhow) into fight with Cosmic Entity, possible candidate opponents being, in order of preference: Galactus, Eternity, Living Tribunal. If he chases them off, (unlikely, but possible) then Plan B is: Attack directly with combined powers of all 6 Infinity Gems, on the basis that he might be able to adapt to a Cosmic Entity's attacks, but having your existance torn apart by someone who has ultimate power over all reality? No way, Naraku. NO FREAKIN' WAY,yaro!*

(*A Japanese term for a bastd, if you want to know. Cannot type exact translation due to board censors.)
#40

aquarius_alodar

Jan 10, 2005 5:51:37
If the Vanishings are essentially random,then that means you could potentially get some poor sod falling through your bedroom window or wall or whatever, while you're in the middle of, say, reading a fanfic about them, right? Could be very nasty. Why? Two words: Grave Digger.
#41

art_tillary

Jan 10, 2005 8:30:54
Sounds like a neat idea, but it also sounds very confused.

Is there a common thread as to what Fictions cross over? Are they all from a single set of authors? A common universe (like Marvel)? I mean I like Bun Bun (Sluggy Freelance), so could he and company show up? If not, why not beyond GM fiat?

BTW, you might want to look at Bertram A. Chandler's work. I think it was "Into the Alternate Universe" from the Grimes Universe. He wrote about literary fictions showing up in the world back in the 1960s or so.

Now, what about that computer virus? What did it do? Did it go away? Did it wipe out everything on computers in the world?

When the Fictions appeared, you say the country side suffered. How so?

How much of the fictions universe came thru? Are we talking a couple of hundred or couple of thousand anime major characters? Or are we talking adding a billion people from the anime universes? I mean, not just the heros and villians of the stories, but the entire background infrastructure? Such as you mentioned Gundams. Did a factory come over to build such items?

AT
#42

zombiegleemax

Jan 10, 2005 21:43:15
OK hes something i just thought of. What if the creators of the anime series are killed by people that are tired of all the madness. Will their cerations die or get more powerful from being set free, you know not having anymore strings attacked. It would be instresting if the anime people died or were sent back if their creators' were killed because you could have an excel saga themed game
#43

aquarius_alodar

Jan 11, 2005 14:02:01
Sounds like a neat idea, but it also sounds very confused.

Is there a common thread as to what Fictions cross over? Are they all from a single set of authors? A common universe (like Marvel)? I mean I like Bun Bun (Sluggy Freelance), so could he and company show up? If not, why not beyond GM fiat?

BTW, you might want to look at Bertram A. Chandler's work. I think it was "Into the Alternate Universe" from the Grimes Universe. He wrote about literary fictions showing up in the world back in the 1960s or so.

Now, what about that computer virus? What did it do? Did it go away? Did it wipe out everything on computers in the world?

When the Fictions appeared, you say the country side suffered. How so?

How much of the fictions universe came thru? Are we talking a couple of hundred or couple of thousand anime major characters? Or are we talking adding a billion people from the anime universes? I mean, not just the heros and villians of the stories, but the entire background infrastructure? Such as you mentioned Gundams. Did a factory come over to build such items?

AT

Well... I'm just one of the more creative contributors, so I cannot (and wouldn't try in the first place) to speak for the boss-man, but... the Fictions probably went on with their lives as seen in the manga, anime or fanfic(fights, etc)....I can only assume the countryside got fairly f00ked up from that alone. As for why not, let's do an overview....DBZ is undecided,erring on the side of 'no', Akira is out, Inuyasha is (apparantly) still undecided. As far as I can see, he's trying to filter out the sort of stuff which means 'ub3r-epic-munchkin l33tness w00t!!!' from Day One of the campaign. As for the virus, I'm thinking it went away, because the Vanishings that spit out Fictions (the big one that exchanged people from our world was apparently 'the match that blew the powder keg') sometimes the people that come out are the versions of them from some poor sap's fanfic. The infrastructure thing.....I guess varies by series.
#44

art_tillary

Jan 11, 2005 19:42:04
OK, if only the major characters come across (except in Tokyo), then that's not to bad. They fight for the 23 hours and destroy the land near them. Of course still leaves most of the world unhurt.

Still leaves the question as to why certain characters series came across and not other series. What I'm asking about is consistancy. I guess it would help if they all were manga / anime instead of just general written fiction. Tom Clancy's Jack Ryan isn't powerful, and probably not that interesting. How about James Bond created by Ian Fleming?

AT
#45

aquarius_alodar

Jan 12, 2005 8:17:34
Read or Die - 'The Paper' joins the ranks of M6's special agents, James Bond, and perhaps X-Calibur (English equivilant of the X-Men).

Ok, Art_Tillary, the James Bond thing is already dealt with. As for the rest of the world being unaffected, just because the guy hasn't got round to that yet apparently. We're dealing with the Americas,Europe and Japan in roughly that order.
#46

art_tillary

Jan 12, 2005 13:57:00
Aquarius, I think you missed my point.

OK, so James Bond was mentioned by Carkni and was accepted. I forgot that one when I was looking for an example. What about every other modern era literary or movie cop / spy / soldier / etc? I see a need to have a logical reason to limit which fictions came over.

As for the landscape. It was mentioned that originial (our) Tokyo was only partially remaining. The other parts of Tokyo were replaced by two other different Tokyos from anime series. What about the rest of Japan and the US? Is New York our New York, or the New York of "The Siege" or of some other movie or such? In the originial post, 99% our people were gone for 23 hours and then returned. Did they return to their originial landscape, with the only damage being that created by battles while gone?

If I was playing, I'd want to know why I couldn't play any given modern era movie or book Fiction. I can keep throwing examples until I run out of titles at Amazon.com.

AT
#47

aquarius_alodar

Jan 13, 2005 11:22:57
Aquarius, I think you missed my point.

OK, so James Bond was mentioned by Carkni and was accepted. I forgot that one when I was looking for an example. What about every other modern era literary or movie cop / spy / soldier / etc? I see a need to have a logical reason to limit which fictions came over.

As for the landscape. It was mentioned that originial (our) Tokyo was only partially remaining. The other parts of Tokyo were replaced by two other different Tokyos from anime series. What about the rest of Japan and the US? Is New York our New York, or the New York of "The Siege" or of some other movie or such? In the originial post, 99% our people were gone for 23 hours and then returned. Did they return to their originial landscape, with the only damage being that created by battles while gone?

If I was playing, I'd want to know why I couldn't play any given modern era movie or book Fiction. I can keep throwing examples until I run out of titles at Amazon.com.

AT

OK...BTW,your 99% of population figure is slightly off. After *reading* the post in question, it's exactly 90% of population to dissapear and then return after what presumably was a short time. Point taken, anyhow. I think the style and tone the boss is aiming for is not going to be changed from his original idea, where society appears to be so damm advanced that the technology of what we know as 'the modern era' wouldn't do jack against these people. You'll have to try PMing/mailing him,though- seems to have gone quiet.
#48

aquarius_alodar

Jan 13, 2005 12:02:05
OK hes something i just thought of. What if the creators of the anime series are killed by people that are tired of all the madness. Will their cerations die or get more powerful from being set free, you know not having anymore strings attacked. It would be instresting if the anime people died or were sent back if their creators' were killed because you could have an excel saga themed game

Eh? What is this you speak of, Goodman Gadien? Perhaps this, belike:

Perhaps Takahashi has apologized (or been made to) for creating this thing in the first place. Certainly hasn't been executed for it though-people probably don't have the time to do such things, do they?

Spoken of Urusei Yatsura, in response to an answer I recieved concerning its potential status in this world. Was this what you were thinking of? Anyway, it does not seem like such a thing would work if its an avarage guy with a grievance, which is what you seem to be assuming, because the series creators would have likely made use of the way their creations thought to get personal protection. In other words, Takahashi would most likely just sic Lum, Ranma, and anyone else she felt was appropiate for it on the poor sod, then sit back and watch as they were either beaten to a bloody pulp or escorted off the premises with all due force- IMHO, anyway.
#49

art_tillary

Jan 13, 2005 14:23:20
OK...BTW,your 99% of population figure is slightly off. After *reading* the post in question, it's exactly 90% of population to dissapear and then return after what presumably was a short time. Point taken, anyhow. I think the style and tone the boss is aiming for is not going to be changed from his original idea, where society appears to be so damm advanced that the technology of what we know as 'the modern era' wouldn't do jack against these people. You'll have to try PMing/mailing him,though- seems to have gone quiet.

Typo or mistake on my part. Yeah, it needs an answer from the boss, or at least a decision that the issue needs to be covered, or that it's whimsical. I hope he's still reading the thread. I've had to many cases of people coming to a message board, ask a question and then never return. I'll give it a week or so since people do get busy with life.

AT
#50

lord_zack

Jan 17, 2005 8:06:58
How about there being several large space fleets flying around the Solar System competeing for space and resources? Then there is warp technology and whatever alien races might inhabit the real world.
#51

marcoasalazarm

Jan 18, 2005 22:30:46
Sorry, everyone. It's been a while since I've posted anything here, but it's because i've been on a small vacation (I still am. THis is gonna cost me dearly on my cell phone bill.....)

First thing, I'm reading Aquarius' posts (#43), and he's right. I don't know how to add InuYasha, for one, and DBZ is right out. Two is that the CLULESS virus has not gone away, just gone into remission on the Net that covers the city of Worcester, Mass. That city is now a complete "out-of-limits" area, fully covered by fog and contents very unknown.

As for what appeared, it varies from place to place. For example, Phoenix, Az. (now known as the "ZoidZone") has all the tech common to all of the Zoids series (or, at least, what is most common among them). Alternate versions of characters (that popped up from fanfics and such) are normal, as well.

Most of the cities (like NY) came out all right. They're "our" cities, just a little more wrecked. Some (like Tokyo) however, did not.
The people that Vanished came back used to the changes, anyway.

I'll post more later, I ran out of time.
#52

aquarius_alodar

Jan 23, 2005 6:44:21
Sorry, everyone. It's been a while since I've posted anything here, but it's because i've been on a small vacation (I still am. THis is gonna cost me dearly on my cell phone bill.....)

First thing, I'm reading Aquarius' posts (#43), and he's right. I don't know how to add InuYasha, for one, and DBZ is right out. Two is that the CLULESS virus has not gone away, just gone into remission on the Net that covers the city of Worcester, Mass. That city is now a complete "out-of-limits" area, fully covered by fog and contents very unknown.

As for what appeared, it varies from place to place. For example, Phoenix, Az. (now known as the "ZoidZone") has all the tech common to all of the Zoids series (or, at least, what is most common among them). Alternate versions of characters (that popped up from fanfics and such) are normal, as well.

Most of the cities (like NY) came out all right. They're "our" cities, just a little more wrecked. Some (like Tokyo) however, did not.
The people that Vanished came back used to the changes, anyway.

I'll post more later, I ran out of time.

Sorry about the phone bill,pal...anyways, there is at least one fairly important question to answer:

Is there a common thread as to what Fictions cross over? Are they all from a single set of authors? A common universe (like Marvel)? I mean I like Bun Bun (Sluggy Freelance), so could he and company show up? If not, why not beyond GM fiat?...What I'm asking about is consistancy. I see a need to have a logical reason to limit which fictions came over.

Also,post#39 has some ideas/questions.

"Most stuff,like NYC,came back all right. They're *our* cities,just a little more wrecked" Hmm...perhaps a certain amount of this property damage was caused accidentially by one certain Peter Parker acting in association with some guy called Leonardo, and his brothers Donatello,Michelangelo,and Raphael? Not only are they not *human* they're also students of the art of Ninjutsu.

Ok, I've thought about your whole Silver Millennum idea as it stands...and it (kinda) sucks. Perhaps Pluto just up and goes 'F00k this' and proceeds to engage in delaying tactics, including releasing knowledge of what is going on to various 'Sailor Moon' forums and websites in a controlled fashion(naturally). The logic behind this being, if you want *that* kind of help, where else *other* than your fellow Fictions would you look? Plus, Usagi would more than likely *utterly oppose* any such.....forced coercion, if I know my anime ("Sacred duty. Yeah...sacred duty, my @ss." or sentiments to that effect.)
#53

zombiegleemax

Jan 24, 2005 17:31:46
how about a persona or shin megami tensei setting.
it in a modern theme, you get to interact with demons, and put you PCs in situations that leave them wondering if they are truly good or evil.
#54

marcoasalazarm

Jan 25, 2005 19:01:09
More Q&Idea:

1. How high level is the magic of Earth? I'm guessing that the Jade Realm (your "alternate dimension" if I'm not mistaken) has planar travel to some degree (Plane Shift is available, but not Gate, right?) Has the Jade Realm even been discovered yet by people from Earth? It probably has, reference the existence of DiggersTech Inc as precedent.

On a place like Jade, the magic is high (I mean 'Regular-D&D-high'). On Earth, magic is kinda middle-of-the-way (I'm still figuring that out). Any high-level magics and mages on Earth require a license to practice.
As for DiggersTech.... well, I seriously recommend that you search on the net about them (the Presidents of the corp, I mean). Any explanation that I would give would give away the surprise.

2. How are the world's governments (taking the USA as an example) reacting to all of this? (Assuming no one (like for instance, Bush) got...you know, caught up in the Vanishing. Has such a thing happened?) Hell, how might the Fictions (well,some of them at least) react to their new-found celebrity status? (Due to the way I read the word, I don't think I have the 'NERV' to name the guy I was thinking of. Assuming any of the celebrities we already know (Spears, Young etc) survived as well....oh, s-t! They are going to be too.....busy to think much about the restoration of the Silver Millenium at this rate, I thinks.

The governments take a serious hit, but some (like Japan and, eventually, US) recover. Others become very lawless. I'm still figuring that out. The US Prez (won't say which) is one of the Vanished.

3. What about religion? I'm thinking Christianity,Islam etc would be too f-ed up by all of this to mount any kind of organized resistance/response, except in England, where they're tied down, of course, battling Alucard. Perhaps some of the Fictions suddenly wake up one morning as it were,and have to deal with deityhood granted them by a cult formed out of part of their fanbase? They recieve a sudden jolt of energy that stretches their mind to its limits, then pushes... beyond (or something other sensation).

Example:
"Prepare for trouble!"
"And make it double!"
"To- *THUNDERCLAP* -wha?"

" This, I am heartily *sick* of. You will tell your "boss" when next you speak, of how you were *compelled* to cease chasing after me and mine, or bring about your own destruction. Now- (ELECTRICAL CRACKLE) -BEGONE! "

*KA-BOOM!*

"Look like Team Rocket's blasting off again!"

Yup, that was Pokemon again, mixing elements of both the manga and
the American anime dub. At least I assume so, because I recall reading somewhere that in the original Japanese version of the manga (perhaps the anime, don't know which) Nyāsu was not "one alone" because the ability to talk (whether in human languages or their own was not addressed at all) was universal.

Well, I still need to fix some things, but fact is, after the Vanishing, the chances are that there's going to be more religions out there... not all of them nice.
I was planning to use CoC Cultists for a number of cults. I would appreciate any suggestions.

4. XANA(the BBEG from Code Lyoko) gets into Alucard's computer network.

Pretty cool idea.

5. And now for something completely different.............Oz! http://en.wikipedia.org/wiki/Land_of_Oz The area of the barrier is reduced to only the region bounded by the Deadly Desert, due to some truly bizarre quirk of the Vanishing having warped the properties of a certain Magic Book. (thus, Glinda is aware of the weirdness that has happened outside Nonestica) I'd set it after 'The Emerald City of Oz' to make it quite a bit more interesting.

6. Perhaps the Digital World suddenly starts 'upgrading' itself by pulling in data from absolutely everywhere and, as a result, when Lyoko is (eventually) absorbed, Aelita gets taken along with it and presumably transformed into ... something .....that, I'm assuming, could actually single-handedly kick XANA's ass if she desired, had he not gone to ground inside Alucard's computers in 4.

7.(The assumption here is that you've at least heard of a D&D setting called Planescape, or somewhat familiar with it) How is the 'Aniverse' PDF being used if you're using it at all? I saw it as being the home realm for all the anime Fictions, myself. An 'Outer Planes' type of deal. Belief defines reality,you know? Or in the case of the Aniverse, narrative energy- the power of story- defines reality, I suppose.


About Naraku: I just read your other post and thought "Hey man, if the guy's stuff is probably gonna be rad-resistant, then my ideas can only not work if there's railroading going on, or GM fiat."

My ideas are thus: Lure f00ktard (somefreakinhow) into fight with Cosmic Entity, possible candidate opponents being, in order of preference: Galactus, Eternity, Living Tribunal. If he chases them off, then Plan B is: Attack directly with combined powers of all 6 Infinity Gems, on the basis that he might be able to adapt to a Cosmic Entity's attacks, but having your existance torn apart by someone who has ultimate power over all reality? No way, Naraku. NO FREAKIN' WAY,yaro!*

(*A Japanese term for a bastd, if you want to know. Cannot type exact translation due to board censors.)

#55

aquarius_alodar

Jan 26, 2005 8:50:37
On a place like Jade, the magic is high (I mean 'Regular-D&D-high'). On Earth, magic is kinda middle-of-the-way (I'm still figuring that out). Any high-level magics and mages on Earth require a license to practice.
As for DiggersTech.... well, I seriously recommend that you search on the net about them (the Presidents of the corp, I mean). Any explanation that I would give would give away the surprise.



The governments take a serious hit, but some (like Japan and, eventually, US) recover. Others become very lawless. I'm still figuring that out. The US Prez (won't say which) is one of the Vanished.



Well, I still need to fix some things, but fact is, after the Vanishing, the chances are that there's going to be more religions out there... not all of them nice.
I was planning to use CoC Cultists for a number of cults. I would appreciate any suggestions.



Pretty cool idea.

Ok, so... that is fairly obvious, especially if some of the cults carry the colors/symbols of various anime 'bad guys' and would have *their* enemies' cults in opposition to them....Nice! I mean their enemies are the protagonists(of course) from the anime.(Or whatever) But then....no. Not Lovecraft at all. I just don't see how *that* would work.....By which I mean the introduction into this...post-apocalyptic mess....of a certain Mythos.


All right,ya not gonna say who it is,huh? At least its not an EX-President that got snatched, right?


Licensing....could you be more specific about 'high-level magic' as defined by earthly law? Wild guess: 6th-9th level, because it might well prevent my guy (check my SN) from getting the hell back to Jade, and from thence to Abeir-Torill,when he deemed it needful (aka Gate) without one. Or are we talking about (gasp) epic-level magick?
#56

marcoasalazarm

Jan 26, 2005 16:52:11
Well, president first... it's the current one campaign-year-wise (I might make him up, after all, he Vanishes).

Two: those levels you said sound great. A little question is, of course, lying in the fact of how to balance D&D and D20 Mod magic lists. Logically, some are repeated, some are not (especially in Urban Arcana). I actually think that such magics as E-Mail-transmitted ones (or Necromantic ones) would be outlawed in Post-Vanishing Earth (after any sort of new act was passed. Would be kinda cool what they would devise to monitor them, of course).
Logically, Epic-Level magics are OUT of the question, can only be used by Fictions and such.

As for the Mythos.... well, I recently got the D20 CoC book, and yeah, there's no way I'd add the Old Ones to this... but the Sanity rules (and the Cthulhu Mythos Skill and way to get it) sound like nice options... that is, in a really dark game.
#57

aquarius_alodar

Jan 27, 2005 6:22:15
Well, president first... it's the current one campaign-year-wise (I might make him up, after all, he Vanishes).

Two: those levels you said sound great. A little question is, of course, lying in the fact of how to balance D&D and D20 Mod magic lists. Logically, some are repeated, some are not (especially in Urban Arcana). I actually think that such magics as E-Mail-transmitted ones (or Necromantic ones) would be outlawed in Post-Vanishing Earth (after any sort of new act was passed. Would be kinda cool what they would devise to monitor them, of course).
Logically, Epic-Level magics are OUT of the question, can only be used by Fictions and such.

Yeah, Dragon Slave and all that shite.... Anyway,the guy goes *poof* and, possibly, is replaced in fairly short order by the version from Station Square....shudder! With all of this stuff going on, I'm thinking that Walt Disney,WB, Nicktoons etc, have also experienced Vanishing, right? Except the Fictions coming out of *these* are, by necessity and the nature of this setting, somewhat....twisted.....from what we would expect. Either that, or they "go under" fairly quickly, if you know what I mean.

Then again, there could be some problems:


"You really *should not* keep judging us like this, King Triton, because if you carry on like you are doing,*I* will start doing everything I can to get a *war* called on your sorry backside!"
- Aquarius Alodar's personal response to having humanity, as a species, given a put-down, roughly translated from Faerunian Common. Yup, the guy really *does* actually take these kinds of things personally. He can cast 9th level spells,if you were wondering.
#58

marcoasalazarm

Jan 27, 2005 17:03:42
Yeah, maybe. In any case, at least CN and WB had produced some good cartoons so far....

And then again, it would be kinda darkly funny to go on an adventure to get rid of Coop or something. (hey, do you actually think that Pre-Vanish humans will STAND THERE while he wrecks Jersey?).

A series that I would appreciate some discussion in how to insert on this setting would be this one:
All-Purpose Cultural Cat Girl Nuku Nuku.

Any comments, please?
#59

marcoasalazarm

Jan 27, 2005 20:12:26
A little idea I had: The Knowledge (Anime) Skill. I'll post more later, but for now, think the Cthulhu Mythos Skill, w/o the permanent Sanity loss.
#60

zombiegleemax

Jan 27, 2005 23:41:41
i think there needs to be a list of names of people shows authors and what not that came over in the hours of madness

few suggestions
Stephen King(Rose Red, Gunslinger, and the Crimson King)
Alice(game based off of alice in wonderland, check it out sometime)
Warcraft(that would be nice but it is a little overpowered)
City of Heroes/City of Villians(they r in Rhode Island)
M:TG(we might have to ask for some favors from the D20 M:TG ppl and im not doing they might not exactly like me right now)
Peter F Hamilton(series of books about 2 major groups adamists and edenists, edenists r have eternal minds, and the adamists r religious and didnt like any of the bitek things the edenists were doing)

just some suggestions for the list
#61

aquarius_alodar

Jan 28, 2005 8:51:20
Yeah, maybe. In any case, at least CN and WB had produced some good cartoons so far....

And then again, it would be kinda darkly funny to go on an adventure to get rid of Coop or something. (hey, do you actually think that Pre-Vanish humans will STAND THERE while he wrecks Jersey?).

A series that I would appreciate some discussion in how to insert on this setting would be this one:
All-Purpose Cultural Cat Girl Nuku Nuku.

Any comments, please?

Coop? Excuse me if I haven't heard of the guy......

Anyway, since this is a dark setting:

The nature of the Vanishings has.....changed......recently. It appears that the creatures known to some otaku as 'Shinma' are being spawned in significant amounts in both the so-called 'real world' and the 'Digital World' of the internet. The general consensus is that where there are Shinma, the coming of the person whose duty it is to send them back whence they came cannot be far off either.
#62

marcoasalazarm

Jan 28, 2005 21:24:04
Coop is one of the main characters of the series "Megas XLR". A New Jersey fatso gearhead that is both a pilot ace and a walking disaster area (something NOT to be when you pilot a super-advanced mech).

Searching thru the net, I just found this particular tidbit of info from the Shadowrun universe: at some point during the events that made the universe, the MIT started to give courses in magic-it changed its name to MMIT or MITM, can't renember which. You can surely guess what the extra "M" stands for.

¿How does that sound? maybe the next college football game you see on Post-Vanishing ESPN could be MITM aganist Hogwarts or something (of course I might not add the Potterverse to this, but the flavor sounds just right).

BTW, the idea for the new Vanishings (gotta be when everybody thinks that the Net is safe) is cool, and pardon my ignorance, but:
¿Exactly which Shinma are we talking about? because I renember that name, but don't recall the series proper. Sorry.
#63

aquarius_alodar

Jan 29, 2005 5:46:10
Coop is one of the main characters of the series "Megas XLR". A New Jersey fatso gearhead that is both a pilot ace and a walking disaster area (something NOT to be when you pilot a super-advanced mech).

Searching thru the net, I just found this particular tidbit of info from the Shadowrun universe: at some point during the events that made the universe, the MIT started to give courses in magic-it changed its name to MMIT or MITM, can't renember which. You can surely guess what the extra "M" stands for.

¿How does that sound? maybe the next college football game you see on Post-Vanishing ESPN could be MITM aganist Hogwarts or something (of course I might not add the Potterverse to this, but the flavor sounds just right).

BTW, the idea for the new Vanishings (gotta be when everybody thinks that the Net is safe) is cool, and pardon my ignorance, but:
¿Exactly which Shinma are we talking about? because I renember that name, but don't recall the series proper. Sorry.

Sounds very.....freakin.......sweet!......Anyway,the Shinma thing: Does the name Vampire Princess Miyu ring any bells? If you're still confused after that, here you go:http://www.phenixsol.com/Miko/VPM or if that doesn't work for some reason you can always Wiki it,which I find to be somewhat more useful than googling in some circumstances:http://en.wikipedia.org/wiki/Main_Page
#64

aquarius_alodar

Jan 29, 2005 6:44:22
Just a question: which versions of Marvel/DC are you using? Is it going to be Pre- or Post-Crisis, or something else? Personally, I utterly detest Krypto-revisionism. Perhaps the Anti-Monitor gets his arrogant rear yanked out of the DCU at the crucial moment by a timely confluence of Shadow, and dumped in *our* Oort Cloud. As we all know, matter(which is in abundance down there)+ antimatter= KABOOM. How would the likes of Stephen Strange be dealt with, if you're using the guy at all?


Idea: On Fantasia, Shadow acts in a similar fashion to the Nothing- except that instead of destroying people and in some cases, things, it transports them from thence to hither, if you follow me (but if you're still confused, go find a copy of The Neverending Story to get a general idea.)

You mentioned that magic on Earth is "middle-of-the-road" Does this mean that anyone who tried to cast,say, Gate for planar travel to anywhere else than Jade (and potentially Fantasia) would find it interfered with or not working at all? (because the spell lists in Modern top out at 5th)
#65

zombiegleemax

Jan 29, 2005 21:13:20
i love Megas XLR
whos Stephen Strange, i have a quess but (Stephen King maybe?)
DC might be a fun thing to add to this that and JLU
#66

aquarius_alodar

Jan 30, 2005 5:53:34
i love Megas XLR
whos Stephen Strange, i have a quess but (Stephen King maybe?)
DC might be a fun thing to add to this that and JLU

Point one,the boss is already using the DCU- read the post #31, page 2. Point two, this will explain the question far better than I ever could: http://en.wikipedia.org/wiki/Doctor_Strange
#67

marcoasalazarm

Jan 30, 2005 17:18:28
If the Vanishings are essentially random,then that means you could potentially get some poor sod falling through your bedroom window or wall or whatever, while you're in the middle of, say, reading a fanfic about them, right? Could be very nasty. Why? Two words: Grave Digger.

Just read a fic w/her ("Grave's New Life"), and let's put it this way....
dunno what's the worst-case scenario... a Grave that is paranoid, or a Grave that is paranoid and happens to have Ranma Saotome watching her back.

¿Maybe she would go out and try to get Fred Perry for the hell she's lived?

On a slightly related note, I need a liiiiiitle help creating a "werecheetah" racial template. ¿Any ideas?
#68

aquarius_alodar

Jan 31, 2005 13:02:58
Just read a fic w/her ("Grave's New Life"), and let's put it this way....
dunno what's the worst-case scenario... a Grave that is paranoid, or a Grave that is paranoid and happens to have Ranma Saotome watching her back.

¿Maybe she would go out and try to get Fred Perry for the hell she's lived?

On a slightly related note, I need a liiiiiitle help creating a "werecheetah" racial template. ¿Any ideas?

Ok,starting from the top...

1. If you really want an answer: Grave dealing with paranoia, and Saotome-san is watching her back! seems worst-case to me. (To translate from Latin:"O Excrement, I am going to die.")

2. Perhaps not....assuming an ordinary, baseline civil discussion between the two of them regarding Grave's 'problem' is an option- it being assumed that the version that pops up is not an out-and-out evil biatch. If not, I'd inform Atlanta ASAP. I'm assuming that Perry would then most likely have no choice but to try and get out of the coming shitestorm, right?

3.Nope, sorry. Can't help you there.
#69

marcoasalazarm

Feb 01, 2005 21:24:01
Well, in any case, thanks for the answers. There's a little problem in the "calling Atlanta" part, though, because Grave is paranoid about the Diggers family per se. Talk about throwing a match into a puddle of fuel!
On that fic, she isn't an evil biyatch. Now, well, she thinks the other characters are.

In any case, here's the series idea Aquarius threw my way one of these days.
There's more, but I'm still editing it (just in case).
Here goes:
Sailor Moon:
Crystal Tokyo (on the Moon, naturally) is the stronghold of the people 'in the know' about where the Fictions came from during the Vanishing, and there is a faction in the city that is trying to get back home.
(As I said already, the PDF is intended to provide you with ideas about that home.) Any Survivors allied with this group are probably going to be seriously devoted teched- magicked- or technomagicked-up fans, who have been so terrified by the stories of the world pre-Vanishing, that they petitioned for, and received, asylum-of a sort.

EDIT: Here's a thing that, well, I've only heard of "Crystal Tokyo" thru fanfics and such, (and correct me if I'm wrong) but:
¿Wasn't CT supposed to be on Earth?
#70

aquarius_alodar

Feb 02, 2005 10:48:35
Well, in any case, thanks for the answers. There's a little problem in the "calling Atlanta" part, though, because Grave is paranoid about the Diggers family per se. Talk about throwing a match into a puddle of fuel!
On that fic, she isn't an evil biyatch. Now, well, she thinks the other characters are.

In any case, here's the series idea Aquarius threw my way one of these days.
There's more, but I'm still editing it (just in case).
Here goes:
Sailor Moon:
Crystal Tokyo (on the Moon, naturally) is the stronghold of the people 'in the know' about where the Fictions came from during the Vanishing, and there is a faction in the city that is trying to get back home.
(As I said already, the PDF is intended to provide you with ideas about that home.) Any Survivors allied with this group are probably going to be seriously devoted teched- magicked- or technomagicked-up fans, who have been so terrified by the stories of the world pre-Vanishing, that they petitioned for, and received, asylum-of a sort.

EDIT: Here's a thing that, well, I've only heard of "Crystal Tokyo" thru fanfics and such, (and correct me if I'm wrong) but:
¿Wasn't CT supposed to be on Earth?

Yeah,it was...at least originally(from the manga/anime) more info is here:http://en.wikipedia.org/wiki/Sailor_Moon The reason I relocated it to the Moon is because we already have Tokyo being (mostly) ripped up and replaced with bits of itself from various animes. If we include CT in that....mess...as well, then the feeling I get is that it will be a bit overcrowded setting-wise,frankly.
#71

marcoasalazarm

Feb 02, 2005 20:18:45
Well, it now that's understandable. The location opens some interesting possibilities, as well.

Now, of course, there's the matter that there are other colonies and bases on the Moon, as well (hey, there was a base there in GW (that I renember), so why not?).
#72

aquarius_alodar

Feb 03, 2005 10:43:30
Why not indeed.....The possibility of there being 'company' aside (damm Decepticons!) the image that I get is of CT having been built atop the ruins of its preceding civilization. Not actually a key part of the faction's game plan, but still a fairly crucial base of operations.

Here's an idea: People think that all the Vanished have returned, but some of them actually come back, unchanged from what they were prior to the Time of Madness-(US President,perhaps?) which is, of course, not a good thing- as the mental state of these unfortunates degrades rather rapidly upon exposure to the new world's 'weirdness' -it's discovered, thankfully, to be about as contagious as any other Pre-Vanishing mental disorder, save that the one thing that (as of yet) appears to have any kind of puissance in salving this particular breed of lunatic is the clerical powers of one of the new religions.
#73

marcoasalazarm

Feb 05, 2005 19:52:49
A small idea (maybe yes, maybe not. Just throwing stuff around):

The "Nerima Riots". Sometime after the Vanishings (still thinking up a good time period), several different versions of the Nerima Wrecking Crew faced off aganist each other, creating a mayor league amount of devastation, beatings and lawsuits. The result was to the small Tokyo town what the LA Riots were to LA, and especially leading to a restructuring of the local precinct's SWAT and negotiation training and tactics.
#74

aquarius_alodar

Feb 06, 2005 6:43:18
A small idea (maybe yes, maybe not. Just throwing stuff around):

The "Nerima Riots". Sometime after the Vanishings (still thinking up a good time period), several different versions of the Nerima Wrecking Crew faced off aganist each other, creating a mayor league amount of devastation, beatings and lawsuits. The result was to the small Tokyo town what the LA Riots were to LA, and especially leading to a restructuring of the local precinct's SWAT and negotiation training and tactics.

Hmmmm.... Personally, it might work. But,hey, shouldn't it be "major league" and not "mayor league"? Just FYI.


Small question: Can the natives of the "alternate dimension" come through Shadow at all? Which will obviously raise the question of: are they aware of it, etc.
#75

marcoasalazarm

Feb 09, 2005 17:06:36
It that certainly-DEFINITELY-changes from character to character. Most probably, let's guesstimate that more that 95% think that the reason they're on Earth is because of some other means.

In another thread I had some where on the D20 Mod Threads, I had posted an idea for an adventure (I just got the flash that one time, and haven't told my friends about it yet), called "First Submarine".
A typical "treasure-hunter" adventure, but the "main" event on that adventure is the discovery by a deep-sea research team of the remains of a sub-an EXTREMELY old (say, 100-plus years) sub- on the bottom of the Kermadec Tonga Trench.

Needless to say what series I was freakin' thinking about when I wrote that.

So, what do you think of it?
#76

aquarius_alodar

Feb 10, 2005 10:31:29
It that certainly-DEFINITELY-changes from character to character. Most probably, let's guesstimate that more that 95% think that the reason they're on Earth is because of some other means.

In another thread I had some where on the D20 Mod Threads, I had posted an idea for an adventure (I just got the flash that one time, and haven't told my friends about it yet), called "First Submarine".
A typical "treasure-hunter" adventure, but the "main" event on that adventure is the discovery by a deep-sea research team of the remains of a sub-an EXTREMELY old (say, 100-plus years) sub- on the bottom of the Kermadec Tonga Trench.

Needless to say what series I was freakin' thinking about when I wrote that.

So, what do you think of it?

Ok, it looks like I am going to have to explain myself again here: When I asked if the natives of the "D&D dimension" which could be anything like Krynn, Greyhawk, the Forgotten Realms, etc, could come through Shadow at all, I was asking if they could do it deliberately (ie Gate or Shadow Walk spells)

As for the other thing.......wild guess..............seaquest dsv or (second guess) sealab 2020? The one other thing that might fit is (movies) The Abyss. Either these or its the wreck of the Nautilus captained by a guy who was an utter control-fr3ak in his original character write-up, courtesy of one Jules Verne....and a charter member of the League of Extraordinary Gentlemen in at least one AU.
#77

marcoasalazarm

Feb 10, 2005 16:55:42
One: Yes, they can.

Two: Well, I planned to add stuff from 'The Abyss´to that adventure (like, for example, the DeepCore), but I suppose I´ll have to expand myself.
Yes, it was the Nautilus... but courtesy of GAINAX, that one.
Like I said, it was a `Treasure Hunter´adventure idea. I was a little spotty on the details at the moment.
#78

aquarius_alodar

Feb 11, 2005 5:17:06
One: Yes, they can.

Two: Well, I planned to add stuff from 'The Abyss´to that adventure (like, for example, the DeepCore), but I suppose I´ll have to expand myself.
Yes, it was the Nautilus... but courtesy of GAINAX, that one.
Like I said, it was a `Treasure Hunter´adventure idea. I was a little spotty on the details at the moment.

*heh-heh* I see you picked up my "Captain Nemo" reference then. It was of course, Jules Verne's 20,000 Leagues under the Sea.


Anyway......some of my posts.........Number 64 was written while suffering from a partial brain fart. Number 72, however,might be worth a little more consideration. And last but not least, Number 63 was written as a direct response to your question re: my idea for new Vanishings goin' on.
#79

marcoasalazarm

Feb 14, 2005 17:11:06
I'll post back on those posts later. Now, I just had to write this other idea down.

Florida, Post-Vanishing, is like this: the Keys have turned into a big dragon nest (think 'Reign of Fire'), Miami is still untouched by that, but has turned into an "as-seen-by-TV" area (and that means that anything that made the city crazy-cool, cool-cool and plain crazy has been turbocharged, nitro-boosted and shot up with speed. You got Crockett and Tubbs on Narc, Caine on Homicide, a bunch of wackos on the street... an adventure on this city should DEFINITELY feel like one of the series, just with the occasional paranormal event). Orlando has turned into an East Coast Toontown, and upstate, Pensacola Base is still being ravaged by looters.
#80

aquarius_alodar

Feb 15, 2005 10:00:53
I'll post back on those posts later. Now, I just had to write this other idea down.

Florida, Post-Vanishing, is like this: the Keys have turned into a big dragon nest (think 'Reign of Fire'), Miami is still untouched by that, but has turned into an "as-seen-by-TV" area (and that means that anything that made the city crazy-cool, cool-cool and plain crazy has been turbocharged, nitro-boosted and shot up with speed. You got Crockett and Tubbs on Narc, Caine on Homicide, a bunch of wackos on the street... an adventure on this city should DEFINITELY feel like one of the series, just with the occasional paranormal event). Orlando has turned into an East Coast Toontown, and upstate, Pensacola Base is still being ravaged by looters.

Reign of Fire? Whoa....sounds serious enough to necessitate 'livestock control teams' being brought in from the Jade Realm (or w/ever) just to make sure the damm thing's kept under control. As for Miami....don't you think that some type of paranormal specialist (in an offical capacity) would be necessary, if only to spare Caine and co the embarassment of having something turn up that smoothly and blatantly defies all 'conventional' forensic analysis. Orlando............oh, shite. I cannot but immediately assume that the 'House of Mouse' as seen in the TV series, is somewhere in there........right?
#81

marcoasalazarm

Feb 15, 2005 16:41:51
I suppose that the Miami PD would have its fair share of "paranormal specialists" strewn throughout the department. And as for the 'House of Mouse'....well, yeah, I'd think so. Haven't seen a lot of that 'series', though (but I like the Goofy sketches). I'd suppose that the House would turn into something.... well, BIGGER that the series, though, that with other parks and properties lying around.
#82

aquarius_alodar

Feb 16, 2005 14:45:14
I wonder what groups like 'The Authority' would make of this......my guess, soon after they arrive, the whole team does a mutal facefault for some reason. I should have said, why Marvel/DC in particular?
#83

marcoasalazarm

Feb 16, 2005 20:01:38
I've never heard about 'The Authority', sorry (extremely LOUSY comic book store of mine....).
And hey, well, the reason why they're there... why not?
#84

aquarius_alodar

Feb 17, 2005 7:29:21
I've never heard about 'The Authority', sorry (extremely LOUSY comic book store of mine....).
And hey, well, the reason why they're there... why not?

Not heard of them? Well, as the saying goes, ask and ye shall recieve:http://en.wikipedia.org/wiki/The_Authority And as for the other thing, I see I still wasn't quite thinking straight. It should have been:"Why (did you use) Marvel/DC in particular (instead of some other pair of lines)?
#85

zombiegleemax

Feb 17, 2005 17:09:14
Hmm. I'm curious, how big does this thing want to get?

Because, for example, the characters from the Matrix could be around somewhere. As could the Psychlos from L. Ron Hubbard's Battlefield Earth. If we're not just doing earth-based stuff, how about warhammer characters (both normal and 40k?), Link (from Zelda), Samus (Metroid), Men in Black (?).....

Just some more ideas.
#86

marcoasalazarm

Feb 17, 2005 21:22:33
It'll be as big as I manage to make it. I want a campign on this setting to be like a post-apoc series-one different challenge by 'episode', even the 'reglar' stuff gets a twist sometimes.

Characs from 'Matrix'... no... especially because I might be going the path of Shadowrun and use the name for the new Net or something.

MIB... why not? Mayyyybe.. the problem of course lies in the fact that there's already magic and everything around, so an MIB-style agency would have to go for something that FOR NO REASON should people know it exists.

There's off-world colonies and D&D-style worlds. Yeah, I'd add Zelda to this (and I'd love to, I even have a 'dark' scenario for it involving Hyrule, the Moon Kingdom and an alternate Link) but trouble lies in that I can't download the D20 Zelda document (and especially Part 2 of it at d20zelda.com). If somebody could point me towards a version of D20 Zelda rules that don't need a lenghty Acrobat download, please, I'd appreciate it.

As for Marvel/DC... well,let me go honest with you... I haven't the foggiest.
I threw the idea around, and Mr. Alodar has given me some perfectly good ideas to use. Personally? I'd stick to only manga and some indies, but my friends have somewhat bullied me into trying to add those (and I will, if I manage).

Alodar? I'll get back to you on those posts.

EDIT: About 15 minutes after I first posted this, my girlfriend came home and popped her latest adquisition on my DVD player: Part 1 of the Nadia: Secret of Blue Water Collection. Now, well, if you read the "First Submarine" adventure idea on an above post, yeah, I've seen the series and liked it.
Now, well, she's right here sitting right next to me asking me to write to you for any ideas to add this series to this setting.
Why? Because it's a series that happens on the 1800's and I seriously don't know my way around this (but, yeah, the idea of shoving an M-16 on Gargoyle's face -has- crossed my mind).
#87

marcoasalazarm

Feb 18, 2005 22:00:04
Here's that dark idea I was talking about (an adventure or mini-campaign could come out of this):
Battlefield Juuban: The PCs are hired by the government (or some organization) to stablish contact with an alternate version of Link (of "Legend of Zelda", yeah) who has just popped up on Juuban. They arrive just to discover that Link has been attacked by an alternate version of the Sailor Senshi, and that the guys at Hyrule are taking this as an act of war. Whatever happens, it's gonna be one of those "we lose" situations, so the PCs are out to stop this... any way they can.

I got this idea out of reading this fic: http://www.fanfiction.net/s/1393488/1/

You know? Now that I think about this... if my pals ended up playing this scenario, they would end up making their own version of "Mercenaries: Playground of Destruction" on Hyrule.

Just my two cents, really. A random flash of weirdness.
#88

aquarius_alodar

Feb 19, 2005 11:55:01
Here's that dark idea I was talking about (an adventure or mini-campaign could come out of this):
Battlefield Juuban: The PCs are hired by the government (or some organization) to stablish contact with an alternate version of Link (of "Legend of Zelda", yeah) who has just popped up on Juuban. They arrive just to discover that Link has been attacked by an alternate version of the Sailor Senshi, and that the guys at Hyrule are taking this as an act of war. Whatever happens, it's gonna be one of those "we lose" situations, so the PCs are out to stop this... any way they can.

I got this idea out of reading this fic: http://www.fanfiction.net/s/1393488/1/

You know? Now that I think about this... if my pals ended up playing this scenario, they would end up making their own version of "Mercenaries: Playground of Destruction" on Hyrule.

Just my two cents, really. A random flash of weirdness.

"Oh, naeth!" ( pronounced NAY-thh; what Aquarius said would translate as "Oh,sh-t!") Anyway, the guy would attempt to resolve that kind of situation diplomatically (assuming it wasn't too FUBARed for diplomacy to work) but not without first obtaining some serious backup from various individuals (Dr Strange being just one example of the kind of people that he'd seek out)
#89

marcoasalazarm

Feb 19, 2005 12:13:41
Well, the "nice thing" [read 'reason PCs are SO going to be in trouble'] is that, at the time they're taking hands on this mess, it's still somewhat of a 'shadow war'-kind of situation. And, I guess, somebody like Strange [if he IS in this setting, still thinking about it] would be kind of busy somewhere else.

And, if you read the fic, the situation has kind of escalated into 'too FUBARed'. The only way both sides are going to stop and listen is going to be by blowing something up in between them and stopping them on their tracks.

And, BTW, any opinions on my post before the 'Battlefield' one?

Oh, yeah, a new idea I had> a secret project by joint consortium of the USAF and some "mad" scientists had modified the Stargate for trans-dimensional jumping by means of adding a "secondary" chevron system.
#90

aquarius_alodar

Feb 20, 2005 3:51:39
Well, the "nice thing" [read 'reason PCs are SO going to be in trouble'] is that, at the time they're taking hands on this mess, it's still somewhat of a 'shadow war'-kind of situation. And, I guess, somebody like Strange [if he IS in this setting, still thinking about it] would be kind of busy somewhere else.

And, if you read the fic, the situation has kind of escalated into 'too FUBARed'. The only way both sides are going to stop and listen is going to be by blowing something up in between them and stopping them on their tracks.

And, BTW, any opinions on my post before the 'Battlefield' one?

Oh, yeah, a new idea I had> a secret project by joint consortium of the USAF and some "mad" scientists had modified the Stargate for trans-dimensional jumping by means of adding a "secondary" chevron system.

OK. Now, Aquarius certainly wouldn't be averse to kicking ass if that's what the situation called for (multiclass 2e build Wizard/Fighter/Rogue) but the guy will not actually kill anyone if he doesn't feel it would be right (CG alignment/allegiances) And, he wouldn't necessarily try to get hold of Stephen to the exclusion of everyone else, but would try to solicit assistance from a mage of a power level deemed appriciable by him (which in his view of things means no evil-aligned individuals, period) As for the Secret of Blue Water, I'm sorry...but I can't help there.

Stargate...WASHUU NO BAKA! Anyhow, I'm thinking that something happens which means that any notion of secrecy (for the Stargate Project at least) gets booted right out of the window (as all such things would tend to do in this kind of world, I think. Of course,whether or not the general media can blame this 'revealing effect' on the influences of Shadow depends on if they know it to exist. And given the backstory, I'd say they pretty much do know.)
#91

marcoasalazarm

Feb 20, 2005 17:47:02
Well, since we've mentioned the series "Code Lyoko" at least once on this thread...

http://boards1.wizards.com/showthread.php?t=289963

An adventure that happens on France during the Vanishing would have this series, I guess (and have the characters fighting off the strange tick-like things and cubes with legs and ball-bearings with an attitude.... only to find out that, for some reason, the Code only disables the monsters, but there's no leap back in time).

Now, well, there's my guess. And here's another one: during the Vanishing and the Hours of Madness, since all sorts of characters pop out of screens and such, there's a good chance for all sorts of scares. For example, the characters go into an internet cafe to find out if there's still communication, only to discover that someone was playing Doom 3 at the time...

EDIT: When I first started to write this up on my notebook, I wrote this down. I guess it would have been the setting's "motto", so to speak.
"Liberate Tu-Temet Ex Absurdum", roughly "Save Yourselves From The Absurd (or "Excessive")."
Yeah, I got it out of watching "Event Horizon".
#92

zombiegleemax

Feb 20, 2005 18:07:08
I have to say: if anyone can pull off an adventure in this chaotic sort of setting, then kudos to them. I don't know a DM worthy enough or players predictable enough to play this sort of thing.
#93

marcoasalazarm

Feb 21, 2005 17:01:53
You know, I seriously don't know how to take that one answer....
#94

aquarius_alodar

Feb 22, 2005 2:59:04
You're running an actual campaign with this thing, aren't you? Why don't you stop by EN World (www.enworld.org) and put a storyhour of the thing up, then?
#95

marcoasalazarm

Feb 22, 2005 20:29:43
I was reading the threads there, and I kinda got interested by the Future Fun one. Some of that tech is extremely interesting (especially the cloning one). But, of course, it's an "intergalactic war" setting, so that means that a heavy bunch of the tech and whatever gets thrown out the window.
#96

aquarius_alodar

Feb 23, 2005 13:51:32
Digimon idea: It seems to be fairly obvious that Takato and friends would eventually bump into these other people from what is, to them, 'only a TV show' right? "Tai...Takato...I have something to tell you. Before all of this happened, from our point of view, no one considered that any of you might actually exist. Yeah, I know, big whoop."
#97

marcoasalazarm

Feb 23, 2005 16:45:48
Just read that answer, and well, I was thinking for a moment what would happen if you told that to a character from "Yu Yu Hakusho".

Lemme tell it to you this way: DON'T, unless you have a death wish. And you want a ticked-off Death, as well.
#98

aquarius_alodar

Feb 24, 2005 3:44:22
Yeah, well... here's some more detail on my Shinma idea: what no one knows (or at least the PCs don't) is that the portion of the species resident in the Digital World(Virus-type, mostly) was created as the result of a brief interaction with Hell's computer systems during its upgrade (bringing AMS in on the side; however, one could well assume that Nekomi Tech is too tied up with figuring out WTH is going on themselves, to pay any attention to this)
#99

aquarius_alodar

Feb 24, 2005 10:37:36
I have just gazed upon a vision of hell........:-http://forum.rpg.net/showthread.php?t=144268
#100

marcoasalazarm

Feb 24, 2005 20:08:20
I've seen Hell, and it provided....

/-------------------------CORPORATE PROFILE------------------------
-Company Name: ACME, Inc.
-Location: Colorado (Main Offices), with locales in San Francisco, Los Angeles, Seattle and Southwestern US.
-Majority Stockholders:-Wilbert "Wily" Ellington Coyote (51%, CEO).
-Specializations: A.C.M.E. (mening unknown) is responsible for the research, development and sales of cutting-edge gear for adventurers, tricksters and entertainers, including so-called "toon items". It has made a name for itself because of its exclusivity contract to Warner Brothers to use prototype tech in its movies.
Its CEO has made a name for himself because of his "selling strategy" of demonstrating himself the newest tech.
-----------------------------------------------------------------------/
-Taken from "Forbes", January, 2007.

The most famous ACME inventions, of course, include the Portable Hole, the "Bat/Man" personal glider suit, the "GoFasters" rocket-propelled skates and the "Port-A-Door" foldable teleportation device.

Just read that thread, and well, the idea of Mickey becoming a President is a little excessive to me. Personally, I'd make him the newest Governor of Florida (which, of course, Michael Moore is going to try to stop with his newest documentary, "Mouse of Evil").

Adding AMS....well, the idea has crossed my mind and I think your idea is better that mine (trust me, it wasn't that great). If anything else, it gives even MORE suspects for the sort of "cosmic wheels within wheels" kinda thing that this setting is starting to appear to go towards. And if not... well, it would be kinda interesting to see how the PCs would react to the Norns. (and good as it is, I don't like the idea of turning someone like Guilmon into a virtual representation of Evil).

Thanks for the ideas, man.

EDIT: I don't exactly renember where, man (you'd have to Google it, I guess), but I once saw a corporate profile (and gear) for CP2020 of ACME.
#101

aquarius_alodar

Feb 25, 2005 6:45:36
I've seen Hell, and it provided....

/-------------------------CORPORATE PROFILE------------------------
-Company Name: ACME, Inc.
-Location: Colorado (Main Offices), with locales in San Francisco, Los Angeles, Seattle and Southwestern US.
-Majority Stockholders:-Wilbert "Wily" Ellington Coyote (51%, CEO).
-Specializations: A.C.M.E. (mening unknown) is responsible for the research, development and sales of cutting-edge gear for adventurers, tricksters and entertainers, including so-called "toon items". It has made a name for itself because of its exclusivity contract to Warner Brothers to use prototype tech in its movies.
Its CEO has made a name for himself because of his "selling strategy" of demonstrating himself the newest tech.
-----------------------------------------------------------------------/
-Taken from "Forbes", January, 2007.

The most famous ACME inventions, of course, include the Portable Hole, the "Bat/Man" personal glider suit, the "GoFasters" rocket-propelled skates and the "Port-A-Door" foldable teleportation device.

Just read that thread, and well, the idea of Mickey becoming a President is a little excessive to me. Personally, I'd make him the newest Governor of Florida (which, of course, Michael Moore is going to try to stop with his newest documentary, "Mouse of Evil").

Adding AMS....well, the idea has crossed my mind and I think your idea is better that mine (trust me, it wasn't that great). If anything else, it gives even MORE suspects for the sort of "cosmic wheels within wheels" kinda thing that this setting is starting to appear to go towards. And if not... well, it would be kinda interesting to see how the PCs would react to the Norns. (and good as it is, I don't like the idea of turning someone like Guilmon into a virtual representation of Evil).

Thanks for the ideas, man.

EDIT: I don't exactly renember where, man (you'd have to Google it, I guess), but I once saw a corporate profile (and gear) for CP2020 of ACME.

Argh.....no. Absolutely not. Why? Because, my thinking is that the guy would turn down that post anyway in favour of continuing his rule over the Magic Kingdom (if you're familiar with the videogame "Kingdom Hearts" you'll understand.)
#102

aquarius_alodar

Feb 25, 2005 10:22:12
After much information-gathering and cross-planar legwork, it is determined by the Crystal Tokyo's Fiction Faction (make up your own name if you want, marcoasalazarm) that the Opening and the original Vanishing may have been caused by a team of magical experimenters which include among their number some of these rather odd beings: http://boards1.wizards.com/showthread.php?s=&threadid=58386
#103

marcoasalazarm

Feb 25, 2005 16:53:14
For the Magic Kingdom thing.... get it, got it, good.

As for the faction name: maybe the "Future Tokyoites" or something (they might STILL think that they're going to inherit the Earth after we've all blown ourselves up or something, forgive me if that's not how it goes on "Sailor Moon"). And if not.... well, there's still the "Millennium" Virus.
#104

aquarius_alodar

Feb 26, 2005 9:17:11
For the Magic Kingdom thing.... get it, got it, good.

As for the faction name: maybe the "Future Tokyoites" or something (they might STILL think that they're going to inherit the Earth after we've all blown ourselves up or something, forgive me if that's not how it goes on "Sailor Moon"). And if not.... well, there's still the "Millennium" Virus.

Uh, the whole faction name thing......you probably need to look at the post again and read the whole thing, because, FYI, that was just me leaving a note to you 'in passing' of a bigger idea that I had laid out there.
#105

marcoasalazarm

Feb 27, 2005 16:11:25
I've read the thread for the Maaegio RaKK, and well... yeah, it sounds like a god faction to add to the "wheels". But the thread has them as Necromancers, so well, I suppose that aside from their experiments that MIGHT have had something to do with the Vanishing, they're doing like Herbert West and check what can they make with our corpses....
#106

aquarius_alodar

Mar 01, 2005 13:24:26
I've read the thread for the Maaegio RaKK, and well... yeah, it sounds like a god faction to add to the "wheels". But the thread has them as Necromancers, so well, I suppose that aside from their experiments that MIGHT have had something to do with the Vanishing, they're doing like Herbert West and check what can they make with our corpses....

Oh.....yeah. But, as far as how the various governments would feel about that, I'd imagine it would boil down to a HIGHLY (for them) distasteful "don't ask don't tell" policy (one would also conjecture that when it comes to the families of the deceased, certain secrets of the Far Realms would be enough to buy them off in most cases.)


EDIT: You can scratch the 'Herbert West' thing as written-
Alignment: Usually neutral good

Maaegio RaKK (mar-je-go rak) are a race of ancient beings that long ago penetrated the boundrys of the Far Realm, and unlike Kaorti they are unharmed against the logic of reality. Maaegio RaKK thankfully are rarely evil, infact they merely like to observe and study the mechanics of the planes. Most will greet non-pseudonatural beings with a friendly attitude, and those trapped within the madness of the Far Realm are often saved by them. Then they provide them with a somewhat surreal but safe sanctuary in which the rescued travellers can safely stay until the Maaegio RaKK can figure out a way for them to get to their destination. Most Maaegio RaKK will not tolerate hostility towards their kind, though they understand that most mortals might find them somewhat disturbing.
Maaegio RaKK look mainly like a 10 ft. column of pale arms that writhe. From one side of them a massive raven-like wing and a bat-like wing protrude from the mass that form as a pair of wings. At the very top an 8ft long grey earth-worm-like neck protrudes, and ends with a horse-like skull with an emerald lodged in one empty eye-socket and a cowl of orange and black feathers on their crown. When they move their bodys twist from side to side in an unnatural fashion. Their voices are unussually benevolant, but a quiet metallic-tone can be heard, as well as a muffled gravely sound like a boot on shattered glass.
Maaegio RaKK speak their own complex buzzing, clanging language composed of unliving sounds and animal-like noises. They also speak Common and Undercommon.

COMBAT
Maaegio RaKK would prefer to befriend and learn from others, but if met with hostility they will threaten attackers with the universes raw power. They usually use as many of their spells as possible, only resorting to their pseudonatural gifts if necessary.

.....Snip.............MAAEGIO RAKK SOCIETY
Maaegio RaKK spend most of their time studying the planes and the raw powers of the universe. Every few years or so, they leave the Far Realm to find those who are curious about the pseudonatutral forces, such as Alienists and Planeshifters. They then offer them a proposal. The Maaegio RaKK will give them powers beyond imagining, as long as that person tells the Maaegio RaKK academy anything that they have discovered and invented, for the crave knowledge. They follow a teaching that says that if everyone has the same knowledge, then peace ensures. They hate conflict, and would much rather explore some unusual demiplane or study an extraplanar beast. They are currently fascinated with the forces of life and death, and how the negative and positive planes affect pseudonature. Oddly enough they often specilize in a obscure sub-group of Necromancy called Necroseudonomy, which is the study spiritual energy in realms of entrophy. Although the majority of them study the aforementioned magic school called Necroseudonomy, a few decide to take proffessions in other schools so they can utilize magic to its fullest potential. A few are fascinated with their innate psychic abilities and decide to discover the potential of the mind as Psions. The occasional Maaegio RaKK may deny others of his or her kind, and wander off to become a Sorceror.

Anyway, do you think *they* are the sort of beings who would do a Herbert West on us? I think not, Marco. I've got the guy who made these things being tracked down anyway, so this little confusion should be sorted out soon enough.
#107

marcoasalazarm

Mar 01, 2005 17:03:04
That would be most kindly appreciated. BTW, I was thinking of adding the series "Catgirl Nuku Nuku" to this thing (most probably only Mishima Heavy Industries, but nevertheless) what do you think of that? Possibly overkilll or something I don't know, but it would make for an interesting adventure.
(as for the main villain, as my charac would say: "Why can't you two do the normal thing and GET A DIVORCE!?")
#108

r.m.g.c.l.f._dup

Mar 01, 2005 18:33:05
After much information-gathering and cross-planar legwork, it is determined by the Crystal Tokyo's Fiction Faction (make up your own name if you want, marcoasalazarm) that the Opening and the original Vanishing may have been caused by a team of magical experimenters which include among their number some of these rather odd beings: http://boards1.wizards.com/showthread.php?s=&threadid=58386

I don't think so. They aren't really messing around with anything like that. Sure, they're from the far realms, but they are not among the god-like ones that dwell their, and they aren't evil or depraved enough to unleash such a thing. They lack the movitation and the capacity.
#109

aquarius_alodar

Mar 02, 2005 7:55:21
That would be most kindly appreciated. BTW, I was thinking of adding the series "Catgirl Nuku Nuku" to this thing (most probably only Mishima Heavy Industries, but nevertheless) what do you think of that? Possibly overkilll or something I don't know, but it would make for an interesting adventure.
(as for the main villain, as my charac would say: "Why can't you two do the normal thing and GET A DIVORCE!?")

OK, I think it would make for something pretty damm cool, yeah. But Aquarius Alodar's reaction to Akiko-chan would be like this: "You tluin naeth. You would have done exceedingly well to avoid me." *casts Prismatic Spray on the baka*

/me rolls dice "8." *rolls dice* "20 points fire damage. *rolls dice* Sent to another plane. *rolls dice* Sent to the Seven Heavens. *rolls dice* ...oh, no....Sent to the Iluminated Heaven."
#110

aquarius_alodar

Mar 02, 2005 15:02:49
Oh.....yeah. But, as far ats how the various governments would feel about that, I'd imagine it would boil down to a HIGHLY (for them) distasteful "don't ask don't tell" policy (one would also conjecture that when it comes to the families of the deceased, certain secrets of the Far Realms would be enough to buy them off in most cases.)


EDIT: You can scratch the 'Herbert West' thing as written-


Anyway, do you think *they* are the sort of beings who would do a Herbert West on us? I think not, Marco. I've got the guy who made these things being tracked down anyway, so this little confusion should be sorted out soon enough.

Actually, the entire thing may as well be dumped...certainly the Maaegio RaKKs' resources could be brought to bear on the problem of who/what caused this thing, and changing it back.......but according to one of the guys who made the things, they definitely wouldn't be able to initiate something of that power or scope themselves, purposefully or otherwise.....they literally don't even have the motivation for it.
#111

marcoasalazarm

Mar 02, 2005 16:52:31
Then they certainly sound like a nice (if appropiately creepy-feeling unless understood) faction to look out for.

And as for my charac: He'd say that to Akiko.... while pointing an 8-gauge to her face (and which, you know, for the sake of rambling about, leads me to this): The idea of stuff from "Halo" (and I don't mean the Spartans or the Covvies or the Flood or whatever. Just the tech-which the USAF obtained from undisclosed sources) is a tad TOO far, right?

And what do Nuku Nuku and this idea have in common? Well, let's just say I've watched the complete collection of OAVs today.... and somehow I started to think that a good way to get back at Arisa (for whatever she might do to a charac on said adventure) would be to shoot her with a Jackhammer.


But then again, like I said, this is a ramble.
#112

marcoasalazarm

Mar 02, 2005 17:04:57
I'd said back at the beginning that Tokyo now was more like 3-in-1: Tokyo Pre-Vanishing (T1), Mega-Tokyo (T2), and "NGE"'s Tokyo-3 jumbled together. I've re-read it, seeing a couple of ideas for NERV and the like.

But what about "Bubblegum Crisis"? Any ideas there?
#113

aquarius_alodar

Mar 03, 2005 3:09:45
I'd said back at the beginning that Tokyo now was more like 3-in-1: Tokyo Pre-Vanishing (T1), Mega-Tokyo (T2), and "NGE"'s Tokyo-3 jumbled together. I've re-read it, seeing a couple of ideas for NERV and the like.

But what about "Bubblegum Crisis"? Any ideas there?

Yeah, as for the Halo thing, I'd agree..........the tech is wayyyyyyyyy overkill.

Then Bubblegum Crisis.............eh, this is probably pretty obvious, but I'd imagine a fair amount of boomer-related heat gets taken off the Knight Sabers' case. Until they run into something (most likely not a boomer at all) that they can't deal with. (As in 'Get the hell out of here before you get your arses handed to you' type of deal, I'm thinking.)
#114

marcoasalazarm

Mar 03, 2005 17:08:22
I was thinking for a while here, rambling as always (and do mind that it would go no further than an adventure, unless the characters went on a trans-dimensional campaign), but: what would happen if the characs went to the lot of Universal Studios (Hollywood, probably) during the Vanishing? With Fictions popping up at random, chances are that the PCs would go face-to-face with some extremely NASTY bad guys (such as, for example, the old-school Cylons, re-animated costumes from the backlots).


Not that I'm adding the Galactica or whatever here, but it would make for an interesting enemy to throw at the bad guys (or for an odd scene, why not have the PCs being part of the series' crew (you know, cable handlers or whatever) during the Vanishing, and have all of a sudden two look-alikes of EVERYBODY in the cast on set, one of them (of course) the character itself. Again, it can be any series, but I got this while watching BG.

A third thing I was thinking all the way back to "first draft", this one, is something called "Authored Rage". The first time EVER a Fiction meets his creator/actor who portryed him/whatever, they get a primordial need to get back at him/her for the bad things he/she's gone through. Now re-read my last idea.
Not a good day to have "Glen Larson" for a name, right?


Re-reading the PDF, I was thinking as well that this Earth could be the "Prime". You know, Tokyo Prime, LA Prime, and even Asgard Prime. The reason why there's all sorts of Fictions clashing and everything is because the "fabric" that designated which is from what dimension has weakened around the cities. (and of course, the Offices and the RaKK and some others are trying to straighten all out).
#115

aquarius_alodar

Mar 04, 2005 8:50:43
On the subject of new religions...

No doubt, you have heard tell of a cult that worships a foul demon of the Abyss that we only dare speak of as 'The Plushy One' 'Mind-ravager' or 'The true Wearer of Purple'. I can aquire stats for this loathsomeness, but must caution you to be wary, as they require conversion, being from the previous age of this game we play.
#116

marcoasalazarm

Mar 04, 2005 17:00:51
(Sings out-of-tune): "I luv you, you luve me....."

Please, let it be this guy. If he is, well, post away.

And BTW, he's more prone to getting the young.

And BTW (PS), I suppose one thing the Sabers would not face are the Supernatural things around, Shad-beings and the like (but, of course, the ADP is going to be forced to).
#117

aquarius_alodar

Mar 05, 2005 4:03:29
(Sings out-of-tune): "I luv you, you luve me....."

Please, let it be this guy. If he is, well, post away.

And BTW, he's more prone to getting the young.

And BTW (PS), I suppose one thing the Sabers would not face are the Supernatural things around, Shad-beings and the like (but, of course, the ADP is going to be forced to).

I dare not expose myself so to such blasphemy, collegue, by doing such an unwise thing as.........posting, but you should have the information shortly....check your email.

Aquarius Alodar, of course, would be working with a group attempting to discover a means of shielding the mind from such foulness, in preperation for an offensive aimed at bringing down the cult before it could become *too* widespread: "Er, Hotaru-chan....let's just say I *don't* think it would be a good idea for you to come with us on this one....given the nature of the enemy."

John Cawkwell: (stony-faced) "I would whole-heartedly agree with him on this." (gaze softens) :D "But, hey, you know what this means? We get a couple of days alone together, that's what. Although, Aquarius, why give me the contact number for Mew?" (A very long story. Illustrates why you shouldn't try to develop epic spells of wild magic, or at best be totally meticulous when doing it. Basically, Mewtwo was hanging around when she tried to cast one of the things, and it just had to go and backfire on them like nobody's business.)

"Well, duh....it's in case something comes up that requires serious backup."

J.C."Yeah, I got it."
#118

marcoasalazarm

Mar 05, 2005 20:59:43
Here are some adventure Ideas I had around. They're debreft of any timeline guides or whatever, especially because I just wrote them on a far side from my notebook and kept them in the dark.

First, considering I have mentioned the possible inclusion of "Secret of Blue Water" to the setting (and no, I ain't backing off from that decision if I can help it). I got the idea out of reading stuff about "Twilight 2000" mission modules.

Here goes:
"First Submarine"
A crew of deep-sea researchers has managed to locate the remains of a submarine in the bottom of the Kermadec Tonga Trench, out of New Zealand. What is keeping them baffled is the fact that the remains-advanced as they are-seem to be from BEFORE there were submarines....
Their radio transmission to report their finding has been intercepted, unknown to them, and now it's a race aganist time by several factions to arrive to the Trench and retrieve the sub...
The PCs could be from any of these factions:
-Mercs assigned by a government to secure the sub, to study it.
-Corporate "operatives" out to secure the sub, as well.
-Security operatives for the research crew.
In any case, the adventure pivots around trying to rescue the sub and prevent the others from interfiring.

"First Submarine-2.0"
Sometime after the race for the "First sub", one of the technicians who is checking the sub activates a rescue beacon in it. Hours after that, a ship appears in geo-sync orbit straight over the Trench, and starts to enter the atmosphere. Scientists note that the ship looks like an upgraded version of the "first sub".
Seems the owners came back....
The PCs are part of the "first contact" team that must negotiate with the crewmen of the ship-or, if it goes wrong, prevent the ship from being used aganist humanity.

"Enemies of The First Submarine"
A research team in the North Pole has been lost, and the PCs are sent to investigate the reason.
Apparently, the research team has managed to locate a forgotten Neo Atlantean base-who has managed to keep tabs about the happenings of the world, ready for an assault.They have the best weapons and wartech that Neo Atlantis managed to pump out before its demise in the 1890's. They are extremely fanatical, with orders to destroy everything that gets in the way.
And the PCs, no remedy about it, have to stop them.

Well, obviously this was a dumb idea to write these ideas, but bear with me here a little, ¿would ya? Here I was, just having recently seen this series (which, BTW, is one of Gainax's oldest), and I thought this up. Obviously, it's trying to add a thing that happens in the 1880s to an apparently near-future setting, and bound to NOT go well. Maybe.

And here's another adventure I was thinking about, involving the KS. Take in mind, it was supposed to be introductory.

"2913"
The PCs are policemen on their first out-of-the-academy patrol, when they recieve a call: a "2913" in progress at X-Street corner, shots fired, perps well-armed, units requesting backup. The PCs, of course, feeling all John Wayne-like, answer the call.
But what they don't know is that, in the post-Virus world, a good deal of "29" code calls are for crimes involving power armor of any kind (for
example, "2955" is for a Gryffon Labor attack, "2900" is for an Eva, "2920" is for a car chase involving Transformers, etc.), and that "2913" is for the KS (the 2033 AND 2040 versions) going on a royal rumble, aganist each other!

Easy to say, I'm still working the kinks out of it (for example, how to make the encounters aganist the KS dramatic enough without making them a bloodbath). I got the idea (sort of) out of reading the "Full Eagle Day" adventure for the "Judge Dredd" RPG.
#119

aquarius_alodar

Mar 06, 2005 7:11:01
A third thing I was thinking all the way back to "first draft", this one, is something called "Authored Rage". The first time EVER a Fiction meets his creator/actor who portryed him/whatever, they get a primordial need to get back at him/her for the bad things he/she's gone through. Now re-read my last idea.
Not a good day to have "Glen Larson" for a name, right?

Re-reading the PDF, I was thinking as well that this Earth could be the "Prime". You know, Tokyo Prime, LA Prime, and even Asgard Prime. The reason why there's all sorts of Fictions clashing and everything is because the "fabric" that designated which is from what dimension has weakened around the cities. (and of course, the Offices and the RaKK and some others are trying to straighten all out).

Uh, I'm thinking that this affects even Fictions that were originally written as non-violent, right? Thinking of kids' shows: The Racoons, Talespin, Goof Troop.......you know, these kinds of things. Let's just say that I think, if the Gummi Bears.....oh, damm, Walt Disney Corp is in trouble!
In closing, nope.....[i] *very* [/i] bad idea.

As for the Offices.....they would be the Goddess Relief Offices, yeah?
#120

Slagger_the_Chuul

Mar 07, 2005 6:07:23
Sometimes it isn't about clashing, sometimes it's about joining. I had the thought that some of those Fictions may end up fused together, either on purpose or by accident.

Some would obviously attempt to asorb their rivals or would simply fall so closely into line that they become one being. In the true chaotic nature of things, a split is always possible. Kind of like dragonball-style fusion driven by the whiplashing cultural forces behind different characters.
#121

marcoasalazarm

Mar 08, 2005 16:49:24
Uh, I'm thinking that this affects even Fictions that were originally written as non-violent, right? Thinking of kids' shows: The Racoons, Talespin, Goof Troop.......you know, these kinds of things. Let's just say that I think, if the Gummi Bears.....oh, damm, Walt Disney Corp is in trouble!
In closing, nope.....[i] *very* [/i] bad idea.

As for the Offices.....they would be the Goddess Relief Offices, yeah?

Actually, in the manga is the Goddess Relief Office (which Belldandy is a member of) and the Earth Relief Office (which Peorth is a member of). The "Labors" and "Bet" fics by Metroanime (Gregg Sharp) add a third, completely underdog third Office called the Rival Relief. It also adds a few locations for Asgard that sound interesting (like a Well in which you can see other universes).
I view the Prime Asgard like this: It's a city, a big city in the middle of all universes (like the Dark City, only bigger and without those weird guys), with its Corporate Sector, the Low-Life Sector, Coast Sector, Forest Sector and such. The Offices (Goddess and Earth) I view as part of a big building.
#122

aquarius_alodar

Mar 10, 2005 13:09:08
Actually, in the manga is the Goddess Relief Office (which Belldandy is a member of) and the Earth Relief Office (which Peorth is a member of). The "Labors" and "Bet" fics by Metroanime (Gregg Sharp) add a third, completely underdog third Office called the Rival Relief. It also adds a few locations for Asgard that sound interesting (like a Well in which you can see other universes).
I view the Prime Asgard like this: It's a city, a big city in the middle of all universes (like the Dark City, only bigger and without those weird guys), with its Corporate Sector, the Low-Life Sector, Coast Sector, Forest Sector and such. The Offices (Goddess and Earth) I view as part of a big building.

Nice setup.

Now, it seems fairly obvious to me that the really kiddy kids' stuff (Care Bears, Rainbow Brite, etc) is 'running interference' as it were, post-Vanishing. Or maybe not, w/ever....I think they'd be doing it either out of a sense of duty to the citizens of Earth, or (Altverse, as usual) could have been...compelled somehow into doing it. I'm assuming the names I have mentioned are familar to you? Because asking about it any other way.....could cause a regression. I've got a mild case of kawaii-phobia, you see. Care Bears I can handle. Majesty from My Little Pony, though..... ! NO! BAD! DOWN! CONTROL! UNECCHI THOUGHTS! SOULOFICESOULOFICESOULOFICE.... Anyway, just throwing another of my ideas.
#123

marcoasalazarm

Mar 10, 2005 20:57:01
Here's a template I posted somewhere else on the threads. I posted it because it was GOING to be a part of the setting. Now, well.....

Its backstory was made to give the universe of "OMG" a slight cyberpunk-ish feeling (and now that I think about it, the ERO and GRO are both nested in an Arcology that resembles two giant trees with their tops tied together). My guess is, they never talk about it on the "OMG"-verses, but there's a lot of C-punk-ish tension between them (secret, of course).

So here it is. I'd appreciate any comments.

'PROJECT: HELLSOLDIER.'

'On March 13, 2006, the high-end executives of the Goddess, Earth and Rival Relief Ofiices had analized the situation of hundreds of field agents, and had come to the resolution that at least 60% of their losses (accidents, MIAs and KIAs) had come from rampaging and out-of-control mystics, be them manifested as psionics, SPBs, mages or super-martial artists, the fact was that most of these people had been brought up wwith very little training, and an itchy 'trigger finger'. If field losses were to be at least reduced, augmentation of their agents would be in order.

'Project: Hellsoldier' is the product of this resolution.

Created by a joint consortium on the laboratories of Dr. Stingray, S. on the corporate secion of Asgard, 'Project:Hellsoldier' is one of the latest programs designed to create a super-soldier, except that this one, rather that enhancing the physical abilities of a subject, make him capable of fighting aganist magic-and psionic-slinging foes. Augmented with enhanced regenerative abilities, psionic and magic resistance, the 'Hellsoldiers' are fully capable of facing off aganist one of these enemies, and surviving long enough to dispose of them thru conventional means. Even with the 'ultra-violent military' name, Project: Hellsoldier has, so far, only seen limited uses on agents of the Offices.

Template: 'Project: Hellsoldier'
It can be added to any humanoid creature (refered to hereafter as the character). It uses the character's statistics and special abilities in addition to those descibed below.
Challenge Rating: Same as the Character +2.
Hit Dice: Same as the character.
Speed: Same as the character +5 feet.
Defense: The character gains a +2 natual armor bonus.
Base Attack: Same as the character +1.
Attacks: As the character.

Special Qualities: The character gains the following special qualities:
-Fast Healing 2: The character heals 2 points of damage each round so long as he has at least 1 point.
-Magic Resistance: As the ability of the same name.
-Power Resistance: As the ability of the same name.

-Saves: Same as the character, with a +3 bonus on Will and Dex saves.
-Ability Scores: +2 Str, +2 Dex, +2 Con.
-Feats: The character gains the following feats if he meets the requirements, and didn't had them already:
Ambidexterity, Advanced Firearms Proficiency, Lightning Reflexes, Ultra Immune System.

They would (and could, if I actually could renember anything about these series that much). BTW, scraping my brain here, I renember that Rainbow Brite was an agent for something (on the "pilot" episode, before becoming, well, Rainbow Brite). Maybe she's an Office agent?
#124

marcoasalazarm

Mar 10, 2005 21:18:51
Reign of Fire? Whoa....sounds serious enough to necessitate 'livestock control teams' being brought in from the Jade Realm (or w/ever) just to make sure the damm thing's kept under control. As for Miami....don't you think that some type of paranormal specialist (in an offical capacity) would be necessary, if only to spare Caine and co the embarassment of having something turn up that smoothly and blatantly defies all 'conventional' forensic analysis. Orlando............oh, shite. I cannot but immediately assume that the 'House of Mouse' as seen in the TV series, is somewhere in there........right?

Renembering this one here..... I was thinking this crazy scene to throw at the PC team's (logical) ghost-seer/psion/shaman/whatever (and obviously, the character is the "new guy" at the Forensics building, and still has to prove to Caine that that "supernatural heeby-jeeby stuff" is for real). He goes to the MDPD's locker room searching for something or someone, and end up having to ask a man in the room for locations (and later in the adventure, of course, he has to ask him for help). The man says his name is Timothy Speedle.
Cue him talking later to Caine, and him looking at the PC like he was crazy.
#125

aquarius_alodar

Mar 11, 2005 6:28:32
Here's a template I posted somewhere else on the threads. I posted it because it was GOING to be a part of the setting. Now, well.....

Its backstory was made to give the universe of "OMG" a slight cyberpunk-ish feeling (and now that I think about it, the ERO and GRO are both nested in an Arcology that resembles two giant trees with their tops tied together). My guess is, they never talk about it on the "OMG"-verses, but there's a lot of C-punk-ish tension between them (secret, of course).

So here it is. I'd appreciate any comments.

'PROJECT: HELLSOLDIER.'

'On March 13, 2006, the high-end executives of the Goddess, Earth and Rival Relief Ofiices had analized the situation of hundreds of field agents, and had come to the resolution that at least 60% of their losses (accidents, MIAs and KIAs) had come from rampaging and out-of-control mystics, be them manifested as psionics, SPBs, mages or super-martial artists, the fact was that most of these people had been brought up wwith very little training, and an itchy 'trigger finger'. If field losses were to be at least reduced, augmentation of their agents would be in order.

'Project: Hellsoldier' is the product of this resolution.

Created by a joint consortium on the laboratories of Dr. Stingray, S. on the corporate secion of Asgard, 'Project:Hellsoldier' is one of the latest programs designed to create a super-soldier, except that this one, rather that enhancing the physical abilities of a subject, make him capable of fighting aganist magic-and psionic-slinging foes. Augmented with enhanced regenerative abilities, psionic and magic resistance, the 'Hellsoldiers' are fully capable of facing off aganist one of these enemies, and surviving long enough to dispose of them thru conventional means. Even with the 'ultra-violent military' name, Project: Hellsoldier has, so far, only seen limited uses on agents of the Offices.

Template: 'Project: Hellsoldier'
It can be added to any humanoid creature (refered to hereafter as the character). It uses the character's statistics and special abilities in addition to those descibed below.
Challenge Rating: Same as the Character +2.
Hit Dice: Same as the character.
Speed: Same as the character +5 feet.
Defense: The character gains a +2 natual armor bonus.
Base Attack: Same as the character +1.
Attacks: As the character.

Special Qualities: The character gains the following special qualities:
-Fast Healing 2: The character heals 2 points of damage each round so long as he has at least 1 point.
-Magic Resistance: As the ability of the same name.
-Power Resistance: As the ability of the same name.

-Saves: Same as the character, with a +3 bonus on Will and Dex saves.
-Ability Scores: +2 Str, +2 Dex, +2 Con.
-Feats: The character gains the following feats if he meets the requirements, and didn't had them already:
Ambidexterity, Advanced Firearms Proficiency, Lightning Reflexes, Ultra Immune System.

They would (and could, if I actually could renember anything about these series that much). BTW, scraping my brain here, I renember that Rainbow Brite was an agent for something (on the "pilot" episode, before becoming, well, Rainbow Brite). Maybe she's an Office agent?

Looks pretty sweet, but I've never heard of the feat Ultra Immune System. Can we have a reference, please?


As for Miss R.B.....maybe, then again, maybe not.


If the likes of Ponyland entered the field of play.....hmmmm.....
#126

marcoasalazarm

Mar 11, 2005 16:43:03
Ultra Immune System is a new feat from "D20 Future". It gives the character a bonus to fight off diseases (like, say, for example, viruses and engineered poisons).
#127

aquarius_alodar

Mar 12, 2005 5:30:53
Little headsup: I'm going to Spain until Wednesday (meeting with relatives) so don't expect anything from me 'til then 'cos the email at my mother's house is down anyway.
#128

aquarius_alodar

Mar 16, 2005 14:07:06
I said I was coming back..... :D

Now, you've probably seen 'Reboot' right? http://www.fanfiction.net/s/811907/1/: An example of what could happen during the Digital World's upgrade, although, unknown to everyone, Frisket's transformation is not temporary. It only gets worse when they discover that Mainframe has been incorporated as Lyoko Sector's (hint, hint) only city.
#129

marcoasalazarm

Mar 16, 2005 16:51:57
Talk about bad news. And what would happen if Megabyte gets to the Real world?

Y a proposito: espero que haya sido un buen viaje.
#130

aquarius_alodar

Mar 17, 2005 8:40:23
Talk about bad news. And what would happen if Megabyte gets to the Real world?

Y a proposito: espero que haya sido un buen viaje.

Megabyte? The guy is gonna have to be very careful.....one wrong move, and he has an army of very pi$$ed off people (whom, I believe, are coming from both sides of the veil of Shadow) seeking to delete his sorry @ss, surely.

OK, "and a proposition:...." and that is the point at which my translation-fu ceases to be able to hack it, if I even got that much of your next statement right. Apologies.
#131

marcoasalazarm

Mar 17, 2005 16:57:11
It's "By the way, I hope you had a good trip".

And here's one new faction:
The "Knights of the True Timeline", a sect of terrorists in a number of cells (or more like several groups using one same name) that believe and enforce one true timeline for all Fiction stuff (one true Ranma timeline, one true Eva timeline, etc), and are out to get rid of the others.
#132

aquarius_alodar

Mar 18, 2005 5:56:48
It's "By the way, I hope you had a good trip".

And here's one new faction:
The "Knights of the True Timeline", a sect of terrorists in a number of cells (or more like several groups using one same name) that believe and enforce one true timeline for all Fiction stuff (one true Ranma timeline, one true Eva timeline, etc), and are out to get rid of the others.

Ah. Gracias.

As for the KoTT(Knights of the True Timeline)....damm. This is something I'm thinking would give the Sailor Senshi (at least) cause for some concern.

As for an overall history of this thing... is the exact year in which the Infection took place known? Because the Vanishing obviously (AFAIK) impacts on how RW events unfolded, or if they even occurred in the first place (9/11/2001, case in point)
#133

marcoasalazarm

Mar 18, 2005 16:53:51
LOCATION: Asgard-Prime: This alternate plane is somewhere between Heaven, Earth and most dimensions. It is an incredibly huge city that stands suspended in Limbo, a mish-mash of cities around the world and time. It is here that those beings of Fiction that we call "Gods" or "Goddesses" make a living.
It is visibly split in several sections:
-Corporate Sector: It takes looks from places like New York, MegaTokyo and LA, with massive skyscrapers and arcologies. The tallest arcology is the ERO/GRO building, with its distinctive double-tree profile.
-High Class Sector: It's Beverly Hills for the higher-ups, and the ever-visited Belleview Avenue is home to some of the most powerful (such as the "Prime" BElldandy).
-Projects Sector: It's the suburbs, the middle-class place. Feeling-like, it's like Queens. Most of those who live here want to be left alone or stay down-to-Earth. The RRO has its offices here.
-The "Zone": It's the "Hell's Kitchen" of Asgard, 10 squeare blocks big, chock-full of lowlifes, bars, illegal tech and mercs. The RRO is the only Office trying to enforce some order in the Zone, the other two Offices just saying that "it's beneath them". Feelings-wise, it's everty cyberpunk slum given primal shape.
-Forest Sector: It's a HUGE forest edging one end of the city. Most of the more "environment-depending" individuals and species have their home here.
-Sea Sector: It's a large beach/harbor edging the other end of the city. Boats that part from the harbor might end on any of the Multiverse's oceans.
#134

aquarius_alodar

Mar 19, 2005 2:26:01
LOCATION: Asgard-Prime: This alternate plane is somewhere between Heaven, Earth and most dimensions. It is an incredibly huge city that stands suspended in Limbo, a mish-mash of cities around the world and time. It is here that those beings of Fiction that we call "Gods" or "Goddesses" make a living.
It is visibly split in several sections:
-Corporate Sector: It takes looks from places like New York, MegaTokyo and LA, with massive skyscrapers and arcologies. The tallest arcology is the ERO/GRO building, with its distinctive double-tree profile.
-High Class Sector: It's Beverly Hills for the higher-ups, and the ever-visited Belleview Avenue is home to some of the most powerful (such as the "Prime" BElldandy).
-Projects Sector: It's the suburbs, the middle-class place. Feeling-like, it's like Queens. Most of those who live here want to be left alone or stay down-to-Earth. The RRO has its offices here.
-The "Zone": It's the "Hell's Kitchen" of Asgard, 10 squeare blocks big, chock-full of lowlifes, bars, illegal tech and mercs. The RRO is the only Office trying to enforce some order in the Zone, the other two Offices just saying that "it's beneath them". Feelings-wise, it's everty cyberpunk slum given primal shape.
-Forest Sector: It's a HUGE forest edging one end of the city. Most of the more "environment-depending" individuals and species have their home here.
-Sea Sector: It's a large beach/harbor edging the other end of the city. Boats that part from the harbor might end on any of the Multiverse's oceans.

You know, I get the impression that at least some of the Multiverse's cities with connections to this place (Sigil, the City of Doors- D&D Planescape) are going to be thinking of toppling this place from its spot.
#135

marcoasalazarm

Mar 19, 2005 21:10:25
As for an overall history of this thing... is the exact year in which the Infection took place known? Because the Vanishing obviously (AFAIK) impacts on how RW events unfolded, or if they even occurred in the first place (9/11/2001, case in point)

I don't know. I started this in '02 (so, I suppose that 9/11 took place), but if it didn't, I suppose equal events took place (for example-and it's right off the bat here-a youma attack on Grand Central Station/Times Square/Washington's Smithsonian Museum on 9/11 (NOT '01). Now, it's not a war aganist terrorism, but evil beings-a good moment for the people at the Moon Kingdom to get some nice points).

Another idea: The Central-American Wars: That with the bad guys from "Thundercats" down on the jungle, and some evil beings and paranormal stuff, eventually forces are mobilized to get rid of them.

And what about other agencies and the like? With the Stargate becoming uncovered (and renember, it now can go to other dimensions) what's stopping factions like SEELE of trying to take over?

And, well, I've recently had the chance to see "Stargate: Atlantis" (it just started here in Latin America, can you believe it?), and here's another right-off-the-bat-idea right here:
The Ancients didn't "packed up and took off" like we believe. Some of their descendants tried to blow us up during the 1800s..... (And BTW, now that I think about it..... I REALLY need some ideas concerning time travel).
#136

lord_zack

Mar 20, 2005 7:14:06
Time Travel Plot: A scientist goes back in time to assasinate Hitler. He fails leaving Hitler with the Time Machine. Hitler comes to our time and starts getting future weapons to bring back to the past. Fortunetly the players hear of this.
#137

aquarius_alodar

Mar 20, 2005 11:34:29
I don't know. I started this in '02 (so, I suppose that 9/11 took place), but if it didn't, I suppose equal events took place (for example-and it's right off the bat here-a youma attack on Grand Central Station/Times Square/Washington's Smithsonian Museum on 9/11 (NOT '01). Now, it's not a war aganist terrorism, but evil beings-a good moment for the people at the Moon Kingdom to get some nice points).

Another idea: The Central-American Wars: That with the bad guys from "Thundercats" down on the jungle, and some evil beings and paranormal stuff, eventually forces are mobilized to get rid of them.

And what about other agencies and the like? With the Stargate becoming uncovered (and renember, it now can go to other dimensions) what's stopping factions like SEELE of trying to take over?

And, well, I've recently had the chance to see "Stargate: Atlantis" (it just started here in Latin America, can you believe it?), and here's another right-off-the-bat-idea right here:
The Ancients didn't "packed up and took off" like we believe. Some of their descendants tried to blow us up during the 1800s..... (And BTW, now that I think about it..... I REALLY need some ideas concerning time travel).

Interesting stuff here........alternate 9/11 events, yeah. I think the Central-American Wars.....in one of my emails, I speculated that Castle Plun-darr was destroyed by an attack, forcing the Mutants (at least) to seek altenative accomodation....apparently they encountered opposition from the locals as well as being (eventually) tracked down.....it's pretty obvious what happens after that, yeah? BTW, did you recieve the stats of the cult patron I sent you a while back?

As for SEELE........with all kinds of Altverse characters running around, this sort of thing might be able to slow either them or NERV long enough for the heavier hitters (Godzilla, etc) to try and take the bastards down: http://addventure.bast-enterprises.de/28146.html which of course means the MAGI migrating into the Digital World in somewhat of a hurry, since the computers they're stored on are due to be destroyed.

Finally, you want ideas for time travel: here's something:http://www.dcrouzet.net/nbotime/downloadpage.htm

and you mentioned that "The reason why there's all sorts of Fictions clashing and everything is because the "fabric" that designated which is from what dimension has weakened around the cities. (and of course, the Offices and the RaKK and some others are trying to straighten all out)." Well, one of these "others" could be:http://www.bbc.co.uk/cult/doctorwho/ ,only there is slightly more of a problem...Galifrey itself appears to have been cast adrift in interstellar space, somewhere outside the orbit of Pluto. (it of course, being up to the other Time Lords to make the decision on whether to set aside their non-interference policy until the crisis is resolved or not)
#138

marcoasalazarm

Mar 20, 2005 18:00:37
I think you're going to have to send me back a couple of those e-mails. Had to debug my comp and lost a couple of files. Like the cult patron.

I also thought for a sec here about adding Yu Yu Hakusho to this. Here's my pitch:
+ReiKai (Roughly, "Spirit World"): It's another plane parallel to Earth. If Asgard is a pseudo-Heaven, ReiKai is a pseudo-Purgatory, full of countless miles of barren wasteland puntuated by forests and city-states.
Aside from all the human spirits, most of ReiKai's inhabitants are outsiders that we could easily classify as "demons". The "lower" parts of Reikai (where the more powerful "demons" are) could be easily classified by Earthers as "Hell" (paraphrasing a movie, it's just a word. The place is much, MUCH worse... and this ain't it). The ReiKai is divided in several "Kingdoms", and a tournament occurring every two years determins which of the "demons" gets to be the new "president" of the place, so to speak.

Adding to other things, I'd have Koenma being one of the people who support the development of the Hellsoldier Project (because it can stop even high-class demons), having representatives of the Offices there, and of course, there would be an occasional adventure that has the PCs going there (maybe using a threathened Botan or following people like John Constantine).

Another thing, Asgard is very much a bad place to be if you're an Author. The newest high-stakes bloodsport on the Asgardian underground is a fusion between the Running Man and a revenge-fic. The Running Men are authors and critics kidnapped from all over the Multiverse and thrown back into it with no gear other than a screwed-with D-Wand, differing handicaps, and hunted by (usually) very powerful Stalkers. No-one has survived the game.
#139

marcoasalazarm

Mar 20, 2005 20:54:20
http://boards1.wizards.com/showthread.php?t=364629&page=1&pp=30

This is a "Resident Evil for D20" Thread, but I've seen something interesting. Check post 13. Now, my idea? Those skills, streamlined, as a new application for the Anime Knowledge Skill. In this world, it's the knowledge of Things Man Made For Entertainment And Is Now Kicking His Rear. (And, of course, How To Kick Back).

Another idea (this one is a shot in the dark, especially because it would go for big adjustments): http://www.fanfiction.net/s/2232049/1/
What is this story about? I'll leave it to you, and most definitely would be a 'verse that would be reachable thru Asgard (NOT Earth). And it would be a bad encounter to the PCs' local Kasumi Hater to shoot the native....

Last thing. I read the Addventure thread. I'd be more concerned about going aganist a bunch of Reis than anything else. (Either this, or the MadReis).
#140

aquarius_alodar

Mar 21, 2005 4:45:26
http://boards1.wizards.com/showthread.php?t=364629&page=1&pp=30

This is a "Resident Evil for D20" Thread, but I've seen something interesting. Check post 13. Now, my idea? Those skills, streamlined, as a new application for the Anime Knowledge Skill. In this world, it's the knowledge of Things Man Made For Entertainment And Is Now Kicking His Rear. (And, of course, How To Kick Back).

Another idea (this one is a shot in the dark, especially because it would go for big adjustments): http://www.fanfiction.net/s/2232049/1/
What is this story about? I'll leave it to you, and most definitely would be a 'verse that would be reachable thru Asgard (NOT Earth). And it would be a bad encounter to the PCs' local Kasumi Hater to shoot the native....

Last thing. I read the Addventure thread. I'd be more concerned about going aganist a bunch of Reis than anything else. (Either this, or the MadReis).

You'd be more concerned about a bunch of Reis, hey? Well...this is more of what I was thinking of........http://addventure.bast-enterprises.de/58420.html (quite a ways down the thread, but it's there) You certainly *wouldn't* need to be concerned about *them*, as their overriding directive is to *prevent* the 'red goo' scenario from taking place (ie end result of the Third Impact, just in case you miss the reference)

In other stuff....D-Wand? I'd like a reference on that, please (if the debugging didn't get it, of course)
#141

marcoasalazarm

Mar 21, 2005 19:57:59
"D-Wand" is short for "Dimensional Wand", a personal dimension-travel device introduced in "D20 Future" (it's right there in the SRD, man, check it). Personally, I'd call it the "Personal Dimensional Hopping Device", or "PDHD" or just "D-Hopper".

Another small question. Somebody posted up front in the first page something about Full Metal Alchemist and Berserk. Now, well, thinking about it...
What would the Elric brothers be doing in this place? Personally, I'd think Ed would get a better cybernetic (more "up-to-date"), Al would go get a new body (maybe a Warforged or something), and then they would raise hell.
Plenty of oportunities, too. After all, most American Fictions like to do the stupid thing of calling you names if you're short....
#142

aquarius_alodar

Mar 22, 2005 5:18:28
"D-Wand" is short for "Dimensional Wand", a personal dimension-travel device introduced in "D20 Future" (it's right there in the SRD, man, check it). Personally, I'd call it the "Personal Dimensional Hopping Device", or "PDHD" or just "D-Hopper".

Another small question. Somebody posted up front in the first page something about Full Metal Alchemist and Berserk. Now, well, thinking about it...
What would the Elric brothers be doing in this place? Personally, I'd think Ed would get a better cybernetic (more "up-to-date"), Al would go get a new body (maybe a Warforged or something), and then they would raise hell.
Plenty of oportunities, too. After all, most American Fictions like to do the stupid thing of calling you names if you're short....

Oh well, my whoops, then.-thought it was a homebrew thing. :D

Moving swiftly on....Wow. In which case, well, correct me if I'm wrong, you'd be thinking of the likes of Bugs Bunny and friends, yeah?

Hmm....PL. What is the upper limit of Terran technology, Post-Vanishing? http://www.wizards.com/d20/files/msrd/FutureProgressLevels.rtf

As for the effective capabilities of the D-Wand, it seems to be confined to the Material Plane('limitations of technology' thing) Anything else(Ethereal, Astral, Inner, Outer, etc) needs Gate or Plane Shift, logically.
#143

marcoasalazarm

Mar 22, 2005 20:06:36
Oh well, my whoops, then.-thought it was a homebrew thing. :D .

Yeah. That happens, I guess. That name isn't exactly the best for it, right? Not to sound bad, but I'd rather keep calling it the "Hopper".

Moving swiftly on....Wow. In which case, well, correct me if I'm wrong, you'd be thinking of the likes of Bugs Bunny and friends, yeah? .

Bugs, friends, comics book heroes, vilains and most normal people.

Hmm....PL. What is the upper limit of Terran technology, Post-Vanishing? http://www.wizards.com/d20/files/msrd/FutureProgressLevels.rtf.

Right during the 23 Hours and immediately after, it's PL 5/early 6 (plain good ol' Modern-Day Real Earth, take it as you please) and anything higher than that it's scavenged, stolen or scrapped from a corpse. As time goes by, stuff from other PLs pop up in limited quantities and mostly for Fiction use.

As for the effective capabilities of the D-Wand, it seems to be confined to the Material Plane ('limitations of technology' thing) Anything else (Ethereal, Astral, Inner, Outer, etc) needs Gate or Plane Shift, logically.

The limitations are alternate dimensions proper. Only Material Planes, like Earth or Asgard (or at least, most versions of it, if it should not be Material, I'd appreciate to know what kind of plane it could be-but the Hopper should get to it). Yeah, the Gate and Shift could do the job.

As a little question of my own, what do you think of those links I put up?
#144

lord_zack

Mar 23, 2005 5:42:34
Now are all supernatural beings neccesarily Fictions in this setting? Might there have been some supernatural beings that had been there pre-vanishing? Like ghost story fodder, aliens, gods and stuff?And what about Blizzard's stuff, it would be cool for some Terrans to appear and start shooting up stuff or for an attack of the Scourge.
#145

aquarius_alodar

Mar 23, 2005 7:11:23
Now are all supernatural beings neccesarily Fictions in this setting? Might there have been some supernatural beings that had been there pre-vanishing? Like ghost story fodder, aliens, gods and stuff?And what about Blizzard's stuff, it would be cool for some Terrans to appear and start shooting up stuff or for an attack of the Scourge.

OK, supernatural entities pre-Vanishing.....not AFAIK, because it's partly based on D20 Modern, right Marco?

As for Blizzard, the boss does make a reference to that kind of thing, yeah:http://boards1.wizards.com/showpost.php?p=5491789&postcount=91
#146

aquarius_alodar

Mar 23, 2005 7:39:31
Yeah. That happens, I guess. That name isn't exactly the best for it, right? Not to sound bad, but I'd rather keep calling it the "Hopper".



Bugs, friends, comics book heroes, vilains and most normal people.



Right during the 23 Hours and immediately after, it's PL 5/early 6 (plain good ol' Modern-Day Real Earth, take it as you please) and anything higher than that it's scavenged, stolen or scrapped from a corpse. As time goes by, stuff from other PLs pop up in limited quantities and mostly for Fiction use.



The limitations are alternate dimensions proper. Only Material Planes, like Earth or Asgard (or at least, most versions of it, if it should not be Material, I'd appreciate to know what kind of plane it could be-but the Hopper should get to it). Yeah, the Gate and Shift could do the job.

As a little question of my own, what do you think of those links I put up?

OK, the modded skills as an application of Knowledge(Fiction): Pretty sweet, although I can't see how SAR might work in this context. As for the fanfic....I don't know. Perhaps...
#147

lord_zack

Mar 24, 2005 18:14:40
Is there anywhere were all of this is compiled comprehensively?
#148

marcoasalazarm

Mar 24, 2005 20:07:42
OK, supernatural entities pre-Vanishing.....not AFAIK, because it's partly based on D20 Modern, right Marco?

As for Blizzard, the boss does make a reference to that kind of thing, yeah:http://boards1.wizards.com/showpost.php?p=5491789&postcount=91

Maybe some supernaturals are roaming around, but the "surprise" factor of the setting is that most of those were-up 'till recently-just stories. Which ones exactly I won't tell my friends, but they're going to be paranoid around a bookstore's Sci-Fi section, that's for sure.
Maybe some like the Alien Probe, the Fayettesville Monster, The Boogeyman or something like that (sorry, can't renember the exact names right now). Minor stuff- the big bads are Fictions.

And, okay, so maybe SAR might not work that well here... but the black-ops one would, right?

And for the last question.... I'm working on it. EDIT: What the hell is AFAIK?
#149

aquarius_alodar

Mar 25, 2005 2:38:31
Maybe some supernaturals are roaming around, but the "surprise" factor of the setting is that most of those were-up 'till recently-just stories. Which ones exactly I won't tell my friends, but they're going to be paranoid around a bookstore's Sci-Fi section, that's for sure.
Maybe some like the Alien Probe, the Fayettesville Monster, The Boogeyman or something like that (sorry, can't renember the exact names right now). Minor stuff- the big bads are Fictions.

And, okay, so maybe SAR might not work that well here... but the black-ops one would, right?

And for the last question.... I'm working on it. EDIT: What the hell is AFAIK?

Yeah, it would work very well, I think. AFAIK=As Far As I Know.
#150

aquarius_alodar

Mar 25, 2005 2:41:19
Is there anywhere were all of this is compiled comprehensively?

You mean this campaign setting?
#151

lord_zack

Mar 25, 2005 5:04:57
Yes, I am probably going to run this some time.
#152

aquarius_alodar

Mar 26, 2005 6:13:58
*I* don't know about that, but Marco might....
#153

zombiegleemax

Mar 26, 2005 10:25:34
With all of this craziness, would there be room for Fist of the North Star (Original story, NOT the movie)?
#154

aquarius_alodar

Mar 27, 2005 15:42:06
With all of this craziness, would there be room for Fist of the North Star (Original story, NOT the movie)?

Hmmm... no, I don't think so, at least not directly. Why not directly? Because it would be a given, I'd guess, that the exploits of some plane/dimension traveling group from the core reality might well cause various natives to wonder just what the FUBAR is going on.
#155

marcoasalazarm

Mar 27, 2005 20:45:24
As much as I'd like to, well... adding that series means that my friends would be expecting that "touch-the-forehead-and-the-head-explodes-a-second-later" trick of Ken ("You're already dead"), and I don't have ANY idea of how to stat it. If I can't stat it, forget it, it looks too powerful from here.
#156

marcoasalazarm

Mar 27, 2005 20:57:56
.
I think that you're crazy to try and do something like this. I have something similar, except its based on "Modern Japan... As seen on television." There's various anime legends running around in Tokyo, and there are legends elsewhere in the world but they're elsewhere. If the characters visit England, they could meet Alucard, Noir in France, Dr. Tenma in Germany, Gunslinger Girls in Italy but for the most part all the characters are modern.
QUOTE]

Reading this (and I've managed to get my hands on a fansub of Gunslinger Girl, so I know what the idea talks about), I just noticed that there's not a lot of Italian Fictions that I renember (FROM Italy, yeah, some. That they STAY(ED) in Italy, it's another matter).

Well, thinking about it, that makes for an interesting encounter on a "Defend VIP" Adventure here-you know, you see a girl walking out of a bathroom, violin case under the arm, and you look away.... and another PC all of a sudden yells "GUN!" and draws on the girl.... who doesn't drops after a couple of shots... and is packing a full-auto weapon.

Makes for an interesting mid-adventure social clash. Who's the monster here, the guys who made the girls cyborgs, the girls, or the PCs by firing at them?

I know my character would go after the guys from the "welfare agency". What about yours?

EDIT: I was planning to add one race from "Eberron" to this mess- the Warforged, with another name, now produced as a magical alternative to things like, say, Boomers. I had a "living artifact" template for BESM D20 (point-buy sys and all, maybe Mr. Baker won't go after me), and I was planning to up the ante by making them able to have "implants". How's that?
#157

aquarius_alodar

Mar 28, 2005 2:47:24
.
I think that you're crazy to try and do something like this. I have something similar, except its based on "Modern Japan... As seen on television." There's various anime legends running around in Tokyo, and there are legends elsewhere in the world but they're elsewhere. If the characters visit England, they could meet Alucard, Noir in France, Dr. Tenma in Germany, Gunslinger Girls in Italy but for the most part all the characters are modern.
QUOTE]

Reading this (and I've managed to get my hands on a fansub of Gunslinger Girl, so I know what the idea talks about), I just noticed that there's not a lot of Italian Fictions that I renember (FROM Italy, yeah, some. That they STAY(ED) in Italy, it's another matter).

Well, thinking about it, that makes for an interesting encounter on a "Defend VIP" Adventure here-you know, you see a girl walking out of a bathroom, violin case under the arm, and you look away.... and another PC all of a sudden yells "GUN!" and draws on the girl.... who doesn't drops after a couple of shots... and is packing a full-auto weapon.

Makes for an interesting mid-adventure social clash. Who's the monster here, the guys who made the girls cyborgs, the girls, or the PCs by firing at them?

I know my character would go after the guys from the "welfare agency". What about yours?

EDIT: I was planning to add one race from "Eberron" to this mess- the Warforged, with another name, now produced as a magical alternative to things like, say, Boomers. I had a "living artifact" template for BESM D20 (point-buy sys and all, maybe Mr. Baker won't go after me), and I was planning to up the ante by making them able to have "implants". How's that?

Er...and the name of your character? As for the Warforged, you might want to PM Hellcow, just to be safe.
#158

aquarius_alodar

Mar 28, 2005 5:29:02
How, exactly, would the Guardian of Forever be affected by all this havoc? Perhaps, at the least, it has become somewhat tainted by the Shadowed Earth, which allows it to create a connection.

(If you don't know WTH I'm talking about, Marco, I'm referring to an episode in the Kirk/Shatner version: "The City on the Edge of Forever")

It's Star Trek I'm talking about. Just in case you still haven't figured out WTBH by now. :D
#159

marcoasalazarm

Mar 28, 2005 20:28:05
How, exactly, would the Guardian of Forever be affected by all this havoc? Perhaps, at the least, it has become somewhat tainted by the Shadowed Earth, which allows it to create a connection.

(If you don't know WTH I'm talking about, Marco, I'm referring to an episode in the Kirk/Shatner version: "The City on the Edge of Forever")

It's Star Trek I'm talking about. Just in case you still haven't figured out WTBH by now. :D

No, I've seen "Star Trek"... unfortunately, it's both the "Enterprise" and "Next Gen" series (haven't seen the others, sorry). So, well, I wouldn't be able to tell. Whatever you say, goes, personally, I like your ideas.

Now that I go on and think about it.... well, I DID planned to add aliens here and all, any ideas on which series I should add? (not Star Wars, maybe. Probably some Star*Drive.) BTW, now that you mention "Trek": you know where I can find any races of it for D20?

And finally: My char name (he's now an NPC) is Roger Hackett. He's a Hellsoldier.
#160

aquarius_alodar

Mar 29, 2005 5:47:54
No, I've seen "Star Trek"... unfortunately, it's both the "Enterprise" and "Next Gen" series (haven't seen the others, sorry). So, well, I wouldn't be able to tell. Whatever you say, goes, personally, I like your ideas.

Now that I go on and think about it.... well, I DID planned to add aliens here and all, any ideas on which series I should add? (not Star Wars, maybe. Probably some Star*Drive.) BTW, now that you mention "Trek": you know where I can find any races of it for D20?

And finally: My char name (he's now an NPC) is Roger Hackett. He's a Hellsoldier.

Right. So... this basically means you still have no bloody clue what is the Guardian of Forever, right? Well, here you go:http://en.wikipedia.org/wiki/Guardian_of_Forever

And for the other thing, the best I can give you ATM is 2e D&D race workups-do what you can:
http://members.fortunecity.com/quebec/addtrek.htm

EDIT: Oy vey! The fortunecity link is distinctly screwy if you have IE6, FYI. Alternate: http://www.lysator.liu.se/~johol/netbooks/FantasyGuideTo/StarTrek.txt
#161

aquarius_alodar

Mar 29, 2005 11:29:46
Just a (fairly critical to me) question: do you have any coverage at all of the effects of this whole disaster on the UK specifically? If not, then I can certainly make do with knowing how the British Isles or Europe in general are coping.
#162

marcoasalazarm

Mar 29, 2005 16:53:41
London itself is pretty distinctively acid. You can just as well meet John Constantine in a bar.... and get arrested by Judge Dredd just outside of it.

Don't have much knowledge of British Fictions (sorry, man, but I don't get a lot of them here-only those who made one hell of an impact), but like America, all of them are around, living their lives... and those people who are real are going to pay for the broken windows (as they say in my country).

Outside of London, it has mostly been taken over by folkloric Fictions and the occasional vampire (and BTW, Hellsing has become an official part of the London Police Authority). Hogwarts has "evolved" to meet the setting, adding football to its sports program (its home team, the "Chimeras", is highly appraised), college and exchange programs (especially with MITM), upping the "tech level" of its spells (PDF spellbooks and e-mailed spells are a now-common thing), and finally, ditching the "secrecy" that it had for centuries.

Here's my few ideas for it. Any others, man, I'd kindly appreciate (especially concerning England).

EDIT: Here's a few more ideas, just for the sake of it.
-The U.S. Navy unravels its new all-purpose submarine design, the "Nautilus"-Class. Aside from some things (lack of alien tech, nuclear reactor, etc.), it's a full replica of the GAINAX "Nautilus". The first one of its kind, the aptly named "Jules Verne", is captained by an alternate version of William Adama. (stats for CP 2020 are here: http://www.angelfire.com/anime4/mccat/verne.html -I surely need an idea for making it D20).

-The City of Townsville appears on the state of Washington. The ERO recuits the PowerPuff Girls, and makes a top-secret "training camp" on the outskirts.

-The Cirque Du Soleil goes on a rivalry (and later war) aganist the KaleidoStage. It stops after a grown-up, alternate version of Nadia La Arwall (alt-verse C2X+3YE1) becomes the Chairwoman of the Cirque.

-Some time later, the Orlando Cirque Du Soleil (and Downtown Disney) are attacked by a group of Marvelverse Atlanteans, captained by an alternate version of Chairwoman Arwall. The Cirque's security, the Orlando P.D. and soldiers of the local Kingdom manage to defeat them, but the alternate runs away.
#163

marcoasalazarm

Mar 29, 2005 20:48:19
BTW, just a liiiiiiiittlle question: now that we pretty much made certain that it's a universe-where-all-universes-come-to-rest and all (BTW, the Guardian sounds like a good idea.... maybe "he" allies with Sailor Pluto or something), one question:

Is it a good idea to add BSG to this mess? I'm asking this after my group saw a couple of episodes of the mini-series and the original movie.

Here's how they described it to me: The Galactica (BOTH versions of it, they said) pops up in orbit over Earth. After the resulting fight between them and the LaGrange Colonies and the USAF, a truce is obtained. President Roslin goes on a zero-G nanosurgery for her cancer (she goes on a rant about machines on her after, though), and Commander Adama goes on an Authored Rage after seeing "American Me". The refugees scatter over the solar system, and both Battlestars are given to the newly-formed United Nations Space Commitee.
#164

aquarius_alodar

Mar 30, 2005 7:58:31
BTW, just a liiiiiiiittlle question: now that we pretty much made certain that it's a universe-where-all-universes-come-to-rest and all (BTW, the Guardian sounds like a good idea.... maybe "he" allies with Sailor Pluto or something), one question:

Is it a good idea to add BSG to this mess? I'm asking this after my group saw a couple of episodes of the mini-series and the original movie.

Here's how they described it to me: The Galactica (BOTH versions of it, they said) pops up in orbit over Earth. After the resulting fight between them and the LaGrange Colonies and the USAF, a truce is obtained. President Roslin goes on a zero-G nanosurgery for her cancer (she goes on a rant about machines on her after, though), and Commander Adama goes on an Authored Rage after seeing "American Me". The refugees scatter over the solar system, and both Battlestars are given to the newly-formed United Nations Space Commitee.

Well, the thing would most likely occur when a means of controling Authored Rage has been found (ie, not during the Hours of Madness). But otherwise, it's good.

Moving on:
London itself is pretty distinctively acid. You can just as well meet John Constantine in a bar.... and get arrested by Judge Dredd just outside of it.

Don't have much knowledge of British Fictions (sorry, man, but I don't get a lot of them here-only those who made one hell of an impact), but like America, all of them are around, living their lives... and those people who are real are going to pay for the broken windows (as they say in my country).

Outside of London, it has mostly been taken over by folkloric Fictions and the occasional vampire (and BTW, Hellsing has become an official part of the London Police Authority). Hogwarts has "evolved" to meet the setting, adding football to its sports program (its home team, the "Chimeras", is highly appraised), college and exchange programs (especially with MITM), upping the "tech level" of its spells (PDF spellbooks and e-mailed spells are a now-common thing), and finally, ditching the "secrecy" that it had for centuries.

Here's my few ideas for it. Any others, man, I'd kindly appreciate (especially concerning England).

EDIT: Here's a few more ideas, just for the sake of it.
-The U.S. Navy unravels its new all-purpose submarine design, the "Nautilus"-Class. Aside from some things (lack of alien tech, nuclear reactor, etc.), it's a full replica of the GAINAX "Nautilus". The first one of its kind, the aptly named "Jules Verne", is captained by an alternate version of William Adama. (stats for CP 2020 are here: http://www.angelfire.com/anime4/mccat/verne.html -I surely need an idea for making it D20).

-The City of Townsville appears on the state of Washington. The ERO recuits the PowerPuff Girls, and makes a top-secret "training camp" on the outskirts.

-The Cirque Du Soleil goes on a rivalry (and later war) aganist the KaleidoStage. It stops after a grown-up, alternate version of Nadia La Arwall (alt-verse C2X+3YE1) becomes the Chairwoman of the Cirque.

-Some time later, the Orlando Cirque Du Soleil (and Downtown Disney) are attacked by a group of Marvelverse Atlanteans, captained by an alternate version of Chairwoman Arwall. The Cirque's security, the Orlando P.D. and soldiers of the local Kingdom manage to defeat them, but the alternate runs away.

....Ouch. Which of course means that there would be Hotaru, Mr. Alodar, and one certain Jonathan Cawkwell, frantically trying to cut deals with Megan Hartson of the Dream Valley, R.B, etc, even if only to avoid Joseph Dredd's involvement in their lives. (thank the gods that (a) Constantine got it in his head from *somewhere* (he's not saying where) to work in the British arm of the BPRD)

Hogwarts....E-mail spells? Which of couse means that there doesn't seem to be anything stopping Alodar from using his collegues' resources to Gate a friend and apprentice of his off-plane for the occasional holiday in the Forgotten Realms. Except for the so-called 'necessary' licence, to which his attitude can be summed up as "F00k that".

As for Townsville....I can see the notable citizens (the Mayor, Prof. Utonium) opposing such a move. In other words, the ERO are going to have to explain exactly why they are doing this. Anyway, the summary details on Nadia Arwall should suffice, since I have absolutely *no* clue who this person is, beyond a suspicision that she's involved with this 'Blue Water' thing, whatever the hell that is....

OK, about the broken windows.....I know its OT, but isn't it something to do with people who live in glass houses not throwing stones? I just *knew* it sounded familar....

And here's something interesting: "You know what?" "No. What?" "About David Banner...the guy sat through The Trial of the Incredible Hulk and didn't react *at all*....didn't even Hulk out!" "You mean..." "Yeah....the guy seems to be immune to Author Rage." (doesn't have to be David Banner watching Trial of course....it could be anyone watching any of their films.)

Second idea: A deal has been struck with the Circle of Hope, Light and Feeling
(CHLF, the underground organization of 80s kids' cartoon Fictions that is running interference in the midst of all this) who, at some point, recieve information on what could well be the biggest shitestorm they've ever faced- Sadako (of Ring fame) and the Overfiend have teamed up and are planning some kind of big move on Earth. Vive la Revolutions, basically.


EDIT: Just putting down this link to a thread in the mature section, in case it's needed: http://boards1.wizards.com/showthread.php?p=5600401#post5600401 (Heads up: You will have to edit it in the address bar, get rid of the %20)
#165

marcoasalazarm

Mar 30, 2005 20:17:44
Well, the thing would most likely occur when a means of controling Authored Rage has been found (ie, not during the Hours of Madness). But otherwise, it's good.

Moving on:

....Ouch. Which of course means that there would be Hotaru, Mr. Alodar, and one certain Jonathan Cawkwell, frantically trying to cut deals with Megan Hartson of the Dream Valley, R.B, etc, even if only to avoid Joseph Dredd's involvement in their lives. (thank the gods that (a) Constantine got it in his head from *somewhere* (he's not saying where) to work in the British arm of the BPRD))

Who's Megan Hartson, and R.B.?

Hogwarts....E-mail spells? Which of couse means that there doesn't seem to be anything stopping Alodar from using his collegues' resources to Gate a friend and apprentice of his off-plane for the occasional holiday in the Forgotten Realms. Except for the so-called 'necessary' licence, to which his attitude can be summed up as "F00k that".)

Maybe an attack happens that the RRO help stop or something?

As for Townsville....I can see the notable citizens (the Mayor, Prof. Utonium) opposing such a move. In other words, the ERO are going to have to explain exactly why they are doing this. Anyway, the summary details on Nadia Arwall should suffice, since I have absolutely *no* clue who this person is, beyond a suspicision that she's involved with this 'Blue Water' thing, whatever the hell that is....)

Here's a link for the series: http://www.thesecretofbluewater.com/ If you're anything like me, man, you thought that there was nothing from GAINAX before NGE (and the entire team behind it was behind this series, 6 years before NGE). I hope this helps a little.
The Alternate mentioned (well, a natural pre-evolution from her) is from here: http://www.fanfiction.net/s/1434395/1/ It's just scary to read what Hikaru Gosunkugi CAN get to be....

OK, about the broken windows.....I know its OT, but isn't it something to do with people who live in glass houses not throwing stones? I just *knew* it sounded familar....)

And here's something interesting: "You know what?" "No. What?" "About David Banner...the guy sat through The Trial of the Incredible Hulk and didn't react *at all*....didn't even Hulk out!" "You mean..." "Yeah....the guy seems to be immune to Author Rage." (doesn't have to be David Banner watching Trial of course....it could be anyone watching any of their films.))
Maybe Fictions w/dead Authors/actors don't get the Rage (maybe that would explain why the '78 Adama doesn't gets it, and the '03 Adama did)?
I seriously need some extra ideas for this (and to know if it WAS a good idea).

Second idea: A deal has been struck with the Circle of Hope, Light and Feeling
(CHLF, the underground organization of 80s kids' cartoon Fictions that is running interference in the midst of all this) who, at some point, recieve information on what could well be the biggest shitestorm they've ever faced- Sadako (of Ring fame) and the Overfiend have teamed up and are planning some kind of big move on Earth. Vive la Revolutions, basically.

-Maybe RB is one of the founders of it? And, who knows, maybe they're funded by the Moon Kingdom.

EDIT: Just putting down this link to a thread in the mature section, in case it's needed: http://boards1.wizards.com/showthread.php?p=5600401#post5600401 (Heads up: You will have to edit it in the address bar, get rid of the %20)

Here's a few new ideas: The U.S. Department of Defense was developing a super-secret program before the vanishing, code-named "Doppleganger". Its soldiers were released during the 23 Hours to try to help. During the Hours the soldiers of "Doppleganger" are human/animal hybrids (Moreaus, rules-wise), but later enough genetic material is obtained to expand to other kinds of hybrids (half-elves, half-dwarves, half-giants, half-orcs, half-dragons, half-fraal, you name it).

-Alcatraz Island is re-opened, modyfied to harbor the worst of the worst... of the worst. The Vanishing makes everybody believe that the events of "The Rock" took place.

Put a few ideas on the Mature board, just for you to check out.
#166

aquarius_alodar

Mar 31, 2005 13:18:51
Who's Megan Hartson, and R.B.?



Maybe an attack happens that the RRO help stop or something?



Here's a link for the series: http://www.thesecretofbluewater.com/ If you're anything like me, man, you thought that there was nothing from GAINAX before NGE (and the entire team behind it was behind this series, 6 years before NGE). I hope this helps a little.
The Alternate mentioned (well, a natural pre-evolution from her) is from here: http://www.fanfiction.net/s/1434395/1/ It's just scary to read what Hikaru Gosunkugi CAN get to be....



And here's something interesting: "You know what?" "No. What?" "About David Banner...the guy sat through The Trial of the Incredible Hulk and didn't react *at all*....didn't even Hulk out!" "You mean..." "Yeah....the guy seems to be immune to Author Rage." (doesn't have to be David Banner watching Trial of course....it could be anyone watching any of their films.))

Maybe Fictions w/dead Authors/actors don't get the Rage (maybe that would explain why the '78 Adama doesn't gets it, and the '03 Adama did)?
I seriously need some extra ideas for this (and to know if it WAS a good idea).



-Maybe RB is one of the founders of it? And, who knows, maybe they're funded by the Moon Kingdom.



Here's a few new ideas: The U.S. Department of Defense was developing a super-secret program before the vanishing, code-named "Doppleganger". Its soldiers were released during the 23 Hours to try to help. During the Hours the soldiers of "Doppleganger" are human/animal hybrids (Moreaus, rules-wise), but later enough genetic material is obtained to expand to other kinds of hybrids (half-elves, half-dwarves, half-giants, half-orcs, half-dragons, half-fraal, you name it).

-Alcatraz Island is re-opened, modyfied to harbor the worst of the worst... of the worst. The Vanishing makes everybody believe that the events of "The Rock" took place.

Put a few ideas on the Mature board, just for you to check out.
Megan Hartson is, well.... I hope you can understand after looking around :embarrass :http://dreamvalley-mlp.com/media_menu.html or, otherwise, you could have words with your gf about this.... :embarrass

*ducks and starts laying about with Kawaii Undone, which is known to be ineffectual after what has happened to them in the Vanishing*

*raises head*

*planeshifts*

As for R.B, it should have been obvious that I was talking about Rainbow Brite....

"Maybe Fictions w/dead Authors/actors don't get the Rage(maybe that would explain why the '78 Adama doesn't get it, and the '03 Adama did)?" Of course they don't. And yes- you took the words out of my mouth- it *is* the correct explanation, IMO.

Codename Doppelganger:- I'm thinking the subjects just get straight-up physical capabilities when the draconic hybridisation is tried, no breath weapons or stuff like that (crappy PL5 genetech, even with the military-grade research equipment of the time. I mean, we haven't got cloning figured out properly yet in RL.)
#167

marcoasalazarm

Mar 31, 2005 20:11:12
A few more ideas:-The first Fiction-Author lawsuit (and off-court arrangement) is done by the Remnants to Mr. Glen A. LArson. The arrangement is unknown. The SECOND is between a version of the NWC and Rumiko Takahashi. The arrangement is to make a re-telling of "Ranma 1/2", w/full artistic freedom-but ALL girls must end with Ranma (yes, even Nabiki and Kasumi). The third is between Ben Dunn and the mother of a Marvin Elwood for "child endangerment to a planet-eating monster". The settlement is unknown, but Dunn moves to the town of Quagmire after that.

-The first Olympics in P-V Earth are conducted on the University Satellite. Fiction athlete Jessica "Jessie" Gurtland takes the gold on most track-and-field events.

-Boris Kroc, a known criminal and former CEO to an extreme sport company, is arrested at LaGrange Colony #4.

-Former Remnant terrorist Tomas Zarek is arrested for impersonating actor Richard Hatch. He's later released for lack of evidence.
Some time later, The Knights Of The True Continuum try to destroy the Galactica-2, claiming it's a "larceny and travesty to the intentions of Larson-Sama". they're stopped by the UNSC and sent to Guantanamo.
#168

aquarius_alodar

Apr 01, 2005 7:02:04
A few more ideas:-The first Fiction-Author lawsuit (and off-court arrangement) is done by the Remnants to Mr. Glen A. Larson. The arrangement is unknown. The SECOND is between a version of the NWC and Rumiko Takahashi. The arrangement is to make a re-telling of "Ranma 1/2", w/full artistic freedom-but ALL girls must end with Ranma (yes, even Nabiki and Kasumi). The third is between Ben Dunn and the mother of a Marvin Elwood for "child endangerment to a planet-eating monster". The settlement is unknown, but Dunn moves to the town of Quagmire after that.

-The first Olympics in P-V Earth are conducted on the University Satellite. Fiction athlete Jessica "Jessie" Gurtland takes the gold on most track-and-field events.

-Boris Kroc, a known criminal and former CEO to an extreme sport company, is arrested at LaGrange Colony #4.

-Former Remnant terrorist Tomas Zarek is arrested for impersonating actor Richard Hatch. He's later released for lack of evidence.
Some time later, The Knights Of The True Continuum try to destroy the Galactica-2, claiming it's a "larceny and travesty to the intentions of Larson-Sama". they're stopped by the UNSC and sent to Guantanamo.

OK.....I'm assuming that 'Remnants' is the colloquial for the refugees of the Galactica, and that 'Galactica-2' is the '03 version. BTW, the classic "Do you know who I am" line is *not* going to work on me if done by Ms Gurtland- never heard of the woman *at all* before. Nor Mr Kroc, either.
#169

marcoasalazarm

Apr 01, 2005 16:47:32
They're from "Battle Athletes" and "Beyblade", respectively. I had to make up Boris' last name because they don't mention it (and even if it IS a stupid series, I suppose that he would have a nasty warrant-for reasons that I don't think can be discussed on this thread).
#170

marcoasalazarm

Apr 01, 2005 21:02:34
Races are pretty much three factions: Pre-Vanishing Humans, Post-Vanishing Humans and Fictions. The Remnants (BSG-verse Humans) are Fictions, so you'd know.

Stats-wise, Post-Vanishing Humans are humans as we all read in a standard D20 rulebook. Pre-Vanishing Humans have an inherent resistance to magic and psionics (making them perfect candidates for Hellsoldiers), at the cost of not being able to use magic and psionics of their own.

Here's my first shot at a possible "Remnant" profile, based on stuff from the new series.

They are as "standard" humans, except for this:

-They hate Cylons A LOT: +1 (or +2) to any attack roll involving robots (this adds up to any other thing, like the "Down With Robots" ability of the D20F Technosavant). Role-playing-wise, they're very paranoid around robots and A.I.s.
-"If we let them escape, they'll become stronger and come back for revenge. It's in their nature.": A Remnant Human obtains a +1 to any rolls involving rallying Remnant Humans. Charismatic heroes are due to squeeze the life out of this one.
-"I know that you're tired, yes, there's no relief, yes, the Cylons keep coming and coming, but we still are expected to DO OUR JOBS!": The Remnant Human has a +2 bonus to rolls to avoid exhaustion dur to lack of sleep, or sleep-creating effects. Some of them are chronic insomniacs.
-"Hurry up, people! We have only 32 minutes left!": choosing to climb up the difficulty one step, a Remnant Human can do any kind of repair roll or jury-rigging in half the time (minimum of 30 minutes). If something cannot be battle-ready in 30 minutes or less, they're prone to ditch it.

(I'm sorry for the last one, don't have the rulebook w/me right now).

Yeah, I know it might sound stupid and all. Just adding a random ramble.
#171

aquarius_alodar

Apr 02, 2005 6:46:11
Races are pretty much three factions: Pre-Vanishing Humans, Post-Vanishing Humans and Fictions. The Remnants (BSG-verse Humans) are Fictions, so you'd know.

Stats-wise, Post-Vanishing Humans are humans as we all read in a standard D20 rulebook. Pre-Vanishing Humans have an inherent resistance to magic and psionics (making them perfect candidates for Hellsoldiers), at the cost of not being able to use magic and psionics of their own.

Here's my first shot at a possible "Remnant" profile, based on stuff from the new series.

They are as "standard" humans, except for this:

-They hate Cylons A LOT: +1 (or +2) to any attack roll involving robots (this adds up to any other thing, like the "Down With Robots" ability of the D20F Technosavant). Role-playing-wise, they're very paranoid around robots and A.I.s.
-"If we let them escape, they'll become stronger and come back for revenge. It's in their nature.": A Remnant Human obtains a +1 to any rolls involving rallying Remnant Humans. Charismatic heroes are due to squeeze the life out of this one.
-"I know that you're tired, yes, there's no relief, yes, the Cylons keep coming and coming, but we still are expected to DO OUR JOBS!": The Remnant Human has a +2 bonus to rolls to avoid exhaustion dur to lack of sleep, or sleep-creating effects. Some of them are chronic insomniacs.
-"Hurry up, people! We have only 32 minutes left!": choosing to climb up the difficulty one step, a Remnant Human can do any kind of repair roll or jury-rigging in half the time (minimum of 30 minutes). If something cannot be battle-ready in 30 minutes or less, they're prone to ditch it.

(I'm sorry for the last one, don't have the rulebook w/me right now).

Yeah, I know it might sound stupid and all. Just adding a random ramble.

OK, making some guesses (and assumptions) here: Pre- and Post-Vanishing humans are just that, humans born either before (or after) the Vanishing. Not being able to use magic would be restricted to arcane magic only, I guess (assuming that your patron deity or deific entity is, by definition, capable of overcoming such constraints on the reception of divine power) although you could pay for a wish to be able to wield the power of wizards and sorcerers.

Fictions are of varied types - some (Anime, CN, WB, 80s) being immortal and in rare cases(Looney Tunes, Disney) invulnerable to almost everything bar magic, unless slain by the hands (or weapons) of one of their own. (thus the Sacrilege, right?)

How would the Remnants react to augmented beings (Kusanagi-chan, Hugh of Borg, any guy with the Craft Cybernetics feat)?
#172

marcoasalazarm

Apr 02, 2005 19:25:27
Pre-Vanishing Humans are the humans that were "left behind" by the Vanishing. Post-Vanishing Humans are the humans that Vanished, and their offspring.

The "not being able to use magic" at first was for ALL Magic. After all, if you don't believe in it so strongly that it cannot hurt you (as Pre-V Humans at first do), then USING magic kind of contradicts that. If a Pre-V Human gets a feat or a class that imbudes him/her with magic powers, that's it. He starts to believe, and as such, the resistance is gone.

As the man (paraphrasedly) says: "If you're a Fiction, you've got a lot going for you. They don't age, unless they're specifically designed to do so...and they don't die, unless the plot demands it, the Authors are done with them and write their deaths... or get killed by SOMETHING else.
For some of 'em, this is a good thing, and they still live with respect for others.
It's the rest of them that really get to me.
Look at it this way: Being effectively immortal (again, barring accidental or premeditated death) can turn into a monumental headtrip, and some Fictions' egos can get incredibly swelled. Heck, even the ones that are *supposed* to be the Good Guys can be a pain in the ass. Take Ranma, for example. Please. I guess in his case, eternal life also means eternal immaturity."

Around cyborgs, the Remnants would be paranoid and possibly hair-triggerish until they get to know them well (exactly how much has been replaced by cyber plays a part here. They might let it slide if it's just a limb).
A relationship between a Remnant Human and a robot would be a long and arduous labor to build.

Here's a new Ex ability for the setting (still trying to do a better statting, maybe as a curse or something. Any ideas?):
TRS (Tenchi-Ranma Syndrome): The exact reason behind this peculiar Syndrome is unknown (most people assume it to be a sort of "soft" curse-the ones who have it say "Yeah, right!"), but the fact is, it exists.
Anybody with TRS (mostly men) are irresistible to someone they can sexually attract (mostly women). Perhaps a little TOO much.
When they deal with a person w/these characteristics for the first time, NOT every time they deal with them, she must do a Will saving throw (DC 20). If they fail it, they are madly and irreversibly attacted to you, up to the point of making crazy things. (Always depending on the "flavor" of the session. Most of the time it's supposed to be funny). And BTW, you can just FORGET about having a normal relationship with a girl....
#173

aquarius_alodar

Apr 03, 2005 3:20:09
Pre-Vanishing Humans are the humans that were "left behind" by the Vanishing. Post-Vanishing Humans are the humans that Vanished, and their offspring.

The "not being able to use magic" at first was for ALL Magic. After all, if you don't believe in it so strongly that it cannot hurt you (as Pre-V Humans at first do), then USING magic kind of contradicts that. If a Pre-V Human gets a feat or a class that imbudes him/her with magic powers, that's it. He starts to believe, and as such, the resistance is gone.

As the man (paraphrasedly) says: "If you're a Fiction, you've got a lot going for you. They don't age, unless they're specifically designed to do so...and they don't die, unless the plot demands it, the Authors are done with them and write their deaths... or get killed by SOMETHING else.
For some of 'em, this is a good thing, and they still live with respect for others.
It's the rest of them that really get to me.
Look at it this way: Being effectively immortal (again, barring accidental or premeditated death) can turn into a monumental headtrip, and some Fictions' egos can get incredibly swelled. Heck, even the ones that are *supposed* to be the Good Guys can be a pain in the ass. Take Ranma, for example. Please. I guess in his case, eternal life also means eternal immaturity."

Around cyborgs, the Remnants would be paranoid and possibly hair-triggerish until they get to know them well (exactly how much has been replaced by cyber plays a part here. They might let it slide if it's just a limb).
A relationship between a Remnant Human and a robot would be a long and arduous labor to build.

Here's a new Ex ability for the setting (still trying to do a better statting, maybe as a curse or something. Any ideas?):
TRS (Tenchi-Ranma Syndrome): The exact reason behind this peculiar Syndrome is unknown (most people assume it to be a sort of "soft" curse-the ones who have it say "Yeah, right!"), but the fact is, it exists.
Anybody with TRS (mostly men) are irresistible to someone they can sexually attract (mostly women). Perhaps a little TOO much.
When they deal with a person w/these characteristics for the first time, NOT every time they deal with them, she must do a Will saving throw (DC 20). If they fail it, they are madly and irreversibly attacted to you, up to the point of making crazy things. (Always depending on the "flavor" of the session. Most of the time it's supposed to be funny). And BTW, you can just FORGET about having a normal relationship with a girl....

Thanks for the clarification.

As for this....the something *else*......the impression I get is that it's the actions (or weapons, in some cases) of other Fictions, or of humans who have transformed themselves somehow (self-insertion fic, anyone?) that is being spoken of here. And now, a few words from a noted diplomat of the Abeir-Torillian embassy: " . Yes. Eternal life also means eternal immaturity, does it? I would say not, at least not in all cases....it depends very much on the *version* of the individual you encounter. Good examples of this (at least IMO) can be found here: http://addventure.bast-enterprises.de/136500.html. Another example is here: http://addventure.bast-enterprises.de/112713.html."

TRS........yeah, I'd say it's a curse, albeit magically inflicted (basically, WTFO/Watch The F-ck Out)

BTW, if you're still trying to figure out who Megan Hartson is, then......*sigh*......just go here, see if it doesn't clear the mystery up:
http://www.tvtome.com/tvtome/servlet/ShowMainServlet/showid-1625/

And finally, about this thing (emphasis mine):
I had to make up Boris' last name because they don't mention it (and even if it IS a stupid series, I suppose that he would have a nasty warrant-for reasons that I don't think can be discussed on this thread).

In which case, I have attempted to initiate just such a discussion on the Mature Boards, FYI. If I have erred in doing this (ie, you feel it would be better conducted via PM or email) then I apologise.
#174

marcoasalazarm

Apr 03, 2005 21:42:18
I just got an idea for a new spell (just an idea mind you): "WTFO". It is like "Inflict Curse", except it only gives Fiction-style things, like the TRS.

As I said in the beginning, the Fictions are the characters as we know from Canon, and their Alternate versions that we have made for fanfics and such. Those are good, really good (funny to have Ranma sacrificing his guy side, BTW), and that site has lots more. They can get to be from freaky to outright scary at times. It's all in the imagination of their authors.
(For example, what would you think about a superhuman Shinji Ikari, either from birth as the son of someone OTHER than Gendo, a wish, or something? Scary, that's what it is. As scary as an SPB Kasumi-hell, it's scary because you DON'T think of it.)

Maybe Ms. Hartson turns the Dream Valley into a reserve for maltreated Fiction animals or something? The reason she's part of the movement would be because Queen Serenity gives funds to the place?

Another location that sounds like adding (hell, it's already added):
The LaGrange Colonies. Located at the self-named points, they're from a variety of universes-but they're ALL from "Gundam"-verses. (My guess is Wing. It's the only series I've seen, other than G-Gundam). The ruling president is Ms. Relena Peacecraft-Lowe, with Mariemaia Krushenada as acting ambassador. Even if they're from post-Endless Waltz 'verses, they are not unarmed (and fights like the one with the Galacticas have made it easy to see they're not going to be for a long time).
#175

aquarius_alodar

Apr 04, 2005 9:58:55
I just got an idea for a new spell (just an idea mind you): "WTFO". It is like "Inflict Curse", except it only gives Fiction-style things, like the TRS.

As I said in the beginning, the Fictions are the characters as we know from Canon, and their Alternate versions that we have made for fanfics and such. Those are good, really good (funny to have Ranma sacrificing his guy side, BTW), and that site has lots more. They can get to be from freaky to outright scary at times. It's all in the imagination of their authors.
(For example, what would you think about a superhuman Shinji Ikari, either from birth as the son of someone OTHER than Gendo, a wish, or something? Scary, that's what it is. As scary as an SPB Kasumi-hell, it's scary because you DON'T think of it.)

Maybe Ms. Hartson turns the Dream Valley into a reserve for maltreated Fiction animals or something? The reason she's part of the movement would be because Queen Serenity gives funds to the place?

Another location that sounds like adding (hell, it's already added):
The LaGrange Colonies. Located at the self-named points, they're from a variety of universes-but they're ALL from "Gundam"-verses. (My guess is Wing. It's the only series I've seen, other than G-Gundam). The ruling president is Ms. Relena Peacecraft-Lowe, with Mariemaia Krushenada as acting ambassador. Even if they're from post-Endless Waltz 'verses, they are not unarmed (and fights like the one with the Galacticas have made it easy to see they're not going to be for a long time).

OK, I think this should be some kind of 8th-level spell, Will save, SR allowed.

So, basically what this means for the authors of self-insertion fics is that pretty much nothing happens except that Fictions with a personal connection to their Authors get created, right? There is some evidence that this connection can stop Author Rage:http://www.fanfiction.net/s/1839876/1/

Hmmmm ......Given the fics I've read in that area, the initial idea (animal reserve) would most likely get shot down by some of her friends, the 'it's *our* home as well' argument coming into any kind of discussion. OTOH, the fanwar in Denver has created quite a few refugees (both human and otherwise) don't you think? There's also the possibility of their enemies joining forces. 'Murky Heart' going on a rampage.....*shudder*. As for the reason to be part of the Circle of Light....she and her friends strike me as the type of people who just have a desire to do 'the right thing' that *will not* be denied.

EDIT: There's a heads up right back at ya on Mature Boards, btw.
#176

marcoasalazarm

Apr 05, 2005 22:01:43
Murky going on a rampage all over the place, turning into colorless crystals.... yikes.

A few ideas:-In retaliation for things like the one above, the police creates the F-SWTI (Fiction-Special Weapons, Tactics and Investigation) division.

-There's aliens all over the place. The first official "first contact" occurs between the UNSC (aboard the G-2) and the Juraian Empire.

-The Medabots champion of the LaGrange Colonies is Boxey.

-We were visited today by our family from Jersey (I think I mentioned them on the "Doujinshi" thread), and I told this to my little cousin (she's about 8). She mentioned if I could add something called the "Winx Club" to this. Made me see an episode, too.

Right now I'm still imagining my other character, Jake "Deadshot" McKenzie, making a strafing run on that place aboard his Harrier jumpjet.

And also, here's a special: an honest opinion by a Remnant lady:
"IT CAN'T BE THIS BAD ANYWHERE IN THE GALAXY," screamed the mother as the loud rain continued to pelt the windows and the roof. "AND OUR LEGENDS CALLED THIS A PARADISE?!?!"
#177

aquarius_alodar

Apr 06, 2005 7:39:12
Murky going on a rampage all over the place, turning into colorless crystals.... yikes.

A few ideas:-In retaliation for things like the one above, the police creates the F-SWTI (Fiction-Special Weapons, Tactics and Investigation) division.

-There's aliens all over the place. The first official "first contact" occurs between the UNSC (aboard the G-2) and the Juraian Empire.

-The Medabots champion of the LaGrange Colonies is Boxey.

-We were visited today by our family from Jersey (I think I mentioned them on the "Doujinshi" thread), and I told this to my little cousin (she's about 8). She mentioned if I could add something called the "Winx Club" to this. Made me see an episode, too.

Right now I'm still imagining my other character, Jake "Deadshot" McKenzie, making a strafing run on that place aboard his Harrier jumpjet.

And also, here's a special: an honest opinion by a Remnant lady:
"IT CAN'T BE THIS BAD ANYWHERE IN THE GALAXY," screamed the mother as the loud rain continued to pelt the windows and the roof. "AND OUR LEGENDS CALLED THIS A PARADISE?!?!"

....which is most likely an Interpol-level division, to prevent it from being in the service of any one country. It also rapidly aquires a shedload of police contacts for various Fiction groups (with the exception of the Knights Of The True Timeline, of course- they're *very*careful about the agents of that group, obviously)

It may not be a paradise, but at least they have access to a few resources... they probably have the entire observable universe to within a likely range of light-years wired, so that if any manifestations are detected that are specific to Cylon activity, a signal is sent back to a monitoring station on Earth. In fact, why some individual or group (JLI, etc) hasn't already seen about these creatures is beyond me. "We just find their homeworld or whatever, and then, with the appropriate protection of course, we take some sledgehammers to these bastards. Result: Lots of kabooms and little tink-tinks as pieces hit the ground.......At least, I think so."

Murkwell....The guy *finally* gets kicked out of Rainbowland, Pits and all, but despite his mother's best efforts, eventually gets mixed up with demons (D&D tanar'ri) and starts getting *ideas*.....well, it's obvious what it leads to.... and one of the guy's victims is...... Coop.

You mentioned:
The Fictions appear thru many ways... portals open, they walk out of some freaky mist, maybe pop out of a screen or fall out of a comic... maybe they're their TV, or comic, or film versions, or fanfic.... like the Vanishings, it's at random.

How does *fanart* work into this, if at all?

I'll PM you an example, becase the local Wiz_O might react in a not-good way.

And finally before I wrap up for the night: you mentioned not having seen the Dungeons & Dragons cartoon somewhere back along the line. No problem- it's available on DVD, though you might want to hunt around, really, or perhaps rent from somewhere:http://www.amazon.co.uk/exec/obidos/ASIN/B00013YQMO/qid=1112815610/sr=2-2/ref=sr_2_11_2/026-0913618-4580457
#178

marcoasalazarm

Apr 06, 2005 18:07:12
Still don't know what to do about the Cylons. Of course they pop up now and then, but like I said, that's because the stuff for the FX for them gets reanimated or something. I had this crazy scene idea involving the Universal Hilton in Florida being blown up by Raiders during the Hours (there's a BSG-related con going on).

And then again, there's the Glorp and the like.... maybe THEY blow up the Cylons ("Get your OWN planet to destroy, you pieces of junk!").

Coop being taken over... man, you're scaring me.

And, yeah, fanart also applies. Expect weird things to happen during the Hours (THAT you sent me, man.... oh, geez... a little TOO extreme).

Oh, yeah, I put a reply on the Mature threads.

Here's a few other rule things I'm working on:
Hard-and-fast biotech rules: Mutations as seen on D20F, Purchase DC of 10 per Mutation Point. 0-Point mutations are considered to have a 1-point cost for this. Flaws give back 10 DC per point, to be spent as seen fit.

-Corporate Profile: Thraxx Corporation: Based in Japan, with mayor subsidiaries in Europe (Spain, UK and Germany). A leading brand in the field of biotechnology, and it has managed to do so by field-testing its inventions. Thraxx is responsible for a large number of mutant and Kaiju attacks on the Tokyo suburbs (so maybe they're not THAT "giant").
#179

aquarius_alodar

Apr 07, 2005 15:01:37
Still don't know what to do about the Cylons. Of course they pop up now and then, but like I said, that's because the stuff for the FX for them gets reanimated or something. I had this crazy scene idea involving the Universal Hilton in Florida being blown up by Raiders during the Hours (there's a BSG-related con going on).

And then again, there's the Glorp and the like.... maybe THEY blow up the Cylons ("Get your OWN planet to destroy, you pieces of junk!").

Coop being taken over... man, you're scaring me.

And, yeah, fanart also applies. Expect weird things to happen during the Hours (THAT you sent me, man.... oh, geez... a little TOO extreme).

Oh, yeah, I put a reply on the Mature threads.

Here's a few other rule things I'm working on:
Hard-and-fast biotech rules: Mutations as seen on D20F, Purchase DC of 10 per Mutation Point. 0-Point mutations are considered to have a 1-point cost for this. Flaws give back 10 DC per point, to be spent as seen fit.

-Corporate Profile: Thraxx Corporation: Based in Japan, with mayor subsidiaries in Europe (Spain, UK and Germany). A leading brand in the field of biotechnology, and it has managed to do so by field-testing its inventions. Thraxx is responsible for a large number of mutant and Kaiju attacks on the Tokyo suburbs (so maybe they're not THAT "giant").

Oh. ;) Is it because of the whole idea, or because of the mindset of the guy that Coop is now a (decidedly unwilling) pawn of? (This *is* Murky we're talking about, anyway...) .....Glorp? No damm clue who these guys are. Rules look pretty slick so far. Thraxx Corp....would be yet another reason for my character to put me under wardship of CLIF, or one of its outreach programmes on Toril. (The outreach projects, on any world but this particular worldline of Earth, aren't so well known as the main organization, and even that is something that the CLIF tries to keep on a need-to-know basis.)
#180

marcoasalazarm

Apr 07, 2005 17:56:54
"Glorp" are the guys Coop fights every once in a while (maybe I mis-spelled).

Errata: It's not "Thraxx", it's "Traxx". And the guy behind the bio-tech division is a brilliant old man, a doctor. He has a thing called "Project CHAOS" in the making, involving the "tests". There's lots of rumors about him, from being the cosmetically-altered clone of another Fiction evil mastermind, to an alien, to a not-yet-captured Nazi criminal (what he'll be, I'll think of later. He sure has the wholeness of "evil mastermind" to support that).

The Outreach programs might be as an Inter-Dimensional version of the Witness Protection Program?

Here's a last idea: The Edge Guard (the law enforcers of Jade) have expanded into Earth as a security company. Their teams are composed of a Jade Guard and an Earth subject.

EDIT: Here's some new feats for this thing. The first two are from the "RED20" thread, the third one's mine.
-Hip Shot
You watch too many cowboy movies and learned to shot at the moment you draw your gun by using your hip and waist to direct your attack.
Prerequisite: Quick Draw, Dex 15, Base Attack Bonus +3
Benefit: You may attack at the moment you draw your weapon. This attack is made with a -2 to hit. This weapon must be Small or Medium in size.
Special: Gunslingers can take this as an extra feat.

-Blooded
You know what it means to fight for your life and the value of quick wits and quicker reactions when danger is near. Enemies find it difficult to catch you off guard.
Benefit: You gain a +2 on Initiative checks and a +2 bonus on Spot checks.

Shotgun Catapult
In the Post-Virus world, there's no such thing as "standard" physics. You know that... and they've learned the HARD way. Cliches like this one happen every day, and a good deal of shootouts have ended with people flying around like rag dolls.
Prequisites: Personal Firearms Proficiency, Base Attack Bonus +1.
Benefit: If you manage to roll a critical while firing a shotgun, roll as normal. The target is not only damaged as normal, but is also thrown in the general direction of the shot 2d6 meters. The target can recieve additional damage by colliding with any hazards during his flight.
This ability can target enemies that are normally immune to critical hits, if they're the same size or are smaller than the character.
#181

aquarius_alodar

Apr 08, 2005 10:03:13
"Glorp" are the guys Coop fights every once in a while (maybe I mis-spelled).

Errata: It's not "Thraxx", it's "Traxx". And the guy behind the bio-tech division is a brilliant old man, a doctor. He has a thing called "Project CHAOS" in the making, involving the "tests". There's lots of rumors about him, from being the cosmetically-altered clone of another Fiction evil mastermind, to an alien, to a not-yet-captured Nazi criminal (what he'll be, I'll think of later. He sure has the wholeness of "evil mastermind" to support that).

The Outreach programs might be as an Inter-Dimensional version of the Witness Protection Program?

Here's a last idea: The Edge Guard (the law enforcers of Jade) have expanded into Earth as a security company. Their teams are composed of a Jade Guard and an Earth subject.

EDIT: Here's some new feats for this thing. The first two are from the "RED20" thread, the third one's mine.
-Hip Shot
You watch too many cowboy movies and learned to shot at the moment you draw your gun by using your hip and waist to direct your attack.
Prerequisite: Quick Draw, Dex 15, Base Attack Bonus +3
Benefit: You may attack at the moment you draw your weapon. This attack is made with a -2 to hit. This weapon must be Small or Medium in size.
Special: Gunslingers can take this as an extra feat.

-Blooded
You know what it means to fight for your life and the value of quick wits and quicker reactions when danger is near. Enemies find it difficult to catch you off guard.
Benefit: You gain a +2 on Initiative checks and a +2 bonus on Spot checks.

Shotgun Catapult
In the Post-Virus world, there's no such thing as "standard" physics. You know that... and they've learned the HARD way. Cliches like this one happen every day, and a good deal of shootouts have ended with people flying around like rag dolls.
Prequisites: Personal Firearms Proficiency, Base Attack Bonus +1.
Benefit: If you manage to roll a critical while firing a shotgun, roll as normal. The target is not only damaged as normal, but is also thrown in the general direction of the shot 2d6 meters. The target can recieve additional damage by colliding with any hazards during his flight.
This ability can target enemies that are normally immune to critical hits, if they're the same size or are smaller than the character.

Outreach programs- Officially, yeah, they are. Unofficially, though, they recruit people who are willing to work for the good of both Fictions and Reals. People like myself... some of their recruits, however, come from the families of "Lockbrains". The word is similar to the Potterverse's "Muggles" but the group of people it describes is very different- these people are Pre-Vanishing, and some of them make up a quarter of the population of your average Post-Vanishing mental hospital- even living in the world in its current state *cannot* shake their perception of life being 'normal' when their view of the world is just so different from everyone else's. People brought in from altverses can also be something of a case-by-case oddity- they will spontanously go 'Lockbrain' the cause of which appears to be sheer stubbornness. The symptoms of it in both native and imported cases have so far been exactly the same in each and every case- dementia coupled with incredibly profound catatonia. Research into a cure for this is ongoing, rather like Vulcan Bendii Syndrome- it's similarly incurable ATM. As for RB herself, she takes back her original name ('Wisp' if you were wondering) and uses it in the attempt to establish herself on Earth: Wisp Hartson, cousin of Megan Julia Hartson, really isn't the sort of person that would be your average Pre-Vanishing 'reality show' contestant. Several of her friends, among whom she counts a somewhat odd Japanese girl, Tomoe Hotaru, and her decidedly odder (platonic, at least as far as the general public knows or cares) friend from England, Jonathan Cawkwell, know that she really wouldn't have time for such tripe, being occasionally involved with setting up outreach programs for this organisation she apparently is one of the founders of, which provides help to Fictions, the Circle of Light, Hope and Feeling ("CLHF: Your Providence, Our Passion")
The other half of the Lockbrain population... well, the outreach program workers have orders to disable these bastards on sight. Why? Because some of them have grown bored with their sons' and daughters "prosetelyzing" and have started stirring up sentiment of the kind that the workers are supposed to stop- extreme anti-Fiction rhetoric, mostly.


Shotgun Catapult: Interesting. Obviously, the Fictions brought their native physics with them as well. At least, some of the Animated ones did. But, hang on: "they've learned the HARD way" Who is this "they" we're talking about? Reals, obviously 'cause Animated Fictions might have learned to roll with *these* punches.

Blooded: Don't tell me, some of the Care Bears and similar Fictions are gonna have this, right? The reason being that kawaii of any stripe cannot survive very long down here, I think.

Traxx: Project CHAOS? Oh, sh1t. Lots of rumors about the Director of Biotech, from being a cosmetically-altered clone of.....ph00king h3ll. I know Eggman is clever, but surely not *that" clever? Aaaarrrgh.*smacks self in head* Maybe its just *me* being uber-paranoid?

Edge Guard: As with CLHF- perhaps they occasionally provide extra manpower on the side?

A question:
.......the CLULESS virus has not gone away, just gone into remission on the Net that covers the city of Worcester, Mass. That city is now a complete "out-of-limits" area, fully covered by fog and contents very unknown.

*cue Twilight Zone theme*

....basically, one takes their existence in their hands going in there, right? Not that they're actually stopped from doing it, are they? And another one: what would Starfleet do if they were contacted by us?
#182

marcoasalazarm

Apr 08, 2005 15:12:48
Now that idea with "wisp" is extremely good. It also gives a good idea for adding the Potterverse here. After all, if the bad guys are out to kill all non-magical humans, then it's going to be a big dilemma for them to find out a way to get rid of the "lockbrains"-most of them are resistant to even the Death Curse!

An idea there: now Vernon Dursely is one of the most outspoken "locks" around. The Knights blow up his house and most of (can't remember) Drive in an overkill attempt at "fixing" things.

"Blooded" is a feat for both Fictions and Reals. This is supposed to represent that they (whoever picks it) has lived such a s---ty life that has developed a "spider sense".

Edge Guard and the Circle... yeah, they do.

Worcester has turned into a "no-return" zone. There's a pretty measly perimeter around the city, so it's easy to sneak in-but of course, so far, no-one has returned.

An idea:
"You go down the street when a man pops out of the nearby theather. This man is dressed in a long dark cloak, and darkness just seems to float around him. Then he turns to face your PCs, and you note the strange orange eyes.
He drops the cloak's hood, showing small horns and a red-and-black skin adorned with horrible tattoos. He grins at you, and says simply.....
'That movie sucks'."
#183

marcoasalazarm

Apr 08, 2005 21:32:18
And another one: what would Starfleet do if they were contacted by us?

Seriously, man, I still don't know. I suppose it'll be a LONG while after the Hours (even if things like the Vulcans are walking around since then. Contact with an ACTUAL Trek-verse just doesn't happens for a while).

Another thing, while I'm at it: the "Nerve Pinch" D20F Feat (on the SRD, if you wanna check) now has an extra prequisite: you must be Vulcan, or be taught by Vulcans, to get it.

Here's another idea: A booming variety of psionic-boosting combat drugs appear on the black market, courtesy of a Fiction called Christella Revi. And it seems like she'll do something VERY evil with the money, aside from the standard drug-lord routine.

HERE'S A PERSONAL OPINION. READING IN WHOLLY OPTIONAL. THANK YOU.
And in case that quote wasn't that effective: I've had friends telling me "Marco, you made this thing first from 'Star Wars'. WHERE ARE THE FREAKIN' 'WARS' ALIENS?!".
-One: I seriously want to post this thing on the Net. Maybe I'm being paranoid, but just putting them on the draft (and cutting it out later, of course) makes me feel like I'm violating copyright. Two: even if they're from a D20 game, they use different details on the system (I'm using standard hit-points). And Three: well, I'm not THAT eager to put the Force. I have magic, I have psionics. That's good enough for me.

One idea, after I put this: Out there in the galaxy (or, at least, one small part of it that WASN'T inhabited until the Hours) the Galactic Civil War has come and gone. Why hasn't the Empire, the Republics, hell, even the Yuuzhan Vong seen this place?
The dillemma, of course, lies in what will happen if ANY of them meets George Lucas...
#184

marcoasalazarm

Apr 08, 2005 21:48:00
This link leads to the original "Undocumented Features" stories by Eyrie Productions of Worcester, Mass. The first story was the reason behind this all.

WARNING: They're VERY long stories. Do not read unless you have a LOT of time.
http://www.eyrie.net/UF/CORE/
#185

aquarius_alodar

Apr 09, 2005 6:01:44
Now that idea with "wisp" is extremely good. It also gives a good idea for adding the Potterverse here. After all, if the bad guys are out to kill all non-magical humans, then it's going to be a big dilemma for them to find out a way to get rid of the "lockbrains"-most of them are resistant to even the Death Curse!

An idea there: now Vernon Dursely is one of the most outspoken "locks" around. The Knights blow up his house and most of (can't remember) Drive in an overkill attempt at "fixing" things.

"Blooded" is a feat for both Fictions and Reals. This is supposed to represent that they (whoever picks it) has lived such a s---ty life that has developed a "spider sense".

Edge Guard and the Circle... yeah, they do.

Worcester has turned into a "no-return" zone. There's a pretty measly perimeter around the city, so it's easy to sneak in-but of course, so far, no-one has returned.

An idea:
"You go down the street when a man pops out of the nearby theather. This man is dressed in a long dark cloak, and darkness just seems to float around him. Then he turns to face your PCs, and you note the strange orange eyes.
He drops the cloak's hood, showing small horns and a red-and-black skin adorned with horrible tattoos. He grins at you, and says simply.....
'That movie sucks'."

I thought I'd spell it out for you, because it looks to me like it passed you by: Wisp *is* Rainbow Brite, and vice versa: http://www.rainbowbrite.net/story/ (just making quite sure you understand, 'kay?)

And it's Privet Drive. Nice idea, BTW.

*readies spell* "Oh? Well, Darth Maul, the only reason it sucks IMO is because of the Gungan bastard.....end of discussion. Jonathan, Megan, Hotaru....come with me!" *glowers darkly, then turns and strides off down the street*: would be my character's reaction to the guy. Of course, it would depend on the mood he's in at the time.
#186

aquarius_alodar

Apr 09, 2005 6:24:46
Seriously, man, I still don't know. I suppose it'll be a LONG while after the Hours (even if things like the Vulcans are walking around since then. Contact with an ACTUAL Trek-verse just doesn't happens for a while).

Another thing, while I'm at it: the "Nerve Pinch" D20F Feat (on the SRD, if you wanna check) now has an extra prequisite: you must be Vulcan, or be taught by Vulcans, to get it.

Here's another idea: A booming variety of psionic-boosting combat drugs appear on the black market, courtesy of a Fiction called Christella Revi. And it seems like she'll do something VERY evil with the money, aside from the standard drug-lord routine.

HERE'S A PERSONAL OPINION. READING IN WHOLLY OPTIONAL. THANK YOU.
And in case that quote wasn't that effective: I've had friends telling me "Marco, you made this thing first from 'Star Wars'. WHERE ARE THE FREAKIN' 'WARS' ALIENS?!".
-One: I seriously want to post this thing on the Net. Maybe I'm being paranoid, but just putting them on the draft (and cutting it out later, of course) makes me feel like I'm violating copyright. Two: even if they're from a D20 game, they use different details on the system (I'm using standard hit-points). And Three: well, I'm not THAT eager to put the Force. I have magic, I have psionics. That's good enough for me.

One idea, after I put this: Out there in the galaxy (or, at least, one small part of it that WASN'T inhabited until the Hours) the Galactic Civil War has come and gone. Why hasn't the Empire, the Republics, hell, even the Yuuzhan Vong seen this place?
The dillemma, of course, lies in what will happen if ANY of them meets George Lucas...

(I *am* trying to help with this, you know. I have every confidence that you'll point out if I screw up.) Now that *that* is out of the way...... Christella Revi? No idea. Point one: I'd say go ahead, but...you *need* to talk to someone about these issues, which I definitely *can't* help with. Point two and three.....meh, whatever floats your boat, as they say.

Dillemma? What dillemma....Unless you mean a case(s) of Authored Rage that strike with a fury like unto divine wrath.....yeep! You do *not* want to be in the area when the s***t hits the fan, is all I can say.

EDIT: Re: Point one, after having spoken to people, I can say that you absolutely don't have to worry about breaking copyright since you're not gonna bother with making money off this thing, AFAIK. Lockbrain flub: it should have been just dementia, because apparently catatonia is exclusive of everything else.
#187

marcoasalazarm

Apr 09, 2005 12:38:33
Revi is the main villainess of "Birdy The Mighty". An ex-Minister of Science from outer space, pretty face with a big brain, lots of bodyguards, big bad aliens, a plan we do NOT want to know, and the evidence that she's more than a "pretty face with a big brain". The main brick of her entourage says mid-series she's even NASTIER than him!

Yeah, I meant a case of Authored Rage you don't want to be close to. Would you be close to a raging Sith? Or a bunch of them, for that matter?
Me, I'd rather run for the freakin' hills.

Thanks for finding out about that, man (the CR stuff). I seriously needed to know it.

Now that that is out of the way:-The destruction of Privet Drive (along with several other surrounding streets) has seriously cemented the fact that they're THE terrorist faction to look out for in this place.
#188

aquarius_alodar

Apr 09, 2005 13:20:14
Idea: You have a *completely unexpected* Shadowrip that opens to here ...... ....Ah, Natasha Porter.... ! *observes*

Natasha: * *

" :OMG!, And we thought your magecraft, as with that of all your kind, was supposed to be somewhat tradition-bound and -really, no offense meant, collegue- conceptually primitive."

(In short, altverse.......that gets back right in the middle of the sh1tstorm.)
#189

marcoasalazarm

Apr 11, 2005 3:25:44
The "Conceptually Primitive" link... ccooooolllll. I mean, I'd need some help in making a "velociraptor" PC template or something... but it would be freakily scary.

Yup, nothing scarier than a PC with a Rake/bite attack, a big moving speed and access to magic. What would they think about their lesser cousins from Isla Nublar?

Checking the site, I saw the cover of that sci-fi RPG (the one with the dinosaurs), and I started to think that, maybe, with all the super-tech stuff that it's around, there's such a thing as a mass-produced lightsaber around here? They would require an Exotic Weapon Proficiency, and of course, the typical Jedi tricks for them are unavailable.

And another idea:
-There's a discovery that a variety of "dire" gorilla is around, the "Gorilla Elliotiensis".
-A new species: the Felinar: an offshoot of the Kryn species, it was an exploration team some millions of years back (THEIR POV) that had to adapt in some way. They did by splicing their cells with those of the sabertoothed tiger. By now, they've evolved into a sort of pseudo-werecreature, who doesn't has much of the stuff that makes a were dangerous (like the damage reduction to everything but silver), but that can morph into a sabertooth tiger or a hybrid. They are worshippers of Bastet.
Making them would require a BIG LA.


Finally: If you're a stranger to Birdy (and I KNOW you are, man), here's some help:
- http://www.fanfiction.net/s/2333241/1/
- http://www.fanfiction.net/s/1946958/1/

The first is a Ranma altverse with her, the other is a x-over w/the Marvel Universe, sometime in her future.
- http://tetsuwan_birdy.tripod.com/ -An info page.
- http://www.crystaltenshi.com/misc/birdy/ -a fan translation (manga).
#190

aquarius_alodar

Apr 11, 2005 12:46:24
The "Conceptually Primitive" link... ccooooolllll. I mean, I'd need some help in making a "velociraptor" PC template or something... but it would be freakily scary.

Yup, nothing scarier than a PC with a Rake/bite attack, a big moving speed and access to magic. What would they think about their lesser cousins from Isla Nublar?

Checking the site, I saw the cover of that sci-fi RPG (the one with the dinosaurs), and I started to think that, maybe, with all the super-tech stuff that it's around, there's such a thing as a mass-produced lightsaber around here? They would require an Exotic Weapon Proficiency, and of course, the typical Jedi tricks for them are unavailable.

And another idea:
-There's a discovery that a variety of "dire" gorilla is around, the "Gorilla Elliotiensis".
-A new species: the Felinar: an offshoot of the Kryn species, it was an exploration team some millions of years back (THEIR POV) that had to adapt in some way. They did by splicing their cells with those of the sabertoothed tiger. By now, they've evolved into a sort of pseudo-werecreature, who doesn't has much of the stuff that makes a were dangerous (like the damage reduction to everything but silver), but that can morph into a sabertooth tiger or a hybrid. They are worshippers of Bastet.
Making them would require a BIG LA.


Finally: If you're a stranger to Birdy (and I KNOW you are, man), here's some help:
- http://www.fanfiction.net/s/2333241/1/
- http://www.fanfiction.net/s/1946958/1/

The first is a Ranma altverse with her, the other is a x-over w/the Marvel Universe, sometime in her future.
- http://tetsuwan_birdy.tripod.com/ -An info page.
- http://www.crystaltenshi.com/misc/birdy/ -a fan translation (manga).

Isla Nublar? Damm....THAT is scaring me!

And, yeah, it talks about velociraptors, but (I think) the mage being paid respect to in the monologue is actually a Parasauralophicus- the stuff would work just as well, I guess. But, the escape of a family of three (five if you count the dinosaur and the Pakuni) from the pocket universe known as the Land of the Lost, would seem inconsequential beside the dropping of this island into the middle of the Pacific.

Yeah, this is thinking well after the Hours however, Cretasus might have started up the mass-produced lightsaber gig after they were contacted by Earth or one of its colonies (if anyone ever got the chance to establish anything in that vein)

Gorilla Eliotensis...ouch. No connection with the likes of, say, King Kong?

As for the possibilty of altverse Godzillas ......double ouch.

Felinar.......a big LA, you say. As in, these guys are epic, right?
#191

marcoasalazarm

Apr 11, 2005 17:22:50
Dinotopia.... nah. Too much that I don't know about it (even missed the mini-series when they aired it here). Maybe not. But the islands of Pokemon and Poseidon (from "Appleseed") DO show up, aside from some other things...
like the freakin' off-world colonies.

The "Gorilla Elliotiensis" is from the book "Congo". Imagine a kind of dire gorilla trained and bred as a sort of ultimate guard, capable of using tools, make pack attacks and other things, and then leave it alone for several thousand years.
THAT is a scary one. Especially for those poor people who ended up wandering into their territory while eco-touring the Arenal Volcano during the Hours (their habitat is in Costa Rica and deep inside the Congo).

I just found interesting the confederate guy with the "cavalry light-saber". I already am adding the "Wars" aliens, saw that, and thought "mmmm.... lightsabers are used everywhere and all, other Fics have their versions... so maybe it just ain't a purely Jedi thing anymore?"

Cue a bar scene: "You call that a sword? (pulls out cavalry saber-shaped light-saber) THIS is a sword! (other 30 patrons promptly pull out light-sabers of their own) ooops..."

The Felinar... well, I don't have the book with me right now... maybe I could take the Werewolf template, change the wolf for sabertoothed tiger (you know if it's in the Monster Manual?) and adjust. Maybe not Epic, but it wouldn't go under the +3 of the were.
#192

aquarius_alodar

Apr 12, 2005 8:40:14
Hmmm, Authored Rage.....*ponders*..........Hot freakin' damm, I think I just found the g-damm poster child for the phenomenon.....nasty!
#193

marcoasalazarm

Apr 12, 2005 20:09:44
Man, that is SO hilarious (I mean, I saw the movie of her... just plain crazy).... and, of course, gives off some good ideas.

I mean, what could she do? Sue the actress that both CREATED and PLAYED her for so long? I'd love to see that happen.

Here's another couple of ideas:
-The "Redoubts": Super-top-secret bunkers and bases, hidden underground, underwater, and even on heaps of junk in orbit and in the Moon, full of enough gear and vittles and equipment for an army and the ever-important mission of rebuilding. It has everything, from stuff old but useful up to gear that is (supposedly) experimental. They're all connected by means of an intrincate network of Teleporting Booths.
What IS unsettling is the fact that there's no sure evidence if the Redoubts are Pre- or Post-Vanishing.

-Dr. Tenma (NOT the "Monster" one) escapes to the Martian Colonies in an attempt to try and run away from several charges involving use of robots as weapons/conspiracy to destroy all humans-replace with robots on Earth.

-The town of Quagmire, USA (from "Ninja High School") has appeared, and series creator Ben Dunn has moved in for reasons unknown at the moment (read above for those). The town is quoted to be "the Americana Nerima, with some Tomobiki".

- http://www.neo-innovation.com/arachnids_of_klandathu.pdf (well, they're for DragonStar, but here they are: the Arachnids of "Starship Troopers". What could they do here? Maybe they're some sort of secret weapon for the MK, maybe by magicking the Brains or something).

Finally, the appeareance of this kind of Fiction brings the necessity of some seriously outrageous weaponry (as if the ENTIRE SETTING wasn't begging for it), and this is one of the craziest:
Nuclear Hand Grenades.
#194

aquarius_alodar

Apr 13, 2005 7:05:51
Man, that is SO hilarious (I mean, I saw the movie of her... just plain crazy).... and, of course, gives off some good ideas.

I mean, what could she do? Sue the actress that both CREATED and PLAYED her for so long? I'd love to see that happen.

Here's another couple of ideas:
-The "Redoubts": Super-top-secret bunkers and bases, hidden underground, underwater, and even on heaps of junk in orbit and in the Moon, full of enough gear and vittles and equipment for an army and the ever-important mission of rebuilding. It has everything, from stuff old but useful up to gear that is (supposedly) experimental. They're all connected by means of an intrincate network of Teleporting Booths.
What IS unsettling is the fact that there's no sure evidence if the Redoubts are Pre- or Post-Vanishing.

-Dr. Tenma (NOT the "Monster" one) escapes to the Martian Colonies in an attempt to try and run away from several charges involving use of robots as weapons/conspiracy to destroy all humans-replace with robots on Earth.

-The town of Quagmire, USA (from "Ninja High School") has appeared, and series creator Ben Dunn has moved in for reasons unknown at the moment (read above for those). The town is quoted to be "the Americana Nerima, with some Tomobiki".

- http://www.neo-innovation.com/arachnids_of_klandathu.pdf (well, they're for DragonStar, but here they are: the Arachnids of "Starship Troopers". What could they do here? Maybe they're some sort of secret weapon for the MK, maybe by magicking the Brains or something).

Finally, the appeareance of this kind of Fiction brings the necessity of some seriously outrageous weaponry (as if the ENTIRE SETTING wasn't begging for it), and this is one of the craziest:
Nuclear Hand Grenades.

OK, maybe Authored Rage doesn't apply to *some* people, however, what would happen if a Fiction were to try and pull the Authorly thing on their associates? (eg: Setsuna on Haruka/Micheru)

Tenma..........Obviously, the guy is gonna run into some situations (given Marvel/DC influences) that might not be overly good for his health, you know. The White Martians, and so on and so forth.......basically(unbeknownst to him of course) he'd probably not get out of what he finds on Mars with a whole skin. Winding up very beaten on, at least IMO.

On other things, you implied that you don't seem to know very much about 'Monster'. Here you go:*tosses Marco a Wikipedia reference.*

Redoubts.....damm. An entire *world* with access to super-tech, as well as magic/psi, and the nature of these things (ie, whether they're Pre/Post-Vanishing) resists *all* attempts at analysis, including legend lore and object reading? Must've fallen from the Upper Planes or somewhere............

And finally, what happens to people after they die? Is it common knowledge? (D&D; soul leaves body and travels to plane of deity/alignment)
#195

marcoasalazarm

Apr 13, 2005 17:36:52
Might be interesting to see what would happen if Johan ended up in a place like Las Vegas....
...Which, BTW, is like Miami: it has become an "as-seen-on-TV" area, with Fictions and Reals sharing the gampling pits. Rumors abound, however, that some extremely evil Fictions and cults have gone (literally) underground on the city, turning the sewers into makeshift headquarters as they plan.

But, of course, it might be even nastier if the "monster" ended up joining up with others of his kind, like, say, Hannibal Lecter...

The Tenma-not-from-Monster I've been mentioning happens to be the one from the new "Astro Boy" series. Hell of a lot better than the original thing (especially untranslated). I even have a couple of ideas for it. And, man, you're right.

The Authored Rage can only happen from Fiction to Author, be it the "original" one (the one who created the canon), or the ones who made the fanfics. The regular attitude is a "get-back-at-them" thing, but as noted with Elvira and some revengefics out there, it might go a little stranger, or lesser.

The whole objective of the Redoubts (besides providing the characs with a lot of firepower) is to simply make them question one thing: the Vanishing happened, all right (I, for one, am going to put them in one if it's a purely Pre-VH adventure), and they KNOW it happened.... but does the existence of the Redoubts means that the thing hit even harder that they have managed to see so far, or maybe it has been rolling on for a while, and the 23 Hours are just the completion of it?
Or, worster-than-worst scenario, someone saw it coming?

I got the idea for the things reading the "Deathlands" series.

They go to Asgard or ReiKai, and from there to... whatever.

-EDIT: An idea: Sometime after the Vanishing, one of the newest things to look out for (especially in the Asgardian "Zone") is the Posse Bands. They take after a series or a character and plain raise hell in his name-unlike a cult, who raises hell aganist rival cults. Some of the nastiest ones are, for example, the "Fullmets", who use cyberlimbs and automails, the "Yats", who gets taser implants, the "Ryogas", who hunt down alternate Saotomes and pack enough explosives to bring down a street.... well, you get the idea.
#196

aquarius_alodar

Apr 14, 2005 9:32:35
Might be interesting to see what would happen if Johan ended up in a place like Las Vegas....
...Which, BTW, is like Miami: it has become an "as-seen-on-TV" area, with Fictions and Reals sharing the gampling pits. Rumors abound, however, that some extremely evil Fictions and cults have gone (literally) underground on the city, turning the sewers into makeshift headquarters as they plan.

But, of course, it might be even nastier if the "monster" ended up joining up with others of his kind, like, say, Hannibal Lecter...

The Tenma-not-from-Monster I've been mentioning happens to be the one from the new "Astro Boy" series. Hell of a lot better than the original thing (especially untranslated). I even have a couple of ideas for it. And, man, you're right.

The Authored Rage can only happen from Fiction to Author, be it the "original" one (the one who created the canon), or the ones who made the fanfics. The regular attitude is a "get-back-at-them" thing, but as noted with Elvira and some revengefics out there, it might go a little stranger, or lesser.

The whole objective of the Redoubts (besides providing the characs with a lot of firepower) is to simply make them question one thing: the Vanishing happened, all right (I, for one, am going to put them in one if it's a purely Pre-VH adventure), and they KNOW it happened.... but does the existence of the Redoubts means that the thing hit even harder that they have managed to see so far, or maybe it has been rolling on for a while, and the 23 Hours are just the completion of it?
Or, worster-than-worst scenario, someone saw it coming?

I got the idea for the things reading the "Deathlands" series.

They go to Asgard or ReiKai, and from there to... whatever.

-EDIT: An idea: Sometime after the Vanishing, one of the newest things to look out for (especially in the Asgardian "Zone") is the Posse Bands. They take after a series or a character and plain raise hell in his name-unlike a cult, who raises hell aganist rival cults. Some of the nastiest ones are, for example, the "Fullmets", who use cyberlimbs and automails, the "Yats", who gets taser implants, the "Ryogas", who hunt down alternate Saotomes and pack enough explosives to bring down a street.... well, you get the idea.

*Whew*

Well, it's obvious that the fanbases are not going to be idle from just Authored Rage alone, right? Diplomacy, you know. Redoubts....Somebody saw it coming, I guess. But (as far as the Reals go) where else would you find clues, if not buried in the lyrics of one Pre-Vanishing pop song, only readable if taken out of their percieved context? "New York to East California,
There's a new wave coming I warn ya.
" Kim Wilde's Kids in America, no less. The virus has gone into remission in Worchester, so.....hmmmm..... .....perhaps it was already going on for some time before Ms Wilde actually got wind of it.

Yats.....just shooting in the dark here........Space Battleship Yamato?

Johan/Lecter match-up.......damm! You were also thinking of Jason Vorhees and the like, weren't you......? Bloody, bloody damm! These particular bastards would definitely be shut out of this mortal coil permanently if anything had to be said from me on the matter. OK, rant over already....

ReiKai? Unless Makai has fused with something, I have absolutely no clue.
#197

marcoasalazarm

Apr 14, 2005 19:45:03
Funny... with all the big wave of "world-about-to-end" songs out there, that the REAL warning comes from a song that was remade for a "Digimon" movie (the only one that got to the US), and that sounds in NO WAY like a warning, is a really strange thing.
Gotta admire it, man. You have some really crazy ideas.

Actually, I meant "Urusei Yatsura". Those would be the "Blazers".

That match (Johan/Lecter/VOORHEES)... whoah. Would be strange in fact. Seriously, man, that just struck a cord of fear here. I suppose that one of the things the SWTI would do is get rid of Voorhees... as permanently as possible.

I meant... you know, where Koenma resides. Kinda lost my YYH notes around here.

Here's my new ideas:
-Weapons:

-Grenade, Nuclear (PL7/8)

Damage:Special*
Critical:--
Damage Type: Fire/Concussion/Special*
Burst Radius: 10 ft.
Reflex DC: 18.
Range Increment: 10 ft.
Size: Medium
Weight: 3 lb.
Purchase DC:---*
Restriction:---*
(*:Read description for further rules).
A standing ovation to Man's love for excessive destruction. Stressed Techium in this thermonuclear device's casing dampens its blast products, keeping the chain reaction within a tightly contained area. A custom-made isotope core ensures that radiation levels will drop to tolerance levels moments after the explosion.
The Nuclear Grenade is a dull grey cilinder 8 inches (20 cm) long and 2 inches (5 cm) wide, equipped with a switch and a tiny twist dial. The dial sets the grenade to explode from 6 seconds (1 round) to a minute (10 rounds).

Once detonated, the powerful explosion of the nuclear core creates heat and a powerful concussion blast over a 5-foot burst radius (2d10 dmg on the radius, half fire, half concussion. All enemies on the area must roll a Fort save as if exposed to High radiation (DC 21)).
The Nuclear Grenade also releases a wave of "secondary" radiation over a 10-foot burst radius. All characters on the radius must make a Fortitude roll as if exposed to a Moderate radiation (DC 18).
Finally, the Nuclear Grenade releases a powerful Electro-Magnetic pulse over a 20-foot area. This is resolved as with the EMP Grenade (D20F Environment and Gear rules, respectively).
The cloud of radiation will "die off" within 5 rounds after detonation.

This grenade is a top-secret experiment from an unknown dimension, and as such, it is both outlawed and (for the moment) irreplicable. Finding just one of these should be the seed for an adventure, poobably on a crashed ship or a Redoubt.

-DiggersTech M-235 "Rico" Mini-Rocket Launcher Rifle.
-Damage: Varies*
-Critical: 20
-Damage Type: Varies* (*:Depending on ammunition).
-Range Increment: 150 Feet.
-Rate of Fire: S.
-Magazine: 10 Int.
-Size: Large.
-Weight: 9 lb.
Purchase DC: 26
-Restriction: Mil (+3).
The DiggersTech Weapons M-235 "Rico" is the natural evolution in mini-rocket launchers: a semi-automatic weapon roughly the size of an M4 carbine. The "Rico" packs 10 mini-rockets in an internal magazine that must be loaded shotgun-style (Full-round action). It is-at the time-marketed to the government, that has classifed the Rico as an "anti-sniper weapon".
Not that it hasn't stopped its use in some OTHER ways....

-Bio-Etheric Laser ("Ghost-Blasters")
The discovery of the bio-etheric laser system was made by an alternate version of Dr. Egon Spengler and Dr. Samantha Carter. In their research, they said that ghosts and ghost-like beings exist because their biological energy (or Ki/Chi) is still feeding off the environment's, as a syphon. A bio-etheric laser fires concentrated packets of said energy, making the ghost overload and "combust". Even massive beings made os this energy (that, as such, should actually FEED off) are bound to "choke" if fed at an accelerated rate.
It wasn't long before companies like DiggersTech, SalCo. and Stingray Industries started to develop weaponry based on this investigation.

-Bio-Etheric Laser Pistol:3d8 (2d8 if the target isn't a ghost)-20-Energy*-40 ft.-S-50 box-Med-3 lb.-19- Lic (+2).
-Bio-Etheric Laser Rifle: 4d8 (3d8)-20-Energy*-80 ft.-S,A-50 box-Large-8 lb.-20-Res (+2).
*These weapons deal a damage of a nonspecific energy type that is not subject to energy resistance. As easily seen, it delivers an additional dice of damage to "ghost" targets.

-Races:
-Kryyn (aka Kryn): The Kryn are a race of anthropomorphs. They are feline-looking in appearance, although they have long-ago "outgrown" some of their most "animal" characteristics. Their only settlement on Earth is a long-ago -crashed cityship in Peru, which has evolved the fable of El Dorado. They have little contact with the exterior.
Racial Traits:
*+2 Dex, -2 Wis: Kryn are very stealthy and have a good sense of balance. Recluded upbringing, however, makes them somewhat naive considering Earth stuff.
*Medium-sized.
*Base speed of 30 Feet.
*+2 racial bonus on Listen, Climb and Run Silent checks: Necessity to avoid humans has giver Kryn a reason to try and be undetected.

-Perryverse Atlanteans: This particular version of Atlanteans come from the mind of Fred Perry and his "Gold Digger" universe. They live in (duh) Atlantis, a city-ship buried under the Atlantic Ocean (from the same planet as the Kryn). Up until recently, Atlantis and El Dorado were at war.
-Appearance: They look humanish in appearance, except that their skin is silver/greenish, and have gills and elf-like ears. Hair tends to be silverish, greenish, or blue, looking more like fine metal strands than hair. And on their forearms they have fin-like razors, warriors having extremely long and sharp ones. They can live above and below water.
Racial Traits:
*+1 Con, +1 Str, -2 Dex: Atlanteans are very resilient, but not very agile, at least on land (NOTE: Negatives don't apply to Atlanteans while underwater in the comic, GM decision, though).
*Medium-sized.
*Base speed of 30 feet, swim of 50 feet.
*Blindsight 20 feet: All Atlanteans have a developed sense of echolocation, enabling them to go thru the waters surrounding their city with no problem. They can also use the echolocation to communicate with each other.
*Breathe Underwater: As amphibious creatures, Atlanteans can't drown in water. They also have a +4 species bonus on Swim checks. However, they have a -4 on saves aganist heat.
*Fin-Like Razors: Located on each forearm, these are the Atlanteans' main weapons. Short ("Commoner") versions do 1d4 Slashing damage, while long ("Warrior") versions do 2d6 Slashing damage. Feats and class features that affect weapon damage (Like the D20M Soldier's Weapon Focus/Specialization) can be taken for them.
#198

aquarius_alodar

Apr 15, 2005 8:49:16
Funny... with all the big wave of "world-about-to-end" songs out there, that the REAL warning comes from a song that was remade for a "Digimon" movie (the only one that got to the US), and that sounds in NO WAY like a warning, is a really strange thing.
Gotta admire it, man. You have some really crazy ideas.

Actually, I meant "Urusei Yatsura". Those would be the "Blazers".

That match (Johan/Lecter/VOORHEES)... whoah. Would be strange in fact. Seriously, man, that just struck a cord of fear here. I suppose that one of the things the SWTI would do is get rid of Voorhees... as permanently as possible.

I meant... you know, where Koenma resides. Kinda lost my YYH notes around here.

Here's my new ideas:
-Weapons:

-Grenade, Nuclear (PL7/8)

Damage:Special*
Critical:--
Damage Type: Fire/Concussion/Special*
Burst Radius: 10 ft.
Reflex DC: 18.
Range Increment: 10 ft.
Size: Medium
Weight: 3 lb.
Purchase DC:---*
Restriction:---*
(*:Read description for further rules).
A standing ovation to Man's love for excessive destruction. Stressed Techium in this thermonuclear device's casing dampens its blast products, keeping the chain reaction within a tightly contained area. A custom-made isotope core ensures that radiation levels will drop to tolerance levels moments after the explosion.
The Nuclear Grenade is a dull grey cilinder 8 inches (20 cm) long and 2 inches (5 cm) wide, equipped with a switch and a tiny twist dial. The dial sets the grenade to explode from 6 seconds (1 round) to a minute (10 rounds).

Once detonated, the powerful explosion of the nuclear core creates heat and a powerful concussion blast over a 5-foot burst radius (2d10 dmg on the radius, half fire, half concussion. All enemies on the area must roll a Fort save as if exposed to High radiation (DC 21)).
The Nuclear Grenade also releases a wave of "secondary" radiation over a 10-foot burst radius. All characters on the radius must make a Fortitude roll as if exposed to a Moderate radiation (DC 18).
Finally, the Nuclear Grenade releases a powerful Electro-Magnetic pulse over a 20-foot area. This is resolved as with the EMP Grenade (D20F Environment and Gear rules, respectively).
The cloud of radiation will "die off" within 5 rounds after detonation.

This grenade is a top-secret experiment from an unknown dimension, and as such, it is both outlawed and (for the moment) irreplicable. Finding just one of these should be the seed for an adventure, probably on a crashed ship or a Redoubt.

-DiggersTech M-235 "Rico" Mini-Rocket Launcher Rifle.
-Damage: Varies*
-Critical: 20
-Damage Type: Varies* (*:Depending on ammunition).
-Range Increment: 150 Feet.
-Rate of Fire: S.
-Magazine: 10 Int.
-Size: Large.
-Weight: 9 lb.
Purchase DC: 26
-Restriction: Mil (+3).
The DiggersTech Weapons M-235 "Rico" is the natural evolution in mini-rocket launchers: a semi-automatic weapon roughly the size of an M4 carbine. The "Rico" packs 10 mini-rockets in an internal magazine that must be loaded shotgun-style (Full-round action). It is-at the time-marketed to the government, that has classifed the Rico as an "anti-sniper weapon".
Not that it hasn't stopped its use in some OTHER ways....

-Bio-Etheric Laser ("Ghost-Blasters")
The discovery of the bio-etheric laser system was made by an alternate version of Dr. Egon Spengler and Dr. Samantha Carter. In their research, they said that ghosts and ghost-like beings exist because their biological energy (or Ki/Chi) is still feeding off the environment's, as a syphon. A bio-etheric laser fires concentrated packets of said energy, making the ghost overload and "combust". Even massive beings made os this energy (that, as such, should actually FEED off) are bound to "choke" if fed at an accelerated rate.
It wasn't long before companies like DiggersTech, SalCo. and Stingray Industries started to develop weaponry based on this investigation.

-Bio-Etheric Laser Pistol:3d8 (2d8 if the target isn't a ghost)-20-Energy*-40 ft.-S-50 box-Med-3 lb.-19- Lic (+2).
-Bio-Etheric Laser Rifle: 4d8 (3d8)-20-Energy*-80 ft.-S,A-50 box-Large-8 lb.-20-Res (+2).
*These weapons deal a damage of a nonspecific energy type that is not subject to energy resistance. As easily seen, it delivers an additional dice of damage to "ghost" targets.

-Races:
-Kryyn (aka Kryn): The Kryn are a race of anthropomorphs. They are feline-looking in appearance, although they have long-ago "outgrown" some of their most "animal" characteristics. Their only settlement on Earth is a long-ago -crashed cityship in Peru, which has evolved the fable of El Dorado. They have little contact with the exterior.
Racial Traits:
*+2 Dex, -2 Wis: Kryn are very stealthy and have a good sense of balance. Recluded upbringing, however, makes them somewhat naive considering Earth stuff.
*Medium-sized.
*Base speed of 30 Feet.
*+2 racial bonus on Listen, Climb and Run Silent checks: Necessity to avoid humans has giver Kryn a reason to try and be undetected.

-Perryverse Atlanteans: This particular version of Atlanteans come from the mind of Fred Perry and his "Gold Digger" universe. They live in (duh) Atlantis, a city-ship buried under the Atlantic Ocean (from the same planet as the Kryn). Up until recently, Atlantis and El Dorado were at war.
-Appearance: They look humanish in appearance, except that their skin is silver/greenish, and have gills and elf-like ears. Hair tends to be silverish, greenish, or blue, looking more like fine metal strands than hair. And on their forearms they have fin-like razors, warriors having extremely long and sharp ones. They can live above and below water.
Racial Traits:
*+1 Con, +1 Str, -2 Dex: Atlanteans are very resilient, but not very agile, at least on land (NOTE: Negatives don't apply to Atlanteans while underwater in the comic, GM decision, though).
*Medium-sized.
*Base speed of 30 feet, swim of 50 feet.
*Blindsight 20 feet: All Atlanteans have a developed sense of echolocation, enabling them to go thru the waters surrounding their city with no problem. They can also use the echolocation to communicate with each other.
*Breathe Underwater: As amphibious creatures, Atlanteans can't drown in water. They also have a +4 species bonus on Swim checks. However, they have a -4 on saves aganist heat.
*Fin-Like Razors: Located on each forearm, these are the Atlanteans' main weapons. Short ("Commoner") versions do 1d4 Slashing damage, while long ("Warrior") versions do 2d6 Slashing damage. Feats and class features that affect weapon damage (Like the D20M Soldier's Weapon Focus/Specialization) can be taken for them.

Oh yeah. Accounting as well for the fact that the guy was resurrected at least once by one certain Frederick Kruger.....difficult.

Hmm....Stingray Industries? The only Stingray I know of(or rather, can think of initially) is associated with that Gerry Anderson TV series.....

Although, I do wonder just how the Darkstalkers might fit in....
#199

marcoasalazarm

Apr 15, 2005 20:54:19
First thing... it IS ReiKai. Makai is the Human world (Earth).

Considering that there must be a few hundred of that hockey-masked loco roaming out there, they should at least take ONE out, right?

Stingray Industries.... well, that's an idea I added to a fanfic I was writing, but I decided to put here first. Simply said, it's a Genom-caliber megacorp created/owned by Sylia Stingray (hell, in what I've drafted of the fic so far, it OWNS Genom. Not that I'm actually using the fic for this, but...). BTW, what series are you talking about?

On another note (responding to another idea): I dunno. Why would the guys at Gallifrey want to mess with this place? Sure, the Doctor would like to try, but... well, chances are, he'd be meeting hundreds of different versions of his other lives along the way.

Like all other Fictions: living their lives as they consider "normal". Of course, wherever they get to live them, there would be a huge boost in "anti-supernatural" weaponry and services-especially where Dimitri and Morrigan end up living (and BTW, what do you think of the other stuff?).
#200

aquarius_alodar

Apr 16, 2005 5:29:10
First thing... it IS ReiKai. Makai is the Human world (Earth).

Considering that there must be a few hundred of that hockey-masked loco roaming out there, they should at least take ONE out, right?

Stingray Industries.... well, that's an idea I added to a fanfic I was writing, but I decided to put here first. Simply said, it's a Genom-caliber megacorp created/owned by Sylia Stingray (hell, in what I've drafted of the fic so far, it OWNS Genom. Not that I'm actually using the fic for this, but...). BTW, what series are you talking about?

On another note (responding to another idea): I dunno. Why would the guys at Gallifrey want to mess with this place? Sure, the Doctor would like to try, but... well, chances are, he'd be meeting hundreds of different versions of his other lives along the way.

Like all other Fictions: living their lives as they consider "normal". Of course, wherever they get to live them, there would be a huge boost in "anti-supernatural" weaponry and services-especially where Dimitri and Morrigan end up living (and BTW, what do you think of the other stuff?).

Oy..... You were working from the YYH viewpoint, while I was running the Darkstalkers' angle, right? Still........way to get the wires crossed! :D

Yeah....indeed they should.


A series that has NOTHING to do with corporate interests. You may not have heard of it before, but........*pulls an episode guide out of his pocket*

Check post 137 on this thread. I never said anything about the Time Lords interfering, at least, not in the way you seem to be implying.

Bio-etheric lasers, nuclear HG's........W00t!
#201

marcoasalazarm

Apr 18, 2005 20:25:55
Read the guide. Dunno why, but I think that it would be the "Verne"'s job to get hunt the big bad, under the responsibility of the USN.

Yep, those weapons are a liittle excessive. But you have to take a look at the universes I mentioned. Just the one by Hansen is enough reason for the grenades. Hell, if he had to go aganist an army-full of supermen, Roger would pack one of those (on a deadman's switch, of course).

I was thinking about adding some firepower from other games to this, and the grenade is the first (from "Sindicate Wars", I'm thinking a little "Unreal" and others here, too). The idea for the lasers I got from the "Final Fantasy" movie.

I posted the stats of a Battlestar over at the SWRPG Threads, man. Check them out (and BTW, a question: do you think that the D20F and SW ships are compatible? I couldn't find stats for railguns, so I statted an "old-school" BS).

Okay, a last question: I already mentioned I'd convert weapons from VGs. "Halo" is "too much". Any ideas of games I should check out, guns-wise?
#202

marcoasalazarm

Apr 18, 2005 20:39:43
Read the guide. Dunno why, but I think that it would be the "Verne"'s job to get hunt the big bad, under the responsibility of the USN.

Yep, those weapons are a liittle excessive. But you have to take a look at the universes I mentioned. Just the one by Hansen is enough reason for the grenades. Hell, if he had to go aganist an army-full of supermen, Roger would pack one of those (on a deadman's switch, of course).

I was thinking about adding some firepower from other games to this, and the grenade is the first (from "Sindicate Wars", I'm thinking a little "Unreal" and others here, too). The idea for the lasers I got from the "Final Fantasy" movie.

I posted the stats of a Battlestar over at the SWRPG Threads, man. Check them out (and BTW, a question: do you think that the D20F and SW ships are compatible? I couldn't find stats for railguns, so I statted an "old-school" BS).

Okay, a last question: I already mentioned I'd convert weapons from VGs. "Halo" is "too much". Any ideas of games I should check out, guns-wise?
#203

marcoasalazarm

Apr 18, 2005 20:44:45
Read the guide. Dunno why, but I think that it would be the "Verne"'s job to get hunt the big bad, under the responsibility of the USN.

Yep, those weapons are a liittle excessive. But you have to take a look at the universes I mentioned. Just the one by Hansen is enough reason for the grenades. Hell, if he had to go aganist an army-full of supermen, Roger would pack one of those (on a deadman's switch, of course).

I was thinking about adding some firepower from other games to this, and the grenade is the first (from "Sindicate Wars", I'm thinking a little "Unreal" and others here, too). The idea for the lasers I got from the "Final Fantasy" movie.

I posted the stats of a Battlestar over at the SWRPG Threads, man. Check them out (and BTW, a question: do you think that the D20F and SW ships are compatible? I couldn't find stats for railguns, so I statted an "old-school" BS).

Okay, a last question: I already mentioned I'd convert weapons from VGs. "Halo" is "too much". Any ideas of games I should check out, guns-wise?
#204

marcoasalazarm

Apr 18, 2005 20:53:51
Read the guide. Dunno why, but I think that it would be the "Verne"'s job to get hunt the big bad, under the responsibility of the USN.

Yep, those weapons are a liittle excessive. But you have to take a look at the universes I mentioned. Just the one by Hansen is enough reason for the grenades. Hell, if he had to go aganist an army-full of supermen, Roger would pack one of those (on a deadman's switch, of course).

I was thinking about adding some firepower from other games to this, and the grenade is the first (from "Sindicate Wars", I'm thinking a little "Unreal" and others here, too). The idea for the lasers I got from the "Final Fantasy" movie.

I posted the stats of a Battlestar over at the SWRPG Threads, man. Check them out (and BTW, a question: do you think that the D20F and SW ships are compatible? I couldn't find stats for railguns, so I statted an "old-school" BS).

Okay, a last question: I already mentioned I'd convert weapons from VGs. "Halo" is "too much". Any ideas of games I should check out, guns-wise?
#205

aquarius_alodar

Apr 19, 2005 4:40:17
Read the guide. Dunno why, but I think that it would be the "Verne"'s job to get hunt the big bad, under the responsibility of the USN.

Yep, those weapons are a liittle excessive. But you have to take a look at the universes I mentioned. Just the one by Hansen is enough reason for the grenades. Hell, if he had to go aganist an army-full of supermen, Roger would pack one of those (on a deadman's switch, of course).

I was thinking about adding some firepower from other games to this, and the grenade is the first (from "Sindicate Wars", I'm thinking a little "Unreal" and others here, too). The idea for the lasers I got from the "Final Fantasy" movie.

I posted the stats of a Battlestar over at the SWRPG Threads, man. Check them out (and BTW, a question: do you think that the D20F and SW ships are compatible? I couldn't find stats for railguns, so I statted an "old-school" BS).

Okay, a last question: I already mentioned I'd convert weapons from VGs. "Halo" is "too much". Any ideas of games I should check out, guns-wise?

Ok, so Halo is the 'DBZ' of VG weaponry, right? In that case.....
Games to check out: Half-Life and Duke Nukem series
American Mcgee's Alice (I wouldn't exactly call the things on there 'guns', more of 'magic weapons' but WTH, the only 'real' gun in there is a blunderbuss)
Devil May Cry series
Painkiller (IMHO, the Pain Killer staff would be some kind of weird magic/tech combo, that, like the nuclear HG's, has not yet been duplicated, while the stakegun, boltgun etc, would be straight-up 'weird science')
#206

marcoasalazarm

Apr 19, 2005 18:43:56
Ok, so Halo is the 'DBZ' of VG weaponry, right? In that case.....
Games to check out: Half-Life and Duke Nukem series
American Mcgee's Alice (I wouldn't exactly call the things on there 'guns', more of 'magic weapons' but WTH, the only 'real' gun in there is a blunderbuss)
Devil May Cry series
Painkiller (IMHO, the Pain Killer staff would be some kind of weird magic/tech combo, that, like the nuclear HG's, has not yet been duplicated, while the stakegun, boltgun etc, would be straight-up 'weird science')

Well, not much of 'The 'DBZ of VG weps', but you DID said it was excessive.
Painkiller: they would be "weird science" or "anti-mystical enemy weapons" (at least, the stakegun would have more of a use aganist vampires, I guess). You could buy this from Wash with extremely little hassle.
For the "Half-Life" weapons (at least the rocket launcher) I would need the bonus of a laser designator (no prob, already looking it up).
#207

aquarius_alodar

Apr 20, 2005 5:56:17
Well, not much of 'The 'DBZ of VG weps', but you DID said it was excessive.
Painkiller: they would be "weird science" or "anti-mystical enemy weapons" (at least, the stakegun would have more of a use aganist vampires, I guess). You could buy this from Wash with extremely little hassle.
For the "Half-Life" weapons (at least the rocket launcher) I would need the bonus of a laser designator (no prob, already looking it up).

Oh, I did, did I? My whoops, then.......go ahead and add 'Halo' if you want to. The Halos themselves, though.......*that* is DBZ scale weapons, at least from my research on the subject. Well, they *do* wipe out all life in the galaxy if all of them are activated at once........*bleak stare*...........reference.

On another thing, TRON sounds fairly interesting....*accesses fileTron.exe*
#208

marcoasalazarm

Apr 21, 2005 13:46:44
Man, I didn't meant the "Halo" Halos, but the hand-held weaponry (you know, like the Covenant plasma stuff, the Jackhammer missile launcher, etc).

Half-Life RL: RPG-7 (from the Web Enhancement) coupled w/laser designator.

Well, here's My "second" draft of the setting's Humans.

HUMANS: They're "meats", "terrans", "monkey-boys", whatever. They're like you: two arms, two legs, opposing thumbs. Look at yourself in the mirror if you still need more. They were here before the Vanishing, they were here after the Vanishing, and they'll be out there forever.
What you don't know is that some MIGHT have a liiiiiitttle thing in difference.

Post-Vanishing Human: As per the rulebook, additional +1 to Wealth.

Pre-Vanishing Human: As per rulebook, with these exceptions:
-) Uses next higher die for rolling starting hit points (1d4>1d6>1d8>1d10>1d12)
-) Has an additional +4 to any saving throws to any magic attacks. Has a -4 penalty to use any magic.

Remnant Humans: They come from the universes of “Battlestar Galactica”. They are the last of the once-proud 12 Colonies of Kobol, on the run and on the search of the fabled 13th Colony- the shining blue planet we call “Earth”. It was written on their scriptures that it was a sort of paradise, and after the destruction of their homeworlds, it’s their only hope left.
They are here, and they discovered quite quickly that this was anything but a freakin’ paradise. They have no place else to go, and so, must adapt.
All of a sudden, the threat of the Cylons is the LEAST of their problems.

Remnant Humans are as per the rulebook, with these exceptions:
-They hate Cylons A LOT: +1 (or +2) to any attack roll involving robots (this adds up to any other thing, like the "Down With Robots" ability of the D20F Technosavant). Role-playing-wise, they're very paranoid around robots and A.I.s.
-"If we let them escape, they'll become stronger and come back for revenge. It's in their nature.": A Remnant Human obtains a +1 to any rolls involving rallying Remnant Humans. Charismatic heroes are due to squeeze the life out of this one.
"Yes, we're tired. Yes, there's no relief. Yes, the Cylons keep coming time after us time, after time, after time-and yes, we're still expected to DO OUR JOBS!":The Remnant Human has a +2 bonus to rolls to avoid exhaustion due to lack of sleep, or sleep-creating effects. Some of them are chronic insomniacs.
-"Hurry up, people! We have only 32 minutes left!": choosing to climb up the difficulty one step, a Remnant Human can do any kind of repair roll or jury-rigging in half the time (minimum of 30 minutes). If something cannot be battle-ready in 30 minutes or less, they're prone to ditch it.
-Favored Advanced Classes: Soldier, Dogfighter ("We're the guardians of the fleet").

(NOTE: Do understand that the D20 Modern system (and so, this setting) does not follows the rules of “Preferred Classes”. It’s just the kind of classes that is more likely to see used by the race itself).

And with that, I leave you with this:
http://addventure.bast-enterprises.de/frecent.php?tag=Missing+Persons

Read it. All the way. It's an outright nuts idea (and I liked it).
#209

aquarius_alodar

Apr 21, 2005 14:25:29
Man, I didn't meant the "Halo" Halos, but the hand-held weaponry (you know, like the Covenant plasma stuff, the Jackhammer missile launcher, etc).

Half-Life RL: RPG-7 (from the Web Enhancement) coupled w/laser designator.

Well, here's My "second" draft of the setting's Humans.

HUMANS: They're "meats", "terrans", "monkey-boys", whatever. They're like you: two arms, two legs, opposing thumbs. Look at yourself in the mirror if you still need more. They were here before the Vanishing, they were here after the Vanishing, and they'll be out there forever.
What you don't know is that some MIGHT have a liiiiiitttle thing in difference.

Post-Vanishing Human: As per the rulebook, additional +1 to Wealth.

Pre-Vanishing Human: As per rulebook, with these exceptions:
-) Uses next higher die for rolling starting hit points (1d4>1d6>1d8>1d10>1d12)
-) Has an additional +4 to any saving throws to any magic attacks. Has a -4 penalty to use any magic.

Remnant Humans: They come from the universes of “Battlestar Galactica”. They are the last of the once-proud 12 Colonies of Kobol, on the run and on the search of the fabled 13th Colony- the shining blue planet we call “Earth”. It was written on their scriptures that it was a sort of paradise, and after the destruction of their homeworlds, it’s their only hope left.
They are here, and they discovered quite quickly that this was anything but a freakin’ paradise. They have no place else to go, and so, must adapt.
All of a sudden, the threat of the Cylons is the LEAST of their problems.

Remnant Humans are as per the rulebook, with these exceptions (I already mentioned them somewhere else):
-Favored Advanced Classes: Soldier, Dogfighter.

(NOTE: Do understand that the D20 Modern system (and so, this setting) does not follows the rules of “Preferred Classes”. It’s just the kind of classes that is more likely to see used by the race itself).

OK. Yeah, I kinda figured that......However, if you do decide to try and stat an installation, the problem is that Denver might very well soon be in the position of "You have 48 hours to finish your war, or we will finish it for you."
#210

marcoasalazarm

Apr 21, 2005 15:22:49
Sooner or later it's going to get down to that. Just not "Sooner", apparently.
#211

aquarius_alodar

Apr 21, 2005 15:54:47
On the Tron/ReBoot/Digimon angle.......quite a few Programs, Sprites, Binomes etc, might well be going through a 'crisis of faith' in a not dissimilar fashion to the Remnants. Only more so....their belief in the User(s) would have taken more of a knock, right? Instead of Dot's Diner or the Digitamamon establishment, I'm thinking there would be some kind of joint ownership thing....Now, I can imagine you'd be having problems doing writeups for Tron stuff, so, here:http://www.fantasyflightgames.com/hr03.html
#212

marcoasalazarm

Apr 21, 2005 17:53:15
Nowthat would be interesting... I mean, the characters end up digitized or something and have to interact with people like Enzo or Dot... right as they're havijng an existence crisis.

And what about Aelita?

Just a scene idea:
"Really, Commander, it's not a problem."
"Sure, Ms. Lowe. And why has the President of the LaGrange Colonies decided to grace us with her presence?"
"Well, we have managed to reach a decision, and the L-Cs have decided to allow any refugees that want so to become citizens."
"Just like that?"
"Commander Adama, do understand that I do know how your people must..."
"WHERE THE HELL AM I NOW?!?!?"
"Oh, crap....-picks phone-Adama here. Tigh, that crazy kid is in the Mess Hall.... WHAT!?!? What do you mean he PUNCHED THRU THE BRIG'S WALL!?!?"
#213

aquarius_alodar

Apr 22, 2005 6:38:51
Nowthat would be interesting... I mean, the characters end up digitized or something and have to interact with people like Enzo or Dot... right as they're havijng an existence crisis.

Ouch. As I said, it could just as well be a crisis of faith, because your idea implies(to me) that they're on the verge of suicide or the like over it.


And what about Aelita?

Aelita.....would AFAIK, be OK in the psychology department, but there's still the virus XANA infected her with, of course....probably broke free and mutated into a Virus-type.

Just a scene idea:
"Really, Commander, it's not a problem."
"Sure, Ms. Lowe. And why has the President of the LaGrange Colonies decided to grace us with her presence?"
"Well, we have managed to reach a decision, and the L-Cs have decided to allow any refugees that want so to become citizens."
"Just like that?"
"Commander Adama, do understand that I do know how your people must..."
"WHERE THE HELL AM I NOW?!?!?"
"Oh, crap....-picks phone-Adama here. Tigh, that crazy kid is in the Mess Hall.... WHAT!?!? What do you mean he PUNCHED THRU THE BRIG'S WALL!?!?"

Unless I'm badly mistaken, the source of that interruption is one Hibiki Ryouga.... "Oh, crap" indeed! :D
#214

lord_zack

Apr 22, 2005 15:17:58
Hmm, video game weapons. The Rachet and Clank series has many destructive weapons, even a Mini-Nuke.
#215

aquarius_alodar

Apr 23, 2005 16:11:47
A Q about Author Rage: if the author/actor gets brought back from the dead (for w/ever reason) does it "switch on" as a result, or not?

Another idea: someone mentioned Stephen King a while back- I can certainly see Ms White, isolated from that mother of hers(deprogrammed perhaps), working for a cult or perhaps an organization like CLHF, same goes for "Charlie" whose last name I don't quite recall ATM (chances are that she, in particular, would need little or no work in that area)
#216

marcoasalazarm

Apr 23, 2005 16:37:15
Simple answer: Yes. But most of the time they leave them dead. I-of course- make emphasis on MOST.

Carrie and the Firestarter working together? Freaky.

Although, of course, maybe Charlie went on with whatever the hell was her "destiny" in the novel and works for the government
#217

aquarius_alodar

Apr 23, 2005 16:50:22
Aaaaaanndddddd...whoops, check post 213 of this thread.
#218

lord_zack

Apr 23, 2005 19:31:26
What about Xanth? Integrating the world of Xanth into this would have interesting consquences for that region, such as magical creatures from Xanth crossing over to what was formerly "Mundania" almost except Xanth didn't exist then, talents working outside of Xanth, and maybe the puns also crossing over into "Mundania".
#219

marcoasalazarm

Apr 24, 2005 12:12:03
Man, I don't wanna sound like an idiot, but... What is Xanth?


Okay, here's a couple new things for you kids to check out:
New gear:
M.A.N.T.A.: This object is an apparent hybrid of human and alien technology, impossible to duplicate, from a universe with lunar colonies. It is a Transport Disk, made fully out of a substance that is as pliable as rubber and that seems to glow blue from its insides. As thick as a piece of cardboard, it can be folded into a square 3 inches thick, and unfolded into a disk 5 feet wide.
MANTA disks come in packs of two, preset for instant teleportation between each other, no matter their position (their actual range is unknown, but they can cover at least the Moon). The apparent lack of slots or ports of any kind make reprogramming impossible for now.
Purchase DC: --
Restriction: Military.

Genom Corporation “Pocket Betty”: One of the newest kinds of anti-personnel mines to appear on Post-Vanshing Earth (and some might say, one of the most sadistic), the “Pocket Betty” is a radio-detonated shrapnel mine.
The “sadistic” part comes from the fact that the Betty is equipped with an integral launcher, packing 4 additional shrapnel grenades.
Once triggered, the Betty fires all 4 grenades at one time, 90 degrees apart and 10 feet away, before exploding. The result is a massive killzone, as the grenades’ blast radius complements the Betty’s.
Damage: 5d6
Crit: ---
Damage Type: Slashing
Burst Radius: 10 ft.
Reflex DC: 15
Range Increment: ----
Size: Medium
Weight: 4 lb
Purchase DC: 24
Restriction: Mil (+3)

And finally: seeing the new BSG mini (again) I noticed that the Lords of Kobol (the Remnants' gods) are the Olympian pantheon (I don't renember the old series, but I'll assume that it's the same). On P-V Earth, one of the bundles of Fictions that have popped up (but are rarely seen) are the ones of Saint Seiya (or "Knights of the Zodiac", whatever strikes your fancy). One of the recurring characters is a reincarnation of the goddess Athena.
Now, the question I'm asking (because I can't guess myself) is this one: What do you think could be the Remnant's response to discovering THAT?
#220

aquarius_alodar

Apr 24, 2005 17:48:45
Man, I don't wanna sound like an idiot, but... What is Xanth?

A quick Yahooing reveals it to be an Earth-like world from a book series.
Definitely not a good time to have "Piers Anthony" for a name if any Xanthians find out, really...
#221

lord_zack

Apr 24, 2005 21:05:39
I'm not sure why.... :D
could it be the overabundance of dangerous monsters in Xanth? :D
(Big D) Demon schemeing? :D
Which reminds me of my own two characters. Really bad life, banishing from kingdom, getting disowned by his (royal) family. I'd get creamed. Authored Rage is scary! Especially with the abilities I gave them. Borrowing from the fighing style of a certain CG drow, check. Repeating shotgun, check. Demonic power infusions due to long term possession by a certain dead Warcraft demon lord that didn't possess Medivh, check. Also, what about D&D settings, how would D&D characters fit in this? I'm still thinking how crazy it would be if Xanth monsters started crossing over into the now magic-filled Florida and Georgia. Dragons over Disney, Goblins starting to raid resorts, and D.Metria (D stands for Demoness) popping up all over the globe, what adventure possiblity. Actually though, I think at least the main characters of the novels would accept Mr.Anthony. The books themselves showed up in the non-magical parts of the world(Mundania).
#222

aquarius_alodar

Apr 25, 2005 5:01:26
Back on the Stephen King line.....just WTH is happening in Maine, anyway? If you've read "The Dark Tower" series, the guy is apparently generating Shadow Rips like they're going out of fashion, or rather, his imagination is....
#223

marcoasalazarm

Apr 25, 2005 20:25:50
I'm not sure why.... :D
could it be the overabundance of dangerous monsters in Xanth? :D
(Big D) Demon schemeing? :D
Which reminds me of my own two characters. Really bad life, banishing from kingdom, getting disowned by his (royal) family. I'd get creamed. Authored Rage is scary! Especially with the abilities I gave them. Borrowing from the fighing style of a certain CG drow, check. Repeating shotgun, check. Demonic power infusions due to long term possession by a certain dead Warcraft demon lord that didn't possess Medivh, check. Also, what about D&D settings, how would D&D characters fit in this? I'm still thinking how crazy it would be if Xanth monsters started crossing over into the now magic-filled Florida and Georgia. Dragons over Disney, Goblins starting to raid resorts, and D.Metria (D stands for Demoness) popping up all over the globe, what adventure possiblity. Actually though, I think at least the main characters of the novels would accept Mr.Anthony. The books themselves showed up in the non-magical parts of the world(Mundania).

Maybe it's demon scheming. It is unknown, because whatever the hell did this is probably still in Worcester, and no-one has come back...
D&D chars would probably fit out like a sore thumb. They would stand out a little LESS on Decatur County (in Atlanta).

As for Mr. King... I myself wouldn't be able to say. What is most certainly sure is that, right now, he's surrounded by all of the characters of his books-and that, in itself, is a B-A-D thing.

Now here's a couple of ideas:
-Alt. Combat Rules (I SERIOUSLY need an opinion for this): Lots of people have seen enough action movies and gunfights on TV (I certainly have) to know the importance of running and gunning. So, chars can move as if having the "Shot On The Run" Feat. And so, if a feat requires SOTR to acquire, the requirement is gone.

This is a feat from the "CoC" RPG-looks cool, and I edited it a little. Tell me if it's a good one, and if I need to get it out of here:
"-Rolling Shot.
You are highly trained in acrobatic dodges while doing ranged combat.
-Prequisites: Dex 13+, Point Blank Shot, Dodge, Mobility.
-Benefit: If you have declared you're moving while attacking (ranged weps only), you gain a +2 dodge bonus aganist other ranged attacks.

-Blind-Shoot:
Your ability wielding guns is such, that you no longer need to see your opponent to know where to shoot.
-Benefit: The character suffers half penalties associated with attacking with ranged weapons in poor light, absolute darkness, or aganist an invisible opponent. This feat can be assigned twice to reduce the penalty to zero. The PC must be capable of detecting the general presence of his target, however, through one of his or her senses (smel, hearing, etc).
-Special: Gunslingers can take this as an extra feat. Blind-Shoot only works for ranged combat, melee requires Blind-Fight.
#224

aquarius_alodar

Apr 26, 2005 14:33:08
Maybe it's demon scheming. It is unknown, because whatever the hell did this is probably still in Worcester, and no-one has come back...
D&D chars would probably fit out like a sore thumb. They would stand out a little LESS on Decatur County (in Atlanta).

Other than Decatur, there's also the farmland of a certain book-crammed farmhouse in Ontario, CA, which is rumored to contain a portal to a world that should be entirely familiar to readers of the works penned by the farmhouse's owner- and no, there's no Author Rage here at all, because all that Edward of the Greenwood ever did in his writings was to describe these Forgotten Realms, as all should know.


As for Mr. King... I myself wouldn't be able to say. What is most certainly sure is that, right now, he's surrounded by all of the characters of his books-and that, in itself, is a B-A-D thing.

Why would it be bad? I know that Ms White would be one of the poster children for Authored Rage (@sshole beeyatch of a mother, and a very $hit life in general) but the question is, why else would it be a bad thing?
Now here's a couple of ideas:
-Alt. Combat Rules (I SERIOUSLY need an opinion for this): Lots of people have seen enough action movies and gunfights on TV (I certainly have) to know the importance of running and gunning. So, chars can move as if having the "Shot On The Run" Feat. And so, if a feat requires SOTR to acquire, the requirement is gone.

This is a feat from the "CoC" RPG-looks cool, and I edited it a little. Tell me if it's a good one, and if I need to get it out of here:
"-Rolling Shot.
You are highly trained in acrobatic dodges while doing ranged combat.
-Prequisites: Dex 13+, Point Blank Shot, Dodge, Mobility.
-Benefit: If you have declared you're moving while attacking (ranged weps only), you gain a +2 dodge bonus aganist other ranged attacks.

-Blind-Shoot:
Your ability wielding guns is such, that you no longer need to see your opponent to know where to shoot.
-Benefit: The character suffers half penalties associated with attacking with ranged weapons in poor light, absolute darkness, or aganist an invisible opponent. This feat can be assigned twice to reduce the penalty to zero. The PC must be capable of detecting the general presence of his target, however, through one of his or her senses (smel, hearing, etc).
-Special: Gunslingers can take this as an extra feat. Blind-Shoot only works for ranged combat, melee requires Blind-Fight.

As ever, Marco, it's coolness all the way down! :D

Gunslingers....damm. You're not planning on putting Roland Deschain (one of the main chars from King's "Dark Tower" series) in here, are you? Because IMHO, the Dark Tower itself becoming involved would be a shitestorm of IG or Cosmic Cube-level proportions.
#225

lord_zack

Apr 26, 2005 18:43:31
You mentioned not including Dragonball. I think it would be resonable to add in the lesser characters, since Goku has been pretty much told to stand down by Shenlon himself. Also Evangelion is resonable I think, because of magic and hightech. A blaster cannon could probably damage an Eva or an Angel and if that fails, theres a photon (or proton) torpedo, Meteor Swarm, Wish(to take down the At field) ect. Similarly with Naraku.
#226

marcoasalazarm

Apr 27, 2005 16:58:00
Other than Decatur, there's also the farmland of a certain book-crammed farmhouse in Ontario, CA, which is rumored to contain a portal to a world that should be entirely familiar to readers of the works penned by the farmhouse's owner- and no, there's no Author Rage here at all, because all that Edward of the Greenwood ever did in his writings was to describe these Forgotten Realms, as all should know.




Why would it be bad? I know that Ms White would be one of the poster children for Authored Rage (@sshole beeyatch of a mother, and a very $hit life in general) but the question is, why else would it be a bad thing?

Gunslingers....damm. You're not planning on putting Roland Deschain (one of the main chars from King's "Dark Tower" series) in here, are you? Because IMHO, the Dark Tower itself becoming involved would be a shitestorm of IG or Cosmic Cube-level proportions.

Good to know of another place where the Vanishing manifests.

All it takes is to make her VERY mad, and then, who the hell cares about Authored Rage? She'll take out EVERYBODY nearby!

I didn't meant "Gunslingers" as in Ropland, but Gunslingers as in the Advanced Class. Now, then, there's a sort of hint at THAT kind of Gunslinger in its "flavor text".
#227

marcoasalazarm

Apr 27, 2005 17:07:29
You mentioned not including Dragonball. I think it would be resonable to add in the lesser characters, since Goku has been pretty much told to stand down by Shenlon himself. Also Evangelion is resonable I think, because of magic and hightech. A blaster cannon could probably damage an Eva or an Angel and if that fails, theres a photon (or proton) torpedo, Meteor Swarm, Wish(to take down the At field) ect. Similarly with Naraku.

http://www.guardiansorder.com/boards/showthread.php?t=3193

These are race write-ups for a small number of DBZ races. This is the write-up I mentioned once (hell, they even have obne for Frieza's race). They're all good and balanced (they certainly sound like that to me).

I suppose that, if I was to add DBZ to this mess, anybody who would NOT play a Saiyan in the team would have to get a sort of "balancing factor".

In the case of NGE, I personally think that the characs are good, somewhat hard to stat up (in D20 Mod terms), but manageable. The trouble, of course, would always lie in the Mechas themselves and the Angels and the AT Field. I was re-reading the rules for Sanity of CoC, and I do understand that the AT Fields are supposed to be a sort of manifestation of wanting to stay apart or something.
( Don't ask me the exacts of THAT. I just read an Eva fanpage).

Maybe the more Sanity you lose on an Angel battle, the more "shield points" the Field has?

Oh, well, WHATever. Thanks for the ideas, man.

And another thing: My friends just made me see a DVD of this series, "Outlaw Star". Anybody here who has seen it? And the "Missing Persons" fic I linked?

I have a couple of ideas, but before posting them, I SERIOUSLY need you guys to see them.
#228

marcoasalazarm

Apr 28, 2005 13:14:59
Here's two new weapons gadgets for you (and yeah, I know what I wrote on desccription, and that it's more for missile launchers and whatnot):
LASER-GUIDED:
The weapon has been adapted with an infrared laser sight, that “paints” the target. At the same time, the weapon’s munition has been outfitted with a sensor that follows said laser, and hits with the best accuracy possible. The gadget’s DC increase affects both the weapon and the bullet.
“Painting” the target requires a full-round attack action. After the target is acquired, firing the munition is an attack action (the round after the “painting”). Once fired, the laser lock must be maintained until the munition hits. This cannot be electronically countered.
Benefit: +6 to hit (if the target’s “painted”). Otherwise, roll as normal.
Restriction: Ranged ballistic weapons only.
Purchase DC: +2 ammo and weapon. Mil (+3)

OPERATOR-GUIDED:
The weapon has been outfitted with a small optical scope and thumb control, which is rigged by wires to the munition. Once fired, the operator actively guides the munition on to the target by sight. A good example is the U.S. Armed Forces’ T.O.W. missiles. The gadget’s DC increase affects both the weapon and the bullet.
Obtaining a visual lock requires a full-round attack action. After the target is acquired, firing the munition is an attack action (the round after the lock). Once fired, the lock must be maintained until the munition hits. This cannot be electronically countered.
Benefit: +4 to hit (if lock’s maintained). Otherwise, roll as normal.
Restriction: Ranged ballistic weapons only.
Purchase DC: +1 ammo and weapon. Mil (+3)
#229

aquarius_alodar

Apr 29, 2005 6:58:32
LASER-GUIDED:
The weapon has been adapted with an infrared laser sight, that “paints” the target. At the same time, the weapon’s munition has been outfitted with a sensor that follows said laser, and hits with the best accuracy possible. The gadget’s DC increase affects both the weapon and the bullet.
“Painting” the target requires a full-round attack action. After the target is acquired, firing the munition is an attack action (the round after the “painting”). Once fired, the laser lock must be maintained until the munition hits. This cannot be electronically countered.
Benefit: +6 to hit (if the target’s “painted”). Otherwise, roll as normal.
Restriction: Ranged ballistic weapons only.
Purchase DC: +2 ammo and weapon. Mil (+3)

This is pretty obvious, although I could be mistaken... it's a technology mod of a certain Tournament weapon in the "Unreal" universe, yes? In any case, damm sweet stuff if you want my opinion. :D

OPERATOR-GUIDED:
The weapon has been outfitted with a small optical scope and thumb control, which is rigged by wires to the munition. Once fired, the operator actively guides the munition on to the target by sight. A good example is the U.S. Armed Forces’ T.O.W. missiles. The gadget’s DC increase affects both the weapon and the bullet.
Obtaining a visual lock requires a full-round attack action. After the target is acquired, firing the munition is an attack action (the round after the lock). Once fired, the lock must be maintained until the munition hits. This cannot be electronically countered.
Benefit: +4 to hit (if lock’s maintained). Otherwise, roll as normal.
Restriction: Ranged ballistic weapons only.
Purchase DC: +1 ammo and weapon. Mil (+3)

And on to the next part.......O. M. G. You know, I had *no idea* stuff like this even existed.........well.
#230

marcoasalazarm

Apr 29, 2005 11:28:52
My new stuff. Gime me opinions. (and BTW, man, not to sound pushy, but you have any idea of how to stat a heat-seeking gadget?).

NEW RACES (they’re NOT mine. I just adapted them to this setting):

-Half Giant
-+2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
-Giant: Half-giants are not subject to spells or effects that affect only humanoids, such as charm person or dominate person.
-Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
-Half-giant base land speed is 30 feet.
-Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
-Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
-Level Adjustment: +1. (maybe. What do you think?)

From "Fallout":
DEATHCLAWS:
These huge, bipedal monsters were derived and created from chameleons. They were created by an unknown faction as shock troops, but for some reason (one can only assume the Vanishing), they were never used and set free. They are subdivided in two main factions with a few offshoots, and so far, are mostly found in North America, although a very few have wandered into other lands, like Central America, Russia and Canada. Deathclaws are one of the fastest and strongest creatures you will find around the Americas.
These stats are based on their main two factions.
-Eastern Deathclaws: They are located on small encampments all over the East Coast up to Maine. They are more human-like in some ways that their Western cousins, bigger and stronger, although they’re not quite as smart, they have founded a cohesive culture.
They stand between 12 and 14 feet tall, with claws a foot long or more.
-+6 Str, +2 Dex, +2 Con, -2 Int, -4 Cha.
-Large-Sized: As Large-sized creatures, Eastern Deathclaws have a -1 AC penalty for their size, but gain a +15 natural AC. They can wear no armor, and can wield no weapons other than their natural weapons.
-Damage Reduction 10/-
-Darkvision 60 feet
-Deathclaw base speed is 60 feet.
-Natural Weapons: Claws: 4d8, Bite: 3d8. A Deathclaw adds his Str bonus to this damage. Deathclaws cannot wield any weapons, but can take any weapon-enhancing feats/class features for their natural weapons.
-Improved Grab: If a Deathclaw hits with both claw attacks, it may latch on to an enemy and make bite attacks with an additional bonus of +4. The held creature takes 2d8 points of damage from the claws every round.
-Ram: Deathclaws may charge an enemy and deal 4d6+10 damage with their horns without provoking an attack of opportunity. If the enemy is two or more sizes smaller than the Deathclaw, it may also trample for 3d6 damage.
-Frightening Appearance: Deathclaws receive a +10 circumstance bonus to Intimidate rolls against non-Deathclaws of the same size or smaller.
-Level Adjustment: +5

-Western Deathclaws: Stationed on small villages all over the Americal Southwest and the West Coast out to Alaska, the Western Deathclaws are actually smaller, faster and smarter than their Eastern cousins, and some have managed to make a place for themselves on places like Las Vegas and Denver, hiring out their services as bodyguards, bouncers, or strong-arms.
They stand between 8 and 10 feet tall, with 6 to 10-inch-long claws.
Stats-wise, they are the same as the Eastern Deathclaws, except for the following:
-Large-Sized: As Large-sized creatures, Western Deathclaws have a -1 AC penalty for their size, but gain a +10 natural AC. They can wear no armor, and can wield no weapons other than their natural weapons, or weapons that augment their natural weapons.
-Damage Reduction: 6/-.

“GHOULS”:
One thing is for sure: not everybody who is exposed to radiation gets off lucky. These people didn’t got off, even if they DID survived. “Ghouls” had their DNA was mutated to an unknown extent by the nuclear and biological WMDs of their home dimension, making their lifespan extremely long. The mutation, unfortunately, was not without a price. For all extents and purposes, the “ghouls” look like the undead. Their skin peels off and festers, sores and tumors cover their desiccated bodies, and they shuffle slowly. For all this, the mutation and their own expanded lifespans have made them fearfully intelligent and keen-sensed.
“Ghouls” are the shunned of the Earth, and they accept this fact. They have formed ghettoes and towns for their own, and if they need to go out, they make a point of covering fully. They will NEVER go to London if they can help it. Living year after year in a nearly-dead body has made more than one resentful, and so will hold their trust from normal people until it is earned.
They are divided into two factions: the “normal” Ghouls, and the less-numbered “Glowing Ones”.
-“Normal” Ghouls: This is your “standard” Ghoul. They are not strong physically, but are dreadfully sharp in many cases. They tend to go for less stressful positions, such as doctors, advisors, techs or merchants.
TRAITS:
-+2 Wis, +2 Int, -2 Con, -2 Str.
-Medium-Sized.
-Speed 20 ft.
-+1 to Spot and Search checks.
-Rad-Resistant: Ghouls gain a +5 to any rolls involving radiation resistance, completely ignore the damage on a successful save, and halve said damage on a failed save.

-“Glowing Ones”: A few poor unfortunate Ghouls were so close to the WMD blasts that they were “infected” with residual radiation that will stay for years to come. They are called “Glowing Ones” because at night they glow very dimly from the residual radiation. They are just like normal Ghouls, except they’re a little less intelligent and can create radiation poisoning by their touch. The Glowing Ones are very dim, prone to wild mood swings, and the awareness that they can’t get close to normal creatures without making them harm makes them feel desperately lonely.
They are just like normal Ghouls, except for these adjustments:
-+2 Wis, -2 Str, -2 Cha.
-Medium-Sized.
-Speed 20 ft.
-Radioactive: Glowing Ones emit Low radiation within a 5-foot radius of himself. Upon striking a target unarmed, a Glowing One emits a burst of radiation of Moderate strength. (see Radiation Sickness rules in D20F). They usually buy anti-radiation suits to wear around normal people.
-Level Adjustment: +2.

Guess from where.
APES:
Hailing from a parallel dimension that had monkeys develop advanced cognitive capabilities on par with humans’ (and then declaring us their pets), the apes are pretty much a reflection of us-that is, if we were (or still were) like them. They use guns. They have cities. They have a government.
They just don’t like us “damn, dirty humans”.
For all means and purposes, there are only two playable classes of ape: the Chimpanzee, which is the most “normal” of the two, and the Gorilla, who is used more normally as a “heavy trooper”.
-Chimpanzees:
-+2 Dex, -2 Int.
-Medium-Sized.
-They start with the Alertness feat
-They have the Scent ability.
-Bite attack of 1d6+1 damage.
-Speed of 30 ft (40 when moving on all fours). Climb speed of 30 ft.

-Gorillas:
-+2 Str, +3 Dex, -2 Int.
-Large-Sized.
-They start with the Alertness feat.
-They have the Scent ability.
-Bite attack of 1d6+2, Claw attack (?) of 1d6+5.
-Speed of 25 ft (35 when moving on all fours). Climb speed of 30 ft.

NEW FEATS (They could be useful at some point or another-most preferably Post-Vanishing, because of the large amount of Authors on the run and whatnot.)
-FALSE IDENTITY: You aren’t you, not in the records, anyway.
PREQUISITE: Hidden Identity.
In addition to not having official records of your existence, you have a solid alternate identity, complete with an authentic birth certificate, a driver’s license, passport, Social Security card, and maybe a GED certificate. These are not forgeries, they’re the real thing, legitimately filed, part of “the system”, and this identity will stand up to all but the strictest scrutiny (where it will show up that no-one renembers you ANYWHERE…)

-HIDDEN IDENTITY: You don’t officially exist.
No record of you exists anywhere in any database. Your fingerprints, DNA, retinal and facial scans aren’t on file in any civil, law enforcement, military or intelligence system, you cannot be tied to any Social Security number or birth certificate.
This feat does NOT makes you permanently invisible to “the system”. You may lose the benefits of this feat thru in-game actions that will have records of your DNA, fingerprints, or other kinds of information entered into official records in a way that can be clearly tied to you instead of just being an “unidentified subject”.
This feat also confers sufficient fraudulent documents that you can present-a driver’s license, passport, or other official ID-and can use them to obtain a bank account and engage in other kinds of day-to-day activities. The DC to note these forgeries is 20.
SPECIAL: This feat can only be taken during 1st Level without restriction. Taking it at any other moment requires in-game actions to eradicate all existing records.
#231

aquarius_alodar

Apr 29, 2005 17:42:10
My new stuff. Gime me opinions. (and BTW, man, not to sound pushy, but you have any idea of how to stat a heat-seeking gadget?).

NEW RACES (they’re NOT mine. I just adapted them to this setting):

-Half Giant
-+2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
-Giant: Half-giants are not subject to spells or effects that affect only humanoids, such as charm person or dominate person.
-Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
-Half-giant base land speed is 30 feet.
-Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
-Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
-Level Adjustment: +1. (maybe. What do you think?)

Yeah, +1 sounds reasonable.

From "Fallout":
DEATHCLAWS:
These huge, bipedal monsters were derived and created from chameleons. They were created by an unknown faction as shock troops, but for some reason (one can only assume the Vanishing), they were never used and set free. They are subdivided in two main factions with a few offshoots, and so far, are mostly found in North America, although a very few have wandered into other lands, like Central America, Russia and Canada. Deathclaws are one of the fastest and strongest creatures you will find around the Americas.
These stats are based on their main two factions.
-Eastern Deathclaws: They are located on small encampments all over the East Coast up to Maine. They are more human-like in some ways that their Western cousins, bigger and stronger, although they’re not quite as smart, they have founded a cohesive culture.
They stand between 12 and 14 feet tall, with claws a foot long or more.
-+6 Str, +2 Dex, +2 Con, -2 Int, -4 Cha.
-Large-Sized: As Large-sized creatures, Eastern Deathclaws have a -1 AC penalty for their size, but gain a +15 natural AC. They can wear no armor, and can wield no weapons other than their natural weapons.
-Damage Reduction 10/-
-Darkvision 60 feet
-Deathclaw base speed is 60 feet.
-Natural Weapons: Claws: 4d8, Bite: 3d8. A Deathclaw adds his Str bonus to this damage. Deathclaws cannot wield any weapons, but can take any weapon-enhancing feats/class features for their natural weapons.
-Improved Grab: If a Deathclaw hits with both claw attacks, it may latch on to an enemy and make bite attacks with an additional bonus of +4. The held creature takes 2d8 points of damage from the claws every round.
-Ram: Deathclaws may charge an enemy and deal 4d6+10 damage with their horns without provoking an attack of opportunity. If the enemy is two or more sizes smaller than the Deathclaw, it may also trample for 3d6 damage.
-Frightening Appearance: Deathclaws receive a +10 circumstance bonus to Intimidate rolls against non-Deathclaws of the same size or smaller.
-Level Adjustment: +5

-Western Deathclaws: Stationed on small villages all over the Americal Southwest and the West Coast out to Alaska, the Western Deathclaws are actually smaller, faster and smarter than their Eastern cousins, and some have managed to make a place for themselves on places like Las Vegas and Denver, hiring out their services as bodyguards, bouncers, or strong-arms.
They stand between 8 and 10 feet tall, with 6 to 10-inch-long claws.
Stats-wise, they are the same as the Eastern Deathclaws, except for the following:
-Large-Sized: As Large-sized creatures, Western Deathclaws have a -1 AC penalty for their size, but gain a +10 natural AC. They can wear no armor, and can wield no weapons other than their natural weapons, or weapons that augment their natural weapons.
-Damage Reduction: 6/-.

“GHOULS”:
One thing is for sure: not everybody who is exposed to radiation gets off lucky. These people didn’t got off, even if they DID survived. “Ghouls” had their DNA was mutated to an unknown extent by the nuclear and biological WMDs of their home dimension, making their lifespan extremely long. The mutation, unfortunately, was not without a price. For all extents and purposes, the “ghouls” look like the undead. Their skin peels off and festers, sores and tumors cover their desiccated bodies, and they shuffle slowly. For all this, the mutation and their own expanded lifespans have made them fearfully intelligent and keen-sensed.
“Ghouls” are the shunned of the Earth, and they accept this fact. They have formed ghettoes and towns for their own, and if they need to go out, they make a point of covering fully. They will NEVER go to London if they can help it. Living year after year in a nearly-dead body has made more than one resentful, and so will hold their trust from normal people until it is earned.
They are divided into two factions: the “normal” Ghouls, and the less-numbered “Glowing Ones”.
-“Normal” Ghouls: This is your “standard” Ghoul. They are not strong physically, but are dreadfully sharp in many cases. They tend to go for less stressful positions, such as doctors, advisors, techs or merchants.
TRAITS:
-+2 Wis, +2 Int, -2 Con, -2 Str.
-Medium-Sized.
-Speed 20 ft.
-+1 to Spot and Search checks.
-Rad-Resistant: Ghouls gain a +5 to any rolls involving radiation resistance, completely ignore the damage on a successful save, and halve said damage on a failed save.

-“Glowing Ones”: A few poor unfortunate Ghouls were so close to the WMD blasts that they were “infected” with residual radiation that will stay for years to come. They are called “Glowing Ones” because at night they glow very dimly from the residual radiation. They are just like normal Ghouls, except they’re a little less intelligent and can create radiation poisoning by their touch. The Glowing Ones are very dim, prone to wild mood swings, and the awareness that they can’t get close to normal creatures without making them harm makes them feel desperately lonely.
They are just like normal Ghouls, except for these adjustments:
-+2 Wis, -2 Str, -2 Cha.
-Medium-Sized.
-Speed 20 ft.
-Radioactive: Glowing Ones emit Low radiation within a 5-foot radius of himself. Upon striking a target unarmed, a Glowing One emits a burst of radiation of Moderate strength. (see Radiation Sickness rules in D20F). They usually buy anti-radiation suits to wear around normal people.
-Level Adjustment: +2.

Oh, yeah....but why this racial imperative to avoid London in particular?


Guess from where.
APES:
Hailing from a parallel dimension that had monkeys develop advanced cognitive capabilities on par with humans’ (and then declaring us their pets), the apes are pretty much a reflection of us-that is, if we were (or still were) like them. They use guns. They have cities. They have a government.
They just don’t like us “damn, dirty humans”.
For all means and purposes, there are only two playable classes of ape: the Chimpanzee, which is the most “normal” of the two, and the Gorilla, who is used more normally as a “heavy trooper”.
-Chimpanzees:
-+2 Dex, -2 Int.
-Medium-Sized.
-They start with the Alertness feat
-They have the Scent ability.
-Bite attack of 1d6+1 damage.
-Speed of 30 ft (40 when moving on all fours). Climb speed of 30 ft.

-Gorillas:
-+2 Str, +3 Dex, -2 Int.
-Large-Sized.
-They start with the Alertness feat.
-They have the Scent ability.
-Bite attack of 1d6+2, Claw attack (?) of 1d6+5.
-Speed of 25 ft (35 when moving on all fours). Climb speed of 30 ft.

Oh.....crap. *Very* bad idea for Charlton Heston and associates to be on the plane of existance when that gets started. Meanwhile, any invading forces would most likely get craploads of mass charm and dominate spells flung at them in a very short time.

NEW FEATS (They could be useful at some point or another-most preferably Post-Vanishing, because of the large amount of Authors on the run and whatnot.)
-FALSE IDENTITY: You aren’t you, not in the records, anyway.
PREQUISITE: Hidden Identity.
In addition to not having official records of your existence, you have a solid alternate identity, complete with an authentic birth certificate, a driver’s license, passport, Social Security card, and maybe a GED certificate. These are not forgeries, they’re the real thing, legitimately filed, part of “the system”, and this identity will stand up to all but the strictest scrutiny (where it will show up that no-one renembers you ANYWHERE…)

-HIDDEN IDENTITY: You don’t officially exist.
No record of you exists anywhere in any database. Your fingerprints, DNA, retinal and facial scans aren’t on file in any civil, law enforcement, military or intelligence system, you cannot be tied to any Social Security number or birth certificate.
This feat does NOT makes you permanently invisible to “the system”. You may lose the benefits of this feat thru in-game actions that will have records of your DNA, fingerprints, or other kinds of information entered into official records in a way that can be clearly tied to you instead of just being an “unidentified subject”.
This feat also confers sufficient fraudulent documents that you can present-a driver’s license, passport, or other official ID-and can use them to obtain a bank account and engage in other kinds of day-to-day activities. The DC to note these forgeries is 20.
SPECIAL: This feat can only be taken during 1st Level without restriction. Taking it at any other moment requires in-game actions to eradicate all existing records.

Right. Some of this would seem to explain(at least in part) how certain Fiction organizations can function.

BTW, this thing has been bugging me for a while.....Are any Fictions in positions of power? (White House, 10 Downing Street, etc.)
#232

lord_zack

Apr 29, 2005 21:36:32
I have an Idea. How about this: the Lich King of the Scourge(from Warcraft) sends his undead armies to Northern Canada. The Inuit tribes have fled south and now the Lich King is preparing an assult on (mid)Northern Canada. Meanwhile, Kerrigan of the Zerg(from Starcraft) has set up a brood of Zerg in Mexico, to scout earth for further colonization.
#233

marcoasalazarm

Apr 29, 2005 22:34:08
Because for Arucard, ghouls are ghouls are ghouls.. no matter that it's just a lousy nickname. It's not much of a racial imperative more than an unwritten rule.

In the US, the president is the same as pre-Vanishing (but people make opinions that maybe the next one should be somebody like that Bartlett guy). In the UK, the Prime Minister is still the same, although most of the Cabinet has changed with Fictions or British actor-portrayed Fictions (BTW, one small question here... the "new-school" Baltar is played by a British guy, right?).

Funny to see Giles in such a high place.

Japan still has the Emperor, but all of the Cabinet, Prime Minister inclused, are Fictions. Russia as well. Germany, France, Africa, Australia, Brazil and Mexico have complete Fiction presidencies.

Maybe the Lich King of the Scourge manages a "business arrangement" with the Perryverse Lich King at some point?

A good idea concerning Kerrigan, but man, it's been a billion years since I've played Starcraft.
#234

aquarius_alodar

Apr 30, 2005 4:40:52
Because for Arucard, ghouls are ghouls are ghouls.. no matter that it's just a lousy nickname. It's not much of a racial imperative more than an unwritten rule.

In the US, the president is the same as pre-Vanishing (but people make opinions that maybe the next one should be somebody like that Bartlett guy). In the UK, the Prime Minister is still the same, although most of the Cabinet has changed with Fictions or British actor-portrayed Fictions (BTW, one small question here... the "new-school" Baltar is played by a British guy, right?).

Funny to see Giles in such a high place.

Japan still has the Emperor, but all of the Cabinet, Prime Minister inclused, are Fictions. Russia as well. Germany, France, Africa, Australia, Brazil and Mexico have complete Fiction presidencies.

OK...which means the UK Deputy PM is definitely a Fiction, right? Of course, much like RL, it's not automatically a gurantee that putting Fictions in power is eventually going to lead to a 'better world' is it? You have to pick the right person, I'd think.
#235

lord_zack

Apr 30, 2005 12:11:08
Maybe the Lich King of the Scourge manages a "business arrangement" with the Perryverse Lich King at some point?

Who? I'm not fimiliar with this guy.

Any way I'm going to try to do some stats for Xanth and Blizzard stuff(I don't have the Warcraft D&D books ).

Xanth Demon
Medium Outsider(Fire, Native, Incorporeal)
Hit Dice:8d8-8(28hp)
Initative:+8 (+4 Dex, + 4 Improved Initative)
Speed:30ft,Fly 90ft
Armor Class:19 (+4 Dex,+ 5 Deflection)
Base Attack/Grapple:+ 8/+ 8
Attacks:Unarmed Strike + 12 (1d4)
Full Attack:Unarmed Strike + 12(1d4)
Space/Reach:5ft/5ft
Special Attacks: Partial Corporeality, Spell-like Abilities
Special Qualities:Fast Healing 1, Incorporeal Traits, Spell Resistance 16
Saves:Fortitude + 5, Reflex + 11, Will + 12
Abilities: Str 10, Dex 19, Con 8, Int 21, Wis 20, Cha 21
Skills:Bluff + 16, Concentration + 5, Diplomacy + 16, Hide + 10, Initimadate + 16, Knowledge(Arcana) + 16, Knowledge(Geography) + 16, Knowledge(Local) + 16, Knowledge(the Planes) + 16, Listen + 11, Search + 11, Sense Motive + 16, Spellcraft + 16, Spot + 11, Survival + 3(+ 5 following tracks)
Feats:Improved Initative, Iron Will, Lightning Reflexes, Weapon Finnesse(B)
Environment:Underground
Organization:Solitary
Challenge Rating:10
Treasure:None
Alignment:Usally Chaotic Neutral
Advancement:By Character Class

The Xanthian demons are creatures of smoke, who have many magical abilities. They are not neccessarily evil, but are very miscevious. A female demon is refered to as a demoness. A demon can appear at any height and are weightless.

Combat

Xanthian demons don't usally engage in combat. They go from place to place seeking interesting people and situations and like tormenting others. Occasionally they help people, but this is rare.

Partially Corporeal(Su):A demon can do things as if it were corporeal or incorporeal. A demon has a strength score.

Spell-like Abilities(Sp):At will-Arcane Sight(Unlimited Duration), Baneful Polymorph(Dc 20), Charm Monster(Dc 19), Detect Animals/Plants(Unlimited Duration), Detect Chaos(Unlimited Duration), Detect Good(Unlimited Duration), Detect Law(Unlimited Duration), Detect Magic(Unlimited Duration), Detect Thoughts(Dc 17, Unlimited Duration), Dimension Door, Discern Lies(Dc 19), Find the Path(Dc 21), Gaseous Form(Unlimited Duration), Invisibilty,Greater(Unlimited Duration), Magic Mouth(Dc 17), Mirror Image, Permanent Image(Dc 21), Plane Shift(Dc 22), Polymorph(Duration Unlimited), Prestidigation(Dc 15), Programmed Image(Dc 21), Suggestion (Dc 18), Telekinesis(Dc 20), Teleport, Greater(Dc 20), Ventriloquism(Dc 16)
#236

marcoasalazarm

May 01, 2005 0:26:07
Nope, it doesn't but, what can you do? It's either this (although, of course, only the Pre-V Humans and the KOTT know for a fact that it wasn't like this before) or having everything go to Hades even faster (and BTW, I mentioned in an earlier post something about the Lords of Kobol and the Saint Seiya "reborn" gods thing. Any further opinion on that, mae?).

And, well, Zack.... I don't have my books w/me right now, it being freakin' midnight and all, but... man, you're trying to scare me?

That's it. Xanthian demons are right now officially on my list of "scary thoughts". (that, of couse, in a GOOD way).
#237

lord_zack

May 01, 2005 11:18:59
Yes, Xanthian demons are very powerful. But they are dwarfed by Demons(big D), who I won't even attempt to stat and are mostly plot devices. Of course little d demons are used as plot devices too, but they can also be used as monsters. They are usally used as "roleplaying encounters" in the books. A famous Demoness is D.Metria, who has a problem with vocabulary. Frequently she will use the wrong word. When asked something like huh? (enter word here), she tries to remember the correct word saying related words until interupted usally with the correct word. She will then say whatever crossly if corrected. She is fascinated with quests and sometimes seeks to send questors astray. Generally she seeks "fascinating" situations, mostly quests. She'd probably have a few classes of Charismatic Hero and would be an Elite character.
#238

marcoasalazarm

May 01, 2005 17:26:32
Well, now that's good.
#239

aquarius_alodar

May 02, 2005 6:52:27
BTW, I mentioned in an earlier post something about the Lords of Kobol and the Saint Seiya "reborn" gods thing. Any further opinion on that, mae?

Ah, that. Well, it would certainly cause a great many Remnants to wonder just WTF is going on, obviously....I've seen the original series, but, sadly, it's been so long since I last saw it......I *cannot* recall a dammed thing that might be of help in more accurate gauging of their reactions to this.
#240

lord_zack

May 03, 2005 16:03:48
Maybe the Lich King of the Scourge manages a "business arrangement" with the Perryverse Lich King at some point?

Could you please tell me about the "Perryverse", please.
#241

marcoasalazarm

May 04, 2005 0:16:48
It's the universe created by manga author Fred Perry and his colleagues at Antactic Press. The universe comprises the series: Gold Digger, Ninja High School and (apparently) one called "Warrior Nun Areala(sp?)". They're pretty much stand-alone series, but there's the occasional cameo and crossover, along with other cameos by "other" series (that's why the town of Quagmire is called "the Americana Nerima").

The Lich King of the place is (or WAS) a pretty powerful mage, and now runs their idea of a "realm of the dead" as a mega-business, the former high-rulers as "secretaries", "you're fired!" means they kill you and such.
#242

lord_zack

May 04, 2005 6:13:21
Hmm..then maybe they could arrange something. Of course they'd probably backstab each other. The Warcraft Lich King would probably try to raise him as one of his undead servants, while the Perryverse Lich King might try to supplant him as leader of the Scourge.
#243

marcoasalazarm

May 04, 2005 20:10:30
SO they would mutually try to "take each other's mutual resources, for the benefit of expanding their power adquisitions at a further date".

Gotta love that office-speak.

Of course, now NORAD is home to the DOD's numerous experiments for a better defense aganist hostile Fictions. There's the Stargate Project, deep on its guts (of course, only a VERY limited number of soldiers and officers know that the Project is also a Fiction thing). The laboratories of Dr. Beatrice Granger (the head behind "Doppelganger") are in a small bunker on the (now expanded) terrain of the facility. There's constant R,D (and reverse-engineering) on the newly-discovered vehicles (mechas, Mobile Suits, starfighters) and weaponry.

And, of course, NORAD is also the main tracking facility for the UNSC's forces (among them, both Galacticas).

Now, well... that's a humongous amount of firepower right at the tips of Mr. "Jack" O'Neill's fingers. I sure feel sorry for Mr. Anderson.

Finally, I leave you with this:
http://www.angelfire.com/games3/possabilities/d20_Section.html

This site is where I first found a DBZ conversion for this system (and, well, the main reason I decided not to add DBZ to THIS setting-at least for now), and a conversion for BGC (the 2040 version).

I'd appreciate any comments on the files.
#244

marcoasalazarm

May 05, 2005 12:52:27
First, a new Ability:
Weirdness Magnet (Ex): If there’s something weird going on within five miles of the character, he is inexorably drawn to it, although it will always seem to be a random coincidence. It may even be one of his fellow charactes or a bystander he just befriended that goes after, but it’s virtually guaranteed that he will become involved somehow.

Second thing-just asking to you two, curiosity and all, do you have stats of your chars somewhere on the threads?

And three-without further adieu, here's my "playtest" character in a nutshell:
Roger Hackett-Fast/Tough/Gunslinger/Helix Warrior (+3 LA, Hellsoldier). PL 15.
Profession: Military. The prototype unit of the "Hellsoldier" project, Roger Hackett is a black-ops agent for the Offices and a multiversal merc. Rumor says that he became a Hellsoldier following him doing a Running Man.
5 feet 2 inches tall (but stronger that he looks), black hair, brown eyes. Cosmetic surgery on his face. Easy to recognize because he ALWAYS wears a Colonial Warrior (old-series) jacket with new-series arm patches on it.Has TRS and is a Weirdness Magnet.
#245

aquarius_alodar

May 06, 2005 16:39:11
First, a new Ability:
Weirdness Magnet (Ex): If there’s something weird going on within five miles of the character, he is inexorably drawn to it, although it will always seem to be a random coincidence. It may even be one of his fellow charactes or a bystander he just befriended that goes after, but it’s virtually guaranteed that he will become involved somehow.

Which is of course, covered in the 'WTFO' spell of yours, right?

Second thing-just asking to you two, curiosity and all, do you have stats of your chars somewhere on the threads?

Me? No, sorry. I'd have to dredge it up from memory, or out of my a$$ if that doesn't work.

And three-without further ado, here's my "playtest" character in a nutshell:
Roger Hackett-Fast/Tough/Gunslinger/Helix Warrior (+3 LA, Hellsoldier). PL 15.
Profession: Military. The prototype unit of the "Hellsoldier" project, Roger Hackett is a black-ops agent for the Offices and a multiversal merc. Rumor says that he became a Hellsoldier following him doing a Running Man.
5 feet 2 inches tall (but stronger that he looks), black hair, brown eyes. Cosmetic surgery on his face. Easy to recognize because he ALWAYS wears a Colonial Warrior (old-series) jacket with new-series arm patches on it.Has TRS and is a Weirdness Magnet.

Wow...the guy feels as though he has at least one count of 'obstructing official BPRD business' or some similar charge against him. Or something.....
#246

marcoasalazarm

May 06, 2005 20:17:27
Grand theft (an ADP APC), manslaughter (on foot and vehicular), raising hell on a disco, inciting the wrath of a Gundam pilot, etc.

Do note that most of this was done during missions for the Offices (the disco he stormed and set on fire-it was a betting station for Running Man events). He has pretty much declared the Zone his "stomping grounds".

Another thing: I had an idea for a new supernatural power, but didn't had an idea of hot to stat it (I NEED help with the statting, please): it involved a unique ability for the Hellsoldiers (or more like two or so): first one is, the procedure that creates a Hellsoldier makes them "auraless". This is an enormous social stigma-almost racist-like- in the magic/martial artist communities, because the people do NOT have a ki/bio-energy/magic aura around them (even objects have one), but the "benefit" is that they are pretty much stealth-bomber-like around people who have aura scanning abilities.
The second one is that the lack of an aura acts like a buffer. The closest I could get to this was with the Resistances, but the Hellsoldiers (at least, on the story I'm writing) can apply this in another way: they can add this resistance to ANYTHING they touch. Weapons, armor, vehicles, other people...

I know, but it was an idea. Now, well, you could help me, or you can tell me to ditch this (I'd prefer help, personally).

EDIT: Just got over playing my first 2 hours of "Star Wars: Republic Commando". That DC-17m rifle is a hoot... Lucasarts' answer to the Stoner Weapons System.
#247

aquarius_alodar

May 07, 2005 7:43:00
Grand theft (an ADP APC), manslaughter (on foot and vehicular), raising hell on a disco, inciting the wrath of a Gundam pilot, etc.

Do note that most of this was done during missions for the Offices (the disco he stormed and set on fire-it was a betting station for Running Man events). He has pretty much declared the Zone his "stomping grounds".

Another thing: I had an idea for a new supernatural power, but didn't had an idea of hot to stat it (I NEED help with the statting, please): it involved a unique ability for the Hellsoldiers (or more like two or so): first one is, the procedure that creates a Hellsoldier makes them "auraless". This is an enormous social stigma-almost racist-like- in the magic/martial artist communities, because the people do NOT have a ki/bio-energy/magic aura around them (even objects have one), but the "benefit" is that they are pretty much stealth-bomber-like around people who have aura scanning abilities.
The second one is that the lack of an aura acts like a buffer. The closest I could get to this was with the Resistances, but the Hellsoldiers (at least, on the story I'm writing) can apply this in another way: they can add this resistance to ANYTHING they touch. Weapons, armor, vehicles, other people...

I know, but it was an idea. Now, well, you could help me, or you can tell me to ditch this (I'd prefer help, personally).

OK, here we go.......Transfer Resistance(Su): As a standard action, the Hellsoldier can add one point of their spell/power resistance per round of concentration to an object or a willing creature. Unwilling creatures get a Will save(DC 10) to resist. (NB: This was pulled completely out of my backside, so may need refinement.)
#248

lord_zack

May 09, 2005 7:42:54
I've started a playtest campaign. I just have to think of a 1st level adventure idea. So how about it? Any one have any adventures to kick off a campaign in this setting? By the way this setting needs a name, because I'm not sure what to call it.
#249

marcoasalazarm

May 10, 2005 0:12:15
I've started a playtest campaign. I just have to think of a 1st level adventure idea. So how about it? Any one have any adventures to kick off a campaign in this setting? By the way this setting needs a name, because I'm not sure what to call it.

I was thinking this for my own introductory adventure; for whatever reason, all of the PCs are in the same bus/carpool/train, going on their business.
The sky grows cloudy as time goes by, and there's some funny flashes of light in the distance. And all of a sudden, they all look up to see that the driver's gone, along with all the passengers up front!

After they stop the vehicle, they have to wade thru a traffic jam of driverless vehicles (or crashed trains or whatever), and have to explore a city that is now vacant by (at least) 90% of its common population.

You can throw monsters or whatever (make sure that it's because they got into a comics book store or something), up till some time, when they hear a radio transmission of a pilot saying that almost all of his passengers have vanished and is descending on the first available landing area.

Of course, I live in Costa Rica, and this is the more suspenseful idea I could come up with (as well as giving the PCs a means of going to the US).

The name I originally had for this setting was (and for now still is) "Undocumented Features: The Dark Earth", for that fanfic by Eyrie Productions (which gave me the first idea). I put a link for it somewhere here.
#250

marcoasalazarm

May 11, 2005 0:02:52
Here's my take on the vehicles of the Remnant Military (what is left of it, anyway) Take in mind that you need the SWRPG for these stats:

First up, the Old Lady (or, at least, a "new born" sister for her):

Kobol Colonies "Battlestar" (stock version):

-Class: Capital Ship.
-Size: Colossal (600m Long).
-Hyperdrive: x2 (backup x12) (¿?).
-Passengers: 85 (troops).
-Cargo Capacity: 12, 000 tons.
-Consumables:4 years (again, ¿?).
-Crew: 307-920 (Skilled +4).
-Initiative : -4 (-8 size, +4 Crew).
-Maneuver: -4 (-8 Size, +4 Crew).
-Defense: 12 (-8 Size, +10 Armor).
-Shield Points: 0 (0 DR).
-Hull Points: 720 (DR 25).
-Cost: Not Available For Sale.
-Maximum Speed In Space: Cruising (3 squares/action).
-Atmospheric Speed: Not Applicable (¿?).

-Weapon: Turbolasers (24); Fire Arc: 4 batteries front, 1 batteries left, 1 batteries right; Attack Bonus: +4 (-8 size, +2 crew, +6 fire control, +4 battery fire); Damage: 5d10x5; Range Modyfiers: PB -5, S -3, M/L +0.
-Weapon: Laser Cannons (24); Fire Arc: 7 Front, 2 left, 2 right, 2 rear; Attack Bonus: +2 (-8 Size, +2 Crew, +7 Fire Control); Damage 2d10X2; Range Modyfiers: PB -5, S -3, M/L n/a.

This is a "stock" Battlestar. Because of the very large amount of yahren they have been around, there's no such thing as a "stock" one anymore (or, at least, not for a long while to be). Some of them have been fitted with better stuff, missile batteries, extra lasers... you figure it out.

First time I EVER stat a ship. I tried to take in consideration that this ship is more than a Nebulon-B, but still isn't close to the other two capital ships of the Revised Core Rulebook (the "Imperial"-Class Star Destroyer, and the MC80 Star Cruiser). Of course I made some mistakes and everything, but, well, I sure ain't good at this.

Next, the ever-familiar tri-winged, wedge-shaped fighters, the Vipers (at least, "old-school"-style):

Colonial Viper-“Starhound”-Class Fighter/Interceptor.
Class: Starfighter
Size: Tiny (8.85m long)
Hyperdrive:
Passengers: None.
Cargo Capacity: 75 kg.
Consumables: 13 days.

Crew: 1 (Skilled +4)
Initiative: +6 (+2 Size, +4 Crew)
Maneuver: +6 (+2 Size, +10 armor)
Shield Points: None.
Hull Points: 120 (DR 5)

Cost:
Maximum Speed In Space: Ramming (10 squares/action)
Atmospheric Speed: 1, 150 km/h (19 squares/action)

Weapons: Laser Cannons (2 Fire-Linked); Fire Arc: Front; Attack Bonus: +6 (+2 Size, +2 Crew, +2 Fire Control); Damage: 5d10x2; Range Modifiers: PB +0, S +0, M/L n/a.
Weapon (Optional): Concussion Missile Launcher (4 missiles); Fire Arc: Front; Damage: 7d10x2; Missile Quality: Good (+15).

Of course, here’s a few facts I didn’t knew how to stat: first is the fact that I seriously don’t know if BSG had such a thing as Hyperdrives. Second, the Turbos (which, and with all due reason, turned the Vipers into “the fasters starfighters in space”.

And third, the Cost: all the Vipers that remain right now belong to the Colonials. If you manage to snatch a Viper from a dealer, well, good for you. But being the “protectors of the fleet” and whatnot…

And finally, from the "new" series, the "Raptor" Recon Ship:

Colonial Raptor-class Shuttle/Recon Craft
Class:Starfighter (?)
Cost: ?
Size:Tiny (14m long)
Crew: 1 or 2*
Initiative: +4 (+2 size, +2 crew)
Passengers: 8 (if no cargo carried)
Cargo: 5 metric tons (if no passengers carried)
Consumables: 1 week (assuming 2 crew members)
Hyperdrive: x3
Max Speed: Attack
Maneuver: +5 (+2 size, +2 crew, +1 maneuver system)
Defense: 22 (+10 armor, +2 size)
Shield pts: 60
Hull pts: 90
DR: 10

Weapon: small concussion missile launcher (1, 6 decoy drones**) Fire Arc: front Attack Bonus: +10 (+2 size, +2 crew, +6 fire control) Dmg: Special

Special:
ECM equipment: Special computer equipment designed to jam enemy
communications and sensors. Make a Comp Use check opposed by the
missiles attack role, if you beat the missiles attack role, then the missiles
sensors are jammed and it detonates.
(cost: 20,000 credits and uses up 3 metric tons of cargo space)
Maneuver system: +1
Enhanced Sensors: The superior sensors installed in each Raptor grant a +4
bonus to Comp Use checks using the sensors.

*= Usually the ship is operated by a pilot and an ECO (electronic countermeasures officer), however one person can fly the ship alone, but can't use the countermeasures.

**= Decoy Drones are modified concussion missiles that are used to distract enemy missiles. The ECO launches a drone and then makes an attack role against the missiles defense (22). If the attack is successful then the missile will attack the drone instead of its intended target.

This last one isn't mine, but I got it from these same threads, over at the SWRPG section. I think they're good.
#251

aquarius_alodar

May 11, 2005 16:24:43
OK, here we go.......Transfer Resistance(Su): As a standard action, the Hellsoldier can add one point of their spell/power resistance per round of concentration to an object or a willing creature. Unwilling creatures get a Will save(DC 10) to resist. (NB: This was pulled completely out of my backside, so may need refinement.)

So, Marco.....What do you think?
#252

marcoasalazarm

May 11, 2005 19:48:09
Sounds good. I just didn´t had the chance to test it yet, so I didn´t wanted to say anything ´till then.

In any case, it´s cool.

Well, here´s sopmething I need some help with (PleasE). I needed to stat a couple of races I had an idea for.

Here´s the first: the "Vo´gines". Nature´s representation of every man´s nightmare about the Wookies given shape. Imagine a wookie-like being, 8 feet tall, with four arms, and (thank God) no rage. That´s them.

Second is the Ctarl-Ctarl. These beings from the anime "Outlaw Star" have managed to create a small intergalactic empire on their own, and it´s one of the races that the Humans have managed to contact. They´re freakin´pseudo-lycanthropes that require a very BIG gun or magic to take down, hypermetabolic, and can turn into monstruous tiger/wolf hybrids.
(well, that´s by guesstimating what I renember from watching OS).

The third, of course, is the Felinar. I had the idea, but for the life of me I can´t figure it out in numbers.
#253

aquarius_alodar

May 12, 2005 13:56:00
Sounds good. I just didn´t had the chance to test it yet, so I didn´t wanted to say anything ´till then.

In any case, it´s cool.

Well that's OK then, go ahead and test it already!

Well, here´s sopmething I need some help with (PleasE). I needed to stat a couple of races I had an idea for.

Here´s the first: the "Vo´gines". Nature´s representation of every man´s nightmare about the Wookies given shape. Imagine a wookie-like being, 8 feet tall, with four arms, and (thank God) no rage. That´s them.

No rage, eh? I can only assume that what is being discussed here is that tendency to tear arms off, you know? Just checking that it has nothing to do with Authored Rage, in this case.


Second is the Ctarl-Ctarl. These beings from the anime "Outlaw Star" have managed to create a small intergalactic empire on their own, and it´s one of the races that the Humans have managed to contact. They´re freakin´pseudo-lycanthropes that require a very BIG gun or magic to take down, hypermetabolic, and can turn into monstruous tiger/wolf hybrids.
(well, that´s by guesstimating what I renember from watching OS).

Aha.... .....Well, obviously you have Alternate Form with the effect of a triple or quadruple-strength haste spell as an (Ex) ability to take care of the hypermetabolism. Or something like that.....


The third, of course, is the Felinar. I had the idea, but for the life of me I can´t figure it out in numbers.

Damm. So, what do they look like? Maybe I can figure something out for them from a description.
#254

marcoasalazarm

May 13, 2005 0:05:33
I think I mentioned them somewhere else in this thread. Kyrn off-shoot, pseudo-were-sabertooth tigers, worshippers of Bast... yeah, I think I did.

I got my idea from reading this: http://aamark4.tripod.com/id7.html (the Cat Fist Fury story). And, well, so far it's been a free interpretation. Because, well... where would I start? Only see three or four Felinar on the fic, little backstory, big-deal fights (but between the "strongest" Felinar) and everything.

There's one ability that shows on the fic that I don't see a reason to even think about statting: pheromones.

The Vo'gines... they might have Authored Rage, yeah, but they don't have the Wookie's Rage ability (on the SWRPG, a racial Barbarian's Rage, mostly).
#255

aquarius_alodar

May 13, 2005 19:34:13
I think I mentioned them somewhere else in this thread. Kyrn off-shoot, pseudo-were-sabertooth tigers, worshippers of Bast... yeah, I think I did.

I got my idea from reading this: http://aamark4.tripod.com/id7.html (the Cat Fist Fury story). And, well, so far it's been a free interpretation. Because, well... where would I start? Only see three or four Felinar on the fic, little backstory, big-deal fights (but between the "strongest" Felinar) and everything.

There's one ability that shows on the fic that I don't see a reason to even think about statting: pheromones.

The Vo'gines... they might have Authored Rage, yeah, but they don't have the Wookie's Rage ability (on the SWRPG, a racial Barbarian's Rage, mostly).

(emphasis mine) If it really is *that* light on detail, as you say, then I initially don't see any reason to bother with it.... But I think the author might be able to help with that.
#256

marcoasalazarm

May 14, 2005 21:28:56
Wel, so maybe it ain't, but of course the only Felinar that is constantly seen is Ranma (Kojiro) and White Claw and a few others. They're ALL "fighter" Felinars, and high-powered at that. (And like I said, all "major" combat scenes-the ones thay could tell "yeah, THAT'S how a Fighter is like) is between the REALLY high-powered ones (R and WCl).)
What I'm trying to say is, well, what about "commoner" Felinars, non-combatant (if there's SUCH a thing as non-combatants), low-level fighters and the like?

The trouble I have with the stats is in finding a way to create a "run-of-the-mill" Felinar package. Like I said, I have an idea, but I can't figure it out in numbers.

I hope I had made a point.

Now, well, let's go to the new stuff:
Sights (revision). Telescopic sights are as per the Equipment chapter in the D20M rulebook/SRD. These scopes are only for long-distance combat, though, so there's also CQC Sights. These represent ghost rings, Guttersnipe attachments, red-dot sights, etc. They cost as much as the other sights, but give the bonus only WITHIN 30 feet.
#257

marcoasalazarm

May 15, 2005 17:11:15
Any series that might be good to add, man? Some you mentioned sounded good.

My two ideas: -add a new race, the "Human-NGE Angel Hybrid" (need better name, a freakin´nick-name-the "Red-Eyes"?). Still need to figure it out, but they would be a psionic race.

-Any ideas of how to stat a Thunderian, man? I just had to go and mention to my friends the Central-American War, and now they want them.

And: -Jack Bauer has just become the head of the FSWTI team over at Los Angeles.
#258

aquarius_alodar

May 16, 2005 6:49:26
Any series that might be good to add, man? Some you mentioned sounded good.

My two ideas: -add a new race, the "Human-NGE Angel Hybrid" (need better name, a freakin´nick-name-the "Red-Eyes"?). Still need to figure it out, but they would be a psionic race.

-Any ideas of how to stat a Thunderian, man? I just had to go and mention to my friends the Central-American War, and now they want them.

And: -Jack Bauer has just become the head of the FSWTI team over at Los Angeles.

Yeah, "Red-Eyes" sounds pretty good for a nick. As for series...Farscape and Lexx look like having possibilities, as does Landover.

Thundaraeans....nope. However, if you don't have it statted yet, here is a version of the Sword of Omens. (not done by me, FYI)

Bauer is the guy from 24, IINM (If I'm Not Mistaken).
#259

marcoasalazarm

May 16, 2005 13:09:19
First up, yes, Jack's from "24". Oh, man, he better NEVER get a Rage.

Have troubles downloading the Sword. I'll have to get back to you on that.

Here's an adventure idea (penny for you thoughts here):
A difference between....

The PCs are hired by the F-SWTI to find a hacker in Australia, name is "Marie Rollings", and she has just created havoc on the local stock market. Thing is, she's a Fiction, and a very recently arrived one at that.

And once the PCs manage to catch her, they notice this strange-looking plug on the back of her head... and, to make matters even worse, she's alll about kicking and screaming and saying she "does no hants THAT destiny" and whatnot.

Finally: http://www.fanfiction.net/s/835424/1/

When the Sith meets the Felinar, what would happen? Read the above.
#260

marcoasalazarm

May 17, 2005 13:43:47
An idea: a book that is only given to those agents of the Offices with some REALLY dire need to know where the hell are they, when, and what to expect.

The Planewalker's Guide To The Continnua- by the same company as the Hitchhiker's Guide to the Galaxy.
#261

aquarius_alodar

May 18, 2005 18:35:21
An idea: a book that is only given to those agents of the Offices with some REALLY dire need to know where the hell are they, when, and what to expect.

The Planewalker's Guide To The Continnua- by the same company as the Hitchhiker's Guide to the Galaxy.

Oh. Hmm...interesting idea, yeah, but what about the Vogons? My guess is, someone custom-engineered one of the Halos, and *completely* ripped the Vogsphere system a new asteroid belt. "*This* is what you f-ing get for doing that demolition work in the Sol system, you complete f-ing bastards!" :D :evillaugh *pushes firing controls*
#262

marcoasalazarm

May 18, 2005 20:00:47
Oh. Hmm...interesting idea, yeah, but what about the Vogons? My guess is, someone custom-engineered one of the Halos, and *completely* ripped the Vogsphere system a new asteroid belt. "*This* is what you f-ing get for doing that demolition work in the Sol system, you complete f-ing bastards!" :D :evillaugh *pushes firing controls*

"We regret to inform that, in order to get payback for demolishing Earth in Dimensions R4325475 to 96754356, by order of the former Presidents of the Galaxy on said Dimensions, this ENTIRE SOLAR SYSTEM has been scheduled for demolition.-extremely evil grin - Have a nice day."

All of a sudden the rings have started to sound to me like the ultimate deterrance weapons ("We have a Halo, and we WILL NOT hesitate to use it").

In any case, the Planewalker's Guide is extremely different from the Hitchhiker's guide, more to the point, describing in short detail the dimension, geo/political characteristics, resumed timeline changes, and (most importantly) what are the main threats/allies to find. The Hitchhiker's Guide is a "tourist guide". The Planewalker's Guide is a "State Department report".

That's why is only (or mostly) given to Office agents.

And BTW, here's the twist on the adventure idea I just gave: Marie is Trinity, 16 years old, and before the PCs manage to get her, she got her hands on the Matrix Trilogy....

And finally: what would the Predators think of this place? Certainly, they now have access to prey that certainly is better that the normal ooman, or the Aliens....

But, of course, there might be some that decide to stay.
#263

aquarius_alodar

May 19, 2005 15:06:11
"We regret to inform that, in order to get payback for demolishing Earth in Dimensions R4325475 to 96754356, by order of the former Presidents of the Galaxy on said Dimensions, this ENTIRE SOLAR SYSTEM has been scheduled for demolition.-extremely evil grin - Have a nice day."

All of a sudden the rings have started to sound to me like the ultimate deterrance weapons ("We have a Halo, and we WILL NOT hesitate to use it").

In any case, the Planewalker's Guide is extremely different from the Hitchhiker's guide, more to the point, describing in short detail the dimension, geo/political characteristics, resumed timeline changes, and (most importantly) what are the main threats/allies to find. The Hitchhiker's Guide is a "tourist guide". The Planewalker's Guide is a "State Department report".

That's why is only (or mostly) given to Office agents.

And BTW, here's the twist on the adventure idea I just gave: Marie is Trinity, 16 years old, and before the PCs manage to get her, she got her hands on the Matrix Trilogy....

And finally: what would the Predators think of this place? Certainly, they now have access to prey that certainly is better that the normal ooman, or the Aliens....

But, of course, there might be some that decide to stay.

"Marie Rollings" is a pseudonym of *Trinity*....Oh, hell. If this is what I think it is......We're in trouble now. Deus Ex Machina is *not* an entity you want to see allying with Skynet, that is a thing I'm certain of.

As for the Yautja.....well, I do have a record of an extended interaction by an individual, with a strain of the Karinde-Amindha that seems to be unique to the dimension of origin.....at least as of the time of compilation, but that might well change. A link is on the Mature Boards, due to the hot and sticky nature of the work.
#264

marcoasalazarm

May 20, 2005 0:03:57
"Deux Ex Machina"? Don't tell me... it's that big freakin' Machine thing that Neo talks to on the last movie, right?

Nope. The gig is, this Trinity is from A LONG TIME before the Trilogy ever takes place, and so, is "innocent" (as much as a freemind computer hacker can get to be, anyway). She doesn't wants to go home, nightmare that it is, even if her destiny is there (funny thing about the Matrix movies... there's this big "destiny vs. choice" thing going on in the background, but destiny always wins). But the PCs HAVE to take her there.

And if they don't... well, let's just say that me might have to get used to Squids in the sky.
#265

aquarius_alodar

May 21, 2005 4:51:17
"Deux Ex Machina"? Don't tell me... it's that big freakin' Machine thing that Neo talks to on the last movie, right?

Yup.

Nope. The gig is, this Trinity is from A LONG TIME before the Trilogy ever takes place, and so, is "innocent" (as much as a freemind computer hacker can get to be, anyway). She doesn't wants to go home, nightmare that it is, even if her destiny is there (funny thing about the Matrix movies... there's this big "destiny vs. choice" thing going on in the background, but destiny always wins). But the PCs HAVE to take her there.

And if they don't... well, let's just say that me might have to get used to Squids in the sky.

Which of course, means *very* big trouble if no-one is warned about it, which someone most likely would be, anyhow.
#266

marcoasalazarm

May 21, 2005 19:13:29
The moral debate on the adventure is simply "do we let Ms. Rollings go on on this dimension-and risk a possible Second Machine War declared ON US-or do we put her back?"

It is a STRONG argument, especially if more than one of the PCs is playing it Paladin-style or something.

Thinking back at what you said, I think that the CLULESS virus is just like the way SKYNET is shown on T3-an intelligent computer virus preparing the information superhighway's terrain for the big one and all- and, of course, should be portrayed as such during any sessions right before and during the Hours. Cell phones jammed, Net is down, anything you write or say over them might be traced-or manifested.

Have you heard anything from _Zack?

Finally, I was thinking about adding some biotechnology to this thing. I got a couple of ideas from the Yuushan Vong entries on the SWRPG, but I had a couple other ideas.
For example: The "Spider" backpack. Imagine the backpack from "Invader Zim" (the one Zim uses) and you get the general idea.
#267

lord_zack

May 22, 2005 10:14:58
I haven't been able to think of any ideas recently. Plus, I've been busy doing things.
#268

zombiegleemax

May 22, 2005 17:05:48
When can you make a Campaign guide for this idea (as a PDF or Forum link)? Thinking about taking up D&D and all.
#269

marcoasalazarm

May 22, 2005 17:45:34
Working on it.
#270

aquarius_alodar

May 23, 2005 6:17:30
Thinking back at what you said, I think that the CLULESS virus is just like the way SKYNET is shown on T3-an intelligent computer virus preparing the information superhighway's terrain for the big one and all- and, of course, should be portrayed as such during any sessions right before and during the Hours. Cell phones jammed, Net is down, anything you write or say over them might be traced-or manifested.

Actually, I was thinking of T2- Skynet is an AI computer, rather than a virus. Anyway, I have a pretty good idea that there'd be an almighty scramble from all corners of the known Omniverse to prevent or preempt a similar alliance, if Vanished Earth got wind of it.


I was thinking about adding some biotechnology to this thing. I got a couple of ideas from the Yuushan Vong entries on the SWRPG, but I had a couple other ideas.
For example: The "Spider" backpack. Imagine the backpack from "Invader Zim" (the one Zim uses) and you get the general idea.

Biotechnology? GURPS Bio-Tech might be what you're looking for, for ideas, then.
#271

marcoasalazarm

May 24, 2005 13:34:16
The marvel Omniverse aganist Deus Ex Machina? That woud be a rumble worth the million dolllars for the pay-per-view (hmmm......)

Last night, my friends went into this whole "renembering-the-80's' kinda thing, watching movies and some episodes from series that they (and, yes, I) liked (and, seriously, I don't know how they managed to get). There's two series that they asked for me to try to shove in this mess (but, of course, at least two of them were slightly inebriated):

-Jayce and the Wheeled Warriors and Silverhawks. (Like I said...).

Oh, well. Just more fodder for the big-deal vehicular battles they want to wage sooner or later (I mean, the Monster Minds aganist a railgun? SPLAT).

And if you need help to get this, I'll try to help. (trust me, I renember very little of it as well.)
#272

aquarius_alodar

May 25, 2005 10:11:21
The marvel Omniverse aganist Deus Ex Machina? That woud be a rumble worth the million dolllars for the pay-per-view (hmmm......)

Apparently, you haven't understood quite what is meant by "Omniverse" in its original context:

The Omniverse is the collection of every single universe, dimension, etc. This includes the real world (right outside of your window--get out of your parent's basements and check it out!!), but it also includes every single universe, realm, etc., ever mentioned in any of Marvel Comics, as well as those from DC, Image, Dark Horse, etc. It includes every single literary, television show, movie, urban legend, whatever universe/realm ever. It includes everyone from Popeye to Rocky Balboa to Ronald Reagan to Romeo and Juliet to Luke Skywalker to Snoopy to Jay and Silent Bob, etc.
EVERYTHING is in the Omniverse, and there is only one Omniverse. Period. The End.
Omni - "all"

Get the picture now?

Last night, my friends went into this whole "renembering-the-80's' kinda thing, watching movies and some episodes from series that they (and, yes, I) liked (and, seriously, I don't know how they managed to get). There's two series that they asked for me to try to shove in this mess (but, of course, at least two of them were slightly inebriated):

-Jayce and the Wheeled Warriors and Silverhawks. (Like I said...).

Oh, well. Just more fodder for the big-deal vehicular battles they want to wage sooner or later (I mean, the Monster Minds aganist a railgun? SPLAT).

And if you need help to get this, I'll try to help. (trust me, I renember very little of it as well.)

Not seen Silverhawks, but Jayce and the Wheeled Warriors, well, I'm drawing a blank on useful info in that area also, sorry.

I have a question......What with the Cults and all, WTF happened with Pre- Vanishing 'organized religion' (Christianity, Buddhism, etc)? Did it get wiped out by the rise to power of the Cults, or what? What with the return of Bastet/Sharess and others to Earth (rough guess for the others as being Indra, Odin, and similar deities) I'd say it pretty much *did* get wiped out.
#273

marcoasalazarm

May 25, 2005 13:01:48
Nope. Not wiped out. But definitely fighting for its place. (and if by that they have to get down to guns... well, most of them DO condone fighting in defense).
#274

aquarius_alodar

May 25, 2005 13:52:38
Nope. Not wiped out. But definitely fighting for its place. (and if by that they have to get down to guns... well, most of them DO condone fighting in defense).

Ah.

Anyway, do you have any more information on the Cults? They raise hell in some character's or series' name, try and get converts, that obvious type of thing, but I would have thought that they had some kind of powers to show for all of it at the end of the day, right? Like spellcasting and such, you know...


As for this ...... :OMG!

(page 2 on that thread, post 35)
#275

marcoasalazarm

May 25, 2005 21:19:26
Ah.

Anyway, do you have any more information on the Cults? They raise hell in some character's or series' name, try and get converts, that obvious type of thing, but I would have thought that they had some kind of powers to show for all of it at the end of the day, right? Like spellcasting and such, you know...

I don’t actually have a full-blown list for EVERY kind of Cult that is out there (a good number I just think of once, then forget) but here’s a few examples of some that are around.

The Exalted Order of the Knights of Noir: They are followers of Noir, and (even if they have not EVER met any of the three Fictions using the name) follow orders from them (in reality, the leader is a Soldats agent). They are expert assassins and gunslingers, some of them practice magic of the “sneak-attack” kind (turn invisible, weapon enhancement, poison making, that kind of thing).

The Followers of the Obnoxious Aliens: Imagine Lum’s Stormtroopers…. 10, 000 strong. They are a huge bunch of misfits joined together under the flag of the tiger-striped bikini alien princess, which in reward, has given them access to some seriously high-tech stuff. It was like giving a nerd access to the Enterprise’s computers.

The Adventuring Explorers of the Unknown: A Trekkie cult, divided in Science (Field Scientists/Techies), Security (fighters) and Command groups. They use both high tech and extensive psionics, and it’s one with an open-arm policy for aliens. Their organization follows Federation rules.

The Holy Esquires Of the Knight Sabers: It’s actually two cults, one for each version of the Knight Sabers (they BOTH consider “Crash” to be unholy). They are armed with state-of-the-art power armor (NOT Hardsuits. They consider them holy items-and so, only worthy to be used by the KS and whoever they take under their wing) and anti-armor weaponry. They have a zero-tolerance policy on cyborgs and artificial lifeforms that look like Boomers (only IF they look like Boomers).
And BTW, yes, they fight against each other.

IshQuatre: A cult that follows Quatre Raberba Winner. Imagine Buddhists with access to Mobile Suits and high-powered empathic psionics…. And a willingness to use them to promote peace.

The Children of an Elder God: Imagine an ENTIRE CULT created around the Elseworlds fanfic of the same name, a Lovecraft/Eva crossover… they are the “archetypical” Lovecraftian cult of the setting, with agents in tiers of NERV, who revere the Pilots of the Evangelions in the same light as the Elder Gods (or, at least, the more “benevolent” ones)… and who would like nothing more than bring about the end of the world so they re-create it as they see fit (yeah, there’s a LOT of holes on that logic).

The Agents of the Ancient Spirits of Evil: Another Lovecraftian cult, but this one reveres the same things as Mumm-Ra. And like the damn guy, they obtain power from them, making them “Ever-Living” (actually, they’re lesser zombies and other kinds of Undead/Abominations, but do they care?).

The Eyeless: A cult modeled after the evil displayed in the movie “Event Horizon” (and which, apparently, can have its origins traced back to an incident on a NERV R&D facility in Nevada). They have psionic powers, magics (of the “reality-bending/illusion” kind) and they all obtained the Blindsight ability.
But, of course, they have to renounce their humanity, accept the existence of an unnamed entity on some other dimension (which, apparently, cannot be described by the word “Hell”), and undergo an initiation ritual that includes having their eyes carved out.


As for the other thing... not to sound like an idiot, but I have NEVER heard of that movie, "The Dark Crystal".
But I DO admire stuff by Jim Henson (his company's behind Farscape).

A strange thing I found out while checking the Net: Mr. JMS (you know, He who is behind "Babylon 5" was one of the main writers for "Jayce and the Wheeled Warriors".

No wonder I liked that series.

And, of course, it soooo opens up an idea for a whopping Authored Rage.
#276

marcoasalazarm

May 26, 2005 10:44:34
Just saw an episode of that (yeah, I know, you're still blank). Still, I saw at least three guns that are pretty cool (well, for an 80's cartoon).

First is the Gravity Destabilizer-a reverse of the Gravity Snare. The second is the Mind Disabler-this one I definitely have to work on, but is-in a nutshell- a laser that makes whoever is shot with it to lose control of bodily functions-they swagger as they walk/drive, they hit themselves with their own weapons, they collide with other people, etc.
The third is the Ice Beam. Think vehicle-class Cryonic Rifle.

Now, these weapons I see the guys over at the F-SWTI mounting on riot vehicles or something.
#277

aquarius_alodar

May 26, 2005 14:39:56
The Children of an Elder God: Imagine an ENTIRE CULT created around the Elseworlds fanfic of the same name, a Lovecraft/Eva crossover… they are the “archetypical” Lovecraftian cult of the setting, with agents in tiers of NERV, who revere the Pilots of the Evangelions in the same light as the Elder Gods (or, at least, the more “benevolent” ones)… and who would like nothing more than bring about the end of the world so they re-create it as they see fit (yeah, there’s a LOT of holes on that logic).

OK, so the Children of the Elder Gods would agree with the generally held view that the Human Instrumentality Project is a *very bad* thing, right? (ie: they oppose the plots of Gendo-baka and his superiors at SEELE as long as it conflicts with their own view of the world)

The Agents of the Ancient Spirits of Evil: Another Lovecraftian cult, but this one reveres the same things as Mumm-Ra. And like the damn guy, they obtain power from them, making them “Ever-Living” (actually, they’re lesser zombies and other kinds of Undead/Abominations, but do they care?).

Oh, no......I have my suspisions that the guy was actually responsible for founding the damm thing in the first place. No matter.....the Spirits of Good could probably do much the same, only in this case, the result would be the creatures known to scholars of the Art as 'Deathless', creatures infused with positive energy as opposed to the Undead's negative energy. (Mumm-Ra, unlike his opposite Mumm-Rana, always did have naeth-for-brains, methinks. :D )

The Eyeless: A cult modeled after the evil displayed in the movie “Event Horizon” (and which, apparently, can have its origins traced back to an incident on a NERV R&D facility in Nevada). They have psionic powers, magics (of the “reality-bending/illusion” kind) and they all obtained the Blindsight ability.
But, of course, they have to renounce their humanity, accept the existence of an unnamed entity on some other dimension (which, apparently, cannot be described by the word “Hell”), and undergo an initiation ritual that includes having their eyes carved out.

Definitely a cult of YALE(Yet Another Lovecraftian Entity), suitable only to have Sodom-and-Gomorrah style divine justice brought down on them. *cue O Fortuna*

As for the other thing... not to sound like an idiot, but I have NEVER heard of that movie, "The Dark Crystal".
But I DO admire stuff by Jim Henson (his company's behind Farscape).

Oh? Well, if you see a copy around..........you may want to check it out. *passes Marco a DVD*

A strange thing I found out while checking the Net: Mr. JMS (you know, He who is behind "Babylon 5" was one of the main writers for "Jayce and the Wheeled Warriors".

No wonder I liked that series.

And, of course, it soooo opens up an idea for a whopping Authored Rage.

OK, Authored Rage......varies with the individual, and *very rarely* manifests as homicidal mania, right?

Commentary on the other Cults to follow as soon as I can straighten my brain out.
#278

marcoasalazarm

May 26, 2005 15:28:12
OK, so the Children of the Elder Gods would agree with the generally held view that the Human Instrumentality Project is a *very bad* thing, right? (ie: they oppose the plots of Gendo-baka and his superiors at SEELE as long as it conflicts with their own view of the world)



Oh, no......I have my suspisions that the guy was actually responsible for founding the damm thing in the first place. No matter.....the Spirits of Good could probably do much the same, only in this case, the result would be the creatures known to scholars of the Art as 'Deathless', creatures infused with positive energy as opposed to the Undead's negative energy. (Mumm-Ra, unlike his opposite Mumm-Rana, always did have naeth-for-brains, methinks. :D ).

I suppose her view of things is more of "Means to an End". Although, of course, in this place, views are bound to be askew ar be seen as askew.
And in any case, she would seriously be facing off aganist both her opposite (good ol' Ever-Living Mummy Jerk Himself) and some others.

I mean, during the CAWs, the Thundercats DEFIITELY would lower the standards of their Code, I think.

Definitely a cult of YALE(Yet Another Lovecraftian Entity), suitable only to have Sodom-and-Gomorrah style divine justice brought down on them. *cue O Fortuna* .

You've seen "Event Horizon". Sam Neill's character on it is pretty much a standard cultist (right by the end).

Oh? Well, if you see a copy around..........you may want to check it out. *passes Marco a DVD*



OK, Authored Rage......varies with the individual, and *very rarely* manifests as homicidal mania, right?

Commentary on the other Cults to follow as soon as I can straighten my brain out.

It RARELY manifests on homicidal mania, but do renember that he would have members of EarthGov, the Mimbari, Shadows, Vorlon and what not (not including an entire race of planet-conquering plants gone Road Warrior, and some ghosts) after him.

But, of course, that's considering only the stuff he's done for TV gets a Rage.
#279

aquarius_alodar

May 26, 2005 18:38:35
The Exalted Order of the Knights of Noir: They are followers of Noir, and (even if they have not EVER met any of the three Fictions using the name) follow orders from them (in reality, the leader is a Soldats agent). They are expert assassins and gunslingers, some of them practice magic of the “sneak-attack” kind (turn invisible, weapon enhancement, poison making, that kind of thing).

OK, Soldats is some kind of enemy/rival type organaization to the Noirs, so if the high priest of this religous outfit gets rumbled, s/he's basically doomed, right? Just making a big number of wild guesses here.

The Followers of the Obnoxious Aliens: Imagine Lum’s Stormtroopers…. 10, 000 strong. They are a huge bunch of misfits joined together under the flag of the tiger-striped bikini alien princess, which in reward, has given them access to some seriously high-tech stuff. It was like giving a nerd access to the Enterprise’s computers.

The Adventuring Explorers of the Unknown: A Trekkie cult, divided in Science (Field Scientists/Techies), Security (fighters) and Command groups. They use both high tech and extensive psionics, and it’s one with an open-arm policy for aliens. Their organization follows Federation rules.

Obnoxious Aliens/Explorers of Unknown.... I may be reading the intergroup dynamics wrong, but these two seem like they would get along just fine, even if they included Onis and/or Salusians into the equation. That aside, Federation rules (this includes the Prime Directive) do not apply to this particular version of Earth in its current state, yes?

The Holy Esquires Of the Knight Sabers: It’s actually two cults, one for each version of the Knight Sabers (they BOTH consider “Crash” to be unholy). They are armed with state-of-the-art power armor (NOT Hardsuits. They consider them holy items-and so, only worthy to be used by the KS and whoever they take under their wing) and anti-armor weaponry. They have a zero-tolerance policy on cyborgs and artificial lifeforms that look like Boomers (only IF they look like Boomers).
And BTW, yes, they fight against each other.

From what I have seen, (of Crisis, at least) the associated Fictions that they're trying to emulate would *not* approve of such behaviour, even if in flattery.

IshQuatre: A cult that follows Quatre Raberba Winner. Imagine Buddhists with access to Mobile Suits and high-powered empathic psionics…. And a willingness to use them to promote peace.

Buddhists.... Then this 'Raberba Winner' is some kind of Siddartha-type character, yeah?

And now, a rough idea of mine.

The Order of Kombatants: Given the nature of the tournament they hope to compete in, they are one of the few groups who use magic, psi, and tech in their martial arts training, sometimes seperately, sometimes in combination. Some of the members had seen films and television series about this before the Vanishing came, which is why they keep their interaction with one contestant in particular to a very closely monitored minimum- they do not wish the person to gain any more power than they already possess.
#280

marcoasalazarm

May 26, 2005 19:18:44
1) Les Soldats is a super-secret organization that goes back to the Dark Ages. Noir is the codename they have given to their best assassin (actually, a team of 2/3, girls only-the "maidens with black hands") since Day 1. Noir has been so deadly over time that they have become the stuff profecies are made of (there is one of them returning to "cleanse" Soldats if it becomes too corrupted).

This is basic info from the series, you can find it pretty much everywhere (it's out in the US by ADV Films. Don't know who releases it in the UK).

2) They get along pretty much fine (even if the Explorers feel-and with due reason-that the Followers are a bunch of obnoxious nerds (and this is kettle calling the pot black) ).

The entire situation is a massive violation of every Directive known to the Feds, and trying to solve it would require they violating them, so they are on a "live and let live" thing-and condone anybody who follows Federation reglaments to do so as well.

BTW, they (the Trekkie Federation) might be on a clash with the Federation of the Starship Trooper-verses.

3) If there is ONE thing that the Esquires is fully alike to their "goddesses", is in that they are a shadow society. So far, the full extent of their acts and all is nothing but an urban myth.
Gives a good adventure seed and all, you know, when in the earlier future, the Stingrays find out of the full extent...

4) Quatre is a character from "Gundam Wing". The kid-he's DEFINITELY the youngest-is a kid from a rich LG-Colonial family, a pacifist at heart, a Gundam pilot and the (as far as I can see) the only "Newtype" of the series. Maybe the Quatre that started this cult IS like him. Dunno. There's sooooo many ALtverses out there.

I prefer the term "Multiverse" myself, BTW.

As for the Order of Kombatants: "Flawless Victory!"

And, finally: any opinions on Post 276, man?
#281

lord_zack

May 26, 2005 19:57:03
The Nintendo Knights:Split into multiple groups under one banner. There is the Brotherhood of Italian Plumbers, the Hyrulean Foreign Legion and Samus's Hunters and some other, smaller groups. They are armed with facimiles of the power-ups in the game, of varying qualities, occasionally getting real ones, considered holy relics. For example, some have power suits based on Samus's, pieced together from other powersuits and things, with arm-mounted weapons. They haven't had much luck with the morph balls, though. :D
#282

aquarius_alodar

May 27, 2005 16:24:00
1) Les Soldats is a super-secret organization that goes back to the Dark Ages. Noir is the codename they have given to their best assassin (actually, a team of 2/3, girls only-the "maidens with black hands") since Day 1. Noir has been so deadly over time that they have become the stuff profecies are made of (there is one of them returning to "cleanse" Soldats if it becomes too corrupted).

This is basic info from the series, you can find it pretty much everywhere (it's out in the US by ADV Films. Don't know who releases it in the UK).

2) They get along pretty much fine (even if the Explorers feel-and with due reason-that the Followers are a bunch of obnoxious nerds (and this is kettle calling the pot black) ).

The entire situation is a massive violation of every Directive known to the Feds, and trying to solve it would require they violating them, so they are on a "live and let live" thing-and condone anybody who follows Federation reglaments to do so as well.

BTW, they (the Trekkie Federation) might be on a clash with the Federation of the Starship Trooper-verses.

3) If there is ONE thing that the Esquires is fully alike to their "goddesses", is in that they are a shadow society. So far, the full extent of their acts and all is nothing but an urban myth.
Gives a good adventure seed and all, you know, when in the earlier future, the Stingrays find out of the full extent...

4) Quatre is a character from "Gundam Wing". The kid-he's DEFINITELY the youngest-is a kid from a rich LG-Colonial family, a pacifist at heart, a Gundam pilot and the (as far as I can see) the only "Newtype" of the series. Maybe the Quatre that started this cult IS like him. Dunno. There's sooooo many ALtverses out there.

I prefer the term "Multiverse" myself, BTW.

As for the Order of Kombatants: "Flawless Victory!"

And, finally: any opinions on Post 276, man?

My opinions, yeah........One thing I do see, is these things being redesigned for military service, the expectation being that they would be of some use in dealing with situations like the ones in the Middle East and suchlike places (assuming the Vanishing didn't do the job in that area for us)
#283

marcoasalazarm

May 27, 2005 19:58:24
Maybe. BTW, new idea:

After a USMC recon team is shot down while going towards Worcester, a general call is given to any "heroes" in the local vicinity. The Lightning League is one of the first to arrive, and their non-lethal weapons (that I mentioned in that post) prove extremely effective in making a path for the National Guardsmen assigned to retrieve the team.

Of course, Stingray Industries asked for a contract to replicate said tech for the Armed Forces and the F-SWTI.

And, well, here we go-what (good) sites I could find on the series:
http://www.wheelies.net/
From there you can go to some other sites with info. I gound also a Wiki reference, but it's ultra-tiny and not worth it.
#284

marcoasalazarm

May 28, 2005 18:19:00
She's incomplete, so I require help.

Here goes:

-MadRei:
CR , Medium-Size Humanoid, HD 2d8+3, hp 19, MAS 15, Init +1, Spd 30 ft, Defense 13, Touch 12, Flat-Footed 11 (+1 Dex), BAB +1, Grap +1, Atk +1 Melee (1d4 bite) Full Atk +1 (1d4 bite), FS 5ft by 5 ft, Reach 5 ft, SQ Low-Light Vision, Ability Score Reduction (Wis, 1d4, For save DC 12), AL none or master, Sv Fort , Ref , Will , AP +0, Rep +0, Str 10, Dex 12, Con 10, Int 11, Wiz 10, Cha 13.
Skills:

Feats: Dodge, Simple Weapons Proficiency.
Advancement: By Character Level.

A maddened, cloned Rei body that has little intelligence, no fear, and nothing more than a primal need to attack everything that moves, except its master. It is not very strong or tough, but it compensates for it by attacking in extremely large numbers. (Think “End of Eva” meets “28 Days Later”).
#285

aquarius_alodar

May 29, 2005 7:43:50
She's incomplete, so I require help.

Here goes:

-MadRei:
CR , Medium-Size Humanoid, HD 2d8+3, hp 19, MAS 15, Init +1, Spd 30 ft, Defense 13, Touch 12, Flat-Footed 11 (+1 Dex), BAB +1, Grap +1, Atk +1 Melee (1d4 bite) Full Atk +1 (1d4 bite), FS 5ft by 5 ft, Reach 5 ft, SQ Low-Light Vision, Ability Score Reduction (Wis, 1d4, For save DC 12), AL none or master, Sv Fort , Ref , Will , AP +0, Rep +0, Str 10, Dex 12, Con 10, Int 11, Wiz 10, Cha 13.
Skills:

Feats: Dodge, Simple Weapons Proficiency.
Advancement: By Character Level.

A maddened, cloned Rei body that has little intelligence, no fear, and nothing more than a primal need to attack everything that moves, except its master. It is not very strong or tough, but it compensates for it by attacking in extremely large numbers. (Think “End of Eva” meets “28 Days Later”).

O-kay........ .......

Skills: Balance, Climb.

Sv: Fort+0, Ref+1, Will+1

Skills are just a starting point(basically an educated guess from the description) Saves, though, may be somewhat off (was going to attempt to calculate more exactly from my references, but was distracted by multiple RL duties)
#286

zombiegleemax

May 29, 2005 11:10:55
does anyone have progress of the Campaign guild and mods from the Core Rules?

Anyway, as for NCP heroes (VIP character, fill in the blanks and change via class)

Kite Lanford
Human Rouge (20) / Darkguard (15) [Character Level: 30]
HP: 250
AC: 50 [Base], ??? [Touch]
BAB: [30th level characters]
---
Str: 30 [+20]
Dex: 50 [+40]
Con: 50 [+40]
Int: 28 [+18]
Chr: 25 [+14]
Wis: 20 [+10]
---
Base save: [Don't know for 30th level characters]
Will: +18
Fort: +40
Reflex: +40
---
Equipment (body):
Armor: Dragon Armor
Arms: Greater Gloves of Appraisal
Helmet: Winged Helmet
Boots: Boots of Speed
Cloak: Cloak of Displacement
---
Equipment (Long Range):
Left Arm: USAP-12 [30 bullets, Burst shot: 2 shots/round, 3d8/shot, x2/18-20]
Right Arm: none
---
Equipment (Short Range):
Left Arm: Neverwinter Kukri
Right Arm: (none)
---
Skills: [DM's choice]
---
Feats: [Class feats/DM's choice]
#287

aquarius_alodar

Jun 01, 2005 10:39:58
*D-Comm crackles*
*beep, beep, beep*
"Paging Dr. Salazarm, Dr. Zack, Dr. Salazarm."
*crk-whzzzzz, BEEP*
#288

marcoasalazarm

Jun 01, 2005 20:12:57
Sorry, man, I was too caught up with stuff. You know how it's like.

I think I have an idea for a few Trek species write-ups, and I'll post them shortly. I also don't know what to make of the write-up above. (other than, yeah, it's feasible. Just don't know HOW to use it on this).

D-Comm. That's good. Part of the D20F gear, right?

And finally, a detail on my NPC: Roger Hackett is a member of "The Watchers", a merc team. They specialize in Black Ops/VIP Protection (doing something about this (http://www.bgcrisis.com/zone/revenge.html) would be a good example), but might do pretty much everything if the price is right (within limits). They are StormWatch with an A-Team mentality.

And, man, I seriously don't know how to write the Red-Eyes. Do me a favor, man, and if you can, could you help me here? Anything's fine by me.
#289

aquarius_alodar

Jun 02, 2005 8:09:12
Sorry, man, I was too caught up with stuff. You know how it's like.

I think I have an idea for a few Trek species write-ups, and I'll post them shortly. I also don't know what to make of the write-up above. (other than, yeah, it's feasible. Just don't know HOW to use it on this).

D-Comm. That's good. Part of the D20F gear, right?

And finally, a detail on my NPC: Roger Hackett is a member of "The Watchers", a merc team. They specialize in Black Ops/VIP Protection (doing something about this (http://www.bgcrisis.com/zone/revenge.html) would be a good example), but might do pretty much everything if the price is right (within limits). They are StormWatch with an A-Team mentality.

And, man, I seriously don't know how to write the Red-Eyes. Do me a favor, man, and if you can, could you help me here? Anything's fine by me.

Indeed.

You mean Mr. Landale's write-up, right? If so, ignore the guy- it's a version of what is known as 'threadcrap' AFAIK. I, however, can only hope I've been of help with the MadRei stats (post# 285).

Actually, it's a D-Transceiver, but yeah.

Stormwatch with an A-Team mindset...meh. In any case, one cannot but assume that they're well aware of what happened to the group they decided to model themselves after, and have taken all possible/appropiate precautions...details are here.. Incidentially, I've turned up an extremely weird thing: the diary of a Xenomorph- more specifically, a Queen. Details are on the Mature thread, as it has some rather, eh, 'provocative' entries.

Red-Eyes...Yeah, I can try, but the problem is: where do I start?
#290

marcoasalazarm

Jun 02, 2005 21:21:47
Indeed.

You mean Mr. Landale's write-up, right? If so, ignore the guy- it's a version of what is known as 'threadcrap' AFAIK. I, however, can only hope I've been of help with the MadRei stats (post# 285).

Actually, it's a D-Transceiver, but yeah.

Stormwatch with an A-Team mindset...meh. In any case, one cannot but assume that they're well aware of what happened to the group they decided to model themselves after, and have taken all possible/appropiate precautions...details are here.. Incidentially, I've turned up an extremely weird thing: the diary of a Xenomorph- more specifically, a Queen. Details are on the Mature thread, as it has some rather, eh, 'provocative' entries.

Red-Eyes...Yeah, I can try, but the problem is: where do I start?

Yeah, they might. But then again, they have thw "A-Team mentality". Maybe they aim for sightly smaller things (but, of course, they are bound to climb. The Jazz is always like that).

As for the Red Eyes, for now I have two doubts: one is, yeah, they're a psionic race. The trouble lies on which psionic powers they start with, and number two would be if they should have a Charisma bonus or penalty (only two Red-Eyes that are known (so far) are Rei Ayanami and Kaworu Nagisa. Physically, they're alike. Mentally... it's like two sides of a coin).
#291

aquarius_alodar

Jun 03, 2005 17:12:04
Yeah, they might. But then again, they have thw "A-Team mentality". Maybe they aim for sightly smaller things (but, of course, they are bound to climb. The Jazz is always like that).

As for the Red Eyes, for now I have two doubts: one is, yeah, they're a psionic race. The trouble lies on which psionic powers they start with, and number two would be if they should have a Charisma bonus or penalty (only two Red-Eyes that are known (so far) are Rei Ayanami and Kaworu Nagisa. Physically, they're alike. Mentally... it's like two sides of a coin).

OK, gut feeling says Charisma penalty. As for powers, well, I don't quite know how much of this might be MAGI meddling ( :D :heehee ) but something along the lines of a little Psychometabolism here, a little Psychokinesis as a secondary discipline there. You have any better ideas?
#292

zombiegleemax

Jun 04, 2005 12:32:01
Man, I still play by the classic Dungeons and Dragons ruleset, anyone with a link to the BESM d20 Core Rule Book, I think I am living in the past
#293

zombiegleemax

Jun 04, 2005 22:56:03
couple of questions

Wat are you guys/ladies (just in case) doing with magic the gathering, leaving it til last, leaving it all together? Wat?

Do you want American McGee's Alice stuff in the "Dark Earth" setting? I can do that if u want.

Wat about guild wars? Monsters, maybe?

Wat are you doing with the blizzard games in general? I saw a post about kerrigan and the lich king, wheres diablo, baal, and mephisto(sp?)?

Doom3 anyone? I saw something up on the boards about stats for demons.

Anyone heard of ICP? Wat about there 6 jokers cards?

YYH? mainly for hiei, hes cool!

let me know wat you do and dont want out of that, i can do most if not all of it.

www.americanmcgee.com the creator of Alice, boards and links to pics and stuff like that.

alice-fanclub.deviantart.com for the game's music, on the right side, not the best quality but its still good
#294

marcoasalazarm

Jun 05, 2005 22:44:33
couple of questions

Wat are you guys/ladies (just in case) doing with magic the gathering, leaving it til last, leaving it all together? Wat?

I sincerely do not know. I was thinking about adding a "card-player" class (to represent the "cardplayers" of Anime, like, say, Yu-Gi-Oh or Duel Masters (a HORRIBLE use of an American license for an Anime, IMHO). Trouble lies in the fact that I'm runni9ng into walls concerning the abilities of it.

Do you want American McGee's Alice stuff in the "Dark Earth" setting? I can do that if u want.

Hell, yeah!

Wat about guild wars? Monsters, maybe?

"Guild Wars"? Sorry, haven't heard of it. If you can, please.

Wat are you doing with the blizzard games in general? I saw a post about kerrigan and the lich king, wheres diablo, baal, and mephisto(sp?)?

Working on it. So far, only those two. Diablo might come on later (or only appear on the Reikai).

Doom3 anyone? I saw something up on the boards about stats for demons.

The monsters might appear.

Anyone heard of ICP? Wat about there 6 jokers cards?

Nope.

YYH? mainly for hiei, hes cool!

Adding it if possible. I already made mention of the ReiKai (Spirit/Demon World) as an "environment". It might come out mangled, but I'm not backing off.

As for Hiei, well, dunno the race, but he's a Pyrokineticist (Psionics Handbook Adv Class).

let me know wat you do and dont want out of that, i can do most if not all of it.

www.americanmcgee.com the creator of Alice, boards and links to pics and stuff like that.

alice-fanclub.deviantart.com for the game's music, on the right side, not the best quality but its still good

Read the quote. The answers are right there.

And now, here's a couple other things that I read, mentioned to my friends, and they REALLY want in.

Number 1 is: http://guardiansorder.com/boards/showthread.php?t=3781&page=1&pp=10
Renember that series, "Teknoman"? (IMHO, one of the best Dub soundtracks Ever). D20 Mecha stats for the T-Mode (SRD's on that site, BTW).
Dunno, maybe it's overkill. When I first saw that series a long time ago, I had a number of ideas on my head (and the most insane one I posted there).

Still, it seems that the guys read a number of Teknoman crossovers on FF.Net (a Gundam Wing one and a Ranma one) and they liked it. (Oh, Lord...)

Second one is the Reploid (http://www.neuroticfanboy.com/MaverickX/Content/Race.html) it is the Living Construct for BESM D20 (and one of the reasons I questioned about copyrights, because I was planning to use it with some tweaking).
#295

zombiegleemax

Jun 06, 2005 15:40:57
ok, ill start on the AMA weapons and enemies, including the unseen ones

Guild Wars is a MMORPG, buts its free play, they have some race analogues in there, they have lizard folk (called skales), they have gnolls(Charr) and the Grawl are kinda like orcs, but they only look the same, they have devourers these insect things that have different abilities depending on wat type they are

ICP, insane clown posse, they are a demented band, some of there music is funny, some shows the worst situations, but it always has something to do with demented **** www.insaneclownposse.com

i dont think hiei would be a pyro all his abilities i would explain has high powered martial arts feats, i would call him atleast a 15 lvl fighter, bear minimuim, and the fire part comes mainly from his half fire demon side
#296

marcoasalazarm

Jun 06, 2005 19:54:19
Here's an adventure idea:

THE BATTLE FOR BOSTON

TIMELINE: 1 1/2 Years after the Vanishing.

SITUATION: A number of Veritechs (or Valkyries or whatever) have broken out of the Worcester Mists and is going straight towards Boston. At the same time, the Mist is starting to move. If the Veritechs aren't stopped, Boston will be overtaken by the Mist in two hours.

The Veritechs are piloted by ace pilots and are top-of-the-line. It all looks up to be one of the most major air battles in recent history.

CHARACTER HOOKS: They can be passerbys caught up in the mess, members of the local defense militias or air mechs hired in a hurry to provide additional defense. This is a scenario where Dogfighters are sure to shine.

PRICE: If the Veritechs are not stopped, the Mist will overtake Boston and it will become part of the No-Entry Zone. Any attempts to re-take it later will be fought back by a number of souped-up Macross vehicles (including an SDF).
#297

aquarius_alodar

Jun 12, 2005 14:54:57
Here's an adventure idea:

THE BATTLE FOR BOSTON

TIMELINE: 1 1/2 Years after the Vanishing.

SITUATION: A number of Veritechs (or Valkyries or whatever) have broken out of the Worcester Mists and is going straight towards Boston. At the same time, the Mist is starting to move. If the Veritechs aren't stopped, Boston will be overtaken by the Mist in two hours.

The Veritechs are piloted by ace pilots and are top-of-the-line. It all looks up to be one of the most major air battles in recent history.

CHARACTER HOOKS: They can be passerbys caught up in the mess, members of the local defense militias or air mechs hired in a hurry to provide additional defense. This is a scenario where Dogfighters are sure to shine.

PRICE: If the Veritechs are not stopped, the Mist will overtake Boston and it will become part of the No-Entry Zone. Any attempts to re-take it later will be fought back by a number of souped-up Macross vehicles (including an SDF).

As interesting as ever...

One outcome of this might be that a team of the finest minds in both the sciences and the Art goes, or gets sent, to study this anomaly. One question being "HTH do we get our territory back?" (in the event Boston gets turned into this....thing's.... latest aquisition.)
#298

marcoasalazarm

Jun 12, 2005 15:44:42
A possible suicide mission, that's what it sound like.
#299

zombiegleemax

Jun 12, 2005 19:27:01
I mean, Ace pilots vs. 1st Level PC pilots? That sounds a mismatch.
#300

marcoasalazarm

Jun 12, 2005 19:40:48
The "suicide mission" is going into the Mists. The Dogfighter is an Advanced Class from D20F, and the earliest you can obtain the requirements is around CL 4 or 5 (going for Fast Hero and all).

Just so you know.
#301

marcoasalazarm

Jun 13, 2005 19:21:02
Here's a list of Anime series that appear (so far)

DEFINITE:
-Neon Genesis Evangelion
-Gundam (Wing).
-Ranma 1/2
-Sailor Moon
-Thundercats
-Gold Digger
-Several DC and Marvel elements
-Deathlands (Gold Eagle book series)
-Macross
-Pokemon
-Hellsing

POSSIBLE:
-Secret of Blue Water
-Teknoman (Tekkaman)
-

The main feeling:
-Civilians: Post-Apocalyptic action/adventure/minor horror: they are on their own, fighting aganist an enemy that holds most of the cards. Paranoia fills every second of their lives, half expecting every minute for the other foot to drop. They are to improvise their way to obtaining a decisive, balancing factor aganist them... and once that happens, it's payback time (Feeling: George Romero's "--- Of The Dead" series, "28 Days Later", "Battlestar Galactica" (New version), several dozens of A and B movies, like "Red Dawn").
-Mercenaries: Their daily bread consists in fighting aganist an enemy that is for everybody else bizarre. The occasional curveball appears, but other than that, it's been there, done that (Feeling: Stargate SG-1, Stargate: Atlantis, Men In Black, Ronin, The A-Team).
-Military: They are the best of the best, highly trained, highly motivated, highly equipped.... and they find out quite quickly that everybody and their dog's holding a better hand than them. Survival and honor amongs the team are the main components, and bloody retribution to those that try to toy with it (Feeling: Stargate SG-1, Resident Evil, Reign of Fire).
#302

zombiegleemax

Jun 17, 2005 15:47:15
The question, when it comes down to is, what are the PC characters? Anyway, I have another idea for this campaign (optional)

Pinned Down or, How to get a Rose Bride and Revolutionary Girl out of the crossfire in D.C.:

Location: Near the White House

Timeline: 3 hours after the Vanishing

The Situlation: Apparenty, someone down at America is firing at Anthy outside the White House. She is surrounded by thugs and they are armed to the teeth, with Plasma Pistols, no connections to any of the cults but we need to take action. However, Utena is getting pinned down by some al-Quada enforcers taking advantage of the chaos, get them out of there and figure out what al-Quada is up to.

Character Hooks: The PC characters can join in the fight, but those who are with the FBI have the jump and the advantage.

Price, Reward, Notes: If both Anthy and Utena die, the FBI agents fail their mission, with al-Quada getting a Morale Boost (+10 to all rolls) in future encounters. If both survive, al-Quada gets Morale Loss (-10 to all rolls) in addition to the lost of many memebers caused by the FBI, with FBI gaining a Morale Boost. If either of them survive but one is dead, al-Quada and FBI forces gains a Minor Morale Boost (+5 to all rolls). The stats of both the VIP NPCs is GM's choice, keep that in mind.
#303

marcoasalazarm

Jun 17, 2005 18:08:04
The question, when it comes down to is, what are the PC characters? Anyway, I have another idea for this campaign (optional)

Pinned Down or, How to get a Rose Bride and Revolutionary Girl out of the crossfire in D.C.:

Location: Near the White House

Timeline: 3 hours after the Vanishing

The Situation: Apparenty, someone down at America is firing at Anthy outside the White House. She is surrounded by thugs and they are armed to the teeth, with Plasma Pistols, no connections to any of the cults but we need to take action. However, Utena is getting pinned down by some al-Quada enforcers taking advantage of the chaos, get them out of there and figure out what al-Quada is up to.

Character Hooks: The PC characters can join in the fight, but those who are with the FBI have the jump and the advantage.

Price, Reward, Notes: If both Anthy and Utena die, the FBI agents fail their mission, with al-Quada getting a Morale Boost (+10 to all rolls) in future encounters. If both survive, al-Quada gets Morale Loss (-10 to all rolls) in addition to the lost of many memebers caused by the FBI, with FBI gaining a Morale Boost. If either of them survive but one is dead, al-Quada and FBI forces gains a Minor Morale Boost (+5 to all rolls). The stats of both the VIP NPCs is GM's choice, keep that in mind.

A very good idea, man. After the shoot-out, as well, there's the chance that those who want that Dios sword (cults and the like) will be following the FBI agents (after all, it IS 'God').

Didn't those guys from Ohtori Academy had some high-up parents and the like?

AQ might end up using the chaos for a few of its own motives (but, alas, the Fictions have better ideas-check the Mature Boards' "spillover thread" for that), and it might be at ends with the AQ-ish faction of the Menace Manual.

EDIT: A small adventure idea concerning the "Utena" cast as well (just for it):

ONE DUEL TOO FAR

LOCATION: Ohtori Academy.

TIMELINE: 2 Years After the Vanishing.

SITUATION: Ohtori has become one of the higher-end high school/military academies of the Post-Vanishing Earth, put in the same pedestal as West Point, MITM and the University Satelite.
In all of this time, however, the ever-famous Duels are still an act of secrecy, to be fought by the best students with Anthy (or, at least, a version of her) as the prize.

But someone in the Dueling circle has gone too far, and one morning, Ohtori Academy wakes up to find one of its best students dead. No-one is saying anything, and both students and teachers are promply forgetting about the poor kid.

The murderer, however, must be stopped, before he strikes again... or everybody completely forgets his victim.

CHARACTER HOOKS: The PCs can be students at Ohtori, security personnel (who have first priority, the murder being in the grounds and all), or investigators from out of the faculty.

DEVELOPMENT: The adventure starts out as a straight murder investigation, but it starts to become weirder (and a race) as suspects and witnesses start to forget the victim-sometimes right in the middle of an interrogation, or a short time after it. Evidences start to disappear as well, as if they never existed.

At the end, the PCs end up confronting the killer-another Ohtori duelist who has decided to wipe out the competition. They might win, they might lose, but whatever happens, it might just end up adding more (gruesome) mystery to the Ohtori duels....
#304

zombiegleemax

Jun 17, 2005 18:50:19
Well, I see, you got the link to that thread, if it still exist?
#305

marcoasalazarm

Jun 17, 2005 20:33:01
http://boards1.wizards.com/showthread.php?p=5600401#post5600401

You might have to edit it, though (I think it repeats) but it works.
#306

zombiegleemax

Jun 18, 2005 9:54:31
Can you explane, even when I edit it, I hit an error, can you explane in detail?
#307

marcoasalazarm

Jun 18, 2005 20:43:51
The address repeats itself (or at least, it used to). If it still pops up, just delete any of the two addresses. They're split by a "%20"

EDIT: And now, a new cult.
"The Golden Followers of Panther Zora": So called because they use a lot of gold (plated weapons, armor and the like) for "gang colors", they are the (very blind) followers of Panther Zora (or Pan'tha Zo'a), a minor Dark God who wants pretty much the same stuff as other villains out there: conquer the world, destroy the heroes, loot everything that is worth, from money to human lives.

Recently, though, said DG and its priestess, a Sister Jill, has obtained an Authored Rage for a man called Go Nagai....
#308

aquarius_alodar

Jun 19, 2005 2:35:53
And now, a new cult.
"The Golden Followers of Panther Zora": So called because they use a lot of gold (plated weapons, armor and the like) for "gang colors", they are the (very blind) followers of Panther Zora (or Pan'tha Zo'a), a minor Dark God who wants pretty much the same stuff as other villains out there: conquer the world, destroy the heroes, loot everything that is worth, from money to human lives.

Recently, though, said DG and its priestess, a Sister Jill, has obtained an Authored Rage for a man called Go Nagai....

Ouch. The assumption here is that people in the grip of Authored Rage generally *cannot* be reasoned or bargained with, right?
#309

marcoasalazarm

Jun 19, 2005 18:44:27
Not if they're virtually brainless (like most cliche minions are).
#310

zombiegleemax

Jun 19, 2005 21:01:40
The Chase begins

Timeline: One hour After Quest "Pinned Down"

Location: Starts at America, but can go all over the Earth

Situlation: "Well, after surviving one shoot out, we hit anotehr problem, Osama bin Laden, the leader of al-Quada, staged a daring kidnapping of Utena and Anthy and is taking her to an unknown location, find out where and hurry! If al-Quada gets the Dios sword, everything will go to hell."

Character Hooks: The PCs could be invited to join up in the search.

Price, Reward, Notes: The chase is only the beginning, if Osama gets the Dios Sword, al-Quada members get Major Morale Boost (+20 to all rolls). Finding out where he is, will get you closer to wiping al-Quada from the picture, for good.


Showdown with Osama bin Laden

Location: Where the chase takes the PCs

Situlation: "I think we have Osama backed into a corner, take him down in a duel, but becarful, he has alot of tricks up his sleeve."

CHaracter Hooks: Same team as the Chase

Notes, Price, Reward: Before this quest happens, pick one PC to be the Rose Duelist, he'll fight Osama one on one. Winning the duel will wipe out al-Quada for good, as it will cause chaos amough the cells. Utena and Anthy can be rescued in the chaos during the duel.
#311

marcoasalazarm

Jun 19, 2005 22:18:57
Cool idea. A thing my now-gone signature would say about it goes like this:
"The only games I play use 20-sided dice. The onlly duels I fight use guns and ammo. You play with neither-CLICK!-That's too bad."

BTW, that's the weapon of the murderer in my own Utena idea.


Here's a new one:
A World Without Danger-or Crash Course In Counter-Hacker Tactics.

LOCATION: Disneyland Tokyo, Japan.

TIMELINE: 30 Weeks Post-Vanishing.

The Situation: Disneyland Tokyo has upgraded its computer network with tech from a number of Fiction hardware and OS. It had managed to almost fully automate its rides and is now considered one of the safest amusement parks all over the world.

Too bad that a hacker from a GITS-verse had to go on and hijack the network. Now, the entire park has gone amok, rides losing control aand everything. The PCs that were on rides during the takeover must now hang on for dear life (and help others in doing so) while the rest of the group races for the heavily-secure computer core in order to shut it down.

Hooks: The characters might be tourists (local or international) visiting the park, security personnel, cops (local or F-SWTI) who have been warned beforehand by the hacker (he's got a flair for the dramatic), or they're just waiting for a contact in the park's grounds and this is a "breather" for the bigger picture.

Rewards: Depending on how the adventure goes, they might be praised or loathed by the rest of the park's crowd, and draw the attention of people in high places.
#312

zombiegleemax

Jun 20, 2005 9:17:52
Yea, BTW, the al-Quada take down Quest is an Elimination Mission, in other words, there will be missions where you'll take down a cult or group for good, just to ease up and adminster justice.
#313

aquarius_alodar

Jun 20, 2005 18:22:29
If anyone's interested in.......interesting: Some idiot's spellcasting (Coop trying his hand at technomagic, probably) causes a dimensional resonance in the Trousers of Time and various related dimensional planes, which eventually, via absorption of residual magical energy(some of it leftover from the Mage Wars) grows into an apparently permanent dimensional rift of some considerable power; powerful enough to warp some of the worldlaws of the world it connects to, eg: the Rule of Universal Humour is now the Rule of Universal Dark Humour, etc. Obviously, if the native Elves and other extradimensional undesirable Things get wind of the Vanishing...*shudders*...in short, This. Will. *Not*. End. Well.
#314

marcoasalazarm

Jun 21, 2005 10:51:16
NOW there´s a reason to hate Coop (other tham him turning half of New Jersey into a pseudo-post-apocalyptic wasteland almost every week).
#315

aquarius_alodar

Jun 21, 2005 14:35:01
NOW there´s a reason to hate Coop (other tham him turning half of New Jersey into a pseudo-post-apocalyptic wasteland almost every week).

Indeed.

Now, just in case my blatant hints (referencing the Trousers of Time and so forth) weren't enough, I can only take it that you're aware of the fact that there are quite a few people on the Discworld that would be on most other Fictions' 'Do Not F00k With' lists, right? Esmerelda Weatherwax being obvious enough.
#316

marcoasalazarm

Jun 21, 2005 18:40:26
Of course, you could always add a "strange-O" scene where a dead PC is approached by diferent versions of Death (the one from "Family Guy", the rocker from "Diskworld" (or his daughter) and Botan and the Endless one) and they start discussing WHO takes him.
#317

zombiegleemax

Jun 22, 2005 9:40:08
So, any ideas on Quests that can knock a Cult out of the picture?
#318

aquarius_alodar

Jun 22, 2005 18:15:09
So, any ideas on Quests that can knock a Cult out of the picture?

Me? Nope. However, I get the impression that the Eyeless (and similar groups) would be pretty much transplanarly detested organisations, providing an obvious antagonist (or a source of plasma cannon fodder, take your pick)
#319

marcoasalazarm

Jun 22, 2005 21:19:39
Here's my starting adventure idea.
DAWN OF A NEW WORLD

LOCATION: Hometown of the PCs (at least a quarter of the group should be from it).

TIMELINE: During the 23 Hours.

SITUATION: The characters are all together on one of the town's public transportation means (train, bus, whatever) when the Vanishing occurs. Afetr surviving a full-blown crash, the characters (and, probably, some other NPC survivors) find out that almost everybody has disappeared without trace.

DEVELOPMENT: This is a starting scenario. The GM must make emphasis in the fact of "during-apocalypse" shock, with a couple of the NPCs snapping and growing more anxious as time goes by and all of their ideas to contact other people obtain no result. Just for the heck of it, throw a couple of monsters when required.
As time goes by, of course, people start to appear-the Fictions. GM has the final word, but he can go on and make the first contact a rough one.

REWARD A number of experience points from facing the monsters, making things go smoothly, and good roleplaying. Probably some charcters will go the survivalist way and obtain a lot of equiment, or become greedy and get a lot of cash.
It's an apocalyptic scenario. Use your criteria.


And here's another one:
GET EVERYBODY AND THEIR STUFF TOGETHER

LOCATION: Asgard.

TIMELINE: A year after the Vanishing.

SITUATION: An alternate version of Vicious (from after the end of the "Cowboy Bebop" series) has decided make a bid of power for the ruling of the gangs of Asgard and its Combat Zone. After obtaining a shipment of military weaponry that was supposed to be disposed (which included a number of NukeGrens among other things), he and his own gang-the NeoRedDrakes-has launched a campign of terror on the other gangs. The proposal is simple: give him control, or lose its entire power structure.

HOOKS: The characters might be members of the Offices, one of the gangs, mercs, bounty hunters, cops, or people stuck in the middle.

DEVELOPMENT: This is mostly a Gun Opera scenario-the PCs might have some greedy reasons, but in the end are doing "the right thing"-prevent Vicious from ruling the Asgard underground.
They might not survive to see "the right thing"'s repercusions, of course. But that's how Blood Operas go. So the GM should let the PCs some slack for the sake of cinematics, because these guys deserve to go out with a "bang".

REWARD: A ton of experience and a lot of prestige among the Asgard gangs, some cash, maybe some weapons... this is assuming they survive.
#320

zombiegleemax

Jun 25, 2005 15:37:36
The Final Streatch

Timeline: 14 Years into the Vanishing

Situlation: The mastermind behind the Vanishing is none other than the mysterious Anti-Christ. Stop him before he can begin his final invasion of Heaven.

Hooks: All PCs are involved in this last quest, there will be no holding back.

Development: The stage is already set for the last adventure, all it takes is to walk up to the throne of the Beast to start the final battle.

Rewards/Cost/Notes: If the Anti-Christ wins, he will have no one to stop him, Anti-Christ winning the final battle. If the PCs win, they would have saved whatever is left of Earth. One PC will take the role of the Anti-Christ during the story before this quest.
#321

aquarius_alodar

Jun 26, 2005 17:27:12
The Final Stretch

Timeline: 14 Years into the Vanishing

Situation: The mastermind behind the Vanishing is none other than the mysterious Anti-Christ. Stop him before he can begin his final invasion of Heaven.

Hooks: All PCs are involved in this last quest, there will be no holding back.

Development: The stage is already set for the last adventure, all it takes is to walk up to the throne of the Beast to start the final battle.

Rewards/Cost/Notes: If the Anti-Christ wins, he will have no one to stop him, Anti-Christ winning the final battle. If the PCs win, they would have saved whatever is left of Earth. One PC will take the role of the Anti-Christ during the story before this quest.

W...T...F? If we're talking about the Book of Revelations here, forget it. I seriously cannot believe that this guy has the power to start something like the Infection, which the Opening and Vanishing appear to be only secondary symptoms of, if I understand this setting properly. Right, Marco? (If you haven't used the 'Aniverse' PDF before now, I'd say the Infection was the result of a Creator who was somewhat screwed-up in the head to begin with, releasing a truly tremendous amount of the Power of the Muse on Earth.) BTW, nice work with these adventure ideas.
#322

marcoasalazarm

Jun 26, 2005 19:10:04
W...T...F? If we're talking about the Book of Revelations here, forget it. I seriously cannot believe that this guy has the power to start something like the Infection, which the Opening and Vanishing appear to be only secondary symptoms of, if I understand this setting properly. Right, Marco? (If you haven't used the 'Aniverse' PDF before now, I'd say the Infection was the result of a Creator who was somewhat screwed-up in the head to begin with, releasing a truly tremendous amount of the Power of the Muse on Earth.) BTW, nice work with these adventure ideas.

Right. The way this is going, I'd suppose that whoever was the Creator (or Creation) that screwed up, he's somewhere inside the Mists (a Wedge Rat, most probably). Any last adventure of the caliber Sonic apparently wrote for, I think, would involve a "final confrontation" with whatever wrote the CLULESS Virus.

The ideas inviolving Bin Laden were cool, though.

Here's my new idea:
ASSAULT ON "THE BUNKER".

LOCATION: Asgard Harbor Zone.

TIMELINE: 15 months after the Vanishing.

SITUATION: A renegade Salusian faction is arming itself for a revolt to take over either the "motherland" or its Earther colony in West Virginia. Because of its rumored superior firepower, they have managed to infiltrate "The Bunker".
"The Bunker" is the nickname for the fabled weapons warehouse of Washu Hakubi, a version of her that is the best weapons merchant on Asgard. Supposedly impenetrable, now it will become the tomb of the characters if they cannot stop the Salusians.

HOOKS: Whatever route the characters might have, it is logical they will need weapons for their goals. The Bunker is the place to obtain it. Run this adventure at any given time they arrive there to buy.

EXECUTION: This is a "Die Hard" kind of scenario, where the characters are underarmed and outnumbered. As the adventure goes, they will have chance to gain more firepower from "The Bunker" itself, a complex that is a combination of Washu's lab from "Tenchi Muyo", the Q Section, Stargate Command, Area 51 and the maze from "Cube".
If they manage to capture the leader of the Salusians, the only clue they will get before he commits suicide is that a version of Ryoko gave them the keys.

If they survive, maybe Washu will give them a discount or free gear. Maybe.
#323

marcoasalazarm

Jun 27, 2005 20:33:52
And another one.

THOSE WHO REFUSE THIS MARRIAGE, SPEAK NOW....

LOCATION: Nerima, Japan.

TIMELINE: A week after the Vanishing.

SITUATION: An alternate version of Ranma Saotome and his fiancee (GM's discretion, a few ideas for "her" later) want to marry, on a formal Western-style marriage right on Nerima. You just know that with Ranma Saotome, there's no way it'll go down without the church becoming a warzone.

Enter the Player Characters. They are Ranma's best men/bridesmaids/honor guard, asked by the baka himself to please come help him with this mess (this might go down better if the party meet a Ranma during their adventures). Once the couple starts walking down the aisle, anything goes...

REWARD: XPs, whatever Ranma has promised them, and of course the respect of him and his bride (probably, if the PCs manage to keep it down). Most definitely this adventure will end with the PCs obtaining some enemies.

Now, some ideas of who the bride might be (do keep in mind, they're weird options-trying to accomodate them by challenge rating):
-Irene "Rally" Vincent (Drug Cartels, escaped bounties, vengeful people, hired killers).
-Lum Redet (yup, the Tomobiki Princess herself).
-Yohko Mano (might end up battling some demons and the like).
-Kasumi Tendo (but this one has a secret. GM's discretion, but it gives some serious hostiles).
-Atsuko Natsume (hostiles include armed droids, the Office Ladies From Hell, and whatever MHI can crank out).
-Sylia Stingray (2040 version. Might include Corpo hitmen, runaway Boomers, even gone-nuts alts of the KS).
-Samantha Carter (a younger Lieutenant version. What would you think of Goa'uld crashing the party (even if, of course, she might not be assigned to SG-1 yet)?).
#324

aquarius_alodar

Jun 28, 2005 17:04:04
Right. The way this is going, I'd suppose that whoever was the Creator (or Creation) that screwed up, he's somewhere inside the Mists (a Wedge Rat, most probably). Any last adventure of the caliber Sonic apparently wrote for, I think, would involve a "final confrontation" with whatever wrote the CLULESS Virus.



Here's my new idea:
ASSAULT ON "THE BUNKER".

LOCATION: Asgard Harbor Zone.

TIMELINE: 15 months after the Vanishing.

SITUATION: A renegade Salusian faction is arming itself for a revolt to take over either the "motherland" or its Earther colony in West Virginia. Because of its rumored superior firepower, they have managed to infiltrate "The Bunker".
"The Bunker" is the nickname for the fabled weapons warehouse of Washu Hakubi, a version of her that is the best weapons merchant on Asgard. Supposedly impenetrable, now it will become the tomb of the characters if they cannot stop the Salusians.

HOOKS: Whatever route the characters might have, it is logical they will need weapons for their goals. The Bunker is the place to obtain it. Run this adventure at any given time they arrive there to buy.

EXECUTION: This is a "Die Hard" kind of scenario, where the characters are underarmed and outnumbered. As the adventure goes, they will have chance to gain more firepower from "The Bunker" itself, a complex that is a combination of Washu's lab from "Tenchi Muyo", the Q Section, Stargate Command, Area 51 and the maze from "Cube".
If they manage to capture the leader of the Salusians, the only clue they will get before he commits suicide is that a version of Ryoko gave them the keys.

If they survive, maybe Washu will give them a discount or free gear. Maybe.

OK. I must say that you, sir, are on a friggin' *roll* with these ideas!

So the guy ganks himself.......what's to stop someone throwing speak with dead or varient to try and extract more information?


Review #2:
THOSE WHO REFUSE THIS MARRIAGE, SPEAK NOW....

LOCATION: Nerima, Japan.

TIMELINE: A week after the Vanishing.

SITUATION: An alternate version of Ranma Saotome and his fiancee (GM's discretion, a few ideas for "her" later) want to marry, on a formal Western-style marriage right on Nerima. You just know that with Ranma Saotome, there's no way it'll go down without the church becoming a warzone.

Enter the Player Characters. They are Ranma's best men/bridesmaids/honor guard, asked by the baka himself to please come help him with this mess (this might go down better if the party meet a Ranma during their adventures). Once the couple starts walking down the aisle, anything goes...

REWARD: XPs, whatever Ranma has promised them, and of course the respect of him and his bride (probably, if the PCs manage to keep it down). Most definitely this adventure will end with the PCs obtaining some enemies.

Now, some ideas of who the bride might be (do keep in mind, they're weird options-trying to accomodate them by challenge rating):
-Irene "Rally" Vincent (Drug Cartels, escaped bounties, vengeful people, hired killers).
-Lum Redet (yup, the Tomobiki Princess herself).
-Yohko Mano (might end up battling some demons and the like).
-Kasumi Tendo (but this one has a secret. GM's discretion, but it gives some serious hostiles).
-Atsuko Natsume (hostiles include armed droids, the Office Ladies From Hell, and whatever MHI can crank out).
-Sylia Stingray (2040 version. Might include Corpo hitmen, runaway Boomers, even gone-nuts alts of the KS).
-Samantha Carter (a younger Lieutenant version. What would you think of Goa'uld crashing the party (even if, of course, she might not be assigned to SG-1 yet)?).

Goa'uld gatecrashers? Cue ghastly, painful dooms arranged for defiant System Lords for fuxx0ring where it is patently unwise to do so, at least on *this* mage's watch.....

Musings on the viral Mists: What, exactly, is the response to having information-gathering type spells flung at it(legend lore, commune)? Does it just eat them, or what?
#325

zombiegleemax

Jun 28, 2005 20:14:46
...there is no general idea on that one.
#326

marcoasalazarm

Jun 28, 2005 21:26:10
OK. I must say that you, sir, are on a friggin' *roll* with these ideas!

So the guy ganks himself.......what's to stop someone throwing speak with dead or varient to try and extract more information?


Review #2:

Goa'uld gatecrashers? Cue ghastly, painful dooms arranged for defiant System Lords for fuxx0ring where it is patently unwise to do so, at least on *this* mage's watch.....

Musings on the viral Mists: What, exactly, is the response to having information-gathering type spells flung at it(legend lore, commune)? Does it just eat them, or what?

1) "He's dead. Interrogate him." I think nothing. Unless, of course, he commits suicide with some VERY gruesome means. Say, putting a plasma cannon to his temple, or running into the opening of a Stargate or a spacecraft exhaust (when I say Washu's the best, I MEAN it. Ask, and you'll recieve-if you've got the cash and you're willing to be gawking at her ease).

2) Yikes. Let's say, a Fireball to throw one out an airlock or something? (I'll go on and suppose this'll be a "minor" execution).
It's a 50/50: 50 that it'll eat it, 50 that it'll show someTHING that'll drive the gatherer nuts (like, say, the entire code for the Virus, which'll overload his brain, or something).
#327

aquarius_alodar

Jun 29, 2005 10:30:41
It's a 50/50: 50 that it'll eat it, 50 that it'll show someTHING that'll drive the gatherer nuts (like, say, the entire code for the Virus, which'll overload his brain, or something).

Oops...slight mess-up on my part. Of course that holds true for arcane eye and similar spells, but upon further inspection, commune is actually a question/answer type deal, while legend lore is more on general information- doesn't answer any kind of specific questions about the inscrutable gray mist in front of you. Now, what would be the result of calling on divine knowledge to try and find out more about the thing, or hopefully who created it (commune)? ( Guessing that a legend lore would be of no real help due to lack of information to begin with.)
#328

marcoasalazarm

Jun 29, 2005 13:22:23
They'll try to dodge the question.

Idea time!

BOOM TODAY, BOOM TOMORROW
LOCATION: Denver, Colorado.
TIMELINE: 5 Years After the Vanishing.

SITUATION: The PCs have been assigned by the Denver PD to assist a 3WA Trouble Consultant team in a murder case. The dead are a Uc team of theirs, so they have priotity.
Unfortunately, the 3WA team is the (way) infamous Dirty Pair, and the who case's in the Warzone.

DEVELOPMENT: This is a 'Dark Humor', 'You Stand still while EVERYBODY gives a step back' scenario. The PCs start off believing they'll assist the Dirty Pair, while really they're there to provide damage control to the Pair's unluck. As the adventure goes (and the violence escalates), the party discovers the UCs were on to the trail of a black market auction, and both Teams Aqua and Magma saw them as competition for their goal: some magical thingmabob.
The "Grand Finale" is a raid on the auction, which WILL end up in mass destruction, no matter what the PCs do (the Teams use super-powered Pokemon, the Pair uses heavy weaponry, the thingmabob is destroyed and explodes.... any or ALL of the above).

HOOKS: The PCs are Denver PD officers, mercs (Denver's got a lot of cash, but is short in manpower) or agents (the 3WA seldom acts on Earth).

REWARD: A hefty sum ("Hazard pay"), maybe some 'souvenirs', (possibly) the respect of the Pair... and a large desire to beat up whoever gave them the mission.

AN OFFER YOU SHOULDN'T HAVE REFUSED
LOCATION: Seattle, Washington.
TIMELINE: 90 Weeks after the Vanishing.

SITUATION: Yusuke Urameshi. Spirit Detective, 'martial artist', unwilling revenant, highschool bully, pervert.... man with a heart of low-karat gold....
.... hunted man. Because, you see, this veersion of Urameshi decided to run away after Toguro's little show of strength at the beginning of the Dark Tournament arc of his series.
Toguro's options were simple: fight or die. He's coming to kill Urameshi.
And the PCs, whether they want to or not.

HOOKS: -Civilians: They (or some friend/relative) has befriended Yusuke, and in doing so, entered Toguro's death list.
-Cops/Agents: Urameshi has entered a witness protection program in exchage of information about some of his mom's drinking buddies (GM's choice: wither he's lying, or he managed to convince his mom into giving some info).
-Mercs: They had been paid by an unknown person to protect Urameshi (payment was in gold and jewels, the gold in some strange-looking coins).

DEVELOPMENT: This is a "Strength in numbers/Terminator" scenario. The only way to defeat Toguro will be with a lot of heavy-caliber guns and luck. As it goes, maybe the rest of the YYH cast will show up, an dif they still don't know about it, it's a good moment to introduce them to "The Bunker".

REWARD: XPs for good roleplaying/defeating Toguro (as I see it, he's a VERY HEAVY CR guy). Maybe Urameshi's respect.
And, fo course, now the OTHER YYH Big Bads know about you.
#329

zombiegleemax

Jun 29, 2005 16:51:59
Shouldn't we imprement a Morale system, because some quests might call for Morale changes.
#330

marcoasalazarm

Jun 29, 2005 20:55:33
Any ideas where I can find one, or you have one handy? Because I seriously have no idea.

I was thinking at one point about implementing a COC-ish trust/fear system, but the fact is that most of the time is better to just play the paranoia as a role-playing without numbers in between (or at least, I think so). In any case, at least the one of Toguro (dunno what you would think about the rest) is a case of being over your head. There's no way out. Fight, run or die, but there's no bargaining, no pleading and no mercy by the guy.

On the others, I was trying to go for the "morale" of most post-apocalyptic/action stories, which is that by the time that you CAN go on and question morale, the path's already set. The rerasons might change, and the outcome might vary, but you'll HAVE to face the guy/end the mission/whatever. No railroading per se, but the circumstances say so.
#331

aquarius_alodar

Jul 01, 2005 12:26:51
Just a random idea.....

A large (if slightly crumbling) building of, apparently, matte-black stone has been discovered in Antartica. Oddly enough, it's more or less intact, and seems to have been taken inside this....planar anomaly......from somewhere else.

After research of this thing, a multinational team is sent to the location. Their objective: find out why a minor side-effect of the Vanishing (if it even *is* that) would drop the Fortress of Regrets on us in the way it has.

Cue the intro of this guy:
The Pentient One

[i]Angel of the Lower Planes, The Absolution, Perfuga[/i]
Unique Entity 20HD Outsider, 15th level wizard, 10 fighter, 5 rouge
Mediumsize Outsider
Hit Dice:20d8+15d4+10d10+5d6+250(510hp)
Initiative+7(+3 dex+4Imprv. init)
Speed:30 ft, fly 90 ft (good)
Armor Class:45 (10+13 armor, +13natural, +3dex, +2deflection, +4insight)
Base Attack/Grapple+40/+45
Attack: Celestial Fire +50 (3d6+13+3d6 fire+2d6 holy)
Full Attack: Celestial Fire +50/45/40/35 (3d6+13+3d6 fire+2d6 holy)
Space/Reach5ft/5ft
Special Attacks:Celestial Fire, Gaze of Anguish, Spell-like abilities, Power of Belief
Special Qualities:DR 15/mithril
Saves:Fort +32, Ref +30, Will +34
abilities:Str 20, Dex 16, Con 20, Int 22, Wis 25, Cha 25
SkillsBluff+60, Concentration+68, Craft(trapmaking)+32, Decipher Script+32, Diplomacy+60, Disable Device+32, Gather Info+60, Intimidate+32, Knowledge(arcana)+59, Knowledge(Planes)+31, Sense Motive+60, Spellcraft+59
Feats Trustworthy(B), Imprv. initative, run, enlarge spell, extend spell, maximize spell, dark speech, widen spell, words of creation-Wizard Bonus Feats-scribe scroll, quicken spell, heighten spell, still spell-Fighter Bonus Feats-power attack, cleave, great cleave, weapon focus(warmace), weapon specialization(warmace), greater weapon focus(warmace)
Epic FeatsArmor Skin(x3), Epic Prowess(x5) Epic Skill Focus(concentration), Epic Spell casting, Improved Spell capacity
environment:Any
organization:solitary and converts
Challenge Rating:38
treasure:possessions
Alignment:Lawful Good in behavior, but registers as Neutral evil for the purpose of spells
advancement:by character class


The figure before you appears wholly unique on these blasted plains. His skin, where not protected by a strange, vine like armor, is heavily scarred and covered in powerfully enchanted tattoos. In his left hand rests a viscously edged warmace that sheds an azure radiance from it’s business end. His physical description is not what sets him apart. What makes him unique are his actions. He stands beckoning towards a portal leading back to your home plane. This miraculous stranger is doing the impossible, getting you out of the Blood War.

The Absolution, as he’s known to various planewalkers and petitioners of the lower planes, is an enigma of the cosmos, a seemingly virtuous figure amidst the carnage of the Blood War. His origin, like that of many planar mythos, is shrouded in mystery. Perfuga has confounded numerous powers of Carceri in his exploits, freeing thousands of mortal mercenaries from the vices of the war, even acting as the springboard for 2 risen fiends. The very mention of his name has sent fiendish generals into fits of rage .
While clearly hated by the denizens of the lower planes, it is still unclear uncertain if he is celestial. In fact many are apt to point out that on use of a detection spell (not that there are many opportunities for such a thing) he registers as evil. The Penitent One himself remains as silent on this matter as he is on all others, as he has never been known to speak to any but the dead. This silence, and the bladed nature of his armor have caused some to link him to the Lady of Pain, though a real connection is currently unproven. Other sources pin him as a risen yugoloth or an elaborate illusion created by Mephistopholies in an effort to get a hold in that plane. Most graybeards that study him have a much stranger view, that the so called Angel of the Lower Planes is a former mortal wizard atoning for past sins. This is however the most bizarre theory, a wholly radical concept. That even Carceri could have so human a concept as pity.

Combat:The Absolution would rather to stay out of combat, sometimes floating above a battle for days at a time before making his move. Only when an innocent is threatened, or during those incredibly rare circumstances when he witnesses a fiend capable of falling, does he strike out against the blood war, playing to his own side in the unending battle. Though powerful, The Penitent One never uses his gaze without absolute reason. After a battle in which he was forced to kill, he has been known to speak with whatever sentient he had slain, attempting to redeem the individual even after they have reached their final rest. Though the absolution has met with little success, his personal crusade continues.

Celestial Fire: Though his mace appears as only a powerfully enchanted weapon, the warmace is a spirit of Celestia all it’s own, capable of dealing much more damage then those instruments of war fashioned only of magic and iron. Celestial Fire is formed and defined by it’s wielders belief, shaping itself into mithril, cold iron, silver, or adamant on command of it’s holder. In addition it may change it’s type according to it’s users proficiencies, though it’s base damage remains the same. Because of it’s heavenly nature, Celestial Fire may only be wielded by one who is both lawful and good.

Gaze of Anguish: To look upon the gaze of the Absolution is to peer into his very essence, a soul so full of regret and torment that has caused even the blackest fiends to fall weeping and guilty for their shame. It is this overwhelming regret that has sparked the use of his most popular title, Penitent One, though none but he knows his true name. At will he may direct his gaze against anyone in his range of sight, who must succeed at a will save (DC-42) or become fascinated as per the spell cast by a 35th level sorcerer. Additionally at the targets option they may receive the full effects of an atonement spell. The quest for such a redemption is always a period of time serving the Penitent One.

The Power of Belief: Belief can change the nature of a man. Upon the completion of a minutes worth of meditation Perfuga may use his will to change the very nature of reality. This works in the same way as wish, except there is no XP penalty. In order to invoke this ability the Absolution must succeed at a concentration check (dc-55) or at a DC of 65 if he wishes to use his ability as a free action. Each subsequent use of this power in the same weed invokes a +4 to the DC. The Penitent One may never use this ability for self-service. (IE-wishing for wealth, ability score increases, etc.)

Spell Casting-The Penitent One casts and receives spells as a level 35 wizard (his HD act as virtual wizard levels)

Spell-like abilities-Speak w/dead at will, raise dead 3/day.

(I didn't do this writeup, FYI)
#332

aquarius_alodar

Jul 01, 2005 12:27:57
Just a random idea.....

A large (if slightly crumbling) building of, apparently, matte-black stone has been discovered in Antartica. Oddly enough, it's more or less intact, and seems to have been taken inside this....planar anomaly......from somewhere else.

After research of this thing, a multinational team is sent to the location. Their objective: find out why a minor side-effect of the Vanishing (if it even *is* that) would drop the Fortress of Regrets on us in the way it has.

Cue the intro of this guy:
The Pentient One

[i]Angel of the Lower Planes, The Absolution, Perfuga[/i]
Unique Entity 20HD Outsider, 15th level wizard, 10 fighter, 5 rogue
Medium-size Outsider
Hit Dice:20d8+15d4+10d10+5d6+250(510hp)
Initiative+7(+3 dex+4Imprv. init)
Speed:30 ft, fly 90 ft (good)
Armor Class:45 (10+13 armor, +13natural, +3dex, +2deflection, +4insight)
Base Attack/Grapple+40/+45
Attack: Celestial Fire +50 (3d6+13+3d6 fire+2d6 holy)
Full Attack: Celestial Fire +50/45/40/35 (3d6+13+3d6 fire+2d6 holy)
Space/Reach5ft/5ft
Special Attacks:Celestial Fire, Gaze of Anguish, Spell-like abilities, Power of Belief
Special Qualities: DR 15/mithril
Saves:Fort +32, Ref +30, Will +34
abilities:Str 20, Dex 16, Con 20, Int 22, Wis 25, Cha 25
SkillsBluff+60, Concentration+68, Craft(trapmaking)+32, Decipher Script+32, Diplomacy+60, Disable Device+32, Gather Info+60, Intimidate+32, Knowledge(arcana)+59, Knowledge(Planes)+31, Sense Motive+60, Spellcraft+59
Feats Trustworthy(B), Imprv. initative, run, enlarge spell, extend spell, maximize spell, dark speech, widen spell, words of creation-Wizard Bonus Feats-scribe scroll, quicken spell, heighten spell, still spell-Fighter Bonus Feats-power attack, cleave, great cleave, weapon focus(warmace), weapon specialization(warmace), greater weapon focus(warmace)
Epic FeatsArmor Skin(x3), Epic Prowess(x5) Epic Skill Focus(concentration), Epic Spell casting, Improved Spell capacity
environment:Any
organization:solitary and converts
Challenge Rating:38
treasure:possessions
Alignment:Lawful Good in behavior, but registers as Neutral evil for the purpose of spells
advancement:by character class


The figure before you appears wholly unique on these blasted plains. His skin, where not protected by a strange, vine like armor, is heavily scarred and covered in powerfully enchanted tattoos. In his left hand rests a viscously edged warmace that sheds an azure radiance from it’s business end. His physical description is not what sets him apart. What makes him unique are his actions. He stands beckoning towards a portal leading back to your home plane. This miraculous stranger is doing the impossible, getting you out of the Blood War.

The Absolution, as he’s known to various planewalkers and petitioners of the lower planes, is an enigma of the cosmos, a seemingly virtuous figure amidst the carnage of the Blood War. His origin, like that of many planar mythos, is shrouded in mystery. Perfuga has confounded numerous powers of Carceri in his exploits, freeing thousands of mortal mercenaries from the vices of the war, even acting as the springboard for 2 risen fiends. The very mention of his name has sent fiendish generals into fits of rage .
While clearly hated by the denizens of the lower planes, it is still unclear uncertain if he is celestial. In fact many are apt to point out that on use of a detection spell (not that there are many opportunities for such a thing) he registers as evil. The Penitent One himself remains as silent on this matter as he is on all others, as he has never been known to speak to any but the dead. This silence, and the bladed nature of his armor have caused some to link him to the Lady of Pain, though a real connection is currently unproven. Other sources pin him as a risen yugoloth or an elaborate illusion created by Mephistopholies in an effort to get a hold in that plane. Most graybeards that study him have a much stranger view, that the so called Angel of the Lower Planes is a former mortal wizard atoning for past sins. This is however the most bizarre theory, a wholly radical concept. That even Carceri could have so human a concept as pity.

Combat:The Absolution would rather to stay out of combat, sometimes floating above a battle for days at a time before making his move. Only when an innocent is threatened, or during those incredibly rare circumstances when he witnesses a fiend capable of falling, does he strike out against the blood war, playing to his own side in the unending battle. Though powerful, The Penitent One never uses his gaze without absolute reason. After a battle in which he was forced to kill, he has been known to speak with whatever sentient he had slain, attempting to redeem the individual even after they have reached their final rest. Though the absolution has met with little success, his personal crusade continues.

Celestial Fire: Though his mace appears as only a powerfully enchanted weapon, the warmace is a spirit of Celestia all it’s own, capable of dealing much more damage then those instruments of war fashioned only of magic and iron. Celestial Fire is formed and defined by it’s wielders belief, shaping itself into mithril, cold iron, silver, or adamant on command of it’s holder. In addition it may change it’s type according to it’s users proficiencies, though it’s base damage remains the same. Because of it’s heavenly nature, Celestial Fire may only be wielded by one who is both lawful and good.

Gaze of Anguish: To look upon the gaze of the Absolution is to peer into his very essence, a soul so full of regret and torment that has caused even the blackest fiends to fall weeping and guilty for their shame. It is this overwhelming regret that has sparked the use of his most popular title, Penitent One, though none but he knows his true name. At will he may direct his gaze against anyone in his range of sight, who must succeed at a will save (DC-42) or become fascinated as per the spell cast by a 35th level sorcerer. Additionally at the targets option they may receive the full effects of an atonement spell. The quest for such a redemption is always a period of time serving the Penitent One.

The Power of Belief: Belief can change the nature of a man. Upon the completion of a minute's worth of meditation, Perfuga may use his will to change the very nature of reality. This works in the same way as wish, except there is no XP penalty. In order to invoke this ability the Absolution must succeed at a concentration check (dc-55) or at a DC of 65 if he wishes to use his ability as a free action. Each subsequent use of this power in the same weed invokes a +4 to the DC. The Penitent One may never use this ability for self-service. (IE-wishing for wealth, ability score increases, etc.)

Spell Casting-The Penitent One casts and receives spells as a level 35 wizard (his HD act as virtual wizard levels)

Spell-like abilities-Speak w/dead at will, raise dead 3/day.

(I didn't do the writeup, FYI)
#333

marcoasalazarm

Jul 01, 2005 15:23:58
Man, did the Curse of Double Posting got you?

Good idea, BTW.
#334

aquarius_alodar

Jul 01, 2005 19:55:37
Man, did the Curse of Double Posting got you?

*checks upthread*
Ah, frell. *shrugs* Apparently so.
#335

aquarius_alodar

Jul 04, 2005 8:45:14
A question, which might also generate some more idea-fodder.

What else happened after the Vanishing? (I'm thinking here of the effects of all this on the Bermuda Triangle, Stonehenge, etc.)


Also, in Britain, I can quite easily see it being powerful enough to put House Pendragon back in business, complete with advisor, of course! ;)
#336

marcoasalazarm

Jul 04, 2005 10:49:03
The Bermuda Triangle stays apparently the same, but whatever is on the "other side" might have changed. Stonehenge is a sort of ppower focci area, very good for several kinds of rituals. Of course, the focci might also be because of its access to othher place.

What is House Pendragon, mae?

Here´s my primary take on the Red Eyes:
"Rei" RE: +2 Dex, -2 Charisma.
"Kaworu" RE: -2 Con, +2 Charisma.

They´re both naturally psionic, but I still don't know how it would go: extra points? Can cast some attack or something? The D20M rulebook doesn't has a "shield" (read "AT Field") psi FX. LA? Dunno.

I tried to make the adjustments pretty close to what is seen on the series, and with some freedom (two clones are not THAT much alike, looks norwithstanding).
#337

aquarius_alodar

Jul 04, 2005 12:45:39
The Bermuda Triangle stays apparently the same, but whatever is on the "other side" might have changed. Stonehenge is a sort of ppower focci area, very good for several kinds of rituals. Of course, the focci might also be because of its access to othher place.

What is House Pendragon, mae?

Here´s my primary take on the Red Eyes:
"Rei" RE: +2 Dex, -2 Charisma.
"Kaworu" RE: -2 Con, +2 Charisma.

They´re both naturally psionic, but I still don't know how it would go: extra points? Can cast some attack or something? The D20M rulebook doesn't has a "shield" (read "AT Field") psi FX. LA? Dunno.

I tried to make the adjustments pretty close to what is seen on the series, and with some freedom (two clones are not THAT much alike, looks norwithstanding).

House Pendragon is a functionally dead noble house of Britain. The last (male) heir of the line is said to have held court at a place called Camelot, but if I'm still not making sense, then WTH....information is here.

Power foci area, huh? Well, I'm thinking that, rather than the fairly obvious 'blow shite up' type of rituals, it would be more attuned to planar/time travel and such......right?


OK..........so the solution would seem to be: adapt/ convert from the PHB.

LA: (lacking more of a statblock, is shooting in the dark somewhat)+5
#338

marcoasalazarm

Jul 04, 2005 14:55:24
Well, that's a thing we should brainstorm, right? In any case, good idea.


My friends made me watch the first 8 episodes of this series, "Naruto", and well, being who they are, they are telling me to try to add it up. I have an idea for an adventure involving a "first contact" with one of the Hidden Villages (which are all over the place-this one's on New Zealand).

And, well, just for the heck of it, what do you think of those adventure ideas I put?

EDIT: I got the "Ancient" one out of reading this-
http://www.fanfiction.net/s/2295505/1/
#339

aquarius_alodar

Jul 04, 2005 18:25:03
Well, that's a thing we should brainstorm, right? In any case, good idea.


My friends made me watch the first 8 episodes of this series, "Naruto", and well, being who they are, they are telling me to try to add it up. I have an idea for an adventure involving a "first contact" with one of the Hidden Villages (which are all over the place-this one's on New Zealand).

And, well, just for the heck of it, what do you think of those adventure ideas I put?

EDIT: I got the "Ancient" one out of reading this-
http://www.fanfiction.net/s/2295505/1/

Yeah, brainstorming is good... I'll take a giant leap here and guess that you
were thinking of the 'Disneyland Tokyo hax0r' scenario. The 'people in high places' are the House crew up in Orlando, or something. Right?
#340

marcoasalazarm

Jul 04, 2005 20:49:19
Thye and the local police.... I DID mentioned it was a GITS-style Hacker.
#341

marcoasalazarm

Jul 06, 2005 10:49:03
Ancient Among Us
LOCATION: Cheyenne Mountain Complex, Colorado/T-3.
TIMELINE: 40 Weeks After The Vanishing.

SITUATION: The Ancients. These mysterious people, in SG-verse terms, had all of the really cool toys. Their technology is extremely advanced, and no race in the SG-verses has managed to fully duplicate (and at times even understand) their gizmos completely. Just ask any tech-if you can stand the explanation.
The guys at NID want them all, and had found a perfectly viable universe to start with-a Gainax/SG x-over-verse. Here, what the Ancients left behind is pretty much the same we have seen on some series by the animation company-we’re talking fleets of ships, pseudo-Arks, super-vehicles, genetic engineering, WMDs of all calibers, cyber, super-alloys, prophetic info…. Pretty easy to understand, too.
And what is better for NID, they know where to obtain a way to control them. Namely, a descendant of the Ancients.
The NID plan to kidnap Cirque Du Soleil Chairwoman Nadia LaArwall and use her to gain access to the Ancients’ technology-to hell with the fact that the universe’s natives might end up needing it.
The PCs must stop them.

HOOKS: -Military: There is no love lost between Stargate Command and NID. The kidnapping of a civilian, no matter the red tape, would **** Hammond off whenever he found out. A PC party would be random SGC personnel, outside investigators of some strange unauthorized Gate uses, or one of the new WG (WorldGate) teams.
DEVELOPMENT: An investigation of the Gate uses would lead to some bad clues (including a badly burned letter by now-retired Senator Kinsley), or the “random personnel” would think something’s not right when one of the WG teams goes with an unknown civilian (a late-teens/early 20s African Fiction girl) thru the Stargate, and said team doesn’t comes back after its designated return time.
Whichever way goes, the PCs will follow the NID team thru the Stargate, which is deep inside NERV HQ. The NID team has either been captured or killed, and now NERV has LaArwall on their custody (read “unwilling Guinea Pig”) right inside Terminal Dogma. The PC team will have to rescue her and go back thru the ‘Gate.
REWARD: XPs, possibly some souvenirs (NERV has made some advancements with their own tech thanks to the Ancients’), some Rep among the personnel of SGC.

“Playing Devil’s Advocate…”
LOCATION: Pokemon Islands, Pacific Ocean.
TIMELINE: 945 Weeks Post-Vanishing.

SITUATION: An alternate version of Ranma Saotome is ruling the middle-to-major leagues of the Islands, and has obtained the nickname of “The Gym Destroyer”, due to his super-powered Anything Goes-practicing Pokemon, Pokemon-attack-based moves and sheer unluck. A good number of gyms he’s visited had been victim to (literally) Earth-shaking battles, and others had been destroyed because of his fights with Team Rocket and other traveling Trainers.
A number of Pokemon trainers who had ‘their dreams shattered’ to the Destroyer had assembled together to kill him. Team Rocket wants to capture him for study.
And the tiny gym of Icesiom Town is about to become their battleground. Should it fall, the town will suffer, because it’s so out-of-the-way, the only reason people pass by is because of the Gym.

HOOKS: This is purely a civvies scenario. They might be part of the gym’s staff, the surrounding town (or its sheriff’s office), or Pokemon trainers and their companions. Maybe they’re policemen following a clue concerning a massive mobilization of Team Rocket members to the town.
This Ranma has earned his reputation and nickname not out of exaggerations, and those of the gym has accepted his challenge, so they can do nothing but wait and pray he won’t live up to it.
DEVELOPMENT: A good flavor movie for this scenario would be “High Noon” or “Killing Time” (some British movie). There’s some research, some talking (maybe trying to amass some helpers among the townsfolk, but they’re too scared), and some fighting (against Trainers and TR members, trying to reduce their number), but it all comes down to waiting for Saotome to arrive and the others to make their move.
And when he DOES show up, all Hell breaks loose. The Trainers/TR try to kill each other and capture/kill Saotome, he breaks out his Pokemon and attacks himself, all of them using their most destructive techniques/weapons/whatever. The PCs are definitely stuck in the middle, trying to control and survive this mess.
High collateral damage abounds, and it’ll keep going until 2 out of 3 drop or the police arrives (a good 20 minutes after it starts).

REWARD: XPs for fighting and good roleplaying (especially if they manage to obtain some reinforcements for the big fight), maybe for planning ahead.
Timeline-wise, two things will come out of this: one, Team Rocket is now classified as a terrorist faction, and will be hunted like one.
The second one will be a full review of any and all police reports concerning the Saotome alternate, which might (or might not) get him kicked out of the League.

“Playing ‘Devil’s Advocate’ has one drawback: sooner or later, the Devil will want you on his law firm.”-Roger Hackett.

Missing Persons
LOCATION: Anywhere.
TIMELINE: 85 weeks after the Vanishing.

-SITUATION: All over the world-hell, all over the MULTIVERSE-, girls are being kidnapped! It is the work of an alternate version of Ataru Moroboshi, who has REALLY gone over the edge and got the help of some serious no-no’s for this enterprise-amassing the biggest crossover harem of all times.
And the PCs? Their job is to beat the freakin’ living hell out of him.
-HOOKS: They witness one of the kidnappings and follow, a friend/relative of theirs is kidnapped, or they have been assigned to go after the kidnappers.
-DEVELOPMENT: Ataru’s got an unknown benefactor and some dangerous allies-alternate versions of Number Six and Largo are his “hands”. His “Harem Education Center” is a massive complex, the freakin’ bastard child of the Fortress of Solitude, the SG version of Atlantis and the alien ship on the “X-Files” movie. A good number of the corridors are lined with clear-crystal “coffins”, each of them containing a girl in “reprogramming”. Patrolling these corridors is a large number of Centurions and a few already-reprogrammed girls.
The PCs must make for the center of the complex to face Moroboshi, and (hopefully) activate the nullification for the program. On the way, they might run into other folks out to rescue people (and even multiple versions), or could set free some of the girls.
-REWARD: XPs, rep, almost definitely some random girl (the “reprogramming” is a sort of imprinting system, which makes the girl fall in love with whoever opened the coffin, or makes physical contact in a certain spot in a certain way (face-to-face) during an unknown time period immediately after-the way it’s set, however, makes it pretty damn near impossible to deactivate outside of the coffin). If they manage, somehow, capture the guys behind this, they’ll go like this:
-Largo will set off a self-destruct system inside himself rather than tell the PCs anything-but, well, being who he is, he might gloat while he goes that he was the ONLY one who had all of the puzzle.
-Number Six might try to seduce the PCs and/or lie, but the truth (to her) is this: the Cylons (and, more specifically, her) were chosen by God to help this pervert, and in reward, He would give them the means to destroy their “parents” back in their home dimension. Maybe even in several dimensions.
-Ataru will not say who his “benefactor” is, EVER. He goes into a rambling state, and all the PCs will ever get out of him is a variation of “I had a perfect plan, and I had a prefect help, and I could have gotten away with it, if not for YOU!!!”
#342

aquarius_alodar

Jul 06, 2005 17:15:56
Ok, Marco...reviews later. Now, I was remembering you musing about the involvement of Doctor Who. Rather an interesting idea:
Sure, the Doctor would like to try, but... well, chances are, he'd be meeting hundreds of different versions of his other regenerations along the way.

#343

marcoasalazarm

Jul 06, 2005 20:31:58
Of course, that also means there's hundereds of different versions of other "Doctor" characters out there. Like the Master.
#344

aquarius_alodar

Jul 07, 2005 14:20:31
So, since Makoto and Hotaru have been yanking my chain about this for some time now......review time!

Starter course:
Ancient Among Us
LOCATION: Cheyenne Mountain Complex, Colorado/T-3.
TIMELINE: 40 Weeks After The Vanishing.

SITUATION: The Ancients. These mysterious people, in SG-verse terms, had all of the really cool toys. Their technology is extremely advanced, and no race in the SG-verses has managed to fully duplicate (and at times even understand) their gizmos completely. Just ask any tech-if you can stand the explanation.
The guys at NID want them all, and had found a perfectly viable universe to start with-a Gainax/SG x-over-verse. Here, what the Ancients left behind is pretty much the same we have seen on some series by the animation company-we’re talking fleets of ships, pseudo-Arks, super-vehicles, genetic engineering, WMDs of all calibers, cyber, super-alloys, prophetic info…. Pretty easy to understand, too.
And what is better for NID, they know where to obtain a way to control them. Namely, a descendant of the Ancients.
The NID plan to kidnap Cirque Du Soleil Chairwoman Nadia LaArwall and use her to gain access to the Ancients’ technology-to hell with the fact that the universe’s natives might end up needing it.
The PCs must stop them.

HOOKS: -Military: There is no love lost between Stargate Command and NID. The kidnapping of a civilian, no matter the red tape, would **** Hammond off whenever he found out. A PC party would be random SGC personnel, outside investigators of some strange unauthorized Gate uses, or one of the new WG (WorldGate) teams.
DEVELOPMENT: An investigation of the Gate uses would lead to some bad clues (including a badly burned letter by now-retired Senator Kinsley), or the “random personnel” would think something’s not right when one of the WG teams goes with an unknown civilian (a late-teens/early 20s African Fiction girl) thru the Stargate, and said team doesn’t comes back after its designated return time.
Whichever way goes, the PCs will follow the NID team thru the Stargate, which is deep inside NERV HQ. The NID team has either been captured or killed, and now NERV has LaArwall on their custody (read “unwilling Guinea Pig”) right inside Terminal Dogma. The PC team will have to rescue her and go back thru the ‘Gate.
REWARD: XPs, possibly some souvenirs (NERV has made some advancements with their own tech thanks to the Ancients’), some Rep among the personnel of SGC.

This is an altverse of Gendo-baka and associates, right? What with the Human Instrumentality Project and all, I just don't see how they'd work with NID otherwise.

Main course:
“Playing Devil’s Advocate…”
LOCATION: Pokemon Islands, Pacific Ocean.
TIMELINE: 945 Weeks Post-Vanishing.

SITUATION: An alternate version of Ranma Saotome is ruling the middle-to-major leagues of the Islands, and has obtained the nickname of “The Gym Destroyer”, due to his super-powered Anything Goes-practicing Pokemon, Pokemon-attack-based moves and sheer unluck. A good number of gyms he’s visited had been victim to (literally) Earth-shaking battles, and others had been destroyed because of his fights with Team Rocket and other traveling Trainers.
A number of Pokemon trainers who had ‘their dreams shattered’ to the Destroyer had assembled together to kill him. Team Rocket wants to capture him for study.
And the tiny gym of Icesiom Town is about to become their battleground. Should it fall, the town will suffer, because it’s so out-of-the-way, the only reason people pass by is because of the Gym.

HOOKS: This is purely a civvies scenario. They might be part of the gym’s staff, the surrounding town (or its sheriff’s office), or Pokemon trainers and their companions. Maybe they’re policemen following a clue concerning a massive mobilization of Team Rocket members to the town.
This Ranma has earned his reputation and nickname not out of exaggerations, and those of the gym has accepted his challenge, so they can do nothing but wait and pray he won’t live up to it.
DEVELOPMENT: A good flavor movie for this scenario would be “High Noon” or “Killing Time” (some British movie). There’s some research, some talking (maybe trying to amass some helpers among the townsfolk, but they’re too scared), and some fighting (against Trainers and TR members, trying to reduce their number), but it all comes down to waiting for Saotome to arrive and the others to make their move.
And when he DOES show up, all Hell breaks loose. The Trainers/TR try to kill each other and capture/kill Saotome, he breaks out his Pokemon and attacks himself, all of them using their most destructive techniques/weapons/whatever. The PCs are definitely stuck in the middle, trying to control and survive this mess.
High collateral damage abounds, and it’ll keep going until 2 out of 3 drop or the police arrives (a good 20 minutes after it starts).

REWARD: XPs for fighting and good roleplaying (especially if they manage to obtain some reinforcements for the big fight), maybe for planning ahead.
Timeline-wise, two things will come out of this: one, Team Rocket is now classified as a terrorist faction, and will be hunted like one.
The second one will be a full review of any and all police reports concerning the Saotome alternate, which might (or might not) get him kicked out of the League.

“Playing ‘Devil’s Advocate’ has one drawback: sooner or later, the Devil will want you on his law firm.”-Roger Hackett.

Again......WTF? Unless we're dealing with a group of alts as well as Saotome, I don't see how anyone can *not* come to the conclusion that 'da boss' is always (deliberately) playing them for fools virtually every time. Team Aqua and Team Magma, case in point.

And finally...dessert.
Missing Persons
LOCATION: Anywhere.
TIMELINE: 85 weeks after the Vanishing.

-SITUATION: All over the world-hell, all over the MULTIVERSE-, girls are being kidnapped! It is the work of an alternate version of Ataru Moroboshi, who has REALLY gone over the edge and got the help of some serious no-no’s for this enterprise-amassing the biggest crossover harem of all times.
And the PCs? Their job is to beat the freakin’ living hell out of him.
-HOOKS: They witness one of the kidnappings and follow, a friend/relative of theirs is kidnapped, or they have been assigned to go after the kidnappers.
-DEVELOPMENT: Ataru’s got an unknown benefactor and some dangerous allies-alternate versions of Number Six and Largo are his “hands”. His “Harem Education Center” is a massive complex, the freakin’ bastard child of the Fortress of Solitude, the SG version of Atlantis and the alien ship on the “X-Files” movie. A good number of the corridors are lined with clear-crystal “coffins”, each of them containing a girl in “reprogramming”. Patrolling these corridors is a large number of Centurions and a few already-reprogrammed girls.
The PCs must make for the center of the complex to face Moroboshi, and (hopefully) activate the nullification for the program. On the way, they might run into other folks out to rescue people (and even multiple versions), or could set free some of the girls.
-REWARD: XPs, rep, almost definitely some random girl (the “reprogramming” is a sort of imprinting system, which makes the girl fall in love with whoever opened the coffin, or makes physical contact in a certain spot in a certain way (face-to-face) during an unknown time period immediately after-the way it’s set, however, makes it pretty damn near impossible to deactivate outside of the coffin). If they manage, somehow, capture the guys behind this, they’ll go like this:
-Largo will set off a self-destruct system inside himself rather than tell the PCs anything-but, well, being who he is, he might gloat while he goes that he was the ONLY one who had all of the puzzle.
-Number Six might try to seduce the PCs and/or lie, but the truth (to her) is this: the Cylons (and, more specifically, her) were chosen by God to help this pervert, and in reward, He would give them the means to destroy their “parents” back in their home dimension. Maybe even in several dimensions.
-Ataru will not say who his “benefactor” is, EVER. He goes into a rambling state, and all the PCs will ever get out of him is a variation of “I had a perfect plan, and I had a prefect help, and I could have gotten away with it, if not for YOU!!!”

Hmmm... ...It could be Emilio Largo(James Bond:Licence to Kill, if memory serves)....but perhaps I'm *completely* off the mark. Of course the guy won't SAY who his benefactor is, but(as I believe I mentioned earlier) the question is, would anything stop the PC's from using spells/psionics to rip the information out of his head?
#345

marcoasalazarm

Jul 07, 2005 21:07:17
So, since Makoto and Hotaru have been yanking my chain about this for some time now......review time!

Starter course:


This is an altverse of Gendo-baka and associates, right? What with the Human Instrumentality Project and all, I just don't see how they'd work with NID otherwise.


Yup.

Right on this adventure, they don't. NID has just fallen in on them, bringing the key to the kingdom (that is, if they get the key to cooperate). On future adventures, they might "cooperate" (but you know they'll try to stab each other in the back).

Main course:


Again......WTF? Unless we're dealing with a group of alts as well as Saotome, I don't see how anyone can *not* come to the conclusion that 'da boss' is always (deliberately) playing them for fools virtually every time. Team Aqua and Team Magma, case in point.

You mean the Trainers? Maybe, maybe not. This might be a big move by the Boss to try to cut down some rather undesirable numbers and obstacles, but whatever happens, the PCs are getting a front-row seat for the most violent shoot-out on Pokemon Island history (for the time being).

And finally...dessert.


Hmmm... ...It could be Emilio Largo(James Bond:Licence to Kill, if memory serves)....but perhaps I'm *completely* off the mark. Of course the guy won't SAY who his benefactor is, but(as I believe I mentioned earlier) the question is, would anything stop the PC's from using spells/psionics to rip the information out of his head?

Answers on thew Quote, as well.

Emilio Largo? Who's that guy, the drug guy played by Benicio Del Toro? (sorry, man, never seen the movie myself). We're talking major league contact, so high up that the Cylons easily fell for the God act with no second thoughts (and no, I don't think it's a Goa'uld). Ataru completely freakin' snapped, so he's useless.
#346

aquarius_alodar

Jul 09, 2005 12:05:42
You mean the Trainers? Maybe, maybe not. This might be a big move by the Boss to try to cut down some rather undesirable numbers and obstacles, but whatever happens, the PCs are getting a front-row seat for the most violent shoot-out on Pokemon Island history (for the time being).

Nope.....I'm actually talking about Team Rocket per se, in that their being thought of as the frontline for some kind of terrorist organization, and being treated as such, (according to my impressions of the anime) might well be *exactly* what Giovanni was looking for: ie, a diversion.
#347

marcoasalazarm

Jul 09, 2005 20:06:54
He's definitely a Machiavellian kind of jerk, then.
#348

aquarius_alodar

Jul 10, 2005 7:00:37
Yep. Like I said, that was pretty much my impression. 'Machivellian jerk CEO' type all the way.....now that I think about it, it pretty much describes Gendo as well, minus the little obsession of course...in Giovanni's case, he's hamming it up, or seems to be.
#349

marcoasalazarm

Jul 10, 2005 16:26:34
would be funny to see them clash. Sort of.

never mind, that would be a REALLY BAD idea.

PS: Got any ideas for the Saiyans? Just because, I might add them (but I won't run them with my friends... yet).


And, well, here's another note for the setting:

-Vatican Secret Divisions: ever since the Vanishing, three divisions have appeared for fighting the supernatural. They are:
-Division 13: they are from the "Hellsing" anime, essentially their idea of an Interpol.
-Warrior Nuns: They are the blackops/assasins division, expert on close combat and magic.
-the Magdalene Order: operating out of New York, this convent is definitely the most unconventional of the three: underpowered, underfunded, it recurs to conventional (if highly modified) firepower instead of mystical weapons, and has adopted an "enemy-of-my-enemy-is-my-friend" policy, which oh-so-fully clashes with the other two's "kill-everything-unholy-that-stands" methods. (from "Chrono Crusade").
#350

marcoasalazarm

Jul 10, 2005 17:19:23
would be funny to see them clash. Sort of.

never mind, that would be a REALLY BAD idea.

PS: Got any ideas for the Saiyans? Just because, I might add them (but I won't run them with my friends... yet).


And, well, here's another note for the setting:

-Vatican Secret Divisions: ever since the Vanishing, three divisions have appeared for fighting the supernatural. They are:
-Division 13: they are from the "Hellsing" anime, essentially their idea of an Interpol.
-Warrior Nuns: They are the blackops/assasins division, expert on close combat and magic.
-the Magdalene Order: operating out of New York, this convent is definitely the most unconventional of the three: underpowered, underfunded, it recurs to conventional (if highly modified) firepower instead of mystical weapons, and has adopted an "enemy-of-my-enemy-is-my-friend" policy, which oh-so-fully clashes with the other two's "kill-everything-unholy-that-stands" methods. (from "Chrono Crusade").

And, finally, an idea for an AltVerse to explore:
An Eva verse x-overed with Frank Miller´s "Sin City". Good ol' Basin is now T-3.
#351

aquarius_alodar

Jul 11, 2005 19:20:52
would be funny to see them clash. Sort of.

never mind, that would be a REALLY BAD idea.

PS: Got any ideas for the Saiyans? Just because, I might add them (but I won't run them with my friends... yet).


And, well, here's another note for the setting:

-Vatican Secret Divisions: ever since the Vanishing, three divisions have appeared for fighting the supernatural. They are:
-Division 13: they are from the "Hellsing" anime, essentially their idea of an Interpol.
-Warrior Nuns: They are the blackops/assasins division, expert on close combat and magic.
-the Magdalene Order: operating out of New York, this convent is definitely the most unconventional of the three: underpowered, underfunded, it recurs to conventional (if highly modified) firepower instead of mystical weapons, and has adopted an "enemy-of-my-enemy-is-my-friend" policy, which oh-so-fully clashes with the other two's "kill-everything-unholy-that-stands" methods. (from "Chrono Crusade").

And, finally, an idea for an AltVerse to explore:
An Eva verse x-overed with Frank Miller´s "Sin City". Good ol' Basin is now T-3.

Wow. You *seriously* didn't want to get involved with 'planet-busting, city-destroying fistfests' last time I checked. What's going on? The Z-Warriors, I can certainly see being brought out to fight Cosmic Entity BBEGs-things like Abraxas or the Anti-Monitor.

Warrior Nuns: Is it just me....because, why is my comics-sense tingling? Nah. It couldn't be *her* from *that* AP comic......could it? Anyhow, it seems that *she's* responsible for the founding of the order. Or it could be the ravings of a deeply eccentric guy in a more or less FUBARed Core-line...take your pick. Yup, Core-line. That...is the common name of the world once known as Earth.

Geofront on the Basin: Well, there certainly would be a significant amount of opposition to HIP in certain circles, wouldn't there...(never read that particular comic book, so I can't really comment)


Order of Magdalene: OK.....so my impression is that they aren't averse to doing what they feel is necessary to survive, right? Survival in this case meaning "solicitation of (magical) support from other faiths"
#352

marcoasalazarm

Jul 12, 2005 10:52:53
Wow. You *seriously* didn't want to get involved with 'planet-busting, city-destroying fistfests' last time I checked. What's going on? The Z-Warriors, I can certainly see being brought out to fight Cosmic Entity BBEGs-things like Abraxas or the Anti-Monitor.

Ever seen that `MAD´ cover with the kitty having a gun pointed to its head, saying `Buy This Book, or else....´¿ That´s precisely what those fellas are doing right now.

Warrior Nuns: Is it just me....because, why is my comics-sense tingling? Nah. It couldn't be *her* from *that* AP comic......could it? Anyhow, it seems that *she's* responsible for the founding of the order. Or it could be the ravings of a deeply eccentric guy in a more or less FUBARed Core-line...take your pick. Yup, Core-line. That...is the common name of the world once known as Earth.

Core-Line.... that´s a good term. BTW, yup, she´s on it. The Elder, so to speak. As for the actual CREATION of the order... well, I sincerely don´t know. Let´s just say it´s a combinnation of the above.

Geofront on the Basin: Well, there certainly would be a significant amount of opposition to HIP in certain circles, wouldn't there...(never read that particular comic book, so I can't really comment)

On `Sin City´, there´s no such thing as the HIP. Instead, SEELE and the Angels are now freakin´super-bands who are conspiring to take over the town... and, of course, have everything that is required to do so.

It´s a film noir setting. Use your imagination on it.

I´d recommend you to watch the movie, but it´s not here in my countyry yet (it WILL be, though). It´s three storylines of the comics (the best three, I think) completely passed over to the screen.

And which makes me think what would happen if someone like Marv ended up having a Rage on Frank Miller... or Batman...

Order of Magdalene: OK.....so my impression is that they aren't averse to doing what they feel is necessary to survive, right? Survival in this case meaning "solicitation of (magical) support from other faiths"

Other answers are on the quote.

OM:Yup.
#353

aquarius_alodar

Jul 12, 2005 15:11:04
Remembering this.....
We went into hiding for a while, but one of us was on the streets when Robotnik attacked, and well... there's now a few bullet holes on that guy's pod.

Just guessing.....as of now, you are really interested in some serious kicking of Eggman's a$$, or have already done so. The kickoff of it all being that the guy had the not-too-bright idea of waving Chaos in your collective faces. Right?
#354

marcoasalazarm

Jul 13, 2005 13:15:49
The guy who opened fire was one of my fellow players, his character-Rosenberg, Deuteronomy (Dewey)- was there where Robotnik started to open fire upon anything on the street (later it was found that Sonic had spray-painted a pinture of himself on the targeting optics), and of course, Dewey decided to fire back in self-defense.

Using an HK MP-5K on full auto.
#355

lord_zack

Jul 13, 2005 13:29:43
Speaking of cosmic beings, might at least one Galactus want to eat Earth?
#356

marcoasalazarm

Jul 13, 2005 20:43:25
nope. Not that it hasn't stopped people of implementing measures to stop it, juts in case.

Like searching for Halos.
#357

marcoasalazarm

Jul 14, 2005 13:28:53
Official opinion of an SGVerse Asgard about the Fraal :Please, do not compare us to THEM. It is bad enough we look alike, and you condemn us for the actions of one individual.


BTW, something´s wrong with the page of GOO.
#358

zombiegleemax

Jul 14, 2005 18:48:42
Hmm, nothing from Revelations in the Bible? Dang it.
#359

aquarius_alodar

Jul 14, 2005 19:01:32
Hm.....you have to wonder how our other allies (Nox,Tollan,Tok'ra, rebel Jaffa, and yes, the Asgard) would react to a certain Juraian scientist's tinkering with the Stargate.

"One individual, you say? Well......*presents folder*....this individual would not happen to be the Director of a group calling themselves the 'Neo-Scientologists' would they? Although, if you want my opinion, my bets go on two other groups: their Cityship Ahotti, and the Hoffmann Institute."


I already knew about GOO, but thanks for the headsup.
#360

marcoasalazarm

Jul 14, 2005 20:41:37
Maybe not from the Book, but I sincerely don't know where some other people can take THEIR inspiration. Read the new "D20 Apocalypse" teaser. Deja vu?

Hm.....you have to wonder how our other allies (Nox,Tollan,Tok'ra, rebel Jaffa, and yes, the Asgard) would react to a certain Juraian scientist's tinkering with the Stargate.

"One individual, you say? Well......*presents folder*....this individual would not happen to be the Director of a group calling themselves the 'Neo-Scientologists' would they? Although, if you want my opinion, my bets go on two other groups: their Cityship Ahotti, and the Hoffmann Institute."

I already knew about GOO, but thanks for the headsup.

I sincerely do not know what they would think. Maybe there would be some wonder (Tok'ra, Jaffa), and some outrage (Asgard). But the girl's older than most of them, and hell, for all I know she's a freakin' Ancient or something (and if she is , for some reason decided not to Ascend or whatever-this being if those rumors on the 'net of her being some sort of goddess are true), so she wouldn't care.

Of course, there might be a liiiiiiiittle outrage "up there" (Asgard) for the fact that those freakin' Greys and the worms are mottling the names of some good ol' Gods.

Something of notice: the "weapons merchant" Washu over at the Bunker on Asgard uses a highly modified 'Gate for her personal uses. How much 'modified'? It can go to other dimensions, dial wormholes without requiring a 'Gate on the other side and is big enough for a really big vehicle to go thru (of course, it's humongous, requires a LOT of power and is highly classified).

Actually, I meant that "one individual" that has the God of Mischief's name and made the "mini-me" of our good SG Colonel. Who's this individual you mean, man? The "Neo-Scientologists"? The Cityship? Sounds good, I might try to add them.

BTW, I read what was on the "new message" E-Mail, and here's my rebuttal:
http://www.fanfiction.net/s/650255/1/
The only "PC" fic I've ever read (and now, that I personally prefer). There's something on the Skysaber parts I personally don't like (what HE used for material for his "girls", read and you'll get it).

EDIT: one final thing: after oh so long of not adding ANYTHING concerning FMA: what do you think that guy, "Scar", would think of this place?
My personal opinion: he would think this is a sort of Hell, and start killing people randomly, instead of just alchemists.
#361

aquarius_alodar

Jul 15, 2005 5:54:37
Maybe not from the Book, but I sincerely don't know where some other people can take THEIR inspiration. Read the new "D20 Apocalypse" teaser. Deja vu?



I sincerely do not know what they would think. Maybe there would be some wonder (Tok'ra, Jaffa), and some outrage (Asgard). But the girl's older than most of them, and hell, for all I know she's a freakin' Ancient or something (and if she is , for some reason decided not to Ascend or whatever-this being if those rumors on the 'net of her being some sort of goddess are true), so she wouldn't care.

Of course, there might be a liiiiiiiittle outrage "up there" (Asgard) for the fact that those freakin' Greys and the worms are mottling the names of some good ol' Gods.

Something of notice: the "weapons merchant" Washu over at the Bunker on Asgard uses a highly modified 'Gate for her personal uses. How much 'modified'? It can go to other dimensions, dial wormholes without requiring a 'Gate on the other side and is big enough for a really big vehicle to go thru (of course, it's humongous, requires a LOT of power and is highly classified).

Actually, I meant that "one individual" that has the God of Mischief's name and made the "mini-me" of our good SG Colonel. Who's this individual you mean, man? The "Neo-Scientologists"? The Cityship? Sounds good, I might try to add them.

BTW, I read what was on the "new message" E-Mail, and here's my rebuttal:
http://www.fanfiction.net/s/650255/1/
The only "PC" fic I've ever read (and now, that I personally prefer). There's something on the Skysaber parts I personally don't like (what HE used for material for his "girls", read and you'll get it).

EDIT: one final thing: after oh so long of not adding ANYTHING concerning FMA: what do you think that guy, "Scar", would think of this place?
My personal opinion: he would think this is a sort of Hell, and start killing people randomly, instead of just alchemists.

I'm assuming you have a copy of this book. The cityships are talked about under the 'Fraal' entry, and the Neo-Scientologists are a faction led by a (disguised) fraal who *definitely* falls into "BBEAs" category.

EDIT: GOO *seems* to be working ATM.....
#362

marcoasalazarm

Jul 15, 2005 20:16:11
Um... nope. Don't have that book. Sorry.

Oh, well, in that part, thanks.

BTW: What do you think about that idea of Washu?
#363

aquarius_alodar

Jul 16, 2005 8:12:45
Um... nope. Don't have that book. Sorry.

Oh, well, in that part, thanks.

BTW: What do you think about that idea of Washu?

No problem.

Now, I'll assume that you're talking about the Bunkered-up individual on Asgard. I really *don't* see anything the size of, say, the Death Star going through there. Anything smaller is easy enough.
#364

aquarius_alodar

Jul 16, 2005 18:57:05
Just writing down what I can remember of my theory on CLULESS before it goes bye-bye- I slapped it together on GOO just before their boards were taken down- hosting issues, looks like. Exactly what, they won't say.

It's kind of obvious when you think about it, really- some dumbfrell of a programmer wrote the thing using the reverse-engineered (and certainly *heavily* modded) sourcecode of the 'Master PC' program. Baka yaro probably knew what the consequences would be of unleashing the thing, but didn't care, most likely.

(Methinks I'll get a pounding from someone's oh-so-moral 'legal guardians' for using this much invective- but only if they find out! :D ;) )
#365

marcoasalazarm

Jul 17, 2005 18:23:49
No problem.

Now, I'll assume that you're talking about the Bunkered-up individual on Asgard. I really *don't* see anything the size of, say, the Death Star going through there. Anything smaller is easy enough.

Actually, maybe even smaller than that. I pictured maybe the biggest things that could go thru the Gate were tanks or maybe fighters. Now, well, I do renember saying that she could get Anything with time and money.

So now I'm thinking maybe she uses the gate open up to the size required for vehicles (like I said, tanks) most usually (energy saving and all), and when really required, opens it up to the size of a mecha.

It is never mentioned what exactly CLULESS is written upon over on the Eyrie fics (methinks, from I can renember of computer programming, that it's an early code, like ASCII), so who knows? Your theory of a reverse-engineered Master PC (re-written on a more "primitive" code, I would guess) sounds the better.


And we leave you with this scene-will expand on it later:
"Is he.... I mean..."
"He AIN'T you, Mike"
"You're one to say. I PLAYED him. And you had to deal with two characters of your own, renember?"
"Uh, man... where's Chris?"
"Running away from that android, last I've seen.... Mike, it looks like you've seen a ghost."
"I have to go get my wife."
"Your.... oh, God."
"The High Guard just opened hunting season. Call Ben too, just in case there's also guys from those freakin' Territories out there."

And another:
(During the Hours, noticing incoming versions of three different characters, mad as hell): "THIS IS THE LAST TIME I LET YOU BOOTLEG AUDIO BOOKS (http://teeswithatwist.com/products.cfm?sid=76906603V22538171705002K1060214765X200L122L153L10H55470138F22543&c=792) FROM THE NET, GET IT!?!?!")
#366

aquarius_alodar

Jul 18, 2005 7:49:42
Expanded/alternate theory of the virus: It was channeled onto the Net through someone under the control of a second party. *stares meaningfully at Ranko and Lina Inverse* "I'm thinking either Toltiir.....or L-Sama." *turns back to monitor* What do you think, Marco? Now that I think about it, it doesn't really sound like Toltiir's style, does it.......
#367

aquarius_alodar

Jul 18, 2005 18:09:44
And we leave you with this scene-will expand on it later:
"Is he.... I mean..."
"He AIN'T you, Mike"
"You're one to say. I PLAYED him. And you had to deal with two characters of your own, renember?"
"Uh, man... where's Chris?"
"Running away from that android, last I've seen.... Mike, it looks like you've seen a ghost."
"I have to go get my wife."
"Your.... oh, God."
"The High Guard just opened hunting season. Call Ben too, just in case there's also guys from those freakin' Territories out there."

DAMM. It's set after the Hours, right? Still, what looks to be D&D PCs are candidates for Authored Rage? You're *trying* to scare the frelling dren out of me.....? The direct involvement of L-Sama in some of Coreline's affairs is the *ONE* thing that could possibly be worse, IMO.
#368

lord_zack

Jul 18, 2005 18:15:13
Say what woud the big muant hunting Sentnels from he X-Men be doing? Still hunting Mutants exclusively or branching out to other dangerous fictions? And what about the groups from the Star Wars universe be doing?
#369

marcoasalazarm

Jul 18, 2005 21:03:09
Expanded/alternate theory of the virus: It was channeled onto the Net through someone under the control of a second party. *stares meaningfully at Ranko and Lina Inverse* "I'm thinking either Toltiir.....or L-Sama." *turns back to monitor* What do you think, Marco? Now that I think about it, it doesn't really sound like Toltiir's style, does it.......

Well... I don't think so. It ain't Toltiir's style at all. Why's that? Because no matter how much chaos his pranks usually get, he goes for a "no casualties" thing. There's been a lot of dead people during the Hours, and a lot more to happen after. Furthermore, he likes to go for a "cascade effect" thing-he screws with the life of one guy, and lets the effects seep into the people around him.

Who's L-Sama? Loki?

DAMM. It's set after the Hours, right? Still, what looks to be D&D PCs are candidates for Authored Rage? You're *trying* to scare the frelling dren out of me.....? The direct involvement of L-Sama in some of Coreline's affairs is the *ONE* thing that could possibly be worse, IMO.:

Actually it was sort of a "no-prize" comment. Which famous sci-fi series has a Mike, a Chris, a Ben and well... there's other clues there (the address is one). The conversation's during the Hours, as well. Both of them.

In any case, that was an attempt at strangeness. And yes, I *
#370

aquarius_alodar

Jul 19, 2005 8:11:40
Well... I don't think so. It ain't Toltiir's style at all. Why's that? Because no matter how much chaos his pranks usually get, he goes for a "no casualties" thing. There's been a lot of dead people during the Hours, and a lot more to happen after. Furthermore, he likes to go for a "cascade effect" thing-he screws with the life of one guy, and lets the effects seep into the people around him.

Who's L-Sama? Loki?

Nope. 'L-Sama' is in fact an alias of the Lord of Nightmares, creator of the Slayers tetraverse.
#371

lord_zack

Jul 19, 2005 10:06:26
I don't know, the Sentinels are pretty numerous and powerful. Besides the common Mark II units, there are cyborg Prime Sentinels and the new "wild" Sentinels that can assimilate raw materials to build themselves into various shapes and sizes, including microscopic Nano-Sentinels. They were able to destroy Genosha, an entire nation of mutants (the death toll was 16 million). They'd be cannon fodder for the likes of Vash and Alucard no matter how many ways they have to kill you, but lesser SPBs would have trouble dealing with Sentinels.
#372

aquarius_alodar

Jul 19, 2005 17:50:44
I don't know, the Sentinels are pretty numerous and powerful. Besides the common Mark II units, there are cyborg Prime Sentinels and the new "wild" Sentinels that can assimilate raw materials to build themselves into various shapes and sizes, including microscopic Nano-Sentinels. They were able to destroy Genosha, an entire nation of mutants (the death toll was 16 million). They'd be cannon fodder for the likes of Vash and Alucard no matter how many ways they have to kill you, but lesser SPBs would have trouble dealing with Sentinels.

Oh? When you consider that there are items (the Ginzishou, perhaps a Cosmic Cube, etc) that could basically wipe the bastards out, globally.... I'm siding with Marco on this.
#373

lord_zack

Jul 19, 2005 17:52:44
I know they're no challenge for many, but lesser guys would have some problems. One thing about those Cosmic beings is though, that they would have no interest in blowing up all the Sentinels worldwide, there's just no reason.
#374

marcoasalazarm

Jul 19, 2005 19:24:04
You DO know that CLULESS unleashed hundreds upon hundreds of versions of characters out there. We're talking an ARMY of Alucards and Vashes and lots of other stuff.

My question would not be about worrying about the Sentinels. They're a minor problem, compared to what is seriously bound to happen the second 4 Arucards walk into a bar.

L-Sama is exactly what, a Dark God? Sorry, my knowledge of Slayers is kinda dusty.

Than in that case, we're talking possible Lovecraft cult... with access to a nuke-style magical blast, AT THE LEAST (you know which I mean... "DRAGOOON SLAAAAYERRS!").
#375

aquarius_alodar

Jul 20, 2005 17:54:54
You DO know that CLULESS unleashed hundreds upon hundreds of versions of characters out there. We're talking an ARMY of Alucards and Vashes and lots of other stuff.

My question would not be about worrying about the Sentinels. They're a minor problem, compared to what is seriously bound to happen the second 4 Arucards walk into a bar.

L-Sama is exactly what, a Dark God? Sorry, my knowledge of Slayers is kinda dusty.

Than in that case, we're talking possible Lovecraft cult... with access to a nuke-style magical blast, AT THE LEAST (you know which I mean... "DRAGOOON SLAAAAYERRS!").

You'd be pretty much right about L-Sama......her direct involvement is essentially Bad Juju. *Definitely* in the category of 'major problem' IMHO, as is the cult. "Yeah, Lina, I know you're a genius, but.......well, sometimes people like you will overlook stuff.....such as, *hands her a pamphlet* these guys feel like bad news to me. *Very* bad news."
<"Damm, I'm gonna get fireballed for saying that. Thank you, tactlessness...">


<...> represents what the person is thinking.
#376

aquarius_alodar

Jul 23, 2005 15:05:16
Re: Emilo Largo.

I was correct.......it *wasn't* Licence To Kill. The guy I was thinking of was one of the bad guys in Thunderball.
#377

marcoasalazarm

Jul 23, 2005 16:30:42
Then I've really never seen that movie. Now, Lina might not like AT ALL being involved with this bunch of wackos.

An idea for an adventure-I could appreciate some help with this,

A bunch of alternate versions of Mega/Rockman (the original Blue Bomber, his animated and Anime versions, the X and .EXE versions) get into a big fight.
#378

aquarius_alodar

Jul 23, 2005 20:22:47
Then I've really never seen that movie. Now, Lina might not like AT ALL being involved with this bunch of wackos.

I assume that you've seen enough of the Bond movies to figure
out how this might work:
Read or Die - 'The Paper' joins the ranks of MI6's special agents, James Bond, and perhaps X-Calibur (English equivilant of the X-Men).

As for Ms Inverse's reaction, well.....my thoughts exactly! :D

An idea for an adventure-I could appreciate some help with this,

A bunch of alternate versions of Mega/Rockman (the original Blue Bomber, his animated and Anime versions, the X and .EXE versions) get into a big fight.

Hmm...Since we're talking about a group of androids, if I recall correctly, my speculation lays blame on the machinations of a virus(Megabyte, XANA) or similar machine intellect, perhaps working with someone else for the hells of it, depending on respective power levels.
#379

marcoasalazarm

Jul 24, 2005 18:01:14
They're allied with Wily, pure and simple. Maybe Wily has bigger plans, but the others might be doing it for the kicks.
#380

aquarius_alodar

Jul 26, 2005 15:57:00
NOW there´s a reason to hate Coop (other tham him turning half of New Jersey into a pseudo-post-apocalyptic wasteland almost every week).

OY. Depends on which half, though, in any case, as the reason why he hasn't yet recieved a BPRD-approved smackdown for it, kind of escapes me. After all, their HQ is in NJ, as well...
#381

marcoasalazarm

Jul 26, 2005 20:51:59
They might.. after all, what would be more entertaining that seeing Hellboy going toe-to-toe aganist a Gargantuan mecha?
#382

marcoasalazarm

Jul 27, 2005 20:59:07
I needed help on a couple of things-one I'm working on right now, the other I'm stumped on.

The first is a new Ability inflicted by the WTFO Curse- the uncontrolled ability to change your appearance to look just like the biggest trouble magnet near you.- I suppose that it would give a big bonus to portaying him/her or something.

The second one (this one I'm working on) is a variety of weapons based a little on what D'argo packed on "Farscape"-blasters "hidden" inside melee weapons. Swords and daggers packing the Alternate Weapon GAdget, Laser Pistol/Rifle attached, you can only fight with it as a sword/dagger or blaster at one time, and have to deploy/deactivate the blaster to fire.
#383

aquarius_alodar

Jul 28, 2005 16:28:14
I needed help on a couple of things-one I'm working on right now, the other I'm stumped on.

The first is a new Ability inflicted by the WTFO Curse- the uncontrolled ability to change your appearance to look just like the biggest trouble magnet near you.- I suppose that it would give a big bonus to portaying him/her or something.

Hang on- Curse? Last time that was mentioned, AFAIK, it was a spell of some kind- bestow curse-esque. Are we still on the same wavelength here? Anyway,what level is this thing, because I don't think it's for people with Epic Spellcasting, right?Go Here if you've no idea what Epic Spellcasting is.

The second one (this one I'm working on) is a variety of weapons based a little on what D'argo packed on "Farscape"-blasters "hidden" inside melee weapons. Swords and daggers packing the Alternate Weapon GAdget, Laser Pistol/Rifle attached, you can only fight with it as a sword/dagger or blaster at one time, and have to deploy/deactivate the blaster to fire.

*whew* Sweet!
#384

marcoasalazarm

Jul 28, 2005 17:16:51
Hang on- Curse? Last time that was mentioned, AFAIK, it was a spell of some kind- bestow curse-esque. Are we still on the same wavelength here? Anyway,what level is this thing, because I don't think it's for people with Epic Spellcasting, right?Go Here if you've no idea what Epic Spellcasting is.

Well, I suppose we could go on and discuss what "WTFO" could be. As I see it-and, I guess, you too-is a variation of bestow curse , aimed for a number of Anime-style effects. The caster can choose from a number of Abilities that will in some way hinder the cursed character. Now, I was rambling that part a little, but what I said was that I needed help in creating a new ability for WTFO. This ability would a sort of uncontrolled minor shapeshift, cosmetic.

Let's picture it: Imagine you, a British fella, being cursed with this ability. Anytime there's a version of X characters near you- say, Ranma Saotome, Ryoga Hibiki, Ataru Moroboshi, Jack O'Neill, The Doctor- your body morphs into a perfect look-alike. On the "bright" side, if you HAD to pretend to be them, you'd have a huge boost.

But, of course, if there's people out to get them and everything at that precise moment you morph, you can count on an immediate identity crisis. Also, you can never (as in "until unspelled") have your "original" face/fingerprints back. You have to undergo cosmetic surgery and everything-until you morph again.

Thanks for the compliment on the second part, too.

Well, here's an adventure idea-just for the heck of it:

THE SHOW MUST GO ON-WHICHEVER WAY IT GOES
LOCATION: Tokyo, Japan-"Prime" Districts.
TIMELINE: 456 Weeks Post-Vanishing.
SITUATION: The massive influx of "new" pop artists, especially those from Anime alterverses, has created a base for competition in the entertainment industry that has, literally, been written in blood. That a big deal of the new Fiction artists can defend themselves has made it just the more brutal.
Even then, there's still a pretty few that do not want to compete-their lives are already a big mess, and do not want to complicate it further. Take for example the goverment's Hangumi team. First, they're from a retrograde 'verse, second, they must compete a little harder in their job of "monster removal", and to top it off, they're pop stars both in the scene and on the battlefield.

Alas, there's someone out there out to get them, reasons unknown, and they don't have the time or resources on their own to fight him/her/it. Enter the PCs.

HOOKS: -Civilian: the PCs might be music corporates (and their bodyguards), fans of the Hanagumi who earned a roadie job (and end up to their knees in trouble), or plainly were "passing by" a performance when all frakkin' hell breaks loose.
-Military: They might be personnel of the JSSDF (or an ally country (US, Britain, Russia or the Latin Americas) who have been TAD to the Hanagumi.

DEVELOPMENT: It all stars with an attack during a performance-smack inside a crowded theater-by Youma. Research after it shows that they are certainly not the SM kind, so they were strictly after the Hana. Some legwork later, the PCs find out that they were summoned under a blood contract by a rival pop group-kill the Hana, grant them fame, that sort of things.
The group should have read on the dotted line. The demons come out by the lots, but killing/knocking out the group aborts the ritual, closing the gate and leaving the demons already out stranded.
#385

aquarius_alodar

Jul 29, 2005 19:16:27
Well, I suppose we could go on and discuss what "WTFO" could be. As I see it-and, I guess, you too-is a variation of bestow curse , aimed for a number of Anime-style effects. The caster can choose from a number of Abilities that will in some way hinder the cursed character. Now, I was rambling that part a little, but what I said was that I needed help in creating a new ability for WTFO. This ability would a sort of uncontrolled minor shapeshift, cosmetic.

Let's picture it: Imagine you, a British fella, being cursed with this ability. Anytime there's a version of X characters near you- say, Ranma Saotome, Ryoga Hibiki, Ataru Moroboshi, Jack O'Neill, The Doctor- your body morphs into a perfect look-alike. On the "bright" side, if you HAD to pretend to be them, you'd have a huge boost.

But, of course, if there's people out to get them and everything at that precise moment you morph, you can count on an immediate identity crisis. Also, you can never (as in "until unspelled") have your "original" face/fingerprints back. You have to undergo cosmetic surgery and everything-until you morph again.

Thanks for the compliment on the second part, too.

OK.....looking through the SRD, in the case of species with 'special' features (Galifreyian Time Lords, etc, controlling of TARDISes and such) I'd imagine that it would be beyond the ability of any spell, short of a shapechange varient, to add such things into the 'template',which is beside the point, for the moment. Anyway, 'WTFO Curse' at Cleric 6, Sor/Wiz 6 sound good to you?

Well, here's an adventure idea-just for the heck of it:

THE SHOW MUST GO ON-WHICHEVER WAY IT GOES
LOCATION: Tokyo, Japan-"Prime" Districts.
TIMELINE: 456 Weeks Post-Vanishing.
SITUATION: The massive influx of "new" pop artists, especially those from Anime alterverses, has created a base for competition in the entertainment industry that has, literally, been written in blood. That a big deal of the new Fiction artists can defend themselves has made it just the more brutal.
Even then, there's still a pretty few that do not want to compete-their lives are already a big mess, and do not want to complicate it further. Take for example the goverment's Hangumi team. First, they're from a retrograde 'verse, second, they must compete a little harder in their job of "monster removal", and to top it off, they're pop stars both in the scene and on the battlefield.

Alas, there's someone out there out to get them, reasons unknown, and they don't have the time or resources on their own to fight him/her/it. Enter the PCs.

HOOKS: -Civilian: the PCs might be music corporates (and their bodyguards), fans of the Hanagumi who earned a roadie job (and end up to their knees in trouble), or plainly were "passing by" a performance when all frakkin' hell breaks loose.
-Military: They might be personnel of the JSSDF (or an ally country (US, Britain, Russia or the Latin Americas) who have been TAD to the Hanagumi.

DEVELOPMENT: It all stars with an attack during a performance-smack inside a crowded theater-by Youma. Research after it shows that they are certainly not the SM kind, so they were strictly after the Hana. Some legwork later, the PCs find out that they were summoned under a blood contract by a rival pop group-kill the Hana, grant them fame, that sort of things.
The group should have read on the dotted line. The demons come out by the lots, but killing/knocking out the group aborts the ritual, closing the gate and leaving the demons already out stranded.

It never stops....
This one is somewhat obvious, but would the demons register as such on people's evil-dars? (eg: Kagome/Inuyasha, Miyu)
#386

marcoasalazarm

Jul 29, 2005 19:34:59
OK.....looking through the SRD, in the case of species with 'special' features (Galifreyian Time Lords, etc, controlling of TARDISes and such) I'd imagine that it would be beyond the ability of any spell, short of a shapechange varient, to add such things into the 'template',which is beside the point, for the moment. Anyway, 'WTFO Curse' at Cleric 6, Sor/Wiz 6 sound good to you?)

A Level 12 charac? Good. Yeah, it feels like it.
But the "ability" only gives you the looks of the character-you're still yourself. No powers or enhancements or whatever.
But of course, the looks alone can bring trouble-especially if the guy manages to cast "WTFO" twice and gives you "Weirdness Magnet" as well.
And that means that the enemies of the guy you look like (keeping with your thought, example is The Doctor) think you got a fully human regen, or you managed to device a form to hide from whatever crazy detection thingy they're using or whatever.

It never stops....
This one is somewhat obvious, but would the demons register as such on people's evil-dars? (eg: Kagome/Inuyasha, Miyu)

"It never stops....".....uh..... thanks?

Hell yeah they do.
BTW. You ever seen images of "Sakura Wars/Taisen"? The demons on that series look like "Alien" rejects.
#387

aquarius_alodar

Jul 29, 2005 20:26:36
A Level 12 charac? Good. Yeah, it feels like it.
But the "ability" only gives you the looks of the character-you're still yourself. No powers or enhancements or whatever.
But of course, the looks alone can bring trouble-especially if the guy manages to cast "WTFO" twice and gives you "Weirdness Magnet" as well.
And that means that the enemies of the guy you look like (keeping with your thought, example is The Doctor) think you got a fully human regen, or you managed to device a form to hide from whatever crazy detection thingy they're using or whatever.


"It never stops....".....uh..... thanks?

Hell yeah they do.
BTW. You ever seen images of "Sakura Wars/Taisen"? The demons on that series look like "Alien" rejects.

You're welcome. And yeah, I can imagine.
#388

aquarius_alodar

Jul 29, 2005 20:45:17
Just a thought: Have there been any attempts at creating half-Fictions yet, or is that still an unresearched topic in post-Vanishing science? Given the human capacity for petty vengeance, I'm not really sure if it would actually be a good idea, you know?
#389

marcoasalazarm

Jul 30, 2005 18:53:03
Just a thought: Have there been any attempts at creating half-Fictions yet, or is that still an unresearched topic in post-Vanishing science? Given the human capacity for petty vengeance, I'm not really sure if it would actually be a good idea, you know?

In what exact way are we talking 'Half-Fictions'? Because, well, there's lots of human Fictions, and they're doing the 'natural thing' with Post-VHs quite well. There's some Pre-Vs, too.

Now, well, something more exotic.... that would be a case-by-case basis, I'm afraid.

Here’s some new feats-the first one comes from the “Mecha Crusade” minigame, and it’s (besides the only infantry-level feat added to the game) the only one they obviously missed on “Future”-the Metabot ones don’t count, since the lack of that kind of bots on the D20F book.
-Anti-Armor Saboteur: You know how to exploit the weak spots of many mecha designs, employing explosives and personal weapons at close range to hit tiny flaws and delicate electronics.
Prerequisite: Demolition 3+ ranks.
Benefit: When attacking a mecha, you can ignore its hardness if you are within 12 meters of it. You cannot use this feat if you are in a mecha yourself because your sensors and weapons lack the precision to hit such tiny areas. If the mecha has forcefields and the like, they must be taken down first for the feat to work.
-SPECIAL: This is an extra feat for the Smart, Strong, Soldier, Infiltrator, Helix Warrior and Field Officer classes.

These others come from the D20 BESM book. The “Classes” note is a lousy attempt at determining who should get it. I’d appreciate help on that part.

-Judge Opponent: You have a knack to determine your opponent’s condition and fighting ability.
Benefit: The character can judge his or her opponent’s approximate Base Attack Bonus and weapon Skill Rank from the foe’s attitude and posture even without actually seeing him or her fight. Additionally, the character can accurately estimate the opponent’s remaining Hit Points. For both of these advantages, the GM may decide to provide descriptive indications such as “your enemy is much better than you with a sword, but if you connect a few times with your ki blast, it will drop him,” rather than saying “the enemy’s base attack bonus is +10, with a Melee Attack (Sword) Skill of 2, and he has 60 Hit Points remaining.”
-Special: This is an extra feat for the Smart, Dedicated, Martial Artist classes.

-One Shot Left: Just like the Shotgun Catapult, the physics of the earth has changed to allow for the strange leeways that are common to movies and animation. For example, consider this one: either for very strict firing disciplines or sheer strange luck, your gun always has one shot left. It might not be a lot, but they’re usually not expecting it…
-Benefit: The character will always have at least one projectile remaining for his or her ranged weapon, even after an extended combat. This might be a final bullet in a gun, arrow in a quiver, plasma unit in a wrist blaster, or stone in a sling. This option does not remove the need to reload weapons in a game that uses realistic ammunition rules, but rather assures that the character will not be forced to reload at a critical moment. One Shot Left does not affect weapons with only one shot in their barrel to start with (like derringers) or special attacks.

-Portable Armoury: Known in the lower circles with the wrongful term of “Mousse Syndrome”, it is a knack by the character to pack a lot of gear and barely feel the weight. Unlike the Fiction character, however, this is not so much a “power” as it is an understanding that it’s better to not need than not have-certainly they can’t produce them out of thin air. Can they?
-Benefit: The character will always have easy access to any weapon required for a particular task, including illegal weapons and accessories not available to the general public. The actual weapons and accessories must still be acquired as normal, but remarkably, the character can access them whenever he or she needs them instead of being forced to return to where they are normally stored. Characters with Portable Armoury may also make field modifications on their weapons, switching options such as laser sights or scopes in a single round.

-Weapons Encyclopedia: A bizarre knack your character has is a pretty large knowledge of everything lethal-blame it to gun nuttiness, lack of appropriate reading material, or the programming of the History Channel. What is certain is that if there’s a gun out there, they’ll know about it and what it can do. And maybe before the rest of the team.
-Prerequisites: Intelligence 13+
-Benefit: A character has the ability to recall the vital statistics and important quirks of practically all known commercially available weapons. This includes, but is not limited to, its general level of reliability as well as all vital statistics — material composition, ammunition capacity, calibre, possible outfitted accessories, etc. Characters without this ability will only have such information on weapons they actually own or use regularly and will need to successfully roll an Intelligence based Knowledge: Military Science (Hardware Recognition) Skill check to recall important details. In addition, Weapons Encyclopedia also includes knowledge on acquiring weapons, so characters will have a +4 bonus on any Knowledge: Streetwise or Knowledge: Business Skill checks needed to locate or buy weapons.
-SPECIAL EXTRA RULE: If the GM rules it appropriate for the situation, they can allow the character with this feat to make extra rolls to determine specific guns by means other that sight-Listen rolls for hearing a gun’s chambering give a bonus to Intelligence rolls to determine the gun based on how much it went over the DC, for example.
-SPECIAL: This feat is available as an extra feat for Smart, Fast, Gunslinger, Techie, Bodyguard, Infiltrator and Soldier classes.
#390

aquarius_alodar

Jul 31, 2005 16:12:51
In what exact way are we talking 'Half-Fictions'? Because, well, there's lots of human Fictions, and they're doing the 'natural thing' with Post-VHs quite well. There's some Pre-Vs, too.

Oh.

Now, well, something more exotic.... that would be a case-by-case basis, I'm afraid.

You'd be thinking of a workaround for the, ah......problem of Cutey Honey and her ilk in that case, wouldn't you......?(I really don't think the problem in question can be alluded to directly here. Same issues as with the warrant on Boris Kroc.)

Here’s some new feats-the first one comes from the “Mecha Crusade” minigame, and it’s (besides the only infantry-level feat added to the game) the only one they obviously missed on “Future”-the Metabot ones don’t count, since the lack of that kind of bots on the D20F book.
-Anti-Armor Saboteur: You know how to exploit the weak spots of many mecha designs, employing explosives and personal weapons at close range to hit tiny flaws and delicate electronics.
Prerequisite: Demolition 3+ ranks.
Benefit: When attacking a mecha, you can ignore its hardness if you are within 12 meters of it. You cannot use this feat if you are in a mecha yourself because your sensors and weapons lack the precision to hit such tiny areas. If the mecha has forcefields and the like, they must be taken down first for the feat to work.
-SPECIAL: This is an extra feat for the Smart, Strong, Soldier, Infiltrator, Helix Warrior and Field Officer classes.

These others come from the D20 BESM book. The “Classes” note is a lousy attempt at determining who should get it. I’d appreciate help on that part.

-Judge Opponent: You have a knack to determine your opponent’s condition and fighting ability.
Benefit: The character can judge his or her opponent’s approximate Base Attack Bonus and weapon Skill Rank from the foe’s attitude and posture even without actually seeing him or her fight. Additionally, the character can accurately estimate the opponent’s remaining Hit Points. For both of these advantages, the GM may decide to provide descriptive indications such as “your enemy is much better than you with a sword, but if you connect a few times with your ki blast, it will drop him,” rather than saying “the enemy’s base attack bonus is +10, with a Melee Attack (Sword) Skill of 2, and he has 60 Hit Points remaining.”
-Special: This is an extra feat for the Smart, Dedicated, Martial Artist classes.

-One Shot Left: Just like the Shotgun Catapult, the physics of the earth has changed to allow for the strange leeways that are common to movies and animation. For example, consider this one: either for very strict firing disciplines or sheer strange luck, your gun always has one shot left. It might not be a lot, but they’re usually not expecting it…
-Benefit: The character will always have at least one projectile remaining for his or her ranged weapon, even after an extended combat. This might be a final bullet in a gun, arrow in a quiver, plasma unit in a wrist blaster, or stone in a sling. This option does not remove the need to reload weapons in a game that uses realistic ammunition rules, but rather assures that the character will not be forced to reload at a critical moment. One Shot Left does not affect weapons with only one shot in their barrel to start with (like derringers) or special attacks.

-Portable Armoury: Known in the lower circles with the wrongful term of “Mousse Syndrome”, it is a knack by the character to pack a lot of gear and barely feel the weight. Unlike the Fiction character, however, this is not so much a “power” as it is an understanding that it’s better to not need than not have-certainly they can’t produce them out of thin air. Can they?
-Benefit: The character will always have easy access to any weapon required for a particular task, including illegal weapons and accessories not available to the general public. The actual weapons and accessories must still be acquired as normal, but remarkably, the character can access them whenever he or she needs them instead of being forced to return to where they are normally stored. Characters with Portable Armoury may also make field modifications on their weapons, switching options such as laser sights or scopes in a single round.

-Weapons Encyclopedia: A bizarre knack your character has is a pretty large knowledge of everything lethal-blame it to gun nuttiness, lack of appropriate reading material, or the programming of the History Channel. What is certain is that if there’s a gun out there, they’ll know about it and what it can do. And maybe before the rest of the team.
-Prerequisites: Intelligence 13+
-Benefit: A character has the ability to recall the vital statistics and important quirks of practically all known commercially available weapons. This includes, but is not limited to, its general level of reliability as well as all vital statistics — material composition, ammunition capacity, calibre, possible outfitted accessories, etc. Characters without this ability will only have such information on weapons they actually own or use regularly and will need to successfully roll an Intelligence based Knowledge: Military Science (Hardware Recognition) Skill check to recall important details. In addition, Weapons Encyclopedia also includes knowledge on acquiring weapons, so characters will have a +4 bonus on any Knowledge: Streetwise or Knowledge: Business Skill checks needed to locate or buy weapons.
-SPECIAL EXTRA RULE: If the GM rules it appropriate for the situation, they can allow the character with this feat to make extra rolls to determine specific guns by means other that sight-Listen rolls for hearing a gun’s chambering give a bonus to Intelligence rolls to determine the gun based on how much it went over the DC, for example.
-SPECIAL: This feat is available as an extra feat for Smart, Fast, Gunslinger, Techie, Bodyguard, Infiltrator and Soldier classes.

I'll try to help. So......where do we start?
#391

marcoasalazarm

Jul 31, 2005 18:27:07
Oh.



You'd be thinking of a workaround for the, ah......problem of Cutey Honey and her ilk in that case, wouldn't you......?(I really don't think the problem in question can be alluded to directly here. Same issues as with the warrant on Boris Kroc.)

There' s tone of alts of her out there, a couple of which are human (there's this "Flash" series in which Honey IS human). Like I said, case-by-case.

Speaking of Honey... any ideas concerning her, man? I was thinking this crazy adventure idea concerning the Devilman going on a Rage aganist Go Nagai, but I would need help statting the big bastard.

I'll try to help. So......where do we start?

By finding out which classes those feats would suit better to, I guess.
#392

aquarius_alodar

Aug 01, 2005 13:55:37
By finding out which classes those feats would suit better to, I guess.

Right........After checking it out.....well, forgive me if I *still* don't see what your problem is with it per se, but it (class selection) doesn't come across as 'lousy' IMO.


(reference):
-Judge Opponent: You have a knack to determine your opponent’s condition and fighting ability.
Benefit: The character can judge his or her opponent’s approximate Base Attack Bonus and weapon Skill Rank from the foe’s attitude and posture even without actually seeing him or her fight. Additionally, the character can accurately estimate the opponent’s remaining Hit Points. For both of these advantages, the GM may decide to provide descriptive indications such as “your enemy is much better than you with a sword, but if you connect a few times with your ki blast, it will drop him,” rather than saying “the enemy’s base attack bonus is +10, with a Melee Attack (Sword) Skill of 2, and he has 60 Hit Points remaining.”
-Special: This is an extra feat for the Smart, Dedicated, Martial Artist classes.

-One Shot Left: Just like the Shotgun Catapult, the physics of the earth has changed to allow for the strange leeways that are common to movies and animation. For example, consider this one: either for very strict firing disciplines or sheer strange luck, your gun always has one shot left. It might not be a lot, but they’re usually not expecting it…
-Benefit: The character will always have at least one projectile remaining for his or her ranged weapon, even after an extended combat. This might be a final bullet in a gun, arrow in a quiver, plasma unit in a wrist blaster, or stone in a sling. This option does not remove the need to reload weapons in a game that uses realistic ammunition rules, but rather assures that the character will not be forced to reload at a critical moment. One Shot Left does not affect weapons with only one shot in their barrel to start with (like derringers) or special attacks.

-Portable Armoury: Known in the lower circles with the wrongful term of “Mousse Syndrome”, it is a knack by the character to pack a lot of gear and barely feel the weight. Unlike the Fiction character, however, this is not so much a “power” as it is an understanding that it’s better to not need than not have-certainly they can’t produce them out of thin air. Can they?
-Benefit: The character will always have easy access to any weapon required for a particular task, including illegal weapons and accessories not available to the general public. The actual weapons and accessories must still be acquired as normal, but remarkably, the character can access them whenever he or she needs them instead of being forced to return to where they are normally stored. Characters with Portable Armoury may also make field modifications on their weapons, switching options such as laser sights or scopes in a single round.

-Weapons Encyclopedia: A bizarre knack your character has is a pretty large knowledge of everything lethal-blame it to gun nuttiness, lack of appropriate reading material, or the programming of the History Channel. What is certain is that if there’s a gun out there, they’ll know about it and what it can do. And maybe before the rest of the team.
-Prerequisites: Intelligence 13+
-Benefit: A character has the ability to recall the vital statistics and important quirks of practically all known commercially available weapons. This includes, but is not limited to, its general level of reliability as well as all vital statistics — material composition, ammunition capacity, calibre, possible outfitted accessories, etc. Characters without this ability will only have such information on weapons they actually own or use regularly and will need to successfully roll an Intelligence based Knowledge: Military Science (Hardware Recognition) Skill check to recall important details. In addition, Weapons Encyclopedia also includes knowledge on acquiring weapons, so characters will have a +4 bonus on any Knowledge: Streetwise or Knowledge: Business Skill checks needed to locate or buy weapons.
-SPECIAL EXTRA RULE: If the GM rules it appropriate for the situation, they can allow the character with this feat to make extra rolls to determine specific guns by means other that sight-Listen rolls for hearing a gun’s chambering give a bonus to Intelligence rolls to determine the gun based on how much it went over the DC, for example.
-SPECIAL: This feat is available as an extra feat for Smart, Fast, Gunslinger, Techie, Bodyguard, Infiltrator and Soldier classes.

#393

marcoasalazarm

Aug 01, 2005 19:21:43
Right........After checking it out.....well, forgive me if I *still* don't see what your problem is with it per se, but it (class selection) doesn't come across as 'lousy' IMO.
(reference):

Oh, cool. Then it's cool. BTW, there's some more answers on the quote.
#394

aquarius_alodar

Aug 04, 2005 10:09:59
You know, the known extent of the damage done to *Earth* by the CLULESS virus was to precitipate the Vanishing.....but what about the havoc it can be assumed to have wreaked on other corners of the multiverse? Wheelworld, for example. Or perhaps Kevin's Land?

Cue a scene:

"The Dark Despiser, yeah....you wanna know 'bout him? Word is Lord Foul and Sightblinder're in cahoots."

"Aquarius Alodar... *shakes head*, :D .....you're *drenning* me!"

"Look, John Cawkwell....I naeth you not, OK? *Same* bad guys, just their essences seem to have been fused. Which means that Mr Jordan and Mr Donaldson will have it *very* bad if this guy ever finds Coreline. Damm Rages...."
#395

marcoasalazarm

Aug 04, 2005 19:04:50
Guess the PCs wouldn't be too thrilled to have to rely on a half-handed fella to help them on saving the world from this madman.
#396

aquarius_alodar

Aug 05, 2005 21:38:36
Guess the PCs wouldn't be too thrilled to have to rely on a half-handed fella to help them on saving the world from this madman.

As I implied, it's going to take slightly more than the white gold to stop the Dark Despiser. Getting, also, the assistance of the Dragon Reborn, is going to be tricky as well. One, he's fated to face half of this guy at Tarmon Gai'don. Two, he seems to be still somewhat Power-maddened, even after having cleansed saidin.
#397

marcoasalazarm

Aug 06, 2005 17:28:53
Then, oh, yeah, we-re in deep crapola.

Another idea for an adventure>

GRAND THEFT KOBU
LOCATION> Tokyo, Japan.
TIMELINE >870 Weeks Post-Vanishing.
SITUATION-One of the most unthinkable things have just happened! One (or more) of the Hanagumi's Kobu mechs have been stolen! They are, without a doubt, old-looking, but the stealer's reasons are unknown to begin with.
The PCs have to bring them back, and pronto!
(NOTE> This could be a continuation to 'The Show Must Go On...').
DEVELOPMENT> This is a 'who-did-it' that shows how far can gangstas go in this setting-that's right, they were stolen by GANGSTAS with high spiritual power! They were stolen to give a serious boost in firepower for an upcoming gang war-and the final confrontation is gona be aganist the Kobu-wielding gang.

(sorry about the shortness of it, but I-m short of time. BTW, what do you think would be a good way to fight aganist those things-this is me assuming you've heard of 'Sakura Wars/Taisen').
#398

aquarius_alodar

Aug 07, 2005 3:36:53
Then, oh, yeah, we-re in deep crapola.

That? It's meant to be more of a 'coin toss' type of thing AFAIK.

However, if you want my opinion of what would count, here's a potentially *hugely* nasty idea, even though it's fairly simple: Random Corelineite Fiction discovers this thread while surfing BBSes across random dimensional 'nets. The response to the details of such a find being made public......well, as they say, therein lies the adventure. Deep crap? For us, pretty much.

Another idea for an adventure>

GRAND THEFT KOBU
LOCATION> Tokyo, Japan.
TIMELINE >870 Weeks Post-Vanishing.
SITUATION-One of the most unthinkable things have just happened! One (or more) of the Hanagumi's Kobu mechs have been stolen! They are, without a doubt, old-looking, but the stealer's reasons are unknown to begin with.
The PCs have to bring them back, and pronto!
(NOTE> This could be a continuation to 'The Show Must Go On...').
DEVELOPMENT> This is a 'who-did-it' that shows how far can gangstas go in this setting-that's right, they were stolen by GANGSTAS with high spiritual power! They were stolen to give a serious boost in firepower for an upcoming gang war-and the final confrontation is gona be aganist the Kobu-wielding gang.

(sorry about the shortness of it, but I-m short of time. BTW, what do you think would be a good way to fight aganist those things-this is me assuming you've heard of 'Sakura Wars/Taisen').

Now, this is just wild speculation on my part, but it looks like magic would be the weapon of choice here.
#399

marcoasalazarm

Aug 07, 2005 21:20:21
That? It's meant to be more of a 'coin toss' type of thing AFAIK.

However, if you want my opinion of what would count, here's a potentially *hugely* nasty idea, even though it's fairly simple: Random Corelineite Fiction discovers this thread while surfing BBSes across random dimensional 'nets. The response to the details of such a find being made public......well, as they say, therein lies the adventure. Deep crap? For us, pretty much.

Now, this is just wild speculation on my part, but it looks like magic would be the weapon of choice here.

Yeah, the BOTH of us would be in deep shat. EXTREMELY deep. As in "the-whole-planet-is-after-us-oh-God-we're-gonna-die" kind of it.

But of course, I would blame the Eyrie guys.

Actually (AFAIK w/this series, which ain't much-just some fanfics and one OVA) is supposed to be a sort of psionics-maybe the PSGren (PSionic Grenade) could do an EMP-ish effect?

Here's a new idea for an adventure:
THE WRONG STINGRAY
LOCATION: Tokyo, Japan-T2 Districts/T1/El-Hazard.
TIMELINE: 1124 Weeks Post-Vanishing, Halloween.
SITUATION: It is a seriously known fact that there is no love AT ALL between both versions of Sylia Stingray. The very first one is the fact that they were designed by two different people-the '33 Syl by Kenichi Sonoda, and the '40 by (can't renember the name right now). As most artists, they have recicled their art at least once-the '33's can find some look-alikes in the greater Chicago area, and as for the '40's? In another dimension.
A dimension that, right now, has gotten a liiiiiitttle TOO close.
DEVELOPMENT: The scenario starts with a strange bug-hunt-the PCs find out that the "bugs" are a little more anthropomorphic than usual in attitude, are actually AFRAID of their guns- and are lead by an unknown (but crazy) mastermind. Right after the hunt's over, they recieve a call-an alternate version of the 2040-style Mackey Stingray has been kidnapped by a bunch of those same bugs, and it was a timely intervention by the other Sabers that stopped Sylia from following her bro.
Arriving and investigating has the PCs finding out that Mackey was out for candy and was disguised as Makoto Mizuhara.
A couple more bug-hunts/raids (aided by the Knight Sabers) later, the PCs find out that the "mastermind" behind this is a version of Katsushiko Jinnai, who has managed to return from El-Hazard and saw Mackey asking for candy. To make things worse, he dragged Mackey back to El-Hazard for his "just revenge" and Stingray is right now deep inside Bugrom territory with the madman.
Seems like this night's about the bug-hunts...
REWARD: A lot of cash (maybe pay, maybe the "spoils of war"), a new enemy (you think Diva's gonna let them be, after storming her city and gunning/slashing/beating down her best-and ONLY-strategist?), and the respect of the Knight Sabers.
#400

aquarius_alodar

Aug 08, 2005 11:02:04
Yeah, the BOTH of us would be in deep shat. EXTREMELY deep. As in "the-whole-planet-is-after-us-oh-God-we're-gonna-die" kind of it.

But of course, I would blame the Eyrie guys.

Yeah. It was just an unserious ramble, anyway......I'd assumed they could've already found us by now if they wanted to w/out using their search engines, right?

Actually (AFAIK w/this series, which ain't much-just some fanfics and one OVA) is supposed to be a sort of psionics-maybe the PSGren (PSionic Grenade) could do an EMP-ish effect?

Yeah, pretty much.

Here's a new idea for an adventure:
THE WRONG STINGRAY
LOCATION: Tokyo, Japan-T2 Districts/T1/El-Hazard.
TIMELINE: 1124 Weeks Post-Vanishing, Halloween.
SITUATION: It is a seriously known fact that there is no love lost AT ALL between both versions of Sylia Stingray. The very first one is the fact that they were designed by two different people-the '33 Syl by Kenichi Sonoda, and the '40 by (can't renember the name right now). As most artists, they have recicled their art at least once-the '33's can find some look-alikes in the greater Chicago area, and as for the '40's? In another dimension.
A dimension that, right now, has gotten a liiiiiitttle TOO close.
DEVELOPMENT: The scenario starts with a strange bug-hunt-the PCs find out that the "bugs" are a little more anthropomorphic than usual in attitude, are actually AFRAID of their guns- and are lead by an unknown (but crazy) mastermind. Right after the hunt's over, they recieve a call-an alternate version of the 2040-style Mackey Stingray has been kidnapped by a bunch of those same bugs, and it was a timely intervention by the other Sabers that stopped Sylia from following her bro.
Arriving and investigating has the PCs finding out that Mackey was out for candy and was disguised as Makoto Mizuhara.
A couple more bug-hunts/raids (aided by the Knight Sabers) later, the PCs find out that the "mastermind" behind this is a version of Katsushiko Jinnai, who has managed to return from El-Hazard and saw Mackey asking for candy. To make things worse, he dragged Mackey back to El-Hazard for his "just revenge" and Stingray is right now deep inside Bugrom territory with the madman.
Seems like this night's about the bug-hunts...
REWARD: A lot of cash (maybe pay, maybe the "spoils of war"), a new enemy (you think Diva's gonna let them be, after storming her city and gunning/slashing/beating down her best-and ONLY-strategist?), and the respect of the Knight Sabers.

Hmm.....well, it looks touchy, obviously. Would *NOT* want to be caught up in something like that, for sure.
#401

marcoasalazarm

Aug 10, 2005 21:38:31
Sure. It's pretty much an escalation thing-by the time the PCs decide to get back, it's because they're inside the freakin' city, and it's no way but forward.

Here's my idea-a new one, I'll try to work it, but it might get to be a one-sentence:
GET (the) LOST
LOCATION: LaGrange Colonies.
TIMELINE: 1450 Weeks Post-Vanishing.
SITUATION: The Gunners, a new gang created by an alternate version of Kagato, has been stealing ships from all over the multiverse in order to stock an upcoming underground auction. It's the most top-of-the-line, super-special ships the ones he cares about, with lots of guns and unrivaled stuff.
As for the time of the adventure, he has managed to steal a particular one: the "Swordbreaker", a "Lost Ship"-packing a psionics-fueled FTL drive, fully automated systems and weaponry that (at least on its home universe) can only be rivaled by another "Lost Ship".
Too bad, however, that the A.I. wants nothing with it.
HOOKS: The PCs might be cops of the Colonies who are out to find Kagato, mercs that actually wanted something from the auction, or people who manage to intercept an SOS message from someone called "Canal".
DEVELOPMENT: Whichever is the hook, the characters are in the auction grounds way before they happen, directed by the SOS girl to go to a white, dagger-like ship (the "Swordbreaker") and enter it. Inside, a hologram of the girl will greet them and give her situation: she's the AI of the damn ship, and Kagato has disabled her weapons systems and FTL until she's auctioned. Once it's done, he'll most likely delete her memories-and, effective immediately, she's hiring the PCs to help her get out.
The PCs get their choices: they can unmoor the "Swordbreaker" and try to drive her to a safe spot in the Colonies (which will mean Kagato sending interceptor craft to "recapture" her), try to break thru Kagato's locks to give Canal a fighting chance (it's equal to hacking into a Maximum Security computer), or try to get Kagato's security codes and run for it (he's sleeping on the auction grounds-which means sneaking, and/or facing aganist guards in Zero-G).
REWARD: Monetary? Just when they start thinking lots of money, the "Swordbreaker's" owner, a Kain Blueriver, shows up and the PCs get the bad news: the man's pretty broke (and the damn "Lost Ship"? It's a gift from his grandma!) and he's a Jedi-wannabe troubleshooter back home (it takes a LOT of psi energy to fuel that FTL). But he owes them a HELL of a favor!
#402

aquarius_alodar

Aug 12, 2005 15:22:06
Sure. It's pretty much an escalation thing-by the time the PCs decide to get back, it's because they're inside the freakin' city, and it's no way but forward.

Here's my idea-a new one, I'll try to work it, but it might get to be a one-sentence:
GET (the) LOST
LOCATION: LaGrange Colonies.
TIMELINE: 1450 Weeks Post-Vanishing.
SITUATION: The Gunners, a new gang created by an alternate version of Kagato, has been stealing ships from all over the multiverse in order to stock an upcoming underground auction. It's the most top-of-the-line, super-special ships the ones he cares about, with lots of guns and unrivaled stuff.
As for the time of the adventure, he has managed to steal a particular one: the "Swordbreaker", a "Lost Ship"-packing a psionics-fueled FTL drive, fully automated systems and weaponry that (at least on its home universe) can only be rivaled by another "Lost Ship".
Too bad, however, that the A.I. wants nothing with it.
HOOKS: The PCs might be cops of the Colonies who are out to find Kagato, mercs that actually wanted something from the auction, or people who manage to intercept an SOS message from someone called "Canal".
DEVELOPMENT: Whichever is the hook, the characters are in the auction grounds way before they happen, directed by the SOS girl to go to a white, dagger-like ship (the "Swordbreaker") and enter it. Inside, a hologram of the girl will greet them and give her situation: she's the AI of the damn ship, and Kagato has disabled her weapons systems and FTL until she's auctioned. Once it's done, he'll most likely delete her memories-and, effective immediately, she's hiring the PCs to help her get out.
The PCs get their choices: they can unmoor the "Swordbreaker" and try to drive her to a safe spot in the Colonies (which will mean Kagato sending interceptor craft to "recapture" her), try to break thru Kagato's locks to give Canal a fighting chance (it's equal to hacking into a Maximum Security computer), or try to get Kagato's security codes and run for it (he's sleeping on the auction grounds-which means sneaking, and/or facing aganist guards in Zero-G).
REWARD: Monetary? Just when they start thinking lots of money, the "Swordbreaker's" owner, a Kain Blueriver, shows up and the PCs get the bad news: the man's pretty broke (and the damn "Lost Ship"? It's a gift from his grandma!) and he's a Jedi-wannabe troubleshooter back home (it takes a LOT of psi energy to fuel that FTL). But he owes them a HELL of a favor!

Yeah. So, Andromeda Ascendant-style AI....... .....Best course of action IMO would be option 1, w/(attempts at) the hacking of the guy's lockouts en route.
#403

marcoasalazarm

Aug 12, 2005 16:37:09
I just had this scene popping up in my mind with Canal and Rommie talking it out-Canal is a sort of "solid" hologram, while Rommie's an android.

The conversation would start like this: Canal: "A couple of questions, Ms. Ascendant: What is the exact variety of senses that body has, and where I can get one?-looks by Rommie, Canal blushes- You see, I kinda have some competition going on for my captain..."

Poor Kain.

EDIT: Just renembered. The guys who created "Lost Universe" are the guys who created "Slayers" (there's even a hint somewhere in the series-or so I've heard on the Net-that "LU" might be a futuristic Slayers-verse), and Canal is voiced by Megumi Hayashibara-Lina's voice.

"Andromeda Ascendant"-style ship, meet Authored Rage. Try not to get caught in a Giga Slave.
#404

aquarius_alodar

Aug 12, 2005 20:07:58
I just had this scene popping up in my mind with Canal and Rommie talking it out-Canal is a sort of "solid" hologram, while Rommie's an android.

The conversation would start like this: Canal: "A couple of questions, Ms. Ascendant: What is the exact variety of senses that body has, and where I can get one?-looks by Rommie, Canal blushes- You see, I kinda have some competition going on for my captain..."

Poor Kain.

EDIT: Just renembered. The guys who created "Lost Universe" are the guys who created "Slayers" (there's even a hint somewhere in the series-or so I've heard on the Net-that "LU" might be a futuristic Slayers-verse), and Canal is voiced by Megumi Hayashibara-Lina's voice.

"Andromeda Ascendant"-style ship, meet Authored Rage. Try not to get caught in a Giga Slave.

OK.........Btw, seems to be a minor goof-up there- the android is simply a meatspace avatar for the AI of the ship.
#405

marcoasalazarm

Aug 13, 2005 20:18:36
If I made a wrong assumption, is mostly because there's been a lot of time since I've seen "Andromeda".

Seriously. You can only take so much reviews at one time, and here they never even shown the series finale.
#406

aquarius_alodar

Aug 14, 2005 14:48:31
If I made a wrong assumption, is mostly because there's been a lot of time since I've seen "Andromeda".

Seriously. You can only take so much reviews at one time, and here they never even shown the series finale.

All right, all right......just pointing it out.


And a (not very well written, IMHO) piece of background I put together, if it's okay...

Geopolitical lesson: Africa. *Vastly* less corrupt from pre-Vanishing levels after certain Fictions (Ororo Munroe included) pulled some moves, leading to the current situation of people like this guy Mugabe.......utterly tehpwnzriated, basically.

(I'm assuming that the Vanishing created similar political situations in the Middle East and other such nations.)

Comments?

EDIT: Re Cosmic Cube(s,apparently)business.This is why multiple mass-production lines, in this particular case, are *not at all* a good thing.
#407

marcoasalazarm

Aug 14, 2005 19:52:57
On Africa, it's got to happen on most areas. On others, either there's now Fiction warlords and the like doing the nasty stuff, or maybe it didn't changed at all (Like on Mogadishu-now instead of Real militia, they've got a Fiction militia-blame Ridley Scott on that).

Cosmic Cubes... I'm still trying to figure those guys out, man, and going for stuff I've seen. Not to say I might not add them, but I've never seen anything with them on my local store. Might order a copy of that "JL/Av" comic one of these days.

New Idea:

"AND TODAY ON OPRAH: TROUBLE CONTRACTORS; THEIR MOTHERS FROM THE MEDIEVAL AGE; THE SENTIENT SHIP AIs THAT LOVE THEM; AND THE PEOPLE WHO LOVE/HATE THEM".
LOCATION: New York City.
TIMELINE: 1450-1451 Weeks Post-Vanishing.
SITUATION: A conflict of interest here: when a manga atuthor/artist bases his/her designs on another series of him, what could happen? Is it possible for a character to have some sort of relation to another, even if they have NEVER seen each other before, just because of looking (somewhat) alike? And if they have, and they DO accept each other, then what?
Of course, this brings due some opportunity of exploitation by the media (if they find out) and to their respective enemies, another possible handhold.
DEVELOPMENT: (This is me thinking that "Get (the) Lost" was played before this) == The PCs are called upon by Canal to help her keep an eye on Kane: it seems he got injured on some mission, and the medics managed to find a relative-Lina Inverse, or at least, a version of her that for some reason "hung the cape". She's living on New York, apparently as a "magic effects consultant" for Jerry Bruckheimer Films (most of their series, like "Without A Trace" have added super-tech and magic-using characs as part of the P-V craze).
At the same time, a number of enemies of Lina (like some crazy princess from "Slayers Next", bandits, and a high-powered (think Rezo) mage) are striving to take advantage of this: they plan to kidnap Kane and use him as bait for Lina (never mind that, when the adventure begins, she doesn't knows him).
How will this go out? That's up to the PCs and the GM (they meet Lina, talk to her, the works), but eventually the "anti-Lina" team will get Kane, and it'll be up to the PCs (with the help of Canal and-maybe-Lina) to get him back.
#408

aquarius_alodar

Aug 16, 2005 12:59:07
On Africa, it's got to happen on most areas. On others, either there's now Fiction warlords and the like doing the nasty stuff, or maybe it didn't changed at all (Like on Mogadishu-now instead of Real militia, they've got a Fiction militia-blame Ridley Scott on that).

Cosmic Cubes... I'm still trying to figure those guys out, man, and going for stuff I've seen. Not to say I might not add them, but I've never seen anything with them on my local store. Might order a copy of that "JL/Av" comic one of these days.

New Idea:

"AND TODAY ON OPRAH: TROUBLE CONTRACTORS; THEIR MOTHERS FROM THE MEDIEVAL AGE; THE SENTIENT SHIP AIs THAT LOVE THEM; AND THE PEOPLE WHO LOVE/HATE THEM".
LOCATION: New York City.
TIMELINE: 1450-1451 Weeks Post-Vanishing.
SITUATION: A conflict of interest here: when a manga atuthor/artist bases his/her designs on another series of him, what could happen? Is it possible for a character to have some sort of relation to another, even if they have NEVER seen each other before, just because of looking (somewhat) alike? And if they have, and they DO accept each other, then what?
Of course, this brings due some opportunity of exploitation by the media (if they find out) and to their respective enemies, another possible handhold.
DEVELOPMENT: (The assumption is that "Get (the) Lost" was played before this) == The PCs are called upon by Canal to help her keep an eye on Kane: it seems he got injured on some mission, and the medics managed to find a relative-Lina Inverse, or at least, a version of her that for some reason "hung the cape". She's living on New York, apparently as a "magic effects consultant" for Jerry Bruckheimer Films (most of their series, like "Without A Trace" have added super-tech and magic-using characs as part of the P-V craze).
At the same time, a number of enemies of Lina (like some crazy princess from "Slayers Next", bandits, and a high-powered (think Rezo) mage) are striving to take advantage of this: they plan to kidnap Kane and use him as bait for Lina (never mind that, when the adventure begins, she doesn't knows him).
How will this go out? That's up to the PCs and the GM (they meet Lina, talk to her, the works), but eventually the "anti-Lina" team will get Kane, and it'll be up to the PCs (with the help of Canal and-maybe-Lina) to get him back.

Damm. The amount of synchronity here sticks out like a sore thumb, you know? Anyway, this being NYC, the "Daily Bugle" could be one of the newspapers, for example, that's looking to get a piece of this action......or not.
#409

marcoasalazarm

Aug 17, 2005 15:29:00
Sure as heel would like to know what did Lina do to make an enemy out of J. Jonah Jameson.
#410

aquarius_alodar

Aug 17, 2005 19:42:14
Sure as heel would like to know what did Lina do to make an enemy out of J. Jonah Jameson.

Ah..... Actually, you DID mention that it would be a typical exploitational media circus if they find out. With Peter Parker/Spider-Man being one of their journalists-in-residence and stuff......that is where it gets interesting. Because, when everything's said and done(going from the perspective of the Spiderman animated TV series), IMHO Mr. Jameson is mookery incarnate.
#411

marcoasalazarm

Aug 17, 2005 20:06:31
Oh, yeah. Definitely.

Another adventure idea:
THE WRONG STINGRAY II: FROM BEYOND THE STARS.
LOCATION: T-2/LaGrange Colonies/Lunar Colonies.
TIMELINE: 1125 Weeks Post-Vanishing (preferably after playing "The Wrong Stingray").
SITUATION: As detailed in two earlier adventures, there's something to consider in the fact that, when it comes to designing characters, soe artists go for "safe" and recycle themselves. So, all right, right then it was a good idea. In the Coreline, however, it can only lead to dozens of really nasty cases of mistaken identity (like how good you can go thru a vocal screening for Ranma Saotome by having Inu-Yasha by your side, and the like...).
Case in point, again, is by this extremely obscure Anime series by some of the BGC OAV staff, with designs by Kenichi Sonoda, "Gall Force". At least three characters are perfect replicas of BGC characs, except that THEY came earlier.
The PCs are going to find out just how much...
DEVELOPMENT: The PCs are contacted by E-SWTI with an assignment: they are to go to a crash site several miles from Tokyo and contact whoever was inside it (you know "hello, welcome to Earth. You hostile or not, and if not how long's your stay?"). The PCs arrive to the crash site to find the ship, but no-one in sight. Further investigation, however, shows that the occupant sent a transmission before leaving-in a foreign tongue, but it's easy to see a detailed recon of the Lady 633 building. The final seconds present the '33 version of Mackie Stingray.
When the PCs arrive to Lady 633, they come under fire by a number of girls packing power armor and plasma weapons, who are taking Mackie with them. The PCs might not stop them (or a tleast one) before the rest flees with the kid. If they interrogate the Sabers, they say that one of the girls (the leader) was a perfect replica of one of the Sexaroids.
If they DO manage to stop the girls, then they give this warning: more of them will come... and they'll keep coming until they have Mackie.
Whichever way it goes, eventually the PCs will have to go to the Colonies to try and talk the "girls" (a Solinoid recon group) out of it.
#412

aquarius_alodar

Aug 19, 2005 8:12:20
Oh, yeah. Definitely.

Another adventure idea:
THE WRONG STINGRAY II: FROM BEYOND THE STARS.
LOCATION: T-2/LaGrange Colonies/Lunar Colonies.
TIMELINE: 1125 Weeks Post-Vanishing (preferably after playing "The Wrong Stingray").
SITUATION: As detailed in two earlier adventures, there's something to consider in the fact that, when it comes to designing characters, soe artists go for "safe" and recycle themselves. So, all right, right then it was a good idea. In the Coreline, however, it can only lead to dozens of really nasty cases of mistaken identity (like how good you can go thru a vocal screening for Ranma Saotome by having Inu-Yasha by your side, and the like...).
Case in point, again, is by this extremely obscure Anime series by some of the BGC OAV staff, with designs by Kenichi Sonoda, "Gall Force". At least three characters are perfect replicas of BGC characs, except that THEY came earlier.
The PCs are going to find out just how much...
DEVELOPMENT: The PCs are contacted by E-SWTI with an assignment: they are to go to a crash site several miles from Tokyo and contact whoever was inside it (you know "hello, welcome to Earth. You hostile or not, and if not how long's your stay?"). The PCs arrive to the crash site to find the ship, but no-one in sight. Further investigation, however, shows that the occupant sent a transmission before leaving-in a foreign tongue, but it's easy to see a detailed recon of the Lady 633 building. The final seconds present the '33 version of Mackie Stingray.
When the PCs arrive to Lady 633, they come under fire by a number of girls packing power armor and plasma weapons, who are taking Mackie with them. The PCs might not stop them (or a tleast one) before the rest flees with the kid. If they interrogate the Sabers, they say that one of the girls (the leader) was a perfect replica of one of the Sexaroids.
If they DO manage to stop the girls, then they give this warning: more of them will come... and they'll keep coming until they have Mackie.
Whichever way it goes, eventually the PCs will have to go to the Colonies to try and talk the "girls" (a Solinoid recon group) out of it.

You mean 'voiceprint system' right? Cause it feels like something tripped you up just there- well, I certainly ran into the brick wall, anyway.

Transmission in a foreign language, eh............you *do* know that someone will probably get the smart idea of throwing comprehend languages or such at it, yes?
#413

marcoasalazarm

Aug 19, 2005 20:46:37
You mean 'voiceprint system' right? Cause it feels like something tripped you up just there- well, I certainly ran into the brick wall, anyway.

Transmission in a foreign language, eh............you *do* know that someone will probably get the smart idea of throwing comprehend languages or such at it, yes?

Yeah, I meant that. Kinda had a mental fart then.

As for the language, it is one that no-one has EVER heard before (and any Pre-V who has seen the Gall Force movies would only have knowledge of the Solinoid written one). Maybe that would require not only the spell, but some rolls as well? When I was writing this thing, I kinda noted that the mage of my D20Mod team (read players) had made more emphasis in the "big boom" kinda magiks. Maybe a good moment for that wanna-be Daniel Jackson in the team? (I'd know, I've once tried to be one).
#414

aquarius_alodar

Aug 20, 2005 11:52:19
Yeah, I meant that. Kinda had a mental fart then.

As for the language, it is one that no-one has EVER heard before (and any Pre-V who has seen the Gall Force movies would only have knowledge of the Solinoid written one). Maybe that would require not only the spell, but some rolls as well? When I was writing this thing, I kinda noted that the mage of my D20Mod team (read players) had made more emphasis in the "big boom" kinda magiks. Maybe a good moment for that wanna-be Daniel Jackson in the team? (I'd know, I've once tried to be one).

Yeah, perhaps.....*shrug*.....but then again, whatever you feel fits.
#415

aquarius_alodar

Aug 25, 2005 18:18:24
A question: With all the dimension/planar travel going on, what would be the most likely thing to happen to us(and by extension, the rest of the world in a pretty damm short time) if we got 'found out'? (Assuming the discovery of a certain M/board thread via cross-dimensional searching of the intarweb, and subsequent Terra-wide Rage does *not* occur) Annexing, or something else?
#416

marcoasalazarm

Aug 26, 2005 19:21:57
A question: With all the dimension/planar travel going on, what would be the most likely thing to happen to us(and by extension, the rest of the world in a pretty damm short time) if we got 'found out'? (Assuming the discovery of a certain M/board thread via cross-dimensional searching of the intarweb, and subsequent Terra-wide Rage does *not* occur) Annexing, or something else?

I sincerely haven't thought of that yet for the rest of the world, but as for us? Let me paraphrase what someone over at the GOO boards wrote:
"I can just see it now, me waking up in the middle of the night to find everybody I've ever wrote about around my bed, packing heavy blunt objects..."

EDIT: I'm sorry, mental fart maybe, but what do you mean, "Annexing"?

Here's a new idea:
Bak'Gur'Agrel Rising
TIMELINE: 2300 Weeks Post-Vanishing.
LOCATION: Colorado Springs/T-2.
SITUATION: Genom. While it doesn't has the apparent omnipotence of its core universe (mostly due to the fact that it's pretty much at war with other factions of the same caliber), it has done everything in its power to try and obtain an edge, a new handhold for its rise to power.
From the middle of freakin' nowhere in North America, the "rat bastard" of Harold "Harry" Maybourne has given Quincy the "business of a lifetime": the location for plans and the working prototype of an advanced version of the F-302, code-named "Bak'Gur'Agrel" (the "Black Guardian Angel").
It is the latest version, almost totally stealth-capable, armed with prototype automatic staff weapons and VTOL capabilities. Right on the given date, they will also be adding the latest in Asgard-based weapons tech on it (railguns and a Naquadah-warheaded missile). Quincy sees it good, and authorizes a "retrieval operation".
Now, the PCs are the only ones who can get it back.
HOOKS: -Military: The PCs are Air Force personnel (and probably SGC) who get caught in the middle of a corporate espionage scheme-and if they screw up, Heaven help them-because Hammond will not.
DEVELOPMENT: The adventure starts with the PCs (rookie SGC personnel) relegated to guard duty of the Bak'Gur. It is a boring time-right until the Boomers start coming in, hell-bent on retrieving the Bak'Gur. Once they get it, they'll fly away.
The following debriefing by Hammond reveals the following: the Bommers are (obviously) Genom, but they're blaming it on terrorists and, of course, what grip they DO have on the nations is coming into full play, the US Gov has its hands tied.
The PCs, of course, being "rookies", have a full authorization by Hammond. The mission: retrieve or destroy the Bak'Gur'Agrel, rather than let Genom go public with it... and don't return if any of those haven't happened. So, it's time to go to T-2. Let the PCs figure out a way to arm themselves or get help.
The "closing scene" would be an attack on the Genom holding facility, with (probably) one of the PCs commanding the "Guardian Angel" on a payback flight.
If not... well, explosions are always nice.

NOTE: This is mostly a "Death Before Dishonor" kinda adventure. The PCs prety much lose face on the SGC by the first quarter, and the only way they'll get their reps back is by doing the crazy suicide mission. But, hey, what kind of 'hero' wouldn't do it?

A follow-up adventure would have them trying to figure out who set the attack (and Maybourne is REALLY going to start running), or facing out aganist Genom.

"SHE'S SUPPOSED TO DIE, DON'T YOU GET IT!?!?"
LOCATION: Surrey, England.
TIMELINE: 1606 Weeks Post-Vanishing.
SITUATION: The "Knight Of The True Timeline" are the most feared and ultra-violent terrorists of the Post-Vanishing Earth, who have made it their mission to "make things right" over the myriad of alternate timelines-often to the horror and pain of everybody on it. Their most common way is thru the assasination of potential world-changing characters-and if they were already meant to die, so much the better.
Of course, with the myriad of alternate universes out there, and reasons for them to exist, resistance is a really serious thing.
DEVELOPMENT: The PCs are public personnel of London-part of the Police Authority, firefighters, paramedics, whatever-who get an emergency call. One of the houses-and pretty much half-of Privet Drive has exploded with a mighty bomb, and they are to get there and help.
Once they arrive, they discover that one of the many persons who are already helping is an alternate version of Janet Frasier-who was in a medical conference nearby and lost her flight home, so she won't be on the mission to P3X-666. Of course, she doesn't knows that detail, and the PCs might or might not know who she is anyway (and DEFINITELY don't know that).
But the Knights know, oh do they know, and they're now hell-bent on getting her killed-if not on P3X, then in the middle of the street. As the PCs are curing people, one of the really zealoty ones attacks with a staff weapon.
After they've taken care of him, they (and Frasier) are taken to the nearest police station for interrogation. There, the Knights attack again and the PCs have to run for it.
A few chases and fights later the PCs find out about their reasons to be hunting down such a caring young doctor-and of course, Frasier has decided to return to Colorado as fast as possible. A couple of calls later (which are traced by the Knights) she makes a rendezvous for a USAF private plane to get her home, and the PCs are now too deep in to do anything but get her on that plane.
The final confrontation is on a private field, aganist the leader of the local Knights chapter. He'll fight until he or Janet are dead.
Of course, in typical Anime villain fashion, he has a solliloquy: "We're many, we're strong, we're right. Sooner or later, it'll be right."

Final Edit Notw: Trivia detail: Teryl Rothery (Frasier's actress) is the dub voice of Kodachi Kuno. Now that gives me an idea for a strange encounter....
hohohoho
#417

aquarius_alodar

Aug 28, 2005 9:16:11
I sincerely haven't thought of that yet for the rest of the world, but as for us? Let me paraphrase what someone over at the GOO boards wrote:
"I can just see it now, me waking up in the middle of the night to find everybody I've ever wrote about around my bed, packing heavy blunt objects..."

EDIT: I'm sorry, mental fart maybe, but what do you mean, "Annexing"?

What do I mean? Basically, they figure our world to be an easy takeover. 'We claim this world for Coreline' or some words to the effect. You know, expansionist ideas and all that....on a friggin' *interdimensional* scale. *shudders*

Here's a new idea:
Bak'Gur'Agrel Rising
TIMELINE: 2300 Weeks Post-Vanishing.
LOCATION: Colorado Springs/T-2.
SITUATION: Genom. While it doesn't has the apparent omnipotence of its core universe (mostly due to the fact that it's pretty much at war with other factions of the same caliber), it has done everything in its power to try and obtain an edge, a new handhold for its rise to power.
From the middle of freakin' nowhere in North America, the "rat bastard" of Harold "Harry" Maybourne has given Quincy the "business of a lifetime": the location for plans and the working prototype of an advanced version of the F-302, code-named "Bak'Gur'Agrel" (the "Black Guardian Angel").
It is the latest version, almost totally stealth-capable, armed with prototype automatic staff weapons and VTOL capabilities. Right on the given date, they will also be adding the latest in Asgard-based weapons tech on it (railguns and a Naquadah-warheaded missile). Quincy sees it good, and authorizes a "retrieval operation".
Now, the PCs are the only ones who can get it back.
HOOKS: -Military: The PCs are Air Force personnel (and probably SGC) who get caught in the middle of a corporate espionage scheme-and if they screw up, Heaven help them-because Hammond will not.
DEVELOPMENT: The adventure starts with the PCs (rookie SGC personnel) relegated to guard duty of the Bak'Gur. It is a boring time-right until the Boomers start coming in, hell-bent on retrieving the Bak'Gur. Once they get it, they'll fly away.
The following debriefing by Hammond reveals the following: the Bommers are (obviously) Genom, but they're blaming it on terrorists and, of course, what grip they DO have on the nations is coming into full play, the US Gov has its hands tied.
The PCs, of course, being "rookies", have a full authorization by Hammond. The mission: retrieve or destroy the Bak'Gur'Agrel, rather than let Genom go public with it... and don't return if any of those haven't happened. So, it's time to go to T-2. Let the PCs figure out a way to arm themselves or get help.
The "closing scene" would be an attack on the Genom holding facility, with (probably) one of the PCs commanding the "Guardian Angel" on a payback flight.
If not... well, explosions are always nice.

NOTE: This is mostly a "Death Before Dishonor" kinda adventure. The PCs prety much lose face on the SGC by the first quarter, and the only way they'll get their reps back is by doing the crazy suicide mission. But, hey, what kind of 'hero' wouldn't do it?

A follow-up adventure would have them trying to figure out who set the attack (and Maybourne is REALLY going to start running), or facing out aganist Genom.

"SHE'S SUPPOSED TO DIE, DON'T YOU GET IT!?!?"
LOCATION: Surrey, England.
TIMELINE: 1606 Weeks Post-Vanishing.
SITUATION: The "Knight Of The True Timeline" are the most feared and ultra-violent terrorists of the Post-Vanishing Earth, who have made it their mission to "make things right" over the myriad of alternate timelines-often to the horror and pain of everybody on it. Their most common way is thru the assasination of potential world-changing characters-and if they were already meant to die, so much the better.
Of course, with the myriad of alternate universes out there, and reasons for them to exist, resistance is a really serious thing.
DEVELOPMENT: The PCs are public personnel of London-part of the Police Authority, firefighters, paramedics, whatever-who get an emergency call. One of the houses-and pretty much half-of Privet Drive has exploded with a mighty bomb, and they are to get there and help.
Once they arrive, they discover that one of the many persons who are already helping is an alternate version of Janet Frasier-who was in a medical conference nearby and lost her flight home, so she won't be on the mission to P3X-666. Of course, she doesn't knows that detail, and the PCs might or might not know who she is anyway (and DEFINITELY don't know that).
But the Knights know, oh do they know, and they're now hell-bent on getting her killed-if not on P3X, then in the middle of the street. As the PCs are curing people, one of the really zealoty ones attacks with a staff weapon.
After they've taken care of him, they (and Frasier) are taken to the nearest police station for interrogation. There, the Knights attack again and the PCs have to run for it.
A few chases and fights later the PCs find out about their reasons to be hunting down such a caring young doctor-and of course, Frasier has decided to return to Colorado as fast as possible. A couple of calls later (which are traced by the Knights) she makes a rendezvous for a USAF private plane to get her home, and the PCs are now too deep in to do anything but get her on that plane.
The final confrontation is on a private field, aganist the leader of the local Knights chapter. He'll fight until he or Janet are dead.
Of course, in typical Anime villain fashion, he has a solliloquy: "We're many, we're strong, we're right. Sooner or later, it'll be right."

Final Edit Notw: Trivia detail: Teryl Rothery (Frasier's actress) is the dub voice of Kodachi Kuno. Now that gives me an idea for a strange encounter....
hohohoho

Bak'Gur'Agrel Rising: Heaven, you say? *Ding!* Unbeknownst to Hammond, his 'rookies' are in fact ERO plants/undercover operatives.......I mean, is there any reason why Ydraggasil *wouldn't* get a clue or two about this?
#418

marcoasalazarm

Aug 28, 2005 20:06:47
What do I mean? Basically, they figure our world to be an easy takeover. 'We claim this world for Coreline' or some words to the effect. You know, expansionist ideas and all that....on a friggin' *interdimensional* scale. *shudders*

Bak'Gur'Agrel Rising: Heaven, you say? *Ding!* Unbeknownst to Hammond, his 'rookies' are in fact ERO plants/undercover operatives.......I mean, is there any reason why Ydraggasil *wouldn't* get a clue or two about this?

1) Well, there's the fact that the Pre-V humans know that there's lots of BAD things out there-and at least some will find out the locations of some really nasty hardware (c'mon, this is a Post-Apocalyptic thing at heart. You know how that goes). If not, the reason things like Genom and the Dark Kingdom and Mumm-Ra haven't conquered the whole damn place is that there's so many ohter people trying that, they're stepping on each other's toes.

2) That would be one hell of a twist. I mean, I wrote it thinking about purely SG characs. But well... I kinda think Skuld would love to get her hands on the Bak'Gur'Agrel (and go all "sheesh, those Coreliners sure know how to skew good Alien tech-not that it's THAT alien).
#419

aquarius_alodar

Aug 29, 2005 19:01:21
Supposed to Die: There's not much I can say about this myself, but:

"*spits derisively* The multiverse is going to be one Hells of a dull place if you Zhents *do* get your naeth together, which is why I'm not going to let you....*we* aren't going to let you.....*shakes head*..........tluinwad."

-Aquarius' response to the chapter leader's sobriquet.
#420

marcoasalazarm

Aug 31, 2005 13:07:12
I suppose it would be more of a vicious circle, with every attempt at straightening up the universe and fighting aganist it would create more changes, and so more targets for the Knights to go after...


BTW, just in case, you know of any places I can find some (free) rules for Artificial Intelligences?
#421

lord_zack

Aug 31, 2005 13:16:34
I would suggest you not forget the many Supervillian groups that could serve as antoginists in you're adventures. If you want I could probably come up with a few adventure hooks involving some of them.
#422

zombiegleemax

Aug 31, 2005 16:34:56
What about, Big guy and rusty the boy robot. Or Godzilla?
#423

marcoasalazarm

Aug 31, 2005 17:40:42
I would suggest you not forget the many Supervillian groups that could serve as antoginists in you're adventures. If you want I could probably come up with a few adventure hooks involving some of them.

Yeah, I could appreciate that. I'm pretty much concerning myself with the odd anime and other things (let me tell ya the truth, man: superhero stuff ain't that much of my taste. I like it and everything, but when it comes time to write about it, I pretty much don't know where to start. I mean, I think my adventures pretty much show it.)

So yeah, pretty please.

As for Godzilla, he's mentioned somewhere in this thread (hell, there's even a link to D&D stats of him in here!).

A new idea:
BLACK HAWK DOWN-THE TOKYO EDITION.
TIMELINE: The 23 Hours of Madness.
LOCATION: Tokyo, Japan.
SITUATION: The 23 Hours hit Tokyo like a sledgehammer to a plastic bag. Characters from all kinds facing off aganist each other, their combined power levels capable of making more destruction than most WMDs, the Japanese Self-Defense Force was overwhelmed, undergunned and directly in harm's way-pretty much like how the ADP is now.
In the middle of this madness, the divisions of the US military that were stationed on the island tried their best to support their hosts.
This is the story of some of them.
DEVELOPMENT: The PCs are part of the US Army Rangers stationed on Japan during the 23 Hours. The beginning of the adventure should be a representation of the Hours-people missing, Fictions running amok inside the base, and what's left of the command chain trying to put things together for a counter-strike. The PCs are shoved inside the same Blackhawk helicopter and sent deep inside Tokyo to support the JSDF. After they managed to go down, the helicopter is shot down by a lost Kamehameha.
Now the PCs-and some NPC JSDF soldiers-are stranded deep inside "enemy lines" and must move as fast as they can towards the only possible "safe zone"-the closest JSDF base. Along the way, they might get help from some Fiction NPCs (or even PCs) who they stumble with-and of course, they must survive the sea of hostile ones who are out to get them for no good reason.

Here's a thread listing the typical load of US soldiers. I could appreciate some help refering the load of a typical JSDF one:
http://boards1.wizards.com/showthread.php?p=7125670#post7125670
#424

aquarius_alodar

Sep 01, 2005 13:54:54
Yeah, I could appreciate that. I'm pretty much concerning myself with the odd anime and other things (let me tell ya the truth, man: superhero stuff ain't that much of my taste. I like it and everything, but when it comes time to write about it, I pretty much don't know where to start. I mean, I think my adventures pretty much show it.)

So yeah, pretty please.

As for Godzilla, he's mentioned somewhere in this thread (hell, there's even a link to D&D stats of him in here!).

A new idea:
BLACK HAWK DOWN-THE TOKYO EDITION.
TIMELINE: The 23 Hours of Madness.
LOCATION: Tokyo, Japan.
SITUATION: The 23 Hours hit Tokyo like a sledgehammer to a plastic bag. Characters from all kinds facing off aganist each other, their combined power levels capable of making more destruction than most WMDs, the Japanese Self-Defense Force was overwhelmed, undergunned and directly in harm's way-pretty much like how the ADP is now.
In the middle of this madness, the divisions of the US military that were stationed on the island tried their best to support their hosts.
This is the story of some of them.
DEVELOPMENT: The PCs are part of the US Army Rangers stationed on Japan during the 23 Hours. The beginning of the adventure should be a representation of the Hours-people missing, Fictions running amok inside the base, and what's left of the command chain trying to put things together for a counter-strike. The PCs are shoved inside the same Blackhawk helicopter and sent deep inside Tokyo to support the JSDF. After they managed to go down, the helicopter is shot down by a lost Kamehameha.
Now the PCs-and some NPC JSDF soldiers-are stranded deep inside "enemy lines" and must move as fast as they can towards the only possible "safe zone"-the closest JSDF base. Along the way, they might get help from some Fiction NPCs (or even PCs) who they stumble with-and of course, they must survive the sea of hostile ones who are out to get them for no good reason.

Gwah. Winner.

Note the boldface- now that is a WTF on my part: A standardWikipedia search returns 4 items, all (apparently) irrelevent.

EDIT: Do you hear this song when the KOTT come up? I do. Somehow, it kind of sounds like a signature tune for these bastards, doesn't it.....plays at their rallies and such.
#425

lord_zack

Sep 02, 2005 17:57:38
I've got a Marvel/Harry Potter idea: The London Clan of Morlocks are fighting the London Wizards for dominance over the London underground. Note, Morlocks are Mutants whose appearance or powers prevent them from fitting in with normal society. The New York Morlocks (no longer organized into one clan) are the most famous, but there are others. Morlock usually aren't too powerful, but a few are, or are particularly experiranced.
#426

marcoasalazarm

Sep 02, 2005 18:43:09
The AD Police. That would also be the fight song of some unrelated Reals. I mean "the new Revolution"-trying to secure a place for yerself on this place.
#427

marcoasalazarm

Sep 02, 2005 19:12:06
I've got a Marvel/Harry Potter idea: The London Clan of Morlocks are fighting the London Wizards for dominance over the London underground. Note, Morlocks are Mutants whose appearance or powers prevent them from fitting in with normal society. The New York Morlocks (no longer organized into one clan) are the most famous, but there are others. Morlock usually aren't too powerful, but a few are, or are particularly experiranced.

Now this is a cool one. Just one question: the Wizards are common Wizards or more... underground ones? (Like the Eaters)?
#428

aquarius_alodar

Sep 03, 2005 11:09:05
The AD Police. That would also be the fight song of some unrelated Reals. I mean "the new Revolution"-trying to secure a place for yerself on this place.

Okay....this verse would seem to be rather obvious, though, as least as far as their overall group philosophy goes: *sings*
"The change, it had to come
We knew it all along
We were liberated from the fold, that's all
And the world looks just the same
And history ain't changed
Cause the banners, they are flown in the next war"


"The change" being, of course, blindingly obvious. (If you missed it, it references the Vanishing and preceding nastiness) I'd guess that they'd be publicly pro-Fiction........independent of the fanbands*, of course.


*Term describing the drafted or otherwise organized elements of a programme's or individual Fiction's fanbase.
#429

lord_zack

Sep 03, 2005 17:03:35
Now this is a cool one. Just one question: the Wizards are common Wizards or more... underground ones? (Like the Eaters)?

Probably Death Eaters, though normal wizards might be drawn in later when the Morlocks (who can't distinguish between one type or the other) attack them.
#430

marcoasalazarm

Sep 03, 2005 18:18:15
Okay....this verse would seem to be rather obvious, though, as least as far as their overall group philosophy goes: *sings*
"The change, it had to come
We knew it all along
We were liberated from the fold, that's all
And the world looks just the same
And history ain't changed
Cause the banners, they are flown in the next war"


"The change" being, of course, blindingly obvious. (If you missed it, it references the Vanishing and preceding nastiness) I'd guess that they'd be publicly pro-Fiction........independent of the fanbands*, of course.

*Term describing the drafted or otherwise organized elements of a programme's or individual Fiction's fanbase.

"I don't have to be forgiveeeenn, yeah, yeah, yeah, yeah...."

Oh yeah, they would be.
#431

marcoasalazarm

Sep 03, 2005 18:19:20
Probably Death Eaters, though normal wizards might be drawn in later when the Morlocks (who can't distinguish between one type or the other) attack them.

And then we're talking the freakin' Ministry walking in or something.

Ouch.

Two new ideas:
THE BATTLE FOR CAPITOL HILL
TIMELINE: The day after the 23 Hours.
LOCATION: Washington, DC.
SITUATION: The United States of America, immediately post-Vanishing, is a shaken-up union. Fictions and Reals (those who haven't Vanished) are still slugging it out on the streets and those Humans who Canished aren't doing crap about anything, but stand on the sidelines.

On the middle of this mess, a number of radical Reals and Fictions are ready to turn the United States into a land of anarchy, and are ready to charge into the shaken-up Congress to reclaim their place as the new rulers. They're ready to fight each other-and whoever stands in the way-for this.

The PCs-Fiction and Real alike-are it.

DEVELOPMENT: This is more of a one-shot scenario than anything, for demonstrating the new fighting mechanics (such as the free 'shot on the run' motion) of the setting. The PCs are random people who are standing in the middle of Capitol Hill when three factions attack it, or DC cops who must defend it. A battle, plain and simple. First side to fall loses.

SUNNY SHADOWS
TIMELINE: 230 Weeks Post-Vanishing.
LOCATION: T-1.
SITUATION: There's so many alternate versions of a character out there that it's impossible to run a reliable scorecard. Just when you think you know one like the back of your hand, BAM!-another one pops up that it's alike, but different.
DEVELOPMENT: The PCs are hired by an alternate version of Kasumi Tendo that is an executive (or seems like it) to help her with some runs and the like-it seems that she's so busy by some essential part of her job, she can't be everywhere at once.
At the same time, a small chain of seemingly random serial murders are occuring all over the place. These murders are being perpetrated by another alternate Kasumi that it's an executive, but she has more Patrick Bateman in her than anything else.
If the PCs manage to hack into Kasumi's files, they note that there's a lot of coincidences between the murders and her regular scedule, and has been for a while. It seems that the Kasumi they're protecting MIGHT be the killer-and she works for the government in some unknown way.
The secret is that the psycho Kasumi wants to replace the 'normal' Kasumi, and to do so, she has to kill everybody who would identify her as an impostor.
The really nasty secret (sort of) is that the 'normal' Kasumi is a Japanese-government-sponsored superhero, and while she's investigating the murders (and saving the day), she has to keep an eye on the PCs to possibly draft them into the government.
#432

aquarius_alodar

Sep 04, 2005 21:48:32
And then we're talking the freakin' Ministry walking in or something.

Ouch.

Two new ideas:
THE BATTLE FOR CAPITOL HILL
TIMELINE: The day after the 23 Hours.
LOCATION: Washington, DC.
SITUATION: The United States of America, immediately post-Vanishing, is a shaken-up union. Fictions and Reals (those who haven't Vanished) are still slugging it out on the streets and those Humans who Canished aren't doing crap about anything, but stand on the sidelines.

On the middle of this mess, a number of radical Reals and Fictions are ready to turn the United States into a land of anarchy, and are ready to charge into the shaken-up Congress to reclaim their place as the new rulers. They're ready to fight each other-and whoever stands in the way-for this.

The PCs-Fiction and Real alike-are it.

DEVELOPMENT: This is more of a one-shot scenario than anything, for demonstrating the new fighting mechanics (such as the free 'shot on the run' motion) of the setting. The PCs are random people who are standing in the middle of Capitol Hill when three factions attack it, or DC cops who must defend it. A battle, plain and simple. First side to fall loses.

SUNNY SHADOWS
TIMELINE: 230 Weeks Post-Vanishing.
LOCATION: T-1.
SITUATION: There's so many alternate versions of a character out there that it's impossible to run a reliable scorecard. Just when you think you know one like the back of your hand, BAM!-another one pops up that it's alike, but different.
DEVELOPMENT: The PCs are hired by an alternate version of Kasumi Tendo that is an executive (or seems like it) to help her with some runs and the like-it seems that she's so busy by some essential part of her job, she can't be everywhere at once.
At the same time, a small chain of seemingly random serial murders are occuring all over the place. These murders are being perpetrated by another alternate Kasumi that it's an executive, but she has more Patrick Bateman in her than anything else.
If the PCs manage to hack into Kasumi's files, they note that there's a lot of coincidences between the murders and her regular scedule, and has been for a while. It seems that the Kasumi they're protecting MIGHT be the killer-and she works for the government in some unknown way.
The secret is that the psycho Kasumi wants to replace the 'normal' Kasumi, and to do so, she has to kill everybody who would identify her as an impostor.
The really nasty secret (sort of) is that the 'normal' Kasumi is a Japanese-government-sponsored superhero, and while she's investigating the murders (and saving the day), she has to keep an eye on the PCs to possibly draft them into the government.

Ok..........Sunny Shadows: Nice. Very, very nice. This drafting thing, how prevalent is the use of alternate dimensions for a source of draftees? Accounting for private groups/ individuals pulling strings, of course, the reason being that en masse Authored Rage aside, you know what it would mean if we were busted: We.....get.....owned. Hard.
#433

marcoasalazarm

Sep 04, 2005 22:33:55
Ok..........Sunny Shadows: Nice. Very, very nice. This drafting thing, how prevalent is the use of alternate dimensions for a source of draftees? Accounting for private groups/ individuals pulling strings, of course, the reason being that en masse Authored Rage aside, you know what it would mean if we were busted: We.....get.....owned. Hard.

It can be pretty much of a lot. An actual measuring is hard to do, but this would be a common thing. Authored Rages only occur on the FIRST ENCOUNTER with an Author, and this can last only seconds to minutes to hours-it varies a lot (it sure is enough time for a BIG mistake to happen).

We would be possibly drafted into some suicide squad/dead-end (read "wanna hang myself") office job or something. That is if they don't draw a gun on us.
#434

aquarius_alodar

Sep 05, 2005 15:37:26
It can be pretty much of a lot. An actual measuring is hard to do, but this would be a common thing. Authored Rages only occur on the FIRST ENCOUNTER with an Author, and this can last only seconds to minutes to hours-it varies a lot (it sure is enough time for a BIG mistake to happen).

We would be possibly drafted into some suicide squad/dead-end (read "wanna hang myself") office job or something. That is if they don't draw a gun on us.

Yeah......*very* damm funny shite there. Hardy har har.


Getting the hell off that line of thought, you asked:

In what exact way are we talking 'Half-Fictions'? Because, well, there's lots of human Fictions, and they're doing the 'natural thing' with Post-VHs quite well. There's some Pre-Vs, too.

I was thinking about this:
As the man (paraphrasedly) says: "If you're a Fiction, you've got a lot going for you. They don't age, unless they're specifically designed to do so...and they don't die, unless the plot demands it, the Authors are done with them and write their deaths... or get killed by SOMETHING else.
For some of 'em, this is a good thing, and they still live with respect for others.
It's the rest of them that really get to me.
Look at it this way: Being effectively immortal (again, barring accidental or premeditated death) can turn into a monumental headtrip, and some Fictions' egos can get incredibly swelled. Heck, even the ones that are *supposed* to be the Good Guys can be a pain in the ass. Take Ranma, for example. Please. I guess in his case, eternal life also means eternal immaturity."

I was thinking in terms of experiments being done to infuse that immortality into a Real. Whether they're Pre or Post-Vanishing doesn't really matter (although the 'active element' of the treatment might take better with Post-Vanishing, obviously) Although, the headtrip looks to be some sort of fundamental flaw with this thing.
#435

marcoasalazarm

Sep 05, 2005 21:47:01
Experiments-at the beginning at least- I think would be a sort of Mengeleian stunt. With over 90% of the population being Post-V, plenty of people to experiment on that particular way.

There must be like a thousand other ways to become immortal out there (or, at the least, long-lived. For example, the cast of the "Undocumented Features" fic gets shots of something called "Omega (don't renember the number)" that give them long lives-there's a joke somewhere about marriages of people with this gunk in their blood having a record of 400 years or something). But you can start forgetting about a "quick and no-risk way to immortality in 10 steps".

It's the procedures that are extremely bloody and nasty and have nightmarish side-effects that make the Internet, the boards, the news...

... because they -the ones who live in the Mist- will do anything to whittle down the ones who might make a Revolution (namely, any survivors to the Hours).

That said (and getting this post-test gloom outta me, sorry, man), here's some new stuff for you to check out:
NEW WEAPONS:
Mc Grady/Slavicsek LAGS-1/LAGS-2 Sword/Knife/Blaster.


=Damage: 1d8 (Slashing)/3d8 (Fire) (Sword Version)
1d4 (Piercing)/2d8 (Fire) (Knife Version).
=Critical: 19-20 (Sword/Knife)/20 (Lasers).
=Range Increment: 10 ft (If thrown-Knife), --- (sword), 80 feet (Laser-Sword Version), 40 Feet (Laser-Knife version).
=Rate of Fire: S.
=Size: Small (Knife), Medium (Sword).
=Magazine: 50 box.
=Weight: 2 lb (Knife), 4 lb (Sword).
=Purchase DC: 21 (Knife), 23 (Sword).
=Restriction: Licensed (+1)
=Feats required: Simple Weapons Proficiency, Archaic Weapons Proficiency (Knife/Sword), Personal Firearms Proficiency (Laser).

There has been a lot of reverse engineering by the Reals going on, especially considering that a lot of fiction weapons and gear were not designed to stand the rigors of living in a warzone like this place (well, some of them HAD, but those are rare-whether this is a blessing or a curse is a subject open to debate). Consider this weapon, for example, just released in limited quantities by the recently-formed Mc Grady/Slavicsek Weapons Co. They have based themselves on the design of the weapon used by the Luxan warrior Ka D’Argo from the series “Farscape”, created a longsword with an incorporated hidden laser capacitor, and then went further by miniaturizing the design to a standard combat knife. It has mainly been bought by Farscape fans, weapons collectors and some eccentric adventurers.
SPECIAL RULES: The LAGS-1 and -2 can only be used as melee weapons or ranged weapons at any given time. Deploying the laser capacitor is done by “splitting” the blade in two, making a melee attack with them awkward at best. (Opening or closing is done as a move action). The lasers cannot fire when the blade is ‘closed’.
The energy weapons have been slightly reduced in size to accommodate the design specifics, and so require special miniaturized power packs for their use (Purchase DC 10).

Mc Grady/Slavicsek WHP-1 BlasterStaff.
=Damage: 1d6/1d6 (Bludgeoning-Staff), 3d8 (Fire-Laser).
=Critcal: 20 (Staff), 20 (Lasr).
=Range Increment: --- (Staff), 40 Feet (Laser).
=Rate Of Fire: S.
=Size Small/Medium.
=Magazine: 50 int.
=Weight: 4 lb.
=Purchase DC: 24.
=Restriction: Restricted (+2).

And they’ve done it again, this time basing themselves on the design of the High Guard Force Lance (of course, they’ll readily deny it if they have to). The small blaster is of a practical size, packing a respectable punch and a peculiar sense of versatility in the fact you can extend it into a melee weapon for when you have to smack people silly.
It looks like a sort of hi-tech flashlight with two buttons. The first one is the trigger for the internal laser system, while the second one extends/retracts and locks the two sections of the staff into place. So far, it has been mostly marketed to the police (especially UCs) and the rare adventurer (or even rarer security-conscious Andromeda fan).
RULES: The WHP-1 BlasterStaff requires two feats for its use: The Simple Weapons Proficiency (for the staff) and the Personal Firearms Proficiency (for the laser). The staff (when deployed) is a double weapon. You can fight with it as if fighting with two weapons, but you incur all the normal penalties associated with fighting with two weapons as if you wielded a one-handed weapon and a light weapon (see Attacking with Two Weapons in the D20M Combat section). The staff must be extended for you to do melee attacks. The laser can be used whether the staff is extended or retracted, and requires a specialized miniaturized power pack (Purchase DC 13). A small hatch on the staff must be opened to replace the power pack (a full-round action), and the power pack needs to have at least one shot left for the extending system to function.

Mc Grady/Slavicsek will also add a DNA recognition device, stun blast module, variable charge and self-destruct device (3d6 concussion damage, 10ft. blast radius, Reflex DC 15, Purchase DC 12) as special orders if the customer wants so.

New Occupation: (Not mine, but from the Threads).
FERAL

Raised by wolves…or orangutans…or dingoes, feral characters were cared for by animals as children, and retain certain affinities as a result of the experience.
Prerequisite: Age 15+
Skills: Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill.
Balance, Climb, Escape Artist, Handle Animal, Hide, Intimidate, Jump, Listen, Move Silently, Ride, Sense Motive, Spot, Survival, Swim, Treat Injury, Tumble
Bonus Feat: Select one of the following: Alertness, Animal Affinity, Brawl, Run, Toughness, Track
Wealth Bonus Decrease: -3 (The character might end up with 0 Wealth Bonus).

[b]New Gear:
“Eagle Eyes” Penetration Vision Binoculars.[/b]
Size: Small
Weight: 5 lb.
Purchase DC: 23 (Restriction: Mil (+3)).
Developed as prototypes in a classified division of the Department Of Defense, the “Eagle Eyes” (lots of stuff by that name, but well…) were made for adding an edge in recon missions. Simply made, these binoculars use an advanced miniature sonar/magnetic sensor and visual discriminating routines, giving the user the advantage of seeing thru walls.
RULES: The Eagle Eyes reduce the range penalty for Spot checks to -1 every 50 feet instead of -1 every 10. Furthermore, the Eagle Eyes can see thru any wall, floor, object or creature at a range of up to 200 feet. The Eagle Eyes can penetrate 6 inches of metal (except for lead) and 1 foot of other materials. When the penetration vision mode is active, using the Eagle Eyes for making spot checks takes 10 times as long as making the check unaided (due to having to adjust the view).
#436

marcoasalazarm

Sep 06, 2005 20:31:05
Here's an NPC team I had on my head for a short while. They're the (so far) only Black Ops team on the Offices (yup, they share them).

THE WATCHERS:
Team Capacity: 7.
Team Founder: Sylia Stingray (proposed project for the Goddess Relief Office).
Objective: Office splinter cell/mercenary team for gray/black ops, emphasis on Author protection and recovery from hostile zones. Team created under plausible deniability ("In case members of your team are captured or killed, the Office will deny any actions they have been involved".)

MEMBERS: Watcher 1: Grey L. Shard, Full Conversion Cyborg (Modifed TRIAX VX-500 "Manhunter" shell)-Office Liaison/Infiltration Specialist.
Watcher 2: Roger Hackett, Hellsoldier (Prototype Unit)-Infantry Weapons Specialist/Urban Recon Specialist.
Watcher 3: Shinji Ikari, Human-NERV Liaison/Infiltrator/Mecha Pilot.
Watcher 4: Ryoga Hibiki, Human-Melee Combat Specialist/Demolitions Expert.
Watcher 5: Jack Lauren, Angel Hybrid Clone-Silent Infiltration/Close Combat Specialist/Survival Expert.
Watcher 6: Ranma Saotome, Human-Melee Combat Specialist/Combat Analist.
Watcher 7: Mackenzie "Mackey" Stingray, Voomer-Team Mechanic/Mecha Pilot/Knight Saber Liaison/Infiltrator.
#437

aquarius_alodar

Sep 09, 2005 20:08:04
Here's an NPC team I had on my head for a short while. They're the (so far) only Black Ops team on the Offices (yup, they share them).

THE WATCHERS:
Team Capacity: 7.
Team Founder: Sylia Stingray (proposed project for the Goddess Relief Office).
Objective: Office splinter cell/mercenary team for gray/black ops, emphasis on Author protection and recovery from hostile zones. Team created under plausible deniability ("In case members of your team are captured or killed, the Office will deny any actions they have been involved".)

MEMBERS: Watcher 1: Grey L. Shard, Full Conversion Cyborg (Modifed TRIAX VX-500 "Manhunter" shell)-Office Liaison/Infiltration Specialist.
Watcher 2: Roger Hackett, Hellsoldier (Prototype Unit)-Infantry Weapons Specialist/Urban Recon Specialist.
Watcher 3: Shinji Ikari, Human-NERV Liaison/Infiltrator/Mecha Pilot.
Watcher 4: Ryoga Hibiki, Human-Melee Combat Specialist/Demolitions Expert.
Watcher 5: Jack Lauren, Angel Hybrid Clone-Silent Infiltration/Close Combat Specialist/Survival Expert.
Watcher 6: Ranma Saotome, Human-Melee Combat Specialist/Combat Analyst.
Watcher 7: Mackenzie "Mackey" Stingray, Voomer-Team Mechanic/Mecha Pilot/Knight Saber Liaison/Infiltrator.

Hm....... Don't tell me, Watcher Three is one of the ones who has been forced to grow a spine, yes? The world being what it is, I guess Ikari was due to get yelled at over the issue by his teammates, anyway.

As for Four and Six, I can only assume that the....stuff (Neko-Ken etc) has been dealt with.
#438

marcoasalazarm

Sep 10, 2005 20:22:51
Hm....... Don't tell me, Watcher Three is one of the ones who has been forced to grow a spine, yes? The world being what it is, I guess Ikari was due to get yelled at over the issue by his teammates, anyway.

Yelled at, bargained at gunpoint (by Jack and Mackey. What would you think of having a Kaworu look-alike and a guy who has your voice doing that? (they're like brothers and Mackey has the same English voish actor)) and he just went into a more constructive "I'm FED OF IT!" phase.

Jack might be Kaworu (by all means and purposes), but he's pretty much "if he's useless, let's leave him behind." Must come from being born in Louisiana.

As for Four and Six, I can only assume that the....stuff (Neko-Ken etc) has been dealt with.

The NK is gone, but Saotome's curse stays. Hibiki underwent a cerebral implant. They're unlucky enough as it is, and like Ikari, are just fed up with what they keep expecting of them.

If you want to, I could always put some more info on them.

BTW, what do ya think 'bout the weapons?
#439

aquarius_alodar

Sep 11, 2005 18:13:37
Yelled at, bargained at gunpoint (by Jack and Mackey. What would you think of having a Kaworu look-alike and a guy who has your voice doing that? (they're like brothers and Mackey has the same English voish actor)) and he just went into a more constructive "I'm FED OF IT!" phase.

Jack might be Kaworu (by all means and purposes), but he's pretty much "if he's useless, let's leave him behind." Must come from being born in Louisiana.



The NK is gone, but Saotome's curse stays. Hibiki underwent a cerebral implant. They're unlucky enough as it is, and like Ikari, are just fed up with what they keep expecting of them.

If you want to, I could always put some more info on them.

More info's always good....yep.

BTW, what do ya think 'bout the weapons?

Okay..........

NEW WEAPONS:
Mc Grady/Slavicsek LAGS-1/LAGS-2 Sword/Knife/Blaster.

=Damage: 1d8 (Slashing)/3d8 (Fire) (Sword Version)
1d4 (Piercing)/2d8 (Fire) (Knife Version).
=Critical: 19-20 (Sword/Knife)/20 (Lasers).
=Range Increment: 10 ft (If thrown-Knife), --- (sword), 80 feet (Laser-Sword Version), 40 Feet (Laser-Knife version).
=Rate of Fire: S.
=Size: Small (Knife), Medium (Sword).
=Magazine: 50 box.
=Weight: 2 lb (Knife), 4 lb (Sword).
=Purchase DC: 21 (Knife), 23 (Sword).
=Restriction: Licensed (+1)
=Feats required: Simple Weapons Proficiency, Archaic Weapons Proficiency (Knife/Sword), Personal Firearms Proficiency (Laser).

There has been a lot of reverse engineering by the Reals going on, especially considering that a lot of fiction weapons and gear were not designed to stand the rigors of living in a warzone like this place (well, some of them HAD, but those are rare-whether this is a blessing or a curse is a subject open to debate). Consider this weapon, for example, just released in limited quantities by the recently-formed Mc Grady/Slavicsek Weapons Co. They have based themselves on the design of the weapon used by the Luxan warrior Ka D’Argo from the series “Farscape”, created a longsword with an incorporated hidden laser capacitor, and then went further by miniaturizing the design to a standard combat knife. It has mainly been bought by Farscape fans, weapons collectors and some eccentric adventurers.
SPECIAL RULES: The LAGS-1 and -2 can only be used as melee weapons or ranged weapons at any given time. Deploying the laser capacitor is done by “splitting” the blade in two, making a melee attack with them awkward at best. (Opening or closing is done as a move action). The lasers cannot fire when the blade is ‘closed’.
The energy weapons have been slightly reduced in size to accommodate the design specifics, and so require special miniaturized power packs for their use (Purchase DC 10).

Of course, some of the fictions involved may as well have already started doing their own design upgrading........at least on the 'wear and tear' side of things, I imagine......aha. Now this is a cause for concern.

Mc Grady/Slavicsek WHP-1 BlasterStaff.
=Damage: 1d6/1d6 (Bludgeoning-Staff), 3d8 (Fire-Laser).
=Critcal: 20 (Staff), 20 (Lasr).
=Range Increment: --- (Staff), 40 Feet (Laser).
=Rate Of Fire: S.
=Size Small/Medium.
=Magazine: 50 int.
=Weight: 4 lb.
=Purchase DC: 24.
=Restriction: Restricted (+2).

And they’ve done it again, this time basing themselves on the design of the High Guard Force Lance (of course, they’ll readily deny it if they have to). The small blaster is of a practical size, packing a respectable punch and a peculiar sense of versatility in the fact you can extend it into a melee weapon for when you have to smack people silly.
It looks like a sort of hi-tech flashlight with two buttons. The first one is the trigger for the internal laser system, while the second one extends/retracts and locks the two sections of the staff into place. So far, it has been mostly marketed to the police (especially UCs) and the rare adventurer (or even rarer security-conscious Andromeda fan).
RULES: The WHP-1 BlasterStaff requires two feats for its use: The Simple Weapons Proficiency (for the staff) and the Personal Firearms Proficiency (for the laser). The staff (when deployed) is a double weapon. You can fight with it as if fighting with two weapons, but you incur all the normal penalties associated with fighting with two weapons as if you wielded a one-handed weapon and a light weapon (see Attacking with Two Weapons in the D20M Combat section). The staff must be extended for you to do melee attacks. The laser can be used whether the staff is extended or retracted, and requires a specialized miniaturized power pack (Purchase DC 13). A small hatch on the staff must be opened to replace the power pack (a full-round action), and the power pack needs to have at least one shot left for the extending system to function.

Mc Grady/Slavicsek will also add a DNA recognition device, stun blast module, variable charge and self-destruct device (3d6 concussion damage, 10ft. blast radius, Reflex DC 15, Purchase DC 12) as special orders if the customer wants so.

I mean, is there any good reason why these people in particular would be lazy regarding their personal security in such.........interesting times?

DNA recog.......Don't tell me, they ripped it off of a Lawgiver from Mega-City One, didn't they?



You know, I'd have thought by now that the more xenophobic species/groups in the Territories(Peacekeepers, Scarrans) would have recieved a lesson in rolling saves versus beatdown from someone, even if only to get them to desist from their insular idiocy.
#440

marcoasalazarm

Sep 11, 2005 21:56:56
More info's always good....yep.

I'll put it later.

Okay..........


Of course, some of the fictions involved may as well have already started doing their own design upgrading........at least on the 'wear and tear' side of things, I imagine......aha. Now this is a cause for concern.

I'd suppose... good thing you noticed.

Mc Grady/Slavicsek WHP-1 BlasterStaff.
=Damage: 1d6/1d6 (Bludgeoning-Staff), 3d8 (Fire-Laser).
=Critcal: 20 (Staff), 20 (Lasr).
=Range Increment: --- (Staff), 40 Feet (Laser).
=Rate Of Fire: S.
=Size Small/Medium.
=Magazine: 50 int.
=Weight: 4 lb.
=Purchase DC: 24.
=Restriction: Restricted (+2).

And they’ve done it again, this time basing themselves on the design of the High Guard Force Lance (of course, they’ll readily deny it if they have to). The small blaster is of a practical size, packing a respectable punch and a peculiar sense of versatility in the fact you can extend it into a melee weapon for when you have to smack people silly.
It looks like a sort of hi-tech flashlight with two buttons. The first one is the trigger for the internal laser system, while the second one extends/retracts and locks the two sections of the staff into place. So far, it has been mostly marketed to the police (especially UCs) and the rare adventurer (or even rarer security-conscious Andromeda fan).
RULES: The WHP-1 BlasterStaff requires two feats for its use: The Simple Weapons Proficiency (for the staff) and the Personal Firearms Proficiency (for the laser). The staff (when deployed) is a double weapon. You can fight with it as if fighting with two weapons, but you incur all the normal penalties associated with fighting with two weapons as if you wielded a one-handed weapon and a light weapon (see Attacking with Two Weapons in the D20M Combat section). The staff must be extended for you to do melee attacks. The laser can be used whether the staff is extended or retracted, and requires a specialized miniaturized power pack (Purchase DC 13). A small hatch on the staff must be opened to replace the power pack (a full-round action), and the power pack needs to have at least one shot left for the extending system to function.

Mc Grady/Slavicsek will also add a DNA recognition device, stun blast module, variable charge and self-destruct device (3d6 concussion damage, 10ft. blast radius, Reflex DC 15, Purchase DC 12) as special orders if the customer wants so.

I mean, is there any good reason why these people in particular would be lazy regarding their personal security in such.........interesting times?

Nope. Just that this peculiar weapon is just too much in looks like the Force Lance. From a personal POV, if I wanted a weapon, I'd go for a more practical thing, but there's always the guy who buys it because of the bells and whistles, the gimmick or the looks ("Hey.. doesn't that looks like the High Guard Force Lance.... COOL! I always wanted one!")

DNA recog.......Don't tell me, they ripped it off of a Lawgiver from Mega-City One, didn't they?

It's the Gadget (don't renember the name right now) that enables DNA Recognition. It can either disable the gun or enable another thing (Just so you know, the self-destruct can be bought separately-like the rest of the gadgets).

You know, I'd have thought by now that the more xenophobic species/groups in the Territories (Peacekeepers, Scarrans) would have recieved a lesson in rolling saves versus beatdown from someone, even if only to get them to desist from their insular idiocy.

They might. If they're not THAT dumb.

BTW, answers in the quote. I'm a little out of time today.
#441

aquarius_alodar

Sep 12, 2005 7:37:00
More info's always good....yep.

I'll put it later.

Okay..........


Of course, some of the fictions involved may as well have already started doing their own design upgrading........at least on the 'wear and tear' side of things, I imagine......aha. Now this is a cause for concern.

I'd suppose... good thing you noticed.



They might. If they're not THAT dumb.

BTW, answers in the quote. I'm a little out of time today.

OK.

Well, personally, having such a xenophobic attitude per se, is dumb. Anyway, such an interstellar military action would be on the order of "Do-NOT-make-us-bring-out-the-Halos" I'm guessing.
#442

marcoasalazarm

Sep 12, 2005 20:15:11
They're still recovering from the Wormhole Weapon scare, then ("War of the Peacekeepers" mini-series). Of course, there's still dozens of versions of the bigwigs out there that haven't seen that, but the ones who HAD are the ones in power.
#443

aquarius_alodar

Sep 13, 2005 13:48:15
They're still recovering from the Wormhole Weapon scare, then ("War of the Peacekeepers" mini-series). Of course, there's still dozens of versions of the bigwigs out there that haven't seen that, but the ones who HAD are the ones in power.

Oh,well.

Still, a 10,000 km diameter ring-shaped space station with a destruction radius of 25,000 AU *minimum*, and that being one of a set of seven originally made as WEAPONS OF GALACTIC FRIGGING STERILIZATION.....yup, military stupidity on their part would be VERY inadvisable, at least from where I'm sitting. I mean, if any of them *didn't* actually get a clue from the wormhole weapon, you know?
#444

marcoasalazarm

Sep 13, 2005 20:05:31
Here's a new adventure idea-and I'll need a favor, man: stats for the main kid.

"LET'S ROCKET!"
LOCATION: Seattle, Washington.
TIMELINE: 12 Weeks Post-Vanishing.
SITUATION: Johan Drake. Mayor of one of Earth's most advanced P-V 'pop up' cities. President of a large corporation. Biggest Anti-robite in the planet. For him, there's nothing good about robots, and he'll go up to genocide (and human homicide) if that means getting rid of them.

Right now, he's planning to set off a massive EMP bomb in Seattle during a robot convention-just a field test to his latest plan. He's also there for a talk referring to the formation of a new order considering Fictions and Reals-for him, nothing but an alibi.

The PCs will have to stop the plan.

Hooks: -Civilian: The PCs are tourists coming to see the robot convention (which will have some famous robot Fics on it), when they get involved in all of this mess. In PV Earth, however, it's typical to wield hi-power firearms and get unexpected help.
-Corporate: The PCs are bodyguards hired to take care of Drake, only to find out that the man might be a little too much of a robot-hater.
-Police: The PCs are on the trail of terrorists who came into the States thru Alaska, to find the latest plan: an EMP-opcalypse in the middle of Seattle.

DEVELOPMENT: Whichever way goes, the PCs are going to get some unexpected help from an Anime Fiction: Astro Boy, who has already faced off aganist Drake some other times (but the SOB's so high in the political ladder, he might as well be invulnerable). He might not be that much happy to see Drake planning a pulse attack on the place, and he'll let the PCs know.
Some legwork later, and several attempts on the PCs' lives, lead them to the 'most typical' of places to leave the EMP: straight inside the convention, and Drake is there to watch-inside a heavy power armor.

The PCs will have to face off aganist Drake, his henchmen and defuse the EMP. After all's said and done, the dillemma will be: leave Drake alive (but arrested) or eliminate the SOB so he doesn't try this again?
#445

aquarius_alodar

Sep 15, 2005 13:05:13
Here's a new adventure idea-and I'll need a favor, man: stats for the main kid.

"LET'S ROCKET!"
LOCATION: Seattle, Washington.
TIMELINE: 12 Weeks Post-Vanishing.
SITUATION: Johan Drake. Mayor of one of Earth's most advanced P-V 'pop up' cities. President of a large corporation. Biggest Anti-robite in the planet. For him, there's nothing good about robots, and he'll go up to genocide (and human homicide) if that means getting rid of them.

Right now, he's planning to set off a massive EMP bomb in Seattle during a robot convention-just a field test to his latest plan. He's also there for a talk referring to the formation of a new order considering Fictions and Reals-for him, nothing but an alibi.

The PCs will have to stop the plan.

Hooks: -Civilian: The PCs are tourists coming to see the robot convention (which will have some famous robot Fics on it), when they get involved in all of this mess. In PV Earth, however, it's typical to wield hi-power firearms and get unexpected help.
-Corporate: The PCs are bodyguards hired to take care of Drake, only to find out that the man might be a little too much of a robot-hater.
-Police: The PCs are on the trail of terrorists who came into the States thru Alaska, to find the latest plan: an EMP-opcalypse in the middle of Seattle.

DEVELOPMENT: Whichever way goes, the PCs are going to get some unexpected help from an Anime Fiction: Astro Boy, who has already faced off aganist Drake some other times (but the SOB's so high in the political ladder, he might as well be invulnerable). He might not be that much happy to see Drake planning a pulse attack on the place, and he'll let the PCs know.
Some legwork later, and several attempts on the PCs' lives, lead them to the 'most typical' of places to leave the EMP: straight inside the convention, and Drake is there to watch-inside a heavy power armor.

The PCs will have to face off aganist Drake, his henchmen and defuse the EMP. After all's said and done, the dillemma will be: leave Drake alive (but arrested) or eliminate the SOB so he doesn't try this again?

Okay, tentative profile(stat*blocks* not really being my thing):

"ASTRO"
Frame: Bioreplica.
Locomotion: Legs, 2 (speed-enhanced).
Manipulators: Hands, advanced(2).
Sensors: Nerve web.
Skill Software: Skill web.
Feat Software: Feat web.

As for the Accessories and Ability Upgrades on this guy, well, other than a Vocalizer, I'm more or less stonewalled.

Mr. Alodar's reactions to this would probably start with "The Hells? Even the non-AIs?" and end up as "Goodnight, naethtard......*fires gun*"
#446

lord_zack

Sep 15, 2005 19:43:34
The Koprulu Sector from Starcraft, and the alien races that inhabit it might make for some cool adventures. For example, Terrans could capture Stargate personel, fearing them to be UED spies. Or some group from earth could sieze Xel'Naga technology, provoking attacks from the Protoss and Zerg trying to retrieve that technology.

Note: If you're players are getting bored with encountering Ancient technology, Xel'Naga tech is similar, but different enough to be exciting, probably. The Chozo's technology is also a good substitue.
#447

marcoasalazarm

Sep 15, 2005 20:57:23
Well, now that's a good reason to add Starcraft... and wake up the anger of Samus Aran.

Here's a list of D20 Adventures (on this site) I'd run for this campaign. It's a rushed job, and I'd have to change a few things, but here it is.

-Le Chien De L'Onyx.
-Trouble at Black Rock (during the 23 Hours).
-The "Team Bravo" series (characters are local F-SWTI).
-No Man's Land (probably during the 23 Hours or after. Characters might think it's a zombie invasion, only to have the characters of some comic a kid smuggled in popping up as well).
-Adelie 14 (merc adventure. Personal adjustment: the PCs do not know it, but it's a set-up. "Adelie 14" is not a military installation, but an Antarctic-based comic book company-it's just in the way.)
-"The 7:48 From Central Avenue".
-"A Funny Thing Happened at Carousel Number 5" (hell, the chaos is worth it).
-The "Goes" series (probably the main bad guy is using Redoubts and Fiction tech).
#448

lord_zack

Sep 21, 2005 19:22:06
Anyone interested in running a campaign of this on the boards? I know I'd play.
#449

aquarius_alodar

Sep 26, 2005 19:31:55
Hogwarts has "evolved" to meet the setting, adding football to its sports program (its home team, the "Chimeras", is highly appraised), college and exchange programs (especially with MITM), upping the "tech level" of its spells (PDF spellbooks and e-mailed spells are a now-common thing), and finally, ditching the "secrecy" that it had for centuries.

Of course, then you turn to giving some thought to the doings of Thomas Riddle and his Death Eater cronies amidst all this, as of the current campaign year (which I don't think has been specified yet, either) Most likely they either got a clue and turned up the secrecy on their operations, or, they realised what they got themselves into just as an appropiately vicious beatdown was descending- take your pick.
#450

marcoasalazarm

Sep 26, 2005 20:04:25
And here's where I can go on and say that I don't know crap 'bout Harry Potter, except what I've seen in the three movies-that I had to see 'cause my sisters were too little.

I'd go on and say that Hogwarts is now anything but a 'secret' magic school and this has heightened the tension among the wizards that want improvement (among them Albus Dumbledore ('Half-Blood Prince'? What's that?), and those who wanted it to stay as it was (not a surprise, Malfoy Senior is one of them-not so much Draco, in this setting if you wanna go for details).

Eventually, Voldemort and the Death Eaters start to go for higher hostilities (but exactly how much 'high' I'd have to think about later. Maybe as for the time the campaign 'starts'-the 23 Hours-they're just another street gang with lots of violent mages, and climb from there).

Depending on which kind of HP dimension the Heroes go to during their adventures, Voldemort has gone in any direction-but most probably has declared full-blown war on the human race.
#451

marcoasalazarm

Sep 27, 2005 18:30:19
A new adventure idea and two new weapons.
THE GIBBONS TEST
TIMELINE: 8 Weeks Post-Vanishing.
LOCATION: Los Angeles, California.
SITUATION: Like most characters played by Samuel Jackson (and trust me, there’s both a lot them in the movies and out there), this man is a bad mutha. He DESERVES to have the name in his coffee mug.
Augustus Eugene Gibbons. Former SEAL Captain, now the meanest NSA big-wig alive. The man likes to think outside the box, go ‘off the grid’, he says-and more often than not, it brings both a lot of hell-raising and the solution to the problem. Those working for Gibbons know one thing: the man has no trouble going against the system, if it helps save it. ‘The Gibbons Test’ is what they call when he sends rookie agents to the field. He likes to make them see Hell, likes to make them go thru it, and tries to make them RAISE Hell. Going ‘off the grid’ is the only way to please Gibbons and pass ‘The Test’.
The PCs are gonna have to pass it with flying honors.
HOOKS: The PCs are newly-recruited NSA agents (from pretty much any walk of life-Gibbons likes to go against standards) who have been assigned to become field agents in some UC division. There’s nobody on the building who thinks they’ll pass ‘The Test’. Meeting Gibbons, he’ll give them the assignment-they are to go to LA (which, P-V, is a hellhole) and capture one man: Darius Stone. Armed, dangerous, with a lot of contacts and attitude-they are to nab him alive and bring him back to Washington.
DEVELOPMENT: The PCs are given pretty meager gear (a scrambled cellphone to contact the Agency, PDA, cash, fake IDs, sidearms, plane tickets) and sent on their way. They don’t know where to start looking for Stone, and they don’t know what they’ll do once they find him. Some interrogation on LA (on bars and the like) gets them that Stone is living the life, car-jacking and racing the underground circuits. His posse is law-hatin’, tough, and pretty damn skilled.
How do the PCs grab Stone is gonna be up to them-the crazier the better. Maybe they’ll try to grab him at his shop, or on a race. They’ll have to face off against the posse and give chase to Stone-most probably at 100-plus. Not to mention finding a way to get him on that plane back to Washington with half of East LA out to get them.
Once they get off the plane, first thing Stone is gonna say to Gibbons is: “You had to send this bunch of greenwads after me, Captain?”
Stone owed Gibbons a favor, and he complied: he ‘went easy’ on the PCs. If they completed the mission successfully, they passed ‘The Test’. The PCs, of course, might hate Gibbons’ guts, but he says with a half-smile: “get in the freakin’ line”.

Diggers Technologies G-9 Portable Fusion Pack
=Damage: 15d6
=Critical: --
=Damage Type: Energy.
=Burst Radius: 20 ft.
=Reflex DC: 18.
=Range Increment: --
=Size: Medium.
=Weight: 10lb.
=Purchase DC: 25
=Restriction: Military (+3)
The newest brainchild of Gina Diggers, it is the latest in state-of-the-art energy sources. A miniature, short-output nuclear reactor, capable of powering up everything from vehicles to power armors to household appliances, with none of the adverse effects that are common to nuclear-based power systems.
A large pity, then, that it has some extremely obvious warfare applications.
RULES: If not armed, the Fusion Pack functions just like a PL7 Power Backpack (D20F, page 74), with enough output to power vehicles and mecha for short periods of time. Disabling the safeties and enabling the Fusion Pack’s self-destruct system is a full-round action, with a timer that can be set to detonate from 1 to 10 rounds after enabled. A remote detonator can be set, the timer can have a longer countdown (or the timer can be disabled, making the Pack detonate immediately) with a Craft (electronics) check, DC 15 and DC 20, respectively.
Although the Fusion Pack is, technically, a nuclear fusion device, the technology used by Diggers in its creation has reduced the typical effects of this almost to non-existence, and as such there’s virtually no fall-out or EMP to concern about.

Psi-Sword
=Damage: 2d8
=Critical: 19-20
=Damage Type: Energy.
=Range: ---
=Size: Medium.
=Weight: 2 lbs.
=Purchase DC: 21
=Restriction: Licensed (+2)
An ancient weapon designed by the same race that designed the lost ships, the ‘LU’-verse’s version of the Ancients. It is, in appearance, a slim cylindrical hilt with a forked end where the ‘blade’ would be. Once activated, the Psi-Sword projects a three-foot-long self-contained beam of amplified psychic energy, taken directly from the user.
Because of this, the character must have access to psionic energy (thru the Wild Talent feat or a psi implant) for the sword to work. If used as a plain sword, no other thing is required (other than knowing how to wield it, for that Exotic Melee Weapon Proficiency (Psi-Sword) is required).
The user, however, can focus his strength of will into the Psi-Sword, making it create some pretty nifty tricks. By expending power points, the user can do the following ‘stunts’ with the Sword. Take in mind that they must be declared (and the power points expended) by the beginning of the user’s turn.
-Laser blast: The sword retains an amount of energy within the emitter and throws it out in a forceful blast. This energy blast is 2d8 damage (fire), with a range increment of 40 feet. The abruptness it leaves the emitter, though, is such that the user must be braced or risk being thrown 2d6 feet in the opposite direction. (Power point usage: 2).
-Extend Sword: The user can force the energy blade to become bigger, thus giving him reach. The blade can be extended to be 4 feet long, giving reach and a +1 bonus to strike (but reducing the damage to 1d8), and then (if required) additional feet. The damage is still 1d8, and although it does give the character longer reach, it cannot strike nearby enemies. This move can become straining to maintain over long durations. (Power Point Usage: 2 (for extending to 4 feet), 1 (per additional foot of reach), 1 power point to maintain per round).
The Psi-Sword ignores half of effective hardness of inanimate targets, and one-half of the bonuses provided by armor, natural armor, and/or shields (except those created by psychic energy).
The Psi-Sword is hard-to-find relic of a long-dead civilization, and thus a highly-sought-after weapon for its sheer historical value (the Purchase DC given is for the ease of calculating whether a character can start with it or not).
#452

zombiegleemax

Sep 27, 2005 21:14:53
Nope.

Another thought (well, sort of): ¿Anybody here who is a fan of Antarctic Press? Well, here's a concept of company I was working on. It appears sometime (say, half a year) post-Infection, and it's one of the biggest providers of higher-than-PL 6 tech.

/-------------------------CORPORATE PROFILE------------------------
-Company Name: Diggers Technologies, Inc.
-Location: Decatur County, Atlanta, Georgia (Main Offices), with locales in Japan, Europe, South America and Southwestern US.
-Majority Stockholdersr. Gina Babette Diggers (25%, CEO and Head of Technology R&D).
-Dr. Brianna Diggers (25%, V.P. and Head of Weapons Technologies R&D).
-Specializations: Diggers Technologies (or "DiggersTech") is responsible for the research, development and sales of cutting-edge gear for adventurers, including survival gear, portable scientific gear, weapons, armor and recently, cybernetics and biotech in limited quantities.
-----------------------------------------------------------------------/
-Taken from "Forbes", January, 2007.

As you can see, I've used this company, DiggersTech, to add the gear from Future to my setting. DiggersTech is responsible to produce survival gear (from all PLs, such as the Violet Rations), armor (PLs 5 (mainly a cheapened "Land Warrior"), 6 and 7), weapons (from all PLs, like the "Thunder" machine gun, the Concussion Cannon and the Psionic Grenade), and limited cyber and biotech (the only Psionic Implants in my setting so far are produced by DiggersTech, w/price raised and with licenses).

So, ¿what do you think?

I think you made some mistakes

How in Hell did Bianna get the title Dr? When I last checked she hadn't gone to the trouble of cinfirming it in anyway.
#453

marcoasalazarm

Sep 27, 2005 21:58:41
Well, she DOES has all of Gina's memories... including tech and the like...
If she's not a Dr. on the comic, it's 'cause she doesn't wants to go thru the trouble of explaining to any reviewing boards that she's got Gina's knowledge (thus making any unnecesary questions).

But here, on this setting.... would you go on and question she's NOT one?

EDIT: on this peculiar vein, man: I needed help making stats for the sisters (And on the side, create a Werecheetah template). I have a couple of ideas, but seriously needed confirmation.

So, what do you think? If so, please post tomorrow.
#454

aquarius_alodar

Sep 28, 2005 10:50:38
A new adventure idea and two new weapons.
THE GIBBONS TEST
TIMELINE: 8 Weeks Post-Vanishing.
LOCATION: Los Angeles, California.
SITUATION: Like most characters played by Samuel Jackson (and trust me, there’s both a lot them in the movies and out there), this man is a bad mutha. He DESERVES to have the name in his coffee mug.
Augustus Eugene Gibbons. Former SEAL Captain, now the meanest NSA big-wig alive. The man likes to think outside the box, go ‘off the grid’, he says-and more often than not, it brings both a lot of hell-raising and the solution to the problem. Those working for Gibbons know one thing: the man has no trouble going against the system, if it helps save it. ‘The Gibbons Test’ is what they call when he sends rookie agents to the field. He likes to make them see Hell, likes to make them go thru it, and tries to make them RAISE Hell. Going ‘off the grid’ is the only way to please Gibbons and pass ‘The Test’.
The PCs are gonna have to pass it with flying honors.
HOOKS: The PCs are newly-recruited NSA agents (from pretty much any walk of life-Gibbons likes to go against standards) who have been assigned to become field agents in some UC division. There’s nobody on the building who thinks they’ll pass ‘The Test’. Meeting Gibbons, he’ll give them the assignment-they are to go to LA (which, P-V, is a hellhole) and capture one man: Darius Stone. Armed, dangerous, with a lot of contacts and attitude-they are to nab him alive and bring him back to Washington.
DEVELOPMENT: The PCs are given pretty meager gear (a scrambled cellphone to contact the Agency, PDA, cash, fake IDs, sidearms, plane tickets) and sent on their way. They don’t know where to start looking for Stone, and they don’t know what they’ll do once they find him. Some interrogation on LA (on bars and the like) gets them that Stone is living the life, car-jacking and racing the underground circuits. His posse is law-hatin’, tough, and pretty damn skilled.
How do the PCs grab Stone is gonna be up to them-the crazier the better. Maybe they’ll try to grab him at his shop, or on a race. They’ll have to face off against the posse and give chase to Stone-most probably at 100-plus. Not to mention finding a way to get him on that plane back to Washington with half of East LA out to get them.
Once they get off the plane, first thing Stone is gonna say to Gibbons is: “You had to send this bunch of greenwads after me, Captain?”
Stone owed Gibbons a favor, and he complied: he ‘went easy’ on the PCs. If they completed the mission successfully, they passed ‘The Test’. The PCs, of course, might hate Gibbons’ guts, but he says with a half-smile: “get in the freakin’ line”.

Alodar: "Now, Mister Stone, a little piece of advice about how to deal with Torilian mages in general: We do *not* suffer self-important naeths like you very well at all. Collection time on that payment of yours you just owed me *will* come around.....eventually." (hoping Stone fails his Sense Motive)*shrugs enigmatically*

Diggers Technologies G-9 Portable Fusion Pack
=Damage: 15d6
=Critical: --
=Damage Type: Energy.
=Burst Radius: 20 ft.
=Reflex DC: 18.
=Range Increment: --
=Size: Medium.
=Weight: 10lb.
=Purchase DC: 25
=Restriction: Military (+3)
The newest brainchild of Gina Diggers, it is the latest in state-of-the-art energy sources. A miniature, short-output nuclear reactor, capable of powering up everything from vehicles to power armors to household appliances, with none of the adverse effects that are common to nuclear-based power systems.
A large pity, then, that it has some extremely obvious warfare applications.
RULES: If not armed, the Fusion Pack functions just like a PL7 Power Backpack (D20F, page 74), with enough output to power vehicles and mecha for short periods of time. Disabling the safeties and enabling the Fusion Pack’s self-destruct system is a full-round action, with a timer that can be set to detonate from 1 to 10 rounds after enabled. A remote detonator can be set, the timer can have a longer countdown (or the timer can be disabled, making the Pack detonate immediately) with a Craft (electronics) check, DC 15 and DC 20, respectively.
Although the Fusion Pack is, technically, a nuclear fusion device, the technology used by Diggers in its creation has reduced the typical effects of this almost to non-existence, and as such there’s virtually no plasma fall-out to concern about.

Psi-Sword
=Damage: 2d8
=Critical: 19-20
=Damage Type: Energy.
=Range: ---
=Size: Medium.
=Weight: 2 lbs.
=Purchase DC: 21
=Restriction: Licensed (+2)
An ancient weapon designed by the same race that designed the lost ships, the ‘LU’-verse’s version of the Ancients. It is, in appearance, a slim cylindrical hilt with a forked end where the ‘blade’ would be. Once activated, the Psi-Sword projects a three-foot-long self-contained beam of amplified psychic energy, taken directly from the user.
Because of this, the character must have access to psionic energy (thru the Wild Talent feat or a psi implant) for the sword to work. If used as a plain sword, no other thing is required (other than knowing how to wield it, for that Exotic Melee Weapon Proficiency (Psi-Sword) is required).
The user, however, can focus his strength of will into the Psi-Sword, making it create some pretty nifty tricks. By expending power points, the user can do the following ‘stunts’ with the Sword. Take in mind that they must be declared (and the power points expended) by the beginning of the user’s turn.
-Laser blast: The sword retains an amount of energy within the emitter and throws it out in a forceful blast. This energy blast is 2d8 damage (fire), with a range increment of 40 feet. The abruptness it leaves the emitter, though, is such that the user must be braced or risk being thrown 2d6 feet in the opposite direction. (Power point usage: 2).
-Extend Sword: The user can force the energy blade to become bigger, thus giving him reach. The blade can be extended to be 4 feet long, giving reach and a +1 bonus to strike (but reducing the damage to 1d8), and then (if required) additional feet. The damage is still 1d8, and although it does give the character longer reach, it cannot strike nearby enemies. This move can become straining to maintain over long durations. (Power Point Usage: 2 (for extending to 4 feet), 1 (per additional foot of reach), 1 power point to maintain per round).
The Psi-Sword ignores half of effective hardness of inanimate targets, and one-half of the bonuses provided by armor, natural armor, and/or shields (except those created by psychic energy).
The Psi-Sword is hard-to-find relic of a long-dead civilization, and thus a highly-sought-after weapon for its sheer historical value (the Purchase DC given is for the ease of calculating whether a character can start with it or not).

"Fusion Pack? Limited energy output.........huh." *shrugs non-commitally*

"The Psi-Sword, however.....you know what this means, Psimagus Alodar."

"*nods* Yes, indeed. ."
#455

marcoasalazarm

Sep 28, 2005 17:53:12
Maybe I kinda mis-wrote that... the Fusion Pack is powerful enough to power anything from personal weapons to househols appliances. Now, then, it can power said appliance for an EXTREMELY long time, and the weapons for a little less. Vehicles and mechs are the absolute limit of the Pack (but it can certainly manage). It certainly doesn't has the output of, say, a full-sized reactor.

It certainly is bound to make one hell of a "BOOM" when it goes (as is normal of a Diggers artifact).

I got my inspiration from "Exo Squad".

BTW, it's good you liked the Sword. I just got back my 'Lost Universe' tape (lent to a friend) and just was in the mood to try to stat Kain's sword.
Of course, I mighta have missed a lot of possible stunts (just have the first 4 episodes out of 26), but I think I made a nifty weapon.
#456

marcoasalazarm

Sep 30, 2005 16:48:44
Two new weapons and a new race.
=Diggers Technologies Laser Pen.
=Damage: 3d8 (Fire).
=Critical: 20
=Range Increment: 20 Feet.
=Rate Of Fire: S.
=Magazine: 20 int.
=Size: Tiny.
=Weight: 2 lb.
=Purchase DC: 24
=Restriction: Restricted (+2)
Originally designed by Gina Diggers pretty much out of a whim (as befits all Fiction mad scientists), it has since reached a peculiarly significant niche in the adventuring market with the fact that it’s an easy-to-conceal, powerful and diminutive weapon. It has seen large purchases to VIPs (and bodyguards), undercover police officers and intelligence officers. The Laser Pen is sold thru Diggers Weapons, Inc (a DiggersTech division run by Gina’s sister Brianna).
Rules-wise, the Laser Pen requires Personal Firearms Proficiency to use effectively and a highly miniaturized power pack is required to power the weapon (Purchase DC 15). Replacing the power pack required the Pen to be opened (a full-round action). The design and size of the Laser Pen gives the character a +2 bonus to Bluff and Sleight of Hand rolls to conceal said weapon, and a Bluff roll over the opposing character’s Sense Motive roll allows the character to catch him flat-footed with it (as long as said character hasn’t seen the Pen in action before).

This is is pretty much guesstimated 'cause I don't have $50 to shell out for the book (like many people say I should do...)
=Goa’uld Staff Weapon.
=Damage: 3d10 (fire)
=Critical: 20
=Range Increment: 50 feet
=Rate Of Fire: S.
=Magazine: 50 Int.
=Size: Large.
=Weight: 6 lb.
=Purchase DC: 22
=Restriction: Military (+3)
The Goa’uld are referred as the most stubborn, deceiving and outright nasty humanoids of the entire Stargate-verses (understand HUMANoids. The other ‘villain’ races are even badder, but they just look human-at times), and the main reason lies in their weapons systems, designed primarily for intimidation. Chief among their infantry is the Staff Weapon, an elongated, sturdy plasma weapon designed for ‘idiot-proof’ handling, mean looks, heavy punch (especially if aimed right) and the capacity to bash people’s heads when required.
It looks like a long golden/copper staff with a couple of stubby ends that make it look somewhat like a snake. When the plasma capacitor’s safety is off, the blast end opens with a ‘whh-shht!’ sound and a golden glow (the capacitor charging). In the middle of the staff it’s a small recce with the safety/firing button.
The Goa’uld Staff Weapon requires Personal Firearms Proficiency to handle, and Simple Weapons Proficiency to use effectively in a melee. The Staff weapon can be used in melee with the capacitor open or closed (damage 1d6/1d6 (Bludgeoning) when used this way-attacks as if by a double weapon). The sound of the capacitor charging can give a +1 to Intimidation rolls in appropriate circumstances (GM’s call). When the blast hits, it ‘explodes’ with a three-foot burst radius, dealing damage to anything on it (Reflex save DC 10).
The Staff Weapon is powered by an internal power pack which must be replaced by opening a small hatch on the opposing side of the staff (a full-round action).
So far, the Staff Weapon is used solely by the Goa’uld and any ‘allies’ of theirs, although it is well-known that the military has several captured Weapons on their armories, just in case.

And, finally, the race. It's not mine, so I'm putting credit where credit's ought to go...
C’tarl-C’tarl (By Illius_The_Warrior_Pope-thanks to the him over at the WIZARDS D20F ‘Elysium Nebula’ thread-now that one HELL of a setting.)
A Fiction alien species, pseudo-lycanthropic in nature, the C’tarl-C’tarl are powerful and battle-ready, and it’s pretty damnedly easy to see at first glance why they were regarded with such fear over at their core universe (‘Outlaw Star’). Although most of the C’tarl-C’tarl on Earth are alternate versions of Aisha Clan-clan and other ACCs, their homeworld (named, obviously, C’tarl-C’tarl) is on an Earth-like system several dozen parsecs away from our own. First contact with said homeworld was approximately 100 weeks Post-Vanishing.
The C’tarl-C’tarl Empire (on their core universe) is made up of the species’ home solar system and about a dozen other planets, a few of which are constantly being battled on by other local species.

The C’tarl-C’tarl are a renown warrior race, famous for their fierce pride, enormous egos, combat prowess, lack of good sense, and outrageous stubborness (consider the fact that we barely see them-as a species-on the series beyond Aisha and some questionable members). Their relationship with the denizens of Coreline (and most specially humans) is neutral, to say the least, having fought many battles with the UN, Colonies (planetary and LaGrange), and alien species, only to sign a non-aggression treaty with said power groups. While a great number of C’tarl do have managed to learn to respect the other Coreline races for excellent battles, they still consider themselves superior to all races, even though their overall Technology Level is on par with that of humanity.

C’tarl-C’tarl: Magic, Mysticism, Technology, and Space Travel:

For the most part, C’tarl technology is almost identical to Human tech (weapons tech 5 to 7, space tech about 6 to 7), and they face the same restrictions with space travel as humans do. All C’tarl practice an animistic religion which reveres nature, combat, and the spirits (and their cities and ships reflect this with wide varieties of plants and ‘streams’ all over the place). The C’tarl have no magic practicioners of their own due to the fact that their very nature restricts them form making any use of magic, although they do have a strong resistance to said force (which makes their services as frontline fighters in anti-magic units all the more needed). While they do employ some cybernetics and genetic technology, C’tarl-C’tarl dislike using it on themselves unless it is absolutely necessary, being as they are already quite formidable. For a C’tarl-C’tarl to show weakness-so they say-is almost a crime.
NOTE: Many C’tarl wear what looks like a white collar with a bell attached to it. This is actually a holy symbol of their faith and its not a good idea to make fun of ‘em for it. Also, they dislike being called "animals" or "furries” to the extreme.

Species Appearance:
In their natural state, a Ctarl Ctarl appears much as a human does, with the most notable exceptions being their long, lynx like ears, short fur pelts that range in color from creamy tan to a dark red orange (a few even have stripes and spots), long cat like tail, presence of pointed teeth and claws. Most have stark white to pale yellow hair to jet black hair, which they wear according to rank, age, and clan. Lastly, Ctarl tend to be much more physically fit than most other races, a trait they take great pleasure in lording over the rest of the “inferior” species. The most fascinating trait possessed by the Ctarl is their ability to shape change, though they can only take two forms: a Hominid form (which resembles their natural form only with more pronounced fangs and claws, with a pronounced growth in muscle mass) and the Full Beast form, which appears as a large fusion between a tiger (or some other species of predatory feline) and a human.

Racial Traits:
AUTHOR’S (Illius) NOTE: I think the creator of Outlaw Star based the C’tarl around werewolves, so I have turned to multiple mechanics that handle werewolves to determine their special abilities and racial traits.

Ability Modifiers: +4 Strength, +4 Constitution, +2 Wisdom, -2 Intelligence, -4 Charisma. The Ctarl Ctarl are indeed a mighty race blessed with keen senses, but they aren’t the sharpest tools on the shelf and the consept of tact eludes them.
Type: Medium humanoid (shapechanger)
Base Speed: 30 feet
Low-light vision: The Ctarl can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of shadowy illumination.
Natural Armor: The Ctarl have thick hides, granting them a +2 natural armor bonus to defense.
Natural Attack (Bite/Claw): The Ctarl have long since retained the claws and fierce fangs of their ancestors, granting hem two natural attacks (Bite: 1d3 piercing; Claw, 1d4 slashing). These weapons follow the normal rules for multiple weapons.
Skill Bonuses: the Ctarl receive a +4 bonus to Spot, Listen, Search, Balance, Climb, Jump and Tumble checks.
Special Qualities:

Damage Reduction 5/Energy and Magic: The Ctarl Ctarl are a surprisingly durable race, able to withstand brutal punishment and not take a bit of damage. They ignore the first 5 points of damage from any non-energy based weapon. Magic Weaponry might also be able to pierce a Ctarl Ctarl’s thick hide.

Ferocity: Generally speaking, the Ctarl are far to stubborn to stop fighting, no matter how badly injured they are. A Ctarl may continue to act normally when reduced to -1 hit points and are not dead until they reach -15 hit points.

Fast Healing 1: Ctarl regain 1 hit point lost per round, provided they stay above -15 hit points, at which point they simply die.

Spell Resistance: Ctarl Ctarl gains spell resistance equal to 10 + their hit dice (25 maximum). They also receive a +2 bonus on saving throws made to resist magical effects.

Metamorphosis: As mentioned earlier, the Ctarl are metamorphs that can assume the form of a beast like animal. They receive the following bonuses while in these forms:

Hominid: +2 Strength, +2 Constitution; base speed improves by +10 feet; they receive an additional +2 natural armor bonus (for a total of +4); natural weapons increases to the next larger die (Bite: 1d4 piercing; Claw: 1d6 slashing)

Full Beast: Size increases by one category (ex.. medium to large); +6 Strength, +6 Constitution; base speed improves by +30 feet; natural armor bonus increases by +4 (for a total of +6); natural weapons increases to the next larger die (Bite: 16d piercing; Claw 1d8 slashing)

NOTE: Ctarl can only assume one of these forms at any given time, though only over a short period of time. I’m quite not sure how to do this; being that in the anime, Aisha wound up driving her self to exhaustion from running around in her “hominid” state while chasing after Gene, but was alright after eating a rather large dinner. So, I’m thinking they have a small pool of points they use to transform and afterwards they are either fatigued of exhausted. (marcoas’ note: the C’tarl-C’tarl are hypermetabolic by nature. They must eat their weight in food every day to keep at full power-don’t know how it would go, though, in stats).

Additional Racial Talents: A Ctarl adds the following talents to his available talent selection (in all six base Hero classes) – Iron Body, Rage, and Stubborn Heart. See below for further information.
Level Adjustment: Anywhere from +3 to +4

Iron Body: Shrug off more damage. Your Damage Reduction improves to 10/magic or energy.
Improved Iron Body: Shrug off damage even from magic weapons. Your Damage Reduction improves to 10/energy.
Required: Hardness.
Advanced Iron Body: Shrug off even more damage. Your Damage Reduction improves to 15/senergy.
Required: Hardness and Improved Hardness.

Rage: You can fly into a rage a number of times per day equal to your Constitution modifier. In a rage, you temporarily gain a +4 enhancement bonus to Strength, a +4 enhancement bonus to Constitution, and a +2 morale bonus on Will saves, but you take a -2 penalty to Defense. The increase in Constitution increases your hit points by 2 points per level, but these hit points go away at the end of the rage when your Constitution score drops back to normal (these extra hit points are not lost first the way temporary hit points are). While raging, you cannot use any Charisma- , Dexterity- , or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration. A fit of rage lasts for a number of rounds equal to 3 + your (newly improved) Constitution modifier. You may prematurely end his rage. At the end of the rage, you lose the rage modifiers and restrictions and become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter. Entering a rage takes no time itself, but you can do it only during your action, not in response to someone else's action.
Improved Rage: You can fly into a Rage a number of times per day equal to two times your Constitution modifier, and you are not fatigued afterwards.
Required: Rage.
Advanced Rage: You can fly into a Rage any number of times per day, and the ability bonuses it grants are +6 Strength, +6 Constitution.
Required: Rage and Improved Rage.

Stubborn Heart: You gain a +2 bonus on Fortitude saves against disease and poison.
Improved Stubborn Heart: Your bonus on Fortitude saves against disease and poison increases to +4, and your regeneration improves to 2 hp/round.
Required: Vitality.
Advanced Stubborn Heart: You are immune to disease and poison, and your regeneration improves to 4 hp/round.
Required: Vitality, Improved Vitality.
#457

aquarius_alodar

Oct 02, 2005 7:47:07
An idea: The High Pokecouncil. Most Pokemon are wild, following no orders other than their own, right? It *used* to be that way until the "Devil's Advocates" mess happened. A group of alternates of the Legendary Pokemon got together in the aftermath to provide 'behind-the-scenes' assistance to the Leagues....just in case. They currently have 'Trainer' operatives set-up in Denver, trying to get one side to pull out of the Great Fanwar, the situation unanimously being deemed 'deletorious to the common good' Mew is currently Chairperson (her clone acting as Vice-Chair). Any speculation that the Chairperson's current out-of-hours relationship with the Vice-Chair is anything other than platonic has been met with 'No comment'.

Thoughts on the extent of use of DC/Marvelverses: Even if Cosmic Entities were dragged into the supreme FUBAR that was the end of the Vanishing (unlikely) the assumption is that they might at least be able to make Worchester liveable again somehow.

EDIT: Some questions that weren't covered when this thread got started (but should have been IMO) are:
One person's middle of the night is another person's middle of the day. Does the Vanishing happen slowly over the course of 23 hours with frightening reports from countries first hit, or do you just want the characters to be in the part of the world hit at night?

Or did CLULESS spread as fast as I assumed- using the structure of the Internet to blast every spot on Earth with Net links/coverage basically instantly? (Obviously, this thing would gets the start it needs from the master root server of the DNS, and proceed to wreak apocalypse from there.) Another question would just be a simple math problem (something that myself and Usagi just so happen to have in common)
90% of population is what? One in ten? Just guessing here....
#458

marcoasalazarm

Oct 03, 2005 18:12:26
A perfectly good idea. And, well, yeah, CLULESS attacked everywhere at once, and one out of 10 people disappeared world-wide. It was just like Pearl Harbor-a 'sledgehammer' surprise attack.
The ones who didn't Vanished were pretty much chosen at random-although a pretty good number of them might have made it out because they knew about Anime and the like (geeks).

Of course, this means that when the Fictions attack, they might be as good as dead, and when the Hours end, they're not widely believed.

EDIT: BTw, just in case you're interested: I started a "Sakura Wars" D20 thread on this place and over at GOO. I'd appreciate some help w/that (especially 'cause I'm adding them to this place).
#459

zombiegleemax

Oct 03, 2005 20:59:12
Ok, guys I am so sorry, i forgot about the Alice stuff, i had them done, just forgot what i was doing with them. Ill check see if Alice can shoot 52 cards in the game, im wondering about that. And nightmare is extremely hard, i have not run into a battle i havent had to fight twice atleast, and im going just from autosaves, which sucks, i had to run from a fight to, that really sucked.

Vorpral Blase
1D6 18-20/*3 small 20ft 2lbs. slashing/piercing

Slicing Cards
The slicing cards are rare at best to find, but they are a well worth to search for. These cards came from the game Alice and was the second weapon she picked up to fight the vile denizens of the twisted Wonderland. These cards helped her by following her enemies and not effecting her "allies". The cards do 1D4 damage, but they give a +10 bonus to attack an enemy you can see or have seen for 3 rounds or more. The cards if going for your ally while following an enemy will lose its power and harmlessly hit your ally has if the card was throw by a normal person. The cards can be used a number of times per a day equal to your wisdom times 4. The user can shoot two cards per an attack.
caster level 7th, faint evocation faint divination, magic missle, true strike, cost 18200 gold, creation: 9100 gold, 728 exp, 1 sanity point(I think this adds an interesting twist, but if you don't use insanity then it doesnt really help), craft wondrous item

croquet mallet
This croquet mallet looks like a flimigo and sometimes will even twich if not used or if it is just stared at for a long time. This mallet can be used as a +1 shocking burst great club. The croquet mallet can also summon a croake ball out of no where, this ball looks a little bigger than a normal croquet ball and is borwn with what seem to be spines. The user can hit the ball in a direction magical propelling it at a target and then bouncing off of surfaces that are not alive dealing no damage to them. The croquet ball ability can be used a number of times equal to the user's wisdom modifier times two and it can not effect constructs or undead, nor incorpreal creatures. It does 1D8+str bonus and has a range of 50ft.
Caster level 10th, moderate evocation, shillelagh, lightning bolt or call lightning, 9600 gold, Creation: 4800 gold 384 exp 1 sanity point, craft arms and armor

Jack Bomb
Such a weapon is very disturbing to see in action, even if just used as a bomb. The jack bomb is a devastating weapon to use, and it freaks out a lot of people with it looking like a child's toy. The bomb has two modes of attack, if the handle is turned twice then the bomb will explode in about six seconds, if turned 3 and a half times and throw Jack will pop up and breath a cone of fire from his mouth and turn for a time then explode in a giant explosion. The first attack mode is wrecking on the mind to even see let alone use, all who see it must make a will save DC 22 or lose one lose one point of temporary insanity, the user gains ywo if she fails. The first ability can be used a number of times equal to your wisdom modifier. The second mode of attack is even more nerve wrecking, to see such a childish and innocent toy burn all around and explode its opponents is just mind babbling. The second attack mode can be used can be used a number of times equal to the user's wisdom modifier divided by two. The explosion causes 10D6 damage, while the torching effect does 5D6 damage and moves to oreintate one side a round and turns until it has completed two full rotations or 8 rounds. The second attack mode cause 1 point of temporary sanity on a save and 1 point of permanent insanity if failed.
Caster Level 10th, medium evocation, fireball, burning hands, 8250 gold, 4125 gold 330 exp, craft wondrous item, 2 sanity points

Ice Wand
This "wand" looks more like a chrystalline sword then anything else. It can none the less freeze the user's a opponents or put up a wall between them and her. The wall can be very useful when blocking off cards from attack you or your "allies". The user can use the cone of cold spell as if she were a 10th level caster, but only a number of times per a day equal to her wisdom score divide by 3. The wall can be used a number of times equal to the user's wisdom score divided by 6, and is cast just like the spell Wall of Ice as a 10th level caster.
Caster Level 10th, medium evocation, cone of cold, Wall of Ice, 31500 gold, 15750 gold 1260 exp, craft wondrous item, 1 sanity point

Jacks
These jacks are viscous weapons that only look like a toy. They circle around an opponent lauching themselves at the target, puncturing his skin with there sharp edges. They normally stay around an opponent until it is dead and can seem to get through any armor or magic. The jacks can also be throw all over the place, growing spikes on the tips and puncturing all armor. The jacks target an enemy throw at, ranged touch attack, doing 3D8 damage per a round until lthe creature is dead or until 1 minute has passed, which ever comes first. Both forms of attack can be used a number of times per a day equal to the user's wisdom score divided by 4. The second form of attack is less devastitating but can hurt more people. The user throws the jacks and they go for 20ft. before losing there edge and becoming normal jacks. They do 3D10 damage to any creature in the area of effect, reflex save for half damage. The jacks act as magic, insane, and choatic for purposes of getting past damage reduction. The jacks are mind bending to see work, they seem to be so innocent that they hurt the sanity of anyone that sees them kill a creature in either form. If anyone, including the user, sees the first mode of attack the person must make a will save DC 15 or lose one permanent point of sanity. If she sees this item kill anything then they will be mentally warped, taking one point of sanity damage.
Caster Level 10th, medium necromancy minor illusion, bone spear(Diablo II: Diablerie), color spray, 15000 gold, 7500 gold 600 exp craft wondrous item, 1 sanity point

Jabberwock Eyestaff
This staff is like the equivalent of a magical rocket launcher or missle strike. This weapon is devastitating, to anyone! It hits everything and leaves nothing un touched, not even inanimate objects. It can shoot a beam of dark energy from the eye-like jewel on its head. This beam is pure dark emotional enegry. It can also call down what seems to be an aerial strike, this attack takes time to setup just like a normal air strike, but is well worth it for purposes of hitting a big area. The first attack mode, the energy beam, acts like a lightning bolt as if an empowered lightning bolt cast by a 15th level caster, the DC for the spell is 19. The second form of attack is just like an empowered fireball, with a DC of 19 also. The first form of attack can only be used a number of times a day equal to the user's wisdom score divided by 5. The second form of attack can only be used a number of times a day equal to the user's wisdom score divided by 8.
Caster level 15th, major evocation, lightning bolt, fireball, 50625 gold, 25312 gold 2025 exp craft staff, 2 sanity point

Blunderbuss
Such a weapon is oversized and hard to carry, although anyone who is insane can weild such a weapon with no problem and do not understand why no one else can not weild it without falling over. The weapon also shoots an oversized projectile out of the muzzle, which always knocks the user down, whether insane or not. Such a weapon acts as an empowered finger of death with a range of 100 feet, and does D8 for the save if they target does not fail. The DC for such a save is 22. Using this ability, which can only be used once a day, causes the user to be knocked down, and this ability can not be shot from the ground if recharged.
Caster Level 21st, major necromancy, finger of death, 264600 gold, 132300 gold 10584 exp craft epic arms and armor 3 sanity points

I will add the meta essences, they recharge one ability base apon what type they are, pyramid, diamond, small, heart, and large heart. I will start working on the creatures, unless someone else already as them done, then i will still prolly post mine up to compare. Good night, sorry about not posting in so long.
#460

marcoasalazarm

Oct 04, 2005 13:22:08
All of a sudden Texas Hold-'em just became a very dangerous thing.

EDIT: Here's some new gear. It's not mine, but definitely it's good for the setting (from d20projects.com).
POWER CELL RECHARGE STATION (PL6)
The recharge station is used to recharge spent power cells. Up to 4 power cells can be recharged at the same time. It takes 4 hours to recharge a single power cell. Power cells that are not entirely spent require a proportionate amount of time to recharge. This unit requires a source of power to function such as a vehicle or power outlet.
Size: Small
Weight: 12 lbs
Purchase DC: 20

CORTEX BOMB (Cybernetics, PL6-and something so typical in cyberpunk it's almost a no-brainer)
A cortex bomb is a small explosive charge surgically implanted underneath of the skull at the back of the head. It can be detonated by either remote control or by using a mental trigger to initiate the explosion. The explosive charge is enough to kill the implanted person, but inflicts no damage to anyone else. This feature is often used as a form of blackmail. A person is implanted with the bomb, and told to perform a certain set of actions or the bomb will be detonated.
Type: Internal
Hardness/Hit Points: -/2
Base Purchase DC: 8
Restrictions: Illegal(+4)

PSIONIC RESTRAINTS (PL7)
Criminals with psionic powers present serious problems to law enforcement. They cannot be disarmed from their natural weapons, and are just as dangerous handcuffed in the backseat of a police cruiser after being disarmed from any physical weapons. Psionic Restraints were created to provide a way to safely contain these psionic individuals as they awaited their punishment.

This is device is a helmet that has a black visor that blocks vision. White noise generators are located over the ears of the subject, and while provide a constant loud roaring sound. Bright flashing strobe light are located over the eyes, even if the subject closes their eyes the strobe lights are visible through the eyelids. These two measures keep the psionic individual disorientated and confused. The primary anti-psionic technology is a layer of crystal and wire built into the helmet. These causes a painful feedback loop anytime the character attempts a psionic power. The person must make a Will save (DC 25) to manifest a psionic power.
Size: Small
Weight: 8 lbs.
Purchase DC: 30
Restriction: Res (+2)
#461

aquarius_alodar

Oct 04, 2005 16:09:11
Ok, guys I am so sorry, i forgot about the Alice stuff, i had them done, just forgot what i was doing with them. Ill check see if Alice can shoot 52 cards in the game, im wondering about that. And nightmare is extremely hard, i have not run into a battle i havent had to fight twice atleast, and im going just from autosaves, which sucks, i had to run from a fight to, that really sucked.

Vorpal Blade
1D6 18-20/*3 small 20ft 2lbs. slashing/piercing

Slicing Cards
The slicing cards are rare at best to find, but they are a well worth to search for. These cards came from the game Alice and was the second weapon she picked up to fight the vile denizens of the twisted Wonderland. These cards helped her by following her enemies and not effecting her "allies". The cards do 1D4 damage, but they give a +10 bonus to attack an enemy you can see or have seen for 3 rounds or more. The cards if going for your ally while following an enemy will lose its power and harmlessly hit your ally has if the card was throw by a normal person. The cards can be used a number of times per a day equal to your wisdom times 4. The user can shoot two cards per an attack.
caster level 7th, faint evocation faint divination, magic missle, true strike, cost 18200 gold, creation: 9100 gold, 728 exp, 1 sanity point(I think this adds an interesting twist, but if you don't use insanity then it doesnt really help), craft wondrous item

Croquet mallet
This croake mallet looks like a flimigo and sometimes will even twich if not used or if it is just stared at for a long time. This mallet can be used as a +1 shocking burst great club. The croake mallet can also summon a croake ball out of no where, this ball looks a little bigger than a normal croake ball and is borwn with what seem to be spines. The user can hit the ball in a direction magical propelling it at a target and then bouncing off of surfaces that are not alive dealing no damage to them. The croake ball ability can be used a number of times equal to the user's wisdom modifier times two and it can not effect constructs or undead, nor incorpreal creatures. It does 1D8+str bonus and has a range of 50ft.
Caster level 10th, moderate evocation, shillelagh, lightning bolt or call lightning, 9600 gold, Creation: 4800 gold 384 exp 1 sanity point, craft arms and armor

Jack Bomb
Such a weapon is very disturbing to see in action, even if just used as a bomb. The jack bomb is a devastating weapon to use, and it freaks out a lot of people with it looking like a child's toy. The bomb has two modes of attack, if the handle is turned twice then the bomb will explode in about six seconds, if turned 3 and a half times and throw Jack will pop up and breath a cone of fire from his mouth and turn for a time then explode in a giant explosion. The first attack mode is wrecking on the mind to even see let alone use, all who see it must make a will save DC 22 or lose one lose one point of temporary insanity, the user gains ywo if she fails. The first ability can be used a number of times equal to your wisdom modifier. The second mode of attack is even more nerve wrecking, to see such a childish and innocent toy burn all around and explode its opponents is just mind babbling. The second attack mode can be used can be used a number of times equal to the user's wisdom modifier divided by two. The explosion causes 10D6 damage, while the torching effect does 5D6 damage and moves to oreintate one side a round and turns until it has completed two full rotations or 8 rounds. The second attack mode cause 1 point of temporary sanity on a save and 1 point of permanent insanity if failed.
Caster Level 10th, medium evocation, fireball, burning hands, 8250 gold, 4125 gold 330 exp, craft wondrous item, 2 sanity points

Ice Wand
This "wand" looks more like a chrystalline sword then anything else. It can none the less freeze the user's a opponents or put up a wall between them and her. The wall can be very useful when blocking off cards from attack you or your "allies". The user can use the cone of cold spell as if she were a 10th level caster, but only a number of times per a day equal to her wisdom score divide by 3. The wall can be used a number of times equal to the user's wisdom score divided by 6, and is cast just like the spell Wall of Ice as a 10th level caster.
Caster Level 10th, medium evocation, cone of cold, Wall of Ice, 31500 gold, 15750 gold 1260 exp, craft wondrous item, 1 sanity point

Jacks
These jacks are viscous weapons that only look like a toy. They circle around an opponent lauching themselves at the target, puncturing his skin with there sharp edges. They normally stay around an opponent until it is dead and can seem to get through any armor or magic.

got to go to bed, goin to post the rest up tomorrow morning.

Fixed the typo.
#462

marcoasalazarm

Oct 04, 2005 19:40:20
Here's some nifty new armor (courtesy of Malancthon over at the GOO boards). It is sure to give the PCs nightmares for a while.

TEKKA-ARMOR

Tekka-Armor 1st stage

Created by the alien race Radam to use their prey (Humans) as soldiers in the war against them, the Tekno-Armor is an organic crystaline system that exists outside of normal time/space. It needs to be attatched to a host in order to exist in our dimension, however, it gives it's host impenetrable armour, incredible strength, and quantem energy weapons- for a price. Most Teknomen become under the influence of the parasite, following it's wishes and giving up Humanity. However, if the initial bonding process is interupted, the Teknoman can still keep his humanity. Those rare individuals must be careful, for if they use their Tekno-powers too much, they might succumb to the parasite, becoming an enemy of humanity, or worse, have all of their bio-energy drained and die.

Mecha Type: Suit
Size: Medium
Hit Points: 30 [60 MP]
Armour: 10 [50 MP]
Defense: +5 [25 MP]
Strength: +10 [30 MP]

Speed: x2 [40 MP]
Air Speed: 100 mph [100 MP]
Ceiling: 500 ft [10 MP]

Special Ability: Life Support [4 MP]
Exotic Abilities: Mind-Interface System [10 MP], Self-Repair (25 Hit Points per hour of rest) [10 MP], Summonable (Fast) with Summoning Object (Tekno-Crystal) [30 MP]

Defects: Naked Operator [-5 MP], Reduced Endurance (30 Minutes) [-30 MP], Weak Point [-10 MP]

Weapons:
Voltekker (AKA Tekno Power Blasters, etc.)
Damage: 10d8
Range: 400 ft
Magazine: 1 per activation
Notes: Concealed, Cone, Fixed Arc (front), Less Ammo (x5), Space-Optimised, Static [45 MP]

Tekka Weapon (Sword, Axe, Lance, Spear, etc)
Damage: 4d6+ strength
Notes: Concealed, Flexible, Muscle-powered, Alternate Weapon, Melee [4 MP]

Tekka Shot (rangs, arrows, bolts, etc.)
Damage: 3d6
Range: 45 ft
Notes: Unlimited Ammo, Alternate Weapon, Short-ranged, Slow-Firing [2 MP]

Total Cost: 375 MP

Tekka Armor 2nd Stage

Mecha Type: Suit
Size: Medium
Hit Points: 50 [100 MP]
Armour: 15 [75 MP]
Defense: +5 [25 MP]
Strength: +15 [45 MP]

Speed: x2 [60 MP]
Air Speed: 100 mph [150 MP]
Ceiling: 500 ft [10 MP]
Dramatic Space Flight: 0.5 G [225 MP]

Special Ability: Life Support [4 MP], Re-Entry Shield [6 MP]
Exotic Abilities: Mind-Interface System [10 MP], Self-Repair (25 Hit Points per hour of rest) [10 MP], Summonable (Fast) with Summoning Object (Tekno-Crystal) [30 MP]

Defects: Naked Operator [-5 MP], Reduced Endurance (30 Minutes) [-30 MP], Weak Point [-15 MP]

Weapons:
Voltekker (AKA Tekno Power Blasters, etc.)
Damage: 15d8
Range: 600 ft
Magazine: 1 per activation
Notes: Concealed, Cone, Fixed Arc (front), Less Ammo (x5), Space-Optimised, Static [67 MP]

Tekka Weapon (Sword, Axe, Lance, Spear, etc)
Damage: 5d6+ strength
Notes: Concealed, Flexible, Muscle-powered, Alternate Weapon, Melee [5 MP]

Tekka Shot (rangs, arrows, bolts, etc.)
Damage: 4d6
Range: 30 ft
Notes: Unlimited Ammo, Alternate Weapon, Short-ranged, Slow-Firing [3 MP]

Total Cost: 775 MP

This is a pretty nasty armor, and as such, it requires the character to obtain the Mecha Pilot BESM class (400 Mech Points per Own Big Mecha level-built using D20 Mecha).

This is a fully Fiction thing. Pre-Vanishing Humans are immediately rejected by the Radam procedure, and a large number of Post-Vanishing Humans (non-Fiction) might be rejected somewhere along the procedure. The effects-having unfinished Tekka Circuits inside you going into meltdown-is purely a slow, excrutiatingly painful death.

Of course, the Radam are out there fighting other factions who want to get rid/enslave us humans, and there ARE 'good' Teks out there on the Coreline.
#463

aquarius_alodar

Oct 05, 2005 13:26:12
Here's some nifty new armor (courtesy of Malancthon over at the GOO boards). It is sure to give the PCs nightmares for a while.

TEKKA-ARMOR

Tekka-Armor 1st stage

Created by the alien race Radam to use their prey (Humans) as soldiers in the war against them, the Tekno-Armor is an organic crystaline system that exists outside of normal time/space. It needs to be attatched to a host in order to exist in our dimension, however, it gives it's host impenetrable armour, incredible strength, and quantem energy weapons- for a price. Most Teknomen become under the influence of the parasite, following it's wishes and giving up Humanity. However, if the initial bonding process is interupted, the Teknoman can still keep his humanity. Those rare individuals must be careful, for if they use their Tekno-powers too much, they might succumb to the parasite, becoming an enemy of humanity, or worse, have all of their bio-energy drained and die.

Mecha Type: Suit
Size: Medium
Hit Points: 30 [60 MP]
Armour: 10 [50 MP]
Defense: +5 [25 MP]
Strength: +10 [30 MP]

Speed: x2 [40 MP]
Air Speed: 100 mph [100 MP]
Ceiling: 500 ft [10 MP]

Special Ability: Life Support [4 MP]
Exotic Abilities: Mind-Interface System [10 MP], Self-Repair (25 Hit Points per hour of rest) [10 MP], Summonable (Fast) with Summoning Object (Tekno-Crystal) [30 MP]

Defects: Naked Operator [-5 MP], Reduced Endurance (30 Minutes) [-30 MP], Weak Point [-10 MP]

Weapons:
Voltekker (AKA Tekno Power Blasters, etc.)
Damage: 10d8
Range: 400 ft
Magazine: 1 per activation
Notes: Concealed, Cone, Fixed Arc (front), Less Ammo (x5), Space-Optimised, Static [45 MP]

Tekka Weapon (Sword, Axe, Lance, Spear, etc)
Damage: 4d6+ strength
Notes: Concealed, Flexible, Muscle-powered, Alternate Weapon, Melee [4 MP]

Tekka Shot (rangs, arrows, bolts, etc.)
Damage: 3d6
Range: 45 ft
Notes: Unlimited Ammo, Alternate Weapon, Short-ranged, Slow-Firing [2 MP]

Total Cost: 375 MP

Tekka Armor 2nd Stage

Mecha Type: Suit
Size: Medium
Hit Points: 50 [100 MP]
Armour: 15 [75 MP]
Defense: +5 [25 MP]
Strength: +15 [45 MP]

Speed: x2 [60 MP]
Air Speed: 100 mph [150 MP]
Ceiling: 500 ft [10 MP]
Dramatic Space Flight: 0.5 G [225 MP]

Special Ability: Life Support [4 MP], Re-Entry Shield [6 MP]
Exotic Abilities: Mind-Interface System [10 MP], Self-Repair (25 Hit Points per hour of rest) [10 MP], Summonable (Fast) with Summoning Object (Tekno-Crystal) [30 MP]

Defects: Naked Operator [-5 MP], Reduced Endurance (30 Minutes) [-30 MP], Weak Point [-15 MP]

Weapons:
Voltekker (AKA Tekno Power Blasters, etc.)
Damage: 15d8
Range: 600 ft
Magazine: 1 per activation
Notes: Concealed, Cone, Fixed Arc (front), Less Ammo (x5), Space-Optimised, Static [67 MP]

Tekka Weapon (Sword, Axe, Lance, Spear, etc)
Damage: 5d6+ strength
Notes: Concealed, Flexible, Muscle-powered, Alternate Weapon, Melee [5 MP]

Tekka Shot (rangs, arrows, bolts, etc.)
Damage: 4d6
Range: 30 ft
Notes: Unlimited Ammo, Alternate Weapon, Short-ranged, Slow-Firing [3 MP]

Total Cost: 775 MP

This is a pretty nasty armor, and as such, it requires the character to obtain the Mecha Pilot BESM class (400 Mech Points per Own Big Mecha level-built using D20 Mecha).

This is a fully Fiction thing. Pre-Vanishing Humans are immediately rejected by the Radam procedure, and a large number of Post-Vanishing Humans (non-Fiction) might be rejected somewhere along the procedure. The effects-having unfinished Tekka Circuits inside you going into meltdown-is purely a slow, excrutiatingly painful death.

Of course, the Radam are out there fighting other factions who want to get rid/enslave us humans, and there ARE 'good' Teks out there on the Coreline.

"Now, this.....angers me. Even if it does hold academic interest. Your mention of the effects(of rejection, I assume)....no matter. One could always arrange resurrection (the Radam surely can't be that advanced, can they?) As for slavers who are getting on people's backs....... the threat of Galactus (or a similar entity) being convinced to pay a visit can always be used to send the spokesbeing(s) for your particular group of undesireables packing, yes?"

*End Transmission*
#464

marcoasalazarm

Oct 05, 2005 19:02:19
"Now, this.....angers me. Even if it does hold academic interest. Your mention of the effects(of rejection, I assume)....no matter. One could always arrange resurrection (the Radam surely can't be that advanced, can they?) As for slavers who are getting on people's backs....... the threat of Galactus (or a similar entity) being convinced to pay a visit can always be used to send the spokesbeing(s) for your particular group of undesireables packing, yes?"
*End Transmission*

Those are the effects of rejection, and the Radam aren't as advanced as they think they are-although their applications in 'combat' biotech and 'practical' quantum energy are (for the lack of a better word) whopping.
And while Galactus *could* drive some of them away... he won´t drive *ALL* of them. "Even that bastard´s got to get indigestion some day."

And even then... I'm sure he'd rather entertain himself in seeing how the 'good guys' and rival factions step on their toes.

EDIT: Before I forget, here's a couple of ideas (BTW, what do ya think of the tech?).
“AND I’LL FORM THE HEAD!”
TIMELINE: 20 Weeks Post-Vanishing.
LOCATION: Canberra, Australia.
SITUATION: The city of Canberra is still rebuilding after the 23 Hours of Madness (most cities were rebuilt after this by CLULESS, some didn’t-but it made the Vanished think it was some other reason). For the time being, it has accepted the help of one peculiar set of Fictions-the long-forgotten Voltron Force and the denizens of Planet Arus. A futuristic medieval planet to be sure, they are eager to help their Coreline hosts.
Of course, the Voltron Force is here-and that means, somewhere out there, the bad guys are too. And not even on Coreline will Prince Lothor stop hunting for his (wholly unwilling) ‘bride’.
HOOKS: The PCs could be either Australian Pre- or Post-Vanishing civilians, public service (especially law enforcement or emergency services), or part of a UN division sent to help.
DEVELOPMENT: Lothor and what few troops from Doom he has managed to obtain will all be wielding Mechas of all sorts and sizes-himself will be wielding a Colossal artillery-laden one.
They’ll attack Canberra, raising enough Hell to draw the Voltron Force to them, then wipe out the Mecha and grab his bride. Collateral damages he doesn’t gives a damn about.
The PCs will have to give support to Voltron by any means they can-vehicles, anti-vehicular firepower, even Mechas of their own, if they can nab them. Once they do that, they’ll have to drive Lothor and his minions straight towards the coast side of Canberra and far from the civvies. Once there, the Hero Mecha will do the job it always did-cut the bad guy in half.
REWARDS: The standard hero package-prestige, admiration, favors owed. The GM has the final call if they have gotten an enemy in Lothor (if he even survived).
Timeline-wise, Voltron Force and the UN joining forces are the first step for the United Nations Space Consortioum (UNSC) to form-the second one being the Remnants’ incursion as Coreline citizens.

PABLOCHIVA’S HONOR
-TIMELINE: 110 Weeks Post-Vanishing.
-LOCATION: LaGrange Colonies.
-SITUATION: The United Nations Space Consortium is a newly-born peacekeeper/enforcer organization, dedicated to maintaining the space of the Solar System safe. This is a task easier said than done, that with powerful pirate groups, hostile aliens and run-amuck syndicates out there. That is why they have decided to search among their ranks for one commander that can organize the peacekeeping arm of the UNSC into a coherent force.
Enter Pablochiva. A veteran of several conflicts against Radam, he sounds like a perfectly sound choice. He has one daughter, Natasha, early 20s and a rebellious ice-queen to say the least. Her attempts to ‘dissuade’ conventional bodyguards has turned being one into a nasty business-one that must be done, because she’s the best angle to force Pablochiva’s arm (or so Intelligence says).
And here’s where the PCs come in.
-DEVELOPMENT: The PCs start this mess with very little info other than this: Natasha Pablochiva is the worst assignment one could get in the UNSC. Already she has gotten rid of other 3 teams-one of them beaten so badly a human couldn’t have done the job.
As the PCs follow her, they find out three things: the ‘ice-queen’ bit is an act she keeps if you support her father. She’s a Tekkaman-a ‘rookie’ one, to say the least. And she HATES her father with an unbelievable passion-something he did back at their own universe.
Then they’re attacked by a terrorist group-calling themselves ‘Black September’, they’re out to get back at Pablochiva by getting his daughter. They’re cybered to the teeth and even have a Tekka of their own. Interrogating Natasha-after running for it-makes her tell the story: ‘Black September’ is the ‘something’. Pablochiva had Prague bombed into nothing more than a large hole in the ground to quell a riot, and was pretty eager to do so again some years later for the same reason-while she was in the area.
Right after this, it’s up to the PCs to do something about it: they must make this info reach the Colonies’ UNSC HQ, while protecting Natasha from Black September (she’s quite eager and able to help them kick butt, though). If they manage to do so, Pablochiva will be deposed from his post and (in some way) the citizens of Prague will be avenged.
#465

aquarius_alodar

Oct 07, 2005 16:31:19
Those are the effects of rejection, and the Radam aren't as advanced as they think they are-although their applications in 'combat' biotech and 'practical' quantum energy are (for the lack of a better word) whopping.
And while Galactus *could* drive some of them away... he won´t drive *ALL* of them. "Even that bastard´s got to get indigestion some day."

And even then... I'm sure he'd rather entertain himself in seeing how the 'good guys' and rival factions step on their toes.

EDIT: Before I forget, here's a couple of ideas (BTW, what do ya think of the tech?).
“AND I’LL FORM THE HEAD!”
TIMELINE: 20 Weeks Post-Vanishing.
LOCATION: Canberra, Australia.
SITUATION: The city of Canberra is still rebuilding after the 23 Hours of Madness (most cities were rebuilt after this by CLULESS, some didn’t-but it made the Vanished think it was some other reason). For the time being, it has accepted the help of one peculiar set of Fictions-the long-forgotten Voltron Force and the denizens of Planet Arus. A futuristic medieval planet to be sure, they are eager to help their Coreline hosts.
Of course, the Voltron Force is here-and that means, somewhere out there, the bad guys are too. And not even on Coreline will Prince Lothor stop hunting for his (wholly unwilling) ‘bride’.
HOOKS: The PCs could be either Australian Pre- or Post-Vanishing civilians, public service (especially law enforcement or emergency services), or part of a UN division sent to help.
DEVELOPMENT: Lothor and what few troops from Doom he has managed to obtain will all be wielding Mechas of all sorts and sizes-himself will be wielding a Colossal artillery-laden one.
They’ll attack Canberra, raising enough Hell to draw the Voltron Force to them, then wipe out the Mecha and grab his bride. Collateral damages he doesn’t gives a damn about.
The PCs will have to give support to Voltron by any means they can-vehicles, anti-vehicular firepower, even Mechas of their own, if they can nab them. Once they do that, they’ll have to drive Lothor and his minions straight towards the coast side of Canberra and far from the civvies. Once there, the Hero Mecha will do the job it always did-cut the bad guy in half.
REWARDS: The standard hero package-prestige, admiration, favors owed. The GM has the final call if they have gotten an enemy in Lothor (if he even survived).
Timeline-wise, Voltron Force and the UN joining forces are the first step for the United Nations Space Consortioum (UNSC) to form-the second one being the Remnants’ incursion as Coreline citizens.

PABLOCHIVA’S HONOR
-TIMELINE: 110 Weeks Post-Vanishing.
-LOCATION: LaGrange Colonies.
-SITUATION: The United Nations Space Consortium is a newly-born peacekeeper/enforcer organization, dedicated to maintaining the space of the Solar System safe. This is a task easier said than done, that with powerful pirate groups, hostile aliens and run-amuck syndicates out there. That is why they have decided to search among their ranks for one commander that can organize the peacekeeping arm of the UNSC into a coherent force.
Enter Pablochiva. A veteran of several conflicts against Radam, he sounds like a perfectly sound choice. He has one daughter, Natasha, early 20s and a rebellious ice-queen to say the least. Her attempts to ‘dissuade’ conventional bodyguards has turned being one into a nasty business-one that must be done, because she’s the best angle to force Pablochiva’s arm (or so Intelligence says).
And here’s where the PCs come in.
-DEVELOPMENT: The PCs start this mess with very little info other than this: Natasha Pablochiva is the worst assignment one could get in the UNSC. Already she has gotten rid of other 3 teams-one of them beaten so badly a human couldn’t have done the job.
As the PCs follow her, they find out three things: the ‘ice-queen’ bit is an act she keeps if you support her father. She’s a Tekkaman-a ‘rookie’ one, to say the least. And she HATES her father with an unbelievable passion-something he did back at their own universe.
Then they’re attacked by a terrorist group-calling themselves ‘Black September’, they’re out to get back at Pablochiva by getting his daughter. They’re cybered to the teeth and even have a Tekka of their own. Interrogating Natasha-after running for it-makes her tell the story: ‘Black September’ is the ‘something’. Pablochiva had Prague bombed into nothing more than a large hole in the ground to quell a riot, and was pretty eager to do so again some years later for the same reason-while she was in the area.
Right after this, it’s up to the PCs to do something about it: they must make this info reach the Colonies’ UNSC HQ, while protecting Natasha from Black September (she’s quite eager and able to help them kick butt, though). If they manage to do so, Pablochiva will be deposed from his post and (in some way) the citizens of Prague will be avenged.

College course tomorrow, so I'll be brief: The technology.... is indeed nifty. As for the adventures, what this means for the big picture is that Coreline is basically not gonna get any significant out-of-dimension help on this reconstruction thing (yet)....unless I'm mistaken. Besides, Coreline is just one dimension, there are likely to be indications of CLULESS having wreaked out-dimension havoc *somewhere*. You know, Power calls to Power and all that.

RE: Galactus: I was actually considering that the mere *threat* of getting that Astral Deity involved would be sufficient. If they call our bluff.......*then* the knife comes out.
#466

marcoasalazarm

Oct 07, 2005 19:33:14
College course tomorrow, so I'll be brief: The technology.... is indeed nifty. As for the adventures, what this means for the big picture is that Coreline is basically not gonna get any significant out-of-dimension help on this reconstruction thing (yet)....unless I'm mistaken. .

No, you're not. At the beginning, it might be small things-whatever manages to fit thru the 'Gate, for example.

Besides, Coreline is just one dimension, there are likely to be indications of CLULESS having wreaked out-dimension havoc *somewhere*. You know, Power calls to Power and all that..

On many AMG, Ranma, Macross/Robotech and AP (for mentioning some) 'verses, for one. The AMGverses connection to Asgard would make a large registration on Yggdrasil, and the AP ones have several dozens of 'strange' things that would 'feel' the Vanishings (that much people disappearing must create some sort of psionic 'emptyness', I guess.

And the Macross/Robotech ones? Well, it might be a connection to the Mists.

Others (DBZ, YYH, God knows what else)... I'd have to think it out later.

RE: Galactus: I was actually considering that the mere *threat* of getting that Astral Deity involved would be sufficient. If they call our bluff.......*then* the knife comes out.

I'm drawing blanks at the moment on this one (man, superhero stuff ain't my forte...), but I'd suppose so.
#467

aquarius_alodar

Oct 08, 2005 10:19:44
No, you're not. At the beginning, it might be small things-whatever manages to fit thru the 'Gate, for example.



On many AMG, Ranma, Macross/Robotech and AP (for mentioning some) 'verses, for one. The AMGverses connection to Asgard would make a large registration on Yggdrasil, and the AP ones have several dozens of 'strange' things that would 'feel' the Vanishings (that much people disappearing must create some sort of psionic 'emptyness', I guess.

And the Macross/Robotech ones? Well, it might be a connection to the Mists.

Others (DBZ, YYH, God knows what else)... I'd have to think it out later.

SW being fairly obvious: *Massive* disturbance in the Force on *both* sides.

You mentioned some other places simply acquiring a connection to the Mists. One possible (demi)plane of contact, I'm thinking could be.............oy. Given that CLULESS royally screws the established physical laws in an area before settling down, and that it proved powerful enough to do the merda it did to Coreline, I'd say the form of the screwup would go like this: *All* established rules(domain lord control, planar travel embargo, etc) are suspended at a particular point in space encompassing an area the size of, well, Worchester. Even if they might not be able to remove it, all you need to worry about now is the frelling *creators* of the Demiplane of Dread starting their own little war of revenge...... . Yup, very Bad Juju, amigo.
#468

marcoasalazarm

Oct 09, 2005 18:34:06
I don't know anything 'bout Ravenloft, but I'll ask a friend of mine 'bout helping me on that angle (he plays a local group w/a half-Vistani). There's a very good idea on that.

Here's a small new adventure I just thought up:
"COME ON YOU APES-DO YOU WANNA LIVE FOREVER!?!?"
Location: Brazilian Jungle.
Timeline: 23 Weeks Post-Vanishing.
Situation: The UNSC Marines are tough and nasty-recruited, TAD and plainly drafted from several places-former Federation Troopers, military world-wide and Colonial-until they find their pace, they'll take help from anybody.
Since, of course, this is a mish-mash bundle to say the least, efforts to make it work are plenty-one of these (which will maintain as part of Boot Camp for a long time) is the 'Team Effort Run'-they'll have to walk into the jungle with their full gear and get from Point A to Point B (the other side of the jungle) by helping each other. Anything goes once they're inside.
Far be it from the evil bastards inside the jungle to NOT take the initiative to wipe out some heroes.
Development: The PCs are assigned as part of a large training/recon group to do the Run, and sometime after they've started they encounter a group of Wakiji (SakTai-style demons), who have been grouped to attack the Brazilian Hana. Of course, they won't leave witnesses, so they're ordered to attack the group.
The Wakiji are Large, armored, armed with anti-mecha weapons and in enormous numbers-and the PCs are going to have to make a stand long enough for a recovery team to come get them, at a nearby UNSC training outpost.
The outpost is outfitted with some defensive weapons and power armors, but the fact that the exercises are 'come-as-you-are', they have gone a long time without maintenance and are low on ammo.
If the PCs (and NPCs) manage to survive the stand and keep the Wakiji attacking them long enough, they might get noted by people up-there on the UNSC. Might even get recognition as 'brave Soldiers of the United Nations-didn't ran from adversity and even gave it a black eye'.

EDIT: You know the kind of 'flavor' this adventure's gonna take.
#469

aquarius_alodar

Oct 10, 2005 17:29:35
I don't know anything 'bout Ravenloft, but I'll ask a friend of mine 'bout helping me on that angle (he plays a local group w/a half-Vistani). There's a very good idea on that.

Here's a small new adventure I just thought up:
"COME ON YOU APES-DO YOU WANNA LIVE FOREVER!?!?"
Location: Brazilian Jungle.
Timeline: 23 Weeks Post-Vanishing.
Situation: The UNSC Marines are tough and nasty-recruited, TAD and plainly drafted from several places-former Federation Troopers, military world-wide and Colonial-until they find their pace, they'll take help from anybody.
Since, of course, this is a mish-mash bundle to say the least, efforts to make it work are plenty-one of these (which will maintain as part of Boot Camp for a long time) is the 'Team Effort Run'-they'll have to walk into the jungle with their full gear and get from Point A to Point B (the other side of the jungle) by helping each other. Anything goes once they're inside.
Far be it from the evil bastards inside the jungle to NOT take the initiative to wipe out some heroes.
Development: The PCs are assigned as part of a large training/recon group to do the Run, and sometime after they've started they encounter a group of Wakiji (SakTai-style demons), who have been grouped to attack the Brazilian Hana. Of course, they won't leave witnesses, so they're ordered to attack the group.
The Wakiji are Large, armored, armed with anti-mecha weapons and in enormous numbers-and the PCs are going to have to make a stand long enough for a recovery team to come get them, at a nearby UNSC training outpost.
The outpost is outfitted with some defensive weapons and power armors, but the fact that the exercises are 'come-as-you-are', they have gone a long time without maintenance and are low on ammo.
If the PCs (and NPCs) manage to survive the stand and keep the Wakiji attacking them long enough, they might get noted by people up-there on the UNSC. Might even get recognition as 'brave Soldiers of the United Nations-didn't ran from adversity and even gave it a black eye'.

EDIT: You know the kind of 'flavor' this adventure's gonna take.

Oh yes, indeed...........very interesting times. :D (Anyway, Cologne'd 've had more than a passing familiarity with my point....or perhaps I *shouldn't* be invoking an old Chinese curse like this....*shrug*)
#470

marcoasalazarm

Oct 10, 2005 19:07:13
That peculiar curse is NEVER a good thing to cast in Anime-unless you want to go along for the ride of whoever you gave it to.
-Murphy's law of Chinese Curses-Animated.
#471

aquarius_alodar

Oct 13, 2005 6:21:16
http://greyhawkonline.com/pitsofevil/viewtopic.php?t=5741

<Hmm.....Wha? *doublechecks* Frellberries. Yep, scavenging technology from either the Terrans or the Covenant would *not* be entirely advisable given the state Coreline is in.>

*pushes chair back, strides O.S.*
#472

marcoasalazarm

Oct 13, 2005 21:17:33
Maybe the Halo thread over at the Videogame threads here would be better, then (only skimmed).

Speaking about videogames, and what about 'Doom'? You know where I can find some stats for the monsters, Alodar?

And, well, staying on that thread....

"AROUND EVERY CORNER, BEHIND EVERY DOOR, DOOM IS WAITING".
Location: Prague.
Timeline: The 23 Hours of Madness.
Situation: The filming of the movie based on the game hasgone underway, and it seems like-barring lots of skeptical critics and the ever-scrutinizing fans-it's all going to be all right. A special opening of the movie is going to happen at the same studios it has been filmed on-people will be able to see the props, the sets, everything.
But, of course, the Vanishings happen, and with these Fictions, all Hell will (literally) break loose.
Hooks: The PCs might be people out for the opening-reporters, lucky fans, critics, security personnel. If the GM wants to push it, he might even have the PCs being actors (extras from the movie and such).
Development: The screening is well underway when the Vanishings occur-all of the sudden the place seems a little emptier.
And then the Imps and monsters are walking out of the movie and attacking whoever's left. The PCs are going to have to escape from the movie room, only to find that the props, posters and everything with a monster has become real-real Imps and whatnot.
Thankfully, the weapons will become real as well-those who were props, anyway. BFGs, chainsaws, rifles...
The objective is simple-escape from the movie studio. The monsters will not follow the PCs beyond that, but they will hound their every step inside it.
#473

aquarius_alodar

Oct 14, 2005 16:35:43
Maybe the Halo thread over at the Videogame threads here would be better, then (only skimmed).

Speaking about videogames, and what about 'Doom'? You know where I can find some stats for the monsters, Alodar?

And, well, staying on that thread....

"AROUND EVERY CORNER, BEHIND EVERY DOOR, DOOM IS WAITING".
Location: Prague.
Timeline: The 23 Hours of Madness.
Situation: The filming of the movie based on the game hasgone underway, and it seems like-barring lots of skeptical critics and the ever-scrutinizing fans-it's all going to be all right. A special opening of the movie is going to happen at the same studios it has been filmed on-people will be able to see the props, the sets, everything.
But, of course, the Vanishings happen, and with these Fictions, all Hell will (literally) break loose.
Hooks: The PCs might be people out for the opening-reporters, lucky fans, critics, security personnel. If the GM wants to push it, he might even have the PCs being actors (extras from the movie and such).
Development: The screening is well underway when the Vanishings occur-all of the sudden the place seems a little emptier.
And then the Imps and monsters are walking out of the movie and attacking whoever's left. The PCs are going to have to escape from the movie room, only to find that the props, posters and everything with a monster has become real-real Imps and whatnot.
Thankfully, the weapons will become real as well-those who were props, anyway. BFGs, chainsaws, rifles...
The objective is simple-escape from the movie studio. The monsters will not follow the PCs beyond that, but they will hound their every step inside it.

Nada on the stats, but........okay, objective, so obviously you can't leave the place infested, can you. Assuming there are survivors, of course. (yeah, I know, not likely, but still...)
#474

marcoasalazarm

Oct 14, 2005 18:49:24
During the 23 Hours, the best thing the PCs can do is get out of the studio, and maybe save anybody they can. A post-Vanishing adventure would have them coming in to 'clean house', however.
#475

marcoasalazarm

Oct 15, 2005 22:19:49
Here's a new NPC character I just thought up. I'll try to stat her later.

Also, picture this (somewhat) like the 'nutshell' profile-used mostly by the police's and trackers' scanning computers (they're like those on modern patrol cars).

"Lufy 'Luftwaffe' Campbell.
Age: 23.
Fiction?: Yes (Primary Series/Universe: 'Gall Force').
Alternate Universe No.: 1152X0045 (Main Alterations: Survivor to Battle Of Sigma Marse, arrived to Earth in 1998 (200- Coreline)).
Race: Solnoid.
Authored Rage?: Passed (Kenichi Sonoda).
Abilities: Veteran Fighter/Power Armor Pilot (175 Enemy Kills). Car Boosting.
Relatives: None (clone), Roger Hackett (Fiancee (¿?))
Crime File?: Yes (Chicago, Illinois (Multiple GTA charges), filed under Katrina "Riff Raff" Mitchell). Subject on Office-approved probation."

She's a Tough/Fast/Dogfighter/Mecha Jockey. The 'Battle of Sigma Marse' occurs on the last of the three 'base' Gall Force movies, and it's pretty much a M.A.D. scenario that wipes out an entire solar system and her race-the Solnoids (think space warrior women).
The nickname of 'Luftwaffe' is given to her by the Watchers because she's the resident dropship/support fighter pilot. Although she can use dual Colts like nobody's business if on the ground.
Roger's TRS is what has made her attracted to him, although it's a relationship somewhat like Apollo/Starbuck on the new-school BSG.
#476

aquarius_alodar

Oct 17, 2005 5:01:19
Here's a new NPC character I just thought up. I'll try to stat her later.

Also, picture this (somewhat) like the 'nutshell' profile-used mostly by the police's and trackers' scanning computers (they're like those on modern patrol cars).

"Lufy 'Luftwaffe' Campbell.
Age: 23.
Fiction?: Yes (Primary Series/Universe: 'Gall Force').
Alternate Universe No.: 1152X0045 (Main Alterations: Survivor to Battle Of Sigma Marse, arrived to Earth in 1998 (200- Coreline)).
Race: Solnoid.
Authored Rage?: Passed (Kenichi Sonoda).
Abilities: Veteran Fighter/Power Armor Pilot (175 Enemy Kills). Car Boosting.
Relatives: None (clone), Roger Hackett (Fiancee (¿?))
Crime File?: Yes (Chicago, Illinois (Multiple GTA charges), filed under Katrina "Riff Raff" Mitchell). Subject on Office-approved probation."

She's a Tough/Fast/Dogfighter/Mecha Jockey. The 'Battle of Sigma Marse' occurs on the last of the three 'base' Gall Force movies, and it's pretty much a M.A.D. scenario that wipes out an entire solar system and her race-the Solnoids (think space warrior women).
The nickname of 'Luftwaffe' is given to her by the Watchers because she's the resident dropship/support fighter pilot. Although she can use dual Colts like nobody's business if on the ground.
Roger's TRS is what has made her attracted to him, although it's a relationship somewhat like Apollo/Starbuck on the new-school BSG.

OK, here we go......The one thing that bugs me is in boldface. Does 'Passed' by any chance mean that, as I suspect, the named individual was eliminated......or not?
#477

marcoasalazarm

Oct 17, 2005 19:10:11
No. It means that she already had the Rage episode (and who's her Creator).
#478

aquarius_alodar

Oct 18, 2005 8:25:05
No. It means that she already had the Rage episode (and who's her Creator).

Aha.....so it doesn't actually note if the victim *survived* the episode.....thanks.
#479

marcoasalazarm

Oct 18, 2005 22:35:06
ASSAULT WITH A DEADLY WOMAN
Location: Chicago, Illinois.
Timeline: 450 Weeks Post-Vanishing.
Situation: Lufy Campbell. "Riff Raff" Mitchell. The same woman with two different ways of 'feeling'. For the Watchers, she's their best hope in a hot LZ (or talking to some trigger-happy Solnoids). For the Chicago underground, she's their best wheelgirl (or was, more accurately).
Now, no-one would care for her to never take the wheel again as she did, but there's someone out there using the name of the "Snake Charmer", doing runs that are too illegal and aganist her own code (she has murdered several people with guns and the vehicle), and Lufy wants to know WHO...
...Heaven help whoever gets in her way.
Hooks: The PCs might be Chicago PD on the trail of the "Snake Charmer" (so called besause she wields a souped-up Shelby Cobra), Office agents assisting the Watchers (and, of course, noticing the Attacker goign a little more ballistic than usual), or underground wheelmen who noticed that Mitchell is a little 'out of herself'.
Development: "Riff Raff" Mitchell is out there, but she's not the "Riff Raff" that has ruled the streets so far. She is, in fact, an alternate version of "Riff Raff" fresh out of the "GunSmith Cats" universes, willing to make a name for herself by any means necessary.
Whichever way goes with the identity investigation, the PCs can only hang on and make damage control as Lufy raises hell to get her other 'self' (might or might not get help from the Watchers or some old Solnoid navy buddies). She's outfitted with the best, including a souped-up version of the new "Daisy" Shelby Cobra Prototype.
(And with that, I strongly encourage the final encounter to be a 200-plus chase through the streets of Chicago, "Blues Brothers"-style).
#480

aquarius_alodar

Oct 20, 2005 7:52:03
ASSAULT WITH A DEADLY WOMAN
Location: Chicago, Illinois.
Timeline: 450 Weeks Post-Vanishing.
Situation: Lufy Campbell. "Riff Raff" Mitchell. The same woman with two different ways of 'feeling'. For the Watchers, she's their best hope in a hot LZ (or talking to some trigger-happy Solnoids). For the Chicago underground, she's their best wheelgirl (or was, more accurately).
Now, no-one would care for her to never take the wheel again as she did, but there's someone out there using the name of the "Snake Charmer", doing runs that are too illegal and aganist her own code (she has murdered several people with guns and the vehicle), and Lufy wants to know WHO...
...Heaven help whoever gets in her way.
Hooks: The PCs might be Chicago PD on the trail of the "Snake Charmer" (so called besause she wields a souped-up Shelby Cobra), Office agents assisting the Watchers (and, of course, noticing the Attacker goign a little more ballistic than usual), or underground wheelmen who noticed that Mitchell is a little 'out of herself'.
Development: "Riff Raff" Mitchell is out there, but she's not the "Riff Raff" that has ruled the streets so far. She is, in fact, an alternate version of "Riff Raff" fresh out of the "GunSmith Cats" universes, willing to make a name for herself by any means necessary.
Whichever way goes with the identity investigation, the PCs can only hang on and make damage control as Lufy raises hell to get her other 'self' (might or might not get help from the Watchers or some old Solnoid navy buddies). She's outfitted with the best, including a souped-up version of the new "Daisy" Shelby Cobra Prototype.
(And with that, I strongly encourage the final encounter to be a 200-plus chase through the streets of Chicago, "Blues Brothers"-style).

Reading over the 'Situation' profile and such.......WTH do I suddenly get images of Grissom and crew being involved?
#481

marcoasalazarm

Oct 20, 2005 17:08:34
Maybe they are. Would make their appearance if you played the adventure as a cop, however.
#482

aquarius_alodar

Oct 21, 2005 18:49:35
Well, president first... it's the current one campaign-year-wise (I might make him up, after all, he Vanishes).

Okay, just chasing a hunch here: Being Vanished does not alter any prior tendancy toward a$$hattery (or lack of same), correct?
#483

marcoasalazarm

Oct 22, 2005 15:54:11
Nope, it doesn't.

Well, here's another idea.
NEVER LET ME GET BACK.
-TIMELINE: 60 Weeks Post-Vanishing.
-LOCATION: Chicago, Illinois.
-SITUATION: One of the PCs has woken up with no memory of the night before and a Fiction girl on the same bed. They’re both decent, and although the PC doesn’t knows who she is (and maybe none of the other PCs know her either), the girl knows him all too well. TOO well. She doesn’t remembers the night, either.
Now the PCs must help the Fiction girl and the PC remember what the Hell happened.
-HOOKS: None worth mentioning (that I can think of ATPM). Run this adventure during some lull of the PCs as a way to remind them that they must ALWAYS be alert for zanyness coming their way.
-DEVELOPMENT: The PCs will have to make a lot of walking to investigate the PC’s trail (most of it with the girl next to him, and the interviewees say they were like boyfriend and girlfriend). Somewhere along the path, they might run into some people who will say other things (the girl was not with the PC, or the girl was with some other girl), or they just remember it barely (‘like a drunken haze’). Good rolls in Sense Motive, Spot and Knowledge: Psychology will determine that some of the interviewees have been brainwashed into remembering the couple (which, with all the meticulousness going into it, just sounds odd). There might be a pattern going on (for example, all of the people who remember have wetware-and the PC also has it, or show signs of telepathic manipulation).
At the very end of the trail, they find the girl’s friend-a powerful psion/hacker/whatever. When interrogated she’ll fully crumble and confess-but it was because her friend (the girl) was always lonely and she wanted to join her with a nice guy (the PC) to get her off the jazz. The brainwashings were because the girl and the PC weren’t together last night-up ‘till their waking up, they have never met. The memory deletions were an attempt to make them think they might have met while drunk (and-oops-she erased the hotel address from her friend’s mind, so she wouldn’t have gotten back if something bad happened). It was just something to cheer the girl up and they both wasted last night in nothing worth remembering anyway, so no harm and no foul, right?
-REWARDS: XPs for good roleplaying (keeping things under control), and if the GM is on for it, the adventure might end with the girl becoming a romantic interest (come hell or high water). The GM has a final say on who ‘the girl’ is (when I wrote this idea, I was thinking of
#484

aquarius_alodar

Oct 23, 2005 16:26:34
Nope, it doesn't.

Well, here's another idea.
NEVER LET ME GET BACK.
-TIMELINE: 60 Weeks Post-Vanishing.
-LOCATION: Chicago, Illinois.
-SITUATION: One of the PCs has woken up with no memory of the night before and a Fiction girl on the same bed. They’re both decent, and although the PC doesn’t knows who she is (and maybe none of the other PCs know her either), the girl knows him all too well. TOO well. She doesn’t remembers the night, either.
Now the PCs must help the Fiction girl and the PC remember what the Hell happened.
-HOOKS: None worth mentioning (that I can think of ATPM). Run this adventure during some lull of the PCs as a way to remind them that they must ALWAYS be alert for zanyness coming their way.
-DEVELOPMENT: The PCs will have to make a lot of walking to investigate the PC’s trail (most of it with the girl next to him, and the interviewees say they were like boyfriend and girlfriend). Somewhere along the path, they might run into some people who will say other things (the girl was not with the PC, or the girl was with some other girl), or they just remember it barely (‘like a drunken haze’). Good rolls in Sense Motive, Spot and Knowledge: Psychology will determine that some of the interviewees have been brainwashed into remembering the couple (which, with all the meticulousness going into it, just sounds odd). There might be a pattern going on (for example, all of the people who remember have wetware-and the PC also has it, or show signs of telepathic manipulation).
At the very end of the trail, they find the girl’s friend-a powerful psion/hacker/whatever. When interrogated she’ll fully crumble and confess-but it was because her friend (the girl) was always lonely and she wanted to join her with a nice guy (the PC) to get her off the jazz. The brainwashings were because the girl and the PC weren’t together last night-up ‘till their waking up, they have never met. The memory deletions were an attempt to make them think they might have met while drunk (and-oops-she erased the hotel address from her friend’s mind, so she wouldn’t have gotten back if something bad happened). It was just something to cheer the girl up and they both wasted last night in nothing worth remembering anyway, so no harm and no foul, right?
-REWARDS: XPs for good roleplaying (keeping things under control), and if the GM is on for it, the adventure might end with the girl becoming a romantic interest (come hell or high water). The GM has a final say on who ‘the girl’ is (when I wrote this idea, I was thinking of
#485

marcoasalazarm

Oct 23, 2005 18:10:54
That is your elf talking, no doubt (or that setting's Mr. Cawkwell?).

What girl would you put on this adventure yourself, if not the one I mentioned?
#486

aquarius_alodar

Oct 24, 2005 4:07:09
That is your elf talking, no doubt (or that setting's Mr. Cawkwell?).

What girl would you put on this adventure yourself, if not the one I mentioned?

Yeah, kind of what Alodar might say....

As for who I'd put in this, so......lonely. Hotaru Tomoe springs to mind, at least at first......(profile if you're unfamiliar) and this difficulty in getting her sh1t together alerted someone willing to help. At least, that's the background which leads into this.

Completely unrelated: You mentioned that the current US President is the same guy who won the last election campaign. When this guy talks about war, he's really talking about peace, right? Or so I recall him saying.
#487

marcoasalazarm

Oct 24, 2005 12:49:45
Yeah, kind of what Alodar might say....

As for who I'd put in this, so......lonely. Hotaru Tomoe springs to mind, at least at first......(profile if you're unfamiliar) and this difficulty in getting her sh1t together alerted someone willing to help. At least, that's the background which leads into this.

Well, to be quite frank, I only knew what I read on some fanfics (which, to tell the truth, wasn't a lot of this). She's a nice girl, though.

As for who helps her? Maybe some reforemed alternate of some brainwashing enemy, or some other character (didn't Chibi-Usa had some mind-altering gizmo once? Not that I'd use her if I were you, but I'm asking).

One thing I SO didn't knew was her want to become a nurse and her hobby.

And one thing I kinda noticed reading the Wiki, though: using her as 'the girl' might bring along some nasty opposition from the likes of the Outers (especially if the PC had a reputation as a 'bad guy'-the friend just doesn't cares on the rep as long as her cares for her). Or maybe that would be a seed for a future encounter:

"Jonathan-kun, I want you to meer my mama and papa. Michiru-mama, Haruka-papa, I want you to meet Jonathan Cawkwell... my boyfriend."
(cue the both of them looking at ya like they want to kill you dead. Setsuna might or might not be doing it as well.)

Completely unrelated: You mentioned that the current US President is the same guy who won the last election campaign. When this guy talks about war, he's really talking about peace, right? Or so I recall him saying.

All I can say it's that the White House ios going to either have lots of Fiction Secret Service agents, or medical insurance is going to hit a record low.
#488

aquarius_alodar

Oct 24, 2005 15:45:55
All I can say it's that the White House ios going to either have lots of Fiction Secret Service agents, or medical insurance is going to hit a record low.

While we're on this track, a bit of (maybe unintentional) humour:

Cue omake:

Outside the window of the Oval Office:
"George no baka!"

*sound of breaking glass*
*Thump of body hitting pavement*
*groans in pain*

Camera pan/zoom to pavement:
"Ah, yeah. George is a baka, isn't he? That's why he's given mallet therapy so often, or so they say."

*Hotaru giggles sarcastically, Micheru simply nodnods in agreement*

"How about you, Marco? What do you think?"

(And there goes the fourth wall......not that it was in very good shape after the Vanishing anyway.)
#489

marcoasalazarm

Oct 24, 2005 16:31:38
Secretary of State ----- Tendo? A Fiction Vice-President in dispute?
Or, worst yet, his wife doing the Outraged Female Strike (which she leared from said Secret Service Agents)?

"All this and more, on 60 Minutes" (my vote is on the Wife).
#490

aquarius_alodar

Oct 25, 2005 13:13:46
Secretary of State ----- Tendo? A Fiction Vice-President in dispute?
Or, worst yet, his wife doing the Outraged Female Strike (which she leared from said Secret Service Agents)?

"All this and more, on 60 Minutes" (my vote is on the Wife).

Oh? Well, my pick is the Vice-Presidential dispute.
#491

marcoasalazarm

Oct 26, 2005 19:18:53
Heeeere's Roger! (well, a picture that fits the concept, anyway...)
http://www.mutantsandmasterminds.com/fanart/displayimage.php?album=lastup&cat=0&pos=0

I got it from a friend over at the HERO Games Threads.

EDIT: Link doesn't works, but you can get it on the 'Mutant Art' Page-it's the second Oct. 25 addition (guy w/the rifle).
#492

aquarius_alodar

Oct 29, 2005 9:29:25
Returning to this tangent....:
Well, to be quite frank, I only knew what I read on some fanfics (which, to tell the truth, wasn't a lot of this). She's a nice girl, though.

As for who helps her? Maybe some reforemed alternate of some brainwashing enemy, or some other character (didn't Chibi-Usa had some mind-altering gizmo once? Not that I'd use her if I were you, but I'm asking).

One thing I SO didn't knew was her want to become a nurse and her hobbies.

And one thing I kinda noticed reading the Wiki, though: using her as 'the girl' might bring along some nasty opposition from the likes of the Outers (especially if the PC had a reputation as a 'bad guy'-the friend just doesn't cares on the rep as long as her cares for her). Or maybe that would be a seed for a future encounter:

"Jonathan-kun, I want you to meet my mama and papa. Michiru-mama, Haruka-papa, I want you to meet Jonathan Cawkwell... my boyfriend."
(cue the both of them looking at ya like they want to kill you dead. Setsuna might or might not be doing it as well.)

One of my possible responses to being glared at like that(at least from the images I'm getting) might go like this: "*hangs head dejectedly* *sighs* You know, I really don't feel like talking to people when they do that to me, so.... could you please *stop it*?.....That's better, thank you. Hello, Micheru, Haruka.....Setsuna."

Obviously, after everyone's cooled off and can discuss the situation rationally.....getting the Inners' verdict on it may or may not be necessary.
#493

marcoasalazarm

Oct 30, 2005 18:27:18
I'm a little burnt today, man. Just making a bump.

Any ideas you wanna share?
#494

aquarius_alodar

Oct 31, 2005 7:32:23
I'm a little burnt today, man. Just making a bump.

Any ideas you wanna share?

You know, I was just considering William Peltzer........the guy ever goes to Japan for whatever reason, he'd better stay the hell *away* from the Nekohanten, at least, or there'll be *problems* if I'm judging Ku Lon correctly.
#495

marcoasalazarm

Oct 31, 2005 14:20:30
http://ranmafics.com/Tior/

"There are three rules you must never break when taking care of a Mogwai: 1) Don't shine them with bright lights, especially sunlight. 2) Never get them wet. 3) And whatever you do, never, ever feed them after midnight." Let's face it: Ryoga aside (with his dog Checkers, which must definitely take care of itself), they wouldn't take care of a damned pet even if it meant their lives.

They are (by Author-created nature) anarchists of the highest level. Not even the laws of physics are obeyed to the letter by them (unless the Author or Takahashi-sama says so).

For all we know, Peltzer is right now the leading authority in keeping those things at bay (or, at least, the poor jack they all look at when there's one of those loose). And all he could manage to think all the way would be "who's worst?"

EDIT: Help me find if there's any stats for these things out there, man. Please.

DOUBLE EDIT: Here they are, courtesy of Krishnath ot enworld.org (and posted w/o authorization, so if he reads it.. sorry?):
Gremlin
Small Fey (Spirit)
Hit Dice: 1d6 (3 hp)
Initiative: +3
Speed: 20', climb 20'
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Bite +2 melee, 2 claws +2 melee
Damage: Bite 1d6+1, claw 1d4+1
Face/Reach: 5'/5'
Special Attacks: -
Special Qualities: Sunlight Vulnerability, Water Birth,
Saves: Fort +0, Ref +5, Will +2,
Abilities: Str 12, Dex 17, Con 11, Int 5, Wis 10, Cha 6
Skills: Jump +2, Listen +3, Spot +3,
Feats: Alertness

Climate/Terrain: Any urban and underground.
Organization: Any
Challenge Rating: 1/4
Treasure: Standard
Alignment: Always Evil (any)
Advancement: 2-3 HD (Small) or by character class.
Level Adjustment: +1

'Now was that civilized, no clearly not, it was fun, but it wasn't civilized.'

Gremlins are evil, almost reptilian fey with a mischivious streak.
A gremlin is a roughly 3' tall reptilian looking humanoid, with green scaly skin and yellow or red glowing eyes. It's large mouth is filled with sharp teeth, and it's threefingered class end in wicked claws. A gremlin has very short legs, and disproportionately long arms. All known gremlins are male.
Gremlins revel in destruction and mayhem trying their best to bring chaos to order, often destroying innumerable magical treasures, libraries, shops, buildings, inns, and bakeries, in their attempts.

Combat:
Gremlins rely on their often superior numbers to overrun their opponents. They seem not to understand that they can get killed though, and often keep on attacking until they are dead. There are reports of gremlins that keep on fighting even when half their bodies have been destroyed.
Sunlight Vulnerability (Ex): A gremlin melts in direct sunlight taking 1d8 points of damage each round it is exposed to it. A Daylight spell however will not damage a gremlin, although it will repel it.
Water Birth (Ex): If a gremlin is exposed to liquid water (not ice or snow, or even steam) it will start to bubble as many tiny gremlins start to gestate just under it's skin. This process takes 1d4 minutes to complete and is quite painful to the gremlin dealing it 1d4 points of subdual damage each minute. When this process is finished, the end result is 2d4 new adult gremlins.

Gremlin Characters:
Gremlins rarely live long enough to take levels in a character class, much due to their often self-destructive behavior. Those few that do, however, favor the rogue class. And most gremlin leaders are rogues or rogue/fighters.

Other Types of Gremlins:
A large number of gremlin subspecies have been reported over the years, here is a small list, the list is by no means complete as gremlins are highly mutagenic:

Bat Gremlin
A bat gremlin resembles the normal gremlin, but have large wings like those of a bat as well as blindsight 30'. If that isn't enough to make this creature a deadly threat, it also lacks the sunlight vulnerability of other gremlins. Fortunatly it's practically blind, and can only differentiate between light and dark.

Fifinella
The fifinella is the legendary female gremlin, the only difference between the fifinella and the regular gremlin other than their gender, is the fifinellas slighly higher int score.

Genious Gremlin
The genious gremlin as the name implies is a gremlin with exceptional intelligence. They are often smarter than humans and elves (Int 13+). These intelligent gremlins usually lead their lesser kin.

Mogwai
These tiny furry gremlins are usually of good alignment. If they eat between midnight and dawn they transform into the common gremlin.

Spider Gremlin
These large gremlins resemble driders in appearance, they are many times more powerfull than their lesser kin and are able to cast web at will. The spider gremlin is of large size and have 4 HD.

Plant Gremlin
The plant gremlin is just that, a plant. It resembles the common gremlin, but is entirely made up of vegetable matter. (Use the wood elemental template from Manual of the Planes to produce this gremlin).

This stat block is for D&D, but there shoudn't be any problem using them as is, I think.
#496

aquarius_alodar

Nov 02, 2005 11:58:53
(continued from #494)

Idea Edit: With all the crazyness that's going on, it wouldn't surprise me if Erekose-type individuals started popping up here and there, you know? Only, they're more capable of dealing with it than Mr. Daker ever could be, some less than others.


Question re Galifrey: the Time Lords would now be scrambling just as hard as the Offices to figure out a way of dealing with this thing that just frelled their dren up, right?

And finally, another question-type thing: OK, so the whole damm circus of Infection> Opening> Vanishing took place over three days(rough guess)
Which month did it occur in?
#497

marcoasalazarm

Nov 02, 2005 12:14:56
Man, not to be mean, but the Wiki article's been deleted or something.

I guess, for a fact, that they would (don't know much 'bout the Doctor other than some random facts, I'm afraid). Most definitely, the guys from Gallifrey would be pulling their collective hairs out at the sheer madness of it all (yeah, trying to fix. Try to fix a warzone like Denver w/o using deterrance weapons).

Actually, the whole Infection>Vanishing is more like 2 days (one day Infection and the 23 Hours of Madness). I don't have a good month for this.... May sounds good?
#498

aquarius_alodar

Nov 02, 2005 17:07:35
Man, not to be mean, but the Wiki article's been deleted or something.

I'm such a baka. Fixed...hopefully.

I guess, for a fact, that they would (don't know much 'bout the Doctor other than some random facts, I'm afraid). Most definitely, the guys from Gallifrey would be pulling their collective hairs out at the sheer madness of it all (yeah, trying to fix. Try to fix a warzone like Denver w/o using deterrance weapons).

Which obviously means that there's no two ways about it, cause' their non-interference doctrine just went out the window anyway. :D

Actually, the whole Infection>Vanishing is more like 2 days (one day Infection and the 23 Hours of Madness). I don't have a good month for this.... May sounds good?

Oh, hell, yeah! *Sings* ("...in the merry, merry month of May....") :heehee
#499

marcoasalazarm

Nov 02, 2005 17:57:09
"In the merry, merry, month of May, EVERYthing went to HEEELLLLLL!!!!!
The Virus came, we went and came, and insurance climbed like the EVEREEESSSTTT!
We didn't wanted the guilt, we didn't wanted the pain, we want nothing else but our lives back to what they were.
The Revolution has started, my merry women and men, and now it won't stop in any time or PLACE.
The fight wil go, everytime and everyplace, and someone will go down fighting...
it better be them."

"In The Merry Month Of May", Priss and The Replicants (taking after The Who for their album "Aftermath").

How's that for P-V underground music? (And yeah, I know I wouldn't be able to write music to save my life).
#500

aquarius_alodar

Nov 03, 2005 2:45:32
"In the merry, merry, month of May, EVERYthing went to HEEELLLLLL!!!!!
The Virus came, we went and came, and insurance climbed like the EVEREEESSSTTT!
We didn't wanted the guilt, we didn't wanted the pain, we want nothing else but our lives back to what they were.
The Revolution has started, my merry women and men, and now it won't stop in any time or PLACE.
The fight wil go, everytime and everyplace, and someone will go down fighting...
it better be them."

"In The Merry Month Of May", Priss and The Replicants (taking after The Who for their album "Aftermath").

How's that for P-V underground music? (And yeah, I know I wouldn't be able to write music to save my life).

Underground music?Yeah.

Your lyrical composition skills, however.....it looks like my brain will indeed need to go be cleansed. With fire.
#501

aquarius_alodar

Nov 05, 2005 3:18:48
http://ranmafics.com/Tior/

"There are three rules you must never break when taking care of a Mogwai: 1) Don't shine them with bright lights, especially sunlight. 2) Never get them wet. 3) And whatever you do, never, ever feed them after midnight." Let's face it: Ryoga aside (with his dog Checkers, which must definitely take care of itself), they wouldn't take care of a damned pet even if it meant their lives.

They are (by Author-created nature) anarchists of the highest level. Not even the laws of physics are obeyed to the letter by them (unless the Author or Takahashi-sama says so).

For all we know, Peltzer is right now the leading authority in keeping those things at bay (or, at least, the poor jack they all look at when there's one of those loose). And all he could manage to think all the way would be "who's worst?"

EDIT: Help me find if there's any stats for these things out there, man. Please.

DOUBLE EDIT: Here they are, courtesy of Krishnath ot enworld.org (and posted w/o authorization, so if he reads it.. sorry?):
Gremlin
Small Fey (Spirit)
Hit Dice: 1d6 (3 hp)
Initiative: +3
Speed: 20', climb 20'
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Bite +2 melee, 2 claws +2 melee
Damage: Bite 1d6+1, claw 1d4+1
Face/Reach: 5'/5'
Special Attacks: -
Special Qualities: Sunlight Vulnerability, Water Birth,
Saves: Fort +0, Ref +5, Will +2,
Abilities: Str 12, Dex 17, Con 11, Int 5, Wis 10, Cha 6
Skills: Jump +2, Listen +3, Spot +3,
Feats: Alertness

Climate/Terrain: Any urban and underground.
Organization: Any
Challenge Rating: 1/4
Treasure: Standard
Alignment: Always Evil (any)
Advancement: 2-3 HD (Small) or by character class.
Level Adjustment: +1

"Now was that civilized? No, clearly not, it was fun, but it wasn't civilized."

Gremlins are evil, almost reptilian fey with a mischivious streak.
A gremlin is a roughly 3' tall reptilian looking humanoid, with green scaly skin and yellow or red glowing eyes. It's large mouth is filled with sharp teeth, and it's threefingered class end in wicked claws. A gremlin has very short legs, and disproportionately long arms. All known gremlins are male.
Gremlins revel in destruction and mayhem trying their best to bring chaos to order, often destroying innumerable magical treasures, libraries, shops, buildings, inns, and bakeries, in their attempts.

Combat:
Gremlins rely on their often superior numbers to overrun their opponents. They seem not to understand that they can get killed though, and often keep on attacking until they are dead. There are reports of gremlins that keep on fighting even when half their bodies have been destroyed.
Sunlight Vulnerability (Ex): A gremlin melts in direct sunlight taking 1d8 points of damage each round it is exposed to it. A Daylight spell however will not damage a gremlin, although it will repel it.
Water Birth (Ex): If a gremlin is exposed to liquid water (not ice or snow, or even steam) it will start to bubble as many tiny gremlins start to gestate just under it's skin. This process takes 1d4 minutes to complete and is quite painful to the gremlin dealing it 1d4 points of subdual damage each minute. When this process is finished, the end result is 2d4 new adult gremlins.

Gremlin Characters:
Gremlins rarely live long enough to take levels in a character class, much due to their often self-destructive behavior. Those few that do, however, favor the rogue class. And most gremlin leaders are rogues or rogue/fighters.

Other Types of Gremlins:
A large number of gremlin subspecies have been reported over the years, here is a small list, the list is by no means complete as gremlins are highly mutagenic:

Bat Gremlin
A bat gremlin resembles the normal gremlin, but have large wings like those of a bat as well as blindsight 30'. If that isn't enough to make this creature a deadly threat, it also lacks the sunlight vulnerability of other gremlins. Fortunatly it's practically blind, and can only differentiate between light and dark.

Fifinella
The fifinella is the legendary female gremlin, the only difference between the fifinella and the regular gremlin other than their gender, is the fifinellas slighly higher int score.

Genious Gremlin
The genious gremlin as the name implies is a gremlin with exceptional intelligence. They are often smarter than humans and elves (Int 13+). These intelligent gremlins usually lead their lesser kin.

Mogwai
These tiny furry gremlins are usually of good alignment. If they eat between midnight and dawn they transform into the common gremlin.

Spider Gremlin
These large gremlins resemble driders in appearance, they are many times more powerfull than their lesser kin and are able to cast web at will. The spider gremlin is of large size and have 4 HD.

Plant Gremlin
The plant gremlin is just that, a plant. It resembles the common gremlin, but is entirely made up of vegetable matter. (Use the wood elemental template from Manual of the Planes to produce this gremlin).

This stat block is for D&D, but there shoudn't be any problem using them as is, I think.

One use I can see for these things: Suicide missions against governments who are basically a bunch of asshats (Japan in the BR-verse). :evillaugh

EDIT: And an Idea Mine is open for business (although some ideas have confused 'worst' with 'best' FYI)
#502

marcoasalazarm

Nov 05, 2005 18:45:09
Br?
#503

aquarius_alodar

Nov 06, 2005 3:10:12
Br?

Battle Royale-verse.
#504

marcoasalazarm

Nov 06, 2005 17:39:32
The Asgard underground (and I MEAN Underground) would have betting stations for this thing (well, it IS a bloodsport-especially if it's the American Manga version).

They already have Battle Hockey, Motorball, Rollerball, Running Man, and other illegal sports, so why not?

Although it wouldn't be abnormal to have UC Office agents (most probably Black Ops) going into the Royale at times with disarming keys, bigger guns and 'dud' collars (Possibly implanted body armor as well). I guess that one of the things the government does after selecting the class would be to send a letter to the parents ('Your child, Johhny Do of Class 4-F of X District School has been randomly selected as a participant for out 'Battle Royale' program...'). Then it wouldn't be abnormal to have occasional desperate/RUSH/urgent 'PLEASE save my son..!' wish requests arriving to the Offices.

This would be one (just one) of the reasons that on this setting something like the Goddess Relief Office would actually go ahead and employ Black Ops agents/mercenaries.

I had the idea running thru my head for a while, but it was you mentioning this that put it back into the light. Thanks (I guess...).
#505

aquarius_alodar

Nov 07, 2005 6:54:51
The Asgard underground (and I MEAN Underground) would have betting stations for this thing (well, it IS a bloodsport-especially if it's the American Manga version).

They already have Battle Hockey, Motorball, Rollerball, Running Man, and other illegal sports, so why not?

Although it wouldn't be abnormal to have UC Office agents (most probably Black Ops) going into the Royale at times with disarming keys, bigger guns and 'dud' collars (Possibly implanted body armor as well). I guess that one of the things the government does after selecting the class would be to send a letter to the parents ('Your child, Johhny Do of Class 4-F of X District School has been randomly selected as a participant for out 'Battle Royale' program...'). Then it wouldn't be abnormal to have occasional desperate/RUSH/urgent 'PLEASE save my son..!' wish requests arriving to the Offices.

This would be one (just one) of the reasons that on this setting something like the Goddess Relief Office would actually go ahead and employ Black Ops agents/mercenaries.

I had the idea running thru my head for a while, but it was you mentioning this that put it back into the light. Thanks (I guess...).

No problem.

And now, to the obvious......While the Offices are doing their thing, it's not impossible that word of the whole 'Battle Royale Act' could start making the rounds on Earth. Cue armies of Fictions/w various Real allies massing: " We'll *make* these asshats wish they never instituted that crap.....they better roll saving throws against BEATDOWN!" And it's gonna be pretty damm severe, too, if that's any indication...
#506

marcoasalazarm

Nov 07, 2005 16:13:24
Like the cliche announcement says: "And the hunter... becomes the hunted."

I guess that the lynching mob wouldn't stop for anything. The revolt would bring everything involving the Royale down.

And somewhere deep inside the Asgardian structure of power, someone would be laughing his rear off.

EDIT: Renember the guy I mentioned who ran away and was captured on the Colonies? Boris 'Croc', I think I called him?
Well, guess what. My little cousin says he's got a last name on the 'Beyblade' series-it's 'Balcov'. He owned the Abbey where all the experiments/training I mention hapened.
It's easy to suppose that he changed it to 'Croc' while he was running away on this setting, then.

Guess I'm gonna have to trust him on this one-he's from New Jersey and collected some stuff on this thing (me, I'd almost feel sick at times w/the dub soundtrack). I kinda had a funny idea involving the 'Blades, though, while talking to him-statting them up as a sort of self-propelled 'Summon Creature' spell or shaman focus of some sort.

Crazy, ain't it? But he's 12, he wants the freakin' Breakers on this setting (rookie player)-and I'm all for giving a big surprise to my friends.
#507

aquarius_alodar

Nov 08, 2005 18:01:21
Just jotting down a theory that occured to me regarding CLULESS: *grabs pen* It's the only thing holding this mishmash of realities together ATM. Therefore, if it were somehow disrupted (Infinity Gems, Ginga Sword(The Sailor Wars? Very crazy manga-related juju, AFAIK. Better to PM me, really) or similar forces (perhaps a passing cosmic being takes note of the disruption) the conjecture is that the entire dimensional nexus goes adios.
#508

marcoasalazarm

Nov 08, 2005 18:20:24
And, of course, it would be the work of the Offices and pretty much every agency out there (even if it would be a Black Ops thing) to insure it doesn't.

Well, the universe would go adios. And it's Coreline.

If the center of the universe goes Kaput, what the hell would happen to the rest?... they're better off never finding out.
#509

aquarius_alodar

Nov 10, 2005 6:15:16
More Virus theory:

(select the below text to read)

Show
Given the available evidence, Author Rage.....would apppear to be a direct symptom of the Infection.
#510

zombiegleemax

Nov 10, 2005 15:50:47
Sorry to interupt you guys' conversation but do we want to add in Rifts to this megaverse, sense the Rifts series claims to be a megaverse, or just say lets leave it? It would take a lot of time to convert, i just wanted to know if we wanted to bother with it, or if we wanted to do something with it. Not sure if anyone has brought this up, been a while sense i have takin a look at the older posts, sorry if it was already posted.
#511

aquarius_alodar

Nov 11, 2005 15:22:03
Sorry to interupt you guys' conversation but do we want to add in Rifts to this megaverse, sense the Rifts series claims to be a megaverse, or just say lets leave it? It would take a lot of time to convert, i just wanted to know if we wanted to bother with it, or if we wanted to do something with it. Not sure if anyone has brought this up, been a while sense i have takin a look at the older posts, sorry if it was already posted.

Here. #21 & 22.
#512

marcoasalazarm

Nov 11, 2005 18:03:35
The Authored Rage -I thought at first- would just be a sort of side-effect at the fact that a particular Fiction just can't cope (for one reason or another, and for an unknown amount of time) with the fact that they're nothing but the creation of some guy/girl for the sake of entertainment (a fact that, more often than not, is given in a brusque fashion).

Side-effect of the Infection? Yeah, it could be. But it's mostly psychological (much like a Post-V Human not able to accept the fact that there was not something like the Fictions until the Vanishing, or the fact Shadow creatures exist on the Urban Arcana universes-it's just not computable for them).

As for Rifts, all I know from it it's what I've read on fanfics-and it's spotty and disperse facts at best. Aside from that, I mentioned when I said something 'bout SW aliens that I wanted to put this thing on the 'net, and I've checked-Paladium's Net Policy would bring that to a dead stop.

So, any loopholes and suggestions of how to take something from that (Mega-Damage sounds cool) and apply it w/o bringing the wrath of them, kindly appreciated.

If not... well, there's plenty more universes out there.

As a final note, here's some adventure ideas:

LE PROJET “LYOKOFANS”.
-TIMELINE: 90 weeks Post-Vanishing.
-LOCATION: France (Northern Provinces).
-SITUATION: The Internet has changed in brutal ways due to the CLULESS Virus’ intervention. Once, there was nothing going thru the phone lines other than zeroes, ones, and the programs that were influenced by them.
Now there’s an entire different plane there, with its own ecosystem and demography, which is also influenced by those zeroes and ones.
One of the biggest threats on the Net-at least on the area of Northern France-is the rogue computer system known as ‘X.A.N.A.’. It is silent, patient, cunning… and adaptable. It knows that it, its enemies and its domains were nothing but cartoon creations. And it is angry beyond belief.
Somehow, it has managed to modify a sample of the CLULESS Virus for its own motives, infecting the net site of a Code Lyoko fangroup, ‘Le Projet “Lyokofans”’. The modified CLULESS will zap any member of the Project that logs into the site to the Lyoko Sector-no powers, no des-virtualization, no extra lives-it has zapped a few already.
The PCs are the only thing standing between them and a permanent ‘game over’.
-HOOKS: The PCs could be part of the local F-SWTI, a member of “Lyokofans” that is puzzled at the vanishing of fellow members, or even Fictions from the CL-verses that have detected activity from XANA and decide to investigate.
-DEVELOPMENT: F-SWTI PCs will have to narrow down the reason behind the disappearances (all of the people missing are “Lyokofans” members, disappeared from their rooms, school computer rooms and an internet café. Witnesses at the café will say that all PCs had the XANA ‘eye’ symbol when it happened). The other two will have the jobs cut out for them-they’ll have to find a way to reverse it.
Once they discover the connection, they’ll have to reverse the damage done by XANA-as easy (for the Fictions) as going into Lyoko and resetting the system. This will completely destroy XANA’s copy of the CLULESS Virus-and, hopefully, it won’t try to pull this stunt again.

GRAND THEFT ARATAKA
-LOCATION: Atlantic City, New Jersey.
-TIMELINE: 1120 Weeks Post-Vanishing.
-SITUATION: There’s hundreds, thousands of different alternate universes out there. On each universe, there might be an alternate version of a character you like.
And chances are, sometimes, they are not on the same race as the ‘canon’ one. Sometimes the different upbringings, races and situations might make them dislike each other, even if at the very core they’re the same.
Case in point. An alternate version of Sakura Shinguji has been robbed of her sacred family sword, Arataka, by another version of herself and she needs the PCs to help her get it back. What is unknown to the PCs (at first, at least) is that this version of Sakura is a drow, and the theft was made in the middle of an airport, in front of everybody. The human Sakura’s argument of ‘keeping it away from the evil being from Underdark (drow Sakura)’ was good enough, it seems.
They’ll have to get Arataka back right from under the noses of the Kagekidan-a difficult proposal to say the least.
-HOOKS: The PCs might be random passerby who noticed the struggle and (unlike the rest of the passerby) didn’t fell for the human Sakura’s Performance roll, Office agents (Black Ops ones, seems that she had a favor owed to her-saving the world and all), friends (she made them on the plane or are fellow members of her group-GM and players straighten it out).
-DEVELOPMENT: It’s a heist scenario straight-up. The human Sakura, the Kagekidan and all helpers are on a 5-star hotel/casino/convention center by the beach, full of guards and the occasional UC agent, where they’re scheduled to do their show. Arataka will be stored on Sakura’s dressing room during the presentation, and she’ll carry it at all times except that one. The PCs can pull off the heist in full-blown Ocean’s Eleven/Mission Impossible fashion (there’s plenty of time to make a plan), or they can wing it. Whichever way goes, the worst-case scenario might involve them having to fight the Kagekidan (and the drow Sakura will be more than eager to help them).
-REWARD: Most definitely they will have the drow Sakura’s gratitude and (possibly) a foe on the alternate Kagekidan.
#513

zombiegleemax

Nov 13, 2005 0:04:47
im still tryin to figure the MDC out, not sure whether its just higher DR then normal, which it seems like or whether its more hit points or a system that should be made all in its self, ill ask around on other places.
#514

aquarius_alodar

Nov 15, 2005 10:15:56
Stargate: Atlantis: Given the resources Earth has at it's disposal, all I have to say is: Wraith=Pwnd. Badly.
#515

marcoasalazarm

Nov 15, 2005 16:15:08
Pwnd? What does that means (aside from, obviously, beaten up badly?).

The Wraith would possibly eat one or two random ships (and w/their FTL navigational comps, maybe find Earth) before the UNSC deploys its forces.

Needless to say, they would find the damn planet too hard to even try to nibble (that is, if they make it past the exterior planets).

One question: what do ya think of the adventures?

And finally, for Jeweler: I had always thought of that (MDc) as a sort of 'special' stackable armor bonus that can only be bypassed by weps of the same kind (PM me if ya like it).
#516

marcoasalazarm

Nov 15, 2005 19:43:01
-DISPLAYING CONVERSATION 843495-Phi-Delta-39, RECORDED RAMCH 3, ASGARDIAN YEAR 39094.
Transcription of discussion made by SYLIA STINGRAY, FIRST-CLASS GODDESS BELLDANDY, FIRST-CLASS GOD TOLTIIR, THIRD-CLASS GOD MAMBO JACK in undisclosed location inside Asgard Combat Zone.



: Lady, gentlemen. I’m glad that you made it to this place, and hope it was a pleasant ride.
: I seriously don’t know why you had us coming to the middle of the Combat Zone just to discuss business, Stingray.
: I suppose it’ll have to do with your little corporation, I guess. No spy in their right mind would come to this place.
: This was passed to me by one of my liaisons inside the GRO. This-apparently-happened just ten hours ago. Would someone tell me what it is?
(EDITOR’S NOTE: Image was a photo, depicting a heavily injured man coming into a morgue. Burnt to a crisp, bathed in acid, missing an arm, beat up, shot up, knives sticking out of him, stomped flat… there’s no longer a man on the picture, not enough to bury, anyway.)
: He-that guy-was the victim of a Running Man Bet made by Saotome. He lasted a month on the run before being caught on Las Vegas.
: When were you informed from the Bet? I supposed Running Men were illegal under penalty of exile.
: (Spiteful tone) I knew it from the beginning, but was ordered to not stop it. That man did nothing to deserve the Bet, but I couldn’t do anything.
: And did you tried to go around regular channels?
: Anything I tried to get this case to Father was stopped-even tried to go thru channels on the other Offices. My friends, co-workers, subordinates, my own sisters… they all let this slide.
(Slight mocking tone) Because they didn’t wanted me to ‘anger Saotome-sama’.
: Everybody? What about you?
: I have enough with Keiichi. That freakin’ wizard’s got every girl on the arcology wrapped around his finger.
: That…. Is bad. It has got to be the biggest case of corruption on the story of the Offices.
: And while they were trying to get in his pants, they let a lot of things slide. (click, slide passing).
: What’s with the silver Oscar?
: The ‘Silver Oscar’, as he said, is an alternate version of Sailor Moon. Aside from being former herald of Galactus, she’s a member of the Justice League, Stargate
Command, IASA, Starfleet, she has had training by the Themisciran Amazons, Chinese Amazons, Dr. Fate, the Bene Geseritt, Colonial Marines, Starfleet-and aside from having a number of enhancements and old flames that-frankly-I’d take all of this time making heads or tails out of, she is friend of every kind of modern pop character from Minako Aino to Zatanna Zatarra-and EVERYBODY in between.
: Yeah, NOW I recognize her. The Office agent in charge of maintaining the file killed himself early this week. Said he ‘couldn’t take it anymore’. (mutters) Poor bastard.
: But that’s why we’re here? Some crazy Sailor Moon alternate?
(Click, slide passing)
: Alternate Universe BGC-2336MC. Super-powered Nene, super-villain amuck-dead now, however-unlicensed dimensional and time travel. It is now Iron Man’s summer retreat.
(click)
Alternate Universe AMGSMR-3995C. A wish has turned the Sailor Senshi into Marionette androids, and Sailor Pluto’s attempts at repairing the damage had done nothing but hundreds of alternate timelines-half of which, BTW, she has deleted with no mercy. Ranma Saotome is a James Bond-ish secret agent, and need I say that there’s now at least a hundred girls waging war to be the ‘Bond girl’ of the day?
(click)
Alternate Universe CCM40102. An unobserved version of that ‘Akira’ kid –the Katsushiro Otomo one- has created a psionic backlash akin to the DC universe’s reboot in the 80’s.
(click)
Alternate Universe NBSI 6-88607. Unauthorized Timeline Fusion of DBZ and Sailor Moon. You think Goku’s a tough dumb mother? Imagine him being replaced with Usagi Tsukino, and those planet-blasting Super Saiyan powers being augmented with the Silver Millennium Crystal.
And-oh yeah- the entire cast having the ante upped to fit this new development.
(click)
Alternate Universe ST-919207. It is the Second Iraq War, and there’s Wakiji running amok all over the Middle East. I checked personally this one, and it seems that the responsible to keeping them in their realm decided to let them escape to ‘give Saotome-sama something fun.’
(sighs) There’s already several thousand dead, and I don’t wanna know how many will die before that jackass thinks it’s hero time.
(click)
And last but not least, Alternate Universe FRTAKK989604. It was supposed to be an ‘ECHOES’ of that new universe with the TV Superman. The goddess is-as we speak-making line to try to get screwed by that jackass. (click) Now events that were supposed to happen in the 2000’s are happening in the 90’s, and by December ’95 there’ll be an alien invasion.
: And to this I must add the hundreds of Author Rages, kidnappings, unauthorized travels, and lots of generally weird things that are just not supposed to happen. A good number of these we can trace back to the current situation, and some others… are just seizing the moment. Keep in mind, however, I’m just showing you ‘mild’ ones. There’s lots more-LOTS more-that have a worse situation.
: So what? My realm’s chaos. I say, let it happen.
: If what she says it’s true, then it’s only doing unnecessary harm. So what do you suggest? We deploy agents or something?
: With our current rules of engagement and the hostility they’re throwing out, there’s no way we can use agents. Not without heavy casualties-and losing them for nothing is not what we want. (pause) Are you suggesting we use avatars?
: I can count –off the top of my head- 20 cases right now that started by turning some character into an avatar. Most of them versions of Ranma Saotome. Of those, some 10 of them got worse by enabling another avatar.
: (Offended tone) Why are you looking at me like that?
You’re suggesting a solution?
: Right now, I can tell you how I think. Back where I was on MegaTokyo, there was no Stingray Industries, there was no Offices, there was no… help from above, so to speak. The war I waged against Genom was one of shadows and reaction-we could do nothing offensive *per se*, all we could do was keep Genom in line, the Sabers and I.
(Sighs, slight humming and squeaks-from wheels) Look what it got me. I know right now one thing- either you go for the offensive, or you better have one hell of a defense. Either way, there should be no quarter by you.
(sotto voce) Damned ‘superheroes’, that’s what everybody wants. **** it, I called my team the Knight Sabers just because the suits looked like armor.
(pause)
: What I’m proposing to you right now is brand-new type of field agent. Designed for proactive-ness, for offensive. High survivability, high lethality, completely disposable-a warrior for a dirty war. A dirty war, by US, to shock them into a full stop.
I gathered all of you here for one reason-you’re all fed up. Fed up from the corruption. Fed up from agents that can do nothing but stand there and get hit by the first jackass with a big hammer to come along. Fed up from doing nothing but watch…
: (interrupts) You forgot one thing. Several of those guys with ‘big hammers’ have what it takes to carry them around. They could be Saiyans, Kryptonians, Guyvers, Juraians, Silver Millennium. They could be Wizards, psions, shamans, martial artists, cyborgs, super-clones… they could be just plain wackos. And most of them you could hit with a bigger hammer and they wouldn’t even flinch.
: And what I’m saying is, a lot of this evil won’t just disappear to a good. If anything, a well-defined ‘good’ would only make it just… up the ante, so to speak.
We need not a good, but another kind of evil. As much evil as WE can afford to have.
That’s why I’m developing something new to go with that. Once you give me the go-ahead, I can have a prototype up and running in 90 days, guaranteed. And I can assure you, it’ll make any hammer good for the job.
: What’s with the ‘hammer’ references, anyway? You’re gonna turn Akane Tendo into a sort of Robocop?
: No… but that idea doesn’t sounds half bad.
: Sylia, I’ve met a lot of versions of you, and I know for a fact that you wouldn’t try to sell us something you wouldn’t use. I say yes.
: I’m with it, but just because I think it’s a good idea. I work in the office every day thinking Keiichi will get hit by a lost ki-blast or something… if it mans reducing those chances, I’m in.
: Stingray… I don’t know how you’re going to pull this off, but I’m sure going to be amused if you DO make it. You have my blessings.
: Now, people, it has come the time to go. If you leave now, you’ll have time to arrive to your jobs without arising suspicion of where you went for lunch hour. In 90 days, come to my office and we’ll talk.
(Sounds of people saying their farewells and leaving the room. Door closes heavily. After two minutes, sounds of a cell phone dialing up).
: Hakubi? Project ‘Hellsoldier’ is a go. Retrieve the body and contact me if you succeed, code-word ‘Zebra’. (brief pause-maybe listening?). It’s just step 1, but it’ll soon be payback time.
(Recording stops)
#517

aquarius_alodar

Nov 16, 2005 9:51:31
Pwnd? What does that means (aside from, obviously, beaten up badly?).

The Wraith would possibly eat one or two random ships (and w/their FTL navigational comps, maybe find Earth) before the UNSC deploys its forces.

Needless to say, they would find the damn planet too hard to even try to nibble (that is, if they make it past the exterior planets).

Yeah, if. And even that would seem rather unlikely...given that we have at least four people down there whose business it is to defend Earth and the inner planets from just this kind of thing(not going to name names, but...given that one of them basically was responsible for the state of the moon as discovered by Neil Armstrong's Apollo landing in her previous incarnation...)

As for the meaning of Pwnd, well, that is fairly obvious if we check Wikipedia - http://en.wikipedia.org/wiki/Pwned

One question: what do ya think of the adventures?

Ah. Your muse must really like you if *that* comes out, is all. Otherwise, this continues with the high standards, IMO.
#518

aquarius_alodar

Nov 16, 2005 10:09:27
-DISPLAYING CONVERSATION 843495-Phi-Delta-39, RECORDED RAMCH 3, ASGARDIAN YEAR 39094.
Transcription of discussion made by SYLIA STINGRAY, FIRST-CLASS GODDESS BELLDANDY, FIRST-CLASS GOD TOLTIIR, THIRD-CLASS GOD MAMBO JACK in undisclosed location inside Asgard Combat Zone.



: Lady, gentlemen. I’m glad that you made it to this place, and hope it was a pleasant ride.
: I seriously don’t know why you had us coming to the middle of the Combat Zone just to discuss business, Stingray.
: I suppose it’ll have to do with your little corporation, I guess. No spy in their right mind would come to this place.
: This was passed to me by one of my liaisons inside the GRO. This-apparently-happened just ten hours ago. Would someone tell me what it is?
(EDITOR’S NOTE: Image was a photo, depicting a heavily injured man coming into a morgue. Burnt to a crisp, bathed in acid, missing an arm, beat up, shot up, knives sticking out of him, stomped flat… there’s no longer a man on the picture, not enough to bury, anyway.)
: He-that guy-was the victim of a Running Man Bet made by Saotome. He lasted a month on the run before being caught on Las Vegas.
: When were you informed from the Bet? I supposed Running Men were illegal under penalty of exile.
: (Spiteful tone) I knew it from the beginning, but was ordered to not stop it. That man did nothing to deserve the Bet, but I couldn’t do anything.
: And did you tried to go around regular channels?
: Anything I tried to get this case to Father was stopped-even tried to go thru channels on the other Offices. My friends, co-workers, subordinates, my own sisters… they all let this slide.
(Slight mocking tone) Because they didn’t wanted me to ‘anger Saotome-sama’.
: Everybody? What about you?
: I have enough with Keiichi. That freakin’ wizard’s got every girl on the arcology wrapped around his finger.
: That…. Is bad. It has got to be the biggest case of corruption on the story of the Offices.
: And while they were trying to get in his pants, they let a lot of things slide. (click, slide passing).
: What’s with the silver Oscar?
: The ‘Silver Oscar’, as he said, is an alternate version of Sailor Moon. Aside from being former herald of Galactus, she’s a member of the Justice League, Stargate
Command, IASA, Starfleet, she has had training by the Themisciran Amazons, Chinese Amazons, Dr. Fate, the Bene Geseritt, Colonial Marines, Starfleet-and aside from having a number of enhancements and old flames that-frankly-I’d take all of this time making heads or tails out of, she is friend of every kind of modern pop character from Minako Aino to Zatanna Zatarra-and EVERYBODY in between.
: Yeah, NOW I recognize her. The Office agent in charge of maintaining the file killed himself early this week. Said he ‘couldn’t take it anymore’. (mutters) Poor bastard.
: But that’s why we’re here? Some crazy Sailor Moon alternate?
(Click, slide passing)
: Alternate Universe BGC-2336MC. Super-powered Nene, super-villain amuck-dead now, however-unlicensed dimensional and time travel. It is now Iron Man’s summer retreat.
(click)
Alternate Universe AMGSMR-3995C. A wish has turned the Sailor Senshi into Marionette androids, and Sailor Pluto’s attempts at repairing the damage had done nothing but hundreds of alternate timelines-half of which, BTW, she has deleted with no mercy. Ranma Saotome is a James Bond-ish secret agent, and need I say that there’s now at least a hundred girls waging war to be the ‘Bond girl’ of the day?
(click)
Alternate Universe CCM40102. An unobserved version of that ‘Akira’ kid –the Katsushiro Otomo one- has created a psionic backlash akin to the DC universe’s reboot in the 80’s.
(click)
Alternate Universe NBSI 6-88607. Unauthorized Timeline Fusion of DBZ and Sailor Moon. You think Goku’s a tough dumb mother? Imagine him being replaced with Usagi Tsukino, and those planet-blasting Super Saiyan powers being augmented with the Silver Millennium Crystal.
And-oh yeah- the entire cast having the ante upped to fit this new development.
(click)
Alternate Universe ST-919207. It is the Second Iraq War, and there’s Wakiji running amok all over the Middle East. I checked personally this one, and it seems that the responsible to keeping them in their realm decided to let them escape to ‘give Saotome-sama something fun.’
(sighs) There’s already several thousand dead, and I don’t wanna know how many will die before that jackass thinks it’s hero time.
(click)
And last but not least, Alternate Universe FRTAKK989604. It was supposed to be an ‘ECHOES’ of that new universe with the TV Superman. The goddess is-as we speak-making line to try to get screwed by that jackass. (click) Now events that were supposed to happen in the 2000’s are happening in the 90’s, and by December ’95 there’ll be an alien invasion.
: And to this I must add the hundreds of Author Rages, kidnappings, unauthorized travels, and lots of generally weird things that are just not supposed to happen. A good number of these we can trace back to the current situation, and some others… are just seizing the moment. Keep in mind, however, I’m just showing you ‘mild’ ones. There’s lots more-LOTS more-that have a worse situation.
: So what? My realm’s chaos. I say, let it happen.
: If what she says it’s true, then it’s only doing unnecessary harm. So what do you suggest? We deploy agents or something?
: With our current rules of engagement and the hostility they’re throwing out, there’s no way we can use agents. Not without heavy casualties-and losing them for nothing is not what we want. (pause) Are you suggesting we use avatars?
: I can count –off the top of my head- 20 cases right now that started by turning some character into an avatar. Most of them versions of Ranma Saotome. Of those, some 10 of them got worse by enabling another avatar.
: (Offended tone) Why are you looking at me like that?
You’re suggesting a solution?
: Right now, I can tell you how I think. Back where I was on MegaTokyo, there was no Stingray Industries, there was no Offices, there was no… help from above, so to speak. The war I waged against Genom was one of shadows and reaction-we could do nothing offensive *per se*, all we could do was keep Genom in line, the Sabers and I.
(Sighs, slight humming and squeaks-from wheels) Look what it got me. I know right now one thing- either you go for the offensive, or you better have one hell of a defense. Either way, there should be no quarter by you.
(sotto voce) Damned ‘superheroes’, that’s what everybody wants. **** it, I called my team the Knight Sabers just because the suits looked like armor.
(pause)
: What I’m proposing to you right now is brand-new type of field agent. Designed for proactive-ness, for offensive. High survivability, high lethality, completely disposable-a warrior for a dirty war. A dirty war, by US, to shock them into a full stop.
I gathered all of you here for one reason-you’re all fed up. Fed up from the corruption. Fed up from agents that can do nothing but stand there and get hit by the first jackass with a big hammer to come along. Fed up from doing nothing but watch…
: (interrupts) You forgot one thing. Several of those guys with ‘big hammers’ have what it takes to carry them around. They could be Saiyans, Kryptonians, Guyvers, Juraians, Silver Millennium. They could be Wizards, psions, shamans, martial artists, cyborgs, super-clones… they could be just plain wackos. And most of them you could hit with a bigger hammer and they wouldn’t even flinch.
: And what I’m saying is, a lot of this evil won’t just disappear to a good. If anything, a well-defined ‘good’ would only make it just… up the ante, so to speak.
We need not a good, but another kind of evil. As much evil as WE can afford to have.
That’s why I’m developing something new to go with that. Once you give me the go-ahead, I can have a prototype up and running in 90 days, guaranteed. And I can assure you, it’ll make any hammer good for the job.
: What’s with the ‘hammer’ references, anyway? You’re gonna turn Akane Tendo into a sort of Robocop?
: No… but that idea doesn’t sounds half bad.
: Sylia, I’ve met a lot of versions of you, and I know for a fact that you wouldn’t try to sell us something you wouldn’t use. I say yes.
: I’m with it, but just because I think it’s a good idea. I work in the office every day thinking Keiichi will get hit by a lost ki-blast or something… if it mans reducing those chances, I’m in.
: Stingray… I don’t know how you’re going to pull this off, but I’m sure going to be amused if you DO make it. You have my blessings.
: Now, people, it has come the time to go. If you leave now, you’ll have time to arrive to your jobs without arising suspicion of where you went for lunch hour. In 90 days, come to my office and we’ll talk.
(Sounds of people saying their farewells and leaving the room. Door closes heavily. After two minutes, sounds of a cell phone dialing up).
: Hakubi? Project ‘Hellsoldier’ is a go. Retrieve the body and contact me if you succeed, code-word ‘Zebra’. (brief pause-maybe listening?). It’s just step 1, but it’ll soon be payback time.
(Recording stops)

"The more crap happens, the more it stays the same.....usually". Although, one would assume that the "Silver Oscar" has since been neutralized via the natural action of multiversal "narrative mechanics". To wit, some things simply should not be (not in the Lovecraftian sense, of course) and the multiverse will deal with the problem on its own. And, Iraq.......WTF, if anything, happened with that on Coreline anyway? If Saddam's fate was, or more likely is, being dimensionally shared.........*headdesks*
#519

lord_zack

Nov 17, 2005 16:28:52
Immortus would be busy, also the Scarlet Witch is interesting to think about, considering what shes recently done in the Marvel Universe, aka the House of M. Just something to think about. Also another thing to think about is the relationship between normal and Ultimate Marvel characters.
#520

marcoasalazarm

Nov 17, 2005 18:17:02
Wikipedia ain't loading the references, Zack. Haven't seen 'House of M', anyway, so it might not be an influence on this place. Normal and Ultimate, however, I think would be fighting for the supremacy of being the 'sole' Marvel timeline on coreline.

As for Irak on the Coreline... guess what, it's still the same during the Vanishing (one of the main reasons there's so many Pre-V soldiers left to try to make a counteroffensive in the Post-Hours chaos), but after it, it's anything goes.

Maybe to have Wakiji there is sort of overkill, ain't it?
#521

aquarius_alodar

Nov 17, 2005 19:07:43
Wikipedia ain't loading the references, Zack. Haven't seen 'House of M', anyway, so it might not be an influence on this place. Normal and Ultimate, however, I think would be fighting for the supremacy of being the 'sole' Marvel timeline on coreline.

As for Irak on the Coreline... guess what, it's still the same during the Vanishing (one of the main reasons there's so many Pre-V soldiers left to try to make a counteroffensive in the Post-Hours chaos), but after it, it's anything goes.

Maybe to have Wakiji there is sort of overkill, ain't it?

Maybe, yeah.

Anyway,*points at post #517* if you can't load *that* reference either, then it looks like something screwy on your comp or browser(given
what's been said already) at least IMO.

Also, not to be a pest, but.....a status report on the Ravenloft situation, if any, would be apprieciated.
#522

marcoasalazarm

Nov 17, 2005 20:48:20
Working on that.
#523

lord_zack

Nov 18, 2005 18:06:17
In the recent "Avengers Disassembled" crossover, grief over the loss of the twins again drove the Scarlet Witch insane. She tried to rewrite reality to recreate them, inadvertently causing a series of threats and incidents to inexplicably occur one after the other. The attacks killed Hawkeye, Scott Lang, and the Vision.

When the Avengers later confronted the Scarlet Witch, she had created an illusion where she was having dinner with the Vision and their children. Believing the Avengers were trying to take away her children, she attacked them before falling into a coma due to Doctor Strange's magics. Magneto arrived, and before anyone could stop him carried his daughter away back to Genosha.

At Genosha, Magneto asked Charles Xavier, an extremely powerful telepath, to help Wanda. Xavier agreed, but after several months of trying, he was unsuccessful. Doctor Strange was asked to try to help, but he too had no idea on how to help her. Xavier called for a joint meeting of the Avengers and the X-Men to decide Wanda's fate. While most of the members were against killing her, Wolverine and Emma Frost believed that her mental instability and her extreme powers left her too dangerous to be left alive. The teams ultimately agreed to hold judgement until they could travel to Genosha to survey how Wanda was doing.

Quicksilver, meanwhile, became convinced that the two teams were planning on killing Wanda. After rushing to Genosha and telling Magneto his fears, the world became enveloped in a bright white light, changing the reality to one where mutants were the majority and Magneto the leader. In this reality, Wanda is believed to be a human, due to an alternate body she created to represent her in public. As the reassembled X-Men and Avengers battled Magneto, Dr. Strange confronted Wanda, and learned that Quicksilver had convinced her to create the alternate reality. Seeing that her dream world, where her friends and family could live in peace, was impossible, she spoke to Magneto, uttered the words "No more mutants," and the world was once again enveloped in white light. In the fallout of Wanda's attempted depowering of all mutants, she has been relocated to a small, unknown European village.

There's part of the Scarlet Witch's article, specifically the part relating to House of M.
#524

marcoasalazarm

Nov 18, 2005 18:50:07
Then I don't think I'll add it.
#525

aquarius_alodar

Nov 18, 2005 19:10:21
And here's the
The verb pwn (past tense: pwned, pwnd, pwn'd, pwnt) as used by the Internet gaming subculture, means to beat or dominate an opponent (pwned can mean "to be made a fool of"). While it probably originated as a typographical error of the word own, it is now used intentionally by many members of the subculture. The term has become so ubiquitous in Internet circles that it is often used outside of gaming contexts – for example, "He just got pwned in that debate", "The bears pwned that hunter", "Arsenal opened a can of ultimate pwnage", or "Emile Morales got pwn3d".


Other theories of origination
A widely accepted origin of the term traces back to the misspelling of the phrase "owned" by a top (or highly skilled) player of the game Quake. The term quickly spread to less significant players; eventually expanding to virtually the entire population of online gamers.
One story reports that in an RTS game (either WarCraft II or StarCraft), someone made a custom map where losing players would see a special message. However, instead of typing in "YOU WERE OWNED," a typo resulted in "YOU WERE PWNED." It is said that every use of the word pwn therefore comes from this one hapless misspelling, or a similar one occurring in another game. This theory is most prevalent.
One explanation is that the word's development mirrors the development of names given to popular programming languages. The 'C Programming Language' was given its name as the next letter after an even earlier 'B'. 'C++' was the name given to the next iterative revision of C, an inside programming joke whereby '++' increases the referent (in this case C) by a value of 1. By the same logic [with the letter 'p' acting as a '++'], the word pwn represents own incremented by a value of 1.
Another is an abbreviation of the word pawn meaning to dominate.
Another widely held belief is that pwn originated from the O in the word own being replaced with the emoticon :p representing a face with a tongue sticking out (ie. :pwn) and gradually the colon was dropped and pwn came into regular use.

Pronunciation
Note: This page contains
IPA phonetic symbols
in Unicode.
There is no uniform way to pronounce pwn as it is most often encountered in text. Possible pronunciations include (AmE means American English; BrE means British English):

AmE /oʊn/, BrE /əʊn/ (same as "own", ignoring the typo)
/puːn/ rhymes with soon (this is the only actual pronouncable possibility based on the spelling, coming from the Welsh pronunciation of "w", but it also has a sexual connotation)
AmE /pɔn/, BrE /pɔːn/ (as a "pawn" in chess)
AmE /poʊn/, BrE /pəʊn/ (rhymes with "own")
/pʊn/ (with u as in "put")
/pɑʊn/ (rhymes with "town")
/pwɪn/ (as "pwin")
/pjuːn/ (similar to /puːn/, but with an initial "y" sound)
It is sometimes pronounced with two syllables, for example:

/piːˈwɪn/ (as "pea win")
/piːˈoʊn/ (as "pea own")
Further More:

Easierly pronouced: pown, or pewn
Say it like you would say corn pone (pone being hard bread made by colonists), pone being the word used to pronounce Pwn.
[edit]
Notable derivative words:
Pwned (Pwnd, Pwn3d, Powned, Pwnt, Pwn'D) - An alternate of the past tense or past participle of the verb. An example usage would be "You were pwned."
Pwnded - Past perfect tense of pwnd ("have been pwned").
J-Pwned - Adding "J-" to anything for emphasis, from the term J-Pop for popular Japanese music.
Pwnage (Pwnij, Pwn1g3, Pwn4g3, also: Pwnation) - The act or process of being pwned.
Pwnzer (Pwnz3r, Pwnzr, Pwnzor, Pwnz0r and 0wnz0red) - Variant of pwn based on the slang suffix "zor" or "x0r" from hax0r.
Pizowned (Pizzowned, Owndizzled) - Based on izzle-speak. Also a throwback to the P'zone Pizza at Pizza Hut
Roflpwnt - Combining ROFL (Rolling On the Floor, Laughing) and "pwnt".
WTFpwned!? - Derived from the contraction of the Internet slang term WTF ("What the ****?") and pwn and is intended to suggest that a player was not just pwned, but that such pwnage happened so quickly that the other player was left wondering what happened (and saying "What the ****?").
Qwn - Pronounced "quon" is a lesser-known derivative of owned and pwned; as p follows o, q alphabetically follows p. It is intended to be somewhat satirical of pwned as it would be a very unlikely typo. When typed in lowercase, the "q" in qwned resembles a mirror-reversed lowercase "p". Also, q is on the opposite side of a QWERTY keyboard from the letter p.
Bwn - Pronounced "bone" and has two meanings, the first being another level of being pwned (similar to "pwnage"); the second being a vulgar term for sexual intercourse.

Probably TMI.....*shrugs*
#526

marcoasalazarm

Nov 21, 2005 18:42:30
Plenty of 'l33t Sp34k' on that one.

I was re-reading thru this thing and I sort of noticed that there's a severe lack of Pokemon/digimon related stuff (most definitely my fault). But fact is, up 'till now, I haven't the foggiest of how to go thru it.

I suppose that the first logical step (and this, I think, is where I could use a lot of help w/number-crunching) would be to create classes to represent the different 'Trainers' of Denver.

They're all 'Something'-Owner classes of some sort (you know, they have a trained animal with them), but of course they have their differences on the way they interact with their animals and such.

Here's what I was thinking:
-Pokemon Trainer: they're more along the lines of 'field commanders' of their Pokemon teams, most probably have abilities that boost only their Pokemon's skills and very little for them, aside from extra feats and a (logical) Rep boost.
-Digimon 'Tamer': Rep bonus is smaller than the Pokemon Trainer (after all, their fights were 'secret', so to speak), and they only obtain one 'animal' (their Digimon) out of the deal, but their relationship with the Digimon is sort of symbiotic, like a Familiar. They would get more focused abilities to boost their Digis, probably a sort of 'team attack' at higher levels or something.

EDIT: And, because right now Ruben (my cousin) is looking over my shoulder...
-Beyblade Spinners (only name I could think): Like I said, seeing this series with him got me the idea that those damn tops are a sort of self-propelled 'Summon Animal/Elemental' scroll or something, that you modify to boost the summoned animal/elemental's power and defense.
Maybe a 'class' for those guys would be a sort of 'modernized' shaman?

Like I said, dude, I needed help with the number-crunching and such, but I guess that this is a good step towards the 'flavor', right?
#527

aquarius_alodar

Nov 22, 2005 11:24:51
Plenty of 'l33t Sp34k' on that one.

I was re-reading thru this thing and I sort of noticed that there's a severe lack of Pokemon/digimon related stuff (most definitely my fault). But fact is, up 'till now, I haven't the foggiest of how to go thru it.

I suppose that the first logical step (and this, I think, is where I could use a lot of help w/number-crunching) would be to create classes to represent the different 'Trainers' of Denver.

They're all 'Something'-Owner classes of some sort (you know, they have a trained animal with them), but of course they have their differences on the way they interact with their animals and such.

Here's what I was thinking:
-Pokemon Trainer: they're more along the lines of 'field commanders' of their Pokemon teams, most probably have abilities that boost only their Pokemon's skills and very little for them, aside from extra feats and a (logical) Rep boost.
-Digimon 'Tamer': Rep bonus is smaller than the Pokemon Trainer (after all, their fights were 'secret', so to speak), and they only obtain one 'animal' (their Digimon) out of the deal, but their relationship with the Digimon is sort of symbiotic, like a Familiar. They would get more focused abilities to boost their Digis, probably a sort of 'team attack' at higher levels or something.

EDIT: And, because right now Ruben (my cousin) is looking over my shoulder...
-Beyblade Spinners (only name I could think): Like I said, seeing this series with him got me the idea that those damn tops are a sort of self-propelled 'Summon Animal/Elemental' scroll or something, that you modify to boost the summoned animal/elemental's power and defense.
Maybe a 'class' for those guys would be a sort of 'modernized' shaman?

Like I said, dude, I needed help with the number-crunching and such, but I guess that this is a good step towards the 'flavor', right?

Agreed.
#528

marcoasalazarm

Nov 26, 2005 16:24:26
Here's a new feat (maybe it requires Prerequisites)...

-BOOMER BULLETS:
One of the many deviations of common physics that happen on movies is that bullets can create massive explosions or minor fireworks with no additional modification-firing thru oil barrels or gas tanks and making them explode, striking sparks by firing at the pavement or body armor, to mention some examples.
This deviation is one thing that has appeared thru the CLULESS Virus, and people with this feat are masters in its application. Be it for some rather extreme shooting training, some secret ‘gun fu’ ki technique, or plainly having seen too many bad action movies and thinking ‘it’s worth a try’, the fact is that when they fire, things are more bound to go ‘boom’ than usual.
PreRequisites: Shotgun Catapult.
-Benefit: The effect of ‘boomer bullets’ must be declared at the beginning of the turn and activated with an action point. If you shoot at a target with a chance of exploding or catching on fire and it has a chance to roll a save, it can do so with the received damage as its DC. If it can’t, then it is affected as usual.
The ‘boomer bullets’ effect only works during your turn and turns off at the next one, but you can turn it on again by using another action point. Other weapon feats (like Strafe) allows you to affect an area rather than a single target, on which case all objects in the area can do as mentioned. This effect only affects the target once per turn (hitting them twice in the same round won’t blow them up any higher).
-SPECIAL: This feat is available as an extra feat for Strong, Tough, Fast, Gunslinger, Helix Warrior and Soldier classes.
#529

aquarius_alodar

Nov 27, 2005 15:56:53
Here's a new feat (maybe it requires Prerequisites)...

-BOOMER BULLETS:
One of the many deviations of common physics that happen on movies is that bullets can create massive explosions or minor fireworks with no additional modification-firing thru oil barrels or gas tanks and making them explode, striking sparks by firing at the pavement or body armor, to mention some examples.
This deviation is one thing that has appeared thru the CLULESS Virus, and people with this feat are masters in its application. Be it for some rather extreme shooting training, some secret ‘gun fu’ ki technique, or plainly having seen too many bad action movies and thinking ‘it’s worth a try’, the fact is that when they fire, things are more bound to go ‘boom’ than usual.
-Benefit: The effect of ‘boomer bullets’ must be declared at the beginning of the turn and activated with an action point. If you shoot at a target with a chance of exploding or catching on fire and it has a chance to roll a save, it can do so with the received damage as its DC. If it can’t, then it is affected as usual.
The ‘boomer bullets’ effect only works during your turn and turns off at the next one, but you can turn it on again by using another action point. Other weapon feats (like Strafe) allows you to affect an area rather than a single target, on which case all objects in the area can do as mentioned. This effect only affects the target once per turn (hitting them twice in the same round won’t blow them up any higher).
-SPECIAL: This feat is available as an extra feat for Strong, Tough, Fast, Gunslinger, Helix Warrior and Soldier classes.

Well, Prerequisites: 'Shotgun Catapult' could work, it being all about utilizing small side-effects of 'cartoon physics' anyway.
#530

marcoasalazarm

Nov 27, 2005 18:34:23
Post Modified.
#531

marcoasalazarm

Nov 29, 2005 20:34:14
Just thought about posting them here for checking them out.
I found these feats over at the EnWorld Thread Boards ('D20 Toon' is the Thread's name), and well, I kinda haven't focused on Fictions over here (the Americas and, well, non-Anime).

These feats would all be accessed by Toon Fictions (as people like Bugs and Mickey call themselves-Anime characters call themselves, duh, 'Anime Fictions'), and they're all pretty much race-dependent ('Toon').

TOON FEATS - Copyright 2005 by committed hero.

Comedic Timing
Prerequisite: Toon; Escape Artist 4 ranks, Bluff 4 Ranks.
Benefit: The character can perform an action impossible for a human, as long as it is done in a humorous manner. This includes painting holes, removing handcuffs, and the like - all subject to the player's imagination and GM's patience. If something makes the latter laugh, it should probably be allowed.
Special: This feat cannot be used to obtain a tactical benefit during combat, unless a character uses it to retreat.

Exit Stage Right
Prerequisite: Toon.
Benefit: The character can make a hole through a wall or other barrier as a means for quick escape.
Special: The hole takes the same shape as the toon’s normal form. People or other toons without this feat cannot use the new exit.

Slow Faller
Prerequisite: Toon, Wisdom 8 or less.
Benefit: Whenever the character is in danger of a fall that may cause falling damage, he spends one round suspended in midair before the fall begins. Other characters may attempt to prevent the fall which begins as normal in the next round.

Midair Scramble
Prerequisite: Slow Faller, Dexterity 13 or more.
Benefit: During the round in which a character with the Slow Faller feat hangs in midair, he may make a Dexterity check (DC 12) to move to any piece of solid ground within 5’.

Sensitive Appendage
Prerequisite: Toon; base form with a large appendage.
Benefit: A single or matched set of body appendages – tail, ears, tongue – is unusually active. The character can use the sensitive appendage to make touch attacks or move like a typical arm and hand. A sensitive appendage can carry objects of Tiny or smaller size, or secure the toon’s body to something, requiring an opposed Strength check to dislodge it.

Prehensile Appendage
Prerequisite: Sensitive Appendage, Dexterity 13 or more.
Benefit: The sensitive appendage is flexible enough to hold normal objects and use them as if they were held in a hand. Weapons fired behind a toon or around corners suffer the usual penalties for blind fighting.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Strong Appendage
Prerequisite: Sensitive Appendage, Strength 13 or more.
Benefit: The sensitive appendage is exceptionally strong, adding +5 to any Strength checks to resist dislodgement or Break checks.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

King Size
Prerequisite: Toon
Benefit: The character is one size larger than the average member of his species. Adjust stats for the new size normally.
Special: A character can take this feat more than once. It is possible to have humans with the feat.

Any ideas? Adjustments?
#532

aquarius_alodar

Nov 30, 2005 16:48:37
Just thought about posting them here for checking them out.
I found these feats over at the EnWorld Thread Boards ('D20 Toon' is the Thread's name), and well, I kinda haven't focused on Fictions over here (the Americas and, well, non-Anime).

These feats would all be accessed by Toon Fictions (as people like Bugs and Mickey call themselves-Anime characters call themselves, duh, 'Anime Fictions'), and they're all pretty much race-dependent ('Toon').

TOON FEATS - Copyright 2005 by committed hero.

Comedic Timing
Prerequisite: Toon; Escape Artist 4 ranks, Bluff 4 Ranks.
Benefit: The character can perform an action impossible for a human, as long as it is done in a humorous manner. This includes painting holes, removing handcuffs, and the like - all subject to the player's imagination and GM's patience. If something makes the latter laugh, it should probably be allowed.
Special: This feat cannot be used to obtain a tactical benefit during combat, unless a character uses it to retreat.

Exit Stage Right
Prerequisite: Toon.
Benefit: The character can make a hole through a wall or other barrier as a means for quick escape.
Special: The hole takes the same shape as the toon’s normal form. People or other toons without this feat cannot use the new exit.

Slow Faller
Prerequisite: Toon, Wisdom 8 or less.
Benefit: Whenever the character is in danger of a fall that may cause falling damage, he spends one round suspended in midair before the fall begins. Other characters may attempt to prevent the fall which begins as normal in the next round.

Midair Scramble
Prerequisite: Slow Faller, Dexterity 13 or more.
Benefit: During the round in which a character with the Slow Faller feat hangs in midair, he may make a Dexterity check (DC 12) to move to any piece of solid ground within 5’.

Sensitive Appendage
Prerequisite: Toon; base form with a large appendage.
Benefit: A single or matched set of body appendages – tail, ears, tongue – is unusually active. The character can use the sensitive appendage to make touch attacks or move like a typical arm and hand. A sensitive appendage can carry objects of Tiny or smaller size, or secure the toon’s body to something, requiring an opposed Strength check to dislodge it.

Prehensile Appendage
Prerequisite: Sensitive Appendage, Dexterity 13 or more.
Benefit: The sensitive appendage is flexible enough to hold normal objects and use them as if they were held in a hand. Weapons fired behind a toon or around corners suffer the usual penalties for blind fighting.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Strong Appendage
Prerequisite: Sensitive Appendage, Strength 13 or more.
Benefit: The sensitive appendage is exceptionally strong, adding +5 to any Strength checks to resist dislodgement or Break checks.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

King Size
Prerequisite: Toon
Benefit: The character is one size larger than the average member of his species. Adjust stats for the new size normally.
Special: A character can take this feat more than once. It is possible to have humans with the feat.

Any ideas? Adjustments?

Comments, certainly.....
Comedic Timing: Obviously, this would deal fairly well with Hammerspace. I'm also seeing some kind of quirk here....the thing that always caused the plans of 'Wilbert Ellington' to screw up so badly.

Remove the Wisdom/Dex restrictions on Slow Faller and Midair Scramble, perhaps?
#533

marcoasalazarm

Nov 30, 2005 21:33:45
_A one-sentence adventure. I'll try to polish it later
"This lovely young Weapon of Mass Destruction..."
The PCs are brought to the University Satellite to investigate a series of sabotaged sports events, only to find out that one of the participants (and the saboteur) is a highly "sawed off" Ifurita Unit with orders to win... whatever it takes.
#534

marcoasalazarm

Dec 01, 2005 20:35:41
This space station was designed in its original universe ('Battle Athletes') somewhere in the late 4800's (original series itself happens in 4999) to be the new base for system-wide Olympics and training area for system-wide promising future athletes (on the original universe, there were only females, but they have started to allow unisex classes).

It is in geo-syncronous orbit straight above Earth, with lots of facilities (including shuttle bay/repair areas, luxury living quarters, broadcasting studios, malls and entertainment areas), its own security force (some 1300, selected from its supporting nations' militaries (Earth, the LaGrange Colonies and other Solar System Colonies)) and a heavily advanced bundle of tech, including full Earth-like gravity troughout the entire station.

The University Satellite prides itself in its advanced (read 'brutal') athlete training (which include zero-gravity and enhanced-gravity sports, triathlons, pentathlons and track-and-field) and selection programs (it has 'training facilities' on all participant planets, where students pass their first year. The best classes of every year are sent to the Satellite proper once it's over). They sponsor a private 'Olympic' of their own, the annual 'Cosmo Beauty' competition, where the best female athletes (including, if she so desires, the 'Cosmo Beauty' of the former year) go thru advanced track-and-field tests to gain the title (like enhanced-gravity 100-yard dash).

In actuallity, the 'University' name is somewhat of a misnomer, since they have recently started to accept High School-age students on their program. Because of the current situation on Coreline, the Olympics are to be celebrated on the U-Sat (and possibly will remain for some time being).

And now, with that out of the way:

"This lovely young Weapon of Mass Destruction..."
LOCATION: The University Satellite.
TIMELINE: (Still thinking of a good date).
SITUATION: "Catastrophe!". That's what U-Sat Chairman Grant Oldman thinks. Several students have had to retire from the U-Sat after having severe accidents-all during practice or sporting, with any witnesses saying it was a nasty thing, no clues-and definitely the work of saboteurs.
Oldman knows that with the numbers reduced, the Cosmo Beauty Contest will suffer-lack of ratings, lack of 'challenge', and he suspects (but can't give names) that maybe it's one of the students behind this mess.
That's where the PCs come in. They are to find the responsible to the sabotages and put a dead stop to him/her.
HOOKS: The PCs might be part of the U-Sat's security division, members of some investigating council (military, government or corporate) sent to check the reason behind the sabotages, or maybe one of their friends is a U-Sat athlete that has asked for help and suspects of another student.
DEVELOPMENT: All things considered, it's a classic 'Whodunit?' in the vein of CSI (hairs and fingerprints found at scene, odd computer records show access to the gravity control of a student's room and it being set to 9 Gs, legwork shows that this one student is excessively mean to the point of outright brutality-and she's part of the comp maintenance teams). They might have to stop one or two sabotages from hurting an athlete (a Computer Use check on the database shows she's very promising to participate on the Cosmo Beauty contest).
The real doozy happens when the PCs confront the student herself-one Mirandah Warner. She's from Earth, a French athlete... and an Ifurita unit with lots of 'infiltration' modifications to her structure. She doesn't has any laser blasts, but is incredibly strong, tough and driven by programming to win... no matter what it takes.
ENDING IT: Whichever way the PCs manage to stop Mirandah, they might have to deal later with whoever was her 'sponsor' on Earth, and then there's the question about how did she manage to go thru the training facility's security scans (Oldman will only say: "I thought she would give more of a challenge").
Aside from that, the PCs will have the greatfulness of any athletes they might have helped (and a possible reason to return to the U-Sat at a later time).
#535

aquarius_alodar

Dec 02, 2005 18:44:56
This space station was designed in its original universe ('Battle Athletes') somewhere in the late 4800's (original series itself happens in 4999) to be the new base for system-wide Olympics and training area for system-wide promising future athletes (on the original universe, there were only females, but they have started to allow unisex classes).

It is in geo-syncronous orbit straight above Earth, with lots of facilities (including shuttle bay/repair areas, luxury living quarters, broadcasting studios, malls and entertainment areas), its own security force (some 1300, selected from its supporting nations' militaries (Earth, the LaGrange Colonies and other Solar System Colonies)) and a heavily advanced bundle of tech, including full Earth-like gravity troughout the entire station.

The University Satellite prides itself in its advanced (read 'brutal') athlete training (which include zero-gravity and enhanced-gravity sports, triathlons, pentathlons and track-and-field) and selection programs (it has 'training facilities' on all participant planets, where students pass their first year. The best classes of every year are sent to the Satellite proper once it's over). They sponsor a private 'Olympic' of their own, the annual 'Cosmo Beauty' competition, where the best female athletes (including, if she so desires, the 'Cosmo Beauty' of the former year) go thru advanced track-and-field tests to gain the title (like enhanced-gravity 100-yard dash).

In actuallity, the 'University' name is somewhat of a misnomer, since they have recently started to accept High School-age students on their program. Because of the current situation on Coreline, the Olympics are to be celebrated on the U-Sat (and possibly will remain for some time being).

And now, with that out of the way:

"This lovely young Weapon of Mass Destruction..."
LOCATION: The University Satellite.
TIMELINE: (Still thinking of a good date).
SITUATION: "Catastrophe!". That's what U-Sat Chairman Grant Oldman thinks. Several students have had to retire from the U-Sat after having severe accidents-all during practice or sporting, with any witnesses saying it was a nasty thing, no clues-and definitely the work of saboteurs.
Oldman knows that with the numbers reduced, the Cosmo Beauty Contest will suffer-lack of ratings, lack of 'challenge', and he suspects (but can't give names) that maybe it's one of the students behind this mess.
That's where the PCs come in. They are to find the responsible to the sabotages and put a dead stop to him/her.
HOOKS: The PCs might be part of the U-Sat's security division, members of some investigating council (military, government or corporate) sent to check the reason behind the sabotages, or maybe one of their friends is a U-Sat athlete that has asked for help and suspects of another student.
DEVELOPMENT: All things considered, it's a classic 'Whodunit?' in the vein of CSI (hairs and fingerprints found at scene, odd computer records show access to the gravity control of a student's room and it being set to 9 Gs, legwork shows that this one student is excessively mean to the point of outright brutality-and she's part of the comp maintenance teams). They might have to stop one or two sabotages from hurting an athlete (a Computer Use check on the database shows she's very promising to participate on the Cosmo Beauty contest).
The real doozy happens when the PCs confront the student herself-one Mirandah Warner. She's from Earth, a French athlete... and an Ifurita unit with lots of 'infiltration' modifications to her structure. She doesn't has any laser blasts, but is incredibly strong, tough and driven by programming to win... no matter what it takes.
ENDING IT: Whichever way the PCs manage to stop Mirandah, they might have to deal later with whoever was her 'sponsor' on Earth, and then there's the question about how did she manage to go thru the training facility's security scans (Oldman will only say: "I thought she would give more of a challenge").
Aside from that, the PCs will have the greatfulness of any athletes they might have helped (and a possible reason to return to the U-Sat at a later time).

"Hmm....Oldman should have known: we magi have *ways* of finding the truth. Mind probe, charm person.....you can *say* one thing but *mean* another, and some people will literally go inside a man's mind to get that meaning out. Unless, of course, it appears to be broken beyond repair, as in the case of one Ataru Moroboshi."
#536

marcoasalazarm

Dec 02, 2005 21:58:57
-"Like Looking In A Mirror" (Sp, or Ex): As a result of (genetic modyfication, curse, or whatever), the character can resemble another character almost accurately. This includes voice, looks, and the occasional subconscious gesture. As a result, the character obtains a +4 bonus on rolls in order to pretend to be the other character. The price, however, lies in the fact that the character's friends and foes know the face TOO well. The character obtains a -4 penalty on ANY roll with a skill to pretend to be someone else. This bonus (and penalty) is lost immediately when the character does something that the person he´s resembling wouldn't do (like a computer geek using Martial Artist abilities).

Questions: 1) Should this be an Ex or Sp ability?
2) bonuses: too high, or too low?
3) Too generalized an ability, or not enough?
4) Maybe it could be better represented with a new Feat or something?

And, well, the University Satellite thing... what do ya think?
Maybe that will keep one of my "muses" (name's Ayla) off my back.
#537

aquarius_alodar

Dec 03, 2005 3:08:37
-"Like Looking In A Mirror" (Sp, or Ex): As a result of (genetic modyfication, curse, or whatever), the character can resemble another character almost accurately. This includes voice, looks, and the occasional subconscious gesture. As a result, the character obtains a +4 bonus on rolls in order to pretend to be the other character. The price, however, lies in the fact that the character's friends and foes know the face TOO well. The character obtains a -4 penalty on ANY roll with a skill to pretend to be someone else. This bonus (and penalty) is lost immediately when the character does something that the person he´s resembling wouldn't do (like a computer geek using Martial Artist abilities).

Questions: 1) Should this be an Ex or Sp ability?
2) bonuses: too high, or too low?
3) Too generalized an ability, or not enough?
4) Maybe it could be better represented with a new Feat or something?

And, well, the University Satellite thing... what do ya think?
Maybe that will keep one of my "muses" (name's Ayla) off my back.

1. My preference is (Sp). As for the other things.....it looks okay to me.

U-Sat.....they put the Olympics on there until further notice? Hey, nice turn of events there.
#538

marcoasalazarm

Dec 03, 2005 21:42:20
A crazy adventure idea:
THE GRIMM REAPER
TIMELINE: Working on one (preferably after "Doom Is Waiting").
LOCATION: Prague.
SITUATION: The escape from the Prague studios during the exclusive "Doom" screening was an every-man-for-himself, all-guns-blazing race for the exit, Imps and Pinkies and Barons and Heaven-Knows-What-Else on the guests' heels. Lots of good people died that day.
Now it's time to clean house.
HOOKS: It's a military op, plain and simple. Go in, search and destroy.
DEVELOPMENT: The PCs will be part of a search-and-destroy team, sent inside the studios. One of the major NPCs will be Mr. "Reaper" Grimm, the sole military survivor to this particular version of the Doom Demons.

Which will be good, because every single gun will count.
#539

marcoasalazarm

Dec 05, 2005 17:24:41
A new Weapon and a new Weapon Gadget to go with it.

HAKUBI CUSTOMS "BERSERKER" COMBAT SHOTGUN.
DAMAGE: 2d8 (Shotgun);Varies* (GL).
CRITICAL: 20.
DAMAGE TYPE: Ballistic (Shotgun); Varies* (GL).
RANGE INCREMENT: 40 ft. (Shotgun); 50 ft (GL).
RATE OF FIRE: Single, S (Shotgun); Single (GL).
MAGAZINE: 7 Int. (Shotgun); 4 Int. (GL).
SIZE: Large.
WEIGHT: 14 lb.
PURCHASE DC: 23.
RESTRICTION: Res (+2).
(*: Depending on Ammunition).

One of the earliest weapon modifications created by Washu Hakubi, the "Berserker" was created for heavy Close Quarters Combat and additional combat versatility for an adventurer or CQC team member.
It is a Franchi SPAS-12 shotgun with an additional mini-grenade launcher on the pump-action grip, giving it a distinct bulk like an oversized flashlight. It has been purchsed mainly by adventurers, but a small number has also appeared in hands of Office agent teams and F-SWTI.
RULES: Switching between the shotgun and the grenade launcher is a free action, but only one weapon can be used per turn. Recharging the grenade launcher is a one-at-a-time affair, and takes a full action.

And this I got the idea out of watching the 'Doom' movie (and, well, it might be glitchy):
KILL-CAM (PL 6).
A miniature shock-proof video camera located on the upper end and zeroed with a gun, wired to an independent transmitter. It broadcasts to any A/V units tuned in to its frecuency, usually a field commander's monitor.
The 'Kill-Cam' was designed to be both a tactical tool (to watch around corners, immediate threat visual for field commanders and the like) and a legal tool (footage from 'Kill-Cams' is admissible as evidence on court).
RULES: A weapon with a 'Kill-Cam' is handled just like any other weapon, but because it is zeroed in, a firer who can see its footage (thru Display Glasses/Contacts and a radio on the Kill-Cam's frecuency) can fire around corners with no penalty. Characters who can see the footage but are not the firer can assist the firer (Spot, Knowledge (Tactics) and Intelligence checks are good examples).
RESTRICTION: Ranged Weapons Only.
PURCHASE DC MODIFIER: +3.
#540

aquarius_alodar

Dec 06, 2005 7:02:54
A new Weapon and a new Weapon Gadget to go with it.

HAKUBI CUSTOMS "BERSERKER" COMBAT SHOTGUN.
DAMAGE: 2d8 (Shotgun);Varies* (GL).
CRITICAL: 20.
DAMAGE TYPE: Ballistic (Shotgun); Varies* (GL).
RANGE INCREMENT: 40 ft. (Shotgun); 50 ft (GL).
RATE OF FIRE: Single, S (Shotgun); Single (GL).
MAGAZINE: 7 Int. (Shotgun); 4 Int. (GL).
SIZE: Large.
WEIGHT: 14 lb.
PURCHASE DC: 23.
RESTRICTION: Res (+2).
(*: Depending on Ammunition).

One of the earliest weapon modifications created by Washu Hakubi, the "Berserker" was created for heavy Close Quarters Combat and additional combat versatility for an adventurer or CQC team member.
It is a Franchi SPAS-12 shotgun with an additional mini-grenade launcher on the pump-action grip, giving it a distinct bulk like an oversized flashlight. It has been purchsed mainly by adventurers, but a small number has also appeared in hands of Office agent teams and F-SWTI.
RULES: Switching between the shotgun and the grenade launcher is a free action, but only one weapon can be used per turn. Recharging the grenade launcher is a one-at-a-time affair, and takes a full action.

And this I got the idea out of watching the 'Doom' movie (and, well, it might be glitchy):
KILL-CAM (PL 6).
A miniature shock-proof video camera located on the upper end and zeroed with a gun, wired to an independent transmitter. It broadcasts to any A/V units tuned in to its frequency, usually a field commander's monitor.
The 'Kill-Cam' was designed to be both a tactical tool (to watch around corners, immediate threat visual for field commanders and the like) and a legal tool (footage from 'Kill-Cams' is admissible as evidence on court).
RULES: A weapon with a 'Kill-Cam' is handled just like any other weapon, but because it is zeroed in, a firer who can see its footage (thru Display Glasses/Contacts and a radio on the Kill-Cam's frequency) can fire around corners with no penalty. Characters who can see the footage but are not the firer can assist the firer (Spot, Knowledge (Tactics) and Intelligence checks are good examples).
RESTRICTION: Ranged Weapons Only.
PURCHASE DC MODIFIER: +3.

Okay, anything beyond 'normal' (PL 5) is Fiction tech, so....... KILL-CAM: Good, but.....the hell?
"The 'Kill-Cam' was designed to be both a tactical tool (to watch around corners, immediate threat visual for field commanders and the like) and a legal tool (footage from 'Kill-Cams' is admissible as evidence in court)." You know, I get the impression America's gonna have to go to the Presidential elections early, in this case.....Two words: Frank Castle.
#541

marcoasalazarm

Dec 06, 2005 19:00:41
I forgot to add it to the Kill-Cam, but it's almost strictly a military/police tool.

So, what's the problem with Frank?

Also: Here's a couple of links regarding "Gall Force" ('Luftwaffe's' Core Universe). She's pretty much threathening me to do it.
http://en.wikipedia.org/wiki/Gall_Force
http://www.xs4all.nl/~tsunami/gallforce/

And one other little thing: how do you think would be the best way to stat the Salusian race?
#542

aquarius_alodar

Dec 07, 2005 13:54:22
I forgot to add it to the Kill-Cam, but it's almost strictly a military/police tool.

So, what's the problem with Frank?

Also: Here's a couple of links regarding "Gall Force" ('Luftwaffe's' Core Universe). She's pretty much threathening me to do it.
http://en.wikipedia.org/wiki/Gall_Force
http://www.xs4all.nl/~tsunami/gallforce/

And one other little thing: how do you think would be the best way to stat the Salusian race?

Wha? No....no problem as such, just that he or an alternate version of someone on his power level is the one whom opens the way up for a Fiction-based governmental administration in America.
(Profile)

Ummm....I wouldn't know about threats, but.......*flash of purple light from O.S (left)*.......Damm. One moment......*walks O.S*


*5 minutes later*

*walks back into shot, sits down at chair* *reads links*......Yes, there *are* some realities I make a point of avoiding. Anyway, I did promise Hotaru that I wouldn't be very much longer with this.....meaning I'll have to get back to you about the Salusian stats.
#543

marcoasalazarm

Dec 08, 2005 18:04:48
First, a new animal.

"YIPPING DOOM" BIO-GRENADE.
An outlawed weapon, it is described as 'fun' by its creators-and the sadists that use them.
The "Yipping Doom" is a small dog mass-cloned from stock genetic material (typically terriers, although there's also German Shepherds and Chihuahuas on this mix) and genetically modified with a small pouch of highly volatile gasses on its belly. This pouch remain inert until the pre-set "pin" is set off, then the dog will get a powerful case of the hiccups (which makes the signature "Yip!" sound, and mixes the air it breathes with the gasses) and some 12 seconds later will explode in a powerful fireball.
-STATS: Use the stats for a Small Dog (pg. 234 of the D20M rulebook, the "Friends and Foes" section), adding the following Special Quality (SQ):
--GAS POUCH (EX): The dog has a small pouch of volatile gasses on its belly. This pouch remains inert until the biogrenade "pin" is released (usually by pulling hard on its ears or giving a voice order). The dog will then get the hiccups and explode 2 rounds later. This explosion does 4d6 (fire) damage over a 20-ft. radius (Reflex DC 15), and kills the dog.
It increases its CR to 1.

And a possible new feat:
-RAPID AIM:
You have trained long and hard in the firing ranges, and so you can aim extremely rapidly.
-PreRequisites: BAB +8 or higher.
-Benefit: The character can aim with a ranged weapon as a standard action.
#544

marcoasalazarm

Dec 08, 2005 18:18:47
I was thinking to add this to the "print" version of the setting. It is, in a nutshell, a small series of statements as how the world is changed, given by some Fiction characters and/or Reals.

And BTW, some of them might be OOC.

Well, here goes:
JAPAN:
"When I first appeared, it was late during the 23 Gours. I was naked, confused, unarmed and almost speechless. I was lucky to be found by a JSDF team right then.
From what I could piece together, there was only one Tokyo before the Hours, and people like me didn't exist. The "Reals" have smaller eyes and bigger mouths.
Tokyo is now three cities combined: "Pre-Hours" Tokyo (T-1), a cyberpunk-verse post-super-earthquake megalopolis that calls itself "Megatokyo" (T-2), and Tokyo-3 over by the mountains. It's my hometown, and it looks like before... it.... happened, widely untouched. No Eva self-destruct-created lake, for one.
Trouble is, there's lots of people like me-both as a 'race' (which was called "Anime Fictions" by the rest), and as different "Versions".
I walk down the street every day, and everywhere there's lots of people with my name, my face, my friends... representing what I WAS, or COULD have been.
Some of them work for my... former employer.
That's another thing. There's lots of potentially bad things out there. Super-powered martial artists, aliens, exotic animals, mecha of all kinds... a good lot of them with hair triggers, on both sides of EVERYTHING.
And there's the "Big Bosses". The Dark Kingdom and those who followed it. The Kuronosu Council/Sect/whatever. That 'Quincy' guy on Genom. F... Gendo Ikari on NERV... they're all that come to mind right now, but there's more. There's those who oppose them, all right. I'm one of them.
What, you thought that I wouldn't know what to say? Let me put it like this:
Being witness to the Apocalypse can open your eyes. A LOT."
Cpl. Shinji "Neon" Ikari, 32nd JSDF Mechanized.

I also plan on some others, like Naruto saying about the Hidden Villages and such (yup, they're here).
But.... who do you think would be good to give a statement for London?
#545

marcoasalazarm

Dec 08, 2005 20:04:42
Finally, a new adventure idea.

THE NERIMA JUDGE
TIMELINE: 300 Weeks Post-Vanishing.
LOCATION: Nerima, Japan.
SITUATION: The Nerima Riots were the most destructive account to have ever happened on that neighborhood. If someone would compare it to something, it would be to the "Block Mania" that happened in Mega-City One prior to the Apocalypse War (that is, if someone on that barrio ACTUALLY cared about Parallel-Universe Histories.
However, besides lots of painfully hurt people and destruction, life on Nerima went on as normal. So it was the closest to all-out War they got there-big deal. It's not like it doesn't comes close every single time.
But apparently, someone in the neighborhood wants to do something about it-because they HAVE lived in Mega-City One.
Worst yet, he thinks he still has the power of Instant Justice on his side.
HOOKS: -Law Enforcement PCs will have to investigate the reasons behind a high number of vigilante actions lately, people being beaten to a pulp and left handcuffed to the nearest post 'for pickup'.
-Civilian PCs could have heard rumors behind the newest Vigilante-dressed in a sort of bulletproof uniform with a super-tech gun, who seems to arrest for the smallest reasons.
DEVELOPMENT: The PCs will have to do a lot of legwork to find out the truth (the Vigilante is an ex-Street Judge, impossibly good in martial arts-not that THAT reduces suspects), but chances are they'll end up facing him off for any crimes that happen.
The Judge is an alternate version of Ryoga Hibiki, taught by "Ol' Stoney Face" himself. It'll be a HARD fight!
#546

aquarius_alodar

Dec 10, 2005 10:57:44
Finally, a new adventure idea.

THE NERIMA JUDGE
TIMELINE: 300 Weeks Post-Vanishing.
LOCATION: Nerima, Japan.
SITUATION: The Nerima Riots were the most destructive account to have ever happened on that neighborhood. If someone would compare it to something, it would be to the "Block Mania" that happened in Mega-City One prior to the Apocalypse War (that is, if someone on that barrio ACTUALLY cared about Parallel-Universe Histories.
However, besides lots of painfully hurt people and destruction, life on Nerima went on as normal. So it was the closest to all-out War they got there-big deal. It's not like it doesn't comes close every single time.
But apparently, someone in the neighborhood wants to do something about it-because they HAVE lived in Mega-City One.
Worst yet, he thinks he still has the power of Instant Justice on his side.
HOOKS: -Law Enforcement PCs will have to investigate the reasons behind a high number of vigilante actions lately, people being beaten to a pulp and left handcuffed to the nearest post 'for pickup'.
-Civilian PCs could have heard rumors behind the newest Vigilante-dressed in a sort of bulletproof uniform with a super-tech gun, who seems to arrest for the smallest reasons.
DEVELOPMENT: The PCs will have to do a lot of legwork to find out the truth (the Vigilante is an ex-Street Judge, impossibly good in martial arts-not that THAT reduces suspects), but chances are they'll end up facing him off for any crimes that happen.
The Judge is an alternate version of Ryoga Hibiki, taught by "Ol' Stoney Face" himself. It'll be a HARD fight!

*stumbles into shot, hair mussed up, looking like a man who has been 'seen to'* Yeah...*stretches*....it was interesting enough, what with her being a merciless tiger, really.....that is all.

Onto business...damm.*headshake*

Basically, an irredeemable jerkwad *trained* by a potentially irredeemable jerkwad goes and starts screwing around where someone just *should not* .....IMHO Joseph Dredd could do with a few applications of a 'Clue by Four' where it counts.

EDIT:
I also plan on some others, like Naruto saying about the Hidden Villages and such (yup, they're here).
But.... who do you think would be good to give a statement for London?

As to this......*shrug*...Hmm. Colleen, perhaps? *throws a Wikipedia source across the conference table* Don't know her? Probably a bad choice on my part, then....

To try and summarise the setting myself: "Ever hear of "breaking the fourth wall"? Well, having the thing literally happen IN EVERYONE'S DAMM FACE really throws us off, more so when some of us realized that it was our own literary and animated fiction that basically broke the seven seals...."
#547

marcoasalazarm

Dec 10, 2005 18:41:33
I suppose Hotaru gave you a rough night.... . It sometimes happens to me as well.

Well, down to business....

Well, I have heard of Colleen (used to seeing the RRs when they showed them over here on the WB Channel-they showed it right after "Freakazoid!" and before "Pinky and the Brain"), but it's been so long that I don't get a clue how I could write her (other that maybe she won't like some of the more out-there fashions and the way some of Her Majesty's protectors look at her-by that meaning Integral and some others).

As for your summary... WhOAH! Couldn't have told it better myself.

One question: What do ya think 'bout the bio-grenade?
#548

marcoasalazarm

Dec 10, 2005 18:58:56
DIGGERS TECHNOLOGIES GG-01 "Plunger Gun".
DAMAGE: 1d4.
CRITICAL: ---
DAMAGE TYPE: Bludgeoning.
RANGE INCREMENT: Max. 50 ft.
RATE OF FIRE: Single.
MAGAZINE: 1 Int.
SIZE: Large.
WEIGHT: 12 lb.
PURCHASE DC: 15.
RESTRICTION: Lic (+1).
The first of the "Gina's Grapplers" series, it is also one of the most "rudimentary".
The gun fires a gas-powered "plunger", which is itself joined to a 50 ft. line-and-winch, by means of a compressed air blast.
A maximum weight os 180 lbs. may be suspended from the cable. A normal attack roll is made to attach the sucker gun to a solid surface, a natural "1" means that the plunger couldn't get enough purchase, and summarily detaches from the wall (this rule applies to all other grapplers).
The compressed air mechanism can fire a total of 10 times before needing to change power packs (Purchase DC 8).

DIGGERS TECH GG-02.
DAMAGE: 1d6.
CRITICAL: ---
DAMAGE TYPE: Bludgeoning.
RANGE INCREMENT: Max. 100 ft.
RATE OF FIRE: Single.
MAGAZINE: 1 Int.
SIZE: Large.
WEIGHT: 15 lb.
PURCHASE DC: 17.
RESTRICTION: Lic (+1).
The GG-02 (also known as "Da Diggers Claw") sports a series of improvements over the GG-01, including a more powerful launching mechanism, a longer and more resistant line, a more powerful winch, and the replacement of the "plunger" with a pneumatic claw.
A maximum weight of 400 lbs. may be suspended from the cable. A normal attack roll is made to attach the claw to a solid surface.
The compressed air mechanism can fire a total of 10 times before changing power packs (Purchase DC 8).

DIGGERS TECH GG-03.
DAMAGE: 2d6.
CRITICAL: ---
DAMAGE TYPE: Bludgeoning.
RANGE INCREMENT: Max. 70 ft.
RATE OF FIRE: Single.
MAGAZINE: 1 Int.
SIZE: Medium.
WEIGHT: 10 lb.
PURCHASE DC: 21.
RESTRICTION: Lic (+1).
The maximum in the "Gina's Grapplers" series, it is also the one with the most media coverage, with DiggersTech CEO Gina Diggers appearing on the commercials.
It is, in appearance, a pistol version of the GG-01, but it involves some of the highest technologies of all three grappling guns. It fires thru the use of a binary propellant system (which can fire underwater and on low oxygen areas), and the plunger's lip is lined with a molecular adhesive. The rope is made of a secret polymer formula, and is pretty damn strong.
A maximum weight of 600 lbs. may be suspended from the cable. A normal attack roll is made to attach the claw to a solid surface.
The grapple can fire a total of 5 times before needing to change binary propellant cartridges (Purchase DC 12).
#549

aquarius_alodar

Dec 11, 2005 11:42:18
I suppose Hotaru gave you a rough night.... . It sometimes happens to me as well.

And you'd suppose right....actually, Setsuna unexpectedly decided to do some socializing at one point, you know? Being so lonely, a rather odd way to deal with it, but....*shrugs*

Well, down to business....

Well, I have heard of Colleen (used to seeing the RRs when they showed them over here on the WB Channel-they showed it right after "Freakazoid!" and before "Pinky and the Brain"), but it's been so long that I don't get a clue how I could write her (other that maybe she won't like some of the more out-there fashions and the way some of Her Majesty's protectors look at her-by that meaning Integral and some others).

As for your summary... WhOAH! Couldn't have told it better myself.

One question: What do ya think 'bout the bio-grenade?

Well then, I don't have anything else ATM...I'll let you know if something comes up.

Thanks. :D

Bio-grenade: Nice, but.....it's fairly obvious why the thing's illegal, anyway. At least with its current form.

And finally:
Salusian stats: -2 Wis (not the most well-kept weapons in the armory)
#550

marcoasalazarm

Dec 11, 2005 19:05:24
Salusian stats: would they also have a Str boost? Or that's only a "Royal Blood" thing?
#551

aquarius_alodar

Dec 12, 2005 11:06:59
Salusian stats: would they also have a Str boost? Or that's only a "Royal Blood" thing?

Well.....I suppose they *would* have a Str boost. But then again....whichever works.
#552

marcoasalazarm

Dec 13, 2005 14:49:54
HAKUBI CUSTOMS "GABRIEL" DUAL SMG.
-DAMAGE: 2d6/2d6.
-CRITICAL: 20/20.
-DAMAGE TYPE: BALLISTIC/BALLISTIC.
-RANGE INCREMENT: 50 ft./50 ft.
-RATE OF FIRE: S,A. /S,A.
-MAGAZINE: 34 Box/34 Box.
-SIZE: Large.
-WEIGHT: 12 lb.
-PURCHASE DC: 22.
-RESTRICTION: Lic (+1).
The "Gabriel" is a custom-designed replica by Washu, based on the machinegun wielded by "Sakura Wars" character Erica Fontaine.
It is a rifle mount wielding two Sterling L2 sub-machine guns, mounted side-by-side. The modifications to them include a slight size reduce, a reversed feed (so one of the Sterlings is loaded from the right side), Uzi-style ammo clips and an only trigger assembly (so both Sterlings fire simultaneously).
A limited edition of the "Gabriel" comes in a special case with an authentication certificate and picture signed by Washu and Erica (Purchase Dc 25, no extra game benefits-maybe a bonus to Rep when amongst other "Sakura Wars" fans, GM call).
-RULES: The "Gabriel" is a linked weapon, when the character fires, he fires both Strlings simultaneously.
Only one attack roll is made for the weapon, Autofire attacks are rolled as one weapon only. If the weapon hits, damage is rolled separately. Criticals apply as normal.

HAKUBI CUSTOMS "FONTAINE SPECIAL".
-DAMAGE: 2d6.
-CRITICAL: 20.
-DAMAGE TYPE: Ballistic.
-RANGE INCREMENT: 40 ft.
-RATE OF FIRE: S, A.
-MAGAZINE: 30 Box/30 Box.
-SIZE: Large.
-WEIGHT: 8 Lb.
-PURCHASE DC: 22.
-RESTRICTION: Lic (+1).
Still based on the "Gabriel" machinegun, the weapon has been designed with more conventional tactics in mind (regardless of actual target), more rugged and with only one barrel that feeds on two ammo clips.
The design is produced by Washu and by Japan-based Kanzaki Heavy Industries, which has been licensed for production. The Kanzaki design, named "Erica", is the same except that the gun has a matte-black finish and is equipped with a red-dot laser and reflex sights.
RULES: This weapon has the Variable Ammunition Gadget added to it, and so cannot be added again.

NOTE BY MARCO: Even if the stats sound good to me, know one thing: I have never seen more than pictures of the Paris Kagekidan. I'm basing the "Gabriel" on my first impression of seeing said pictures and what I thought right then.
#553

marcoasalazarm

Dec 15, 2005 17:23:17
I was thinking of aq new weapon for this setting, but I wanted to ask your serious opinion about it, concept-wise:
-The "Hellfire Shotgun", a highly modified shotgun (I was thinking one of those revolver-style from the Weapons Locker) that would only pack one kind of bullet: Dragon shells. Possibly it would have a miniature flamethrower as an underbarrel weapon as well.
It was created for (and widely used by) military units that were to face off fire-vulnerable threats constantly (such as London F-SWTI units who would go on raids on Death Eater lofts-where most probably they would have to go aganist Dementors, maybe some kinds of vampires). It's not a weapon to keep the place intact-but then again, the raid itself didn't had chances of ending that way.
#554

aquarius_alodar

Dec 16, 2005 6:04:25
I was thinking of aq new weapon for this setting, but I wanted to ask your serious opinion about it, concept-wise:
-The "Hellfire Shotgun", a highly modified shotgun (I was thinking one of those revolver-style from the Weapons Locker) that would only pack one kind of bullet: Dragon shells. Possibly it would have a miniature flamethrower as an underbarrel weapon as well.
It was created for (and widely used by) military units that were to face off fire-vulnerable threats constantly (such as London F-SWTI units who would go on raids on Death Eater lofts-where most probably they would have to go aganist Dementors, maybe some kinds of vampires). It's not a weapon to keep the place intact-but then again, the raid itself didn't had chances of ending that way.

Yeah, interesting......however....the hell are Dragon shells, anyway? I'm seeing some type of old-style cannon shell, which is obviously wrong, so....BTW, Mind Blank'd see a good deal of use here, as opposed to Patronus.
#555

marcoasalazarm

Dec 16, 2005 16:47:15
Yeah, interesting......however....the hell are Dragon shells, anyway? I'm seeing some type of old-style cannon shell, which is obviously wrong, so....BTW, Mind Blank'd see a good deal of use here, as opposed to Patronus.

"Dragon" shells are specialized shotgun shells full of thermite. When they fire, they essentially turn the shotgun into a flamethrower (2d6 Fire dmg). Trouble is, they cannot cycle a semi-automatic action (but revolver-style shotguns don't use it, in any case), and firing them constantly can create havoc on a regular shotgun.
The "Hellfire", of course, is modified for that, but can only fire "Dragon" shells.

Forgive my lack of magic knowledge in this moment, but "Mind Blank" is not a D&D spell, right? It's an HPverse spell, I suppose.
#556

aquarius_alodar

Dec 17, 2005 11:00:09
"Dragon" shells are specialized shotgun shells full of thermite. When they fire, they essentially turn the shotgun into a flamethrower (2d6 Fire dmg). Trouble is, they cannot cycle a semi-automatic action (but revolver-style shotguns don't use it, in any case), and firing them constantly can create havoc on a regular shotgun.
The "Hellfire", of course, is modified for that, but can only fire "Dragon" shells.

Right.

Forgive my lack of magic knowledge in this moment, but "Mind Blank" is not a D&D spell, right? It's an HPverse spell, I suppose.

Gah.....yes, indeed it *is* D&D:

Mind Blank
Abjuration
Level: Protection 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all.

....which, as I implied earlier, means Dementors dropping like flies- apparently, *nothing* short of a god can penetrate the spell's barrier, besides which, the aura that "drains peace, hope and happiness" has [Mind-Affecting] written all over it in big red letters, IMO.
#557

marcoasalazarm

Dec 17, 2005 16:45:28
Right..

Good to know I could explain myself. Expect a draft of it soon.

Gah.....yes, indeed it *is* D&D:.

I have given the Players Handbook to a friend of mine for a session during this week, so I couldn't consult (I'm a D20M/BESM guy, not that much D&D, but some RPGs I have require it, so I bought it).

....which, as I implied earlier, means Dementors dropping like flies- apparently, *nothing* short of a god can penetrate the spell's barrier, besides which, the aura that "drains peace, hope and happiness" has [Mind-Affecting] written all over it in big red letters, IMO.

"Mind Blank" would be a restricted spell or something, then. Possibly got to get a license to learn it or something.
As for a Dementor's ablities, I was thinking at first a sort of "cold aura" that gives X dice of cold damage per round in the general vicinity of them, and a Wis Drain for the "kiss". (I've only seen the third movie once or twice, so I'm guessing). Aside from that, I'd guess they're like ghosts-with a heavy Fire Vulnerability.

The Expecto Patronus spell, I guess, is like a Turn Undead spell or something, only that it heavily affects Dementors.

Finally: I sort of decided to add "Naruto" to this setting, finally. I've gotten a copy of Frankto Vinetti's "Naruto D20" ruleset, and it is pretty compatible with this thing (except for a "superhuman" level Massive Damage Save, which he mentioned being the biggest disadjustment to D20M rules, but he also mentioned it being easy to remove).
For balance purposes, however, I think that only characters who are Hidden Village Nins will use the full extensiveness of the thing. Other characters would only have access to the weapons and gear-at an Illegal Restriction, since Nins keep their stuff secret.
#558

aquarius_alodar

Dec 18, 2005 13:54:44
"Mind Blank" would be a restricted spell or something, then. Possibly got to get a license to learn it or something.

As for a Dementor's ablities, I was thinking at first a sort of "cold aura" that gives X dice of cold damage per round in the general vicinity of them, and a Wis Drain for the "kiss". (I've only seen the third movie once or twice, so I'm guessing). Aside from that, I'd guess they're like ghosts-with a heavy Fire Vulnerability.

The Expecto Patronus spell, I guess, is like a Turn Undead spell or something, only that it heavily affects Dementors.

Finally: I sort of decided to add "Naruto" to this setting, finally. I've gotten a copy of Frankto Vinetti's "Naruto D20" ruleset, and it is pretty compatible with this thing (except for a "superhuman" level Massive Damage Save, which he mentioned being the biggest disadjustment to D20M rules, but he also mentioned it being easy to remove).
For balance purposes, however, I think that only characters who are Hidden Village Nins will use the full extensiveness of the thing. Other characters would only have access to the weapons and gear-at an Illegal Restriction, since Nins keep their stuff secret.

Dementor abilities and the effect for Expecto Patronum are fairly well done IMO. However, the profile says it still needs work...specifically, the cold is just SFX. The real problem is the (quite literally) dammed things' Aura of Despair(Su). Yup, my thinking is more Medium-Size Outsider[Evil][Incorporeal] than Undead.
#559

aquarius_alodar

Dec 21, 2005 5:57:28
Remember 'The Purple One'? Well, his followers, the Wearers of Plush, are quite blatantly insane. Or, in other words:
Barney
================================================================================

CLIMATE/TERRAIN: Nine Hells, Gehenna, Hades, The Abyss, PBS
FREQUENCY: Very rare or daily at 4 p.m.
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Little children's minds
INTELLIGENCE: Insipid (5)
TREASURE: Merchandising Contracts
ALIGNMENT: Chaotic evil
--------------------------------------------------------------------------------
NO. OF APPEARING: 1 (maybe attended by 1-100 Barney zombies, see below)
ARMOR CLASS: 10 (big and plush)
MOVE: 3
HIT DICE: 8
THAC0: 12
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10/1-10
SPECIAL ATTACKS: Hug (3d10)
SPECIAL DEFENSES: Aura of intolerable idiocy
MAGIC RESISTANCE: 90%
SIZE: L (8' tall)
MORALE: Stupid (30)
XP VALUE: 4,000

Barney is a demon from the lower planes, a great purple and plush deformed dinosaur. It is the enemy of intelligent lifeforms, eternally seeking out small children and feeding on their natural intelligence and curiousity.

COMBAT: Barney will normally attack with it's two great paws, each inflicting 1-20 points of damage. If a victim is struck with either paw and fails a saving throw versus paralyzation, they are dragged to Barney and may be hugged next round. A hug inflicts 3-30 points of damage each round until the victim or Barney is killed.

Barney may also utter a 'Power Word I love you' once every three rounds. Any adults hearing the power word must save versus spells or flee in terror for 1-6 rounds. Any child hearing the power word must save versus spells or be controlled by Barney. He or she will thereafter follow Barney's commands with a delightful smile, and is subject to continued brainwashing. Each day that a child is in Barney's control they may be taught another 'lesson' by Barney, decreasing their intelligence and wisdom by 1. When either statistic reaches zero, the child becomes a mindless Barney zombie! Barney zombies follow his commands with love and a delightful smile, and eagerly spend gold coins on Barney merchandise.

Barney is constantly surrounded by an aura of intolerable idiocy. Any individual within 20' must save versus spells once per round or lose 1 point of intelligence. When intelligence reaches zero, the victim falls to the ground in a quivering, gibbering wreck. Intelligence may be regained at the rate of 1 point per day afterwards. In addition, the aura tends to make spells go awry, tactics to fail, and mundane items to become intelligent with their own insipid personalities.

HABITAT: Barney resides in a great temple and television studio on the 666th plane of the Abyss, with areas extending into every lower plane and prime material plane via transdimensional gates. He is constantly surrounded there by 1-100 Barney zombies clutching plush dolls and lollipops, which they may use as +2 maces in combat.

ECOLOGY: You're kidding, right?

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

The Power Word and aura seem to be implicitly [Mind-Affecting] in modern terms.
#560

marcoasalazarm

Dec 21, 2005 18:22:49
*Snicker, then starts laughing out loud*
Well, here's something to fry his sorry tail....
=Hellfire Shotgun.
=Damage: 2d6 (Fire)/3d6 (fire).
=Critical: 20.
=Range Increment: 20 ft. Maximum/30 ft. Maximum.
=Rate Of Fire: S.
=Magazine: 12 Cyl/5 Int.
=Size: Large.
=Weight: 13 lb.
=Purchase DC: 24.
=Restriction: Miltary (+3).
A (by popular belief) highly violent weapon, created for one reason only: to disperse fire on tactical close combat situations, whether to destroy targets that are vulnerable to fire or to flush enemies out of entrenched positions. The “Hellfire” shotgun is a revolver shotgun (usually a Reutech Protecta, although other shotguns have been used), with its action, ammo cassette and barrel modified to constantly fire Dragon shells. Also, a ‘secondary’ miniature flamethrower has been added as an underbarrel weapon.
The ‘Hellfire Shotgun’ has been heavily used by numerous adventuers and Post-Vanishing tactical units, most notably the London F-SWTI, who has had to face off against Dementors on more than one raid against the Death Eaters.
=RULES: The Hellfire Shotgun can only fire Dragon shells out of its shotgun part. Dragon shells create a 5-foot-wide, 20-foot-long cone of fire (DC 15 Reflex save for half damage), and the underbarrel flamethrower creates a 5-foot-wide, 30-foot-long cone of flame (DC 20 Reflex save). Only one weapon can be fired per round. Targets who get hit with this weapon have a chance of catching on fire, as per normal rules.
The flamethrower can shoot 5 times before its fuel supply is depleted, after which its fuel canister must be replaced. These cost 11 DC.

And, well, here's a new race..
Based on a D&D write-up by Damien Crowley (modified by me):

THUNDERIAN:


This race comes from an Animate Fiction universe, most probably one from some 80’s series (which would explain their ‘goody-two-shoes’ personalities). Their home planet was destroyed in a cataclysmic explosion, and they have wandered all over the place looking for a new home. At the time of the Vanishing, apparently, they have received a beacon signal from their Royal Guard, guiding them to said new home (funny thing, they say, that it’s where their home planet used to be), when they appeared in orbit over Coreline.
They have established themselves all over Coreline on places that resemble their planet, which include Africa, Asia and the jungles of Central America. Their society is based on a code of honor that enforces trust, peacefulness, loyalty and fighting evil whenever it is found. Although peaceful by nature (and strangely lacking in enemies), they can get to be very vicious when fighting a foe, like the felines they resemble (and evolved from).
They are a race of anthropomorphic felines, and as such, there’s often jokes made at their backs that they might be distant relatives of the Kryn.
RACIAL TRAITS:
-Medium Humanoids.
-Base speed is 30 feet.
-+2 Strength & Dexterity, -2 Wisdom. Thunderians are very strong & dexterous but they tend to be overly curious & prone to trouble.
-Improved Low-light vision. Thunderians can see four times as far as a human in starlight, moonlight, torchlight, & similar conditions of poor illumination. They retains the ability to distinguish color & detail under these conditions.
-+2 Spot & Listen checks .A Thunderian has keen senses.
-+2 Climb & Jump & Move silently checks. Thunderian’s retractable claws aid in climbing & they are naturally stealthy & athletic like the great cats they are descended from.
-+2 to Survival checks. Thunderians are naturally at home in the wilderness.
-Scent ability. Thunderians have a highly sensitive sense of smell.
-Natural attacks: 1d4 (x2). Thunderians have retractable claws on their hands & feet that aid in climbing & they are often used in combat.
-Thundrilium Vulnerability: Thunderians are assumed to be one step higher when rolling for effects of Radiation Sickness on exposure to Thundrillium (see D20 Future, pg. 81).
Although this is an extremely rare element (and it didn’t even existed Pre-Vanishing on Coreline), several Thunderian devices are powered by it, and its gold by-product has become the seed for a slight (but damaging) gold rush.
-Effective Level: +1.
(NOTE: Although the write-up is fully based on the ‘Thundercats’ series, it is my belief that the abilities shown by the series Thundercats (who are the Royal Guard, BTW) are both the result of training and (limtedly) mutation, or at least that's how it shows on one of the Wildstorm comics.
Consider this a 'base' Thunderian racial stat).
#561

marcoasalazarm

Dec 21, 2005 19:37:47
Here's the guns of the Terran Fed Mobile Infantry (or at least two of them).

Morita Rifle
Terran 5.56mm Assault Rifle/Shotgun Combo.

Damage: 2d8/2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 80 ft./40 ft.
Rate of Fire: S,A/Single
Magazine: 30 box/6 int
Size: Large
Weight: 14 lb.
Purchase DC: 20
Restriction: Mil (+3)

Morita Carbine
Terran 5.56mm Assault Carbine

Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 70 ft.
Rate of Fire: S,A
Magazine: 30 box
Size: Large
Weight: 8 lb.
Purchase DC: 19
Restriction: Mil (+3)

I was thinking about adding the guns from this (http://www.starshiptroopersgame.com/GAMES/WEAPONS.ASP) to their arsenal. I could use help with these guns (a LOT), but here's my ideas:
-Morita Mk.2 'Scatter'-as Assault Rifle above.
-Morita Mk.2 'Grenade'-As Assault Rifle, but it ditches the shotgun for a 40mm Grenade Launcher.
-Mobile Infantry Tactical Assault Shotgun-I don't know. It says there that is shoots 'up to 4 shells at once'... Brutal CQC gun if statted just right.
-M2C Sniper Rifle-As Assault Rifle, but it ditches the underbarrel weapon, mastercrafted, longer range, scoped.
-Multiple Rocket Launcher (M.R.L.) Pack-Don't have any idea of how to stat this thing.... Huge Mini-Rocket Launcher with Autofire?
-M1 Static Gun: Double-Linked Ma Deuces (roll once to hit, roll twice for damage).
-Mine Layer: Dunno.

So.... any help?
#562

aquarius_alodar

Dec 22, 2005 17:25:15
Here's the guns of the Terran Fed Mobile Infantry (or at least two of them).

Morita Rifle
Terran 5.56mm Assault Rifle/Shotgun Combo.

Damage: 2d8/2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 80 ft./40 ft.
Rate of Fire: S,A/Single
Magazine: 30 box/6 int
Size: Large
Weight: 14 lb.
Purchase DC: 20
Restriction: Mil (+3)

Morita Carbine
Terran 5.56mm Assault Carbine

Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 70 ft.
Rate of Fire: S,A
Magazine: 30 box
Size: Large
Weight: 8 lb.
Purchase DC: 19
Restriction: Mil (+3)

I was thinking about adding the guns from this (http://www.starshiptroopersgame.com/GAMES/WEAPONS.ASP) to their arsenal. I could use help with these guns (a LOT), but here's my ideas:
-Morita Mk.2 'Scatter'-as Assault Rifle above.
-Morita Mk.2 'Grenade'-As Assault Rifle, but it ditches the shotgun for a 40mm Grenade Launcher.
-Mobile Infantry Tactical Assault Shotgun-I don't know. It says there that is shoots 'up to 4 shells at once'... Brutal CQC gun if statted just right.
-M2C Sniper Rifle-As Assault Rifle, but it ditches the underbarrel weapon, mastercrafted, longer range, scoped.
-Multiple Rocket Launcher (M.R.L.) Pack-Don't have any idea of how to stat this thing.... Huge Mini-Rocket Launcher with Autofire?
-M1 Static Gun: Double-Linked Ma Deuces (roll once to hit, roll twice for damage).
-Mine Layer: Dunno.

So.... any help?

Ah.....the mine layer:
Created to allow the rapid deployment of mine fields without having to go through the time consuming process of placing each mine individually. Relatively light and portable. Tthese systems give M.I. the ability to rapidly enhance their defensive positions.
Using a variant of the Smart Proximity device pioneered in the SG-16, the mines are capable of determining the local target before detonating.

Initially a highly potent weapon, there are disturbing rumours that the 'bugs' are devising effective counter measures against them.

Obviously a custom bot/mecha w/some kind of Proximity Sensor accessory, then. As for the Tac Assault shotgun....basically a varient of a grenade launcher, since we're shooting frag *shells* here......
#563

marcoasalazarm

Dec 22, 2005 17:29:54
Yeah, that sounds about right.
#564

marcoasalazarm

Dec 22, 2005 17:44:51
Young form, on Uniform:
http://www.deviantart.com/deviation/623826/

Young Form, Civilian Clothes:
http://www.deviantart.com/deviation/8768035/

'Adult' Form, Uniform (when w/Anime Fictions):
http://www.deviantart.com/deviation/13717588/

'Adult' Form, Civilian Clothes:
http://www.deviantart.com/deviation/15399940/

("The possibility that we might be having our butts saved by Rainbow Brite.... man, could it just GET ANY WORSE than that?!?")-my friend Danny when I first told him of the Circle.

Murky, Post-Exile (or an Alternate of him):
http://www.deviantart.com/deviation/16497638/

On this peculiar note, what do ya think of the Hellfire and the Thunderian Race?

And from that site with the ideas you gave me once, man (and some are too LOL to actually NOT read...)
"They may have gotten Blueberry Muffin," said Strawberry Shortcake, with tears running down her cheeks, "but I won't go out like that. You'll take care of it, won't you, Hicks?"
#565

aquarius_alodar

Dec 23, 2005 11:31:31
*jawdrop*Ye gods.....I'm going to need a shower after that. *picks up jaw*

Thunderians: !

Hellfire Cannon...Nice, but it looks like we'll need more than that if we're gunning for His Purpleness, IMO...

And on a brighter note:
Well, I think "Sailor Krypton" would work well enough......how about you?
#566

marcoasalazarm

Dec 23, 2005 20:58:15
*jawdrop*Ye gods.....I'm going to need a shower after that. *picks up jaw*?

So, well... any more ideas involving the Circle and R.B. and, well, maybe the Land?

And as for the adult form.... well, the comment my friend gave was after I shown him a picture of R.B. (Civvie clothes, Ad), and then shown him the 'Young Uniform' one. She decided to contact her creator (whether there was a Rage or not is unknown) and have him make said form, because more often than not, people would only look at her and LAUGH.

*Hellfire Cannon...Nice, but it looks like we'll need more than that if we're gunning for His Purpleness, IMO...?

Then how 'bout this? And if it doesn't works, well... there sure as well will be lots of casualties on OTHER evil factions.
Morita Rifle
Terran 5.56mm Assault Rifle


Damage: 2d8/2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 80 ft./40 ft.
Rate of Fire: S,A/Single
Magazine: 30 box/6 int
Size: Large
Weight: 14 lb.
Purchase DC: 20
Restriction: Mil (+3)

Morita Carbine
Terran 5.56mm Assault Carbine


Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 70 ft.
Rate of Fire: S,A
Magazine: 30 box
Size: Large
Weight: 8 lb.
Purchase DC: 19

Morita M2C Sniper Rifle
Terran 5.56mm Semiautomatic Sniper Rifle


Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 90 ft.
Rate of Fire: S,A
Magazine: 20 box
Size: Large
Weight: 10 lb.
Purchase DC: 20
Restriction: Mil (+3)

Morita Rifle with Grenade Launcher
Terran 5.56mm Assault Rifle/Grenade Launcher


Damage: 2d8/3d6
Critical: 20
Damage Type: Ballistic/Slashing
Range Increment: 80 ft./70 ft.
Rate of Fire: S,A/Single
Magazine: 30 box/1 int
Size: Large
Weight: 12 lb.
Purchase DC: 21
Restriction: Mil (+3)

Mobile Infantry Tactical Assault Shotgun "MITAS"
Terran 12-Gauge Automatic Shotgun


Damage: 2d10
Critical: 20
Damage Type: Ballistic
Range Increment: 40 ft
Rate of Fire: S,A
Magazine: 4 int
Size: Large
Weight: 10 lb.
Purchase DC: 18
Restriction: Mil (+3)

Multiple-Rocket Launcher Pack
Terran Rocket Launcher


Damage: 5d6
Critical: 20
Damage Type: Slashing (20 ft. Burst radius)
Range Increment: 100 ft
Rate of Fire: S,A/single
Magazine: 16 int
Size: Large
Weight: 15 lb.
Purchase DC: 22
Restriction: Mil (+3)

The MRLP can lock-on to a target, providing a +4 attack bonus against that target for that attack. When fired in this mode, the MLRP's fire rate becomes "single."

M1 Static Gun
Terran Dual Heavy Machine Gun


Damage: 3d12
Critical: 20
Damage Type: Ballistic
Range Increment: 120 ft
Rate of Fire: A
Magazine: Linked
Size: Huge
Weight: 300 lb.
Purchase DC: 24
Restriction: Mil (+3)

*Thunderians: !?

Thanks. Had to think this one out a LOT.

*And on a brighter note:
Well, I think "Sailor Krypton" would work well enough......how about you?

I think I better start thinking how much it's gonna cost to obtain Kryptonite bullets on this thing (although Kryps are like Saiyans.... maybe won't appear, but the players should always think Worst Case Scenario).
#567

aquarius_alodar

Dec 24, 2005 14:35:37
So, well... any more ideas involving the Circle and R.B. and, well, maybe the Land?

And as for the adult form.... well, the comment my friend gave was after I shown him a picture of R.B. (Civvie clothes, Ad), and then shown him the 'Young Uniform' one. She decided to contact her creator (whether there was a Rage or not is unknown) and have him make said form, because more often than not, people would only look at her and LAUGH.

Ouch....not that I can't sympathize. The current status of the Circle vis-a-vis their respective canon antagonists is, as one would expect, similar to JLvsInjustice Gang. As for R.B herself.....she's started trying to cultivate contacts on various Alternates.

Unknown to her, however, one of these agents quietly arranged for "Grumpy" (the Care Bear) to be sealed away.......elsewhere....after discovering that the guy was the seed for Nihilism on one particularly depraved altline.

Of course, R.B *would* be looking for someone, given what's been implied....and, yes, she did try to start something with Brian, but it didn't work out, even though they're still friends (as much as that sort of thing counts after the Vanishing).
The Land, though.....Which of them are you talking about, if not Thomas Covenant's?

Then how 'bout this? And if it doesn't works, well... there sure as well will be lots of casualties on OTHER evil factions.
Morita Rifle
Terran 5.56mm Assault Rifle


Damage: 2d8/2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 80 ft./40 ft.
Rate of Fire: S,A/Single
Magazine: 30 box/6 int
Size: Large
Weight: 14 lb.
Purchase DC: 20
Restriction: Mil (+3)

Morita Carbine
Terran 5.56mm Assault Carbine


Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 70 ft.
Rate of Fire: S,A
Magazine: 30 box
Size: Large
Weight: 8 lb.
Purchase DC: 19

Morita M2C Sniper Rifle
Terran 5.56mm Semiautomatic Sniper Rifle


Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 90 ft.
Rate of Fire: S,A
Magazine: 20 box
Size: Large
Weight: 10 lb.
Purchase DC: 20
Restriction: Mil (+3)

Morita Rifle with Grenade Launcher
Terran 5.56mm Assault Rifle/Grenade Launcher


Damage: 2d8/3d6
Critical: 20
Damage Type: Ballistic/Slashing
Range Increment: 80 ft./70 ft.
Rate of Fire: S,A/Single
Magazine: 30 box/1 int
Size: Large
Weight: 12 lb.
Purchase DC: 21
Restriction: Mil (+3)

Mobile Infantry Tactical Assault Shotgun "MITAS"
Terran 12-Gauge Automatic Shotgun


Damage: 2d10
Critical: 20
Damage Type: Ballistic
Range Increment: 40 ft
Rate of Fire: S,A
Magazine: 4 int
Size: Large
Weight: 10 lb.
Purchase DC: 18
Restriction: Mil (+3)

Multiple-Rocket Launcher Pack
Terran Rocket Launcher


Damage: 5d6
Critical: 20
Damage Type: Slashing (20 ft. Burst radius)
Range Increment: 100 ft
Rate of Fire: S,A/single
Magazine: 16 int
Size: Large
Weight: 15 lb.
Purchase DC: 22
Restriction: Mil (+3)

The MRLP can lock-on to a target, providing a +4 attack bonus against that target for that attack. When fired in this mode, the MLRP's fire rate becomes "single."

M1 Static Gun
Terran Dual Heavy Machine Gun


Damage: 3d12
Critical: 20
Damage Type: Ballistic
Range Increment: 120 ft
Rate of Fire: A
Magazine: Linked
Size: Huge
Weight: 300 lb.
Purchase DC: 24
Restriction: Mil (+3)

Oh, yeah! Yup, now you're talking..... Hellfire/Rocket Launcher combo royally pwnsauces a certain purple plush bastard, IMHO. :D
#568

marcoasalazarm

Dec 24, 2005 15:27:31
I meant this Land...

RAINBOWLAND


Mini-Map (http://www.geocities.com/britergirl2003/map.html)
The following is what we know about the creation of the Land, from the mouth of one of its historians (a fan, most definitely). This statement was done on an unknown time-at the very best, somewhere in the mid-to-late 90’s, Coreline-time:

“Once upon a time, there was a girl named Wisp. By some stroke of fate, she became aware of the place now known as Rainbowland and wanted to save it from the darkened state it was in. The Dark One had taken over the entire planet and turned it into a gloomy, dismal place where no joy resided. But this young girl made it her mission to turn the world back into the beautiful land it had once been. The only instructions she had been given were to find the Color Belt and the Sphere of Light - and so she set out to do so.
The first acquaintance she made upon arrival there was a white sprite named Twink. His advice had been to run away, but Rainbow was determined to save this planet and wouldn't let cowardice defeat her. He admired her courage and decided to stay with her on her quest.
Next, they found the magnificent horse Starlite. He was frozen in ice, but Rainbow and Twink were able to free him and he joined their efforts to save the world.
They endured many struggles, and found a baby! Wisp knew she couldn't leave the baby alone, and so she took her with them. It started to rain, so they went inside a cave to keep dry. There, Wisp found the Color Belt and was shocked to discover that the baby she had found actually was the Sphere of Light! She received a message from the Color Kids that they had been sent to 7 different corners of the land and had to be rescued for her to be successful - and so off they went to free the Kids.
They found all 7 one by one and set them free from their imprisonment. Then Rainbow was met with the biggest challenge - the Dark One himself. But with the help of the rainbow, she was able to defeat him and restore color and happiness to the land!
She was given the name Rainbow Brite and put in charge of keeping color alive in Rainbowland, and on Earth. Her helpers are the Color Kids (one for each color of the rainbow) and the small furry Sprites who mine Color Crystals in the Color Caves.
But not all inhabitants of Rainbowland support Rainbow's efforts. Murky Dismal and his sidekick Lurky are always up to some mischief - trying to take the Color out of the world. But Rainbow has always come out on top - and always will!”


Now fast-forward to May of 200X. The land and its inhabitants never existed up until the Vanishing, the main elements of a series pretty much gone and (somewhat) forgotten. From the nothing they were forged, and the first thing they did was to look down to Coreline, and the Hellhole that it was at the moment, and how some 10% of its population was nothing but cannon fodder to the (unwarranted) horrible things that the Fictions had brought to the land (without wanting to). And the sense to help that had been ingrained in them since creation just became brighter to the point that they would NOT be denied.

And they weren’t. They soon found help, from others like them, and they went out to the streets and snatched as many Reals as they could find, driving them to safe locations far and wide. This was the beginning of the organization known as the Circle of Hope, Light and Feeling (the very things they stood for before the Vanishing), and even to this day they keep searching for those Reals (and occasional Fiction) that is desolate and hopeless, and give them a helping hand.

Soon after the Vanishing, things changed in Rainbowland, in ways that they would have never believed before. Alternate versions of the Color Kids and Rainbow Brite came and went, Murky was thrown out (although a version of him soon appeared to fill in the spot), and Rainbow unofficially stood down from her spot as guardian of Rainbowland to become one of the leaders of the Circle. Add to that the appearance of new devices and the Fictions helping the exiled Murky, and you can see that this location has had its innocence reduced somewhat.

But like the historian said, they have always come out on top. They sure will not stop doing that any time soon-if they can help it.

LOCATIONS OF INTEREST IN RAINBOWLAND:
Rainbowland as a whole is a sort of outer plane, a large plateau just floating… some where, not quite in space, not quite on the atmosphere. You can only get there thru teleporters or walking up magically-made rainbows (like from R.B.’s Belt, for example). Rainbowland is as big as a city suburb, sparsely populated and pretty much left untouched. All structures are minimalist in design, squat and tiny-looking but ‘confy’ and ‘cute’ to look at (they’re from a children’s show, what do ya want?).
Although it’s pretty easy and quick to walk around Rainbowland, the necessity to get anywhere faster (but at the same time, be the least disruptive as possible) has led to the wide acceptance of modified golf cars as main mode of wheeled transport (going to the Pits, however, requires going by foot or on an ATV).

-The Color Castle: Also called by the visitors as ‘RBHQ’, especially because it is pretty tiny for a castle. It is from this location where everything else in Rainbowland is controlled, their main computers, second biggest lab and everything ‘workplace’ being located here. It is also the house of the Color Kids, ‘R.B.’ and their main helpers.

-The Color Cave: The main source of Color Crystals in the land is located right inside it, and it’s mined day and night. Aside from powering the systems of Color Castle, they are the main power sources for many other gizmos throughout the Land and on the CHLF (most importantly R.B.’s Belt and the Rainbow Blasters).

-Violet Valley: Home of the biggest laboratory on the Land and science library.

-Indigo Acres: It holds their amphitheater and art library.

-Blue Zone: The BB Spa is located in this area (recommended by 7 out of 10 RRO agents!), along with a state-of-the-art sports field.

-Green Grange: Home of their entertainment center and the sole café of the section, the ‘Green Thumb’.

-Yellow Plains: It has found acceptance among Office and CHLF members who like to watch birds or plainly relax. It’s the stop for agents who want to ‘find their center’.

-Orange Meadows: It has a restaurant and the Land’s sole comedy club, the ‘Slap-Stick a l’Orange’ (amateur night on Wednesdays!).

-Red Region: There’s a slight ‘Love Boat’-kinda feeling going on in the ambient. No wonder there’s a hotel in this place (and before you ask, it’s ‘G’-to-‘PG’-rated love, okay?).

-The Pits: It’s a small wasteland just beyond Rainbowland’s northeast sections. Its border is sharply defined, and it’s full of rocks and a sky, mist and junk in nothing but gray colors. There’s a (highly) infectious air of dreariness and glumness inside it, and in time anything that goes inside gets its colors faded away. No one inside Rainbowland tries to go in or stay for long, because they’re highly susceptible to this, and no Rainbowland-made tech works in there. This is the home of Murkwell Dismal, and he’ll repel any trespassers (especially because he doesn’t wants to be disturbed while he makes his latest scheme).
It is an irony, however, that it’s deep inside the Pits where one of the most notable changes to Rainbowland lies. Well past Murky’s hideout, in a secret location, there’s a Stargate that doesn’t seems to connect to anywhere inside the network. Why would it be there?
#569

aquarius_alodar

Dec 24, 2005 19:36:31
I meant this Land...

RAINBOWLAND


Mini-Map (http://www.geocities.com/britergirl2003/map.html)
The following is what we know about the creation of the Land, from the mouth of one of its historians (a fan, most definitely). This statement was done on an unknown time-at the very best, somewhere in the mid-to-late 90’s, Coreline-time:

“Once upon a time, there was a girl named Wisp. By some stroke of fate, she became aware of the place now known as Rainbowland and wanted to save it from the darkened state it was in. The Dark One had taken over the entire planet and turned it into a gloomy, dismal place where no joy resided. But this young girl made it her mission to turn the world back into the beautiful land it had once been. The only instructions she had been given were to find the Color Belt and the Sphere of Light - and so she set out to do so.
The first acquaintance she made upon arrival there was a white sprite named Twink. His advice had been to run away, but Rainbow was determined to save this planet and wouldn't let cowardice defeat her. He admired her courage and decided to stay with her on her quest.
Next, they found the magnificent horse Starlite. He was frozen in ice, but Rainbow and Twink were able to free him and he joined their efforts to save the world.
They endured many struggles, and found a baby! Wisp knew she couldn't leave the baby alone, and so she took her with them. It started to rain, so they went inside a cave to keep dry. There, Wisp found the Color Belt and was shocked to discover that the baby she had found actually was the Sphere of Light! She received a message from the Color Kids that they had been sent to 7 different corners of the land and had to be rescued for her to be successful - and so off they went to free the Kids.
They found all 7 one by one and set them free from their imprisonment. Then Rainbow was met with the biggest challenge - the Dark One himself. But with the help of the rainbow, she was able to defeat him and restore color and happiness to the land!
She was given the name Rainbow Brite and put in charge of keeping color alive in Rainbowland, and on Earth. Her helpers are the Color Kids (one for each color of the rainbow) and the small furry Sprites who mine Color Crystals in the Color Caves.
But not all inhabitants of Rainbowland support Rainbow's efforts. Murky Dismal and his sidekick Lurky are always up to some mischief - trying to take the Color out of the world. But Rainbow has always come out on top - and always will!”


Now fast-forward to May of 200X. The land and its inhabitants never existed up until the Vanishing, the main elements of a series pretty much gone and (somewhat) forgotten. From the nothing they were forged, and the first thing they did was to look down to Coreline, and the Hellhole that it was at the moment, and how some 10% of its population was nothing but cannon fodder to the (unwarranted) horrible things that the Fictions had brought to the land (without wanting to). And the sense to help that had been ingrained in them since creation just became brighter to the point that they would NOT be denied.

And they weren’t. They soon found help, from others like them, and they went out to the streets and snatched as many Reals as they could find, driving them to safe locations far and wide. This was the beginning of the organization known as the Circle of Hope, Light and Feeling (the very things they stood for before the Vanishing), and even to this day they keep searching for those Reals (and occasional Fiction) that is desolate and hopeless, and give them a helping hand.

Soon after the Vanishing, things changed in Rainbowland, in ways that they would have never believed before. Alternate versions of the Color Kids and Rainbow Brite came and went, Murky was thrown out (although a version of him soon appeared to fill in the spot), and Rainbow unofficially stood down from her spot as guardian of Rainbowland to become one of the leaders of the Circle. Add to that the appearance of new devices and the Fictions helping the exiled Murky, and you can see that this location has had its innocence reduced somewhat.

But like the historian said, they have always come out on top. They sure will not stop doing that any time soon-if they can help it.

LOCATIONS OF INTEREST IN RAINBOWLAND:
Rainbowland as a whole is a sort of outer plane, a large plateau just floating… some where, not quite in space, not quite on the atmosphere. You can only get there thru teleporters or walking up magically-made rainbows (like from R.B.’s Belt, for example). Rainbowland is as big as a city suburb, sparsely populated and pretty much left untouched. All structures are minimalist in design, squat and tiny-looking but ‘confy’ and ‘cute’ to look at (they’re from a children’s show, what do ya want?).
Although it’s pretty easy and quick to walk around Rainbowland, the necessity to get anywhere faster (but at the same time, be the least disruptive as possible) has led to the wide acceptance of modified golf cars as main mode of wheeled transport (going to the Pits, however, requires going by foot or on an ATV).

-The Color Castle: Also called by the visitors as ‘RBHQ’, especially because it is pretty tiny for a castle. It is from this location where everything else in Rainbowland is controlled, their main computers, second biggest lab and everything ‘workplace’ being located here. It is also the house of the Color Kids, ‘R.B.’ and their main helpers.

-The Color Cave: The main source of Color Crystals in the land is located right inside it, and it’s mined day and night. Aside from powering the systems of Color Castle, they are the main power sources for many other gizmos throughout the Land and on the CHLF (most importantly R.B.’s Belt and the Rainbow Blasters).

-Violet Valley: Home of the biggest laboratory on the Land and science library.

-Indigo Acres: It holds their amphitheater and art library.

-Blue Zone: The BB Spa is located in this area (recommended by 7 out of 10 RRO agents!), along with a state-of-the-art sports field.

-Green Grange: Home of their entertainment center and the sole café of the section, the ‘Green Thumb’.

-Yellow Plains: It has found acceptance among Office and CHLF members who like to watch birds or plainly relax. It’s the stop for agents who want to ‘find their center’.

-Orange Meadows: It has a restaurant and the Land’s sole comedy club, the ‘Slap-Stick a l’Orange’ (amateur night on Wednesdays!).

-Red Region: There’s a slight ‘Love Boat’-kinda feeling going on in the ambient. No wonder there’s a hotel in this place (and before you ask, it’s ‘G’-to-‘PG’-rated love, okay?).

-The Pits: It’s a small wasteland just beyond Rainbowland’s northeast sections. Its border is sharply defined, and it’s full of rocks and a sky, mist and junk in nothing but gray colors. There’s a (highly) infectious air of dreariness and glumness inside it, and in time anything that goes inside gets its colors faded away. No one inside Rainbowland tries to go in or stay for long, because they’re highly susceptible to this, and no Rainbowland-made tech works in there. This is the home of Murkwell Dismal, and he’ll repel any trespassers (especially because he doesn’t wants to be disturbed while he makes his latest scheme).
It is an irony, however, that it’s deep inside the Pits where one of the most notable changes to Rainbowland lies. Well past Murky’s hideout, in a secret location, there’s a Stargate that doesn’t seems to connect to anywhere inside the network. Why would it be there?

Of course, making the necessary journey across the Plane of Shadow to arrive at 'a border with another plane of reality' (ie casting Shadow Walk or using a magic item of the spell) gets one there also, though due to an as yet not-quite-explained quirk (of the local reality, hypothetically) it always dumps such travelers at the border with the Pits of Gloom.

As for the Red Region's hotel, despite what it says in the brochure, there are rooms for 'special' customers - all the interior walls are soundproofed in these particular setups. The sort of place one might rent if a 'Japanese-style' experience were desired- at least, that's what *some* of the staff will admit. Nudge-nudge, wink-wink.
EDIT: What the staff *won't* admit to, however (visitors are expected to work it out on their own) is that these rooms were originally setup for a bunch of customers with TRS, in a (mostly successful, *that* time) attempt to contain it until the infected checked out.
#570

marcoasalazarm

Dec 25, 2005 17:52:38
I kinda got on my account your un-edited version of the post. I'll go ahead and suppose that the 'purple' voice was Hotaru?

Maybe at some point in the future (maybe an adventure or something), SGC is contacted by Rainbow to go there and check the Gate.

And, finally.... I'm working on a profile for Hakubi Customs (the Bunkered Washu's weapons modification firm).
IMAGE(http://the.animearchive.org/gallforce/4/gallant041.jpg)

"No gun we can't make!"

(Now, well, the picture: the girl behind the 2033 Priss with the huge gun is Lufy "Luftwaffe" Campbell, former Solnoid Navy Attackers (something akin to Marines/Air Force in Earth military terms), now Watchers support member. They're both wielding HC-modded guns-but Lufy is a little more of a warwacko).
#571

aquarius_alodar

Dec 25, 2005 19:10:09
I kinda got on my account your un-edited version of the post. I'll go ahead and suppose that the 'purple' voice was Hotaru?

Maybe at some point in the future (maybe an adventure or something), SGC is contacted by Rainbow to go there and check the Gate.

And, finally.... I'm working on a profile for Hakubi Customs (the Bunkered Washu's weapons modification firm).
IMAGE(http://the.animearchive.org/gallforce/4/gallant041.jpg)

"No gun we can't make!"

(Now, well, the picture: the girl behind the 2033 Priss with the huge gun is Lufy "Luftwaffe" Campbell, former Solnoid Navy Attackers (something akin to Marines/Air Force in Earth military terms), now Watchers support member. They're both wielding HC-modded guns-but Lufy is a little more of a warwacko).

Hai.

There, she 'fessed up. Well, all I can say is someone's been taking web design lessons.....

.....*checks clock* Dammit, is *that* the time? Better get back to sleep, already... so it's good night from me.....

.....and o-yasumi nasai
from her. *giggles*
#572

marcoasalazarm

Dec 26, 2005 18:02:42
IMAGE(http://the.animearchive.org/lum/3/uypcg-13.jpg)

They are the (obnoxious) children of the imagination of Rumiko Takahashi, an alien race that is war-wacky, conquering, annoying, advanced in technology, powerful and numerous. Like all Takahashi characters, they are a walking bundle of contradictions that is funny to watch-from a safe distance.

An Oni looks a lot like a human, sizing in average between 5 and 6 1/2 feet tall and weighting (at a max) about 200 pounds. Their mouths sport elongated canines and two small horns protude from their heads. An Oni sporting clothes "typical" to the race always wears clothes with tiger stripes, giving them an appearance like the Japanese monsters of legend.
An Oni sports a natural curiosity and stubborness, defending their beliefs (whichever they are) with excessive zealotry. A loved one, a parking spot, their position in a company... they will just as soon draw a gun and destroy a threat to it, to talk (in earnest) for it.

An Oni possesses tactile, olfactory, visual and listening capabilities on par with a normal human's. They are slightly stronger, a lot tougher, somewhat dumber and less 'sharp' than a normal human, and many (if not all) are capable of unassisted flight and throwing energy bolts (fire or electricity).
Oni speak their own language and can speak other languages as well. Their own language is guttural in nature.

Oni society has evolved in leaps and bounds, having developed hyperspace travel and expanding to 9 more worlds (all of them conquered) well before humans, at least on their home universe.

RACIAL TRAITS:

*Medium-Sized Humanoids.
*Base Speed 30 Feet.
*+2 Str, +3 Con, +Cha, -2 Int, -2 Wis.
*Oni can fly thru an unknown means of unassisted flight (it's believed to be a primitive kind of telekinesis-and certainly they don't know how to apply it to anything else). They can fly at a base speed of 60 feet (Average maneuverability), but can hover and have no minimum forward speed.
*Oni grow special gangliae on their bodies, enabling them to fire energy blasts at will. At the time of the Vanishing, only two variants of blast are known: fire blasts (thru the combination of two chemicals in the mouth), and electricity blasts (thru sub-dermal 'pouches' and a highly conductive skin).
An Oni can only have one of the two.
Fire blasts do 2d4 (fire) damage, critical range 20, with a width of 3 feet and a 50-foot range. Tarrgets hit with this blast can catch on fire as standard. It is useless underwater.
Electricity blasts do 2d6 damage (Electricity), same critical range, with a range 100 feet. It is influenced by conductivity and bypasses thru metal with ease, making it ignore metal armor (do not count such for Defense purposes).
It can also be thrown as a sphere at will, affecting EVERYONE within. a 20-foot-radius sphere around the Oni. This deals 1d4 of subdual damage to the Oni, however.
These blasts can be thrown once per day per character level.
*Alien Constitution: Oni get a +2 bonus to resist diseases and poisons, except extremely rare, engineered or unusual ones (they get drunk on pickle juice, for example).
*Horns: For some unknown reason (most probably just the Author's whim), if you can remove an Oni's horns, they lose their powers. This requires a called shot (-4 penalty, because it's a small target), and it takes a minimum of 5 days for the horns to grow back on their own.
#573

aquarius_alodar

Dec 27, 2005 11:13:12
IMAGE(http://the.animearchive.org/lum/3/uypcg-13.jpg)

They are the (obnoxious) children of the imagination of Rumiko Takahashi, an alien race that is war-wacky, conquering, annoying, advanced in technology, powerful and numerous. Like all Takahashi characters, they are a walking bundle of contradictions that is funny to watch-from a safe distance.

An Oni looks a lot like a human, sizing in average between 5 and 6 1/2 feet tall and weighting (at a max) about 200 pounds. Their mouths sport elongated canines and two small horns protude from their heads. An Oni sporting clothes "typical" to the race always wears clothes with tiger stripes, giving them an appearance like the Japanese monsters of legend.
An Oni sports a natural curiosity and stubborness, defending their beliefs (whichever they are) with excessive zealotry. A loved one, a parking spot, their position in a company... they will just as soon draw a gun and destroy a threat to it, to talk (in earnest) for it.

An Oni possesses tactile, olfactory, visual and listening capabilities on par with a normal human's. They are slightly stronger, a lot tougher, somewhat dumber and less 'sharp' than a normal human, and many (if not all) are capable of unassisted flight and throwing energy bolts (fire or electricity).
Oni speak their own language and can speak other languages as well. Their own language is guttural in nature.

Oni society has evolved in leaps and bounds, having developed hyperspace travel and expanding to 9 more worlds (all of them conquered) well before humans, at least on their home universe.

RACIAL TRAITS:

*Medium-Sized Humanoids.
*Base Speed 30 Feet.
*+2 Str, +3 Con, +Cha, -2 Int, -2 Wis.
*Oni can fly thru an unknown means of unassisted flight (it's believed to be a primitive kind of telekinesis-and certainly they don't know how to apply it to anything else). They can fly at a base speed of 60 feet (Average maneuverability), but can hover and have no minimum forward speed.
*Oni grow special gangliae on their bodies, enabling them to fire energy blasts at will. At the time of the Vanishing, only two variants of blast are known: fire blasts (thru the combination of two chemicals in the mouth), and electricity blasts (thru sub-dermal 'pouches' and a highly conductive skin).
An Oni can only have one of the two.
Fire blasts do 2d4 (fire) damage, critical range 20, with a width of 3 feet and a 50-foot range. Tarrgets hit with this blast can catch on fire as standard. It is useless underwater.
Electricity blasts do 2d6 damage (Electricity), same critical range, with a range 100 feet. It is influenced by conductivity and bypasses thru metal with ease, making it ignore metal armor (do not count such for Defense purposes).
It can also be thrown as a sphere at will, affecting EVERYONE within. a 20-foot-radius sphere around the Oni. This deals 1d4 of subdual damage to the Oni, however.
These blasts can be thrown once per day per character level.
*Alien Constitution: Oni get a +2 bonus to resist diseases and poisons, except extremely rare, engineered or unusual ones (they get drunk on pickle juice, for example).
*Horns: For some unknown reason (most probably just the Author's whim), if you can remove an Oni's horns, they lose their powers. This requires a called shot (-4 penalty, because it's a small target), and it takes a minimum of 5 days for the horns to grow back on their own.

(emphasis mine)

...which, in this contributor's opinion, is one of the things that makes a lot of more 'normal' people, both Real and Fiction, stay the Hells *away* from Tomobiki when visting Tokyo, at least for now....
#574

marcoasalazarm

Dec 27, 2005 18:12:54
Well, it's good to see that it was well-accepted. And, yeah, it would be a godd reason, although there's some a little LESS zealot-like. They're not all like that...
...but it's the ones you have seen on the series that REALLY are like that.
#575

marcoasalazarm

Dec 28, 2005 19:04:22
Sorry 'bout not posting anything today. I kinda found this interesting encounter list on one of my RPG books, and thought 'bout adapting it (Cyberpunk 2020 rulebook, it's an encounter list to roll while crossing Night City, divided in Day, Twilight and Night encounters. It's two pages long and full of nasty people), probably for the Asgardian Combat Zone.

Also, well, I'm gonna be helping my mom with some stuff tomorrow and don't know if I'll have any time to go to a cafe tomorrow. Post any ideas you want, man, I'll try to answer you day after tomorrow at the latest.

-Marco.
#576

marcoasalazarm

Dec 30, 2005 19:23:52
ENCOUNTER TABLES-ASGARD COMBAT ZONE
NOTE: Refer to The "Friends And Foes" Ordinary section in the D20M Rulebook for this to make sense.
DAY ENCOUNTERS
Roll 1d100:

<1-2: Police: One Mid-Level patrolman (Any race), armed with a Beretta M2F, Beretta M3P 12-gauge shotgun and Tactical Vest. If you wear visible weapons and armor, he’ll ask for your license. Arguing or resisting will have him requesting backup (3 Mid-Lever Officers, ETA 1d6 Minutes after request).
<3-8: Corporate Operatives: 4 corporate/Office operatives on unknown business. (Mid-Level Bounty Hunters, armed with Uzis and undercover armor). If you’re visibly armed, they’ll ask you to get out of their way like they wanna use their Uzis.
<9-14: Biker Gang: 4 members of the “Asagiri Angels” Biker Gang. (Low-Level Thugs, Elves and Humans), armed with leather clothes, semi-automatic rifles and combat knives. If there’s any pretty women on the group, they’ll give wolf whistles and lewd talking. If not, they’ll leave you alone.
<15-20: Gang Members: 4 down-on-their-luck punks of the FulMet Gang. (Mid-Level Gang Members, Humans). They have cyberarms with internal knives and leather armor. If your group is bigger than theirs, they’ll leave you alone. If it’s smaller or of equal size, they’ll try to beat you up.
<21-23: Criminal: Just some pick-pocket (Low-Level Thug, armed only with a pocket knife). If he succeeds with his Sleight of Hand roll, you’ll lose your wallet. If he fails, go ahead and beat him up.
<24-29: Mercenary Team: A 3-man mercenary team (High-Level Bounty Hunters), armed with a variety of assault weapons and bulletproof vests. If you wear any marks of a rival faction, roll 1d10. They might: 1-5-look at you and leave. 6-10: start a fight. If you have marks of their faction, they’ll be Friendly to you.
<30-33: Gang Members: 6 members of the Yatsura Poser Gang (Low-Level Thugs, Oni and Human). They’ll molest any pretty man or woman on the team, ask you for money or look for a fight.
<34-39: Technicians: Two mercenary technicians (Mid-Level Crime Lab Technicians), unarmed. If you have any unusual tech showing, they’ll stop and take a look, try to trade for it and maybe leave you their business cards.
<40-42: Cultists: 6 members of the Adventuring Explorers of the Unknown Cult (3 Low-Level Politicians, 3 Low-Level Thugs), armed with phasers (they never raise from Stun) will surround you to give you pamphlets. If you wear anything that goes against Trekkie culture, prepare to be harassed.
<43-45: Private Eye: 1 Mid-Level Private Eye is following you. If you rough him up a little, you’ll find out he thought you were someone else.
<46-51: Office Executives: 2 utility executives from the Offices, on their lunch hour (Mid-Level Politicians, one of them with an Undercover Vest). None of them are armed, but they both have cell phones. Roll 1d10. 1-4: some people try to rob them. 5-8: they’re lost and ask you for the nearest restaurant. 9-10: they know you from a previous encounter and stop you.
<52-57: Reporters: A camera-reporter crew (Low-Level Mechanic and Mid-Level Reporter), looking for stories on the street. The subject of the interview will very greatly, depending on current events and what is considered ‘controversial’ at the moment.
<58-64: Passerby: young men and women (2 to 6 in total, Ordinaries all across the board). Roll 1d10: 1 to 5, they’re friendly. 6 to 8, hostile (but not attacking) and 9 to 10, fully attacking. No weapons nor armor-they must be crazy.
<65-70: Crazy: Some random crazy guy with wild look and long beard. (Low-Level Gang Member, unarmed). Roll 1d10. 1 to 5, he’ll insult you for a moment and then go on to someone else. 6 to 8, he’ll think you’re some random alien (but not one of the Races-maybe), and follow you while insulting you. 9 to 10, he’ll start screaming, stay in front of you and make people think you have something to do with him.
<71-75: Paramedics: A standard 5-man Hostile Environment Emergency Team (2 High-Level Crime Lab Technicians (paramedics), 1Mid-Level Taxi Driver (ambulance driver) and 2 Mid-Level Bounty Hunters (‘defensive’ combat experts)) on a lunch rest. Their armored ambulance is parked nearby, watched by the combat experts.
<76-81: Rockers: A three-man band on their way to rehearsal (Low-Level Dilletantes). They carry their instruments and are in leather clothes. Roll 1d10, on a 1 to 4 result, they invite you to their performance that night.
<82-90: Gang Members: 5 members of the Gunsmith(ed) Cats Poser Gang. The girl members will look like Rally, Minnie May or any of the ‘supporting cast’, the guy member will look like Bean Bandit. (Mid-Level Gang Members, the ‘Rallys’ armed with CZ-75s and Mossberg 12-gauges, the ‘Minnies’ armed with grenades, the ‘Bean’ armed with a combat knife and/or sword). If your group says something (anything) about their appearance, they’ll be offended by it.
<91-96: Security Guards: They’re guards of some important Asgardian company or one of the Offices. They’re going to give you a VERY clear warning to leave their presence. They’re High-Level Police Officers armed with SMGS (MP-5s or FN-P90s) and possibly rifles.
<97-00: Star Reporter: Famous reporter of one of the many periodistic factions around (High Level Reporter). Throw 1d10: 1 to 6, she’ll sign an autograph if asked nicely. 7 to 9, she’ll be hostile and call the police or a bodyguard. On 10, she’ll like one of the group and ask him to accompany her.

NIGHT ENCOUNTERS
Roll 1d100:

<1-5: Police: 2 patrolmen (Mid-Level Police Officers), armed with heavy body armor and light assault rifles. If you wear visible weapons or armor, they’ll ask for your license. If you argue, they’ll request for backup (3 High-Level Police Officers, ETA 1d6 minutes after request). If you draw a weapon, they’ll open fire and worry about the paperwork later.
<6-11: Corporate Operatives: 4 corporate/Office operatives on patrol or en route to a raid. (High-Level Bounty Hunters, with heavy armor and carrying MP-5s). Unless you’re Office material, they’ll think you have nothing to do on their city. Better move it, kid.
<12-17: Biker Gang: A mixed group of 6 bikers of the “Chrome Soldier” gang (Mid-Level Thugs). They wear Undercover vests and leather clothes and carry combat knives and assault rifles. They’re a little drunk and are looking for a fight. They’ll molest any pretty girl or guy on the team.
<18-24: Gang Members: 5 low-level members of the “Broody Wacky” gang (Mid-level Gang Members). If you look like easy prey, they’ll try to beat you up. They’re armed with handguns, combat knives and cyberlimbs.
<25-30: Street Criminals: 6 drug addicts looking for someone to pillage to pay off their habit (Low-level Thugs). If you don’t wear any colors , they’ll try to rob you right on the street. They’re armed only with combat knives.
<31-36: Mercenary Team: 4 mercenaries (High-Level Police Officers), with heavy body armor and armed with sub-machineguns (modified with Kill-Cams and laser sights). Evidently, they’re on some ‘grey’-op. If you wield any I.D. of a rival faction, roll 1d10: 1 to 5, they’ll avoid you and go on their way. 5 to 10, they’ll decide you’re a witness and must be eliminated.
<37-42: Gang Members: 6 members of the Yatsura gang (Mid-level Gang Members), armed with laser pistols, bio-tech fangs and undercover armor. They should be tougher then the day encounter.
<43-44: Technicians: 2 technicians (High-Level Crime Lab Technicians), with MAC-10s and undercover vests. Throw 1d10: 1 or 2, they’re making repairs on a car by the side of the road. 3 to 5, they’re doing some municipal repair. 6 to 10, they’re on their way to work.
<45-50: Cultists: 6 Holy Squires of the Knight Sabers making their rounds (3 Low-Level Thugs, 2 Mid-Level, one High-Level). Only two of them wield powered armor, and it’s pretty easy to see they’re rookies with it.
<51-54: Private Eye: 1 Mid-Level Private Eye. Throw 1d10: 1 to 3, he’s in front of you, molesting some kid on the corner asking the location of a suspect. 4 to 7, he’s following someone in front of you. 8 to 10, he’ll stop you and ask you if you’ve seen the person that he was following.
<55-57: Office Executives: 4 executives from the Offices on their way to the nearest bus/train stop (Mid-Level Politicians with Undercover Vests and small handguns). Roll 1d10. 1 to 4, they’re followed by potential thieves. 5 to 8, they think you’re part of a gang and will open fire on you for the smallest reason. 9 to 10, they’ll think you’re big trouble and call for backup (Mid-Level Bounty Hunters, ETA 2d6 minutes after the call).
<58-64: Passerby: Young men or women. Roll 1d10: 1 to 5, they’re being attacked by two gang members. 6 to 10, they’re being beaten to death by the Knights Of the True Timeline.
<65-70: Shootout: Well, that’s just great. You have walked into a big shootout between the Hyrule Foreign Legion (a gang that looks like a HUGE bunch of modernized Links) and the DDV (a bunch of Drow gone ‘Wild Ones’). Everybody wields light armor, handguns, bow and arrow and the occasional magic attack. Choose a side or a target.
<71-75: Paramedics: A HE-EMT Team arrives in the middle of a shootout. Roll 1d10. 1 to 5, the team decides you’re just some passerby and leaves you be. 6 to 10, they think you’re part of the problem and the combat specialists open fire on you.
<76-80: Rockers: You find a 4-member group (Mid-Level Dilletantes) on their way to a performance, backed by their two bodyguards (High-Level Thugs) and their manager (Low-Level Politician). Roll 1d10. 1 to 4, they’ll invite you to join them. 5 to 8, they’ll send their bodyguards to “deal with those guys following us”. 9 to 10, they’ll ignore you.
<81-85: Journalists: A camera-reporter crew doing surveillance of a building to get a ‘hot sheet’. Roll 1d10. 1 to 5, the reason of the story will show up and originate a shootout. Of course, you’ll be smack-drab in the middle.
<86-88: Important Criminal: You got in the way of an important Mob operation. 4 mob enforcers (High-Level Bounty Hunters with high-caliber handguns) are unloading a drug cargo from a truck. Roll 1d10. 1 to 4, they won’t notice you’re there. 5 to 8, they’ll notice but do nothing. 9 to 10, they decide you’re witnesses and must be eliminated.
<89-94: Biker Gang: 4 Moreau gang members (Mid-Level Thugs) pass by. They all wield heavy pistols and medium armor. Roll 1d10. 1 to 6, they’ll come get you. 7 to 8, they’ll pass by. 9 to 10, one of the bikers finds you good fellas and asks you to come along.
<95-97: Mercenary Team: A 3-man team (High-Level Police Officers), armed with heavy armor and assault weapons. Throw 1d10. 1 to 5, if you ignore them, they’ll ignore you. 6 to 10, you’re a witness to be eliminated.
<98-00: Star Reporter: Famous reporter (High-Level). Same rolls as the Day encounter.

DAWN ENCOUNTERS:
Roll 1d100:

<1-10: Police: 2 Patrolmen (high-Level Police Officers), armed with heavy body armor and heavy assault rifles. If you wear weapons or armor in plain sight, they’ll stop you and ask for documents. There’s no reason for you to be out here after midnight and they know it. They’ll stop you and find any reason to apprehend you. And if you resist, they’ll shoot and forget about the paperwork.
<11-22: Corporate Operatives: 4 corporate/Office operatives on official business. Heavy armor and heavy weapons. They’ll open fire on you as soon as see you.
<23-30: Biker Gang: A mixed group of 4 bikers of the “Road Avengers” gang. They wear medium armor, combat knives and assault rifles. As long as you stay away from their bikes, they’ll focus on something else.
<31-40: Gang Members: 5 members of the “Pollo Loco” street gang (High-Level Gang Members). They’re armed with heavy-caliber pistols, knives and medium armor. They’re looking for a means of fast financing. Roll 1d10. If you roll 1 to 7, you’re it.
<41-50: Street Criminals: 4 drug addicts of the worst sort (High-Level Thugs). They’ll attack you regardless of the circumstances.
<51-60: Mercenary Team: A 2-man team (High-Level Police Officers) packing assault weaponry and medium armor. Evidently, they’re on a ‘gray’-op, and will attack you if it doesn’t deviates them from their objective.
<61-75: Cultists: 6 members of the Eyeless (High-Level Gang Members), armed with all kinds of cutting weapons. Attack you? Nope… they’ll cut you open and listen to your screams.
<76-80: Cultists: The Knights Of the True Timeline are on patrol! At least 9 of them (Mid-Level Gang Members), armed with… well, lots of really nasty hardware. “Only people from the True Timeline would be up at this hour… cut them up, tear ‘em apart, DESTROY the fakes!”
<81-82: Private Eye: 1 High-Level Private Eye. Roll as the Night encounter.
83-86: Biker Gang: 4 bikers (High-Level Thugs). Roll as the Night 89-94 encounter.
<87: Journalists: A camera-reporter crew looking for a story. Roll 1d10. 1 to 5, said story will show up and originate a shootout. Of course, you’ll be smack-drab in the middle. 6 to 10, they’ll decide YOU’RE the story and will follow you.
<88-90: Passerby: Young men or women. Roll 1d10: 1 to 5, they’re being attacked by four gang members. 6 to 10, they’re being beaten to death by the Knights Of the True Timeline.
<91-95: Shootout: Well, that’s just GREAT. You’re in the middle of a battle between one of the Magical Kingdoms and one of the Dark Kingdoms (and that means magical girls and Youma, and their helpers, and anybody stuck in the middle as well). Choose a side or a target.
<96-98: Paramedics: A HE-EMT Team arrives in the middle of a shootout. Roll 1d10. 1 to 5, the team decides you’re just some passerby and leaves you be. 6 to 10, they think you’re part of the problem and the combat specialists open fire on you.
<99: Important Criminal: You have gotten in the middle of an important Mob operation. 4 mob enforcers (High-Level Bounty Hunters with high-caliber handguns and sub-machineguns) are unloading a drug cargo from a truck. Roll 1d10. 1 to 4, they won’t notice you’re there. 5 to 8, they’ll notice and kick you out. 9 to 10, they decide you’re witnesses and must be eliminated.
<00: Mercenary Team: A three-man team, possibly with heavy weapons, cybered to the teeth and of a nasty race. They’re cayying out a ‘black’-op. Throw 1d10. 1 to 5, if you ignore them, they’ll ignore you. 6 to 10, you’re a witness to be eliminated.
#577

marcoasalazarm

Dec 31, 2005 16:50:26
Happy New Year.
#578

aquarius_alodar

Jan 04, 2006 14:29:44
Happy New Year.

*steps out of hyperplanar portal, smoothes down traveling cloak* Same to you, amigo.

And a few lines from another song in the key of Post-Vanishing:

...The ice we skate is getting pretty thin
The water's getting warm so you might as well swim
My world's on fire
How 'bout yours?
That's the way I like it and I'll never get bored...

-Smash Mouth 'All Star'

EDIT: HOLD THE PHONE! Just thought I'd present a few adverts which might be broadcast on D-TV those days. ('Those days' being 1 A.V*)

(*A.V=After Vanishing)


Number 1:
*****

[Open on a shot of a normal street in Tomobiki. Ataru sprints around the
intersection and flattens himself against a nearby building, gasping for
air.]

Lum (o.s., menacingly): Darling...

Benten (o.s.): Get back here, you little...

[Ataru peeks around the corner, yelps, and dashes down the street. Lum and
Benten swing around the corner (Lum flying, Benten on her air-bike) and
begin alternately launching lightning blasts and energy shells at Ataru.
Both are wearing bathrobes instead of their customary bikinis... and, of
course, the robes are cinched tight. They chase Ataru toward the camera and
off-screen, and a few people peer curiously out of their windows at the
passing trio, shrug, and lean back inside.]

[Cut to a shot of the Mendo mansion. Lum and Benten chase Ataru across the
front lawn, putting holes in the landscape all the way.]

[Cut to a shot of Tomobiki Park. Ataru races into the scene and actually
manages to run across the surface of the pond. Lum and Benten follow,
blasting away with a vengeance and turning the stone path through the park
into a cratered mess.]

[Cut to a wide-angle shot of Tomobiki High. Ataru... well, he's not racing
anymore. He staggers into the scene, and gets blown into the sky by one of
Benten's shells and summarily electrocuted by Lum. He collapses to the
ground a smoking mess, in front of the last blast crater. Suddenly, the
craters all flare with light.]

[Cut to a shot of the interior of Ran's spaceship, with alarms flashing
wildly. Ran dashes over to her main viewscreen and activates it... we can
see that the blast craters have formed a rough "S" shape on the landscape of
Tomobiki. Ran cackles, and presses a large red button with a similar "S" on
it.]

[Cut to the outside of Ran's spaceship. The ship produces a really huge
prism shaped like a pyramid and holds it out, as the "S" below erupts with
energy. A huge column of energy shoots into the base of the prism, which
glows for a few seconds before emitting a giant fan-shaped rainbow from its
apex.]

[Cut to a shot of Tomobiki High. Lum and Benten are unusually relaxed,
considering the source of their indignation is currently staggering to his
feet... and then we hear a faint pitter-patter... sort of like raindrops. Of
course, as the strange rain moves into camera range, we actually see that it
is composed of some very familiar rainbow-colored candies. Lum and Benten
exchange high-fives. In the background, Cherry races by, holding about four
of the hats he usually wears, all turned brim-up.]

[Cut to an aerial shot of Tomobiki. The S-shaped line of blast craters is
visible, and still glowing. A caption appears at the bottom of the screen.]

Benten (v.o.): Skittles.

Lum (v.o.): Taste the rainbow, *tcha*!

Ataru (v.o., weakly): Ben...ten...sa...ma...

[*Zak zak zak*. Fade to black.]

*****

#579

marcoasalazarm

Jan 04, 2006 18:39:23
*steps out of hyperplanar portal, smoothes down traveling cloak* Same to you, amigo.:

Good to have you back.

*And a few lines from another song in the key of Post-Vanishing:

...The ice we skate is getting pretty thin
The water's getting warm so you might as well swim
My world's on fire
How 'bout yours?
That's the way I like it and I'll never get bored...

-Smash Mouth 'All Star':

The hymn of the 'Adventurer-type' Pre-Vanishing Humans.
Although, well, there's so many 'avenger-type' or 'Geek-in-Dreamland/Nightmareland'-types that they certainly vanish in the background.

*EDIT: HOLD THE PHONE! Just thought I'd present a few adverts which might be broadcast on D-TV those days. ('Those days' being 1 A.V*)

(*A.V=After Vanishing)

Number 1:

Actually, terminology-wise, I have used P.V (Post-Vanishing) more often.

I required assistance with the species of the two friends of Lum (Benten's and the freezing girl). If you could give me any assistance with them, man, pretty please?

And, well, here goes.
New Weapons Gadgets:
Charged Firearm
A recent development in weapons technology, Charged firearms contain an additional internal exploding wire or electromagnetic accelerator. This augmented power source fires projectiles with more power, but it's still not as much as, say, a full-blown railgun.
Charged firearms usually require an additional power source for this system, what it is exactly or where it is located varies from design to design (again, usually it is a slightly enlarged ammo clip withholding a power cell).
A Charged firearm rolls +1 bonus die for damage (e.g., a gun that rolls 2d6 for damage rolls an extra 1d6). However, it also emits a brief high-pitched whine whenever the weapon is powered up; nearby characters a +4 bonus on their Listen checks to hear a character preparing to attack with a charged firearm.
Restrictions: Ballistic handguns and longarms only (not heavy weapons or energy weapons).
Purchase DC Modifier: +2 (Military Only).

Improved Range
A gun barrel with superior rifling or carefully balanced extended length shoots projectiles further and on a smoother flight course. A firearm with this modification increases its range increment by +10 ft.
Restrictions: Ranged weapons (handgun, longarm, or heavy weapon) only.
Purchase DC Modifier: +1.

New Situational Statements:

HIDDEN VILLAGES


"A Hidden Village is THAT, 'hidden'. I can't tell you where they are, lest rival factions-other Villages, other Ninjas or even the military-come for us. All Nins know this-it's SOP.
What I know, for a fact, is that this ain't where we're from. The forest surrounding my village ain't as big or as dense, the continents are all wrong, and there's huge cities I've never seen before. And all the Alts-c'mon, he's my FRIEND, a COMRADE IN ARMS, all RIGHT?!?
-*cough*-However, we still follow our old codes and training methods-call it what you want, if it works like Chakra, it's Chakra-, and we still manage to make some fine Ninjas. Intel gathering, protection, whatever-we're good at it. No guns for us, though-who needs 'em? Our politics? Dunno. But I'll help whoever asks me.
Thanks for the DVD, though. So it has my name on it, huh? Sasuke's SO gonna have a fit!"

-Naruto Uzumaki, Ninja of Konoha Hidden Village.

"What my friend (yeah, you heard me) was trying to say it's that we on the Hidden Villages try to stay away from politics as a whole. The world is full of customers, adn with so many Alternates of us out there, it's hard to define concrete turfs for each Village.
So, customer-wise, it's 'first come, first served'. The series' popularity has helped all villages, in any case (and yes, I know who's name is on the title).
Uzumaki did said it right, we still follow old codes and training. We found from Day 1 that they were extremely useful even here, so if it wasn't broken, why fix it?
Hope that was useful. Huh, do I have the Mark, you ask? Yeah, I do. But it's just a tatoo.
Hey, it means I'm a dangerous person with a hair-trigger dark power. You won't find a better 'back off' sign out there."

-Sasuke Uchina, Ninja of Konoha Hidden Village.

EDIT: Extra question: any ideas of where I could put the Hidden Villages?
#580

aquarius_alodar

Jan 05, 2006 13:27:18
ENCOUNTER TABLES-ASGARD COMBAT ZONE
NOTE: Refer to The "Friends And Foes" Ordinary section in the D20M Rulebook for this to make sense.
DAY ENCOUNTERS
Roll 1d100:

<1-2: Police: One Mid-Level patrolman (Any race), armed with a Beretta M2F, Beretta M3P 12-gauge shotgun and Tactical Vest. If you wear visible weapons and armor, he’ll ask for your license. Arguing or resisting will have him requesting backup (3 Mid-Lever Officers, ETA 1d6 Minutes after request).
<3-8: Corporate Operatives: 4 corporate/Office operatives on unknown business. (Mid-Level Bounty Hunters, armed with Uzis and undercover armor). If you’re visibly armed, they’ll ask you to get out of their way like they wanna use their Uzis.
<9-14: Biker Gang: 4 members of the “Asagiri Angels” Biker Gang. (Low-Level Thugs, Elves and Humans), armed with leather clothes, semi-automatic rifles and combat knives. If there’s any pretty women on the group, they’ll give wolf whistles and lewd talking. If not, they’ll leave you alone.
<15-20: Gang Members: 4 down-on-their-luck punks of the FulMet Gang. (Mid-Level Gang Members, Humans). They have cyberarms with internal knives and leather armor. If your group is bigger than theirs, they’ll leave you alone. If it’s smaller or of equal size, they’ll try to beat you up.
<21-23: Criminal: Just some pick-pocket (Low-Level Thug, armed only with a pocket knife). If he succeeds with his Sleight of Hand roll, you’ll lose your wallet. If he fails, go ahead and beat him up.
<24-29: Mercenary Team: A 3-man mercenary team (High-Level Bounty Hunters), armed with a variety of assault weapons and bulletproof vests. If you wear any marks of a rival faction, roll 1d10. They might: 1-5-look at you and leave. 6-10: start a fight. If you have marks of their faction, they’ll be Friendly to you.
<30-33: Gang Members: 6 members of the Yatsura Poser Gang (Low-Level Thugs, Oni and Human). They’ll molest any pretty man or woman on the team, ask you for money or look for a fight.
<34-39: Technicians: Two mercenary technicians (Mid-Level Crime Lab Technicians), unarmed. If you have any unusual tech showing, they’ll stop and take a look, try to trade for it and maybe leave you their business cards.
<40-42: Cultists: 6 members of the Adventuring Explorers of the Unknown Cult (3 Low-Level Politicians, 3 Low-Level Thugs), armed with phasers (they never raise from Stun) will surround you to give you pamphlets. If you wear anything that goes against Trekkie culture, prepare to be harassed.
<43-45: Private Eye: 1 Mid-Level Private Eye is following you. If you rough him up a little, you’ll find out he thought you were someone else.
<46-51: Office Executives: 2 utility executives from the Offices, on their lunch hour (Mid-Level Politicians, one of them with an Undercover Vest). None of them are armed, but they both have cell phones. Roll 1d10. 1-4: some people try to rob them. 5-8: they’re lost and ask you for the nearest restaurant. 9-10: they know you from a previous encounter and stop you.
<52-57: Reporters: A camera-reporter crew (Low-Level Mechanic and Mid-Level Reporter), looking for stories on the street. The subject of the interview will very greatly, depending on current events and what is considered ‘controversial’ at the moment.
<58-64: Passerby: young men and women (2 to 6 in total, Ordinaries all across the board). Roll 1d10: 1 to 5, they’re friendly. 6 to 8, hostile (but not attacking) and 9 to 10, fully attacking. No weapons nor armor-they must be crazy.
<65-70: Crazy: Some random crazy guy with wild look and long beard. (Low-Level Gang Member, unarmed). Roll 1d10. 1 to 5, he’ll insult you for a moment and then go on to someone else. 6 to 8, he’ll think you’re some random alien (but not one of the Races-maybe), and follow you while insulting you. 9 to 10, he’ll start screaming, stay in front of you and make people think you have something to do with him.
<71-75: Paramedics: A standard 5-man Hostile Environment Emergency Team (2 High-Level Crime Lab Technicians (paramedics), 1Mid-Level Taxi Driver (ambulance driver) and 2 Mid-Level Bounty Hunters (‘defensive’ combat experts)) on a lunch rest. Their armored ambulance is parked nearby, watched by the combat experts.
<76-81: Rockers: A three-man band on their way to rehearsal (Low-Level Dilletantes). They carry their instruments and are in leather clothes. Roll 1d10, on a 1 to 4 result, they invite you to their performance that night.
<82-90: Gang Members: 5 members of the Gunsmith(ed) Cats Poser Gang. The girl members will look like Rally, Minnie May or any of the ‘supporting cast’, the guy member will look like Bean Bandit. (Mid-Level Gang Members, the ‘Rallys’ armed with CZ-75s and Mossberg 12-gauges, the ‘Minnies’ armed with grenades, the ‘Bean’ armed with a combat knife and/or sword). If your group says something (anything) about their appearance, they’ll be offended by it.
<91-96: Security Guards: They’re guards of some important Asgardian company or one of the Offices. They’re going to give you a VERY clear warning to leave their presence. They’re High-Level Police Officers armed with SMGS (MP-5s or FN-P90s) and possibly rifles.
<97-00: Star Reporter: Famous reporter of one of the many periodistic factions around (High Level Reporter). Throw 1d10: 1 to 6, she’ll sign an autograph if asked nicely. 7 to 9, she’ll be hostile and call the police or a bodyguard. On 10, she’ll like one of the group and ask him to accompany her.

NIGHT ENCOUNTERS
Roll 1d100:

<1-5: Police: 2 patrolmen (Mid-Level Police Officers), armed with heavy body armor and light assault rifles. If you wear visible weapons or armor, they’ll ask for your license. If you argue, they’ll request for backup (3 High-Level Police Officers, ETA 1d6 minutes after request). If you draw a weapon, they’ll open fire and worry about the paperwork later.
<6-11: Corporate Operatives: 4 corporate/Office operatives on patrol or en route to a raid. (High-Level Bounty Hunters, with heavy armor and carrying MP-5s). Unless you’re Office material, they’ll think you have nothing to do on their city. Better move it, kid.
<12-17: Biker Gang: A mixed group of 6 bikers of the “Chrome Soldier” gang (Mid-Level Thugs). They wear Undercover vests and leather clothes and carry combat knives and assault rifles. They’re a little drunk and are looking for a fight. They’ll molest any pretty girl or guy on the team.
<18-24: Gang Members: 5 low-level members of the “Broody Wacky” gang (Mid-level Gang Members). If you look like easy prey, they’ll try to beat you up. They’re armed with handguns, combat knives and cyberlimbs.
<25-30: Street Criminals: 6 drug addicts looking for someone to pillage to pay off their habit (Low-level Thugs). If you don’t wear any colors , they’ll try to rob you right on the street. They’re armed only with combat knives.
<31-36: Mercenary Team: 4 mercenaries (High-Level Police Officers), with heavy body armor and armed with sub-machineguns (modified with Kill-Cams and laser sights). Evidently, they’re on some ‘grey’-op. If you wield any I.D. of a rival faction, roll 1d10: 1 to 5, they’ll avoid you and go on their way. 5 to 10, they’ll decide you’re a witness and must be eliminated.
<37-42: Gang Members: 6 members of the Yatsura gang (Mid-level Gang Members), armed with laser pistols, bio-tech fangs and undercover armor. They should be tougher then the day encounter.
<43-44: Technicians: 2 technicians (High-Level Crime Lab Technicians), with MAC-10s and undercover vests. Throw 1d10: 1 or 2, they’re making repairs on a car by the side of the road. 3 to 5, they’re doing some municipal repair. 6 to 10, they’re on their way to work.
<45-50: Cultists: 6 Holy Squires of the Knight Sabers making their rounds (3 Low-Level Thugs, 2 Mid-Level, one High-Level). Only two of them wield powered armor, and it’s pretty easy to see they’re rookies with it.
<51-54: Private Eye: 1 Mid-Level Private Eye. Throw 1d10: 1 to 3, he’s in front of you, molesting some kid on the corner asking the location of a suspect. 4 to 7, he’s following someone in front of you. 8 to 10, he’ll stop you and ask you if you’ve seen the person that he was following.
<55-57: Office Executives: 4 executives from the Offices on their way to the nearest bus/train stop (Mid-Level Politicians with Undercover Vests and small handguns). Roll 1d10. 1 to 4, they’re followed by potential thieves. 5 to 8, they think you’re part of a gang and will open fire on you for the smallest reason. 9 to 10, they’ll think you’re big trouble and call for backup (Mid-Level Bounty Hunters, ETA 2d6 minutes after the call).
<58-64: Passerby: Young men or women. Roll 1d10: 1 to 5, they’re being attacked by two gang members. 6 to 10, they’re being beaten to death by the Knights Of the True Timeline.
<65-70: Shootout: Well, that’s just great. You have walked into a big shootout between the Hyrule Foreign Legion (a gang that looks like a HUGE bunch of modernized Links) and the DDV (a bunch of Drow gone ‘Wild Ones’). Everybody wields light armor, handguns, bow and arrow and the occasional magic attack. Choose a side or a target.
<71-75: Paramedics: A HE-EMT Team arrives in the middle of a shootout. Roll 1d10. 1 to 5, the team decides you’re just some passerby and leaves you be. 6 to 10, they think you’re part of the problem and the combat specialists open fire on you.
<76-80: Rockers: You find a 4-member group (Mid-Level Dilletantes) on their way to a performance, backed by their two bodyguards (High-Level Thugs) and their manager (Low-Level Politician). Roll 1d10. 1 to 4, they’ll invite you to join them. 5 to 8, they’ll send their bodyguards to “deal with those guys following us”. 9 to 10, they’ll ignore you.
<81-85: Journalists: A camera-reporter crew doing surveillance of a building to get a ‘hot sheet’. Roll 1d10. 1 to 5, the reason of the story will show up and originate a shootout. Of course, you’ll be smack-drab in the middle.
<86-88: Important Criminal: You got in the way of an important Mob operation. 4 mob enforcers (High-Level Bounty Hunters with high-caliber handguns) are unloading a drug cargo from a truck. Roll 1d10. 1 to 4, they won’t notice you’re there. 5 to 8, they’ll notice but do nothing. 9 to 10, they decide you’re witnesses and must be eliminated.
<89-94: Biker Gang: 4 Moreau gang members (Mid-Level Thugs) pass by. They all wield heavy pistols and medium armor. Roll 1d10. 1 to 6, they’ll come get you. 7 to 8, they’ll pass by. 9 to 10, one of the bikers finds you good fellas and asks you to come along.
<95-97: Mercenary Team: A 3-man team (High-Level Police Officers), armed with heavy armor and assault weapons. Throw 1d10. 1 to 5, if you ignore them, they’ll ignore you. 6 to 10, you’re a witness to be eliminated.
<98-00: Star Reporter: Famous reporter (High-Level). Same rolls as the Day encounter.

DAWN ENCOUNTERS:
Roll 1d100:

<1-10: Police: 2 Patrolmen (high-Level Police Officers), armed with heavy body armor and heavy assault rifles. If you wear weapons or armor in plain sight, they’ll stop you and ask for documents. There’s no reason for you to be out here after midnight and they know it. They’ll stop you and find any reason to apprehend you. And if you resist, they’ll shoot and forget about the paperwork.
<11-22: Corporate Operatives: 4 corporate/Office operatives on official business. Heavy armor and heavy weapons. They’ll open fire on you as soon as see you.
<23-30: Biker Gang: A mixed group of 4 bikers of the “Road Avengers” gang. They wear medium armor, combat knives and assault rifles. As long as you stay away from their bikes, they’ll focus on something else.
<31-40: Gang Members: 5 members of the “Pollo Loco” street gang (High-Level Gang Members). They’re armed with heavy-caliber pistols, knives and medium armor. They’re looking for a means of fast financing. Roll 1d10. If you roll 1 to 7, you’re it.
<41-50: Street Criminals: 4 drug addicts of the worst sort (High-Level Thugs). They’ll attack you regardless of the circumstances.
<51-60: Mercenary Team: A 2-man team (High-Level Police Officers) packing assault weaponry and medium armor. Evidently, they’re on a ‘gray’-op, and will attack you if it doesn’t deviates them from their objective.
<61-75: Cultists: 6 members of the Eyeless (High-Level Gang Members), armed with all kinds of cutting weapons. Attack you? Nope… they’ll cut you open and listen to your screams.
<76-80: Cultists: The Knights Of the True Timeline are on patrol! At least 9 of them (Mid-Level Gang Members), armed with… well, lots of really nasty hardware. “Only people from the True Timeline would be up at this hour… cut them up, tear ‘em apart, DESTROY the fakes!”
<81-82: Private Eye: 1 High-Level Private Eye. Roll as the Night encounter.
83-86: Biker Gang: 4 bikers (High-Level Thugs). Roll as the Night 89-94 encounter.
<87: Journalists: A camera-reporter crew looking for a story. Roll 1d10. 1 to 5, said story will show up and originate a shootout. Of course, you’ll be smack-drab in the middle. 6 to 10, they’ll decide YOU’RE the story and will follow you.
<88-90: Passerby: Young men or women. Roll 1d10: 1 to 5, they’re being attacked by four gang members. 6 to 10, they’re being beaten to death by the Knights Of the True Timeline.
<91-95: Shootout: Well, that’s just GREAT. You’re in the middle of a battle between one of the Magical Kingdoms and one of the Dark Kingdoms (and that means magical girls and Youma, and their helpers, and anybody stuck in the middle as well). Choose a side or a target.
<96-98: Paramedics: A HE-EMT Team arrives in the middle of a shootout. Roll 1d10. 1 to 5, the team decides you’re just some passerby and leaves you be. 6 to 10, they think you’re part of the problem and the combat specialists open fire on you.
<99: Important Criminal: You have gotten in the middle of an important Mob operation. 4 mob enforcers (High-Level Bounty Hunters with high-caliber handguns and sub-machineguns) are unloading a drug cargo from a truck. Roll 1d10. 1 to 4, they won’t notice you’re there. 5 to 8, they’ll notice and kick you out. 9 to 10, they decide you’re witnesses and must be eliminated.
<00: Mercenary Team: A three-man team, possibly with heavy weapons, cybered to the teeth and of a nasty race. They’re cayying out a ‘black’-op. Throw 1d10. 1 to 5, if you ignore them, they’ll ignore you. 6 to 10, you’re a witness to be eliminated.

Yeah, more interestingness....... About the Knights Of The True Timeline, though, since you haven't really detailed them, I get the impression they're basically just a bunch of goobs with a lot of anti-Fiction(and -sympathiser) sentiment and an overwhelming desire to return to 'normal life', ie: Pre-Vanishing Terran civilization, driving them. 'Blue-pill junkies' to the Nth degree. Right?
#581

marcoasalazarm

Jan 05, 2006 17:42:54
If it actually helped them return to normal, they would take that Pill almost religiously-or by the truckfull, whatever helped the most.

Like I said once, somewhere back, they're a bunch of groups under the same banner. All of them are goobs, but some are a little more dangerous then the rest (case in point, the guys who put the bomb in Surrey).

Any further question I have, well, check the earlier post.
#582

aquarius_alodar

Jan 06, 2006 13:40:08
Actually, terminology-wise, I have used P.V (Post-Vanishing) more often.

I required assistance with the species of the two friends of Lum (Benten's and the freezing girl). If you could give me any assistance with them, man, pretty please?
...[verbosity snipped].....
EDIT: Extra question: any ideas of where I could put the Hidden Villages?

Whatever....although it'd've confused people, I thought, which is why I decided to go with A.V and B.V (Before Vanishing) for calendar dates.

Nope, sorry. All I've got to go on are two of the movies(Only You and The Final Chapter respectively) Unless you're talking about 'the freezing girl' being 'Elle'...

The Hidden Villages, however....Leaf Village goes in the Tropic of Capricorn somewhere (the land of Fire being described as having 'very bright and warm weather' obviously)


And finally, I managed to pull this next ad out in time for someone's birthday: .....*glances O.S* Still...I'm going to get hurt because of this one, aren't I?

*raised eyebrow, shrugs*

At least discuss this in private at your next meeting, will you?

*:D, nods*

Arigato. Now.........Roll VT!

*****

[Open on a set with a nice Juuban background. Red, Yellow, and Green (those
CG M&M's, silly) are standing around, looking at three henshin pens.]

Yellow: So... what do these do again?

Red: They're from the boys upstairs. They say they'll increase our
international appeal.

[Red primps a non-existent lock of hair.]

Red: As if that were humanly possible.

[Green, meanwhile, is turning one of the pens over and over in her hands and
trying her best not to laugh. Red notices.]

Red: What are you laughin' at?

Green (stifling a giggle): Oh, nothing, nothing at all.

[Red harrumphs, and the three take their respective pens.]

Yellow: Are you sure we should do this? It seems kinda... stupid.

Red: Hey, anything to get my smiling face on international TV.

[The three raise their pens to the sky.]

Red: Red Chocolate Power, MAKE-UP!

Yellow: Yellow Chocolate Power, MAKE-UP!

Green: Green Chocolate Power, MAKE-UP!

[Cue gratuitous spinning in mid-air and flashing of lights transformation
sequence. When it's all over, Green is wearing an M&M-sized version of
Senshi Jupiter's fuku, Yellow is dressed in Senshi Moon's fuku (complete
with odangos and ponytails), and Red is wearing Senshi Mars's fuku. Green
takes one look at the other two and cracks up.]

Green (laughing hysterically): Oh... oh man... that is the most ridiculous
thing I have ever seen!

[She collapses to the ground, still laughing. Red, meanwhile, is s****ing
at Yellow's outfit... until he catches a glimpse of his own. To put it
bluntly, he freaks.}

Red: WHAT THE?! That's it, I'm calling the boys upstairs...

[Red pulls out a cell phone and starts punching buttons. Yellow, meanwhile,
is examining his fuku and ponytails. He takes one of the ponytails in his
hands, and tosses it back over his shoulder.]

Yellow: I dunno... these kinda look good on me.

[Green has almost regained her composure, but she breaks out laughing again.
Red, meanwhile, has gotten through...]

Red (into the phone): Hello? Hello! What's with these...
whatever-they-are's. Fukus, huh? Whatever they are, they look ridiculous!
Why couldn't I wear... oh, a nice tuxedo or something? I don't care about
what costuming had in stock! I have my dignity! You'll hear from my agent!

[Red slaps the phone shut and stomps offscreen, muttering to himself.
Yellow, meanwhile, is striking poses and talking about punishing evil doers
"in the name of the Peanut." Green is still laughing, grabbing her sides and
begging Yellow to stop...]

[Fade to a white placard.]

PLACARD: M&M's. The official candy of the Silver Millennium.

[Fade to black.]

*****

Yup. Pain.

* *

Of course, they'll probably break down in giggling fits when they see that. Then again, it could go the other way....
#583

marcoasalazarm

Jan 07, 2006 18:01:31
Whatever....although it'd've confused people, I thought, which is why I decided to go with A.V and B.V (Before Vanishing) for calendar dates.

Oh, okay. Good idea. Gona have to implement it myself.

Nope, sorry. All I've got to go on are two of the movies(Only You and The Final Chapter respectively) Unless you're talking about 'the freezing girl' being 'Elle'....

Well, I was thinking of Benten and Oyuki, don't have any problem with the amount of help, especially since I don't have anything UY-involved (hell, I made the Lum species write-up out of a couple of fanfics, but can't find anything about her friends besides one or two mentionings, so I don't know have an idea).

So, there any specific powers or something like it that pops up on those movies?

The Hidden Villages, however....Leaf Village goes in the Tropic of Capricorn somewhere (the land of Fire being described as having 'very bright and warm weather' obviously)....

I was thinking about putting Leaf Village in Costa Rica (the Guanacaste or Cartago provinces sounded good, even if the latter is nearby a mountain range), but maybe now it could be in Australia or Argentina (Sand Village I'll put in the Sahara desert, no ideas of where to add the rest).

EDIT: Maybe Water Village in the Netherlands, Fire Village in the Middle East (searching a good country for it), and Sound Village in Scotland or Canada or Russia?

(and I'm doing wild guesses here. Kinda forgetting some details 'bout them today).

And finally, I managed to pull this next ad out in time for someone's birthday: .....*glances O.S* Still...I'm going to get hurt because of this one, aren't I?

*raised eyebrow, shrugs*

At least discuss this in private at your next meeting, will you?

*:D, nods*

Arigato. Now.........Roll VT!



Yup. Pain.

* *

Of course, they'll probably break down in giggling fits when they see that. Then again, it could go the other way....

LOL LOL LOL LOL :D

Well, here's a new feat. Just for consideration, and keeping my 'production rate'.

-RUN LIKE YOUR TAIL’S ON FIRE!

Constant less-than-healthy encounters during the 23 Hours (or a desire to avoid them) have given you a good reason to ‘run for it’ better than the rest.
-Prerequisite: Pre-Vanishing Human.
-Benefit: Your base speed increases by 3 meters. Additionally, your speed multiplier when sprinting multiplies by 1. This ability accumulates with other speed-increasing abilities.
#584

aquarius_alodar

Jan 08, 2006 14:55:38
Oh, okay. Good idea. Gona have to implement it myself.



Well, I was thinking of Benten and Oyuki, don't have any problem with the amount of help, especially since I don't have anything UY-involved (hell, I made the Lum species write-up out of a couple of fanfics, but can't find anything about her friends besides one or two mentionings, so I don't know have an idea).

So, there any specific powers or something like it that pops up on those movies?

Definitely not. The only freezing Elle did was via cryonics.



I was thinking about putting Leaf Village in Costa Rica (the Guanacaste or Cartago provinces sounded good, even if the latter is nearby a mountain range), but maybe now it could be in Australia or Argentina (Sand Village I'll put in the Sahara desert, no ideas of where to add the rest).

EDIT: Maybe Water Village in the Netherlands, Fire Village in the Middle East (searching a good country for it), and Sound Village in Scotland or Canada or Russia?

(and I'm doing wild guesses here. Kinda forgetting some details 'bout them today).

My answer is, as always with those questions 'Hey, whatever floats your boat'.



Well, here's a new feat. Just for consideration, and keeping my 'production rate'.

-RUN LIKE YOUR TAIL’S ON FIRE!

Constant less-than-healthy encounters during the 23 Hours (or a desire to avoid them) have given you a good reason to ‘run for it’ better than the rest.
-Prerequisite: Pre-Vanishing Human.
-Benefit: Your base speed increases by 3 meters. Additionally, your speed multiplier when sprinting multiplies by 1. This ability accumulates with other speed-increasing abilities.

Oh, hell......All you have to do is remove the prerequisite, OTOH, and it becomes easy to describe people like....drumroll, please.............these guys.

EDIT: And on the gripping hand......Back at ya with the Consensus of Cels: Formed on the quiet after the Surrey bomb attack, this is probably the first official 'Anti-KOTT' defense group. Attempts to promote their cause outside Britain have met with acknowledgement, if not open approval, from such luminaries as the High Pokecouncil.
#585

marcoasalazarm

Jan 08, 2006 17:34:45
An idea so good that it might just work....

if the meddling kids don't get in the way (and well, they're the very earliest incarnation of the "Weirdness Magnet" that I can think of in American media, don't you think?).

(BTW, what does 'OTOH' stands for, dude?)
#586

aquarius_alodar

Jan 08, 2006 18:14:00
An idea so good that it might just work....

if the meddling kids don't get in the way (and well, they're the very earliest incarnation of the "Weirdness Magnet" that I can think of in American media, don't you think?).

(BTW, what does 'OTOH' stands for, dude?)

Do I think that? Short version: yeah. Long version:hell yeah.

Well, it should've been obvious, On The Other Hand
#587

marcoasalazarm

Jan 08, 2006 18:32:05
http://www.deviantart.com/deviation/17995426/

And wioth the series now gone, could ya blame her?
#588

aquarius_alodar

Jan 08, 2006 19:14:42
http://www.deviantart.com/deviation/17995426/

And wioth the series now gone, could ya blame her?

Oy.......

Still, it seems thatreports of her retirement have been greatly exaggerated.....
#589

marcoasalazarm

Jan 08, 2006 19:19:56
Sorry, man. It doesn't loads. (EDIT: Nevermind.)

Well, I could picture her giving out her services as a freelance secret agent, or NSA (part of the 'Triple-X' Division or something), or maybe part of the Colorado F-SWTI (maybe undercover agent on Denver or something? After all, she CAN do everything...).

Any ideas?
#590

aquarius_alodar

Jan 09, 2006 13:15:15
Sorry, man. It doesn't loads. (EDIT: Nevermind.)

Well, I could picture her giving out her services as a freelance secret agent, or NSA (part of the 'Triple-X' Division or something), or maybe part of the Colorado F-SWTI (maybe undercover agent on Denver or something? After all, she CAN do everything...).

Any ideas?

Colorado sounds good, but Denver specifically.......buh wha? I always assumed it was like some kind of Middle-Eastern style warzone in there. Well, you DID say it was a warzone in the first place, so.....
#591

marcoasalazarm

Jan 09, 2006 16:23:31
The downtown area specifically is an area pretty much turned like Beirut in the 80s or something.

But like I said, she's undercover for F-SWTI. She (or the alternate that works for it-seriously need to check where's her hometown) may have only one rank in 'Pokemon Trainer' or 'Digimon Tamer', and a lot in 'Infiltrator'. Maybe her 'animal companion' is another UC agent (definitely can see that in a Digimon's case, with ease for them to speak, manipulate/corrupt data by touch and all).

EDIT: I'll make a version of Benten's and Oyumi's races (even if they're wild guesses), but for now let's focus on one thing that is never left wanting in RPGs: guns. Lots of guns.

I found these guns based on this RPg, 'Mutant Chronicles', and well... they look like something DiggersTech would shell out, or at least some of them do.

I'd appreciate any help with these guns.

Here's a slight expansion of them (in its original system)

And throwing the house out the window... (this last one is definitely for illustation purposes)
#592

aquarius_alodar

Jan 09, 2006 19:32:30
The downtown area specifically is an area pretty much turned like Beirut in the 80s or something.

But like I said, she's undercover for F-SWTI. She (or the alternate that works for it-seriously need to check where's her hometown) may have only one rank in 'Pokemon Trainer' or 'Digimon Tamer', and a lot in 'Infiltrator'. Maybe her 'animal companion' is another UC agent (definitely can see that in a Digimon's case, with ease for them to speak, manipulate/corrupt data by touch and all).

EDIT: I'll make a version of Benten's and Oyumi's races (even if they're wild guesses), but for now let's focus on one thing that is never left wanting in RPGs: guns. Lots of guns.

I found these guns based on this RPg, 'Mutant Chronicles', and well... they look like something DiggersTech would shell out, or at least some of them do.

I'd appreciate any help with these guns.

Here's a slight expansion of them (in its original system)

And throwing the house out the window... (this last one is definitely for illustation purposes)

Well......any reference to Mishima is assumed to be talking about Mishima Heavy Industries for purposes of this discussion, then.
#593

marcoasalazarm

Jan 09, 2006 19:40:41
Well......any reference to Mishima is assumed to be talking about Mishima Heavy Industries for purposes of this discussion, then.

I'd guess that MHI guns would be the ones from the Mutant Mishima and some other corp (maybe Cybertronic). I guess DiggersTech would be Imperial and Bauhaus guns, although that's only guiding myself by esthetics (on the first link).

Or else, well.... I appreciate ideas, as always.
#594

aquarius_alodar

Jan 10, 2006 5:57:34
Shifting focus to Kaua'i, Hawaii for just a moment......When it rains, it frigging well pours. Or should that be pwns?

Yup, Miss Pelekai, you got served....

Eh? Did Aquarius-sama mean what I think he meant?

* , shrugs*

Ah, well.
#595

marcoasalazarm

Jan 10, 2006 17:56:23
Shifting focus to Kaua'i, Hawaii for just a moment......When it rains, it frigging well pours. Or should that be pwns?

Yup, Miss Pelekai, you got served....

Eh? Did Aquarius-sama mean what I think he meant?

* , shrugs*

Ah, well.

I'm having three ideas with this:

1) During the Hours, there's going to be at least a billion alternate versions of Stitch, Lilo and their enemies and Ohana running around on the island-and not all of them friendly, even the (allegedly) 'good guys'. (Now THIS would be Jumba's dreams come true).

2) Hawaii F-SWTI K-9 is gonna have the blue 'dog' as part of the team (and a version of him in the Most Wanted list).

3) One version of Cobra Bubbles is getting 'reactivated'. Or one version still in Child Services calling a favor from 'friends from out of town' if the PCs get in the way.
#596

aquarius_alodar

Jan 12, 2006 13:58:30
'Adult' Form, Uniform (when w/Anime Fictions):
http://www.deviantart.com/deviation/13717588/

Oh, damm........*doublechecks pic*.........What it says to me is accident, you know? Godsdammed Ginzishou accident. Tried to use it's power as an alternative to Color Crystals, and boom, result......Sailor Chroma, multihued warrior of love and justice.
#597

marcoasalazarm

Jan 12, 2006 19:09:02
Well, here goes. Two new species. One is Oyuki's (still working on Benten's). The other is "Luftwaffe's" species.

YUKI-ONNA.
-Another species created by Rumiko Takahashi, however, we only ever see one member of it on her works: Princess Oyuki.
On their home universe, this species comes from Neptune, and with their innate cold powers, long life, somewhat cold demeanor and occasional visits to Earth, may have helped create the legend of the Japanese "Snow Woman".
-A 'Yuki-Onna' is always female, sizing in average some 5 1/2 feet tall, with hair and eyes in all sorts of color, but always in 'cold' tones. 'Common' clothes for them vary widely in private, but in public they always tend to wear a modernized kimono, again giving them an appearance like the monsters of legend.
-A Yuki-Onna sports a quality of constant calm around her. Contrary to popular belief, they are not 'cold-hearted', but it's because of the fact that they believe in maintaining their cool at any given moment to be highly beneficial.
-Yuki-Onnas posess tactile, olfactory, visual and listening capabilities on par with a normal human's. They are naturally 'prettier', slightly more coordinated, sharper and calmer.
Their physiologies can withstand any cold (but take heat pretty badly), and can manipulate it up to a point (by unknown means, but it's believed to be a sort of preternatural cryokinesis).
-Yuki-Onnas speak their own language, but can speak any humanoid language. Their own language consists of low whistles and windy sighs.
-Yuki-Onna society is matriarchal and high-tech in nature (they use Stargates to move around), friendly to the Onis (they are their accountants). Apart from that, they maintain their neutrality.
RACIAL TRAITS:
*Medium-sized humanoids.
*+2 Int, +2 Wis, +2 Cha.
*Cold Subtype: Yuki-Onnas are immune to cold, but take double damage from fire (except on a successful save).
*Paralyzing Gaze (Su):
If looks could kill, a Yuki-Onna's would be a cold grave. As is, it's still freezing. This is similar to a gaze attack, except the Yuki-Onna must take a standard action, and those merely looking at it are not affected. Anyone the Yuki-Onna targets must succeed on a Will save (DC 18) or be affected as though by a "Hold Person" spell. The ability has a range of 30 feet.
*A Yuki-Onna's pseudo-cryokinesis enables the Yuki-Onna to fire condensed blasts of cold at will. These blasts do 2d6 (Cold) damage, critical range 20. Living targets hit must make a Fortitude saving throw (DC: Damage recieved) or suffer 1 point of temporal Dex damage.
It can make inanimate objects brittle; it only does half damage aganist most materials (not made for cold conditions), but ignores hardness altogether. Under conditiond of extreme heat (e.g. a desert); it doesn't works as well: the blast only does 1d6. Finally, if it is fired to a level surface, that surface becomes slippery.
This can be fired once per day per character level.
*They gain Read/Write Yuki-Onna and Speak Yuki-Onna as free languages.

SOLNOIDS
This Fiction race is what you could call "Kenichi Sonoda's vision of Space Valkyries", and it existed on its home universe a rough three million years before modern times.
They were in a war that would end badly, aganist another alien species called the Paranoid (the best way to describe them would be 'ooze-borgs'), when both species leaders pulled out their 'final option' (system-destroying weapons) and fired regardless of whoever stood in the way.
They were believed to be extinct in the battle on the (now-destroyed) Sigma Marse system, but like any good human species, they refused to die out.
The Vanishing made a small number of them appear on Coreline orbit, and have since settled down all over it and the Colonies, especially in positions like UNSC, F-SWTI and corporations.
It is of notice that former Solnoid Intelligence chief Catty Nebulart is the new UNSC chief, following the deposition of Chief Pablochiva.

-Description: The entire Solnoid race is female humans, with a population maintained thru constant cloning. A good way to describe them would be "Space Amazons", just more 'realistic'. Virtually any way to describe a female applies to a Solnoid.
-Solnoid society is matriarchal in nature, with a 'Leader' in the role of CINC. The Solnoid military is split in three parts: Intelligence, Navy and Attackers (Marines/Air Force). They fight, one and all, even if some are brainier, clumsier and/or more pacifist, the last thing you should think is that they won't fight if required.
-Solnoids revere a goddess known only as "The Great Mother". It is rumored that it's Nike or Hecate.
-Solnoids are a space-faring race with advanced medical, vehicular, robotics and weapon technology. Roughly speaking, weapons tech goes from (modified) PL5 to early 6, medical tech goes and spaceships are 7 (FTL is not experimental, but it's also not that much safe technology). Cybernetics are 7, but any cyborg in the Solnoid military is part of a conscript army. Their robotic tech as a whole is classified, but it's known that they have Bioreplicas and mechas.
Two of the most important tech advancements they have shown (at least military-wise) are the Power Armors and Charged Firearms.
RACIAL TRAITS:
Solnoids are as per rulebook humans, with the following additions:
*Solnoids obtain a +2 to any attack rolls involving oozes.
*Solnoids obtain an additional +2 to computer and technical rolls. They also get a +1 to any Pilot/Drive rolls.
*Solnoids have a +1 bonus to any rolls involving rallying other Solnoids.
#598

marcoasalazarm

Jan 13, 2006 18:33:12

HAZARDOUS ENVIRONMENT EMERGENCY MEDICAL TECHNICIAN TEAMS (HE-EMT).



The concept of the HE-EMT was created by Costa Rican Red Cross members during the Central American Wars, in lieu of the high hostility of a number of areas, such as the Leon 13 precinct, which had turned from gang territory to Combat Zone. Even though they had wanted to keep attending emergencies on said neighborhood, the extremely high rate of robberies, gang fights (Fiction and Real alike) and assaults made it impossible for a single team to attend even the most simple of calls without serious police backup.
So-like many other people on After-Vanishing Earth-they took manners into their own hands, hiring mercenaries, welding armor and adding weapons to the ambulances, and having their paramedics taking crash courses in weapons handling, combat driving and martial arts.
Soon after that, similar teams appeared all over, like Nerima, Denver and the Asgard Combat Zone.
The HE-EMT teams are organized of 5 members, with the standard configuration being:
-2 paramedics (wearing light vests and sidearms);
-2 "defensive combat experts" (mercenaries with light automatic weapons);
-1 ambulance driver (another paramedic, although he doesn't leaves the ambulance).
The ambulance itself varies from country to country, modified to favor rough handling, combat and speed. These go from 'Mad-Maxed' ambulances (Costa Rica) to surplus troop-transport helicopters and hovervehicles (US, Canada, UK and Japan).
The configuration of personnel also changes from country to country, and it's known that other 'esotheric' kinds of paramedics are part of HE-EMT teams at times, from healer mages (UK and Canada) to medical nins (on Hidden Village territories).
#599

aquarius_alodar

Jan 14, 2006 11:27:54
Well, here goes. Two new species. One is Oyuki's (still working on Benten's). The other is "Luftwaffe's" species.

YUKI-ONNA.
-Another species created by Rumiko Takahashi, however, we only ever see one member of it on her works: Princess Oyuki.
On their home universe, this species comes from Neptune, and with their innate cold powers, long life, somewhat cold demeanor and occasional visits to Earth, may have helped create the legend of the Japanese "Snow Woman".
-A 'Yuki-Onna' is always female, sizing in average some 5 1/2 feet tall, with hair and eyes in all sorts of color, but always in 'cold' tones. 'Common' clothes for them vary widely in private, but in public they always tend to wear a modernized kimono, again giving them an appearance like the monsters of legend.
-A Yuki-Onna sports a quality of constant calm around her. Contrary to popular belief, they are not 'cold-hearted', but it's because of the fact that they believe in maintaining their cool at any given moment to be highly beneficial.
-Yuki-Onnas posess tactile, olfactory, visual and listening capabilities on par with a normal human's. They are naturally 'prettier', slightly more coordinated, sharper and calmer.
Their physiologies can withstand any cold (but take heat pretty badly), and can manipulate it up to a point (by unknown means, but it's believed to be a sort of preternatural cryokinesis).
-Yuki-Onnas speak their own language, but can speak any humanoid language. Their own language consists of low whistles and windy sighs.
-Yuki-Onna society is matriarchal and high-tech in nature (they use Stargates to move around), friendly to the Onis (they are their accountants). Apart from that, they maintain their neutrality.
RACIAL TRAITS:
*Medium-sized humanoids.
*+2 Int, +2 Wis, +2 Cha.
*Cold Subtype: Yuki-Onnas are immune to cold, but take double damage from fire (except on a successful save).
*Paralyzing Gaze (Su):
If looks could kill, a Yuki-Onna's would be a cold grave. As is, it's still freezing. This is similar to a gaze attack, except the Yuki-Onna must take a standard action, and those merely looking at it are not affected. Anyone the Yuki-Onna targets must succeed on a Will save (DC 18) or be affected as though by a "Hold Person" spell. The ability has a range of 30 feet.
*A Yuki-Onna's pseudo-cryokinesis enables the Yuki-Onna to fire condensed blasts of cold at will. These blasts do 2d6 (Cold) damage, critical range 20. Living targets hit must make a Fortitude saving throw (DC: Damage recieved) or suffer 1 point of temporal Dex damage.
It can make inanimate objects brittle; it only does half damage aganist most materials (not made for cold conditions), but ignores hardness altogether. Under conditiond of extreme heat (e.g. a desert); it doesn't works as well: the blast only does 1d6. Finally, if it is fired to a level surface, that surface becomes slippery.
This can be fired once per day per character level.
*They gain Read/Write Yuki-Onna and Speak Yuki-Onna as free languages.

Of *course* no one'd bother to check the area where it'd just been used with Detect Magic/Psionics spell or power, right?

SOLNOIDS
This Fiction race is what you could call "Kenichi Sonoda's vision of Space Valkyries", and it existed on its home universe a rough three million years before modern times.
They were in a war that would end badly, aganist another alien species called the Paranoid (the best way to describe them would be 'ooze-borgs'), when both species leaders pulled out their 'final option' (system-destroying weapons) and fired regardless of whoever stood in the way.
They were believed to be extinct in the battle on the (now-destroyed) Sigma Marse system, but like any good human species, they refused to die out.
The Vanishing made a small number of them appear on Coreline orbit, and have since settled down all over it and the Colonies, especially in positions like UNSC, F-SWTI and corporations.
It is of notice that former Solnoid Intelligence chief Catty Nebulart is the new UNSC chief, following the deposition of Chief Pablochiva.

-Description: The entire Solnoid race is female humans, with a population maintained thru constant cloning. A good way to describe them would be "Space Amazons", just more 'realistic'. Virtually any way to describe a female applies to a Solnoid.
-Solnoid society is matriarchal in nature, with a 'Leader' in the role of CINC. The Solnoid military is split in three parts: Intelligence, Navy and Attackers (Marines/Air Force). They fight, one and all, even if some are brainier, clumsier and/or more pacifist, the last thing you should think is that they won't fight if required.
-Solnoids revere a goddess known only as "The Great Mother". It is rumored that it's[b](an aspect of)[/b] Nike or Hecate.
-Solnoids are a space-faring race with advanced medical, vehicular, robotics and weapon technology. Roughly speaking, weapons tech goes from (modified) PL5 to early 6, medical tech goes and spaceships are 7 (FTL is not experimental, but it's also not that much safe technology). Cybernetics are 7, but any cyborg in the Solnoid military is part of a conscript army. Their robotic tech as a whole is classified, but it's known that they have Bioreplicas and mechas.
Two of the most important tech advancements they have shown (at least military-wise) are the Power Armors and Charged Firearms.
RACIAL TRAITS:
Solnoids are as per rulebook humans, with the following additions:
*Solnoids obtain a +2 to any attack rolls involving oozes.
*Solnoids obtain an additional +2 to computer and technical rolls. They also get a +1 to any Pilot/Drive rolls.
*Solnoids have a +1 bonus to any rolls involving rallying other Solnoids.

Fixed omission.

And of course, once their genome is mapped, it leaves (some of) them wide open to espionage by male clones of baseline Post-Vanishing humanity(genetically identical to Solnoids except for the gender difference and capability for normal reproduction) I mean, it's not that these people need to use their cloning tanks anyway, IMO.
#600

aquarius_alodar

Jan 14, 2006 11:40:37
"Oh, crap.......Just something I have to ask you about these bastards. Just because they didn't come through during the Hours, doesn't mean they can't be out there somewhere, but I'm probably jumping at shadows......besides, it's the Offices' job to deal with this kind of crap, right? I mean, we're only just managing already, and now this, you know?"

EDIT: And another ad (a little more plausible than most, IMO)

*****

[Open on a shot of Robotnik's control room. Robotnik is pacing around
nervously, and Snively is standing, watching his uncle pace back and forth.
A bank of monitors is easily visible.]

Robotnik: I don't understand it, Snively! How can that simple little rodent
foil every single scheme I try to take him down with?!

[Robotnik smashes his fist on a console, and the bank of monitors comes to
life.]

Robotnik (thoughtfully): Could it be the quills, Snively?

[Snively runs over to the console and begins typing away, and footage
appears on the monitor. We see Sonic drilling through soil, concrete, and
metal bars, and slicing SWATbots open with a single spin.]

Snively: Yes, sir. It's definitely the quills, sir. He can and has cut
through almost everything with them.

[Robotnik rounds on Snively.]

Robotnik: Don't be ridiculous, Snively. Every hedgehog on Mobius has those
blasted preternaturally hard quills, and I've captured most of them easily.

[Snively deflates, types a few commands into the console, and the monitors
go to static. Robotnik resumes pacing, and looks up after a few seconds, a
thoughtful expression on his face.]

Robotnik: Could it be the attitude, Snively?

[Snively calls up footage of Sonic playing air guitar for the spy-eyes and
razzing SWATbots.]

Snively: Yes, sir. It's definitely the attitude, sir. He'd be a quivering
wreck and submit easily without it.

[Robotnik rounds on Snively again.]

Robotnik: Do you take me for a FOOL, Snively? The miserable little group of
rebels in the Eastern Woods behaved exactly the same way before I captured
them. It must be something else!

[The monitors go to static again, and Robotnik resumes his pacing. He looks
up after a few seconds.]

Robotnik: Could it be the Power Rings, Snively?

[Snively calls up footage of Sonic activating a Power Ring, being surrounded
by the glow, and smashing through anything and everything in his way.
There's LOTS of this lying around Robotropolis...]

Snively: Yes, sir. It's DEFINITELY the Power Rings, sir. Without them, he
wouldn't have enough speed to evade us.

[Robotnik rounds on Snively again.]

Robotnik: You're an IDIOT, Snively! That blasted hedgehog has managed to
evade me time and again, even WITHOUT the Ring to help him. It must be
something else!

[The monitors go to static again. Robotnik resumes pacing, and a slow smile
spreads across his face.]

Robotnik: I know what it is, Snively. The one thing the hedgehog has with
him constantly, that no other Mobian can even remotely claim to possess!

Snively: And that would be what, sir?

Robotnik: Snively! It's SO OBVIOUS! It HAS to be the shoes!

[The bank of monitors displays a composite image of Sonic, and zooms in on
his feet. There is a familiar swoosh on those red shoes...]

[Cut to a placard with the Nike logo.]

Sonic (v.o.): Nike Air Hedgehogs. Just spin it.

[Fade to black.]

*****

#601

marcoasalazarm

Jan 14, 2006 19:32:28
Of *course* no one'd bother to check the area where it'd just been used with Detect Magic/Psionics spell or power, right?.

It's a pretty weak psionics. Maybe detect psionics could do the trick.

Fixed omission.

Thanks (I think).

And of course, once their genome is mapped, it leaves (some of) them wide open to espionage by male clones of baseline Post-Vanishing humanity (genetically identical to Solnoids except for the gender difference and capability for normal reproduction) I mean, it's not that these people need to use their cloning tanks anyway, IMO.

Like you said, some of them, but most probably Post-Hours (when the Post-Vanishing Humans exist). The Solnoids, well, let's put it this way... at least during the Hours, meeting a guy is almost akin to a First Contact situation. A pretty paranoia-laced one, since males are alike but different-if ya know what I mean.

Now, an important Timeline detail (appreciate ideas of when to put it).

THE NERIMA RIOTS


At 7:03 A.M. (Local Tokyo time), a large number of alternate versions of the Nerima Wrecking Crew faced off on the street in front of Furinkan High. The clash of powers expanded immediately after that, with more and more Alternates of the cast entered the fray, and people seizing the moment went on looting sprees. Some citizens took weapons and tried to defend themselves, but were no match to the tide of frenzied super-powered martial artists.

At 8:15 A.M., the police moved in to try to quell the riot, but any attempt to do so thru negotiation and non-lethat methods was met with brutal retaliation, in all forms (the favorite being, however, ki-blasts).

At 11:45 A.M., all peaceful methods were expended. The JSDF was called in.
They-and the police-opened fire on the crowd, and when the crowd retaliated, they did so with forbidden techniques. And the police and JSDF answered with heavier weapons.
The riot ended at 2:30 P.M., with the JSDF a hairsbreadth from calling in airstrikes.

Casualty counts went into the tens of millions of dollars in collateral damages (Furinkan High, Ucchan's Okonomiyaki, the Nekohanten and the Tendo Dojo escaped unscathed), a hundred heavily injured cops, 5 dead cops, 5 dead troops (the martial artists didn't really started to go for the kill until the very end of the riot), dozens of injured civilians and at least 5 (confirmed) dead NWC members (cops and troops say that those kills were pure flukes on their side).

This particular fiasco led to a full re-organization in negotiation, info gathering and engagement methods that would later lead to the creation of the F-SWTI (Fiction-Special Weapons, Tactics and Investigation) divisions.
#602

aquarius_alodar

Jan 15, 2006 14:01:11
It's a pretty weak psionics. Maybe detect psionics could do the trick.



Thanks (I think).



Like you said, some of them, but most probably Post-Hours (when the Post-Vanishing Humans exist). The Solnoids, well, let's put it this way... at least during the Hours, meeting a guy is almost akin to a First Contact situation. A pretty paranoia-laced one, since males are alike but different-if ya know what I mean.

Now, an important Timeline detail (appreciate ideas of when to put it).

THE NERIMA RIOTS


At 7:03 A.M. (Local Tokyo time), a large number of alternate versions of the Nerima Wrecking Crew faced off on the street in front of Furinkan High. The clash of powers expanded immediately after that, with more and more Alternates of the cast entered the fray, and people seizing the moment went on looting sprees. Some citizens took weapons and tried to defend themselves, but were no match to the tide of frenzied super-powered martial artists.

At 8:15 A.M., the police moved in to try to quell the riot, but any attempt to do so thru negotiation and non-lethat methods was met with brutal retaliation, in all forms (the favorite being, however, ki-blasts).

At 11:45 A.M., all peaceful methods were expended. The JSDF was called in.
They-and the police-opened fire on the crowd, and when the crowd retaliated, they did so with forbidden techniques. And the police and JSDF answered with heavier weapons.
The riot ended at 2:30 P.M., with the JSDF a hairsbreadth from calling in airstrikes.

Casualty counts went into the tens of millions of dollars in collateral damages (Furinkan High, Ucchan's Okonomiyaki, the Nekohanten and the Tendo Dojo escaped unscathed), a hundred heavily injured cops, 5 dead cops, 5 dead troops (the martial artists didn't really started to go for the kill until the very end of the riot), dozens of injured civilians and at least 5 (confirmed) dead NWC members (cops and troops say that those kills were pure flukes on their side).

This particular fiasco led to a full re-organization in negotiation, info gathering and engagement methods that would later lead to the creation of the F-SWTI (Fiction-Special Weapons, Tactics and Investigation) divisions.

After some thought, 120 days post-Hours sounds about right to me.

You, however....?
#603

marcoasalazarm

Jan 15, 2006 19:13:01
That sounds like a good date.
#604

aquarius_alodar

Jan 16, 2006 6:41:30
That sounds like a good date.

Thanks- had my fingers crossed there that it didn't conflict w/anything else(approx. dates for your adventure ideas, etc) you know?
#605

marcoasalazarm

Jan 16, 2006 16:59:42
New idea (just throwing it out before I forget it):
Watching the "Land Of The Dead" DVD (Extended Version, I think), George Romero mentions that the city where Fiddler's Green is located is Cleveland (or at least, he used a shot of Cleveland when the skyscraper is first shown in the movie).

So, well: the Vanishing turned Cleveland and surrounding towns into Zombieland (but, for some unknown reason (CLULESS programming, maybe?), the dead don't wanna abandon the area).

Also, a new feat idea:
"Used to Zombies": For some reason (knowing all the ways the zombie mind 'ticks', being a big-deal George Romero fan, a thing in your blood, or -quite literally-growing up around zombies, you deal out an aura of 'non-threat' to the zombies. As long as you don't do something 'stupid' by zombie-flick terms (like opening fire on them), the zombies ignore you completely). Quite useful for Pre-Vanishing Clevelanders (Post-Vanishing... well, watch the movie), or anybody who has to go into 'walker' territory repeatedly.
#606

aquarius_alodar

Jan 17, 2006 11:49:27
New idea (just throwing it out before I forget it):
Watching the "Land Of The Dead" DVD (Extended Version, I think), George Romero mentions that the city where Fiddler's Green is located is Cleveland (or at least, he used a shot of Cleveland when the skyscraper is first shown in the movie).

So, well: the Vanishing turned Cleveland and surrounding towns into Zombieland (but, for some unknown reason (CLULESS programming, maybe?), the dead don't wanna abandon the area).

Also, a new feat idea:
"Used to Zombies": For some reason (knowing all the ways the zombie mind 'ticks', being a big-deal George Romero fan, a thing in your blood, or -quite literally-growing up around zombies, you deal out an aura of 'non-threat' to the zombies. As long as you don't do something 'stupid' by zombie-flick terms (like opening fire on them), the zombies ignore you completely). Quite useful for Pre-Vanishing Clevelanders (Post-Vanishing... well, watch the movie), or anybody who has to go into 'walker' territory repeatedly.

I think I understand what you're saying.......basically the entire area is junked now, insofar as 'living space' goes, right?

Also, there's something from way back I was going to ask:

Japan still has the Emperor, but all of the Cabinet, Prime Minister inclused, are Fictions. Russia as well. Germany, France, Africa, Australia, Brazil and Mexico have complete Fiction presidencies.

Quite simply, who exactly's on the post of Premier in Japan ATM? As in the name of the guy/girl.
#607

marcoasalazarm

Jan 17, 2006 20:21:11
Am I such a baka... I meant Pittsburgh when I wrote the Dead thing (Cleveland is a Fiddler's Green outpost (maybe a Redoubt Kaufman could have found-I mean, maybe an Alternate of Kaufman?)).

The city is pretty much as seen in 'Land of the Dead' now (all Post-Vanishing Humans and any Fictions crazy enough to actually live in the area are very damned used to the 'Walkers' by now, maybe some even hire out their services as 'cleaning service' for zombie 'pest problems').
Pre-Vanishing Humans get the Feat mostly because the Pittsburghians that survived the Hours were (without exception) zombie movie geeks.

-----*bzzt!* "DO NOT exit your home! If you're at work, DO NOT try to return to your home! We advise you to secure your doors and windows and get to your attic or basement. Turn off and disconnect all computers in your home IMMEDIATELY! Do not try to contact any friends or relatives.
If you're outdoors, DO NOT go for open ground! If you see any person acting strangely, with big eyes and a small mouth and highly unusual hair, eye or skin color, stay as away from them as possible! DO NOT try to confront them!
The Following Rant was made for the station by a local expert before disappearing."*bzzt!*----


A good inspiration for the Hours of Madness, I think, could be the 'Dead' series (now that I went on and raided the local video rental for them).

I mean, the PCs (civvies) during the Hours are aislated, the only other people for dozens of miles might be the poor schmucks that are in the same room, there's a big, relentless threat banging on the door that WILL get them if they can't put their act together (and even then, it still might if they screw up).
The only info that they have with the exterior is a radio or TV that someone turned on before Vanishing, and a live report from some valiant (or nuts) reporter lets them know that it's Hell out there, so there's no place to run, even if they can go thru the menace at the door.

But, of course, that's pretty much a good idea if you wanna scare the players spitless (and I know I would try, just to see the PCs be all battle-scarred and weary in the following campaign).

Whatever suits your boat, man, in any case.

----*bzzt!* "We now Return To Your Scheduled Programming" *bzzt!*----

As for Japan's Prime Minister, man, I sincerely don't have a clue up 'till now....
I suppose they wouldn't put any schmuck in such a high position (although hearing over the radio that it's Genma Saotome could bring shivers down everybody's spine-but maybe that's overkill).
So... how about some really trust-worthy Prime Minister?

Lemme think..... how 'bout an Alternate of Kasumi Tendo?
#608

aquarius_alodar

Jan 18, 2006 3:25:11
As for Japan's Prime Minister, man, I sincerely don't have a clue up 'till now....
I suppose they wouldn't put any schmuck in such a high position (although hearing over the radio that it's Genma Saotome could bring shivers down everybody's spine-but maybe that's overkill).
So... how about some really trust-worthy Prime Minister?

Lemme think..... how 'bout an Alternate of Kasumi Tendo?

*plugs into the Wikipedia, reads profile* Let's see.....this might work
It is unclear whether she truly is oblivious (as many fans of the series might believe) or just tries to keep a cool head as an example.

if we assume that the latter condition
(trying to stay cool as an example) is the case here.
#609

aquarius_alodar

Jan 20, 2006 11:16:25
Back to post-Vanishing overview, and (as always) my guess is that Costa Rica per se is one of the lesser known 'curbstomps by Fiction' out there, as is Spain.
#610

marcoasalazarm

Jan 20, 2006 18:48:06
Sadly, yeah, it's like that. That's why I wanted to add Leaf Village and why the HE-EMT Team description mentions Costa Rica being the fist country with one (Trust me, Leon 13 would be like something out of a John Carpenter movie Post-Vanishing).

Although we would be plagued with foreign Fictions, there could some monsters of 'our own' (lemme think for a minute....), like werewolves (called 'Los Cadejos' after a local werewolf folk take of ours), shapeshifters (Dopplegangers popularized the tale of the 'Segua' the night of the Hours-you might wanna Wiki it), the Gorilla Elliotiensis (the 'Dire Ape' from D&D Monster Manual with higher intelligence and Simple Weapons Proficiency, that's from them filming 'Congo' here), and well....

Isla Nublar and 'Site 2' would also appear right next door to us.

Thanks for reminding me of this place, mae (that's 'dude').

As for you, man.... I required some more ideas involving London and the UK in general.
I mean, London is now plagued with Fictions and the KOTT set off a bomb in Surrey, magic is a little more in place there, the Prime Minister and the Cabinet are Fictions.

But what during the Hours? What kind of Fictions could 'rule', so to speak, during that time? Especially on the suburbs, where the military is (probably) focusing the least?

Any ideas, dude?
#611

aquarius_alodar

Jan 21, 2006 10:47:43
Sadly, yeah, it's like that. That's why I wanted to add Leaf Village and why the HE-EMT Team description mentions Costa Rica being the fist country with one (Trust me, Leon 13 would be like something out of a John Carpenter movie Post-Vanishing).

Although we would be plagued with foreign Fictions, there could some monsters of 'our own' (lemme think for a minute....), like werewolves (called 'Los Cadejos' after a local werewolf folk take of ours), shapeshifters (Dopplegangers popularized the tale of the 'Segua' the night of the Hours-you might wanna Wiki it), the Gorilla Elliotiensis (the 'Dire Ape' from D&D Monster Manual with higher intelligence and Simple Weapons Proficiency, that's from them filming 'Congo' here), and well....

Isla Nublar and 'Site 2' would also appear right next door to us.

Thanks for reminding me of this place, mae (that's 'dude').

As for you, man.... I required some more ideas involving London and the UK in general.
I mean, London is now plagued with Fictions and the KOTT set off a bomb in Surrey, magic is a little more in place there, the Prime Minister and the Cabinet are Fictions.

But what during the Hours? What kind of Fictions could 'rule', so to speak, during that time? Especially on the suburbs, where the military is (probably) focusing the least?

Any ideas, dude?

An idle thought (and Wikipedia search while following up) comes down a little off-target, initially. As in,this guy more than likely has been causing problems in France for some time. Perhaps an alternate is up to something similar in the UK?
#612

marcoasalazarm

Jan 21, 2006 20:07:33
I'd suppose that he (or at least, one of his Alternates) would have to compete with other big-deal thieves like Carmen Sandiego and the like (hell, he might actually enter F-SWTI (getting immunity) just to get her), but there's one unwritten rule among the Lupin Task Forces (there's at least three places they could be IMHO: France, UK and Japan), and that is to NEVER let Zenigata take command.

Hell, that's a given.

On an unrelated note, I was thinking 'bout an adventure seed where the characters must kill Zapp Branningan when he goes over the line with his 'law' (just some random crazy thought while I was waiting for the bus-if he actually made it to a position in the UNSC (or any real-life military), it wouldn't be long before someone in the crew rebelled and threw him out an airlock just to not put up with him any longer; consequences be damned), but maybe it's just too stupid.
#613

aquarius_alodar

Jan 22, 2006 5:00:10
I'd suppose that he (or at least, one of his Alternates) would have to compete with other big-deal thieves like Carmen Sandiego and the like (hell, he might actually enter F-SWTI (getting immunity) just to get her), but there's one unwritten rule among the Lupin Task Forces (there's at least three places they could be IMHO: France, UK and Japan), and that is to NEVER let Zenigata take command.

Hell, that's a given.

On an unrelated note, I was thinking 'bout an adventure seed where the characters must kill Zapp Branningan when he goes over the line with his 'law' (just some random crazy thought while I was waiting for the bus-if he actually made it to a position in the UNSC (or any real-life military), it wouldn't be long before someone in the crew rebelled and threw him out an airlock just to not put up with him any longer; consequences be damned), but maybe it's just too stupid.

No, I don't think so....In fact, after having read the man's profile I agree that the multiverse, if not Coreline per se or Earth specifically, would be a much improved place *without* this prime example of jerkwadage.

*is tapped on the shoulder* Eh?

I agree. :D

:embarrass ......definitely overheard me.
#614

marcoasalazarm

Jan 22, 2006 17:05:14
BTW, Aquarius, just something of note for the moment.
The GOO Boards are back on-line. Started to post ideas from the setting there.

Just so ya know.

Also, Corpo Profile:
HAKUBI CUSTOMS
Vehicle Modifications, Weapons Modification and Selling.

-Central Offices: Harbor Area, Asgard.
-Regional Offices: Combat Zone, Asgard; T-2; Denver, Colorado; San Francisco, CA.
-Majority Stockholder: Washu Hakubi, Asgard, owning all the company’s stock.
-Information: Hakubi Customs was created by an Alternate version of Washu Hakubi to not get bored to death and to gain some money on the side (so she says).
From her automated warehouse on the Harbor, the most high-tech modifications are available to her, and if they’re not… well, she likes a challenge. It is not a secret in the streets that she also creates all sorts of ‘crazy’ weapon modifications and fully functional replicas of famous Fiction weapons and sells them to the highest bidder or neediest vigilante.
What IS a secret, however, is that she has put almost all of her effort to provide for the Offices’ agents, especially the ones of the Rival Relief Office (the ‘Underdogs’ Office’), and, thus, has kept her gun designs on the street almost down to a trickle, so creating the illusion that most of them are one-of-a-kind, when in truth she’s mass-producing them in the Bunker.
‘The Bunker’, her weapons storage right under the Hakubi Customs warehouse, is also the hangar of a number of fully-functional replicas of Fiction vehicles and a fully-modified Stargate. Her ‘transport service’ is only available to Office agents.

(GM’S NOTE: Her ‘secret agenda’ is to provide the Offices (and any somewhat-good faction) with the means to destroy (or at least give hell) to some of her enemies, one of which took her daughter away. As for the RRO, it is because she 1: was convinced to do this by one of its agents, and 2: she sees potential in the Office that is put to waste by the other two.)
(SECOND GM’S NOTE: A number of her ‘street-sale’ weapons have been adapted with the Booby Trapped/Genetic Tag Gadgets for ease of tracking; and they won’t fire (or will self-destruct) if she enters a command on the Bunker mainframe. She sells said weapons as if the Gadget didn’t existed (no DC modified)-taking a loss but keeping really dangerous weapons under control-apparently.)
#615

aquarius_alodar

Jan 23, 2006 17:36:04
BTW, Aquarius, just something of note for the moment.
The GOO Boards are back on-line. Started to post ideas from the setting there.

Just so ya know.

Also, Corpo Profile:
HAKUBI CUSTOMS
Vehicle Modifications, Weapons Modification and Selling.

-Central Offices: Harbor Area, Asgard.
-Regional Offices: Combat Zone, Asgard; T-2; Denver, Colorado; San Francisco, CA.
-Majority Stockholder: Washu Hakubi, Asgard, owning all the company’s stock.
-Information: Hakubi Customs was created by an Alternate version of Washu Hakubi to not get bored to death and to gain some money on the side (so she says).
From her automated warehouse on the Harbor, the most high-tech modifications are available to her, and if they’re not… well, she likes a challenge. It is not a secret in the streets that she also creates all sorts of ‘crazy’ weapon modifications and fully functional replicas of famous Fiction weapons and sells them to the highest bidder or neediest vigilante.
What IS a secret, however, is that she has put almost all of her effort to provide for the Offices’ agents, especially the ones of the Rival Relief Office (the ‘Underdogs’ Office’), and, thus, has kept her gun designs on the street almost down to a trickle, so creating the illusion that most of them are one-of-a-kind, when in truth she’s mass-producing them in the Bunker.
‘The Bunker’, her weapons storage right under the Hakubi Customs warehouse, is also the hangar of a number of fully-functional replicas of Fiction vehicles and a fully-modified Stargate. Her ‘transport service’ is only available to Office agents.

(GM’S NOTE: Her ‘secret agenda’ is to provide the Offices (and any somewhat-good faction) with the means to destroy (or at least give hell) to some of her enemies, one of which took her daughter away. As for the RRO, it is because she 1: was convinced to do this by one of its agents, and 2: she sees potential in the Office that is put to waste by the other two.)
(SECOND GM’S NOTE: A number of her ‘street-sale’ weapons have been adapted with the Booby Trapped/Genetic Tag Gadgets for ease of tracking; and they won’t fire (or will self-destruct) if she enters a command on the Bunker mainframe. She sells said weapons as if the Gadget didn’t existed (no DC modified)-taking a loss but keeping really dangerous weapons under control-apparently.)

OK. Now, why would there be a branch office of Hakubi Customs in 'Frisco? Unless.......Aha!
#616

marcoasalazarm

Jan 23, 2006 18:24:01
The Charmed ones, a huge bunch of monsters and MONSTERS (like Alternates of the Kuronosu Council (From 'Sakura Taisen')), Alcatraz being reactivated....

yeah, a good reason to have offices there.
#617

marcoasalazarm

Jan 25, 2006 19:36:51
ONE LAW TOO FAR
LOCATION: Space.
TIMELINE: 2015 Weeks After-Vanishing.
SITUATION: There has been a distress call coming out of a Coreline colony, and thus, the United Nations Space Consotrium has sent a ship to view how can they be helped.

The ship is one of their newest, the UNSCS Polaris, equipped with their latest starfighter design, their best Marines and first-contact teams.

However, some idiot high-up put the wort Fictions for the job of Captain right there: Zapp Branningan, who wants nothing more than to go up the chain to Chairman... by any means necessary (now that he STUPID enough to actually GET there by sheer strange luck).
The PCs will have to do whatever it takes to save the day-and the ship-from Branningan himself.

HOOKS: The PCs might be part of the ship's personnel, stationed Marines, fighter pilots, first-contact teams, or just random 'redshirts' that don't want to get killed.
DEVELOPMENT: The team will be debriefed thru E-mail from the op: go to the Colony and see what happened. Their 'briefing' with Branningan will pretty much tell them one thing: he doesn't cares in the entire crew dies, as long as he's intact and proclaimed a hero. Any team member that is a girl will also be subjected to 'Brannigan's Law'-that is, freakin' near-molesting that he gets away just thru Fiction luck.
The PCs will have to convince the crewmwmbers that, in order to accomplish the mission, they'll have to actually mutiny aganist Brannigan.
Now, this could go any of three ways:
1) They manage to convince the crew and they send Brannigan to his quarters, only to find out that one of the NPC crewmembers threw Branningan out an airlock in a fit of fury when he tried to seduce her into letting him go.
2) THEY are the ones who throw him out of an airlock.
3) The 'mutiny' goes wrong (by any reason), and Brannigan decides to give them court martial-to any who survive the 'mortal combat aganist the unknown enemy'.
The 'unknown enemy' is a small colony of Xenomorphs, but of course even if the PCs faced them with full-blown weapons and equipment (which Brannigan will deny) they are not pushovers. The PCs will have to make use of their wits to survive the fight-and possibly get back at Brannigan.
FINAL SCENE: Whichever way goes, the PCs will have to face off aganist a court martial once the bug-hunt is over (either for the mutiny or Brannigan's longer and more stupid-sounding list of charges, which will have the mutiny for last). The PCs wil have to make a high contested Knowledge (Law) and Performance roll aganist the Jury and Judge (bonus to them if they present evidence concerning Brannigan's bumbling behavior).
REWARD: They'll obtain a Reputation bonus and Wealth bonus (hazard pay) if they make it out alive and thru the court-martial. If not.... well, they'll be dishonorably discharged from the UNSC, for one.
#618

aquarius_alodar

Jan 26, 2006 19:01:07
ONE LAW TOO FAR
LOCATION: Space.
TIMELINE: 2015 Weeks After-Vanishing.
SITUATION: There has been a distress call coming out of a Coreline colony, and thus, the United Nations Space Consotrium has sent a ship to view how can they be helped.

The ship is one of their newest, the UNSCS Polaris, equipped with their latest starfighter design, their best Marines and first-contact teams.

However, some idiot high-up put the wort Fictions for the job of Captain right there: Zapp Branningan, who wants nothing more than to go up the chain to Chairman... by any means necessary (now that he STUPID enough to actually GET there by sheer strange luck).
The PCs will have to do whatever it takes to save the day-and the ship-from Branningan himself.

HOOKS: The PCs might be part of the ship's personnel, stationed Marines, fighter pilots, first-contact teams, or just random 'redshirts' that don't want to get killed.
DEVELOPMENT: The team will be debriefed thru E-mail from the op: go to the Colony and see what happened. Their 'briefing' with Branningan will pretty much tell them one thing: he doesn't cares in the entire crew dies, as long as he's intact and proclaimed a hero. Any team member that is a girl will also be subjected to 'Brannigan's Law'-that is, freakin' near-molesting that he gets away just thru Fiction luck.
The PCs will have to convince the crewmwmbers that, in order to accomplish the mission, they'll have to actually mutiny aganist Brannigan.
Now, this could go any of three ways:
1) They manage to convince the crew and they send Brannigan to his quarters, only to find out that one of the NPC crewmembers threw Branningan out an airlock in a fit of fury when he tried to seduce her into letting him go.
2) THEY are the ones who throw him out of an airlock.
3) The 'mutiny' goes wrong (by any reason), and Brannigan decides to give them court martial-to any who survive the 'mortal combat aganist the unknown enemy'.
The 'unknown enemy' is a small colony of Xenomorphs, but of course even if the PCs faced them with full-blown weapons and equipment (which Brannigan will deny) they are not pushovers. The PCs will have to make use of their wits to survive the fight-and possibly get back at Brannigan.
FINAL SCENE: Whichever way goes, the PCs will have to face off aganist a court martial once the bug-hunt is over (either for the mutiny or Brannigan's longer and more stupid-sounding list of charges, which will have the mutiny for last). The PCs wil have to make a high contested Knowledge (Law) and Performance roll aganist the Jury and Judge (bonus to them if they present evidence concerning Brannigan's bumbling behavior).
REWARD: They'll obtain a Reputation bonus and Wealth bonus (hazard pay) if they make it out alive and thru the court-martial. If not.... well, they'll be dishonorably discharged from the UNSC, for one.

.....Right. Although, what with all the bughunts and such going on, Ellen (no prizes here) might actually need a little more time than usual to adjust, don't you think? I mean, heaven forbid that she serves under the guy. If that happens, Mr. Brannigan is very quickly dead on account of being a Gennma-grade idiot, if I judge my woman right. *glances O.S* Ahem. Excuse me. Now, Silence Glaive Suprise means there's just the one *meeting*.
#619

marcoasalazarm

Jan 27, 2006 17:21:28
Well, either they are Post-Vanishing 'natural predators', or engineered as 'low-cost' variations of the Radam Crabs (possibly by some evil scientist or something).

Space Spider

Huge Monstrous Spider: CR 6; Huge Vermin; HD 10d8+10; HP 55; MAS 12; Spd. 30 Ft. (40 Ft. for hunting spider); Fly 60 Ft. (80 Ft. for hunting spider, Poor Maneuverability); Defense 16, Touch 11; Flat-Footed 13 (-2 size, +3 Dex, +5 natural); BAB +7; Grap +19; Atk +4 melee (2d6+6 bite); Full Atk +4 melee (2d6+6 bite); FS 15 ft. by 15 ft.; reach 10 ft.; SQ Damage Reduction 5/-, Energy Resistance (Cold 10, Fire 10), Blindsight 120 Ft., Vacuum Survival, immune to mind-affecting attacks, resistant to massive damage; AL none; SV Fort +8, Ref +6, Will +3; AP 0; Rep +0; Str 19, Dex 17, Con 12, Int --, Wis 10, Cha 2.
Skills:Climb +16, Hide +1, Jump +4 (+10 for hunting spiders); Move Silently +9, Spot +12.
Feats:Zero-G Training.
Advancement:None.

-Vacuum Survival (EX): It doesn't needs to breathe at all. It can exist in zero-atmosphere environments.
#620

marcoasalazarm

Jan 28, 2006 14:11:18
Making a Wikipedia search, I kinda found out that the Super-Calculator, Lyoko and XANA were the result of a top-secret project from the French government (as usual, the worst kind-Aelita was 'collateral damage', so to speak).
So I thought: the Internet is not like the "William Gibson" vision, or even "GITS". It is a full-blown plane of its own, and though you CAN 'dive', the best way to hack into something is to physically enter the 'net and go the location you wanna hack.
So, what ways are for this? There's the 'Digiportal' spell (like 'Plane Gate' (is that the name?), but it requires an Internet-connected computer as a 'spell element'), and then there's the Scanners and variations of their tech (like a 'Tron'-like laser).

I'm thinking there's a small network of the Scanners all over the place, and here's the locations I thought of:
-Boulougne-Villiancourt, France (the 'main/canon' ones),
-Ontario, Canada,
-Denver, Colorado,
-Seattle, Washington,
-Canberra, Australia,
-Bruselles, France,
-Crouch's End, London, England.
And as for the project name, I decided to call it 'Project: Xanadu' on this setting.
#621

aquarius_alodar

Jan 30, 2006 6:02:49
Making a Wikipedia search, I kinda found out that the Super-Calculator, Lyoko and XANA were the result of a top-secret project from the French government (as usual, the worst kind-Aelita was 'collateral damage', so to speak).
So I thought: the Internet is not like the "William Gibson" vision, or even "GITS". It is a full-blown plane of its own, and though you CAN 'dive', the best way to hack into something is to physically enter the 'net and go the location you wanna hack.
So, what ways are for this? There's the 'Digiportal' spell (like 'Plane Gate' (is that the name?), but it requires an Internet-connected computer as a 'spell element'), and then there's the Scanners and variations of their tech (like a 'Tron'-like laser).

I'm thinking there's a small network of the Scanners all over the place, and here's the locations I thought of:
-Boulougne-Villiancourt, France (the 'main/canon' ones),
-Ontario, Canada,
-Denver, Colorado,
-Seattle, Washington,
-Canberra, Australia,
-Bruselles, France,
-Crouch's End, London, England.
And as for the project name, I decided to call it 'Project: Xanadu' on this setting.

I think you're thinking of 'Plane Shift' and the computer acts as more of a focus, to my mind. Perhaps the original French scanners have since been replaced with ENCOM's digitizing technology, in order to circumvent the problems inherent in virtualization?
#622

marcoasalazarm

Jan 30, 2006 14:58:09
My guess is that the Scanners as seen in the series remain in France (at least as a backup), and now they use a variant of the ENCOM laser fitted inside the scanner capsules (everywhere else, in France they use a 'cannon' like in 'TRON').

What do ya think of the Space Spider?
#623

aquarius_alodar

Jan 30, 2006 18:30:19
My guess is that the Scanners as seen in the series remain in France (at least as a backup), and now they use a variant of the ENCOM laser fitted inside the scanner capsules (everywhere else, in France they use a 'cannon' like in 'TRON').

What do ya think of the Space Spider?

Right.........
..........As for the Space Spider, gengineering is always useful. Perhaps it was an early attempt to create an anti-Xenid weapon?(Xenids are the canonical version of Xenomorphs. Xenoids, however, are an as-yet undiscovered branch of the species, with the typical drone possessing faculties not too dissimilar from the avarage human. Basically, they are to Xenids what we would be to dogs or cats.)
#624

marcoasalazarm

Jan 30, 2006 19:16:37
Possibly it was an anti-Xenoid weapon... but the plans were stolen and now a lot of two-bit mad scientists have the plans, if not a 'working product'.

That they were based off from the Radam Crab isn't helping matters any (I made them basing on what I could remember from the series).
#625

marcoasalazarm

Feb 01, 2006 21:29:33
A new encounter narration-just something that got to me while watching TV:

"After much effort, you have all managed to close and lock the door, keeping the fire and smoke out of the room. There is much relief among the people inside, although the guy in the back seems extremely nervous about something.
He seems like he saw a ghost, and is now muttering incoungruencies.
Suddenly, the door starts to glow, becoming hotter and hotter at an incredible speed. The walls are smoking ever-so-slightly from the heat and enything that is bolted to them heats up and/or takes on fire. The door is being banged on right now, making the orange steel to buckle inwards.
You bolt for the back of the room, guns at the ready, expecting anything to come thru. Whatever is the reason, it has to be a serious monster.
The man manages to say one clear pair of words ("He's outside"), before the now white-hot door falls to the ground and sets the rug on fire. Lots of smoke and soot comes into the room, covering whoever is on the doorstep.
The man who walks inside is a teen some 17 years old, wearing what looks like a Chinese warrior's armor, almost completely bald except for a ponytail coming from the top of his head.
His face has been burned around the left eye, and both of them are a slight yellow, filled with hate beyond any human comprehension.
These eyes focus solely on the man behind you (who is now cowering), and then he creates a ball of fire over his hand (setting it on fire as well), before yelling with a voice that has nothing in it but The Rage:
"DIMARTINNOOOOOOO!!!!!!!". "
#626

aquarius_alodar

Feb 02, 2006 19:21:13
A new encounter narration-just something that got to me while watching TV:

"After much effort, you have all managed to close and lock the door, keeping the fire and smoke out of the room. There is much relief among the people inside, although the guy in the back seems extremely nervous about something.
He seems like he saw a ghost, and is now muttering incoungruencies.
Suddenly, the door starts to glow, becoming hotter and hotter at an incredible speed. The walls are smoking ever-so-slightly from the heat and enything that is bolted to them heats up and/or takes on fire. The door is being banged on right now, making the orange steel to buckle inwards.
You bolt for the back of the room, guns at the ready, expecting anything to come thru. Whatever is the reason, it has to be a serious monster.
The man manages to say one clear pair of words ("He's outside"), before the now white-hot door falls to the ground and sets the rug on fire. Lots of smoke and soot comes into the room, covering whoever is on the doorstep.
The man who walks inside is a teen some 17 years old, wearing what looks like a Chinese warrior's armor, almost completely bald except for a ponytail coming from the top of his head.
His face has been burned around the left eye, and both of them are a slight yellow, filled with hate beyond any human comprehension.
These eyes focus solely on the man behind you (who is now cowering), and then he creates a ball of fire over his hand (setting it on fire as well), before yelling with a voice that has nothing in it but The Rage:
"DIMARTINNOOOOOOO!!!!!!!". "

Aha. So that's what it was......just that I'm quite often kind of slow like that, you know?
#627

marcoasalazarm

Feb 02, 2006 19:29:37
Yeah, me too.

In the 'scene', the guy who bursted thru the door is that prince from "Avatar: The Last Airbender" (phhbbbbttt Zuko), and the guy who is acting like Cthulhu is out to get him is Michael Dante DiMartino, one of the co-creators.

Not that I might add the entire setting to that thing (impossible to do, anyway, on Coreline. Better to have it as an Altverse), but just imagine being in some con pre-Hours, only to have to fight your way thru a bunch of psycho pseudo-Pyrokineticists.
#628

aquarius_alodar

Feb 02, 2006 20:07:55
Yeah, me too.

In the 'scene', the guy who bursted thru the door is that prince from "Avatar: The Last Airbender" (phhbbbbttt Zuko), and the guy who is acting like Cthulhu is out to get him is Michael Dante DiMartino, one of the co-creators.

Not that I might add the entire setting to that thing (impossible to do, anyway, on Coreline. Better to have it as an Altverse), but just imagine being in some con pre-Hours, only to have to fight your way thru a bunch of psycho pseudo-Pyrokineticists.

Just my luck to remember one guy who might (emphasis on might) share DiMartino's sentiment: [JackieChan] Bad day, bad day. [/JackieChan]
#629

marcoasalazarm

Feb 02, 2006 20:13:57
Just my luck to remember one guy who might (emphasis on might) share DiMartino's sentiment: [JackieChan] Bad day, bad day. [/JackieChan]

Jackie Chan? Must be the Dark Hand or one of those demons out to get him, if not the animated Alternate of himself.
#630

aquarius_alodar

Feb 03, 2006 9:23:15
Jackie Chan? Must be the Dark Hand or one of those demons out to get him, if not the animated Alternate of himself.

:D Exactly.
#631

marcoasalazarm

Feb 03, 2006 19:39:02
New Weapons Gadgets

Auto-Fire Targeting
Firearms with this gadget contain an array of range-finding lasers and computerized targeting sensors in the barrel, automatically providing trajectory correction with every shot. During the first round of combat in which the weapon is fired, auto-fire targeting only calculates range data and provides no benefit. Every round thereafter in which the weapon is fired, the attacker gets a +1 equipment bonus on the gun’s attack rolls and any range penalty is reduced by 1.
Restrictions: Firearms only.
Purchase DC Modifier: +2. (Only on specialized DiggersTech facilities).

Efficient Burst
This gadget allows an automatic firearm to shoot just 3 bullets in burst fire rather than the standard 5.
Restrictions: Ranged weapons capable of autofire (besides submachine guns).
Purchase DC Modifier: +1.

(Slightly Modified from SRD-R&R Badly Needed)
Expanded Magazine
A weapon with this gadget doubles its normal magazine capacity. The weapon’s weight is increased by an amount equal to the extra ammunition in the magazine.
Restrictions: Ranged weapons only.
Purchase DC Modifier: +2.

Improved Durability
Some weapons are made tougher than others. A weapon with this modification gains +2 hardness, DC to break, and hit points.
Restrictions: None.
Purchase DC Modifier: +1.

Improved Range
A gun barrel with superior rifling or carefully balanced extended length shoots projectiles further and on a smoother flight course. A firearm with this modification increases its range increment by +10 ft.
Restrictions: Ranged weapons (handgun, longarm, or heavy weapon) only.
Purchase DC Modifier: +1.

Improved Concealment
Some weapons are designed with a smoother surface, thinner profile, and less noticeable protrusions. A weapon with this modification provides a +2 equipment bonus on Sleight of Hand checks to conceal it from visual or manual searches.
Restrictions: Weapons that are capable of being concealed only.
Purchase DC Modifier: +1.

Because my friends wanted to know how much did a Mastercraft Weapon was worth in D20M-and wanted it as a Gadget-I found this for them...

Mastercraft Weapon
Some weapons are made better than others, and the best of the best are unique works of art. A mastercraft weapon, depending on its quality, grants a +1, +2, or +3 bonus on attack rolls or damage rolls (never both). Alternatively, the weapon’s critical threat range can be increased by +1, +2, or +3. Mastercraft +1 weapons are common enough to be found for sale in better markets, but +2 or +3 weapons are almost always custom jobs and are rarely found openly for sale.
Purchase DC Modifier: +3 (Mastercraft +1), +5 (Mastercraft +2), +10 (Mastercraft +3).

Armor Gadgets

Mastercraft Armor

Some armors are made better than others, and the best of the best are unique works of art. A mastercraft armor, depending on its quality, increases its bonus to Defense by +1, +2, or +3. Mastercraft +1 armors are common enough to be found for sale in better markets, but +2 or +3 armors are almost always custom jobs and are rarely found openly for sale.
Purchase DC Modifier: +3 (Mastercraft +1), +5 (Mastercraft +2), +10 (Mastercraft +3).

EDIT: And while I'm posting this, my cousin Ruben is using his last days of 'freedom' (private schools. Gotta hate 'em at times) to show me this series he managed to tape back home-from Cartoon Network, name's "The Life and Times Of Juniper Lee".
Well, first things first: I kinda felt it like a 'Buffy for Kids' (seriously-although not as insulting as it might sound), and the series background, the city of 'Orchid Bay', feels like 'Frisco.

(DOUBLE EDIT: Yup. It is. )

Now, then, make the girl pop up in San Francisco during the Hours, and what adventure seeds do we have? For one, try to convince the guys at F-SWTI (and/or Hellsing, or at least any 'delegates') that the Te Xuan Ze is NOT the Slayer (more of a 'Damage Control Officer', actually).
Second, any Pre-Vanishing Humans (and, probably, some Post-Vanishing) are going to end up playing 'Shadow Chasers' if they involve themselves with her (hell, ANY monsters from that universe are effectively invisible unless you're magic-sensitive). Also, anybody 'being cool' in Frisco might just end up with her bro in the car's trunk (dumb idea my 'cous just gave me, sorry).
And third... well, that's one more threat in town, if she ever gets the Rage. After all, Hell hath no fury like a Fiction kid scorned (double whammy if it's a woman).
#632

aquarius_alodar

Feb 04, 2006 9:32:40
New Weapons Gadgets

Auto-Fire Targeting
Firearms with this gadget contain an array of range-finding lasers and computerized targeting sensors in the barrel, automatically providing trajectory correction with every shot. During the first round of combat in which the weapon is fired, auto-fire targeting only calculates range data and provides no benefit. Every round thereafter in which the weapon is fired, the attacker gets a +1 equipment bonus on the gun’s attack rolls and any range penalty is reduced by 1.
Restrictions: Firearms only.
Purchase DC Modifier: +2. (Only on specialized DiggersTech facilities).

Efficient Burst
This gadget allows an automatic firearm to shoot just 3 bullets in burst fire rather than the standard 5.
Restrictions: Ranged weapons capable of autofire (besides submachine guns).
Purchase DC Modifier: +1.

(Slightly Modified from SRD-R&R Badly Needed)
Expanded Magazine
A weapon with this gadget doubles its normal magazine capacity. The weapon’s weight is increased by an amount equal to the extra ammunition in the magazine.
Restrictions: Ranged weapons only.
Purchase DC Modifier: +2.

Improved Durability
Some weapons are made tougher than others. A weapon with this modification gains +2 hardness, DC to break, and hit points.
Restrictions: None.
Purchase DC Modifier: +1.

Improved Range
A gun barrel with superior rifling or carefully balanced extended length shoots projectiles further and on a smoother flight course. A firearm with this modification increases its range increment by +10 ft.
Restrictions: Ranged weapons (handgun, longarm, or heavy weapon) only.
Purchase DC Modifier: +1.

Improved Concealment
Some weapons are designed with a smoother surface, thinner profile, and less noticeable protrusions. A weapon with this modification provides a +2 equipment bonus on Sleight of Hand checks to conceal it from visual or manual searches.
Restrictions: Weapons that are capable of being concealed only.
Purchase DC Modifier: +1.

Because my friends wanted to know how much did a Mastercraft Weapon was worth in D20M-and wanted it as a Gadget-I found this for them...

Mastercraft Weapon
Some weapons are made better than others, and the best of the best are unique works of art. A mastercraft weapon, depending on its quality, grants a +1, +2, or +3 bonus on attack rolls or damage rolls (never both). Alternatively, the weapon’s critical threat range can be increased by +1, +2, or +3. Mastercraft +1 weapons are common enough to be found for sale in better markets, but +2 or +3 weapons are almost always custom jobs and are rarely found openly for sale.
Purchase DC Modifier: +3 (Mastercraft +1), +5 (Mastercraft +2), +10 (Mastercraft +3).

Armor Gadgets

Mastercraft Armor

Some armors are made better than others, and the best of the best are unique works of art. A mastercraft armor, depending on its quality, increases its bonus to Defense by +1, +2, or +3. Mastercraft +1 armors are common enough to be found for sale in better markets, but +2 or +3 armors are almost always custom jobs and are rarely found openly for sale.
Purchase DC Modifier: +3 (Mastercraft +1), +5 (Mastercraft +2), +10 (Mastercraft +3).

Improved Concealment.......I'm thinking concealed laser pistol, really.

EDIT: And while I'm posting this, my cousin Ruben is using his last days of 'freedom' (private schools. Gotta hate 'em at times) to show me this series he managed to tape back home-from Cartoon Network, name's "The Life and Times Of Juniper Lee".
Well, first things first: I kinda felt it like a 'Buffy for Kids' (seriously-although not as insulting as it might sound), and the series background, the city of 'Orchid Bay', feels like 'Frisco.

(DOUBLE EDIT: Yup. It is. )

Now, then, make the girl pop up in San Francisco during the Hours, and what adventure seeds do we have? For one, try to convince the guys at F-SWTI (and/or Hellsing, or at least any 'delegates') that the Te Xuan Ze is NOT the Slayer (more of a 'Damage Control Officer', actually).
Second, any Pre-Vanishing Humans (and, probably, some Post-Vanishing) are going to end up playing 'Shadow Chasers' if they involve themselves with her (hell, ANY monsters from that universe are effectively invisible unless you're magic-sensitive). Also, anybody 'being cool' in Frisco might just end up with her bro in the car's trunk (dumb idea my 'cous just gave me, sorry).
And third... well, that's one more threat in town, if she ever gets the Rage. After all, Hell hath no fury like a Fiction kid scorned (double whammy if it's a woman).

Dumb idea? Agreed. I checked the link and this series, somehow, utterly reeks of this, BTW. Supressing the urge to hurl, however...fairly good quality adventure seeds, as those things go around here. OTOH, this'll definitely help cut down the non-sensitive population, IMO.
#633

marcoasalazarm

Feb 04, 2006 10:00:16
Dumb idea? .

The one of the trunk is a direct idea by my cousin, that's why I put it (now, seeing the tape again.... it wouldn't be that far off, especially if the characters have a high Rep).

Agreed. I checked the link and this series, somehow, utterly reeks of this, BTW.

They mention it on the Wikipedia article, and well, never seen it, so I can only say it feels (to me) 'Buffy'-esque, and that's 'bout it IMHO.

In this setting, she would start going more towards that way, anycase.

Supressing the urge to hurl, however....

Ouch. Sorry ´bout that, then.

fairly good quality adventure seeds, as those things go around here.

Thanks-a-lot.
#634

aquarius_alodar

Feb 04, 2006 13:03:52
New point for Authored Rage: It's not just the Fictions with dead Authors/actors who're immune, Fourth-Wall-Breakers (eg: Jennifer Walters) while being apparently *extremely friggin' rare*, would share the same immunity, for obvious reasons.
#635

marcoasalazarm

Feb 04, 2006 19:13:36
Yup. Extremely rare. 'specially because not a lot of my friends like the Byrne run (well, I find it hilarious.)

EDIT: one of my friends has showm me this series: "Full Metal Panic", say, halfway thru the 'first season' (I have understood from Danny (that's his name) it's some three, two and a sidestory), and well, I managed to see a couple of threads involving this series right here on the Anime Threads (didn't knew what the Hell they meant 'till now).

The biggest problem they had was about the 'Whispered', and I sincerely don't know how to handle that, so I'll just keep it as a 'plot device' (hell, for all I know, being a 'Whispered' might (MIGHT) let them handle the CLULESS code without going nuts-like everybody else does).

The tech (the Arm Slaves), well, that gets my attention. And in this peculiar setting, well, to keep that Sagara guy on his mission would mean to have him ordered to leave his gun at home (no matter how much the Vanishing has screwed with people's perceptions, they still frown to kids packing guns-especially inside a school campus).

Dunno where I could get with this series, but I had to post this ideas before I forgot 'bout them.
#636

aquarius_alodar

Feb 04, 2006 19:50:19
Yup. Extremely rare. 'specially because not a lot of my friends like the Byrne run (well, I find it hilarious.)

Actually, I was referring to fourth-wall-breakers as a general *category* of Fiction, using Ms Walters as an example.

Just in case you missed that.
#637

marcoasalazarm

Feb 04, 2006 20:40:12
Well, kinda didn't caught it then. Do now.

Aside from her, there would be others like the occasional Bugs Bunny and Daffy Alternates, the Tiny Toons, and (brrrrr.....) Excel Excel.

Now, I don't know if they ARE 'Fourth-Wall-Breakers', but there were some toons and/or episodes where they shown something close to that.
#638

aquarius_alodar

Feb 05, 2006 3:49:08
Well, kinda didn't caught it then. Do now.

Aside from her, there would be others like the occasional Bugs Bunny and Daffy Alternates, the Tiny Toons, and (brrrrr.....) Excel Excel.

Now, I don't know if they ARE 'Fourth-Wall-Breakers', but there were some toons and/or episodes where they shown something close to that.

Weird idea: Given my research, Excel is perhaps one of the few beings (outside the 'Whispered') who can handle the viral coding. Other than the Great Will of the Macrocosm, of course.
#639

marcoasalazarm

Feb 05, 2006 12:39:25
The question now lies on whether you would actually be desperate enough to have HER on such an important task (her being already so destructively crackpot, why give her more ammo?).
#640

marcoasalazarm

Feb 05, 2006 20:52:36
A new adventure idea

SEPARATED AT BIRTH?
TIMELINE: Unknown.
LOCATION: The University Satellite/Denver, Colorado.
SITUATION: I have mentioned once that when character designers recycle their character designs, they might create a sort of 'connection' among them. Now, it can also happen when a character is heavily based on another-in this world where everything it takes for a Fiction to screw things up is the slightest misconception, 'looking alike' is a no-no. Even Alternates search for the way to distinguish themselves in a quick way, but some Fictions have never known they look alike until it's too late.

Now, two people are going to pay for this, unless the PCs do something about it.

TIP: It's best to play this adventure at any given point in the campaign following 'This Lovely Young WMD...'.

HOOKS: The PCs might be mercs (doing a freebie), personnel of the U-Sat that has befriended some of the athletes there, or something else. The important thing is to have had contact with them before-preferably in good terms.

DEVELOPMENT: Two of the athletes on the U-Sat-Ayla Roznovsky and Jessie Gurtland-have recieved a 'terrorist video' describing that they must rig a competition, or have their 'long-lost family' killed. Two people are tied up on the room, and surprise surprise, they DO look like the athletes.
Even if might not be anything related with the athletes, their own code of honor just won't let them suffer, so they hire (or ask favor) from the PCs to go get them.
The PCs will have to go to downtown Denver for this resue mission, deep inside the territory of Beyblade and Steel Angel Fanatics. The Beybladers use pretty much everything that 'lets rip'-which not only include the Beyblades (which are disguised Summon Elemental/Creature Scrolls), but also pretty much any weapon that starts with 'Chain-'. The 'Steel Angels' are partial-conversion cyborgs with Biodroid helpers.

RESOLUTION: Get them out of there, and you have the gratitude of the two best athletes from the U-Sat. That sure means something... substantial (in any way that it sounds). A good 'follow-up' adventure hook could be that one of the two get hurt, and yup, the DNA IS compatible with those two...

And, well, you be the judge:

http://umbrychan.altervista.org/GF/image-9.jpg
http://www.akira.ru/daiundokai/gallery/large/ayla2.jpg

http://www.akira.ru/daiundokai/gallery/large/jessie6.jpg
http://www.diamondcomics.com/videovault/update/jan_03/JAN033679.jpg
#641

aquarius_alodar

Feb 06, 2006 6:14:34
A new adventure idea

SEPARATED AT BIRTH?
TIMELINE: Unknown.
LOCATION: The University Satellite/Denver, Colorado.
SITUATION: I have mentioned once that when character designers recycle their character designs, they might create a sort of 'connection' among them. Now, it can also happen when a character is heavily based on another-in this world where everything it takes for a Fiction to screw things up is the slightest misconception, 'looking alike' is a no-no. Even Alternates search for the way to distinguish themselves in a quick way, but some Fictions have never known they look alike until it's too late.

Now, two people are going to pay for this, unless the PCs do something about it.

TIP: It's best to play this adventure at any given point in the campaign following 'This Lovely Young WMD...'.

HOOKS: The PCs might be mercs (doing a freebie), personnel of the U-Sat that has befriended some of the athletes there, or something else. The important thing is to have had contact with them before-preferably in good terms.

DEVELOPMENT: Two of the athletes on the U-Sat-Ayla Roznovsky and Jessie Gurtland-have recieved a 'terrorist video' describing that they must rig a competition, or have their 'long-lost family' killed. Two people are tied up on the room, and surprise surprise, they DO look like the athletes.
Even if might not be anything related with the athletes, their own code of honor just won't let them suffer, so they hire (or ask favor) from the PCs to go get them.
The PCs will have to go to downtown Denver for this resue mission, deep inside the territory of Beyblade and Steel Angel Fanatics. The Beybladers use pretty much everything that 'lets rip'-which not only include the Beyblades (which are disguised Summon Elemental/Creature Scrolls), but also pretty much any weapon that starts with 'Chain-'. The 'Steel Angels' are partial-conversion cyborgs with Biodroid helpers.

RESOLUTION: Get them out of there, and you have the gratitude of the two best athletes from the U-Sat. That sure means something... substantial (in any way that it sounds). A good 'follow-up' adventure hook could be that one of the two get hurt, and yup, the DNA IS compatible with those two...

And, well, you be the judge:

http://umbrychan.altervista.org/GF/image-9.jpg
http://www.akira.ru/daiundokai/gallery/large/ayla2.jpg

http://www.akira.ru/daiundokai/gallery/large/jessie6.jpg
http://www.diamondcomics.com/videovault/update/jan_03/JAN033679.jpg

No doubt, those Steel Angel Kurumi bannerwavers drove out the local Medafreaks in taking up residence. In any case, looking at these pictures, I get the same image of Coreline that I've had so far - something like Who Framed Roger Rabbit.
#642

marcoasalazarm

Feb 06, 2006 13:13:27
The Medafreaks... That's a cool Fanatic Faction name (yup, Faction, like in Planescape-although don't know a lot 'bout it, and the damned Lady just wouldn't get them to stop without having to destroy the city as well...)

Well, they have power armor, Medabot helpers (NOT 'Kilobots', 'cause they're 'too heartless'-but with the freakin' UPGRADES that they're shelling out (http://www.deviantart.com/view/9990058/) it sounds like something dumb), and implanted cyber (although not as much as the rest of them).

It's a pretty tiny Faction, BTW. The two bigger ones are Pokemon and Digimon.

As for Roger Rabbit... well, that's my inspiration (aside from Pearson Mui's 'Anime Detective' stories and 'Who Framed Vampire Princess Miyu' and the first 'Undocumented Features' story), but it sure has turned for a darker side.
#643

aquarius_alodar

Feb 07, 2006 11:18:56
The Medafreaks... That's a cool Fanatic Faction name (yup, Faction, like in Planescape-although don't know a lot 'bout it, and the damned Lady just wouldn't get them to stop without having to destroy the city as well...)

Well, they have power armor, Medabot helpers (NOT 'Kilobots', 'cause they're 'too heartless'-but with the freakin' UPGRADES that they're shelling out (http://www.deviantart.com/view/9990058/) it sounds like something dumb), and implanted cyber (although not as much as the rest of them).

It's a pretty tiny Faction, BTW. The two bigger ones are Pokemon and Digimon.

As for Roger Rabbit... well, that's my inspiration (aside from Pearson Mui's 'Anime Detective' stories and 'Who Framed Vampire Princess Miyu' and the first 'Undocumented Features' story), but it sure has turned for a darker side.

Hmm..... Perhaps Medabot parts are actually being *refitted* as cyberware in some places outside Denver? Of course, it just so happens that it's illegal to do that.....I mean, it would be, given the state things are in.

Power armor......what exactly would we be talking about here? Gundams, cloned Guyvers, what?
#644

marcoasalazarm

Feb 07, 2006 11:49:03
The Medabot parts are pretty tiny, so I guess they're 'standard' Illegal cyber for Small races (funny (¿?) to see a Halfling wielding Wolverine-style claws out of a Sumilidon).

Power armor for the Medafreaks... it's pretty much Tribes-like stuff, maybe with a Medabot mofit behind them (the 'Sumilidon' armor packing stronger leg myomers, razors and a 'hamer arm').
#645

aquarius_alodar

Feb 08, 2006 14:06:34
Right, come the elections, and Bush gets hauled out of office. One idea for his replacement is here. I mean, out of everyone in anime, there's got to be someone you'd pick as an alternative to Chiyo-chan...right?
#646

marcoasalazarm

Feb 08, 2006 17:05:49
Okay, here goes:

Fiction Party (won't post which PPolitical side, may it's their own. Maybe).

-President: David Palmer (well, why the hell not?). If not, well, Jed Bartlett sounds 'bout right...
-Vice-President: Kasumi Tendo.
-Secretary of FCC: Lain Iwakura.
-Secretary of the Department of Homeland Security: Irene Vincent.
-Secretary of Homeworld Security/Head of UNSC: Catty Nova Nebulart.
-Secretary of Finances: Nabiki Tendo (and BTW, Kas keeps her at bay with some really 'over-the-top' schemes).
-Head of Joint Chiefs of Staff: George Hammond.
-Secretary of Defense: Kouzou Fuyutzuki (well, he's a saner choice than Gendo... or he's better off in Education?)
-Secretary of Department of Energy: Yui Ikari (Why her? Well, maybe 'cause they're the second-most users of Moreau secret agents in the US...)

Well, those are all I can think at the moment.
#647

aquarius_alodar

Feb 09, 2006 19:00:46
Okay, here goes:

Fiction Party (won't post which PPolitical side, may it's their own. Maybe).

-President: David Palmer (well, why the hell not?). If not, well, Jed Bartlett sounds 'bout right...
-Vice-President: Kasumi Tendo.
-Secretary of FCC: Lain Iwakura.
-Secretary of the Department of Homeland Security: Irene Vincent.
-Secretary of Homeworld Security/Head of UNSC: Catty Nova Nebulart.
-Secretary of Finances: Nabiki Tendo (and BTW, Kas keeps her at bay with some really 'over-the-top' schemes).
-Head of Joint Chiefs of Staff: George Hammond.
-Secretary of Defense: Kouzou Fuyutzuki (well, he's a saner choice than Gendo... or he's better off in Education?)
-Secretary of Department of Energy: Yui Ikari (Why her? Well, maybe 'cause they're the second-most users of Moreau secret agents in the US...)

Well, those are all I can think at the moment.

Okay, here's some of mine:

-SECNAV: General 'Ecco' (doubtless, someone was looking to screw with Mr. Palmer's and Mr. Hammond's heads just a little)

-CNO: Colonel Trellia

(Don't ask *me* how it'd work...)
#648

marcoasalazarm

Feb 09, 2006 19:24:27
I think that's somewhat of a laughing thing (but, all right, it's sound. Now it's typical issue for CNN to use those translator things from the series 'Sea Quest'-but of course, they're upgraded so they don't sound like freakin' kids).

A new one:
Head of DARPA: Teletha 'Tessa' Testarrossa ('Full Metal Panic').

And, well, here's my first draft of corps that pop up on this setting (of course, it's just a rough draft- and let's keep talking 'bout the presidential spots-it's getting to be a LOL):

-Diggers Technologies, Inc. is a company created by alternate versions of Gina and Brianna Diggers. They specialize in all sorts of cutting-edge adventuring gear (DiggersTech) and weapons (DiggersWeps, its subsidiary). The design of the weapons, however, sometimes just screams 'overkill' even if it's a pea-shooter (of course, this is best to intimidate lesser monsters from messing with ya).
Their 'Hidden Agenda' is to locate technology from secret locations all over Coreline and try to produce them (better them first that some other, more cold-blooded company) and/or keep them under wraps.

-Stingray Industries, Inc. Based in Asgard and formed by an alternate version of Sylia Stingray (2033 OVA series), its main interest is in the creation of anything, from vehicles to robotics (they are the only other company in the setting that sells out 'Boomers') to power armor (but NOT 'Hardsuits'. She'd rather keep those a 'private ace-in-the-sleeve'.
The 'Hidden Agenda' of Sylia is to outfit the Offices for anything that might happen in the future, by going 'pro-active' (she's the founding force behind their Black-Ops groups).

-Salusian Company (SalCo.). Is based in North Carolina (where the Salusians have set their Coreline-bound colony) and provides with all sorts of power armor and weapons. Like DiggersTech, they commit the sin of going overboard with the 'intimidation factor' of their weapons.
Their 'Hidden Agenda' is profit. Pure and simple.

-Mishima Heavy Industies (MHI): Based in Nerima, Japan, they have shown high profits in creating all sorts of advanced combat vehicles for the military, and have obtained the sole contract for orbital laser platforms from the DOD.
Their 'Hidden Agenda' is in the fact that the CEO wants her son back, and is crackpot enough to use experimental military weaponry on a city to do so (but well, it's Nerima...).

-Traxx Industrials: They are the latest company to pop up, and have shown serious promise in the creation of biotechnology.
Their 'Hidden Agenda' is something called 'Project CHAOS', now the main idea behind it is unknown, but so far, it has appeared to be more like the idea from Tyler Durden... using Kaiju for their means.

-Hakubi Customs, Inc. is a small firm created by an alternate Washu Hakubi (Tenchi Muyo OVA series) and located in Asgard. They create super-tech modifications for vehicles and weapons.
The 'Hidden Agenda' lies in that Washu's daughter has been brainwashed by one of her (now former) family, and is quite willing to get on the wagon created by Sylia, providing weapons and gear for the Offices-and their Black Ops teams.

-Genom Corporation: is a conglomerate formed from the two versions of the company (2033 and 2040), and is trying to get back to its former position as super-Megacorp.. by any means necessary. They are the only other company in this setting that produces the 'Boomer'.
#649

aquarius_alodar

Feb 11, 2006 15:47:22
I think that's somewhat of a laughing thing (but, all right, it's sound. Now it's typical issue for CNN to use those translator things from the series 'Sea Quest'-but of course, they're upgraded so they don't sound like freakin' kids).

A new one:
Head of DARPA: Teletha 'Tessa' Testarrossa ('Full Metal Panic').

And, well, here's my first draft of corps that pop up on this setting (of course, it's just a rough draft- and let's keep talking 'bout the presidential spots-it's getting to be a LOL):

-Diggers Technologies, Inc. is a company created by alternate versions of Gina and Brianna Diggers. They specialize in all sorts of cutting-edge adventuring gear (DiggersTech) and weapons (DiggersWeps, its subsidiary). The design of the weapons, however, sometimes just screams 'overkill' even if it's a pea-shooter (of course, this is best to intimidate lesser monsters from messing with ya).
Their 'Hidden Agenda' is to locate technology from secret locations all over Coreline and try to produce them (better them first that some other, more cold-blooded company) and/or keep them under wraps.

-Stingray Industries, Inc. Based in Asgard and formed by an alternate version of Sylia Stingray (2033 OVA series), its main interest is in the creation of anything, from vehicles to robotics (they are the only other company in the setting that sells out 'Boomers') to power armor (but NOT 'Hardsuits'. She'd rather keep those a 'private ace-in-the-sleeve'.
The 'Hidden Agenda' of Sylia is to outfit the Offices for anything that might happen in the future, by going 'pro-active' (she's the founding force behind their Black-Ops groups).

-Salusian Company (SalCo.). Is based in North Carolina (where the Salusians have set their Coreline-bound colony) and provides with all sorts of power armor and weapons. Like DiggersTech, they commit the sin of going overboard with the 'intimidation factor' of their weapons.
Their 'Hidden Agenda' is profit. Pure and simple.

-Mishima Heavy Industies (MHI): Based in Nerima, Japan, they have shown high profits in creating all sorts of advanced combat vehicles for the military, and have obtained the sole contract for orbital laser platforms from the DOD.
Their 'Hidden Agenda' is in the fact that the CEO wants her son back, and is crackpot enough to use experimental military weaponry on a city to do so (but well, it's Nerima...).

-Traxx Industrials: They are the latest company to pop up, and have shown serious promise in the creation of biotechnology.
Their 'Hidden Agenda' is something called 'Project CHAOS', now the main idea behind it is unknown, but so far, it has appeared to be more like the idea from Tyler Durden... using Kaiju for their means.

-Hakubi Customs, Inc. is a small firm created by an alternate Washu Hakubi (Tenchi Muyo OVA series) and located in Asgard. They create super-tech modifications for vehicles and weapons.
The 'Hidden Agenda' lies in that Washu's daughter has been brainwashed by one of her (now former) family, and is quite willing to get on the wagon created by Sylia, providing weapons and gear for the Offices-and their Black Ops teams.

-Genom Corporation: is a conglomerate formed from the two versions of the company (2033 and 2040), and is trying to get back to its former position as super-Megacorp.. by any means necessary. They are the only other company in this setting that produces the 'Boomer'.

Secretary of Education: Eikichi Onizuka

And with regards to Genom: Everyone else (one would assume *including* MHI as a matter of course) is thinking 'NO F-ING WAY' as regards such activities- cue unholy amounts of beating down coming at Genom from all quarters. Basically, you come down here and try to play Microsoft....... you only ticked off *exactly* the wrong people.
#650

marcoasalazarm

Feb 12, 2006 18:03:21
This may be the start of a Corpo War...

Also: I had been checking the PDF you once sent me (AniVerse), and I was thinking of adding some of the 'dimensional disturbances' that are there to the setting as side-effects of CLULESS (the abrupt change between spoken languages between Fictions, the abrupt change between TV Series/OVA/Manga timelines, etc).

Appreciate some ideas with additional 'dimension disturbances'.
#651

aquarius_alodar

Feb 13, 2006 16:12:59
This may be the start of a Corpo War...

Also: I had been checking the PDF you once sent me (AniVerse), and I was thinking of adding some of the 'dimensional disturbances' that are there to the setting as side-effects of CLULESS (the abrupt change between spoken languages between Fictions, the abrupt change between TV Series/OVA/Manga timelines, etc).

Appreciate some ideas with additional 'dimension disturbances'.

Perhaps area dimensional shifting? It'd be temporary, of course.

"The more crap happens, the more things stay the same."

*sigh* Mm-hm.


*laugh* Out of the mouths of Time Guardians........ :D
#652

marcoasalazarm

Feb 13, 2006 17:01:33
Yup.

And, well, here goes: the draft of the Authored Rage description.

"After much effort, you have all managed to close and lock the door, keeping the fire and smoke out of the room. There is much relief among the people inside, although the guy in the back seems extremely nervous about something.
He seems like he saw a ghost, and is now muttering incoungruencies.
Suddenly, the door starts to glow, becoming hotter and hotter at an incredible speed. The walls are smoking ever-so-slightly from the heat and enything that is bolted to them heats up and/or takes on fire. The door is being banged on right now, making the orange steel to buckle inwards.
You bolt for the back of the room, guns at the ready, expecting anything to come thru. Whatever is the reason, it has to be a serious monster.
The man manages to say one clear pair of words ("He's outside"), before the now white-hot door falls to the ground and sets the rug on fire. Lots of smoke and soot comes into the room, covering whoever is on the doorstep.
The man who walks inside is a teen some 17 years old, wearing what looks like a Chinese warrior's armor, almost completely bald except for a ponytail coming from the top of his head.
His face has been burned around the left eye, and both of them are a slight yellow, filled with hate beyond any human comprehension.
These eyes focus solely on the man behind you (who is now cowering), and then he creates a ball of fire over his hand (setting it on fire as well), before yelling with a voice that has nothing in it but The Rage:
"DIMARTINNOOOOOOO!!!!!!!". "


No-one knows what is the one true reason for this to happen-if there IS 'one true reason' at all.
It might be a glitch (accidental or deliberate) on the CLULESS Virus programming, it might be a dark application of the 'Power of the Muse', it might just be a primordial base instinct that the Fictions have that triggers itself when faced with the ultimate evidence that they were-up until the Vanishing-nothing but cartoon characters.

Maybe it's the sign that the Fourth Wall must have never been broken.

Whatever the reason is, what happens when a Fiction and the man who created it(canonically, or for a fanfic or drawing) first encounter each other is the same: pure, uncontrolled desire to harm the Creator-kill him with extreme brutality, even, if the Fiction loses too much of his control.

There's only four known ways for a Fiction to not drop into the Rage:
1) The Fiction's original Author (or the person who portrayed the Fiction) must be dead.
2) The Fiction must have recently appeared into the world, and the Author was in the immediate range of its senses (like, say, it popping out of the Author's computer screen or TV with the Author on the same room). If the Author was beyond the range of the Fiction's senses (like, for example, the Fiction appears just when the Author was going for a glass of water to the kitchen downstairs), the Rage will happen once the Author approaches.
3) The Fiction must be naturally a Fourth-Wall-Breaker (by the way their 'canon' happened, like for example, on some Warner Brothers cartoons or the first 'Excel Saga' episode).
And the fourth is:
4) The Fiction must have already gone thru the Rage.

Rules-wise, the Fiction must roll a Will save (DC 20) to avoid going into full-blown berserker Rage, DC 25 to completely stop the Rage before it even forms.

If they fail the save horribly (natural 1 or failure by 15 or so), they might go for outright murder. But if the fail's in a slight margin (some 3-5 points) or they make it, they retain some (SOME) of their mental faculties, and will only go for 'big hurt' (of course, this concept DOES changes from character to character).
#653

aquarius_alodar

Feb 13, 2006 20:38:30
Yup.

And, well, here goes: the draft of the Authored Rage description.

"After much effort, you have all managed to close and lock the door, keeping the fire and smoke out of the room. There is much relief among the people inside, although the guy in the back seems extremely nervous about something.
He seems like he saw a ghost, and is now muttering incoungruencies.
Suddenly, the door starts to glow, becoming hotter and hotter at an incredible speed. The walls are smoking ever-so-slightly from the heat and enything that is bolted to them heats up and/or takes on fire. The door is being banged on right now, making the orange steel to buckle inwards.
You bolt for the back of the room, guns at the ready, expecting anything to come thru. Whatever is the reason, it has to be a serious monster.
The man manages to say one clear pair of words ("He's outside"), before the now white-hot door falls to the ground and sets the rug on fire. Lots of smoke and soot comes into the room, covering whoever is on the doorstep.
The man who walks inside is a teen some 17 years old, wearing what looks like a Chinese warrior's armor, almost completely bald except for a ponytail coming from the top of his head.
His face has been burned around the left eye, and both of them are a slight yellow, filled with hate beyond any human comprehension.
These eyes focus solely on the man behind you (who is now cowering), and then he creates a ball of fire over his hand (setting it on fire as well), before yelling with a voice that has nothing in it but The Rage:
"DIMARTINNOOOOOOO!!!!!!!". "


No-one knows what is the one true reason for this to happen-if there IS 'one true reason' at all.
It might be a glitch (accidental or deliberate) on the CLULESS Virus programming, it might be a dark application of the 'Power of the Muse', it might just be a primordial base instinct that the Fictions have that triggers itself when faced with the ultimate evidence that they were-up until the Vanishing-nothing but cartoon characters.

Maybe it's the sign that the Fourth Wall must have never been broken.

WTH? I thought that it already *had* been broken by the Vanishing..... In any case, one of my theories is that the virus, itself, was Created by another, different application of that Power.

Whatever the reason is, what happens when a Fiction and the man who created it(canonically, or for a fanfic or drawing) first encounter each other is the same: pure, uncontrolled desire to harm the Creator-kill him with extreme brutality, even, if the Fiction loses too much of his control.

There's only four known ways for a Fiction to not drop into the Rage:
1) The Fiction's original Author (or the person who portrayed the Fiction) must be dead.
2) The Fiction must have recently appeared into the world, and the Author was in the immediate range of its senses (like, say, it popping out of the Author's computer screen or TV with the Author on the same room). If the Author was beyond the range of the Fiction's senses (like, for example, the Fiction appears just when the Author was going for a glass of water to the kitchen downstairs), the Rage will happen once the Author approaches.
3) The Fiction must be naturally a Fourth-Wall-Breaker (by the way their 'canon' happened, like for example, on some Warner Brothers cartoons or the first 'Excel Saga' episode).
And the fourth is:
4) The Fiction must have already gone thru the Rage.

Rules-wise, the Fiction must roll a Will save (DC 20) to avoid going into full-blown berserker Rage, DC 25 to completely stop the Rage before it even forms.

If they fail the save horribly (natural 1 or failure by 15 or so), they might go for outright murder. But if the fail's in a slight margin (some 3-5 points) or they make it, they retain some (SOME) of their mental faculties, and will only go for 'big hurt' (of course, this concept DOES changes from character to character).

Hmmm... nice numbers there.
#654

marcoasalazarm

Feb 14, 2006 11:06:01
WTH? I thought that it already *had* been broken by the Vanishing..... In any case, one of my theories is that the virus, itself, was Created by another, different application of that Power..

But if there is ONE thing that everybody and their dog point at and holler out "SEE, SEE!?!? THAT IS WHY IT SHOULDN'T HAVE HAPPENED!!!!" like in some witch hunt movie, it's just that.

It was created by someone with too much of the Power of the Muse, all right. But whoever he was, he's right now in Worcester, and definitely out of range.

Hmmm... nice numbers there.

Pretty much cut-and-pasted from the Spillover Thread. Thanks for the failure ranges, as well.
#655

aquarius_alodar

Feb 14, 2006 13:00:03
But if there is ONE thing that everybody and their dog point at and holler out "SEE, SEE!?!? THAT IS WHY IT SHOULDN'T HAVE HAPPENED!!!!" like in some witch hunt movie, it's just that.

It was created by someone with too much of the Power of the Muse, all right. But whoever he was, he's right now in Worcester, and definitely out of range.

While all the Marvelites and Wildstormers in back are going "Hey, sure these things happen, but isn't it kind of the Living Tribunal/The Authority's *job* to stop this sort of crap anyway?"

Pretty much cut-and-pasted from the Spillover Thread. Thanks for the failure ranges, as well.

You're welcome.
#656

marcoasalazarm

Feb 15, 2006 15:18:23
While all the Marvelites and Wildstormers in back are going "Hey, sure these things happen, but isn't it kind of the Living Tribunal/The Authority's *job* to stop this sort of crap anyway?"

Like they would go inside it? Chances are, they'd get killed with whatever the hell is on the other side (never really thought of what could be there, but I'm thinking right now that it's the 'Undocumented Features' universe, in which case we're talking 1) a version of Genom that rules the world and a good chunk of the galaxy, or 2) a bunch of college guys who JUST happens to wield firepower from pretty much all over literary fiction.)

MAYBE.

You're welcome.

Well, here goes. My draft of:

DIMENSIONAL INSTABILITIES



Though rare and never of a permanent duration, these instabilities are nevertheless very disconcerting. The reason behind them was because the CLULESS Virus re-wrote the reality on the immediate surroundings of any infected computers during the Hours in order to accept the Fictions. It was not, however, a delicate job. It was somewhat more akin to hitting the fabric of reality with a sledgehammer and then step back and see what happened, and there’s of course the fact that some infected computers didn’t triggered yet…
The Coreline Humans (especially the Pre-Vanishing ones) are immune to the effects themselves, but the Fictions surrounding them… well, they’re another story.

The following are nothing but a tiny example of the bundle of instabilities that are common. Some others exist, but they are even more rare.
As an additional note, the GM must remember that these instabilities are mostly there for the sake of annoyingness and ‘comedy’.

RULES: Whether deciding to apply a dimensional instability, roll a D10.
RESULT:

1-2: Linguistic Fracture.
3-4: Subtitle Fracture.
5-6: Omake Shift.
7-8: Continuity Fracture.
9-10: BGM Fracture.
The instabilities have a range of (d100) meters from an active CLULESS-infected computer. The effect lasts (d20) minutes, and they immediately end once the time is up, characters leave the area, or the computer is destroyed or shut down. Multiple computers might have enabled instabilities, so the averaged ‘middle’ of the rolled areas of effect will have both effects running, with the longest roll and shortest roll having the stronger effect in their respective areas.

“Well, I think /que necesitamos que/nanita suru yo!”
“Si, pero…/what can we do?/Kare wa totemo tsuyoi da naa…”

+Linguistic Fractures: For reasons unknown, the most common type of dimensional instability affects the linguistic knowledge of those in the area, causing them to speak a different language without even realizing it. English seems to be the most common, though Spanish, French, Italian, Mandarin, Cantonese and others have been encountered at times. This normally goes unnoticed unless someone inside tries to speak with someone outside the instability-or worse yet, two instabilities occur simultaneously within earshot of each other.
It’s possible to communicate somewhat normally under these conditions, usually by using pantomime or relying to a broken version of English for a method of communication. This requires an Int roll (DC 15) each turn to remain coherent.

“/Damn! My car’s ruined, and I had 30 payments to go on it…/”
“Uh… Miss? I can read what you’re thinking…”

+Subtitle Fractures: A variation of the linguistic instability, it instead displays subtitles (in possibly a random different language, although they do appear sometimes in the same language as the character’s-like ‘Close Captions’) in a location close to the character (for example, at chest level when he’s talking, but at times by knee or ankle level). This normally is nothing more than a visual annoyance-but sometimes, the subtitles display the character’s thoughts, as if they were on a ‘soliloquy’ moment in a series.

“WhEEEEEE!!!!!”
+Omake Shift: Another type of Instability is called an ‘Omake Shift’, whereby a perfectly ordinary group in the area will have a very brief episode of extreme sillyness. On some Fictions, this also makes them change to Super-Deformed (SD) proportions. More often than not, the events of an ‘Omake Shift’ can only be remembered only hazily, and apparently haven’t happened in the normal level of existence.
Rules-wise, whether an Omake Shift happens, all characters obtain a temporal Intelligence/Wisdom Drain of 1d4 (this will never become fatal, resisting roll of DC 15), all attacks become subdual damage (regardless of the kind of weapon) that is immediately healed after the Shift is over, and on some cases (50%), the characters become SD, obtaining a +2 to Charisma (is almost blasphemous to think of an ‘ugly’ SD), and their size becomes Small, regardless of their real size, until the Shift is over.

“Uh, girl… she’s your worst enemy. She wants you dead, you want her to stop annoying you.”
“What are you TALKING about? Me and her come a long time back… no better gadgeteer to be watching my back.”
“And you’re both SUPPOSED to be SCHOOLGIRLS!!!!”

+Continuity Fracture: And this is where things get outright annoying. A Continuity Fracture scrambles time itself for the Fictions in the area, changing the present and the past as it applies to those in it. People are always pretty much the same in terms of looks, personality, and abilities, but the background and current situation are generally completely changed. Some of them might change looks in some way, but this is the more extreme of cases.
Some of the more geeky of Pre-Vanishing Humans have compared this to suddenly switching from a given TV series to its OAV or manga versions.
The GM has the final say on the exact changes to a given Fiction character inside the instability (‘the more things change, the more they stay the same’), and there’s a 10% of the continuity changes becoming permanent on the character.

“Somebody please tell me I just didn’t heard the ‘Jaws’ theme…”
+BGM Fracture: It is called ‘BackGround Music’ precisely because when it’s active, any and all characters inside it can hear the themes and background music as a viewer watching a series would. As all soundtracks, there’s situational music, character themes, music ‘inspired on’ and some other things. This is most definitely an annoyance most of the time, however it makes smart characters very hard to catch by surprise, since they’ll invariably hear the music building up well before an opponent is ready to strike.
RULES: Characters in a BGM Instability can make Listen and Knowledge rolls (DC changes by volume of the actual music, distractions and surrounding noise, GM’s call). Success of the roll can give them the following information:
-Character currently ‘in action’ (by the ‘character theme’);
-Fiction Series currently ‘ruling’ the area (by series theme or situational music);
-Incoming danger (by background music buildup or character theme). This latter can give them a +1 to response rolls during surprise rounds, or can get to negate them altogether.
#657

aquarius_alodar

Feb 16, 2006 14:05:46
Like they would go inside it? Chances are, they'd get killed with whatever the hell is on the other side (never really thought of what could be there, but I'm thinking right now that it's the 'Undocumented Features' universe, in which case we're talking 1) a version of Genom that rules the world and a good chunk of the galaxy, or 2) a bunch of college guys who JUST happens to wield firepower from pretty much all over literary fiction.)

MAYBE.

IMO those'd be extremely low chances, in any case. Why? Cue Profile 1 and2. IOW, GENOM is curbstomped so painfully it isn't even funny.
#658

aquarius_alodar

Feb 16, 2006 15:12:39
Well, here goes. My draft of:

DIMENSIONAL INSTABILITIES



Though rare and never of a permanent duration, these instabilities are nevertheless very disconcerting. The reason behind them was because the CLULESS Virus re-wrote the reality on the immediate surroundings of any infected computers during the Hours in order to accept the Fictions. It was not, however, a delicate job. It was somewhat more akin to hitting the fabric of reality with a sledgehammer and then step back and see what happened, and there’s of course the fact that some infected computers didn’t triggered yet…
The Coreline Humans (especially the Pre-Vanishing ones) are immune to the effects themselves, but the Fictions surrounding them… well, they’re another story.

The following are nothing but a tiny example of the bundle of instabilities that are common. Some others exist, but they are even more rare.
As an additional note, the GM must remember that these instabilities are mostly there for the sake of annoyingness and ‘comedy’.

RULES: Whether deciding to apply a dimensional instability, roll a D10.
RESULT:

1-2: Linguistic Fracture.
3-4: Subtitle Fracture.
5-6: Omake Shift.
7-8: Continuity Fracture.
9-10: BGM Fracture.
The instabilities have a range of (d100) meters from an active CLULESS-infected computer. The effect lasts (d20) minutes, and they immediately end once the time is up, characters leave the area, or the computer is destroyed or shut down. Multiple computers might have enabled instabilities, so the averaged ‘middle’ of the rolled areas of effect will have both effects running, with the longest roll and shortest roll having the stronger effect in their respective areas.

“Well, I think /que necesitamos que/nanita suru yo!”
“Si, pero…/what can we do?/Kare wa totemo tsuyoi da naa…”

+Linguistic Fractures: For reasons unknown, the most common type of dimensional instability affects the linguistic knowledge of those in the area, causing them to speak a different language without even realizing it. English seems to be the most common, though Spanish, French, Italian, Mandarin, Cantonese and others have been encountered at times. This normally goes unnoticed unless someone inside tries to speak with someone outside the instability-or worse yet, two instabilities occur simultaneously within earshot of each other.
It’s possible to communicate somewhat normally under these conditions, usually by using pantomime or relying to a broken version of English for a method of communication. This requires an Int roll (DC 15) each turn to remain coherent.

“/Damn! My car’s ruined, and I had 30 payments to go on it…/”
“Uh… Miss? I can read what you’re thinking…”

+Subtitle Fractures: A variation of the linguistic instability, it instead displays subtitles (in possibly a random different language, although they do appear sometimes in the same language as the character’s-like ‘Close Captions’) in a location close to the character (for example, at chest level when he’s talking, but at times by knee or ankle level). This normally is nothing more than a visual annoyance-but sometimes, the subtitles display the character’s thoughts, as if they were on a ‘soliloquy’ moment in a series.

“WhEEEEEE!!!!!”
+Omake Shift: Another type of Instability is called an ‘Omake Shift’, whereby a perfectly ordinary group in the area will have a very brief episode of extreme sillyness. On some Fictions, this also makes them change to Super-Deformed (SD) proportions. More often than not, the events of an ‘Omake Shift’ can only be remembered only hazily, and apparently haven’t happened in the normal level of existence.
Rules-wise, whether an Omake Shift happens, all characters obtain a temporal Intelligence/Wisdom Drain of 1d4 (this will never become fatal, resisting roll of DC 15), all attacks become subdual damage (regardless of the kind of weapon) that is immediately healed after the Shift is over, and on some cases (50%), the characters become SD, obtaining a +2 to Charisma (is almost blasphemous to think of an ‘ugly’ SD), and their size becomes Small, regardless of their real size, until the Shift is over.

“Uh, girl… she’s your worst enemy. She wants you dead, you want her to stop annoying you.”
“What are you TALKING about? Me and her come a long time back… no better gadgeteer to be watching my back.”
“And you’re both SUPPOSED to be SCHOOLGIRLS!!!!”

+Continuity Fracture: And this is where things get outright annoying. A Continuity Fracture scrambles time itself for the Fictions in the area, changing the present and the past as it applies to those in it. People are always pretty much the same in terms of looks, personality, and abilities, but the background and current situation are generally completely changed. Some of them might change looks in some way, but this is the more extreme of cases.
Some of the more geeky of Pre-Vanishing Humans have compared this to suddenly switching from a given TV series to its OAV or manga versions.
The GM has the final say on the exact changes to a given Fiction character inside the instability (‘the more things change, the more they stay the same’), and there’s a 10% of the continuity changes becoming permanent on the character.

“Somebody please tell me I just didn’t heard the ‘Jaws’ theme…”
+BGM Fracture: It is called ‘BackGround Music’ precisely because when it’s active, any and all characters inside it can hear the themes and background music as a viewer watching a series would. As all soundtracks, there’s situational music, character themes, music ‘inspired on’ and some other things. This is most definitely an annoyance most of the time, however it makes smart characters very hard to catch by surprise, since they’ll invariably hear the music building up well before an opponent is ready to strike.
RULES: Characters in a BGM Instability can make Listen and Knowledge rolls (DC changes by volume of the actual music, distractions and surrounding noise, GM’s call). Success of the roll can give them the following information:
-Character currently ‘in action’ (by the ‘character theme’);
-Fiction Series currently ‘ruling’ the area (by series theme or situational music);
-Incoming danger (by background music buildup or character theme). This latter can give them a +1 to response rolls during surprise rounds, or can get to negate them altogether.

Continuity Fracture............ouch. As always, these things can only be undone(outside the affected area, of course) by a wish, miracle, or a custom epic spell. Still........*glances at Hotaru* *shudder*.......ouch.
#659

marcoasalazarm

Feb 16, 2006 17:07:27
If the characters become so unfortunate to get the 'permanent' 10%, yeah.

And here goes:

Vehicle Customizations
(taken from the Elysium Nebula setting, who took from BESM D20. I just added some extra of my own, and going to add Rams later).

Hakubi Customs, or PCs with appropriate Craft (mechanical) skills, will be happy to implement any of the following custom modifications on vehicles. All custom jobs cost 5 + the craft DC of the job in question. The custom jobs take 1d6 days to be completed as a standard, but they can be ‘rushed’ by paying an extra 50% of the cost.
If self-crafted the character must make a Wealth check DC for the half the cost of the custom job for the raw materials and must pass a craft (mechanical) check at the listed DC.* These checks require a full day’s worth of work, If the Check is failed, another attempt might be made another day at no penalty.

Options can be added to different types of vehicles to enhance performance or give them additional capabilities. Unless otherwise noted, each accessory can only be taken once.
Note that Engine Rebuild, Turbocharger, and Big Engine have approximately the same effect in game terms. A superfast vehicle may have all three options assigned, however.

Airfoils
An aerodynamic feature (airdams, spoilers, etc.) that improves traction by increasing the downward force on a wheeled or sea vehicles. Gives a +1 bonus to any Drive Skill check at speeds over 100 mph.
Craft DC: 15

Armour
The vehicle is retro-fitted with armoured panels, Kevlar inserts, and bullet proof glass on the windows. Each time the armour is assigned, the extra weight reduces top speed by 50 (5) but increases the vehicle’s Hardness by 3.
Craft DC: 17

Big Engine
An upgraded engine, such as a big V8 in a passenger car, or a V12 in a sports car. The engine often differentiates an ordinary passenger car from a luxury model, or a basic sports car from a racer. A big engine adds 50(5) to the top speed of any vehicle.
Craft DC: 19

Burglar Alarm
If a door, trunk, or window is opened without the proper key, an alarm will sound to alert (and annoy) everyone in the vicinity. Defeating the alarm requires an appropriate Skill check against a DC equal to the Craft (electronic) check used to make the alarm. Marginal failure (failed by 5 or less) means the thief realises he or she cannot disarm it while a worse failure means will trigger the alarm.
Craft DC (electronic): 10 (minimum)

Citizen’s Band (CB) Radio
With a range of a few miles, truckers favour CBs for exchanging information on road conditions, speed traps, and general gossip. Unlike a personal cell phone, a CB broadcasts to everyone in the area — it is not useful for private communication, but is great for distress calls. A similar option can be taken for taxi dispatcher radios. A CB radio can be installed in any vehicle.
Craft DC (electronic): 10

Consumer Electronics
These electronic gadgets include small TV sets, a vehicular computer, fax machines, etc. A cassette or CD player in a car can be considered a fairly mundane item. Electronics can be added to any vehicle, provided the size seems reasonable.
Craft DC (electronic): 10

Convertible Top
The vehicle with this option has a removable or retractable plastic, fibreglass, or fabric top. Removing the top gives a better view and nice breeze, but also means that the driver and passengers are now “partially exposed,” and are at the mercy of the weather. Exposed occupants are also completely unprotected from overhead attacks and can be attacked (bypassing vehicle Armour/Hit Points) more easily from the side or rear (-4 attack check penalty to ignore the car’s Armour). On the plus side, those occupants can also fire out of the vehicle without any difficulty, and jump in or out more easily. This feature is available for automobiles; recreational speed boats and most offshore racers automatically possess this option.
Craft DC: 10

Door Mount
This option is a post and bracket for mounting a light or heavy machine gun out a van’s or chopper’s open side door.
Craft DC: 10

Ejector Seat
Developed from the same systems as those used in fighter jets, the ejector seat available for civilian drivers is actually used for security, rather than safety. The owner of the vehicle fitted with an ejector seat, which is usually fitted on the diver’s position, can pre-select the speed at which it will operate. Upon recognizing an unauthorized entry to the vehicle, the ejector seat will fire as soon as the vehicle reaches its selected speed, throwing any would-be thief 60 ft. into the air. No parachute is provided for the fall to the ground.
Early models of the ejector seat were notorious for misfiring, often throwing their owners out into the street, though modern versions are almost 100% reliable. Fitting an ejector seat also requires a Craft (electronics) check at the same DC.
Check DC: 15.

Electronic Countermeasures
This advanced defence system enables the vehicle to avoid detection by radar and other sensors. Any attempt to mechanically detect the vehicle (except through the basic senses such as sight or hearing) incurs a -6 penalty.
Craft DC (electronic): 15

Engine Rebuild
A rebuild is major custom upgrade to the engine, rather than just simply increasing its size. In a car, this may involve removing and completely cleaning the existing system (including “hot tanking” the engine block in a chemical bath to remove grime), then adding various modifications (known as “blueprinting”). Other engine “buzz-words” include forged dome pistons, tuneable fuel injection, strengthened rods and bearings, adjustable or hot cam socket, tubular headers, custom intake manifolds, big valves, and a bored-out throttle body. This option adds 50 (5) to the top speed of any vehicle.
Craft DC: 19

Furnishings
Furnishings include a mini-bar, mini-fridge, kitchenette, chemical toilet, bunk bed, etc. For larger furnishings (kitchenette, bunks, etc.) each one added also requires replacing one or two seats, depending on the size. Furnishings can be added to any vehicle that has a 4 or more passenger capacity.
Craft DC: 10

GalPos System (GPS)
This option uses satellite systems to provide precise navigational co-ordinators, which prevents the driver from becoming lost. Naturally, it is still possible to miss a turn through human error. A GPS can be added to any vehicle.
Craft DC (electronic): 10

Hidden Cargo Space
This space is often used in vehicles that are designed to smuggle goods across borders or past highway patrols. Up to 10% of the vehicle’s cargo capacity can be considered “hidden” under fake panels and bogus fixtures. Hidden space can be added to any vehicle with cargo capacity.
Craft DC: 12

Improved Brakes
This option includes high quality brakes, drag chutes, or forward facing jets that allow the vehicle to stop faster than normal. Those breaks provide a +2 bonus to Drive Skill checks on any manoeuvre where sudden, sharp deceleration is important. Improved breaks can be added to any ground-based vehicle.
Craft DC: 13

Improved Shocks
Some wheeled vehicles have high quality or adjustable shock absorbers or springs, which provide an extra +1 bonus to Drive Skill checks in any circumstance where the suspension would be important (such as crossing over obstacles).
Craft DC: 10

Jump Jets
By fitting powerful, short-burn rockets to the underside of a vehicle, a driver can greatly increase the distance the vehicle will clear when it jumps. Used as part of a jump maneuver, a vehicle fitted with jump jets will clear twice the normal distance. In addition, a jump maneuver may be performed at any time without the benefit of a ramp, usually to clear obstacles. A vehicle jumping without a ramp will clear the normal distance in feet equal to twice its current speed in miles per hour, achieving a maximum height of 3d10 ft.
Craft DC: 21.

Lethal Response Security System
A black-market ‘upgrade’ from the Burglar Alarm, it is usually picked up by wealthy people who want to be more… ‘proactive’ in their car protection.
Several nozzles are fitted all around the underside of the vehicle, linked to a gas canister containing volatile chemicals that ignite powerfully in contact with air. Simply by hitting a panic button on the dashboard, the driver can cause a hot sheet of flame to erupt around his vehicle, driving back any potential attackers. Any object within 5 ft. of the vehicle will sustain 2d6 points of fire damage. The flames will continue to surround the vehicle for 1d6 rounds. The vehicle itself will be unharmed from these flames, although the paintwork is often singed. The Lethal Response Security System contains enough gas for just one use, after which it must be refilled (Wealth DC 15). Vehicles of Medium size or smaller and bikes may not be fitted with the system.
Craft DC: 18 (Illegal).

Lights and Siren
Any vehicle can be fitted with a noisy siren and flashing lights. This option can also provide a powerful spot search light. Has the effect of cancelling the effects of darkness for 400ft.
Craft DC: 13

Luxury Interior
Leather upholstery, lots of chrome, extra head room, or other items on a vehicle are a sure way to impress someone special. A plethora of luxury options are available for most vehicles.
Craft DC: 9

Manual Transmission
There are two types of transmissions: manual and automatic. An automatic transmission is assumed to be standard issue for cars and hovercars (but not other vehicles), and means that the gear mechanism changes by itself. In a manual transmission, the driver must shift the gears on his or her own, usually with a stick and the clutch pedal. In the case of automobiles, a manual transmission gives an additional -1 penalty to characters who are trying to do something else while they drive, such as shoot a gun. If, however, a vehicle with an automatic transmission and one with a manual transmission are competing in a race, the GM should give any driver who has both the Drive Skill and a manual transmission an extra +1 bonus to reflect the greater speed control the manual transmission provides. Cars and Hovercars can be bought with both transmission types. Converting a car to use another kind of transmission is a DC 15 Repair check.

Nitrous Oxide Tank
This option adds a nitrous oxide tank and push-button injection system. Nitrous oxide (“laughing gas”) can be injected into the engine, which releases more free oxygen and improves cylinder pressures and engine temperature. This action allows extra fuel to be burned in a more controlled fashion, resulting in a quick power boost for a short sprint. A single injection adds 100(10) to speed and +2 to Initiative on any round it is used. A tank can be used for up to five rounds before depleting the nitrous oxide bottle. This performance enhancer is available for any vehicle.
Craft DC (chemical): 21

Off-Road Suspension
A raised suspension and special tires allow the vehicle to drive cross-country at two-thirds of the on-road top speed. The extra suspension weight also means -5 mph to road speed. For airplanes, this option corresponds to Rough-Field Landing Gear that lets the aircraft land without a proper runway. Off-road suspension is available for any ground vehicle or light aircraft.
Craft DC: 10

Police-Band Radio
This radio allows the driver to listen to, and communicate on, police and emergency frequencies. If the cops find one of these in a vehicle, they may be a little suspicious, however. This radio is available for any vehicle.
Craft DC (electronic): 12

Pontoons
Pontoons allow a hover vehicle to land in, or take off from, water. The extra air drag reduces the vehicle's top speed by 50 (5). Pontoons are available for any hover vehicle.
Craft DC: 13

Radar Detector
A detector can warn the driver if a police radar trap is within a few miles. Recent models also detect police laser scanners.
Craft DC (electronic): 15

Reinforced Ram
Though not strictly illegal, the fitting of a reinforced ram is likely to raise eyebrows for it can sensibly only be used for one thing-protecting a vehicle whenever it is involved in a collision and dealing back as much damage as possible.
A vehicle fitted with a reinforced

Retro Jets
By fitting a series of short-burn rockets to the front of the vehicle, the driver can guarantee stopping almost instantly, regardless of the speed he was traveling at. When performing a Hard Brake maneuver (D20M, pg. 159), the Retro Jets allow the vehicle to slow down by three categories instead of just two with a single drive action. After the Retro Jets have been used once, they completely burn out and must be replaced (Wealth DC 18).
Craft DC: 21

Rocket Engine
Favored by speed junkies and the absolutely insane. The vehicle is outfitted with a rocket engine. The engine drastically increases the speed of the vehicle by an additional 100 (10) but the expensive modification incurs a -2 penalty on all Drive Skill checks while the rocket booster is activated.
Craft DC: 21

Rotating License Plate
With a flick of a switch, the license plate can flip to reveal an alternative identity for a vehicle. This illegal modification is available for any automobile or oversized ground vehicle.
Craft DC: 15 (Illegal)

Sidecar
Sidecars are attached to motorcycles, allowing an extra person to ride. This option reduces the top speed by 100 (10) on a conventional vehicle or 200 (20) on a hover vehicle. A sidecar requires three rounds to attach or detach.
Craft DC: 15

Slick Tires
A wheeled vehicle may be outfitted with flat racing tires (no grooves) for better traction. Slicks give a +1 bonus to any Drive checks on smooth, dry tracks, but unfortunately have a poor grip on wet roads: an additional -2 penalty is assigned to any penalties suffered by a vehicle for the weather conditions. Slicks are available for any ground vehicle.
Craft DC: 10

Smoke Screen/Oil Slick
This option releases smoke behind the vehicle, obscuring view in a cloud about 10 yards in diameter. The screen will last for 1-6 rounds depending on the wind. Alternatively, it could act as an oil slick, which creates a slippery area that hampers the control of any vehicle driving through it. A driver may avoid the oil slick if he or she spots it in time. At GM’s option, a character caught in a smoke screen/oil slick might be required to make a successful Driving Skill check to avoid an accident. A fully charged smoke screen/oil slick is good for three rounds of use, and is available for any automobile or oversized ground vehicle.
Craft DC: 13

Special Tires or Puncture-Resistant
Tires may be designed with various special abilities. These include solid puncture-resistant tires that run while flat (halve penalties for losing a tire) or special snow tires (reduce or negate any penalties that the GM may assign for maneuvering on snow or ice). Any ground-based vehicle can be equipped with special tires.
Craft DC: 10

Stretchers and Medical Equipment
This option differentiates ambulances from regular vehicles. Each stretcher replaces two seats for passenger capacity purposes. Medical equipment can be added to any van or utility helicopter.
Craft DC: 7 (for alterations to vehicle - medical equipment bought seperately)

Stripped
These vehicles are carefully stripped down to improve their power to weight ratio. In a car, this might mean removing glass from side windows (replacing them with nets), taking out the headlights, stripping out the doors (the driver will now climb through the window), modifying the seats, and otherwise removing items that are required for regular driving but unnecessary or unsafe for a high-speed race. Stripping a vehicle will add 30(3) to top speed if the vehicle is still “street legal” or 50(5) if enough stuff is removed so that the vehicle no longer meets minimum safety standards. All vehicles, except an ultra-light, can be stripped.
Craft DC: 13

Sun Roof
A sun roof is an open hatch in the top of the vehicle, which can be added to any car or van. Characters who lean out the opening can be attacked, but receive a benefit for partial cover (-4 penalty to the attacker’s check). A sun roof is available for any automobile or oversized ground vehicle.
Craft DC: 11

Supercharger
A supercharger is designed to increase an engine’s power. The supercharger uses a belt-and-pulley mechanism linked to an engine’s crankshaft. It functions by forcing extra air and fuel into the engine’s combustion chambers. A supercharger adds 40(4) to top speed and the extra acceleration gives a +2 Initiative bonus.
Craft DC: 19

Tow Winch
A winch allows the vehicle to tow other vehicles of equal or smaller size (similar to pulling a trailer). A winch is available for any pickup truck or oversized ground vehicle.
Craft DC: 5

Turbocharger
This device uses the engine’s exhaust stream to drive an air compressor, which increases the engine’s power output. This extra power adds 50(5) to top speed, but there is no extra initiative bonus, due to “turbo lag” — the delay it takes for the turbocharger to respond.
Craft DC: 19

Weapon Mount - Concealable
Because sometimes it is better to not call the attention of the authorities (but having guns on the vehicle is required), this mod fits the weapons behind concealed hatches and ports from which they spring up when needed. There are two varieties of Concealed Weapon Mount-Light and Heavy.
Noticing a Concealed Weapon Mount requites a Notice roll (DC 20). Concealed weapons may be made ready for firing as part of a drive action on the part of the driver, or a move-equivalent action on part of a crewman. Installing a Concealable Weapon Mount requires both a Craft (Mechanical) and Craft (Electrical) roll at the given DC (the price is only calculated as if one Craft roll was made, though).
The mount only takes one weapon, but can be taken multiple times.
Craft DC: 10 (Light Weapon Mount), 15 (Heavy Weapon Mount).

Weapon Mount - Light
A weapon mount is a bracket or pintle for mounting a light or heavy machine gun on the vehicle’s roof, deck, or the underside of a wing. The mount only takes one weapon, but can be taken multiple times.
Craft DC: 5

Weapon Mount - Heavy
This mount is used for mounting heavy weapons such as rockets. The mount only accepts one weapon, but can be taken multiple times.
Craft DC: 10
#660

aquarius_alodar

Feb 17, 2006 16:33:28
If the characters become so unfortunate to get the 'permanent' 10%, yeah.

And here goes:

Vehicle Customizations
(taken from the Elysium Nebula setting, who took from BESM D20. I just added some extra of my own, and going to add Rams later).

Hakubi Customs, or PCs with appropriate Craft (mechanical) skills, will be happy to implement any of the following custom modifications on vehicles. All custom jobs cost 5 + the craft DC of the job in question. The custom jobs take 1d6 days to be completed as a standard, but they can be ‘rushed’ by paying an extra 50% of the cost.
If self-crafted the character must make a Wealth check DC for the half the cost of the custom job for the raw materials and must pass a craft (mechanical) check at the listed DC.* These checks require a full day’s worth of work, If the Check is failed, another attempt might be made another day at no penalty.

Options can be added to different types of vehicles to enhance performance or give them additional capabilities. Unless otherwise noted, each accessory can only be taken once.
Note that Engine Rebuild, Turbocharger, and Big Engine have approximately the same effect in game terms. A superfast vehicle may have all three options assigned, however.

Airfoils
An aerodynamic feature (airdams, spoilers, etc.) that improves traction by increasing the downward force on a wheeled or sea vehicles. Gives a +1 bonus to any Drive Skill check at speeds over 100 mph.
Craft DC: 15

Armour
The vehicle is retro-fitted with armoured panels, Kevlar inserts, and bullet proof glass on the windows. Each time the armour is assigned, the extra weight reduces top speed by 50 (5) but increases the vehicle’s Hardness by 3.
Craft DC: 17

Big Engine
An upgraded engine, such as a big V8 in a passenger car, or a V12 in a sports car. The engine often differentiates an ordinary passenger car from a luxury model, or a basic sports car from a racer. A big engine adds 50(5) to the top speed of any vehicle.
Craft DC: 19

Burglar Alarm
If a door, trunk, or window is opened without the proper key, an alarm will sound to alert (and annoy) everyone in the vicinity. Defeating the alarm requires an appropriate Skill check against a DC equal to the Craft (electronic) check used to make the alarm. Marginal failure (failed by 5 or less) means the thief realises he or she cannot disarm it while a worse failure means will trigger the alarm.
Craft DC (electronic): 10 (minimum)

Citizen’s Band (CB) Radio
With a range of a few miles, truckers favour CBs for exchanging information on road conditions, speed traps, and general gossip. Unlike a personal cell phone, a CB broadcasts to everyone in the area — it is not useful for private communication, but is great for distress calls. A similar option can be taken for taxi dispatcher radios. A CB radio can be installed in any vehicle.
Craft DC (electronic): 10

Consumer Electronics
These electronic gadgets include small TV sets, a vehicular computer, fax machines, etc. A cassette or CD player in a car can be considered a fairly mundane item. Electronics can be added to any vehicle, provided the size seems reasonable.
Craft DC (electronic): 10

Convertible Top
The vehicle with this option has a removable or retractable plastic, fibreglass, or fabric top. Removing the top gives a better view and nice breeze, but also means that the driver and passengers are now “partially exposed,” and are at the mercy of the weather. Exposed occupants are also completely unprotected from overhead attacks and can be attacked (bypassing vehicle Armour/Hit Points) more easily from the side or rear (-4 attack check penalty to ignore the car’s Armour). On the plus side, those occupants can also fire out of the vehicle without any difficulty, and jump in or out more easily. This feature is available for automobiles; recreational speed boats and most offshore racers automatically possess this option.
Craft DC: 10

Door Mount
This option is a post and bracket for mounting a light or heavy machine gun out a van’s or chopper’s open side door.
Craft DC: 10

Ejector Seat
Developed from the same systems as those used in fighter jets, the ejector seat available for civilian drivers is actually used for security, rather than safety. The owner of the vehicle fitted with an ejector seat, which is usually fitted on the diver’s position, can pre-select the speed at which it will operate. Upon recognizing an unauthorized entry to the vehicle, the ejector seat will fire as soon as the vehicle reaches its selected speed, throwing any would-be thief 60 ft. into the air. No parachute is provided for the fall to the ground.
Early models of the ejector seat were notorious for misfiring, often throwing their owners out into the street, though modern versions are almost 100% reliable. Fitting an ejector seat also requires a Craft (electronics) check at the same DC.
Check DC: 15.

Electronic Countermeasures
This advanced defence system enables the vehicle to avoid detection by radar and other sensors. Any attempt to mechanically detect the vehicle (except through the basic senses such as sight or hearing) incurs a -6 penalty.
Craft DC (electronic): 15

Engine Rebuild
A rebuild is major custom upgrade to the engine, rather than just simply increasing its size. In a car, this may involve removing and completely cleaning the existing system (including “hot tanking” the engine block in a chemical bath to remove grime), then adding various modifications (known as “blueprinting”). Other engine “buzz-words” include forged dome pistons, tuneable fuel injection, strengthened rods and bearings, adjustable or hot cam socket, tubular headers, custom intake manifolds, big valves, and a bored-out throttle body. This option adds 50 (5) to the top speed of any vehicle.
Craft DC: 19

Furnishings
Furnishings include a mini-bar, mini-fridge, kitchenette, chemical toilet, bunk bed, etc. For larger furnishings (kitchenette, bunks, etc.) each one added also requires replacing one or two seats, depending on the size. Furnishings can be added to any vehicle that has a 4 or more passenger capacity.
Craft DC: 10

GalPos System (GPS)
This option uses satellite systems to provide precise navigational co-ordinators, which prevents the driver from becoming lost. Naturally, it is still possible to miss a turn through human error. A GPS can be added to any vehicle.
Craft DC (electronic): 10

Hidden Cargo Space
This space is often used in vehicles that are designed to smuggle goods across borders or past highway patrols. Up to 10% of the vehicle’s cargo capacity can be considered “hidden” under fake panels and bogus fixtures. Hidden space can be added to any vehicle with cargo capacity.
Craft DC: 12

Improved Brakes
This option includes high quality brakes, drag chutes, or forward facing jets that allow the vehicle to stop faster than normal. Those breaks provide a +2 bonus to Drive Skill checks on any manoeuvre where sudden, sharp deceleration is important. Improved breaks can be added to any ground-based vehicle.
Craft DC: 13

Improved Shocks
Some wheeled vehicles have high quality or adjustable shock absorbers or springs, which provide an extra +1 bonus to Drive Skill checks in any circumstance where the suspension would be important (such as crossing over obstacles).
Craft DC: 10

Jump Jets
By fitting powerful, short-burn rockets to the underside of a vehicle, a driver can greatly increase the distance the vehicle will clear when it jumps. Used as part of a jump maneuver, a vehicle fitted with jump jets will clear twice the normal distance. In addition, a jump maneuver may be performed at any time without the benefit of a ramp, usually to clear obstacles. A vehicle jumping without a ramp will clear the normal distance in feet equal to twice its current speed in miles per hour, achieving a maximum height of 3d10 ft.
Craft DC: 21.

Lethal Response Security System
A black-market ‘upgrade’ from the Burglar Alarm, it is usually picked up by wealthy people who want to be more… ‘proactive’ in their car protection.
Several nozzles are fitted all around the underside of the vehicle, linked to a gas canister containing volatile chemicals that ignite powerfully in contact with air. Simply by hitting a panic button on the dashboard, the driver can cause a hot sheet of flame to erupt around his vehicle, driving back any potential attackers. Any object within 5 ft. of the vehicle will sustain 2d6 points of fire damage. The flames will continue to surround the vehicle for 1d6 rounds. The vehicle itself will be unharmed from these flames, although the paintwork is often singed. The Lethal Response Security System contains enough gas for just one use, after which it must be refilled (Wealth DC 15). Vehicles of Medium size or smaller and bikes may not be fitted with the system.
Craft DC: 18 (Illegal).

Lights and Siren
Any vehicle can be fitted with a noisy siren and flashing lights. This option can also provide a powerful spot search light. Has the effect of cancelling the effects of darkness for 400ft.
Craft DC: 13

Luxury Interior
Leather upholstery, lots of chrome, extra head room, or other items on a vehicle are a sure way to impress someone special. A plethora of luxury options are available for most vehicles.
Craft DC: 9

Manual Transmission
There are two types of transmissions: manual and automatic. An automatic transmission is assumed to be standard issue for cars and hovercars (but not other vehicles), and means that the gear mechanism changes by itself. In a manual transmission, the driver must shift the gears on his or her own, usually with a stick and the clutch pedal. In the case of automobiles, a manual transmission gives an additional -1 penalty to characters who are trying to do something else while they drive, such as shoot a gun. If, however, a vehicle with an automatic transmission and one with a manual transmission are competing in a race, the GM should give any driver who has both the Drive Skill and a manual transmission an extra +1 bonus to reflect the greater speed control the manual transmission provides. Cars and Hovercars can be bought with both transmission types. Converting a car to use another kind of transmission is a DC 15 Repair check.

Nitrous Oxide Tank
This option adds a nitrous oxide tank and push-button injection system. Nitrous oxide (“laughing gas”) can be injected into the engine, which releases more free oxygen and improves cylinder pressures and engine temperature. This action allows extra fuel to be burned in a more controlled fashion, resulting in a quick power boost for a short sprint. A single injection adds 100(10) to speed and +2 to Initiative on any round it is used. A tank can be used for up to five rounds before depleting the nitrous oxide bottle. This performance enhancer is available for any vehicle.
Craft DC (chemical): 21

Off-Road Suspension
A raised suspension and special tires allow the vehicle to drive cross-country at two-thirds of the on-road top speed. The extra suspension weight also means -5 mph to road speed. For airplanes, this option corresponds to Rough-Field Landing Gear that lets the aircraft land without a proper runway. Off-road suspension is available for any ground vehicle or light aircraft.
Craft DC: 10

Police-Band Radio
This radio allows the driver to listen to, and communicate on, police and emergency frequencies. If the cops find one of these in a vehicle, they may be a little suspicious, however. This radio is available for any vehicle.
Craft DC (electronic): 12

Pontoons
Pontoons allow a hover vehicle to land in, or take off from, water. The extra air drag reduces the vehicle's top speed by 50 (5). Pontoons are available for any hover vehicle.
Craft DC: 13

Radar Detector
A detector can warn the driver if a police radar trap is within a few miles. Recent models also detect police laser scanners.
Craft DC (electronic): 15

Reinforced Ram
Though not strictly illegal, the fitting of a reinforced ram is likely to raise eyebrows for it can sensibly only be used for one thing-protecting a vehicle whenever it is involved in a collision and dealing back as much damage as possible.
A vehicle fitted with a reinforced

Retro Jets
By fitting a series of short-burn rockets to the front of the vehicle, the driver can guarantee stopping almost instantly, regardless of the speed he was traveling at. When performing a Hard Brake maneuver (D20M, pg. 159), the Retro Jets allow the vehicle to slow down by three categories instead of just two with a single drive action. After the Retro Jets have been used once, they completely burn out and must be replaced (Wealth DC 18).
Craft DC: 21

Rocket Engine
Favored by speed junkies and the absolutely insane. The vehicle is outfitted with a rocket engine. The engine drastically increases the speed of the vehicle by an additional 100 (10) but the expensive modification incurs a -2 penalty on all Drive Skill checks while the rocket booster is activated.
Craft DC: 21

Rotating License Plate
With a flick of a switch, the license plate can flip to reveal an alternative identity for a vehicle. This illegal modification is available for any automobile or oversized ground vehicle.
Craft DC: 15 (Illegal)

Sidecar
Sidecars are attached to motorcycles, allowing an extra person to ride. This option reduces the top speed by 100 (10) on a conventional vehicle or 200 (20) on a hover vehicle. A sidecar requires three rounds to attach or detach.
Craft DC: 15

Slick Tires
A wheeled vehicle may be outfitted with flat racing tires (no grooves) for better traction. Slicks give a +1 bonus to any Drive checks on smooth, dry tracks, but unfortunately have a poor grip on wet roads: an additional -2 penalty is assigned to any penalties suffered by a vehicle for the weather conditions. Slicks are available for any ground vehicle.
Craft DC: 10

Smoke Screen/Oil Slick
This option releases smoke behind the vehicle, obscuring view in a cloud about 10 yards in diameter. The screen will last for 1-6 rounds depending on the wind. Alternatively, it could act as an oil slick, which creates a slippery area that hampers the control of any vehicle driving through it. A driver may avoid the oil slick if he or she spots it in time. At GM’s option, a character caught in a smoke screen/oil slick might be required to make a successful Driving Skill check to avoid an accident. A fully charged smoke screen/oil slick is good for three rounds of use, and is available for any automobile or oversized ground vehicle.
Craft DC: 13

Special Tires or Puncture-Resistant
Tires may be designed with various special abilities. These include solid puncture-resistant tires that run while flat (halve penalties for losing a tire) or special snow tires (reduce or negate any penalties that the GM may assign for maneuvering on snow or ice). Any ground-based vehicle can be equipped with special tires.
Craft DC: 10

Stretchers and Medical Equipment
This option differentiates ambulances from regular vehicles. Each stretcher replaces two seats for passenger capacity purposes. Medical equipment can be added to any van or utility helicopter.
Craft DC: 7 (for alterations to vehicle - medical equipment bought seperately)

Stripped
These vehicles are carefully stripped down to improve their power to weight ratio. In a car, this might mean removing glass from side windows (replacing them with nets), taking out the headlights, stripping out the doors (the driver will now climb through the window), modifying the seats, and otherwise removing items that are required for regular driving but unnecessary or unsafe for a high-speed race. Stripping a vehicle will add 30(3) to top speed if the vehicle is still “street legal” or 50(5) if enough stuff is removed so that the vehicle no longer meets minimum safety standards. All vehicles, except an ultra-light, can be stripped.
Craft DC: 13

Sun Roof
A sun roof is an open hatch in the top of the vehicle, which can be added to any car or van. Characters who lean out the opening can be attacked, but receive a benefit for partial cover (-4 penalty to the attacker’s check). A sun roof is available for any automobile or oversized ground vehicle.
Craft DC: 11

Supercharger
A supercharger is designed to increase an engine’s power. The supercharger uses a belt-and-pulley mechanism linked to an engine’s crankshaft. It functions by forcing extra air and fuel into the engine’s combustion chambers. A supercharger adds 40(4) to top speed and the extra acceleration gives a +2 Initiative bonus.
Craft DC: 19

Tow Winch
A winch allows the vehicle to tow other vehicles of equal or smaller size (similar to pulling a trailer). A winch is available for any pickup truck or oversized ground vehicle.
Craft DC: 5

Turbocharger
This device uses the engine’s exhaust stream to drive an air compressor, which increases the engine’s power output. This extra power adds 50(5) to top speed, but there is no extra initiative bonus, due to “turbo lag” — the delay it takes for the turbocharger to respond.
Craft DC: 19

Weapon Mount - Concealable
Because sometimes it is better to not call the attention of the authorities (but having guns on the vehicle is required), this mod fits the weapons behind concealed hatches and ports from which they spring up when needed. There are two varieties of Concealed Weapon Mount-Light and Heavy.
Noticing a Concealed Weapon Mount requites a Notice roll (DC 20). Concealed weapons may be made ready for firing as part of a drive action on the part of the driver, or a move-equivalent action on part of a crewman. Installing a Concealable Weapon Mount requires both a Craft (Mechanical) and Craft (Electrical) roll at the given DC (the price is only calculated as if one Craft roll was made, though).
The mount only takes one weapon, but can be taken multiple times.
Craft DC: 10 (Light Weapon Mount), 15 (Heavy Weapon Mount).

Weapon Mount - Light
A weapon mount is a bracket or pintle for mounting a light or heavy machine gun on the vehicle’s roof, deck, or the underside of a wing. The mount only takes one weapon, but can be taken multiple times.
Craft DC: 5

Weapon Mount - Heavy
This mount is used for mounting heavy weapons such as rockets. The mount only accepts one weapon, but can be taken multiple times.
Craft DC: 10

Okay, so this is all Terran-native stuff, right? Whereas customizing, say, a hovercar, assuming DIY (even if it was simply a ground-vehicle conversion job) would require ordering parts from offworld (New Republic, etc) if I'm not mistaken.

Regarding stretchers and medical equipment: Any obvious PL7+ medtech would be percieved as showing off by some people, don't you think?
#661

marcoasalazarm

Feb 17, 2006 18:56:37
Okay, so this is all Terran-native stuff, right? Whereas customizing, say, a hovercar, assuming DIY (even if it was simply a ground-vehicle conversion job) would require ordering parts from offworld (New Republic, Salusians, etc) if I'm not mistaken.

Some of the more radical ones would require to (trust me, I have a couple of ideas for 'radical' ones... like those anti-gravity 'thruster' thingies on Asrial's convertible (NHS), for example).
But yeah, the lot of them are Terran stuff, and for the sake of argument, let's assume than a well-equipped custom firm (like Hakubi Customs, which these rules I was going to add to) would have the parts readily available, and so the days I put for installing are the norm.

A firm that doesn't has the parts (or a guy who's doing it on his own), would have to order them. This could add an additional 1d6 days (for the parts to arrive thru hyperspace couriers), and there's no dodging this wait, even by paying extra.

Price for the parts changes from dealer to dealer, but standard price should be equal to half the Craft DC (and this is added to the price for making the mod in the first place).

Regarding stretchers and medical equipment: Any obvious PL7+ medtech would be percieved as showing off by some people, don't you think?

Maybe if it's some highly advanced clinic (for example, those dedicated or state-commissioned to attending S.P.Bs.), then it's not showing off-it's a high necessity (you ever thought what it would take to patch up the Hulk, for an example off the top of my head?).

On other cases-like if the ambulance was made just for a 'joyride' tool-then, hell yeah, it's showing off.

(EDIT NOTE: Reading yer quote just made me think of this AP comic I've recently heard about called 'Meta Docs'. Check the site for their first issue in webcomic format, of you wanna know what I meant with my answer).
#662

lord_zack

Feb 18, 2006 9:43:03
Actually the Hulk has regenerative powers.
#663

marcoasalazarm

Feb 18, 2006 17:48:24
But some of the Supers (Coreline classification: S.P.Bs., or 'Super-Powered Beings') he trashes don't have.

EDIT: I needed help creating stats for some of the vehicles on this page.
They are (quite obviously) vehicles of the Solnoids, but recently they have seen action as UNSC equipment, replicated by Coreline corporations and governments (like Genom, SalCo, McDonnell-Douglas and DARPA).
#664

marcoasalazarm

Feb 18, 2006 18:35:08
Some famous AI's and where they are now:
-----Skynet found itself dumped into the military networks, and managed to raise hell for a couple of days before it was driven into a smaller sub net that was then cut off. Needless to say, he is the LEAST popular of all the computers, and is raising an army of machines while he tries to talk others into joining him. Few will listen.
-----Durandal (Marco's note: Which series is this guy from, anyway?) crashed into the First world's civilian network, and set up shop. He is now the creator of the anti-virus/spyware blocker/firewall program 'Longinus' and has used the profits to invest heavily in companies like Wal-mart and Genom, giant corperations that care about as much as he does about humainity's fate. He also has tried to hack Tokyo-3's Magi several times, but without a direct link is always cut out before he gets whatever data this God amoung his kind is looking for. Probably could crush the other AIs like eggs if he so willed it, except for the African Princess.
-----Xavier 'Megaman X' Light can be found writing in a Megatokyo cafe most days. He's hung up the armor, and sworn not to use it without due cause. His buddy Zachary 'Zero' Willy works as a male model and a bouncer. Zero also dables in vigilanteism, and has been sighted hitting almost every woman in that no longer exclusive field.
-----Hal 9000 is in orbit around Jupiter, waiting to be turned back on.
-----Shodan is the systems manager of much of the UNSC's fleet security, and fights an almost constant war with Skynet.
-----Motoko/project 2501 was last sigted in Berlin, and holds a weekly philosophical discussion with. . . an Alternate version of herself.
-----Cortana holds a position of contrasting strength and weekeness. The first of the AI's to come to direct control of a human population, Cortana directed succesful rebelions in africa after promising a new age of peace and ecconomic prosperity. Now in control of much of the continent's center, she directs the Pan african state into a new age of technology and power from her capital of Mombassa. However, in taking control, she has become the SECOND most wanted AI, and aroused Durandal's ire by indirectly proving to be already in the fourth stage of Rampancy.
-----Durga (MARCO'S NOTE: Which series is she from?) crashed back into the Internet, and found a safe haven in Russian networks, where she now resides and sends advice to those people who perk her intrest. Another Rampant AI, she is well past the seven year mark for Smart AI death.
-----Deus Ex Machina (the machines from the Matrix) stole a spaceship and lauched the armies of the machine empire into space, and has expressed no desire to return. It was last sighted in orbit around a previously uninhabited world near Brenard's Star.

New equipment:
Direct Neural Command Interface

Cyberware has become increasingly prevalent, but there are few pices more useful and more questionable than the R-type neural interface created in the Pan-African State. The complicated cyberware offers the effects of a Microcomputer, data archive, subcutaneous cell phone, and indentity chip. In addition, the system includes a Neural computer link and adds +2 to the implantie's INT score. It does consume two full Cyberware slots, but a five for two deal is well worth it. However, the possible side effects include a 1/20 chance of parkinsons and a few other neurological disorders. Also, some paranoid obsessives are convinced that the devices can be used to induce a matrix like false world or even take direct control of a person's body. They are illegal in the United states, France, Germany, Japan, Russia and dozens of other countries and restricted worldwide by UN decree. Anyone willing to sign a contract stipulating three years public service in the PAS can get one for free, but will be held up to the term of service.
Purchase DC: 32

BR-55 Battle Rifle
=Damage: 2d10
=Critical: 20.
=Range Increment: 70 feet
=Rate of Fire: S, 3 round burst.
=Size: Large.
=Magazine: 36 box.
=Weight: 11 lbs
=Purchase DC: 25
=Restriction: Military (+3)
=Feats required: Personal Firearms Proficiency.

This is the basic BR-55 that is standard issue to Pan-African forces, and sold worldwide to friendly governments. It is a lightweight assault rifle that fires a heavier round than is normal. Allthough it lacks a full autofire setting, many attest that this is not a major handicap, and that the superior reliability and accuracy of the weapon outweigh any complaints about it not getting enough lead down the barrel.
A special version is also available with a video scope, motion sensor, and ammo counter for +6 to purchase DC. This model requires a HUD to be used for full effect and is seldom found on the blackmarket. It seems likely that it is only used by special ops forces. Hakubi customs and Genom can both produce this rifle but have only made limited test runs. Browning in the United states is looking to produce this as competition for the OICW, because of it's lower weight.
#665

aquarius_alodar

Feb 20, 2006 6:34:28
Some famous AI's and where they are now:
-----Skynet found itself dumped into the military networks, and managed to raise hell for a couple of days before it was driven into a smaller sub net that was then cut off. Needless to say, he is the LEAST popular of all the computers, and is raising an army of machines while he tries to talk others into joining him. Few will listen.
-----Durandal (Marco's note: Which series is this guy from, anyway?) crashed into the First world's civilian network, and set up shop. He is now the creator of the anti-virus/spyware blocker/firewall program 'Longinus' and has used the profits to invest heavily in companies like Wal-mart and Genom, giant corperations that care about as much as he does about humainity's fate. He also has tried to hack Tokyo-3's Magi several times, but without a direct link is always cut out before he gets whatever data this God amoung his kind is looking for. Probably could crush the other AIs like eggs if he so willed it, except for the African Princess.
-----Xavier 'Megaman X' Light can be found writing in a Megatokyo cafe most days. He's hung up the armor, and sworn not to use it without due cause. His buddy Zachary 'Zero' Willy works as a male model and a bouncer. Zero also dables in vigilanteism, and has been sighted hitting almost every woman in that no longer exclusive field.
-----Hal 9000 is in orbit around Jupiter, waiting to be turned back on.
-----Shodan is the systems manager of much of the UNSC's fleet security, and fights an almost constant war with Skynet.
-----Motoko/project 2501 was last sigted in Berlin, and holds a weekly philosophical discussion with. . . an Alternate version of herself.
-----Cortana holds a position of contrasting strength and weekeness. The first of the AI's to come to direct control of a human population, Cortana directed succesful rebelions in africa after promising a new age of peace and ecconomic prosperity. Now in control of much of the continent's center, she directs the Pan african state into a new age of technology and power from her capital of Mombassa. However, in taking control, she has become the SECOND most wanted AI, and aroused Durandal's ire by indirectly proving to be already in the fourth stage of Rampancy.
-----Durga (MARCO'S NOTE: Which series is she from?) crashed back into the Internet, and found a safe haven in Russian networks, where she now resides and sends advice to those people who perk her intrest. Another Rampant AI, she is well past the seven year mark for Smart AI death.
-----Deus Ex Machina (the machines from the Matrix) stole a spaceship and lauched the armies of the machine empire into space, and has expressed no desire to return. It was last sighted in orbit around a previously uninhabited world near Brenard's Star.

New equipment:
Direct Neural Command Interface

Cyberware has become increasingly prevalent, but there are few pices more useful and more questionable than the R-type neural interface created in the Pan-African State. The complicated cyberware offers the effects of a Microcomputer, data archive, subcutaneous cell phone, and indentity chip. In addition, the system includes a Neural computer link and adds +2 to the implantie's INT score. It does consume two full Cyberware slots, but a five for two deal is well worth it. However, the possible side effects include a 1/20 chance of parkinsons and a few other neurological disorders. Also, some paranoid obsessives are convinced that the devices can be used to induce a matrix like false world or even take direct control of a person's body. They are illegal in the United states, France, Germany, Japan, Russia and dozens of other countries and restricted worldwide by UN decree. Anyone willing to sign a contract stipulating three years public service in the PAS can get one for free, but will be held up to the term of service.
Purchase DC: 32

BR-55 Battle Rifle
=Damage: 2d10
=Critical: 20.
=Range Increment: 70 feet
=Rate of Fire: S, 3 round burst.
=Size: Large.
=Magazine: 36 box.
=Weight: 11 lbs
=Purchase DC: 25
=Restriction: Military (+3)
=Feats required: Personal Firearms Proficiency.

This is the basic BR-55 that is standard issue to Pan-African forces, and sold worldwide to friendly governments. It is a lightweight assault rifle that fires a heavier round than is normal. Allthough it lacks a full autofire setting, many attest that this is not a major handicap, and that the superior reliability and accuracy of the weapon outweigh any complaints about it not getting enough lead down the barrel.
A special version is also available with a video scope, motion sensor, and ammo counter for +6 to purchase DC. This model requires a HUD to be used for full effect and is seldom found on the blackmarket. It seems likely that it is only used by special ops forces. Hakubi customs and Genom can both produce this rifle but have only made limited test runs. Browning in the United states is looking to produce this as competition for the OICW, because of it's lower weight.

For now.........dunno Durga either, but Durandal is one of the controller AI's
on this ship. Which leads me to wonder just WTH is going on with Leela and Tycho. In any case, perhaps the Marathon is still out there somewhere.... Longinus sounds like the last remaining example of 'closed source' software a la Microsoft Windows, open source having become the dominant market since the Hours.

SHODAN, though....looks like CLULESS was involved again, or that, more likely, someone on Ydraggasil (Peorth?) fixed her ethical protocols.

SKYNET being unpopular I can understand.... This particular entity is literally *insane* as humanity would understand it.
#666

marcoasalazarm

Feb 20, 2006 13:18:27
The Marathon most likely is on its 'final destination', where it endd on the second game.

Talking about colony ships, there may be some others out there-the UNSC just haven't been able to contact them. Like, for example, the Mesopotamia (Saber Marionette). The existence of the Marionettes on Coreline reflects that, maybe, Terra-Two is out there.

But maybe the damn ship is still HAL-9000 and unresponsive, or just can't anymore (long time w/o maintenance and all).

If they ever get the coordinates to get there, the UNSC might send one of the Galacticas to check the planet out...

but the bad guys over there might try to take the oportunity to get more tech, or a ticket outta there.
#667

marcoasalazarm

Feb 21, 2006 19:00:14
Was thinking of adding these weapons:

Ideas w/them?

http://www.redfaction.com/weapons.cfm

http://www.redfaction2.com/weapons.cfm
#668

aquarius_alodar

Feb 23, 2006 13:21:46
Was thinking of adding these weapons:

Ideas w/them?

http://www.redfaction.com/weapons.cfm

http://www.redfaction2.com/weapons.cfm

Something tells me that copies of the blueprints for *those* were scavenged from the blazing ruins of Ultor, and the Sopot regime respectively. DiggersTech acquisition teams at work, perhaps? Certainly an example of D-Hoppers in action. In any case, their R&D'll be rather busy, I should think..... :D
#669

marcoasalazarm

Feb 23, 2006 16:47:34
You kinda read my mind, man:

Diggers Technologies “Big Earl” Tactical Rocket Launcher
-Mini-Rocket Launcher.

Damage: Varies*
Critical: 20
Damage Type: Varies.*
Range Increment: 150 Feet.
Rate of Fire: Single.
Magazine: 6 Int.
Size: Large.
Weight: 10 lb.
Purchase: 26.
Restriction: Mil (+3).
(*: Depending on the ammunition type).

RULES:
The design of ‘Big Earl’ provides the user with an additional +1 to Intimidation rolls. The integral thermal system can see thru walls up to 90 feet away, but can only detect heat signatures. The lock-on system takes a round to engage, but once made, it gives a +4 bonus to attack rolls on one single target. The target must be of size Small or larger and must be giving off a heat signature.

Created by Diggers Weapons (DiggersTech’s sister company) for the military market, ‘Big Earl’ (as it is known in the market) is a versatile weapon, packing six mini-missiles in an internal magazine. Its advancement over the other rocket launchers on the market lies in its integral thermal vision system. The missiles for ‘Big Earl’ come factory-equipped with a heat-seeking lock-on system.

Stingray Industries ‘Small Lady’
-.38 Autoloader Pistol.


Damage: 2d6.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 30 ft.
Rate of Fire: S.
Magazine: 10 box.
Size: Small.
Weight: 1 lb.
Purchase DC: 20.
Restriction: Lic (+1).
Designed for the civilian self-defense market, the Stingray Industries ‘Small Lady’ has nevertheless the ulterior motive of providing a minimum of attack capability for undercover agents. It has been a huge hit with the black market since, even with its laughable design and slight stopping power, it can be very easily concealed.
RULES: The ‘Small Lady’ has a +2 to Sleight of Hand rolls to conceal it. It also has the Sensor Baffler gadget included, and so, it cannot be added to it again.

Diggers Technologies ‘Road Painting’ Double-Barreled Shotgun.
-Double-Barreled 12-Gauge Shotgun


Damage: 2d8/2d8.
Critical: 20/20.
Damage Type: Ballistic/Ballistic.
Range Increment: 30 ft.
Rate of Fire: Single.
Magazine: 8 Int/8 Int.
Size: Large.
Weight: 10 lb.
Purchase DC:`
Restriction: Lic (+1).

RULES: The design of the ‘Road Painting’ gives the user a +1 bonus on Intimidate rolls. Attack rolls with the ‘Road Paving’ are rolled once, but the damage of both barrels must be rolled independently. The ‘Road Painting’ can be loaded with two different kinds of ammo, but they both are discharged at the same target.

Rugged, reliable, and ever-so-slightly brutish in design, the ‘Road Painting’ deals out the damage that is so widely expected from a DiggersTech design. Its double-barreled design deals out an air of intimidation, as well, that is also widely expected from a DiggersTech design. The nickname for the gun (the ‘Road Painting’) has been earned because of the way that it left its targets during its testing trials (‘like spilling paint while you’re speeding down a road’).

Expanding a little on the Authored rage, a contact of mine on a Yahoo thread sent me this.

"As for "the Fictions" being psychotic, I think this should be on an individual basis. How the character reacts to being brought into existance should vary depending in their personality, or even by a random die roll. Like...

1d6:
1- Depressed that (s)he's a fictional character.
2- Angry at creator for some reason.
3- Psycotically angry at creator.
4- Creation causes alignment to reverse itself.
5- Character likes being real, has no problems.
6- Becomes paranoid that they will suddenly stop existing.

This way you can have "fictions" act in different ways as opposed to all acting like the same character, helps keep people off balance."

What do ya think? It should be rolled after the primary Rage (as a 'coming out of it' effect, temporal), during (to see how the Fiction would react), or something else?
#670

aquarius_alodar

Feb 24, 2006 12:15:53
You kinda read my mind, man:

Diggers Technologies “Big Earl” Tactical Rocket Launcher
-Mini-Rocket Launcher.

Damage: Varies*
Critical: 20
Damage Type: Varies.*
Range Increment: 150 Feet.
Rate of Fire: Single.
Magazine: 6 Int.
Size: Large.
Weight: 10 lb.
Purchase: 26.
Restriction: Mil (+3).
(*: Depending on the ammunition type).

RULES:
The design of ‘Big Earl’ provides the user with an additional +1 to Intimidation rolls. The integral thermal system can see thru walls up to 90 feet away, but can only detect heat signatures. The lock-on system takes a round to engage, but once made, it gives a +4 bonus to attack rolls on one single target. The target must be of size Small or larger and must be giving off a heat signature.

Created by Diggers Weapons (DiggersTech’s sister company) for the military market, ‘Big Earl’ (as it is known in the market) is a versatile weapon, packing six mini-missiles in an internal magazine. Its advancement over the other rocket launchers on the market lies in its integral thermal vision system. The missiles for ‘Big Earl’ come factory-equipped with a heat-seeking lock-on system.

Stingray Industries ‘Small Lady’
-.38 Autoloader Pistol.


Damage: 2d6.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 30 ft.
Rate of Fire: S.
Magazine: 10 box.
Size: Small.
Weight: 1 lb.
Purchase DC: 20.
Restriction: Lic (+1).
Designed for the civilian self-defense market, the Stingray Industries ‘Small Lady’ has nevertheless the ulterior motive of providing a minimum of attack capability for undercover agents. It has been a huge hit with the black market since, even with its laughable design and slight stopping power, it can be very easily concealed.
RULES: The ‘Small Lady’ has a +2 to Sleight of Hand rolls to conceal it. It also has the Sensor Baffler gadget included, and so, it cannot be added to it again.

Diggers Technologies ‘Road Painting’ Double-Barreled Shotgun.
-Double-Barreled 12-Gauge Shotgun


Damage: 2d8/2d8.
Critical: 20/20.
Damage Type: Ballistic/Ballistic.
Range Increment: 30 ft.
Rate of Fire: Single.
Magazine: 8 Int/8 Int.
Size: Large.
Weight: 10 lb.
Purchase DC:`
Restriction: Lic (+1).

RULES: The design of the ‘Road Painting’ gives the user a +1 bonus on Intimidate rolls. Attack rolls with the ‘Road Paving’ are rolled once, but the damage of both barrels must be rolled independently. The ‘Road Painting’ can be loaded with two different kinds of ammo, but they both are discharged at the same target.

Rugged, reliable, and ever-so-slightly brutish in design, the ‘Road Painting’ deals out the damage that is so widely expected from a DiggersTech design. Its double-barreled design deals out an air of intimidation, as well, that is also widely expected from a DiggersTech design. The nickname for the gun (the ‘Road Painting’) has been earned because of the way that it left its targets during its testing trials (‘like spilling paint while you’re speeding down a road’).

Expanding a little on the Authored rage, a contact of mine on a Yahoo thread sent me this.

"As for "the Fictions" being psychotic, I think this should be on an individual basis. How the character reacts to being brought into existance should vary depending in their personality, or even by a random die roll. Like...

1d6:
1- Depressed that (s)he's a fictional character.
2- Angry at creator for some reason.
3- Psycotically angry at creator.
4- Creation causes alignment to reverse itself.
5- Character likes being real, has no problems.
6- Becomes paranoid that they will suddenly stop existing.

This way you can have "fictions" act in different ways as opposed to all acting like the same character, helps keep people off balance."

What do ya think? It should be rolled after the primary Rage (as a 'coming out of it' effect, temporal), during (to see how the Fiction would react), or something else?

So a roll of 5 would be essentially "Yeah? So what?" Coming up 6's, however, doesn't necessarily mean a vicious pounding if the individual in question isn't given to doing such - perhaps a good deal of twitchiness at the most.....and, well, you know....paranoia.



As for what I think, it works best during the Rage. Which reminds me: you never said how long these things typically last, anyway.
#671

zombiegleemax

Feb 25, 2006 11:00:11
Durga is somthing that is difficult to explain. Where she is from is easy, she's the AI involved in the Haunted Apiary, an Alternate Reality Game that featured largely in the leadup to Halo 2. The website where this all happened, www.Ilovebees.com is still up and records a tale that bridges the 21st and 26th centuries. Durga is the final configuration of the Smart AI Melissa, who in turn was created from brain of crippled SPARTAN 2 Yasmine Zaman(number unknown, lot unknown). An accident with a forrunner planetery sterrilization device sent shockwaves up and down the timestream, and cast two fragments of Melissa into the Internet, along with a Covenant virus and the System Peril Distributed Reflex, an automated repair program. These two fragments, The sleeping Princess(The childlike remains of Yasmine's real personality) and The Operator are merged durring the game, and finnaly return to the future when events in that time release the temporal resistance that was keeping them seperate from a third fragment, dubbed Durga by Jersey Morreli. The resultant entity decied to keep calling herself Durga, and that she would now protect those close to her, as opposed to working for ONI (Office of Naval Inteligence) which had been her previous task. This protection consists mainly of framing whoever makes themself a nusance for anything from moving violations to insurance fraud and armed robbery. So try not to P1$$ her off, or she will drain your bank account, report you to the ASPCA, and make sure the government 'knows' just how bad a boy you have been.

I imagine Tycho is off somewhere, threatening to teleport people who don't do exactly as he says into space. That is his very favorite thing to threaten people with. Leela tends to get her digital form caught and taken appart by alien species, so she could exist anywhere. Or that is, peices of her could be anywhere.
#672

marcoasalazarm

Feb 26, 2006 15:14:51
So a roll of 5 would be essentially "Yeah? So what?" Coming up 6's, however, doesn't necessarily mean a vicious pounding if the individual in question isn't given to doing such - perhaps a good deal of twitchiness at the most.....and, well, you know....paranoia..

Yeh... that would work. So it's roll d6 after first contact, roll Will save if you roll the 'violent' results. (wild guess on this one).

As for what I think, it works best during the Rage. Which reminds me: you never said how long these things typically last, anyway.

Dunno. How about 1d10 minutes? So even if they roll lousy, we're talking a minimum of 10 rounds on which anything can happen.

Durga: it's the result of ONI stuff? The PCs might better never find out 'bout that, since they'll get paranoid about her.

And what do ya think 'bout the guns?
#673

aquarius_alodar

Feb 26, 2006 16:54:37
Yeh... that would work. So it's roll d6 after first contact, roll Will save if you roll the 'violent' results. (wild guess on this one).



Dunno. How about 1d10 minutes? So even if they roll lousy, we're talking a minimum of 10 rounds on which anything can happen.

Yep......Both of these work.

Durga: it's the result of ONI stuff? The PCs might better never find out 'bout that, since they'll get paranoid about her.

And what do ya think 'bout the guns?

Agreed.

As for the guns, the 'Big Earl' seems to be ex-Ultor merc w/the serial numbers filed off. 'Small Lady' and the 'Road Painting' are slightly more difficult-to-place sources, though. Interesting strike-team material all around, which reminds me, if Skynet's current residence's been cut off, why has this POS not been taken down yet?
#674

marcoasalazarm

Feb 26, 2006 17:12:38
Yep......Both of these work.

Good to know. Gonna work them into the current Rage rules later.

As for the guns, the 'Big Earl' seems to be ex-Ultor merc w/the serial numbers filed off.

It is. Check the D20 Future threads-posted it with picture there (this is the 'setting thinktank' thread, and besides, for some reason, I'm never able to load pictures here).

'Small Lady' and the 'Road Painting' are slightly more difficult-to-place sources, though.

Kinda got the idea out of reading my copy of the Judge Dredd RPG. Picture the 'Road Painting' looks like a double-barreled Remington 870 shotgun (standard 'Judge Dredd creep gun'-mean-looking, ready-to-frag-everything-in-the-walkway-feeling, would be illegal even if the Judges weren't around-at least, in England).

The 'Small Lady' looked like some sort of futuristic PPK (the picture gun had a folding pistol grip and a mini-scope, but decided not to factor them in-although the folding thing could be a Collapsible Gadget. When I wrote 'Laughable Design', I meant it).

Interesting strike-team material all around, which reminds me, if Skynet's current residence's been cut off, why has this POS not been taken down yet?

What is POS, BTW?
Never mind, it's an unknown. Maybe it got some contacts out there that managed to convince people to not do it, or maybe it's cut off, but lo and behold, they don't know WHERE it is (which is so typical in Fiction series....).


---------------------------------Extra Ramble------------

EDIT: Seen the first 6 episodes of 'Bleach'. Couldn't care less about the actual mechanics (maybe later), but I think the 'Soul Society' would be part of the Offices' police teams, in a way (they do the 'world-saving-from-otherworldly-evil-freaks' thing, but don't care about patrolling the Combat Zone).

Or maybe they're one of the gazillion 'secret societies' all around, like the D20F's Church of the Stars ('From the Dark Heart of Space'-hell, the 'Purifier' could even be used as a 'Shinigami' for all I can think of).

Ideas?
#675

marcoasalazarm

Feb 27, 2006 12:53:15
New guns I think of adding (of course, they're INSANE.... and some are already covered by the rulebook).

http://chaotic.beyondunreal.com/docs/weapons_ut2004.php

http://www.planetblood.com/baytor/b2-weapon.shtml (I, in particular,like the Orb).

http://www.planetblood.com/baytor/b1weapons.shtml

http://www.3dactionplanet.com/chrome/chrome/weapons.asp

http://www.planetcnc.com/renegade/gameinfo/weapons/

http://www.3dactionplanet.com/fear/weapons/

http://planetfarcry.gamespy.com/View.php?view=GameInfo.Detail&id=89&game=4
#676

zombiegleemax

Feb 27, 2006 16:52:34
error
#677

zombiegleemax

Feb 27, 2006 16:57:07

Whispers in the Wind


Setting: West Pacific and Eastren Asia.
Period: 18 months post Vanishing.
Situation: Sousuke Sagara is upset, and he has a gun. Ok, he has 12 guns, 8 models of grenade, 10 kilos plastic explosive, a helicopter, Armored personel carrier, and a unique Arm Slave. And his girlfriend just got kidnaped by robots. Did I mention that she's also the woman he's got to protect, on long term assignment from UN anti-terrorismm group MITHRAL?
Character hooks: The characters can be MITHRAL agents, from a friendly inteligance agency, mercinerries friendly to Souske, or vigilantes who were just a little to late to prevent the robots from taking Kaname Chidori. Anyone who knows what she is will be willing to lend a hand, because there is only one reason to take Kaname, and the technology locked in her head is terribly unbalancing.
Development: Sousuke is a living encyclopedia of weapons knowlege, and can ID every model that was involved in the attack, but they are fairly unremarkable models. One however was damaged and can be traced to a storm drain where it is trying to repair itself. It self destructs if it's HP drops below 10%, but the evidence is that it's a Stingray model Security-BUMA. Even a molecular analysis of the lubricants confirms they are not Genom standard. A detailed computer search reveals that the Bboomer was one of about 50 loted out for 'internal security' at Stingray facilities. However, if you go up to the desk, things become a bit murky. THAT lot is listed as 'failed quality control' on paper, and none of the remaining 49 Boomers are found anywhere. Somthing is up.
News Flash: GENOM applies for over 100 advanced technology patents today. Stock soars three points
It turns out that a dive into GENOM's computer systems (always risky, but Nene will be happy to do it) reveals that all these new iterative upgrades and patents are pouring out of some reaserch lab in Australia. Facility 37 is fairly ordinary, except it disposes of 20 trucks full of waste every day. Mostly landfill, and the nearby seismographs have recorded a constant low level tremble for the past three months. The adventure climaxes with an invasion of the facility, and the Sub-facility. For the raid, the players can and should bring along as many friendlies as possible. Genom boomers and automated defences are nasty, and unless the trunk and satilite links are cut, the entire facility is out to get you. Durandal is the mastermind behind these kidnapings, and he's got the Whispered drugged up in the basement turning out prototypes and blueprints of Black technology. If you wait too long, Genom might just start incorperating some of that stuff into the base security.
Aftermath: Assuming that you came through in one piece, the rewards are great. There are at least a dozen kids here with subconcious access to forbiden tech, and they might be willing to bend the rules for you. Not to mention the swag that your players will probably cart out. Any people who you didn't **** off will be willing to work with you in the future and Stingray Industries is greatful for reavealing the fate of their lost Boomers. Sousuke despite being a cold fish and a military otaku is greatful. He sends hardware to your house as a gift. Probably explosive hardware too.
News flash: Stock in Stingray Industries is up 1/8 of a point after they announced their new Head of R&D to be Kaname Chidori, who has filed 5 major patents in the last week. including a formulation for superconducting magnets.
#678

marcoasalazarm

Feb 28, 2006 12:53:07
IMAGE(http://www.ambient.ca/cpunk/nuguns/militech_hammer_50ae.gif)
-Stingray Industries "Slammer"
-.50 Action Express Autoloader.


-Damage:2d8 (.50 AE).
-Critical: 20
-Damage Type: Ballistic.
-Range Increment: 50 feet.
-Rate of Fire: S.
-Magazine: 14 box.
-Size: Medium.
-Weight: 8lb.
-Purchase DC: 20.
-Restriction: Lic (+1).

Stingray Industries' latest foray in the combat handgun market is distictive, to say the least.
Built from the frame of the AMT .44 Automag (licensed by the company), it has been modified with a double-stacked magazine and slightly longer barrel and a factory-installed recoil compensator, giving it more accuracy and a slightly longer range than its parent gun. The "Slammer" is also equipped with an underbarrel accesory rail.
Although it has not seen a lot of purchasing by the police/military market, it has seen it in the adventuring market, particularly because of pop culture (a few of Coreline's newest series 're-inventions' had seen it being used, such as in the hands of NBC's 'Slayers' character Zelgadyss Greywords).

RULES: The 'Slammer' is equipped with the Expanded Magazine and Improved Range Gadgets.
#679

aquarius_alodar

Mar 01, 2006 8:41:30
Good to know. Gonna work them into the current Rage rules later.



It is. Check the D20 Future threads-posted it with picture there (this is the 'setting thinktank' thread, and besides, for some reason, I'm never able to load pictures here).



Kinda got the idea out of reading my copy of the Judge Dredd RPG. Picture the 'Road Painting' looks like a double-barreled Remington 870 shotgun (standard 'Judge Dredd creep gun'-mean-looking, ready-to-frag-everything-in-the-walkway-feeling, would be illegal even if the Judges weren't around-at least, in England).

The 'Small Lady' looked like some sort of futuristic PPK (the picture gun had a folding pistol grip and a mini-scope, but decided not to factor them in-although the folding thing could be a Collapsible Gadget. When I wrote 'Laughable Design', I meant it).



What is POS, BTW?
Never mind, it's an unknown. Maybe it got some contacts out there that managed to convince people to not do it, or maybe it's cut off, but lo and behold, they don't know WHERE it is (which is so typical in Fiction series....).


---------------------------------Extra Ramble------------

EDIT: Seen the first 6 episodes of 'Bleach'. Couldn't care less about the actual mechanics (maybe later), but I think the 'Soul Society' would be part of the Offices' police teams, in a way (they do the 'world-saving-from-otherworldly-evil-freaks' thing, but don't care about patrolling the Combat Zone).

Or maybe they're one of the gazillion 'secret societies' all around, like the D20F's Church of the Stars ('From the Dark Heart of Space'-hell, the 'Purifier' could even be used as a 'Shinigami' for all I can think of).

Ideas?

What means POS? Well, it's the acronym for Piece Of Shi- you get the picture.

Bleach: Soul Society-as-police sounds good to me.
#680

marcoasalazarm

Mar 02, 2006 18:12:36
WEAPONS OF THE NEO-AFRICAN NATION

Neo-African National Armories MA5B Assault Rifle
-7.62mm Assault Rifle.

Damage: 3d10
Critical: 20
Damage Type: Ballistic.
Range Increment: 60 ft.
Rate of Fire: S, A.
Magazine: 60 Box.
Size: Large.
Weight: 10 lb.
Purchase DC: 18.
Restriction: Mil (+3)

The predecessor model to the BR-55, it has since been replaced by the newer rifle in the Nation’s frontline troops. It lacks several of the newer rifle’s gizmos (although it can have an underbarrel flashlight, digital ammo and compass display for an extra +6 Purchase DC) and the burst capability, having been mainly designed to ‘rock-and-roll’ tactics, it was one of the Nation’s military’s first attempt at a home-made longarm using designs provided by Cortana. Standard load for the MA5B is 7.62 HEAP rounds.

Neo-African National Armories M-90 Combat Shotgun
-8-gauge Pump-action Shotgun.

Damage: 2d12.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 30 ft.
Rate of Fire: Single.
Magazine: 12 Int.
Size: Large.
Weight: 10 lbs.
Purchase DC: 18.
Restriction: Mil (+3).

They say there’s no such thing as overkill in combat, but the M-90 sure as hell tries. A shoulder-mounted cannon, it is the only other super-large-gauge shotgun known to Coreline weapon connoisseurs (the other design is the SalCo ‘Destroyer’ 4-gauge shotgun). It is mainly deployed in frontlines with intimidation purposes, since it is almost sure to obliterate almost anything that gets in point-blank range. It comes equipped with an underbarrel flashlight.

Neo-African National Armories M-19 SSM ‘Jackhammer’ Rocket Launcher
-102mm Anti-Armor Rocket Launcher.

Damage: 6d10.
Critical: 20.
Damage Type: Concussion.
Range Increment: 160 ft.
Rate of Fire: S.
Magazine: 2 Int.
Size: Large.
Weight: 46 lbs.
Purchase DC: 22
Restriction: Mil (+3).
Special Rules: The ‘Jackhammer’ is equipped with a x2 telescopic scope (+1 equipment bonus to to-hit rolls).

The M-19 Semi-automatic Shoulder-carried Munitions launcher was nicknamed the ‘Jackhammer’ because, in the words of Neo-African troops: “Even if they can take it, it still rattles ‘em up hard”. It is basic in design, advanced alloys notwithstanding, with two barrels, a small optical scope on the side, and a topside hatch that must be opened to load both missiles, one at the time.
Still, it delivers to give the Neo-African Nation troops the edge needed to defend their country.

Neo-African National Armories M-7 SMG
-5mm x23 Personal Defense Weapon.

Damage: 2d6.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 40 ft.
Rate of Fire: S, A.
Magazine: 40 Box.
Size: Medium.
Weight: 6 lbs.
Purchase DC: 17.
Restriction: Restricted (+2).
Special Rules: The M-7 SMG is equipped with a collapsible stock.

Again based on the designs provided by Cortana, the Neo-African National Armories deliver with a compact, powerful sub-machine gun to use by rear personnel and the national police and corporations. Strangely, Neo-African Armories has obtained a lawsuit from Heckler and Koch for the gun’s likeness to its own MP7 PDW design (not surprisingly, because it was originally an ‘update’ of the MP7). It fires property 5x23mm caseless ammunition. A red-dot laser sight comes standard for the weapon.

Neo-African National Armories S-2 AM Sniper Rifle
-14.5mm Sniper Rifle.

Damage: 3d12.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 120 ft.
Rate of Fire: S.
Magazine: 4 box.
Size: Huge.
Weight: 21 lbs.
Purchase DC: 20.
Restriction: Mil (+3).
Special Rules: The S-2 comes equipped with a x10 telescopic scope (+4 equipment bonus, and doubles range instead of multiplying it by half).

The most powerful sniper rifle in the service of the Neo-African Nation (and arguably one of the most powerful sniper rifles in Coreline), the S-2 fires property 14.5mm sabot rounds, proven to be capable of an impressive penetration even at its most extreme range. The weapon is equipped with a bipod, and its scope can be adapted with an additional night vision system for an extra 3 Purchase DC. In actuality, the S-2 has been tested by the UNSC and the Japanese Self-Defense Force.

Neo-African National Armories M-6D Pistol
-12.7mm Semi-Automatic Pistol.

Damage: 3d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 60 ft.
Rate of Fire: S.
Magazine: 12 Box.
Size: Medium.
Weight: 5 lbs.
Purchase DC: 17.
Restriction: Res (+2).
Special Rules: The M-6D is equipped with an x2 Scope (+1 equipment bonus to to-hit rolls).

One of the two standard sidearms of the Neo-African military, it’s designed to fire 12.7mm explosive-tipped rounds. Its design with a hand-protector on the grip is to be used while wearing gloves and as a (highly emergency) melee weapon. The small scope included is appropriate for long-range attacks. Both sidearm designs have been appropriated by SalCo for distribution in North America.

Neo-African National Armories M-8D Pistol
-10mm Semi-Automatic Pistol.

Damage: 2d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 40 ft.
Rate of Fire: S.
Magazine: 10 Box.
Size: Small.
Weight: 5 lbs.
Purchase DC:
Restriction: Res (+2).
Special Rules: Due to its fine making, M8D pistols grant a +1 mastercraft bonus to all attack rolls.
The other, newest sidearm of the Neo-African military, it has seen a silent evolution into the main sidearm spot. The M-8D fires powerful 10mm magnum rounds, big as a man’s thumb. Its shots are weaker than the M6D’s pistol, but it’s lighter and easier to wield, with perfect balance.
#681

aquarius_alodar

Mar 05, 2006 7:05:40
WEAPONS OF THE NEO-AFRICAN NATION

Neo-African National Armories MA5B Assault Rifle
-7.62mm Assault Rifle.

Damage: 3d10
Critical: 20
Damage Type: Ballistic.
Range Increment: 60 ft.
Rate of Fire: S, A.
Magazine: 60 Box.
Size: Large.
Weight: 10 lb.
Purchase DC: 18.
Restriction: Mil (+3)

The predecessor model to the BR-55, it has since been replaced by the newer rifle in the Nation’s frontline troops. It lacks several of the newer rifle’s gizmos (although it can have an underbarrel flashlight, digital ammo and compass display for an extra +6 Purchase DC) and the burst capability, having been mainly designed to ‘rock-and-roll’ tactics, it was one of the Nation’s military’s first attempt at a home-made longarm using designs provided by Cortana. Standard load for the MA5B is 7.62 HEAP rounds.

Neo-African National Armories M-90 Combat Shotgun
-8-gauge Pump-action Shotgun.

Damage: 2d12.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 30 ft.
Rate of Fire: Single.
Magazine: 12 Int.
Size: Large.
Weight: 10 lbs.
Purchase DC: 18.
Restriction: Mil (+3).

They say there’s no such thing as overkill in combat, but the M-90 sure as hell tries. A shoulder-mounted cannon, it is the only other super-large-gauge shotgun known to Coreline weapon connoisseurs (the other design is the SalCo ‘Destroyer’ 4-gauge shotgun). It is mainly deployed in frontlines with intimidation purposes, since it is almost sure to obliterate almost anything that gets in point-blank range. It comes equipped with an underbarrel flashlight.

Neo-African National Armories M-19 SSM ‘Jackhammer’ Rocket Launcher
-102mm Anti-Armor Rocket Launcher.

Damage: 6d10.
Critical: 20.
Damage Type: Concussion.
Range Increment: 160 ft.
Rate of Fire: S.
Magazine: 2 Int.
Size: Large.
Weight: 46 lbs.
Purchase DC: 22
Restriction: Mil (+3).
Special Rules: The ‘Jackhammer’ is equipped with a x2 telescopic scope (+1 equipment bonus to to-hit rolls).

The M-19 Semi-automatic Shoulder-carried Munitions launcher was nicknamed the ‘Jackhammer’ because, in the words of Neo-African troops: “Even if they can take it, it still rattles ‘em up hard”. It is basic in design, advanced alloys notwithstanding, with two barrels, a small optical scope on the side, and a topside hatch that must be opened to load both missiles, one at the time.
Still, it delivers to give the Neo-African Nation troops the edge needed to defend their country.

Neo-African National Armories M-7 SMG
-5mm x23 Personal Defense Weapon.

Damage: 2d6.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 40 ft.
Rate of Fire: S, A.
Magazine: 40 Box.
Size: Medium.
Weight: 6 lbs.
Purchase DC: 17.
Restriction: Restricted (+2).
Special Rules: The M-7 SMG is equipped with a collapsible stock.

Again based on the designs provided by Cortana, the Neo-African National Armories deliver with a compact, powerful sub-machine gun to use by rear personnel and the national police and corporations. Strangely, Neo-African Armories has obtained a lawsuit from Heckler and Koch for the gun’s likeness to its own MP7 PDW design (not surprisingly, because it was originally an ‘update’ of the MP7). It fires property 5x23mm caseless ammunition. A red-dot laser sight comes standard for the weapon.

Neo-African National Armories S-2 AM Sniper Rifle
-14.5mm Sniper Rifle.

Damage: 3d12.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 120 ft.
Rate of Fire: S.
Magazine: 4 box.
Size: Huge.
Weight: 21 lbs.
Purchase DC: 20.
Restriction: Mil (+3).
Special Rules: The S-2 comes equipped with a x10 telescopic scope (+4 equipment bonus, and doubles range instead of multiplying it by half).

The most powerful sniper rifle in the service of the Neo-African Nation (and arguably one of the most powerful sniper rifles in Coreline), the S-2 fires property 14.5mm sabot rounds, proven to be capable of an impressive penetration even at its most extreme range. The weapon is equipped with a bipod, and its scope can be adapted with an additional night vision system for an extra 3 Purchase DC. In actuality, the S-2 has been tested by the UNSC and the Japanese Self-Defense Force.

Neo-African National Armories M-6D Pistol
-12.7mm Semi-Automatic Pistol.

Damage: 3d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 60 ft.
Rate of Fire: S.
Magazine: 12 Box.
Size: Medium.
Weight: 5 lbs.
Purchase DC: 17.
Restriction: Res (+2).
Special Rules: The M-6D is equipped with an x2 Scope (+1 equipment bonus to to-hit rolls).

One of the two standard sidearms of the Neo-African military, it’s designed to fire 12.7mm explosive-tipped rounds. Its design with a hand-protector on the grip is to be used while wearing gloves and as a (highly emergency) melee weapon. The small scope included is appropriate for long-range attacks. Both sidearm designs have been appropriated by SalCo for distribution in North America.

Neo-African National Armories M-8D Pistol
-10mm Semi-Automatic Pistol.

Damage: 2d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 40 ft.
Rate of Fire: S.
Magazine: 10 Box.
Size: Small.
Weight: 5 lbs.
Purchase DC:
Restriction: Res (+2).
Special Rules: Due to its fine making, M8D pistols grant a +1 mastercraft bonus to all attack rolls.
The other, newest sidearm of the Neo-African military, it has seen a silent evolution into the main sidearm spot. The M-8D fires powerful 10mm magnum rounds, big as a man’s thumb. Its shots are weaker than the M6D’s pistol, but it’s lighter and easier to wield, with perfect balance.

Hmmm.....Okay, apparently Cortana's decided not to manufacture anything in the way of 'energy/beam weapons' yet. I wonder why? Potential for self harm, perhaps? (a bullet wound is easier to fix than having your arm sliced off by a laser)

General overview: What does Earth look like, Post-Vanishing? Has civilization's old look(brick-and-mortar, wheeled ground vehicles) been reproduced successfully, or are the cities (well, becides the three-fold Tokyo) any more noticeably 'futuristic' as it were?
#682

zombiegleemax

Mar 05, 2006 8:58:01
From a logical perspective, the reasons for Cortana's choice in weaponry is obvious. Guns kill people, and are tried and true designs. Any energy weapons she dreams up are untested, probably unreliable copies of copies. Remember the only energy weapons she has reliable information on are a few Covenant designs, and those are FAR above the industrial production level of even Coreline Earth.
On that subject, it is worth remembering that despite the new influx of technologies, the disruptions to earth's political and ecconomic scene mean that few if any upgrades were accomplished in the first year. Whatever got shifted in, and there were as many downgrades as there were upgrades, was what people were stuck with. It wasn't just NEW fictions that shifted in remember. Parts of London reverted to Victorian levels of technology, and were filled with everything from Ebenezer Scrouge to Sherlock Holmes. In Norway and Denmark, the old Sagas came to life, and longboats roamed the shores again. In China, Monkey and his friends journyed once more into the west, and the Romance of the Three kingdoms seemed about to happen again. In America, Pecos Bill rode with Davey Crocket along the Rio Grande, and there were other legends that came to life. The sewers of New York filled with Aligators, and men woke up in bathtubs with no kidneys. It was popularity that determined how a fiction weighed on the world, but at the same time ALL the stories that man could remember took on some form of life.
It's very easy to forget just all that could be here. When they say you can meet anyone, they mean it.
#683

aquarius_alodar

Mar 05, 2006 14:54:58
From a logical perspective, the reasons for Cortana's choice in weaponry is obvious. Guns kill people, and are tried and true designs. Any energy weapons she dreams up are untested, probably unreliable copies of copies. Remember the only energy weapons she has reliable information on are a few Covenant designs, and those are FAR above the industrial production level of even Coreline Earth.

Thanks.

On that subject, it is worth remembering that despite the new influx of technologies, the disruptions to earth's political and ecconomic scene mean that few if any upgrades were accomplished in the first year. Whatever got shifted in, and there were as many downgrades as there were upgrades, was what people were stuck with. It wasn't just NEW fictions that shifted in remember. Parts of London reverted to Victorian levels of technology, and were filled with everything from Ebenezer Scrouge to Sherlock Holmes. In Norway and Denmark, the old Sagas came to life, and longboats roamed the shores again. In China, Monkey and his friends journyed once more into the west, and the Romance of the Three kingdoms seemed about to happen again. In America, Pecos Bill rode with Davey Crocket along the Rio Grande, and there were other legends that came to life. The sewers of New York filled with Aligators, and men woke up in bathtubs with no kidneys. It was popularity that determined how a fiction weighed on the world, but at the same time ALL the stories that man could remember took on some form of life.
It's very easy to forget just all that could be here. When they say you can meet anyone, they mean it.

However, although I can't presume to speak for him, I think Marcoasalazarm would agree with me when I say.....Thank you for this also, but the feeling around here is that the scenario we put together ourselves already is really quite complicated enough to be going on with. In short: quite probably not.
#684

zombiegleemax

Mar 05, 2006 15:45:31
However, although I can't presume to speak for him, I think Marcoasalazarm would agree with me when I say.....Thank you for this also, but the feeling around here is that the scenario we put together ourselves already is really quite complicated enough to be going on with. In short: quite probably not.

*chuckles*
Sorry, I got carried away. The great thing about an omni-crossover is you can't really go wrong by adding more with skill. The bad thing is that skill tends to be the limiting factor. How do you manage a fight between Naruto, Nuku Nuku, Mal Reynolds, Kara Thrace and Ryoko against Rei-4, Queen Beryl, Principal Kuno, Draco Malfroy, and the Terminator?
You can't. Not fairly. At a certain point, all you can do is turn the players losse and hope they don't fall through the plotholes.
#685

marcoasalazarm

Mar 05, 2006 18:50:30
*chuckles*
Sorry, I got carried away. The great thing about an omni-crossover is you can't really go wrong by adding more with skill. The bad thing is that skill tends to be the limiting factor. How do you manage a fight between Naruto, Nuku Nuku, Mal Reynolds, Kara Thrace and Ryoko against Rei-4, Queen Beryl, Principal Kuno, Draco Malfroy, and the Terminator?
You can't. Not fairly. At a certain point, all you can do is turn the players losse and hope they don't fall through the plotholes.

Amen to that. But with you people giving help, skill is one thing that might not run out fairly soon. Ideas I'll either add right then or keep in the dark to surprise my friends (they are the REAL Anime-and-comic-heads, me not as much).

As for Victorian England and some things, well, I'm going to get D20 Past in the next few days and I might then talk about what 'old' things have popped up (the only 'past' series I have tried to add so far was 'Secret of Blue Water', and lack of help with ideas for it kinda put it in a coma).

In any case, well, I'm moving in the next few days and I might not be in as much contact as I would like to for a couple of days, but I'll try.

BTW, Vehrec, hope you don't mind, but I'm posting yer ideas from EnWorld over here. If you do... well, then I'll remove them if you want.

Blue Sun Corporation: "Live under the Blue Sun."

When it comes to mega corporations, there are few bigger than this one. Although it's presence in the Sol system is limited to a few contracted locales, the Blue Sun Corporation is a galactic player, with a major presence on planets throughout the Orion arm of the Milky Way. Corporate headquarters are on Osiris in the namesake 'blue sun' system, but regional headquarters have sprung up like weeds since they gained access to the plethora of FTL drive-equipped ships that have flooded the market.
Blue Sun doesn't specialize in any one product, but instead seems to be determined to corner the market on EVERYTHING. Blue Sun logos are found on products ranging from starships to soft drinks, from terraforming to transportation, from encyclopedias to entertainment. While never particularly reliable or cheap, the products of Blue Sun do have an excellent support system, and if they are broken or damaged, replacements and parts are easy enough to come by.
Blue Sun's weapons devision builds bulky primitive laser and sonic weapons for the private market as well as a more practical line of rail boosted projectile weapons. Lasers can be swept across enemies, and the sonic weapons offer a less lethal tool that doesn't damage the pretty scenery.

A few sonic weapons they produce under special contract are more like grenades that last for hours, and are set at the resonant frequency of cells and fine tissues like capillaries. These nasty buggers deal 1d6 con damage per round a person spends within 50 feet of them, but there are countermeasures available. ("Two by two, hands of blue...")
Most infamous is their black division, a special services and contracted development company. It's equal parts Spec-Ops command, Intelligence Bureau and research laboratory. They create psychics, subdue rogue governments, and generally do wetwork that no official agency would touch (at least on the Orion Arm).

Rules for Blue Sun Cooperation:

*Widely available: DCs to repair any vehicle, weapon or other Blue Sun gear is reduced by 2 due to the shear number of parts on the market. Any black market purchases are made at -1 to purchase DC.

*Minimal Property Damage: Blue sun weapons deal 1 size smaller dice against objects, as they are designed for use in potentially expensive surroundings. Unfortunately, this also extends to vehicles and mecha. Starship weapons are the exception, and deal normal damage.

*Good millage: All vehicles, mecha and starships built by Blue sun consume fuel at 4/5 the rate of standard designs, but suffer a 1 increment top speed handicap(cars are 50 feet per round slower, starships 250 etc).

New Organization: Akatsuki
"Somehow the room seemed darker, shadows closing in as the two men kept up their conversation. The taller of the two was a well aged man, with deep set eyes and long white spiky hair. Only the truly vigilant would notice that his facial expressions were just exaggerated enough to brand him a fiction. The other man was even older, and in his coat and hat looked the very image of the old Soviet soldier with the Kalashnikov leaning against the back of his chair. Their low voices had made nearly unintelligible conversation all night long, and they were unheard by everyone in the seedy bar half a mile off the Vegas Strip. Everyone that is except the piano player, a Salusian who had crashed out in the desert, and then learned to play for his keep. Right now, he was on the fifth hour long set since six, and the few patrons left couldn't notice that his attention had passed onto the conversation at table 8. The two men had met at the bar, seemingly by accident, and then moved to the table two hours ago. Apparently the older of the two was a former officer of the KGB, and the younger was his counterpart in some ninja organization that the Salusian had never heard of. They had been talking about politics all night, two men mildly amused by the world around them. Now however a new subject had somehow brought an end to all that.
For the first time since his ship had been shattered by an errant rail gun round, he felt real fear. Fear of red clouds.
Fear of the dawn."

Akatsuki is a secret organization along the lines of SEELE but far less overt. Whatever their long term goals are, they were surely shot to hell by the Vanishing and subsequent events. Their short term goals are simple: the acquisitions of personal power, on a level that would make most gods jealous. Going beyond the simple personal acquisitions of the Biju, they plan to gain whatever new tidbits they can graft onto their bodies and souls. They have dabbled in magic, summoning, technology, and the very underpinnings of reality. A few members have been killed since the vanishing, most in the first 36 hours. However, the core group has remained more or less intact since. The group's face to the world is Itachi Uchiha, but he's not the one most often reported, as other group members tend to be much more noticeable. The group's mysterious leader has only been sighted once at extreme range during the Nerima riots. Details about the upper ranks remain sketchy at best, and at worst are non-existent.

Conspiracy theorists blame Akatsuki for the theft of copies of the Necronomicon, The attempted assassination of British politician Tony Blair (an act that was-ironically-stopped by the bombing on Privet Drive), the abduction of eight of the nine 'tailed beasts' and a hundred other acts. Those who KNOW scoff at such accusations.

The truths are much more terrifying.

And some New Ammo Types by Vehrec:

Shredder rounds: These bullets are like hollow points optimized for maximum damage to fleshy bits by sacrificing armor penetration. The bullets actually are stressed to break along certain lines and separate into shards. This has the added benefit of filling the air with more projectiles and making it harder for even a super powered fiction to dodge Auto fire. +2 to damage, +2 to DC to evade Auto fire weapons. Purchase DC 14

(This one's realy good).

HE-AP rounds: Both a jacketed armor penetrating shell and a explosive 30 millisecond delayed core form the most expensive single bullet ever made. Used only by the rich and those with a serious need to lay down the kill power. +1 to hit, +3 to damage, Purchase DC 17

Injection rounds: Each of these gas propelled rounds is hollow and deals less damage as a result. However, they can be loaded with any liquid drug, and are often used for capture operations. -2 to hit and damage, +poison. Purchase DC 15

(Firable vials. So they inject after they entered the target, or are like hypo-sprays-they stick to the skin long enough to inject?).

Fin stabilized rounds: These bullets have six self-deploying aluminum fins attached to the rear for added accuracy. +10 to range increment, Purchase DC 11

(Realy cool one-really).
#686

aquarius_alodar

Mar 06, 2006 10:36:53
Amen to that. But with you people giving help, skill is one thing that might not run out fairly soon. Ideas I'll either add right then or keep in the dark to surprise my friends (they are the REAL Anime-and-comic-heads, me not as much).

As for Victorian England and some things, well, I'm going to get D20 Past in the next few days and I might then talk about what 'old' things have popped up (the only 'past' series I have tried to add so far was 'Secret of Blue Water', and lack of help with ideas for it kinda put it in a coma).

In any case, well, I'm moving in the next few days and I might not be in as much contact as I would like to for a couple of days, but I'll try.

BTW, Vehrec, hope you don't mind, but I'm posting yer ideas from EnWorld over here. If you do... well, then I'll remove them if you want.

Blue Sun Corporation: "Live under the Blue Sun."

When it comes to mega corporations, there are few bigger than this one. Although it's presence in the Sol system is limited to a few contracted locales, the Blue Sun Corporation is a galactic player, with a major presence on planets throughout the Orion arm of the Milky Way. Corporate headquarters are on Osiris in the namesake 'blue sun' system, but regional headquarters have sprung up like weeds since they gained access to the plethora of FTL drive-equipped ships that have flooded the market.
Blue Sun doesn't specialize in any one product, but instead seems to be determined to corner the market on EVERYTHING. Blue Sun logos are found on products ranging from starships to soft drinks, from terraforming to transportation, from encyclopedias to entertainment. While never particularly reliable or cheap, the products of Blue Sun do have an excellent support system, and if they are broken or damaged, replacements and parts are easy enough to come by.
Blue Sun's weapons devision builds bulky primitive laser and sonic weapons for the private market as well as a more practical line of rail boosted projectile weapons. Lasers can be swept across enemies, and the sonic weapons offer a less lethal tool that doesn't damage the pretty scenery.

A few sonic weapons they produce under special contract are more like grenades that last for hours, and are set at the resonant frequency of cells and fine tissues like capillaries. These nasty buggers deal 1d6 con damage per round a person spends within 50 feet of them, but there are countermeasures available. ("Two by two, hands of blue...")
Most infamous is their black division, a special services and contracted development company. It's equal parts Spec-Ops command, Intelligence Bureau and research laboratory. They create psychics, subdue rogue governments, and generally do wetwork that no official agency would touch (at least on the Orion Arm).

Rules for Blue Sun Cooperation:

*Widely available: DCs to repair any vehicle, weapon or other Blue Sun gear is reduced by 2 due to the shear number of parts on the market. Any black market purchases are made at -1 to purchase DC.

*Minimal Property Damage: Blue sun weapons deal 1 size smaller dice against objects, as they are designed for use in potentially expensive surroundings. Unfortunately, this also extends to vehicles and mecha. Starship weapons are the exception, and deal normal damage.

*Good millage: All vehicles, mecha and starships built by Blue sun consume fuel at 4/5 the rate of standard designs, but suffer a 1 increment top speed handicap(cars are 50 feet per round slower, starships 250 etc).

New Organization: Akatsuki
"Somehow the room seemed darker, shadows closing in as the two men kept up their conversation. The taller of the two was a well aged man, with deep set eyes and long white spiky hair. Only the truly vigilant would notice that his facial expressions were just exaggerated enough to brand him a fiction. The other man was even older, and in his coat and hat looked the very image of the old Soviet soldier with the Kalashnikov leaning against the back of his chair. Their low voices had made nearly unintelligible conversation all night long, and they were unheard by everyone in the seedy bar half a mile off the Vegas Strip. Everyone that is except the piano player, a Salusian who had crashed out in the desert, and then learned to play for his keep. Right now, he was on the fifth hour long set since six, and the few patrons left couldn't notice that his attention had passed onto the conversation at table 8. The two men had met at the bar, seemingly by accident, and then moved to the table two hours ago. Apparently the older of the two was a former officer of the KGB, and the younger was his counterpart in some ninja organization that the Salusian had never heard of. They had been talking about politics all night, two men mildly amused by the world around them. Now however a new subject had somehow brought an end to all that.
For the first time since his ship had been shattered by an errant rail gun round, he felt real fear. Fear of red clouds.
Fear of the dawn."

Akatsuki is a secret organization along the lines of SEELE but far less overt. Whatever their long term goals are, they were surely shot to hell by the Vanishing and subsequent events. Their short term goals are simple: the acquisitions of personal power, on a level that would make most gods jealous. Going beyond the simple personal acquisitions of the Biju, they plan to gain whatever new tidbits they can graft onto their bodies and souls. They have dabbled in magic, summoning, technology, and the very underpinnings of reality. A few members have been killed since the vanishing, most in the first 36 hours. However, the core group has remained more or less intact since. The group's face to the world is Itachi Uchiha, but he's not the one most often reported, as other group members tend to be much more noticeable. The group's mysterious leader has only been sighted once at extreme range during the Nerima riots. Details about the upper ranks remain sketchy at best, and at worst are non-existent.

Conspiracy theorists blame Akatsuki for the theft of copies of the Necronomicon, The attempted assassination of British politician Tony Blair (an act that was-ironically-stopped by the bombing on Privet Drive), the abduction of eight of the nine 'tailed beasts' and a hundred other acts. Those who KNOW scoff at such accusations.

The truths are much more terrifying.

And some New Ammo Types by Vehrec:

Shredder rounds: These bullets are like hollow points optimized for maximum damage to fleshy bits by sacrificing armor penetration. The bullets actually are stressed to break along certain lines and separate into shards. This has the added benefit of filling the air with more projectiles and making it harder for even a super powered fiction to dodge Auto fire. +2 to damage, +2 to DC to evade Auto fire weapons. Purchase DC 14

(This one's realy good).

HE-AP rounds: Both a jacketed armor penetrating shell and a explosive 30 millisecond delayed core form the most expensive single bullet ever made. Used only by the rich and those with a serious need to lay down the kill power. +1 to hit, +3 to damage, Purchase DC 17

Injection rounds: Each of these gas propelled rounds is hollow and deals less damage as a result. However, they can be loaded with any liquid drug, and are often used for capture operations. -2 to hit and damage, +poison. Purchase DC 15

(Firable vials. So they inject after they entered the target, or are like hypo-sprays-they stick to the skin long enough to inject?).

Fin stabilized rounds: These bullets have six self-deploying aluminum fins attached to the rear for added accuracy. +10 to range increment, Purchase DC 11

(Realy cool one-really).

Oh, yeah... I can certainly see some kind of B.Sun/Microsoft joint venture going down (assuming the latter company, or other Pre-Vanishing names in other fields survived)
#687

marcoasalazarm

Mar 06, 2006 11:32:45
And once the alliance starts to crumble, the 'Hands of Blue' will do something nasty to the MSoft personnel (well, not exactly Gates. The guy's not THAT unlucky...).
#688

marcoasalazarm

Mar 08, 2006 14:37:00
Posting now. Just started to move to a new house and kinda having a mental fart at the time.

Sorry.
#689

aquarius_alodar

Mar 09, 2006 15:53:26
Posting now. Just started to move to a new house and kinda having a mental fart at the time.

Sorry.

No, no problem at all....

Still on the subject of Africa, though, it wouldn't be unreasonable for me to assume that a certain crazy dumbfrell has been dealt with c/o Cortana, now would it?
#690

marcoasalazarm

Mar 09, 2006 18:04:41
If he is within the sphere of influence of the Pan-African Nations (pretty much everything in the center and the South, I think), then yeah, she got rid of him.

And, well, posting the new address of a set of monsters we love to hate and love to blow the Hell out of.... Here are.... the BUGS!!!!!

(And BTW, just recently ordered the SST RPG. In a week or so, I'll have it and be able to give it a check. It's based on the D20M 'engine', in any case, so who knows?)

And here I had a new idea for a new use for a Feat:

Intimidating Presence: The "Warface":
It is a known exercise in Special Forces, a known fact in sports and a Fiction cliche: looking like a freakin' berserker, psycho, 'rip-out-your-arms-and-beat-you-with-them' wide-eyed maniac IS a good way to scare (or at least unnerve) the enemy.

Simply enough, it is Intimidating Presence in actual combat use, instead of just giving off an 'aura' of intimidation. So, rules-wise, I though it like this:
Starting an encounter, use an Action Point to activate "the Warface". This will be on 'standby' until you declare it in use (free action). Once done, you will have an additional bonus to Intimidation/Bluff (say, +2?) during combat, that stacks with that of Intimidating Presence. It will last to the end of the encounter.

Aganist enemies of lower level than the character using the Warface, the full bonus to the Intimidation/Bluff roll applies, characters of the same or higher levels will only get half the bonus (even if they DO know that the PC is a 'minor threat' to them, they'll still be a little unnerved).

Now, either it can be a full new use to the Feat, or a new Feat of its own (PreRequisites: Intimidating Presence).

So, what do you think?
#691

aquarius_alodar

Mar 10, 2006 9:21:55
If he is within the sphere of influence of the Pan-African Nations (pretty much everything in the center and the South, I think), then yeah, she got rid of him.

And, well, posting the new address of a set of monsters we love to hate and love to blow the Hell out of.... Here are.... the BUGS!!!!!

(And BTW, just recently ordered the SST RPG. In a week or so, I'll have it and be able to give it a check. It's based on the D20M 'engine', in any case, so who knows?)

And here I had a new idea for a new use for a Feat:

Intimidating Presence: The "Warface":
It is a known exercise in Special Forces, a known fact in sports and a Fiction cliche: looking like a freakin' berserker, psycho, 'rip-out-your-arms-and-beat-you-with-them' wide-eyed maniac IS a good way to scare (or at least unnerve) the enemy.

Simply enough, it is Intimidating Presence in actual combat use, instead of just giving off an 'aura' of intimidation. So, rules-wise, I though it like this:
Starting an encounter, use an Action Point to activate "the Warface". This will be on 'standby' until you declare it in use (free action). Once done, you will have an additional bonus to Intimidation/Bluff (say, +2?) during combat, that stacks with that of Intimidating Presence. It will last to the end of the encounter.

Aganist enemies of lower level than the character using the Warface, the full bonus to the Intimidation/Bluff roll applies, characters of the same or higher levels will only get half the bonus (even if they DO know that the PC is a 'minor threat' to them, they'll still be a little unnerved).

Now, either it can be a full new use to the Feat, or a new Feat of its own (PreRequisites: Intimidating Presence).

So, what do you think?

Bugs, eh? Apparently, your statblocks might be a little off *punts a preview in marcosalazarm's general direction* but for now, I say WTH.

Warface could certainly be stuck under New Uses for Old Skills/Feats.
#692

marcoasalazarm

Mar 10, 2006 10:11:32
Understandably, since the PDF is for Dragonstar (and so, modded D&D), while the RPG is modified D20M SRD. However, the guy who wrote the PDF is one of the guys who collaborated in the RPG, so I think it's pretty well made, and compatible, as well.

If not, well, its just a minor adjustment.

Also, here's the 'Warface', pretty much cut-and-pasted from where I first saw it:

"Listen and learn, tadpoles. A War Face is an important element of battle. The Marine Corps makes every fuzzy-scalped, stinking trainee develop one. We SEALs do, too.
The War Face is the enemy's worst nightmare. It's the face you use when you charge, screaming, into his lines. It's the face you use when you work up close and personal, with knives, bayonets, and the other sundry hand tools of war. It's the man-to-man combat face that makes your enemy know, deep in his very soul, that you are going to kill him before he can kill you. It is the face that Means Business-the face whose very business is Meanness itself."
#693

zombiegleemax

Mar 11, 2006 8:10:57
From Exploitation, NOW!
Jorden Fitzgerald Kennedy's Prostetic arm: Advanced prostetic arm, Anti-shock implant, Internal mounted Plasma Rifle (can use burst fire without the use of a feat due to improved design, recovers 1 shot per minute), Prosthetic Enhancer, Sensors: Medicomp Mechanicomp, Armacomp, Robocomp.

For those who don't know her, Jordan Kennedy is like any other bright young and slightly spoiled white girl from the 'burbs. Except for the cybernetic forearm the size of a pro-wresteler's and covered with burnished chrome. The second clue that she's not normal is when she starts to talk. Nobody else in the world is quite this interested in so many diverse things. After all, how many teenage girls want you to both help them sell atomic weapons, write graffiti on the moon with a laser and get Lina Inverse's autograph? Ok, maybe more now that the world is changed but it's still uncommon. And few of those girls build the nukes themselves for kicks.
The world's criminal element regards Jordan as a bit of a loose canon if a useful one. She's the one keeping the yakuza, mafia, street gangs, porn studios. . . well you get the idea. Her reputation as a maker of Mecha, cars, weapons, clones, and a dozen other things is the kind of thing that can only be discovered by asking the men who you found by asking the men you found by asking the men who were too good to be caught but everyone KNEW they did it. She's got her flaws though, she likes to get her hands dirty from time to time, and she has a HUGE obsession with collecting mecha from her favorite animes. Experiments of hers also have a Washu like tendancy to cause tremendous damage to the landscape, though she hasn't triggered another Second Impact yet. Her only know accomplice is the immortal assasin Babylon Jones, whose sister was Jordan's only friend. Babs doen't do much except act as Jordan's bodyguard and keep her from killing herself when the nights seem too lonely. . .
Jordan can be found distributing weapons, cybernetics and mecha of up to PL7, and other equipment up to PL6. She also makes a good random encounter in any raid on a tech production facility, teleporting in and out as is her habit and doing whatever it is that genius does.
#694

aquarius_alodar

Mar 11, 2006 14:44:02
Random footnote:

Of course, no one could forget the Muppets - the 'Slapstick a L'Orange' is currently a fairly popular venue of theirs, especially with the state of affairs on Earth and elsewhere in the Sol system.

And: after some digging, I've turned up someone who might want to givea statement on London.
#695

marcoasalazarm

Mar 11, 2006 18:27:01
Random footnote:

Of course, no one could forget the Muppets - the 'Slapstick a L'Orange' is currently a fairly popular venue of theirs, especially with the state of affairs on Earth and elsewhere in the Sol system.

And: after some digging, I've turned up someone who might want to givea statement on London.

Still moving, so I have no option today but to be brief-sorry 'bout it:

Vehrec: that was a pretty cool thing (well, hell, Jordan's arm must have the most options I've ever seen on an arm-in D20F terms, at the least). Good idea for an adventure hook, too.

As for Aquarius:
'Slapstick a L'Orange' is Lala Orange's restaurant. Well, the Muppets COULD be part of the Circle, and in any case, she probably has licensed them to run the chain outside Rainbowland.

who would give the statement? V (the 'real' one), or Evey (as herself or the 'new' V)?

From what I can get with the Wiki, V would have LOVED the 23 Hours of Madness, but aside from that, I sincerely don't have a clue of how to write him.

Perhaps, pretty please, if you could do the honors?
#696

aquarius_alodar

Mar 12, 2006 13:29:54
Still moving, so I have no option today but to be brief-sorry 'bout it:

Vehrec: that was a pretty cool thing (well, hell, Jordan's arm must have the most options I've ever seen on an arm-in D20F terms, at the least). Good idea for an adventure hook, too.

As for Aquarius:
'Slapstick a L'Orange' is Lala Orange's restaurant. Well, the Muppets COULD be part of the Circle, and in any case, she probably has licensed them to run the chain outside Rainbowland.

who would give the statement? V (the 'real' one), or Evey (as herself or the 'new' V)?

From what I can get with the Wiki, V would have LOVED the 23 Hours of Madness, but aside from that, I sincerely don't have a clue of how to write him.

Perhaps, pretty please, if you could do the honors?

Gah. Baka. *headdesk* I had the graphic novel on library loan recently, but I don't remember that much details due to a (personally annoying) instinct for skimming the things and the fact that my memory really isn't so good as all that. Apologies.

That aside, my idea for the statement is a thing of two halves - mainly plain Evey, with a (perhaps snarky, Gregory House-esque) aside from V, if you feel like it.
#697

marcoasalazarm

Mar 12, 2006 14:17:23
Checking 'House, M.D.' stufff as I'm writing this, may have a draft later (well, although V might sound too much like Greg...)

Two questions, though:

1) How do ya think Evey would 'sound' like? She would prefer the Coreline London better than her native one (of course), but the V part would be a 'man, the 23 Hours were a perfect example of the things I like-down with the Government! Fiction Power!'-kinda thing?

2) You have 'V for Vendetta' in your local library?
#698

marcoasalazarm

Mar 12, 2006 15:06:25
Well, here goes. If you can do it later, please help me adjust it:

LONDON



"What could I honestly think about London? It is better than the one that I come from.
Not precisely fully better. There are still plenty of cameras around, and some of the Fictions are pretty tight, but aside from that, it is better. Compared to where I come from, well, Hell, it's Paradise.

The First Minister and the Cabinet are Fictions, just like me, and I think I can try to understand some of the more strange ones, such as those with the big eyes and small mouths from Asia.

One thing I do not like, though, is the fact that they-the 'Reals'-have tried to box us in as a species-us 'Fictions'-and the terrorist attack at Surrey have created a situation where we all are looking over our shoulders.

However, we-the Fictions-have become united by this. They better watch out.

They better watch the Hell out."

-Evey Hammond.

"Anarchy waiting to happen, that's what it is. Pure capital-letter ANARCHY waiting to happen.

Do not get me wrong. If it ever came down to that, I would be the first of my kind to hit the streets and make it last. And I have lots of reasons to do so, or to keep in the shadows and leave things be.

There's still lots of cameras around-the Government's attempt to watch our every move, a thing that now, after the Vanishing, seems to be in their 'best interest'. (And please, DO note that I say that sarcastically).

Some Fictions-such as that dumb man Dredd-are practically ordering the Government to reinforce security, and with the Surrey bombings, it is to suppose that they would try to. (Here's where I will say one thing: Anarchy such as the one I created back in my home universe was made for a good cause. They-the Knights-just do it for the sake of extermination. They disgust me deeply).

But, of course, we are British Fictions. There's some pretty powerful ones out there, and even the most 'low' of them have the guts, if nothing else, to change their situation.

On that point, I must admire the Fictions from Asia, and even some from America. Their brand of Anarchy... it's actually laughable, to say the least."


-'V'.
#699

aquarius_alodar

Mar 13, 2006 10:55:50
Well, here goes. If you can do it later, please help me adjust it:

LONDON



"What could I honestly think about London? It is better than the one that I come from.
Not precisely fully better. There are still plenty of cameras around, and some of the Fictions are pretty tight, but aside from that, it is better. Compared to where I come from, well, Hell, it's Paradise.

The First Minister and the Cabinet are Fictions, just like me, and I think I can try to understand some of the more strange ones, such as those with the big eyes and small mouths from Asia.

One thing I do not like, though, is the fact that they-the 'Reals'-have tried to box us in as a species-us 'Fictions'-and the terrorist attack at Surrey have created a situation where we all are looking over our shoulders.

However, we-the Fictions-have become united by this. They better watch out.

They better watch the Hell out."

-Evey Hammond.

"Anarchy waiting to happen, that's what it is. Pure capital-letter ANARCHY waiting to happen.

Do not get me wrong. If it ever came down to that, I would be the first of my kind to hit the streets and make it last. And I have lots of reasons to do so, or to keep in the shadows and leave things be.

There's still lots of cameras around-the Government's attempt to watch our every move, a thing that now, after the Vanishing, seems to be in their 'best interest'. (And please, DO note that I say that sarcastically).

Some Fictions-such as that dumb man Dredd-are practically ordering the Government to reinforce security, and with the Surrey bombings, it is to suppose that they would try to. (Here's where I will say one thing: Anarchy such as the one I created back in my home universe was made for a good cause. They-the Knights-just do it for the sake of extermination. They disgust me deeply).

But, of course, we are British Fictions. There's some pretty powerful ones out there, and even the most 'low' of them have the guts, if nothing else, to change their situation.

On that point, I must admire the Fictions from Asia, and even some from America. Their brand of Anarchy... it's actually laughable, to say the least."


-'V'.

"I am told that I'm tactless, and can sometimes be insulting without intention of being such in this type of situation. Therefore, I would appreciate if this were to be a retribution-free conversation. All sitting comfortably? Then I shall begin."

"In my honest opinion, V has the right idea- the system needs a check on it, if nothing else. Your comment at the end there, though, that we should watch out, seems to be a mistaken attempt at "tarring" people like myself and Tomoe "with the same brush" as it were. Obviously, it could do with modifying."

"Boxing you in"? * laugh* I would *never* do anything like that, myself, not even in private. No, don't look at me like that... *Really* not."

"Now, V, your comments, like Evey's, also seem to be leaving the scales in confusion from my perspective. I mean, deciding on the exact time to start changing one's situation is a thing best left to the individual, rather than having it forced on them."

"Then again, your other comments (Joseph Dredd, the KoTT) are things I find myself agreeing with."

"One thing in particular, however, seems to be hanging on by its fingertips on the edge of total stupidity, if I may be so bold- The American(and Asian) brands of Anarchy- laughable? They were *made* that way - it's more important these days, comedy, because let's face it: people will *always* need something to laugh at, especially now. If, as I suspect, it's meant to be a slam - DON'T complain to me if someone declares war on you or old 'yote Ellington organises a strike on you, all right?"


EDIT: FRELL. Almost missed this.

Two questions, though:

1) How do ya think Evey would 'sound' like? She would prefer the Coreline London better than her native one (of course), but the V part would be a 'man, the 23 Hours were a perfect example of the things I like-down with the Government! Fiction Power!'-kinda thing?

2) You have 'V for Vendetta' in your local library?

1)Evey could sound like, well, Natalie Portman if you want to be clankily obvious, but my first choice, bizarrely enough, was a 'white' version of Rosa Parks.

2) Yeah, I do. Like I said, it's only in graphic novel format, though.
#700

marcoasalazarm

Mar 13, 2006 12:08:49
THE FITZGERALD PAPERS (or: How to Exploit-Right Now-Being a Fiction Mad Scientist).

TIMELINE:

LOCATION: Seattle, Washington.

SITUATION: A Worst Case Scenario has just occurred: Jordan's out of cash.
Jordan Fitzgerald Kennedy, one of the smartest, most technologically advanced and violent otakus in Coreline (although the jury is still out on whether she is THE most). Her tech ideas are advanced and top-of-the-line.
And after wasting all of her money buying and restoring alternate versions of every leading Gundam known, it was either selling them or selling her most top-secret ideas to the highest bidder.

Need we even try to guess?

The PCs' job is simple: get Jordan's notes.

HOOKS: Anybody-EVERYbody-wants Jordan's notes: DARPA. MITHRIL. The JSDF. DiggersTech. SalCo. Genom. MHI. 'Private Contractors'. There sure ain't a shortage of options.
They could be spies and agents out to stop the buy, or thieves out for a big-price heist.

DEVELOPMENT: Jordan's going to make an auction for her notes in the conference room of the Marriott Hotel in downtown Seattle. Less chances of 'hostile buy-outs', and it's nice enough to fit her sense of the dramatic. She's staying in the hotel, guarded by all sorts of 'hostile' defensive measures (such as heavily-armed Medabots).

Once inside the auction, it will be a battle of wits. Aside from Performance rolls (to attract Jordans's attention), the PCs will have to rool Bluff/Intimidation (to make other bidders back off), and resist them as well.

And once Jordan declares a winner, all hell breaks loose: several bidders pull out guns, some morph to something else, at least one threathens Jordan and another tries to palm the papers. Federal agents and Jordan's former 'owners' burst thru the doors...

REWARD: XPs for surviving the encounter, good roleplaying and (if they managed) getting Jordan's papers. They sure will mean a hefty bonus in the paycheck, as well (that, and the hazard pay...)
#701

zombiegleemax

Mar 13, 2006 15:07:09
Times New Roman]could somebody make me an Alucard and a trigun d20 character [/SIZE] plz
#702

marcoasalazarm

Mar 13, 2006 18:52:55
For which game?
#703

zombiegleemax

Mar 14, 2006 13:17:20
for a d20 campain i need an Alucard character from Hellsing and a Vash the stampeded character from trigun
#704

aquarius_alodar

Mar 16, 2006 8:26:36
Just a 'footnote' here, regarding dimensional physics in this setting: Dimensional static (page 104, D20 Future) doesn't *just* result in unstable dimensional gateways.....it also fogs up D-Comms and technologies extrapolated therefrom (something like -20 or so penalties to Research and perhaps Computer Use checks, Marco?) An example of this in laymen's terms would be the Wheel of Time's 'Great Pattern'.
#705

marcoasalazarm

Mar 16, 2006 9:17:25
-20 sounds kinda excessive to me (dunno how much exactly, I just think it's a pretty steep number, IMHO), but I understand the concept behind your idea: it would make the necessity of going to Asgard, packing bulky 'signal boost' technology or (techno) magic or going to a Stargate (or pulling off some crazy 'going to a place where the signal's clear' stunt/adventure) even higher.

(never read the 'Wheel Of Time' novels, sorry, but did skimmed once thru the RPG).
#706

aquarius_alodar

Mar 16, 2006 15:22:51
-20 sounds kinda excessive to me (dunno how much exactly, I just think it's a pretty steep number, IMHO), but I understand the concept behind your idea: it would make the necessity of going to Asgard, packing bulky 'signal boost' technology or (techno) magic or going to a Stargate (or pulling off some crazy 'going to a place where the signal's clear' stunt/adventure) even higher.

(never read the 'Wheel Of Time' novels, sorry, but did skimmed once thru the RPG).

Okay. So, does -6 to these checks sound better (the original -20 having been an extraction from my rear end)?

As for the people of the Wheel of Time - some of them are cosmopolitian, all right, but not so much as that.

Aes Sedai/Ashaman- they probably know enough not to try anything.

Shayol Ghul, however - most likely have seen, and put off further investigation 'til later, as it were. Edit: That of course doesn't exclude some sort of ill-advised attack by dislocated Trollocs.
#707

marcoasalazarm

Mar 18, 2006 18:18:26
Two new Weapons for the Setting:
IMAGE(http://www.dailyrush.dk/associated/feature/296/spinfusor.jpg)
Salusian Company ‘Stormhammer’ Disk Launcher.
-Rail-Impulsed Disk Launcher.


Damage: 2d8.
Critical: 20.
Damage Type: Slashing/Concussion.
Range Increment: 50 ft.
Rate of Fire: Single.
Magazine: 10 Int.
Size: Large.
Weight: 10 lb.
Purchase DC: 20.
Restriction: Res (+2).
Special Rules: All damage created by the Stormhammer is half Concussion, half Slashing (direct hit) and Concussion (when on the blast radius). The explosion of the disks is of a 5 ft. Radius, Reflex DC 10. The Stormhammer’s design grants its user a +1 to Intimidation rolls.

The ‘Stormhammer’ is one of SalCo’s first Coreline-manufactured weapons systems. It utilizes a maglev drive to fire aerodynamically-shaped, sharpened, explosives-filled disks towards its target. In order to fire another shot, the user must rack back the weapon’s bolt between each shot. This action also resets the rail accelerator. It has been adopted by a number of adventurers and military experimental weapons squads (its military designation is ‘Spinfusor’).
As usual of a SalCo design, the Stormhammer is made with an excessive interest in intimidation value.
The Stormhammer ammunition costs Purchase DC 5 per a box of 10 disks.

IMAGE(http://www.dailyrush.dk/associated/feature/296/gl.jpg)
Salusian Company SHL-612 Laser Cannon
-Anti-Vehicular Laser Cannon.


Damage: 4d10.
Critical: 20.
Damage Type: Fire.
Range Increment: 200 ft.
Rate of Fire: Single.
Magazine: 1 Box.
Size: Huge.
Weight: 25 lb.
Purchase DC:
Restriction: Mil (+3).
Special Rules: Blasts of the SHL-612 have a blast radius of 5 ft. (Reflex DC 15). They also ignore up to 10 points of hardness of any target that gets hit directly. The SHL-612’s design grants its user a +2 in Intimidation rolls.

Confused by some as a missile launcher until it fires, the Super-Heavy Laser model 612 is seen by many Salusians to be the ultimate development in laser technology. The rest of Coreline sees it as an exercise in overkill.
Fired over the shoulder just like a rocket launcher, the SHL-612 expends the entire power of its especially designed power pack in one heavily concentrated, barely-controlled blast of laser energy. It’s also scary-looking enough to force people to surrender with just being in the field-or so SalCo technicians say. Currently, it’s seeing field testing by specialized heavy weapons squads all over Coreline.
The heavy power packs for the SHL-612 cost Purchase DC 16 (Res: Mil (+3)).
#708

rusval

Mar 19, 2006 22:46:46
Hey, y'all. Great setting so far! From what I've seen so far it looks like fun to play. I was just wondering if you were going to include the Half-Life series in all the madness.

I can just see it now: All of New Mexico is plagued by Portal Storms, which spit out random Xenian creatures in random places (gives new meaning to random encounters!). Heck, the GM could run an adventure during the 23 hours similar to the original Half-Life (scientists in a secret research station get caught up in the alien invasion). Also, there is a chance that the Combine might show up later on (being drawn by the dimensional disturbances caused by the CLULESS virus) in Eastern Europe (possibly in the former Soviet Bloc) in a version of "City 17".

Not to mention the fun to be had with the G-man. Hooboy! Possibly one of the few people "truly" in-the-know of the situation (possibly even manipulating events to best suit his "employers" ends.), there is potential for some truly challenging head games to be had for the players.

Unfortunately, I don't have any stats for Half-Life at the moment (I'm more of a brain-stormer) but I'm willing to try to make some if needed.

P.S. Considering the massive amount of tech here, have you thought of getting D20 Future Tech? There are some things in there that could really help out.
#709

marcoasalazarm

Mar 20, 2006 9:43:33
Hey, y'all. Great setting so far! From what I've seen so far it looks like fun to play. I was just wondering if you were going to include the Half-Life series in all the madness..

Could try. Just need a few ideas and some stats.

I can just see it now: All of New Mexico is plagued by Portal Storms, which spit out random Xenian creatures in random places (gives new meaning to random encounters!). Heck, the GM could run an adventure during the 23 hours similar to the original Half-Life (scientists in a secret research station get caught up in the alien invasion). Also, there is a chance that the Combine might show up later on (being drawn by the dimensional disturbances caused by the CLULESS virus) in Eastern Europe (possibly in the former Soviet Bloc) in a version of "City 17"..

Yup. Perfect reasons for it to show up. Setting 'City 17' in the Soviet Bloc is also a good idea.

Not to mention the fun to be had with the G-man. Hooboy! Possibly one of the few people "truly" in-the-know of the situation (possibly even manipulating events to best suit his "employers" ends.), there is potential for some truly challenging head games to be had for the players..

Who could he be working on? Maybe a REALLY Black-Ops (as in, not even known by Sylia) division of the Offices?

Unfortunately, I don't have any stats for Half-Life at the moment (I'm more of a brain-stormer) but I'm willing to try to make some if needed..

I'm a brianstormer, too. A lot of that tech I pulled out of some really crazy flashes of inspiration.

I have some ideas of how to stat the (human) weapons of the games. Trouble lies in the aliens (and their weapons). If you could try to help w/that, it would be very appreciated.

P.S. Considering the massive amount of tech here, have you thought of getting D20 Future Tech? There are some things in there that could really help out.

Tried to order it. Order was flunked.
#710

rusval

Mar 20, 2006 12:51:11
Tried to order it. Order was flunked.

Bummer. There were some interesting ideas in that book, though the editing needed a little work (like no purchase stats for ammo). Some of the ideas were like ones you have here (increased range, increased "stopping power" gadgets), though a bit more "exagerated" (IR doubles range; ISP Purchase DC is +10; both can be applied to the weapon AND the ammo, basically doubling the effect).

Yes, the aliens (plus weapons) in Half-Life are definatly difficult to stat, though I do have some ideas:

Hornet Gun
Damage: (not sure, maybe 2d8 or 2d6)
Type: Ballistic or Peircing
Range: (I'm REALLY not sure, possibly 80-100 feet inc.)
Rate of fire: S, A
Magazine: 10 int*
Size: Large
Weight: ?

Special: Techno-Organic Makeup
Special: When firing single shot, ammo acts as though it has the "Ammo: Seeker" and "Ammo: Deflecting" gadgets. Firing Auto negates this.
*Special: there is no ammo limit, since the gun regenerates it automatically. However, letting the Hornet gun regenerate ammo takes the same ammount of time as reloading an internal magazine.

I'd do more, but I need to get to work.
#711

zombiegleemax

Mar 20, 2006 18:56:38
would you happen to have those charater stats for alucard and Vash the stampede
#712

aquarius_alodar

Mar 21, 2006 9:32:33
Could try. Just need a few ideas and some stats.




Yup. Perfect reasons for it to show up. Setting 'City 17' in the Soviet Bloc is also a good idea.

The way these things go, though, the Combine would probably end up receiving a *vicious* beating from various concerned parties. ("And *DON'T* f'in come back!") Which only goes to show that people around here'd take being invaded and subjugated by an interdimensional conglomerate ("screwed with" as it were) about as quietly as they'd take being called terrorists. Which is to say, not at all.

As for ideas, there has to be some kind of 'Contact' division somewhere in the Terran governmental or Asgardian power structure. Headed by chosen Post-Vanishing humans, of course, to (hopefully) prevent contactees from freaking out. ("Yes, there are other cosmologies....myself and my associates just so happen to be from one of them.")
#713

marcoasalazarm

Mar 21, 2006 11:11:05
Okay, by the numbers:

-RusVal: Cool weapon write-up. Gonna have to do some searching of my own (for example: wasn't it supposed to be a sort of 'rocket launcher'?), but it's cool.
-Shumaru: Have 'em. Hell, they're even 'official' (from the BESM books for their own series). But I haven't had the time to go for a scanner (they're EXTENSIVE stat blocks, I tell ya). So, well, want me to e-mail them to ya?

-Aquarius: I was thinking of, since Washu 'souped up' the Stargate in this setting, adding a new set of tems for SCG: the WorldGate (WG) teams. They are pretty much the same as normal SG teams, but they step thru the Gate to go to other universes.
Also, the Offices are constantly assigning agents to go and search the universes to constantly update their databases. 'Cliff's Notes' versions of the resports are updated constantly to the 'Guide to the Multiverse'.
#714

rusval

Mar 21, 2006 12:50:17
-RusVal: Cool weapon write-up.

Aw, shucks, thanks.

-Gonna have to do some searching of my own (for example: wasn't it supposed to be a sort of 'rocket launcher'?), but it's cool.

Not sure where you heard that, but I can definately tell you the Hornet gun's not a rocket launcher (though there is an alien grenade launcher in Op4 that you literally have to "feed" the ammo). In Layman's terms, the hornet gun is sort of like sticking an alien hornet's nest to your arm, and somehow mind controlling the hornets to attack your enemies (I'm not saying that's how it works, it's just a general description).

Who could he be working on? Maybe a REALLY Black-Ops (as in, not even known by Sylia) division of the Offices?

The thing is, the end of Half-Life 2 (small spoiler ahead) suggests that G-man works for a mercenary "company" when Dr. Breen asked if Gordon knew that his "services were open to the highest bidder". While G-man could be working for one of the Offices, it could be from as an "outside party" with no real "connections" to said Offices.

And once again, I need to get to work.
#715

aquarius_alodar

Mar 24, 2006 14:43:37
So....

...here we are, again.....

......trying to reinvigorate this thing with some more After-Vanishing popular musical discussion. Unfortunately, all we've been able to dig up is something by, apparently, a raging baka of a Fiction with the name of Deltron or Dekron, something like that.

.....That......*shudder *.......yuck.

*gently slips an arm across her shoulder* It's okay. I'm just letting a contact of mine know about the heap of oushikoso the guy spouts.

Ahem. Anyways,link.(I have an MP3, but I thought that would probably be too much.)
#716

marcoasalazarm

Mar 25, 2006 10:34:41
... "Yup. I think likewise."-Lufy 'Luftwaffe' Campbell.
"I find them.... unpleasant."-Kos-Mos.


A couple of good songs here (I think) would also be:

1) Blue Oyster Cult's 'Veteran of the Psychic Wars'. While the Fictions can obtain a brutal amount of power psionic-wise, the Coreline Humans (Post-Vanishing, Pre-Vanishing don't get any, renember) can only go so far before their brains hit the meltdown.

They say every kind of advantage counts. So what do you do when that advantage might get you hurt even more then the other guy?

(EDIT: To explain myself a little better: In the SST RPG, they handle psionics a mite... more low-powered than the usual games. For one, characters need to obtain levels in Adv Classes to get psionics tricks, the Classes have 3 to 5 levels, which the characters must go all the way thru before getting another 'discipline'. Also, all Psionic Abilities cost Hit Points-the more costly of the bunch takes 5 per pop (that PCs don't get a lot of HPs to start with makes it all the more costly.) Selection is pretty little, too.

My (nuts) idea (of the day), of course, was to use these Psionics rules for Post-Vanishing Humans. Fictions use the normal rules presented in BESM/D20M.)

2) 'The Thing that Should Not Be'. It's a hymn to Lovecraft creatures great, small, and (super-)naturally hazardous to your health. That pretty much explains it.

EDIT 2: One of the many items of technology created by scavenged Fiction technology (thought by a Whispered, whatever) is the Hilbert Effect. Aside from being able to make ghost or ghost-like creatures fully solid, it is actually pretty easy to adapt in compact sizes.

Although, well, it has made the appearance of knock-offs of this robot girl all the more frecuent....
#717

aquarius_alodar

Mar 26, 2006 9:26:52
... "Yup. I think likewise."-Lufy 'Luftwaffe' Campbell.
"I find them.... unpleasant."-Kos-Mos.


A couple of good songs here (I think) would also be:

1) Blue Oyster Cult's 'Veteran of the Psychic Wars'. While the Fictions can obtain a brutal amount of power psionic-wise, the Coreline Humans (Post-Vanishing, Pre-Vanishing don't get any, renember) can only go so far before their brains hit the meltdown.

They say every kind of advantage counts. So what do you do when that advantage might get you hurt even more then the other guy?

(EDIT: To explain myself a little better: In the SST RPG, they handle psionics a mite... more low-powered than the usual games. For one, characters need to obtain levels in Adv Classes to get psionics tricks, the Classes have 3 to 5 levels, which the characters must go all the way thru before getting another 'discipline'. Also, all Psionic Abilities cost Hit Points-the more costly of the bunch takes 5 per pop (that PCs don't get a lot of HPs to start with makes it all the more costly.) Selection is pretty little, too.

My (nuts) idea (of the day), of course, was to use these Psionics rules for Post-Vanishing Humans. Fictions use the normal rules presented in BESM/D20M.)

2) 'The Thing that Should Not Be'. It's a hymn to Lovecraft creatures great, small, and (super-)naturally hazardous to your health. That pretty much explains it.

EDIT 2: One of the many items of technology created by scavenged Fiction technology (thought by a Whispered, whatever) is the Hilbert Effect. Aside from being able to make ghost or ghost-like creatures fully solid, it is actually pretty easy to adapt in compact sizes.

Although, well, it has made the appearance of knock-offs of this robot girl all the more frecuent....

Of course, post-Vanishing Earth is not considered to be entirely a cesspit. Note the ongoing popularity of tunes like this: *cue music* *singing*

"When you're weary, feeling small, When tears are in your eyes, I will dry them all;
I'm on your side, when times get rough, and friends just can't be found.
Like a bridge over troubled water,
I will lay me down.
Like a bridge over troubled water,
I will lay me down.

When you're down and out,
When you're on the street,
When evening falls so hard,
I will comfort you; I'll take your part, When darkness comes, And pain is all around, Like a bridge over troubled water, I will lay me down, Like a bridge over troubled water, I will lay me down.
"

Yanking myself away from music appreciation(and the fine quality of my singing partner's voice) for the moment,*reads the rest of the post* Knock-offs? Don't you mean Alternates, or is it that her base systems can be replicated?

As for the Hilbert Effect....Mr. Spengler has so obviously made use of it in certain......improvements.
#718

zombiegleemax

Mar 26, 2006 18:13:53
New Faction: Warriors of the Imperium.
To be frank, there aren't that many of them. At least not real ones. The multitudes who served the God-Emperor of Man are reduced to a bare handful. No titans, no battle barges, and no Astronomicon. On the other hand, the Eye of Chaos has vanished, and the few scattered space Marrines have rallied to sacred Terra. They are bound and determined to find their emperor and reestablish the Imperium of man. A world without mutants, aliens, witches, demons. . .(continue listing things for about an hour and a half). And they demand service. Some of those on earth have united as Enginseers, Guardsmen, and servants of the Imperium. All others are enemies. All enemies will be enslaved or destroyed. For in the Grim darkness of the Future, there is only War.

The group's commander is a charismatic Captain of the Ultramarrine chapter, a veteran of the Tyranid invasion, and a skilled tactian named Alekandros Utramar. Alekandros wears full terminator armor in all his appearances, and is fond of fast attacks from the air. His most notable attack was his seizure of the UN, and the slaughter of several delegations before he was driven off by forces ranging from the SEAL teams to Hellsoldiers, the only force that has been able to dependably stand up to him.

The Warriors of the Imperium have access to advanced technology that is not well understood, even by it's users. It is however DEPENDABLE. Las pistols and rifles are able to keedp funtioning for centuries with minimal repair, Dreadnaughts are in some cases thousands of years old, and power is never lacking. And the space marines themselves are a terrifying force. Each marrine is fierce, skilled, high level, and enhanced beyond any other warrior. They are also rabid fundamentalists, and will stop at NOTHING to see their empire restored. Just One is a significant challenge to a party, and they rarely are sighted outside of half-squads.

Equipment: Las-pistols and Las-rifles are d20 future laser weapons, but deal 1 die smaller damage, but have 200 shots per power pack. Las power cells recharge from almost any free energy, so you can throw them in the oven with your chicken, leave them in the sun for a few hours or attach bare wires to recharge them to full.
Bolters: These large bore weapons have explosive rocket propelled rounds, and a kick that makes them difficult for most unarmored and under sized normal humans to hold. (3d10, +2 to hit, ignore 5 points of DR or hardness, huge weapon)
Space marine Armor: +10 AC, Max Dex +3, DR 3/-, +4 Str, HUD standard.
#719

marcoasalazarm

Mar 26, 2006 18:14:02
Of course, post-Vanishing Earth is not considered to be entirely a cesspit. Note the ongoing popularity of tunes like this: *cue music* *singing*

"When you're weary, feeling small, When tears are in your eyes, I will dry them all;
I'm on your side, when times get rough, and friends just can't be found.
Like a bridge over troubled water,
I will lay me down.
Like a bridge over troubled water,
I will lay me down.

When you're down and out,
When you're on the street,
When evening falls so hard,
I will comfort you; I'll take your part, When darkness comes, And pain is all around, Like a bridge over troubled water, I will lay me down, Like a bridge over troubled water, I will lay me down.
".

Well.. never heard that song, sorry (kudos to her singing, however)... but the music industry (soundtrack-wise) must be having a bizarre 'boom' with having a series' character sing his/her own 'themes'.

Having the Hanagumi doing the tours instead of their Seiyuu... hmmmm...

Yanking myself away from music appreciation(and the fine quality of my singing partner's voice) for the moment,*reads the rest of the post* Knock-offs? Don't you mean Alternates, or is it that her base systems can be replicated?.

I meant both things, apparently. Not only would there be some Alternates of KOS-MOS around (I suppose that getting one would be a pretty high-level adventure seed, IMHO), but I think Vector (if it is around) would try to exploit the small market that is rabid Xenosaga fans, and create 'low-calibered' KOS-MOS copies ('low-calibered' as in, she isn't a WMD. Weapon, yeah. WMD, nope.)
With so many 'black box' systems, howerver, the copies might end up having some tech pulled out from a lot of 'elsewheres'-33s Boomers, Medabots, Replicants, whatever.

As for the Hilbert Effect....Mr. Spengler has so obviously made use of it in certain......improvements.

I suppose that Egon would be one of the first guys to develop a 'practical application' for it outside of Vector (again, if it's around. Still haven't made my mind around it-only started seeing the Anime version of that thing).
#720

aquarius_alodar

Mar 27, 2006 8:34:44
Well.. never heard that song, sorry (kudos to her singing, however)... but the music industry (soundtrack-wise) must be having a bizarre 'boom' with having a series' character sing his/her own 'themes'.

Having the Hanagumi doing the tours instead of their Seiyuu... hmmmm...

Yes..... which brings me to the conclusion: if the Vanishing and the Hours didn't bring down spineless bastards like the RIAA and similar, the global attacks (in some cases physical) on their infrastructure certainly did.

Excuse me, I almost missed this:
.....While the Fictions can obtain a brutal amount of power psionic-wise, the Coreline Humans (Post-Vanishing, Pre-Vanishing don't get any, renember) can only go so far before their brains hit the meltdown.

They say every kind of advantage counts. So what do you do when that advantage might get you hurt even more then the other guy?

(EDIT: To explain myself a little better: In the SST RPG, they handle psionics a mite... more low-powered than the usual games. For one, characters need to obtain levels in Adv Classes to get psionics tricks, the Classes have 3 to 5 levels, which the characters must go all the way thru before getting another 'discipline'. Also, all Psionic Abilities cost Hit Points-the more costly of the bunch takes 5 per pop (that PCs don't get a lot of HPs to start with makes it all the more costly.) Selection is pretty little, too.

My (nuts) idea (of the day), of course, was to use these Psionics rules for Post-Vanishing Humans. Fictions use the normal rules presented in BESM/D20M.)

One of the few conjectured ways around a handicap like that is to go to Worchester or some similar place and deliberately expose oneself to the Mists(walk in there, concentrating on the desired outcome, Concentration check DC 35) That does, however, carry the risk of getting Fictionalised, or so they say (tough choice, yes, but if you're *that* desperate already....failure by 10 or more, the unfortunate comes out looking like an animated ilustration, 50% chance to also have one of their feats, if any,swapped out for a random Anime/Toon feat)

Of course, you probably don't want to use the Mists that way. Just thinking out loud, you know?

Vehrec's 'Warriors of the Imperium' faction, now.... they're most likely one of the things(indirectly)keeping the KOTT from wreaking worse havoc than they would otherwise do. Yet nevertheless, plans seem to be being drawn up in the Heavenly power structure to send these significant grievances back whence they came.
#721

rusval

Mar 27, 2006 19:46:29
I hate to sound like a noob, but what's a Hellsoldier?

I also find the "Warriors of the Imperium" interesting (I was going to ask if Warhammer 40k was going to be used). As a sidenote, the "Hellguns" used by Imperial Stormtroopers are the same as lasguns, but better armor penetration similar to boltguns (could use the +2 to hit, ignore 5 DR or hardness rule).

That also gives me an idea:

The way these things go, though, the Combine would probably end up receiving a *vicious* beating from various concerned parties. ("And *DON'T* f'in come back!") Which only goes to show that people around here'd take being invaded and subjugated by an interdimensional conglomerate ("screwed with" as it were) about as quietly as they'd take being called terrorists. Which is to say, not at all.

However, there's nothing preventing remenents (and/or nutcases) from forming their own faction. Not to mention salvaged Combine technology (pl 8 anti-matter weapondry isn't something to sneeze at). Maybe a "Neo-Combine" group?
#722

marcoasalazarm

Mar 27, 2006 20:13:58
The Hellsoldiers are a specialized bundle of Black Ops operatives deep inside the Offices' community, recently created by a consortium lead by Sylia Stingray (The Industries' CEO) and Washu. Their chief ability is resistance to magic, psionics and the ability to transfer it to anything they touch. (There's a draft of the Template for them somewhere around here.)

So the ones who counter-attack the UN might have been a special strike team, or the Offices doing a trial run.
#723

rusval

Mar 27, 2006 21:46:29
Thanks, I found it (pg. 5 of this thread). Guess that'll teach me to look through the thread more thoroughly next time. ;)

I was just thinking, it was mentioned that the Pre-Vanashing humans would have availability to more classes than other characters. Could you elaborate on that?
#724

zombiegleemax

Mar 28, 2006 0:02:46
When it comes to the Imperium of Man, Xenophobic and Paranoid don't begin to describe it. This particular band is convinced that the ruinous powers of Chaos have conspired to throw them back in time some 38000 years and steal their emperor away from them. By the way, he's living in Turkey and has a wife and three kids right now. Absoulutly no intrest in ruling at this time period, none at all. Nobody is aware of that though, because he likes it that way. It's impossible to tell he's a fiction by looking at him too.

And now for somthing VERY different, insipred by the seminal work 'Vengeance and a Half' by Fire. "When Sailor Moon and her allies returned from Crystal Tokyo after stopping the Dark Moon Family there, they followed Prince Diamond back to the wrong time, just a single week before they left. Now the past has been altered, and no-one believes it is for the better." It's an unfinished Ranma1/2 Sailor Moon Crossover that makes for some very interesting reading. And spawned this idea.

Vengeance in the New World.

Timeline: Immediately after the 23 hours.

Location: Tokyo, Nermia and Jubban wards.

Situation: Right after the 23 hours, chaos reigns in Tokyo. Ripped out by the roots and dropped into each others laps, high strung characters from different series and alternate versions of characters are ripping into each other in a slowly cooling battle. But Black Lady fighting Uranus and Neptune with Ryoga Hibaki at her side? Somthing is wrong.

Hooks: The players are most likely hired as either musscle to put down the five waring factions, which is a difficult task, or they are hired to investigate things that for some reason Sailor Pluto seems to be keeping alternate versions of those engaged from checking out. Somthing about the situation degenerating if anyone who looks like the current players gets involved.

Development: The senshi of this little conflict prove oddly MORE powerful than the combined forces of the NWC, although evidence points to this version of Ranma not knowing any of the Satome forbiden techniques or the Hiryou Shouten Ha. He has been training hard to boost his speed and strength though, and Ryoga is working on building up elemental and magical resistance (he's already immune to fire). The only thing keeping the NWC in the game is the addition of a twelve year old girl who has 'healing hands.' Yes, Tome Hotaru is awake and in full possesion of the powers of Eternal Sailor Saturn, but with none of the memories or personality of the last incarnation. Which is too bad, because the other Outers have enough of their personality coming back to make it possible to remember that her last incarnation was a brat with a nuclear hand grenade who didn't give a **** about other people. Hence the 'kill on sight' attitude they have towards her.
The Inner Senshi somehow managed to pull a duplication when they came back a week early and took the place of their own alternates in a slightly altered timeling. The Black moon family recruited not only Black Lady but the Black rose as well, for all the good having HER has done them. Black Lady is starting to doubt the Wiseman, even without her mother's influence. Without the influence of Pluto, Uranus and Neptune have taken the absoulute hard line, clinging only to each other as they discard what little mercy and patiance they ever had. And the Witches Five are reduced to four after Hotaru leveled her own house by firing the Silence Glaive Suprise strait up from the basement, one of only two occasions she has used her attack. (thats a total of 5 kills, 4 droids and Kaolinite)
In other words, the players just walked into a warzone. This isn't an adventure, it's a campain, and one where the ability to talk down your enemies is just as important as the ability to fight them.
The sides as things stand:
Inner Senshi: Usagi, Matoko, Ami, Minako, Rei, with Luna and Artemis as support.
Outer Senshi: Haruka, Meirchu, Setsuna(comatose).
Nermina crew: Ranma, Ryoga, Ukyou, Shampoo, Moose, Tatewaki Kuno Eternal Sailor Saturn. Support includes Nabiki, Genma, Soun, and Colougne.
Black Moon Family: Emerald, Saphire, Diamond, Wiseman, Black Lady, The Black Rose
Death Busters: Professor Tomoe, Eludial, Mimete, Tellu, Viluy, Cyprene, Puchirol, and Mistress nine.

Conclusion: Things should go out with a bang, preferably in a battle remisiant of the end of Sailor Moon S, with the principals all converging on the Infinty acadamy. Preferably, this fight restores the timeline to somthing aproaching normal, and Akane is restored. Failing this, you can have Ranma kill Uranus when he learns that it was SHE that killed his fiance. Ukyou and Shampoo will be happy to see Uranus dead, and shocked into inaction by a resurected Akane.
#725

aquarius_alodar

Mar 28, 2006 12:00:03
When it comes to the Imperium of Man, Xenophobic and Paranoid don't begin to describe it. This particular band is convinced that the ruinous powers of Chaos have conspired to throw them back in time some 38000 years and steal their emperor away from them. By the way, he's living in Turkey and has a wife and three kids right now. Absoulutly no intrest in ruling at this time period, none at all. Nobody is aware of that though, because he likes it that way. It's impossible to tell he's a fiction by looking at him too.

Oh, yeah.....fun times, indeed. I guess they wouldn't react well to the truth, either (it not being Chaos, but the action of a particularly esoteric computational virus, that was loosed on this world by forces unknown)
#726

marcoasalazarm

Mar 28, 2006 12:11:13
Thanks, I found it (pg. 5 of this thread). Guess that'll teach me to look through the thread more thoroughly next time. ;)

I was just thinking, it was mentioned that the Pre-Vanashing humans would have availability to more classes than other characters. Could you elaborate on that?

Well.. I was thinking of creating some Pre-Vanishing Human-only AdvCs, but never got around to it. So I think more like they have limited access to some of the AdvCs and PrCs of the D20 books-they're normal humans, so no psionic and magic-slinging classes if they want to keep their resistance bonus, and the like.

If you wanna throw any ideas for Pre-Vanishing Human-only classes, we're all ears.

As for Vehrec's 'Vengeance' idea.... Well, it's one of my fave Fanfics.
I can definitely see it as a mini-campaign. Blasting the Black Moon Family and the Witches straight to Hell (with option of the Outer Senshi, most preferably in a gunfight out of a John Woo movie), is something my friends would dig (they read it too, and DEFINITELY hate the Outers of that one).

An alternate for that idea, however, could come from this ( http://ladycosmos.anifics.com/stories/lor00.txt ) fanfic (the link only leads to the Prologue, BTW). A mini-campaign following this one is pretty much the same as the 'Vengeance' one, but the enemy is different: it's the Kingdom of Hyrule that is going to raise hell on Coreline if the PCs don't do something about it.
#727

rusval

Mar 29, 2006 12:05:29
If you wanna throw any ideas for Pre-Vanishing Human-only classes, we're all ears.

Eh, sorry, I'm not too good at coming up with classes.

However, an idea hit me yesterday when going through the video game boards: what about the StarFox universe?

New Faction:
StarFox Corperation

Fox McCloud is a well-known fighter ace, martial artist, marksman... basically the all-around soldier. Now imagine an army of him. Shortly after the Vanashing, a fairly sizable group of variations of the StarFox team found it in their best interest to pool their resources together into one big "military consultant" (see: mercenary) company, simply named StarFox Corperation. After all, if there is one thing that the Post-Vanishing world needs, is skilled soldiers.

Nowadays, it is not unheard of to see a couple Fox Mcloud/Falco Lombardi teams patroling high-security areas, having Arwings flying sorties in the sky, or seeing Slippy Toad in a military garage doing fix-ups on vehicles.

The company is split up into three "Arms": Joint Air/Ground Combat (mostly variations of Fox, Falco, Crystal, and Fara Phenix), R&D (Slippy Toad), and Operations/HQ (Peppy Hare).

The tech of the Starfox Corp. is mostly mid/late PL6 (with some PL7 tech here and there, mainly created by the Slippy Toads), with gear easily pulled from d20 Future.
#728

marcoasalazarm

Mar 29, 2006 14:47:17
An idea that is so crazy that it's cool (I mean it with the 'cool' part, seriously).

Speaking of Videogames..... I was also thinking for a moment here, checking the Videogame threads, about the Megaman series. I found a BESM D20 Reploid Race right here
( http://neuroticfanboy.com/MaverickX/Content/ReploidRace.html )

and I thought "why not?".
#729

rusval

Mar 29, 2006 23:39:07
An idea that is so crazy that it's cool (I mean it with the 'cool' part, seriously).

Its so crazy, it... just... might... work! :evillaugh

Unfortunately, I might have just hit quota for cool ideas for the day.

I think there was a link in the VG forums to a d20 Starfox site (will have to look later) that has stats for different Starfox creatures (though many are LA +1 at the least) that might be helpful.

But yeah, anyway, the StarFox Corp. would make a good "rival" faction for the PCs (if not an interesting encounter) in "highly contested" areas, particularly if the PCs are mercs or government agents. They could work against, run parallel, or occasionally help out the players' missions, depending on how that mission syncs up with theirs. You could even use them as a random encounter in the Asgard Combat Zone (most likely as a mod of the Shootout encounter).

And all of a sudden, I have this image in my head of Fox McCloud doing a car commercial…
#730

aquarius_alodar

Mar 30, 2006 9:51:16
Hey, Marco? Just drawing your attention to this.

.....so, what do you think?
#731

rusval

Mar 30, 2006 11:46:17
Well, I found the link. I'll just post it here for those to lazy to look for it (like me).

d20 Lylat: http://www.angelfire.com/rpg2/d20lylat/
#732

marcoasalazarm

Mar 30, 2006 13:10:45
Yes..... which brings me to the conclusion: if the Vanishing and the Hours didn't bring down spineless bastards like the RIAA and similar, the global attacks (in some cases physical) on their infrastructure certainly did..

It got run over, torched, brainwashed, shot-up, hacked into (in more ways than one)... and some of its members must have been killed during the Hours.

It sure didn't survive the experience.

One of the few conjectured ways around a handicap like that is to go to Worchester or some similar place and deliberately expose oneself to the Mists(walk in there, concentrating on the desired outcome, Concentration check DC 35) That does, however, carry the risk of getting Fictionalised, or so they say (tough choice, yes, but if you're *that* desperate already....failure by 10 or more, the unfortunate comes out looking like an animated ilustration, 50% chance to also have one of their feats, if any,swapped out for a random Anime/Toon feat).

Like they say... the advantages might compensate the risks. They have to be pretty damn desperate to do so, though, and not in the Worcester Mists.

Of course, you probably don't want to use the Mists that way. Just thinking out loud, you know?.

Most of my ideas are like that. Don't worry 'bout that. Hell, a few of my best ideas I got out of reading your 'loud thinking', if I may congratulate you for it.

Vehrec's 'Warriors of the Imperium' faction, now.... they're most likely one of the things(indirectly)keeping the KOTT from wreaking worse havoc than they would otherwise do. Yet nevertheless, plans seem to be being drawn up in the Heavenly power structure to send these significant grievances back whence they came.

The truth is, any good that the Warriors might have brought to the world have most definitely come by accident.

And RusVal... downloaded the book. Going to give it a thorough check later, but it sounds like a good set of ideas. (well, after some adjustments).

EDIT: Required a few more ideas using the BGC verses (and a little help concerning the 33-S Boomers, trying to turn them into a PC Race).
#733

aquarius_alodar

Mar 30, 2006 14:40:49
Ah....just something I've been *meaning* to put down here, Marco, but didn't get around to:
A ways back, you were wondering about the precise nature and powers of Marvel's Infinity Gems. I found some specific information:
What are the different Infinity Gems?

The seven Soul Gems, or Infinity Gems, are the scattered receptacles of the cosmic being once known as Infiniti. Infiniti was the first being created in existence after the birth of the Marvel Universe from the Big Bang. Infiniti grew lonely and eventually searched for companionship, but couldn't find any signs of life in the newly-recreated universe. It decided to scatter its essence into seven gems, each traveling to different corners of the universe, and one even into another dimension. It would be years, before Galan was finally reborn from his gestation of the previous universe into Galactus, along with many other Cosmic Entities.

The Soul Gems were eventually named for their attributes and enhancements granted. Each one of the Gems themselves were intelligent, as well as selfish. Only the strongest of wills could hold them, their main purpose to reunite. The gems are as follows: Soul, Mind, Reality, Space, Time, Power, and Ego.

All the gems were capable of providing its wearer additional advice when needed, as well as providing psionic defenses and an extra pair of eyes.

The Mind Gem granted the wearer all psionic powers of the mind, from simple Danger Sense to the various levels of Telepathy, and also helped amplify the powers of natural psionics. The wearer could also directly attack Ethereal and Astral beings, as if they were normal beings.

The Time Gem granted the wearer the ability to travel through time, immortality against aging and age-based attacks, postcognition, precognition, the ability to age others older or younger, manipulate their own age and take on the abilities of their future selves, control chronal energies, as well as a danger sense that could warn them of attacks in the immediate future.

The Space Gem granted its wearer the ability to travel through reality. With this gem the wearer could run, swim, fly, or, most commonly used, teleport. The wearer was even capable of limited Dimensional and Time Travel. In addition, the wearer could attack others by teleporting them to other locales or rendering an opponent in motion unable to stop or move, as well as protect the wearer from similar attacks.

The Ego Gem, also called the Dimensional Gem, granted its wearer the ability to travel between dimensions in the multiverse and omniverse, as well as detect and control the energies found in the chronal and dimensional stream. Using these energies, the wearer could banish opponents to other dimensions or force other-dimensional beings to return home, as well as summon other beings. The wearer can also see and attack beings in bordering dimensions, like the Ethereal or Astral. The wearer could use the surface of the Dimensional Gem as a scrying pool and peer into other dimensions, but its most important function was that this gem contained most of the consciousness of Infiniti, who would later be reborn as Nemesis, until defeated by the Avengers and Ultraforce.

The Power Gem granted its wearer powerful strength, up to 1000-tons, powerful energy blasts capable of doing different types of energy damage, and the ability to locate the weaknesses of beings and objects. In addition, the wearer would also gain an enhanced physique capable of withstanding much damage, as well as a strengthened nervous system capable of ignoring vast amounts of pain.

The Reality Gem allowed it's user to bend reality to their whim, in addition to providing protection against reality-based attacks. With the gem the user could create new beings or affect existing beings or objects. While not powerful enough to affect Cosmic Entities on its own, when the different gems are brought together, the combined powers of the gems increase. The ability of the Reality Gem itself would be just below the ability of an evolved Cosmic Cube (see above).

The Soul Gem allows its wearer to affect the souls of others, as well as the wearer itself. With the gem, the wearer can drain the lifeforce of others and imprison it inside an extradimensional pocket within the gem called Soul World, where all the imprisoned psyches are usually under the control of the wearer. The wearer can tap the psyches to gain memories and skills possessed by those within Soul World. In addition, the gem protects the wearer from soul-based attacks, as well as the attacks of Ethereal beings. With the gem, the wearer can affect Ethereal beings as if they are normal opponents, and the user can fire an energy attack that hurts a being's soul, causing intense and crippling pain. The wearer can also peer into the darkest corners of an opponent's mind to see their destiny in life and the weaknesses of their character.

Now, I remember that I was trying to find something from fiction that might counter/negate CLULESS's 'reality warp' effect that was making it spit out Alternates,*at least*, if not make the Worchester area livable again. So, is this enough info for you to make a call on the effects?
#734

marcoasalazarm

Mar 30, 2006 15:00:19
Looking at the Gems' write-up, I (at the moment) have no idea of how to stat 'em (man, no wonder they're 'cosmic devices').

But the reason why the Infinity Gems are in Coreline to start with is because of the CLULESS Virus. So I'd say there's a 50/50 chance of they not working... or even just 'turning off' when exposed to the Worcester Mists (which is the strongest manifestation of CLULESS. There's the Dimensional Instabilities and some smaller areas covered with the Mists, but they're not as strong as Worcester. The rest might be slammed back into 'reality'.)

Oh, yeah. I gave my opinion on what you posted earlier.

EDIT: I think that Washu (the Bunkered version) would just LOVE to have this particular girl as her regular maid (Washu kills the whole 'countdown to doom' part, presto!, combat-droid-maid)....

:evillaugh .... so she IS.
#735

zombiegleemax

Mar 30, 2006 22:52:29
'Magic? I don't know what you're talking about. Now if you will excuse me, I have a girl who seems to want to become an acolyte for training. Mrs Higurashi shows some talent, and is easy on the eyes to." -Mr. Hino, preist of the Hino shrine in Jubban. Both the Mikos declined to comment.

"Magic doesn't exist. Your own people have Clarke's Corilariry about that." -Admiral William Adama, colonial fleet in response to a request for a comment on maigical phenomina.

"Magic is a catch-all term for a related set of quantum events such as the re shuffling of all the ambient heat energy in a radius onto a single point in order to set somthing on fire. It is guided by concious thought, and it's power is related to the inverse of the Heisenberg equation. (The better defined the magical peramiters, the better it works, with less energy.) ...Certain minds seem more suited for magical work. For example, type A persoanlities are better with chaotic and entropic black magic, while the laid back type B personality is more suited to white magic. . ." - Urawa-Rosenberg Theory of magical origins, the most successful scientific explanation, even if it is a tad light quantifying magical power.

"Magic? You want to know about Magic? How about I show you the Giga Slave, hows that for magic? Fine, if you MUST know, its like the satisfaction of making somthing, combined with the red rage of bloodlust, and then add the feeling you get when you (censored) and then you might have one tenth the feeling of all the energies of the cosmos corsing through and around you ready to level a city, but it doesn't touch you and it feels so RIGHT and you Know that you were born for this, because there is power in the atom, and power in the machine, but its just not the same its not PERSONAL, and that makes all the difference. With magic, you are the final arbiter, not some far off offical, but YOU. Once you stop being afraid of it, the ability to liquidate an entire army is kinda fun!" -Lina Inverse, on the subject of why she is still active, and not making a killing in Africa from small diamonds.
#736

aquarius_alodar

Mar 31, 2006 9:44:13
Looking at the Gems' write-up, I (at the moment) have no idea of how to stat 'em (man, no wonder they're 'cosmic devices').

But the reason why the Infinity Gems are in Coreline to start with is because of the CLULESS Virus. So I'd say there's a 50/50 chance of they not working... or even just 'turning off' when exposed to the Worcester Mists (which is the strongest manifestation of CLULESS. There's the Dimensional Instabilities and some smaller areas covered with the Mists, but they're not as strong as Worcester. The rest might be slammed back into 'reality'.)

Actually......ever heard of Dicefreaks? I think there was a writeup somewhere on there: http://www.dicefreaks.com/phpBB2/. (Why I don't link? Because IE is being an asshat today.... 404 every time I try. They *do* have some nice(if rather powerful, from what I remember) Marvel/DC writeups stickied over there, though.)

OTOH: So the rest of the world would be 'cleansed' easily enough, but when the Gauntlet's wielder brings their 'sledgehammer' back around towards Worchester, something pushes back, right?
#737

marcoasalazarm

Mar 31, 2006 10:09:09
'Magic? I don't know what you're talking about. Now if you will excuse me, I have a girl who seems to want to become an acolyte for training. Mrs Higurashi shows some talent, and is easy on the eyes to." -Mr. Hino, preist of the Hino shrine in Jubban. Both the Mikos declined to comment..

He's a pervert priest that doesn't quites believes in magic (as in, Spell-style magic) but is a slight believer in Divine-style magic.
Funny , though. Maybe Mrs. Higurashi will be a better Miko than those guys (that is, if it's Kagome's mom. Kagome might have been more of an 'on-the-job-training' kinda girl).

"Magic doesn't exist. Your own people have Clarke's Corilariry about that." -Admiral William Adama, colonial fleet in response to a request for a comment on maigical phenomina..

The official stand of the Remnant military (well, I could see President Roslin being more of a believer, but who wouldn't?).

'Corilariry'?

"Magic is a catch-all term for a related set of quantum events such as the re shuffling of all the ambient heat energy in a radius onto a single point in order to set somthing on fire. It is guided by concious thought, and it's power is related to the inverse of the Heisenberg equation. (The better defined the magical peramiters, the better it works, with less energy.) ...Certain minds seem more suited for magical work. For example, type A persoanlities are better with chaotic and entropic black magic, while the laid back type B personality is more suited to white magic. . ." - Urawa-Rosenberg Theory of magical origins, the most successful scientific explanation, even if it is a tad light quantifying magical power.

Don't recognize 'Urawa', but I suppose that 'Rosenberg' is Wills?. I could see Sam Carter adding a 'psionics-vs.-magic' referendum somewhere inside that Theory, though.

Also, setting note: Sunnydale exists. It's not a hole in the ground, nor is it longer the Hellmouth (and there's no other Hellmouth aout there), but it's still a 'rest stop' foir the absolute bizarre.

"Magic? You want to know about Magic? How about I show you the Giga Slave, hows that for magic? Fine, if you MUST know, its like the satisfaction of making somthing, combined with the red rage of bloodlust, and then add the feeling you get when you (censored) and then you might have one tenth the feeling of all the energies of the cosmos corsing through and around you ready to level a city, but it doesn't touch you and it feels so RIGHT and you Know that you were born for this, because there is power in the atom, and power in the machine, but its just not the same its not PERSONAL, and that makes all the difference. With magic, you are the final arbiter, not some far off offical, but YOU. Once you stop being afraid of it, the ability to liquidate an entire army is kinda fun!" -Lina Inverse, on the subject of why she is still active, and not making a killing in Africa from small diamonds.

What do you expect from the Dragon Spooker?

And Aquarius:
-Thanks for the site.
-OTOH: Yup. And it pushes back HARD.
#738

aquarius_alodar

Mar 31, 2006 11:56:47
'Corilariry'?

I think Vehrec means this corollary.
#739

marcoasalazarm

Mar 31, 2006 20:36:08
Oh. Silly me.
#740

zombiegleemax

Apr 01, 2006 8:48:50
Yeah I can't spell.

And Ryo Urawa is the on again-off again boyfriend of Ami Mizuno. He's been hanging around long enough to pick up a few things, he has precognitive visions that always come true and he's one smart cookie. Some people claim that he uses his visions to boost his grades, but it doesn't work that way. He gets higher scores than Ami on his own, thank you. So I figured that he would be a good guy to help develop your theory, especily when he's seen himself giving lectures on it. ;)

And I'll leave it up to you wether Kagome is exploring a formal education for her abilities or wether its a relative. Although Kagome could use some of Rei's training, she definately dominates the Miko power scale. On the other hand, you can't puriffy a mugger.
#741

marcoasalazarm

Apr 01, 2006 18:22:13
Two new races. One is well-known to any person who has ever seen Macross (or Robotech), the other I kinda bashed together after checking the Wiki on 'Xenosaga'.

Any comments are well-recieved (adjustments and the like).

-----Zentraedi----

Created in their home universe by the Tirolian Robotech Masters, they are a giant genetically-enginnered warrior race, considered disposable and following the mandates of a history filled with lies. When they first arrived to Earth, they did so searching for a ship lost to them, which had by then been refitted by the local humans to fight back. All of the following fighting revealed several things, such as their genetic similarities with humans, the humans’ unending (and near-maddening) resourcefulness, and the fact that, for all the power available to them, the Zentraedi’s creators should have thought of giving them something like ‘pop culture’.

The Zentraedi that had appeared in Coreline come from many alternate timelines regarding the series (funnily, though, that they have been the newest representatives of the whole ‘Robotech-vs.-Macross’ rivalry that has known to a good deal of Anime fans Pre-Vanishing), in either of two sizes: the standard ‘super-size’ Zentraedi and the ‘micronized’ Zentraedi.
Another large distinction also appears between their appearance during the 23 Hours and a short time Post-Vanishing, when a good number of the Zentraedi have adapted to Earth culture-especially after losing a number of fights to the ‘Minmay Tactic’ or quick-talking.
Units and teams that have obtained Zentraedi say that they can be ‘loyal, reliable, and in time even amiable, but those first times you wanna crack a joke at them is a pain.’

Racial Traits
-Micronized Zentraedi and general traits:
*Medium-Sized Humanoids.
*Speed of 30 ft.
*+2 Strength or Dexterity, +2 Constitution, -2 Charisma: they have been brought up as warriors for countless generations, and so, it’s pretty hard to them to show a soft side.
*Newly-appeared Zentraedi may not select Charismatic Hero or Charismatic Ordinary as their first class: again, warrior upbringing. Their concept of ‘charisma’ mostly comes down to being on the right side of a weapon when making an order.
After a time of exposure (roughly three or four months), Zentraedi have enough of a grasp on the concept of ‘charisma’ to ‘give it a shot’. The GM might then let the Zentraedi cross-class into the Charismatic Hero or Charismatic Ordinary classes, but not before.
*All Zentraedi must select either the Emergency Services, Military, or Technician occupations. And again, their upbringing. For them, it’s just the battlefield and how to survive on it.
*Newly-appeared Zentraedi suffer a -2 penalty to all Bluff, Disguise, Forgery, Gather Information, Knowledge (art, behavioral sciences, business, current events, earth and life sciences, physical sciences, popular culture, streetwise, theology and philosophy), Perform, and Sense Motive checks.
After a time of exposure (roughly three or four months), they might have become acclimated to Earth culture, and these penalties may be reduced to -1 or eliminated altogether at the GM's discretion.
*Zentraedi suffer a permanent -2 penalty to all Craft and Repair checks.

Full-size Zentraedi use the above stats, with the following modifications:
*Size changes to Gargantuan (apply size penalties as appropriate).
*Speed of 20 ft.
*+24 Strength, +12 Constitution (as well as a corresponding increase in hit points).
*-4 Dexterity.
*Damage reduction: 4/--.
*Level Adjustment: +2.

The Second:

U.R.T.V. (U-DO Retro Virus) Units:
Produced as biological weapons aganist a xeno-biological menace (Base Universe: Xenosaga), these clones were considered to be completely eliminated (except for 3 or 4) in their home universe, but on a number of Alternate universes, some more survived or were created aside from the original 669.
Of the original 669, 665 were 'normal' and 4 (the last ones) were 'special'.
Again, this number varied on some Alternate universes.
When they arrived to Coreline, they discovered that some things from their universe had come as well (although the thick of it was from 14 years ahead in their timeline), and some not. The lack of the U-DO menace had left them without a purpose to exist, but they soldiered on.

RACIAL TRAITS:
*+2 Int, +2 Will: Speed of mind and mental toughness were requisites of their construction.

*When creating a U.R.T.V. Unit character, roll 1d10.
Result: -1 to 5, the character is a 'normal' U.R.T.V. Unit.
-6 to 10, the character is a 'special' U.R.T.V. Unit (see 'Special Abilities', below).

All U.R.T.V. Units have the following:

*Hive Mind (Ex.): On combat conditions, U.R.T.V. Units can willfully go on a 'Hive Mind' mode for battlefield coordination. This psionic connection has a one-mile radius (all U.R.T.V. Units must stay within a mile of each other for it to work). Any knowledge of a tactic that works aganist an enemy will instantly be known by all others in the link nearby. While in the 'Hive Mind' mode, U.R.T.V. Units are immune to all mind-affecting spells and powers. However, U.R.T.V. Units find this ability to be mind-draining. Whenever the 'Hive Mind' mode is deactivated, all Units that were linked will suffer a -2 penalty to all rolls for the following 1d4 rounds.

*Telekinesis (Sp): 3/Day, Manifester Level 10, Save DC 10 + U.R.T.V. Unit's Key ability modifier + Power Level.

Special Abilities: A number of U.R.T.V. Units were engineered with additional abilities (on the core universe, this was from Unit 666 to Unit 669, but this could have changed on Alternate Universes). U.R.T.V. Units with these abilities were considred 'monsters' by other U.R.T.V. Units, although on more than one Alternate Universe, they earned the respect of their fellow Units.

The following table shows the more commons abilities added to 'Special' Units, but the GM could authorize additional mutations if he so desires.

Special Abilities (Roll 1d8)
1-2: Immunity to Aging Effects (including natural).
3-4: Regeneration.
5-6: Suggestion (3/Day, Manifester level 10, Save DC 10 + U.R.T.V. Unit's key ability modifier + power level).
7-8: Lesser Body Adjustment (1/Day).
9-10: Fire Bolt.

Level Adjustment: +1 (Normal U.R.T.V. Unit), + 2 (Special U.R.T.V. Unit).
#742

aquarius_alodar

Apr 02, 2006 10:47:39
Two new races. One is well-known to any person who has ever seen Macross (or Robotech), the other I kinda bashed together after checking the Wiki on 'Xenosaga'.

Any comments are well-recieved (adjustments and the like).

-----Zentraedi----

Created in their home universe by the Tirolian Robotech Masters, they are a giant genetically-enginnered warrior race, considered disposable and following the mandates of a history filled with lies. When they first arrived to Earth, they did so searching for a ship lost to them, which had by then been refitted by the local humans to fight back. All of the following fighting revealed several things, such as their genetic similarities with humans, the humans’ unending (and near-maddening) resourcefulness, and the fact that, for all the power available to them, the Zentraedi’s creators should have thought of giving them something like ‘pop culture’.

The Zentraedi that had appeared in Coreline come from many alternate timelines regarding the series (funnily, though, that they have been the newest representatives of the whole ‘Robotech-vs.-Macross’ rivalry that has known to a good deal of Anime fans Pre-Vanishing), in either of two sizes: the standard ‘super-size’ Zentraedi and the ‘micronized’ Zentraedi.
Another large distinction also appears between their appearance during the 23 Hours and a short time Post-Vanishing, when a good number of the Zentraedi have adapted to Earth culture-especially after losing a number of fights to the ‘Minmay Tactic’ or quick-talking.
Units and teams that have obtained Zentraedi say that they can be ‘loyal, reliable, and in time even amiable, but those first times you wanna crack a joke at them is a pain.’

Racial Traits
-Micronized Zentraedi and general traits:
*Medium-Sized Humanoids.
*Speed of 30 ft.
*+2 Strength or Dexterity, +2 Constitution, -2 Charisma: they have been brought up as warriors for countless generations, and so, it’s pretty hard to them to show a soft side.
*Newly-appeared Zentraedi may not select Charismatic Hero or Charismatic Ordinary as their first class: again, warrior upbringing. Their concept of ‘charisma’ mostly comes down to being on the right side of a weapon when making an order.
After a time of exposure (roughly three or four months), Zentraedi have enough of a grasp on the concept of ‘charisma’ to ‘give it a shot’. The GM might then let the Zentraedi cross-class into the Charismatic Hero or Charismatic Ordinary classes, but not before.
*All Zentraedi must select either the Emergency Services, Military, or Technician occupations. And again, their upbringing. For them, it’s just the battlefield and how to survive on it.
*Newly-appeared Zentraedi suffer a -2 penalty to all Bluff, Disguise, Forgery, Gather Information, Knowledge (art, behavioral sciences, business, current events, earth and life sciences, physical sciences, popular culture, streetwise, theology and philosophy), Perform, and Sense Motive checks.
After a time of exposure (roughly three or four months), they might have become acclimated to Earth culture, and these penalties may be reduced to -1 or eliminated altogether at the GM's discretion.
*Zentraedi suffer a permanent -2 penalty to all Craft and Repair checks.

Full-size Zentraedi use the above stats, with the following modifications:
*Size changes to Gargantuan (apply size penalties as appropriate).
*Speed of 20 ft.
*+24 Strength, +12 Constitution (as well as a corresponding increase in hit points).
*-4 Dexterity.
*Damage reduction: 4/--.
*Level Adjustment: +2.

The Second:

U.R.T.V. (U-DO Retro Virus) Units:
Produced as biological weapons aganist a xeno-biological menace (Base Universe: Xenosaga), these clones were considered to be completely eliminated (except for 3 or 4) in their home universe, but on a number of Alternate universes, some more survived or were created aside from the original 669.
Of the original 669, 665 were 'normal' and 4 (the last ones) were 'special'.
Again, this number varied on some Alternate universes.
When they arrived to Coreline, they discovered that some things from their universe had come as well (although the thick of it was from 14 years ahead in their timeline), and some not. The lack of the U-DO menace had left them without a purpose to exist, but they soldiered on.

RACIAL TRAITS:
*+2 Int, +2 Will: Speed of mind and mental toughness were requisites of their construction.

*When creating a U.R.T.V. Unit character, roll 1d10.
Result: -1 to 5, the character is a 'normal' U.R.T.V. Unit.
-6 to 10, the character is a 'special' U.R.T.V. Unit (see 'Special Abilities', below).

All U.R.T.V. Units have the following:

*Hive Mind (Ex.): On combat conditions, U.R.T.V. Units can willfully go on a 'Hive Mind' mode for battlefield coordination. This psionic connection has a one-mile radius (all U.R.T.V. Units must stay within a mile of each other for it to work). Any knowledge of a tactic that works aganist an enemy will instantly be known by all others in the link nearby. While in the 'Hive Mind' mode, U.R.T.V. Units are immune to all mind-affecting spells and powers. However, U.R.T.V. Units find this ability to be mind-draining. Whenever the 'Hive Mind' mode is deactivated, all Units that were linked will suffer a -2 penalty to all rolls for the following 1d4 rounds.

*Telekinesis (Sp): 3/Day, Manifester Level 10, Save DC 10 + U.R.T.V. Unit's Key ability modifier + Power Level.

Special Abilities: A number of U.R.T.V. Units were engineered with additional abilities (on the core universe, this was from Unit 666 to Unit 669, but this could have changed on Alternate Universes). U.R.T.V. Units with these abilities were considred 'monsters' by other U.R.T.V. Units, although on more than one Alternate Universe, they earned the respect of their fellow Units.

The following table shows the more commons abilities added to 'Special' Units, but the GM could authorize additional mutations if he so desires.

Special Abilities (Roll 1d8)
1-2: Immunity to Aging Effects (including natural).
3-4: Regeneration.
5-6: Suggestion (3/Day, Manifester level 10, Save DC 10 + U.R.T.V. Unit's key ability modifier + power level).
7-8: Lesser Body Adjustment (1/Day).
9-10: Fire Bolt.

Level Adjustment: +1 (Normal U.R.T.V. Unit), + 2 (Special U.R.T.V. Unit).

Okay............"Hive Mind (Ex):..........While in the 'Hive Mind' U.R.T.V Units are immune to all mind-affecting spells and powers. However, use of this ability is mentally draining. Whenever 'Hive Mind' mode is deactivated, all Units that were linked suffer a -2 penalty to all Will saves, Wisdom and Inteligence-based skill checks for the following 1d4 rounds."

Just makes the strain of doing it a little more defined, IMO. (It being apparently a completely mental thing and all)
#743

marcoasalazarm

Apr 02, 2006 14:32:11
Modded it. So,what do ya think? The Level Adjustments are right or something? (Since I only had the Xenosaga anime series (rented) and the Wikis to follow on that).
#744

aquarius_alodar

Apr 03, 2006 11:55:29
Modded it. So,what do ya think? The Level Adjustments are right or something? (Since I only had the Xenosaga anime series (rented) and the Wikis to follow on that).

Yeah, it looks OK. Of course, there is that thing called a second opinion that you might want to get, you know?
#745

marcoasalazarm

Apr 03, 2006 12:59:47
A new corp:
-Vector Corporation: It started off selling mecha, spaceships and hi-tech equipment, but with so many other companies offering the same, it turned to the one product that no other company had produced so far: anti-supernatural weaponry and equipment.
And so, its chief products (so far) are:
-The A.G.W.S. BattleMecha (Large Mechs).
-The Hilbert Effect and 'Ghostblaster' weapons.
-The 'Realian' robot series (Bio-Mechanical Bioreplicas qith internal Hibert Effect generators).

Its 'Hidden Agenda' is under heavy re-evaluation. Vectors' CEO, Wilhelm Nietzsche, had his agenda completely laid out and calculated (although it still sounded like the typical Big Bad 'destroy and conquer' plan), only to appear in Coreline-an dall of a sudden having to compete aganist lots of other people with the same kind of agenda and power level.
And so, he's on a 'stay-low-and-gather-info' stage, using his lieutenants, the 'Testaments'.

(BTW, Wilhelm's lacking a last name on the games. I made it up-and well, Wiki 'Xenosaga'. I think it's a nice last name for the bastard).
#746

zombiegleemax

Apr 04, 2006 21:38:57
An abandoned appartment on Avenue A has a door. And that door leeds out into a infinate staircase. . .
Lina Inverse communes with demons in exchange for more black magic, and summons an ultraloth. That new 'Heart of the Dark' Spell looks nasty. . . for her.
A band of internet Sensates suddenly finds an influx of new members. Talking about Sigil like a real place. . .
And there is a sudden terror in reading the lines;
"We shall know what the darkness discovers, if the grave pit be shallow or deep.
And our fathers of old and our lovers, we shall know if they sleep not or sleep.
We shall know wether hell be not heaven, find out wether tares be not grain.
And the joys of the seventy times seven.
Our Dolores.
Our Lady of Pain."

Sigil portals and entrances to the Infinate staircase are not well understood. Finding one requires a knowledge(streetwise) or (Arcana) DC 35. A sigil portal is keyed, and remains locked until a unique trigger is provided. When open, it is a two way gateway to a city of philosophers with clubs. (see Planescape).
The Infinate staircase is connected to run down areas of creativity. And all of them are connected. (Priss's closet has become an entrance to the stairway, but she's more than a little freaked by that. Don't expect it to be too accessible what with the locks she's put on her side of it.)
#747

aquarius_alodar

Apr 05, 2006 11:33:28
An abandoned appartment on Avenue A has a door. And that door leeds out into a infinate staircase. . .
Lina Inverse communes with demons in exchange for more black magic, and summons an ultraloth. That new 'Heart of the Dark' Spell looks nasty. . . for her.
A band of internet Sensates suddenly finds an influx of new members. Talking about Sigil like a real place. . .
And there is a sudden terror in reading the lines;
"We shall know what the darkness discovers, if the grave pit be shallow or deep.
And our fathers of old and our lovers, we shall know if they sleep not or sleep.
We shall know wether hell be not heaven, find out wether tares be not grain.
And the joys of the seventy times seven.
Our Dolores.
Our Lady of Pain."

Sigil portals and entrances to the Infinate staircase are not well understood. Finding one requires a knowledge(streetwise) or (Arcana) DC 35. A sigil portal is keyed, and remains locked until a unique trigger is provided. When open, it is a two way gateway to a city of philosophers with clubs. (see Planescape).
The Infinate staircase is connected to run down areas of creativity. And all of them are connected. (Priss's closet has become an entrance to the stairway, but she's more than a little freaked by that. Don't expect it to be too accessible what with the locks she's put on her side of it.)

Ye gods. .........Lina no baka. Poor baka. Poor, poor baka. :D :heehee

**

*wiping eyes* Of...*snort*....of course she couldn't have known that using that kind of black magic is utterly Bad and Wrong....could she? I mean, if power corrupts...demonic power corrupts her kind of person totally and usually irrecovably. The next question is obvious enough: Is she *really* that stupid? Or is an Alternate rushing blindly in?(My money's on Alternate)


As for the Sensate group in question......correct me if I don't get the reference, but these Sensates would appear to have survived, yes?
#748

aquarius_alodar

Apr 05, 2006 11:38:21
I apologise in advance for the amount of reading you'll be doing going through these last few, Marco....just so you know. Anyway...... Looking at a similar idea of mine that's been neglected for some time now, though......

Ravenloft: In the (currently mostly deserted and oddly darklord-less) domain of Xyriak(the name having been found chiseled onto the arch of an entry portal in Thorass, an old Torillian varient of the 'common' trade language used on some worlds in the omniverse), the normal strictures of the Dread Realms seem to be suspended, as if something were restraining the Dark Powers from acting in the area. Particularly, the spells dealing with planar travel(plane shift, gate) function, but somewhat...oddly. Any attempt to use such spells puts the caster at risk of being 'funneled' ...elsewhere. ( :D )(Concentration check DC 26 or the spell is 'shifted' to........*shrugs*.......guess where. No prizes, however.)
#749

marcoasalazarm

Apr 06, 2006 18:33:50
A good bundle of ideas (I kinda like the one of Priss having a doorway to Sigil on her closet-hmmm...).

EDIT: I'sd say that it's an Alternate Lina.

So Planescape-wise, this could be the newest base for those Factions that survived the War (this following what I read over on the Wikipedia article-which is my only knowledge of that ATPM, sorry), knowing that the Lady of Pain would be in load of trouble coming here to get back at them (but then agfain, they might get in trouble with something else).

As for Ravenloft.... a pretty good idea. So losing the Concentration check would throw them to a random universe.

Final idea: I was thinking about changing the date from some day in May (May 5th, last idea I had of it) to November 5th.

It would give a little more eeriness to any encounter with V in this setting, y'know?
"Remember, remember, the 5th of November...."

What do ya think, Aquarius?
#750

aquarius_alodar

Apr 07, 2006 13:11:30
A good bundle of ideas (I kinda like the one of Priss having a doorway to Sigil on her closet-hmmm...).

EDIT: I'sd say that it's an Alternate Lina.

So Planescape-wise, this could be the newest base for those Factions that survived the War (this following what I read over on the Wikipedia article-which is my only knowledge of that ATPM, sorry), knowing that the Lady of Pain would be in load of trouble coming here to get back at them (but then agfain, they might get in trouble with something else).

As for Ravenloft.... a pretty good idea. So losing the Concentration check would throw them to a random universe.

Final idea: I was thinking about changing the date from some day in May (May 5th, last idea I had of it) to November 5th.

It would give a little more eeriness to any encounter with V in this setting, y'know?
"Remember, remember, the 5th of November...."

What do ya think, Aquarius?

Date change: People'd most likely be a little more aware/careful than usual every Bonfire Night, but, go ahead....

Ravenloft: Originally, Xyriak would've been simply a 'mirror' of Worchester, but, yeah, now that I think about it, this'll work better.
#751

marcoasalazarm

Apr 08, 2006 17:35:23

RADAM AND THE TEKKAMEN



During the Vanishing, the appearances of the Radam were pretty little and far between each other (some Pre-Vanishing survivors’ theory was that the series that composes their Core Universe was (on the time of the Vanishing) a little-known one), but they were nevertheless horrifying, with the massive Crabs and their own Tekkamen marching, taking Fictions and Humans alike and inserting them inside the Tekka-Pods. When the Core Universes’ good guys, the Space Knights, acted, it was a swift action that was backed by whatever survivors they had managed to convince-and convince they did, easily, with getting them out of the Pods and giving those who survived the procedure a crash course in Tekka-Mode battling, aside from giving those who weren’t yet with the procedure tips in how to fight a Tekkaman.

When the Hours ended, the Radam and Tekka-verse Fictions (like all others) had left a scar in Coreline. They were one of the many factions that trashed Topeka (before Skynet dropped a multi-megaton nuke on it), and the ones that did the most damage in Prague, tearing part of it apart (literally) before the line was drawn. And then the Radam took off for space, swearing to return at a later time.
Of course, the Space Knights answered with “and we’ll be here, waiting”.

In the time following, the Space Knights reformed completely (as a privately-sponsored organization), several versions of the Knights joined together and applied to the United Nations as a ‘peace-keeping force’ for Radam-and Tekkaman-related actions, and later, when the United Nations Space Consortium was formed, General Pablochiva was appointed as its chairman (until evidence concerning his actions during ‘Black September’ back on his home universe -and a recorded conversation saying that he would do it again on Coreline ‘if required’- was released to UNSC Command).

NOTES: The Tekka-Armors and Primary Bodies are as described by Malanchon in his ‘Tekkaman Blade D20’ conversion ( http://guardiansorder.com/boards/sh...php?t=95&page=1 ). However, there’s a big difference. While Fictions can easily bond with the Tekka-technology (and those coming from Tekkaman universes are accepted immediately by it), Coreline Humans do not. Post-Vanishing Humans have a 70% chance of being rejected by the Tekkaman procedure at any point along the way (if absorved by a Radam plant, roll 1d10. If lower than '7', the character has been rejected), and Pre-Vanishing Humans are immediately rejected.

A side-effect from throwing a Pre-Vanishing Human into a Radam Pod (and that has had the Tekkamen into fits) is that they cause the pod to cease functioning, along with any other pods within thirty feet. These then affect all pods within thirty feet of them . . . and so on until all the affected pods have given up the ghost. Needless to say, such an event makes them plenty mad, and the newly crippled reject often finds themselves pursued by a bunch of angry Tekkamen.

The effects of rejection are as follows: 2d4+1 Str and Dex damage, that doesn't heal normally as the cause is still present. Instead, the character must make a Fortitude save (DC 20) each week to heal 1 point of damage as his body dissolves the remains of the Tekka-circuits and absorbs them. Anyone with a full-on case of rejection (critically missing the Fortitude save) constantly trembles from the pain, and takes an automatic -2 penalty to all attacks actions and skill checks that require fine motor skills. On the plus side, the healing process toughens up a person significantly. When all the damage is healed, a character gains 1 point Con.

Characters also will have to make a Will save (DC 15 to 20, depending of how long they have been inside the Pod) or be brainwashed to follow Radam’s orders. They have their two highest alignments changed to ‘Radam’ and ‘Evil’, and although they have their memories and sentiments as a whole unchanged, they will not hesitate to follow Radam commands.
#752

aquarius_alodar

Apr 09, 2006 9:29:30
[PA]Paging Zack. Lord_Zack to the thread, please.[/PA]

On Xanth: The Interface(Geis of the Gargoyle)that kept 'Mundanes' out seems to have been altered. Specifically, all whom were taken by the Vanishing are treated *as if* they were natives. What that implies for the remaining 10% of the Terran population.....should be obvious enough. One question, though....how would Xanthians react to the discovery of forms of magic other than the native talents? I mean, blood magic, mineral magic, what have you.....
#753

marcoasalazarm

Apr 09, 2006 15:02:34
Probably they would go on a "what the...?" stage, then try to learn such magicks (sorry, man, haven't gotten the chance to get anything Xanth 'till now).

EDIT: thinking back.... I need help for two kinds of demons: Chrono-style and Devilman-style. Think ya could help me?
#754

marcoasalazarm

Apr 11, 2006 20:51:25
Modified the Tekkaman write-up with the new rejection effects and this new race.

SALUSIANS

IMAGE(http://www.geocities.com/Tokyo/3953/ASRIAL07.jpg)
IMAGE(http://www.internationalhero.co.uk/a/asrial2.jpg)
This race comes from the universe of ‘Ninja High School’, a race that is to Ben Dunn what the Space Oni is to Rumiko Takahashi. They are loud, obnoxious and like to see Humans (in their core universe and on Coreline) as backwater monkeys.
The Salusians are evolved, anthropomorphic skunks, sizing in average between 5 and six feet tall. They spot a long, bushy tail and have a face that is humanoid with a more skunk-like nose and ears, their bodies completely covered with black fur. It is a strange thing to note that they have long since grown out of the skunks’ natural ‘defense mechanism’, replacing it with advanced firepower and technology. They have conquered all of their solar system’s planets and then expanded into a small but powerful conglomerate.
A Salusian sports a normal conformity for their advanced civilization and a sort of aloofness for other civilizations. Like the Space Oni, they are defensive to the point of zealotry for their beliefs (which is one of the many reasons why they are not in even terms with the Oni).

The Salusians sport tactile, olfactory, visual and listening capabilities on par with a normal human's. They are a little more attractive, somewhat more tougher, and for all their high tech, they’re less 'sharp' than a normal human. For an unknown reason, those Salusians that are of royal blood exhibit the ability to enable brief bursts of superhuman strength.
The Salusians speak their own language and can speak other languages as well. Their own language is composedof a lot of vocals.

When on Earth, the Salusians utilize a ‘DNA Transformation Chamber’ to change their appearance to human-like, with the exception of a second skunk-like set of ears located on the top of their head.

The Salusians had settled themselves in Coreline Earth in both the southwestern town of Quagmire, Boston, and all over North Carolina.

Racial Traits:
*+2 Con, +2 Cha, -2 Wis.
*+1 bonus to Listen rolls (they have some pretty good hearing).
*When creating a Salusian character, roll 1d10:
Result: -1 to 5, the character is a ‘normal’ Salusian.
-6 to 10, the character has ‘royal’ DNA (the character might not be part of the royal family, though).

Characters with royal DNA have the following additional Ex Ability:
-Super-Strength: 3 times a day, the Salusian character can increase his Strength by 1d6 points. This ability lasts for a number of rounds equal to 3 + the character’s Con modifier.
#755

marcoasalazarm

Apr 11, 2006 20:54:16
PAIN BY A THOUSAND (PAPER)CUTS.
-LOCATION: London, England.
-TIMELINE: 43 Weeks Post-Vanishing.
-SITUATION: The immediate re-structuring of things following the Vanishing was done with incredible speed. It was so fast that heads twisted (well, those that knew what happened). All of a sudden, the world’s intelligence agencies were loaded with Fiction agents and superiors, of all ages and backgrounds, and with all kinds of bizarre abilities.
Case in point, in England, the MI-6 now has James Bond. And deeper inside, in care of the cases involving ‘special’ books and people who could use them to bring harm to the kingdom, there’s one agent, code-named ‘The Paper’, real name Yomiko Readman. A book maniac, absent-minded, origami-gifted substitute teacher… who just happens to be the newest expert in an overtly strange (but rather deadly) esper style.
And for demonstration purposes, the PCs are going along with her in her newest mission-retrieve a copy of the Necronomicon that is for auction.
-HOOKS: The PCs are agents for MI-6, rookies or vets, assigned to the newly-created ‘Library Watch’ division. The name alone should give them reason to think it’s dumb…. Until things start to roll.
-DEVELOPMENT: The PCs are called to M’s office and are given their new assignment: go to the ‘Library Watch’ division’s offices and await further orders. Depending on any earlier missions, it could be either a penalty or a ‘promotion’. The division’s offices are located in the MI-6’s library, and are staffed (for now) only with Yomiko.
The orders are simple: the newest catalogue of Shelby’s (a local auction house) has a copy of the Necronomicon to be auctioned a couple of hours from now. The division’s work is to obtain the copy and prevent it from reaching harmful hands.
Easier said than done, considering that that auction house will be full of cultists, members of the Children of an Elder God. The PCs will be backed up by Yomiko, and needless to say, the last thing the PCs will expect is for the (supposed) nerdy girl to be able to take on any of the bunch.
-REWARD: The PCs will obtain XPs and some Rep inside MI-6, but they won’t obtain a transfer to any other division (for now, at least).
#756

rusval

Apr 12, 2006 12:30:46
Just a small adventure I thought up:

New Meaning to "Urban Jungle"
Location: Londonberry, NH
Situation: The Continental United States houses a variety of natural environments: deserts, plataues, forests. One thing it doesn't have, though, is jungles... at least before the Vanashing. At first, you wouldn't think that the small northeastern state of New Hampshire whould be a good place for a jungle, until you realize it happened to be the setting for the "Jumanji" movie. Now, what was once a simple New England city is now crawling with all manner of exotic jungle creatures, plants, and one crazy wild game hunter. There is hope for returning things back to normal here: a small group of people that happen to be the unlucky players of Jumanji.

Hooks: There are many hooks that GMs could use. The PCs could be the "players" of Jumanji, people hired by the "players" to protect them while they try to finish the game, or someone hired by a scientist who wants to study the "New Hampshire jungle". Either way, the PCs will have to deal with all manner of jungle hazards, both normal and exotic.

Rewards: XP, and if everything goes well, a return to normalcy... for this place anyway. At least until someone else starts up the Jumanji game again...
#757

marcoasalazarm

Apr 13, 2006 16:54:18
"I am told that I'm tactless, and can sometimes be insulting without intention of being such in this type of situation. Therefore, I would appreciate if this were to be a retribution-free conversation. All sitting comfortably? Enjoying your beverage? Then I shall begin.

First, I find it amusing that this all started on the 5th of November. It gives my introduction line a little more effect in a world-wide basis, I think, especially around those ‘Pre-Vanishing’ folks.

Second, it is my honest overall opinion that this England is a tad better than the one that I come from. Do not get me wrong. I believe that the Government is much too interested in surveillance for the ‘good of the citizenship’, and with recent actions from some rather…. unsavory factions, other Fictions -such as that vicious lawman Dredd-, have tried to tip the hand of the Government to increase such a thing.

There’s too much magik out there for my (admittedly) more down-to-earth tastes, as well, and it is a strange thing to watch, those other Fictions from America and Asia. They are laughable, to say the least, although some of them might just be a tad too overpowered and attract too much trouble at times, but our common connection as beings of Fiction had made it easy to me to socialize around (as a close friend has asked me to do. Besides, a good thing needed right now is a laugh).
As many venomous villains as there are inside their vast ranks, there’s an equal amount of valiant and veracious heroes balancing this…. versatile visage of subjects.

With everything that has been boiling down on the Underground, the groups forming up, the people searching for power of all kinds... England is Anarchy, capital-letter ANARCHY, waiting to happen. Again, do not get me wrong. If it ever came down to that, I would be the first of my kind to hit the streets and make it last. And I have lots of reasons to do so, or to keep in the shadows and leave things be, but aside from the ones I have stated, they are more close to me and mine, and as such, will remain undisclosed for now.

All right, then. I suppose that it is time for you to leave, but before you do, there’s one more comment for me to do: Anarchy such as the one I created back in my home universe was made for a good cause. They-the Knights-just do it for the sake of extermination. They disgust me deeply, and they better never be found by me or anybody I know, or else they’ll be given a lesson in how we true anarchists do damage.

Ahhh…. I was forgetting that we have not been properly introduced, and it’s hard for you to identify me without my mask. You can call me ‘V’”.


The following Race requires the BESM D20 book.

THE ‘RED EYES’.

Nick-named this way by the people on the street, the entire race is composed of clones of Kaworu Nagisa and Rei Ayanami, aside from a few ACCs that came from the same program. They came from all sources (escaped from NERV and SEELE facilities, were ‘let go’ because of decommissioning, infiltration missions, or plain error, or were made in some mad scientists’ garage lab), and are roaming around. Some of them are just like the two characters that they look like all the way down to mannerisms and speech patterns, and some of them are looking to distance themselves from their ‘templates’ as much as possible.

"Rei" Red Eyes Racial Stats:
*Base Movement: 0.
*+2 Dex: 1.
*-2 Charisma: -1.
*Special Movement (Cat-Like): 1.

"Kaworu" Red Eyes Racial Stats:
*Base Movement: 0.
*-2 Con: -1.
*+2 Charisma: 1.
*Special Movement (Light-Footed): 1.

Common Racial Traits:
*Sixth Sense (Other ‘Red Eyes’/Evangelion-style ‘Angels’): 2.
*Telepathy: 3.
*Force Field (Abilities: Field-Penetrating): 4.
Total Cost: 10.
Final Cost: 5.
#758

marcoasalazarm

Apr 17, 2006 13:38:47
Bumping this. Sorry, didn't come up with anything for the while.

I'll try to add something tonight-a new race or something.

EDIT> A small 'situational report'. I'll try to expand on it later.

-Costa Rica: This particular country wasn't hit as hard with the CLULESS as some other countries, but the rather small area of it made all the aftermath effects feel even more bad.
First, there was a humongous raise in violent crimes, up to the point where all public services started to hire mercenaries for 'defensive purposes' [see 'Hazardous Environment EMT Team', post 40].
Second, the ecosystem was completely disbalanced by the appearance of new species deep inside the jungles, such as the 'Gorilla Elliotiensis' in the Irazu Volcano [a 'smart', pack-attacking Dire Gorilla, a byproduct of the filming of 'Congo' in this country], mutant animals on several sizes from 'pocket' to 'super-sized' in Guanacaste [thanks to 'Spy Kids 2'] and the appearance of a new island full of dinosaurs several miles off the coast [Isla Nublar].
As an aside, several supernatural Fiction races have formed small 'gangs' using the local legends as nom de guerres, such as the 'Cadejos' Gang [Werewolves and Dog Moreaus, stalkers], the 'Segua' Gang [Dopplegangers, carjackers] and the 'Carreta Sin Bueyes' Gang [Computer hackers who specialize in A.I.-controlled cars].
Third, since this is a bridge between South and North America, the land-bound traffic of everything from drugs to illegal magiks grew to [at least] 250 per cent more than it was before the Vanishing.
#759

zombiegleemax

Apr 17, 2006 18:41:39
The Pan African State is a study in contrasts: Streaching from Nigeria in the west all the way to the Indian ocean, and south into what used to be Zimbabwe, it is the only new nation to have been carved onto the earth's maps since the Vanishing. It has good civil liberties with a fledgling free press, freedom of speach, freedom of religion and so on. It is also widely regarded as a rouge state, because even if the former rulers of the countries that made it up were bastards, they were at least human. Nobody can claim that of the current dictator. And a dictator Cortana is. She might not look it, but she certainly soaked her hands in blood to rise, and her laws remind many of the Roman Empire. You are free to live as you want, but there is no political disent, and the ecconomy is Marx's wet dream. Total government control of all industries and land useage.

So What makes it stable? Cortana governs with skill, and an ability to hold back that makes most leaders envious. She never takes action without proof, and her standards are a lot higher than most intelligance agencies. When push commes to shove, she's got a very clean wetwork agency. She also has a stelar welfare and public health care system. She listens to people, and knows what is needed to run a country. Not a military police state, but a fully integrated multicultural nation like the US or prehaps the Russian federation.
And surviving the Five days war didn't hurt either.

The Five Days War
In what would become one of the strangest conflicts of the new millenium, just three short years after the Vanishing tensions between the Colonial Reminant and AI ruled PAS came to a head. The obstensible cause of the war was the charge that Cortana had been conspiring with the Cylons to betray Earth. Although it has since been proven that several Cylon infiltrator models were and ARE present inside the PAS, this was more likely a result of Cortana's own general amnesty on Artificial Sentients of any kind as opposed to grand conspiracy. The Declaration of war was followed immediatly by the attack by the 'old' Battlestar Galactica. The Galactica and its Viper encountered little initial resistance but were caught with their pants down when the SAM sites finnaly scrambled and began launching missiles. Although the oBSG was able to prevent any nuclear weapons from being used against it, it was unable to block the 100 ton shell that slammed into its port engines and forced it to withdraw from battle, hounded byt the APOC class frigates Thunder of the Fall and Apolyon of the Void. Both had to beat a hastey retreat from viper attacks, and fled back the their docks in Mombassa where they would sit out the remainder of the war. The two sides rapidly found themselves at a stalemate, hurling bombs at one another to minimal effect. Both sides had a SDI, and both used either slow missiles or dumb fire railguns. Following the capture of a Colonial assasination team, an armistance was signed on +120 hours into the war. Final peace terms have not yet been settled, and some anticpiate the war heating up should the PAS ever begin building up its space forces again.
#760

marcoasalazarm

Apr 17, 2006 19:13:22
-THE CENTRAL-AMERICAN WARS.

The fact is, this was a case of too many people concerning themselves. For one, the governmnents of North America, Mexico, Ecuador and Brasil were very concerned by the increased movement of ilegal items from Central America. Secret factions inside the US Capitol were concerned with the new bundle of cults that were basing themselves all over the jungles, the Thunderians were concerned with the massive amount of Plundarian Mutants and the Agents of the Ancient Spirits of Evil, a couple of other countries (Nicaragua and El Salvador) wanted to expand their borders to adjacent countries, and there were a lot of mercenaries, drug lords and plain crazies looking out for themselves.
The wars erupted with an American-Colombian attack on a variant of Castle Plundarr, and in the following three weeks, it was pure chaos and out-of-control shootouts all over the jungles. And once it was over, a good lot of Plundarians were dead, along with cultists, mercenaries, drug lords, Thunderians, soldiers and civilians. And all of them retreated and went on to lick their wounds, some of them vowing to get back at everybody involved.
#761

aquarius_alodar

Apr 19, 2006 14:00:50
"I am told that I'm tactless, and can sometimes be insulting without intention of being such in this type of situation. Therefore, I would appreciate if this were to be a retribution-free conversation. All sitting comfortably? Enjoying your beverage? Then I shall begin.

First, I find it amusing that this all started on the 5th of November. It gives my introduction line a little more effect in a world-wide basis, I think, especially around those ‘Pre-Vanishing’ folks.

Second, it is my honest overall opinion that this England is a tad better than the one that I come from. Do not get me wrong. I believe that the Government is much too interested in surveillance for the ‘good of the citizenship’, and with recent actions from some rather…. unsavory factions, other Fictions -such as that vicious lawman Dredd-, have tried to tip the hand of the Government to increase such a thing.

There’s too much magik out there for my (admittedly) more down-to-earth tastes, as well, and it is a strange thing to watch, those other Fictions from America and Asia. They are laughable, to say the least, although some of them might just be a tad too overpowered and attract too much trouble at times, but our common connection as beings of Fiction had made it easy to me to socialize around (as a close friend has asked me to do. Besides, a good thing needed right now is a laugh).
As many venomous villains as there are inside their vast ranks, there’s an equal amount of valiant and veracious heroes balancing this…. versatile visage of subjects.

With everything that has been boiling down on the Underground, the groups forming up, the people searching for power of all kinds... England is Anarchy, capital-letter ANARCHY, waiting to happen. Again, do not get me wrong. If it ever came down to that, I would be the first of my kind to hit the streets and make it last. And I have lots of reasons to do so, or to keep in the shadows and leave things be, but aside from the ones I have stated, they are more close to me and mine, and as such, will remain undisclosed for now.

All right, then. I suppose that it is time for you to leave, but before you do, there’s one more comment for me to do: Anarchy such as the one I created back in my home universe was made for a good cause. They-the Knights-just do it for the sake of extermination. They disgust me deeply, and they better never be found by me or anybody I know, or else they’ll be given a lesson in how we true anarchists do damage.

Ahhh…. I was forgetting that we have not been properly introduced, and it’s hard for you to identify me without my mask. You can call me ‘V’”.


The following Race requires the BESM D20 book.

THE ‘RED EYES’.

Nick-named this way by the people on the street, the entire race is composed of clones of Kaworu Nagisa and Rei Ayanami, aside from a few ACCs that came from the same program. They came from all sources (escaped from NERV and SEELE facilities, were ‘let go’ because of decommissioning, infiltration missions, or plain error, or were made in some mad scientists’ garage lab), and are roaming around. Some of them are just like the two characters that they look like all the way down to mannerisms and speech patterns, and some of them are looking to distance themselves from their ‘templates’ as much as possible.

"Rei" Red Eyes Racial Stats:
*Base Movement: 0.
*+2 Dex: 1.
*-2 Charisma: -1.
*Special Movement (Cat-Like): 1.

"Kaworu" Red Eyes Racial Stats:
*Base Movement: 0.
*-2 Con: -1.
*+2 Charisma: 1.
*Special Movement (Light-Footed): 1.

Common Racial Traits:
*Sixth Sense (Other ‘Red Eyes’/Evangelion-style ‘Angels’): 2.
*Telepathy: 3.
*Force Field (Abilities: Field-Penetrating): 4.
Total Cost: 10.
Final Cost: 5.

Ok.......the bolded piece in the quote needs to be removed, as it would have been *my* personal comeback, as I believe I detailed here. A somewhat amateurish attempt to pwn him, if I were to try
to put it in perspective.
#762

marcoasalazarm

Apr 21, 2006 11:09:11
Aside from that, did I got 'im right? Okay, maybe not much, but I hope that I got 'im.
#763

aquarius_alodar

Apr 21, 2006 14:58:32
Aside from that, did I got 'im right? Okay, maybe not much, but I hope that I got 'im.

Yep, looks clean so far...
#764

marcoasalazarm

Apr 22, 2006 21:13:34
Thanks.

So, here's my idea for a new Skill (or Skill use) I thought of. I still have to iron a lot on it, but here goes:

'KNOWLEDGE (Fiction): This represents the Things Man Created For His Entertainment And Now Are Here To Get Even. In this case, anything that was once trivia MIGHT now be a true lifesaver.
Check: you can recall or access knowledge pertaining to the knowledge of Fiction facts, particularly details about species, locations, vehicles, spells, personalities and other ‘miscellaneous trivia facts’. You have insight or speculations about Fiction-related phenomena, and field knowledge of how certain Fictions attack and what makes them tick.
Special: You cannot gain ranks in Knowledge (Fiction) thru the spending of skill points. You can only gain it thru the reading of Fiction-related materials (such as journals, articles and ‘specials’) and through encounters with Fictions. This is always considered a cross-class skill, and can only be taken by Coreline Humans.
Furthermore, the more ranks a Post-Vanishing Human obtains in Knowledge (Fiction), the higher the penalty on other skills, such as Handle Magic Device and Psionic skills (except Autohypnosis).'

Like I said, has to be ironed for bugs (any help is kindy appreciated), but the idea was that it would be like the 'Cthulhu Mythos' Skill from CoC D20, only that it would be what we (right now) know as 'trivia'. Like the Mythos Skill, it comes with a price-that being that the more you know of the Fictions, the more you're locked on 'reality', and thus, magic (beneficial or otherwise) stops affecting you.
#765

aquarius_alodar

Apr 23, 2006 14:46:31
Thanks.

So, here's my idea for a new Skill (or Skill use) I thought of. I still have to iron a lot on it, but here goes:

'KNOWLEDGE (Fiction): This represents the Things Man Created For His Entertainment And Now Are Here To Get Even. In this case, anything that was once trivia MIGHT now be a true lifesaver.
Check: you can recall or access knowledge pertaining to the knowledge of Fiction facts, particularly details about species, locations, vehicles, spells, personalities and other ‘miscellaneous trivia facts’. You have insight or speculations about Fiction-related phenomena, and field knowledge of how certain Fictions attack and what makes them tick.
Special: You cannot gain ranks in Knowledge (Fiction) thru the spending of skill points. You can only gain it thru the reading of Fiction-related materials (such as journals, articles and ‘specials’) and through encounters with Fictions. This is always considered a cross-class skill, and can only be taken by Coreline Humans.
Furthermore, the more ranks a Post-Vanishing Human obtains in Knowledge (Fiction), the higher the penalty on other skills, such as Handle Magic Device and Psionic skills (except Autohypnosis).'

Like I said, has to be ironed for bugs (any help is kindy appreciated), but the idea was that it would be like the 'Cthulhu Mythos' Skill from CoC D20, only that it would be what we (right now) know as 'trivia'. Like the Mythos Skill, it comes with a price-that being that the more you know of the Fictions, the more you're locked on 'reality', and thus, magic (beneficial or otherwise) stops affecting you.

Okay, now where have I seen this before......

.....Yeah, that's it.......

...Let's say, spell resistance gets cut to 10%, if that, from the baseline for Pre-Vanishing Humans. I mean, my original idea was the gradual assimilation of the remaining 10% 'ordinaries' into 'modern society'.
#766

marcoasalazarm

Apr 23, 2006 19:56:34
So.... how much would we be talking Spell/Power Resistance for the Pre-Vanishing Humans to start with? 10, maybe?

Like I said, that one needed to iron the bugs.

As an aside, Aquarius, researching for new races, I kinda stumbled onto one that I think I could use some help with: the Genetic Infantrymen, from the 'Rogue Trooper' series.

From what I have understod, they're resistant to environmental toxins and poisons, aside from the standard 'super-soldier' stuff. I suppose that 'the Smurfs' would see use in the Coreline SAS or something.
#767

aquarius_alodar

Apr 24, 2006 8:47:53
So.... how much would we be talking Spell/Power Resistance for the Pre-Vanishing Humans to start with? 10, maybe?

Like I said, that one needed to iron the bugs.

As an aside, Aquarius, researching for new races, I kinda stumbled onto one that I think I could use some help with: the Genetic Infantrymen, from the 'Rogue Trooper' series.

From what I have understod, they're resistant to environmental toxins and poisons, aside from the standard 'super-soldier' stuff. I suppose that 'the Smurfs' would see use in the Coreline SAS or something.

Hmm, my personal feeling is 20, but....okay.

OTOH, I can try. Of course,they would obviously be rather more reclusive than most European Fictions.
#768

marcoasalazarm

Apr 24, 2006 10:29:27
Nope, I meant this series ( http://en.wikipedia.org/wiki/Rogue_Trooper ). The reason the Genetic Infantry (Gen.I. or G.I.) is called 'The Smurfs' is pretty obvious, I think.

But if you could give me ideas for the extremely tiny ones.... well, THAT would be appreciated. (of course they would be extremely hard to find, but I have an idea for making one an important figure. I just have to brush it up).
#769

marcoasalazarm

Apr 25, 2006 22:31:02
GENETIC INFANTRYMEN (Gen.I.s).

Developed on an alternate universe to wage a war, they are tough, efficient… and expendable. Created in their home universe by one of the factions of a civil war in a planet that was hit day in and day out for the better part of two decades with biological and chemical weaponry, their chief advantage over any other kind of ‘super-soldier’ enclave out there in Coreline is their immunity to all kinds of chemical-biological attack.

Nick-named ‘the Blue Men’ (or ‘the Smurfs’ in the street), they have been believed to be all but exterminated in their home universe. However, they have appeared in Coreline by the lots and were immediately drafted into the English SAS (the main unit using them has been nick-named the ‘Blue Men Group’). Their implanted ‘soulchip’ technology has become researched and has become a standard of several other units and agencies.

Racial Traits.
*+2 Str, +2 Con, -2 Wis. Genetic Infantrymen are tough and strong, but were designed to be ‘grunts’ in other aspects.
*+6 bonus to resist biological/chemical weapon effects: The atmosphere of their former planet was nothing but one humongous cloud of toxins. They were designed to all but walk thru them unharmed.
*+2 bonus to resist radiation effects. Strangely, the war over on their homeworld used little nuclear weaponry and on a limited scale, and this part of their design wasn’t as big as the toxic resistance aspects.
*Resistance to Energy (acid) 10: A side-effect of said warfare was a massive production of acid rains.
*Starting cybernetics: Soulchip. All G.I.s have it implanted from development, in order to ‘reduce costs’ in training new soldiers. Just clone, plug and go.

New technology.

Fast-Growth Cloning

One of the many technologies Fictions have access to is the ability to grow clones at an extremely accelerated rate, thru the use of muscle electro-stimulation. Although on several universes cloning has been established as easy and even dirt-cheap, the fast-growing is still in its prototype stages, especially in Coreline.
This allows a body to be completely regrown, without any ability adjustments due to level, enhancements (excluding genetic engineering) or damage being applied, within 2d4 days.
The body will be mindless, however.
Cost: 35.
Restriction: None

Memory Engram Recording

The brain is a highly complex organ. With the furrows and ridges of the brain, as well as stored electrical and chemical charges making up personality, memory and intelligence.
With advanced tissue mapping and imaging, electrostatic mapping, and neuro-chemical tracking, the science of recording the "person" from the brain has been advancing in long steps. Sadly, at the time it is expensive, and care must be taken from keeping the recording from awakening. Those recordings that ‘wake up’ usually hit the virtual "panic button" and request either being put back to sleep, or petition for Artifical Sentience Status.
This keeps all skills, feats, muscle memory, etc at the time of the recording. When combined with the Fast-growth cloning, this allows a PC to be technologically resurrected if they are killed.
Cost: 30.
Restriction: Licensed (+1).

Soulchip

(Extremely) rapid advances in neural mapping courtesy of retro-engineered Fiction technology, the Soulchip is a spinoff technology of the Mental Engram Recording (above) science, and represents a massive leap in recovering those who have died.
In use solely by the military (and some other shadowy organizations) at this time, as the procedure is experimental at best, and the long-term psychological effects are unknown, this chip stores the person's memories of whom it is implanted in.
When the person is killed, the soulchip is designed to do one of two things: one is to broadcast a high-powered, highly compressed signal to an established computer (a.k.a. "Soul Catcher") via an FTL communications wave, where it is recorded.
If for whatever reason the Soulchip cannot perform the communication, they go to ‘backup mode’, where they retain the person’s memories for a passing subject (usually a fellow soldier) to retrieve the chip and carry it to a safe location where they will be downloaded. A tiny built-in A/V sensor system and speaker allow the recorded personality to communicate.
Combined with Force Growth Cloning, a dead character can be back in action within 2d4 days.
Cost: 35.
Restriction: Military (+3)
#770

aquarius_alodar

Apr 26, 2006 11:30:51
Nope, I meant this series ( http://en.wikipedia.org/wiki/Rogue_Trooper ). The reason the Genetic Infantry (Gen.I. or G.I.) is called 'The Smurfs' is pretty obvious, I think.

But if you could give me ideas for the extremely tiny ones.... well, THAT would be appreciated. (of course they would be extremely hard to find, but I have an idea for making one an important figure. I just have to brush it up).

Here we go........Belgium(home of their Author) having been trashed (as has most everywhere else) by the 23 Hours, the community has relocated to an as yet undisclosed location, the 'unfindable' enchantment on their original residences having been discovered via much research and some small amount of communion to be a varient of the 'discern location' spell.
#771

aquarius_alodar

Apr 26, 2006 11:49:10
GENETIC INFANTRYMEN (Gen.I.s).

Developed on an alternate universe to wage a war, they are tough, efficient… and expendable. Created in their home universe by one of the factions of a civil war in a planet that was hit day in and day out for the better part of two decades with biological and chemical weaponry, their chief advantage over any other kind of ‘super-soldier’ enclave out there in Coreline is their immunity to all kinds of chemical-biological attack.

Nick-named ‘the Blue Men’ (or ‘the Smurfs’ in the street), they have been believed to be all but exterminated in their home universe. However, they have appeared in Coreline by the lots and were immediately drafted into the English SAS (the main unit using them has been nick-named the ‘Blue Men Group’). Their implanted ‘soulchip’ technology has become researched and has become a standard of several other units and agencies.

Racial Traits.
*+2 Str, +2 Con, -2 Wis. Genetic Infantrymen are tough and strong, but were designed to be ‘grunts’ in other aspects.
*+6 bonus to resist biological/chemical weapon effects: The atmosphere of their former planet was nothing but one humongous cloud of toxins. They were designed to all but walk thru them unharmed.
*+2 bonus to resist radiation effects. Strangely, the war over on their homeworld used little nuclear weaponry and on a limited scale, and this part of their design wasn’t as big as the toxic resistance aspects.
*Resistance to Energy (acid) 10: A side-effect of said warfare was a massive production of acid rains.
*Starting cybernetics: Soulchip. All G.I.s have it implanted from development, in order to ‘reduce costs’ in training new soldiers. Just clone, plug and go.

New technology.

Fast-Growth Cloning

One of the many technologies Fictions have access to is the ability to grow clones at an extremely accelerated rate, thru the use of muscle electro-stimulation. Although on several universes cloning has been established as easy and even dirt-cheap, the fast-growing is still in its prototype stages, especially in Coreline.
This allows a body to be completely regrown, without any ability adjustments due to level, enhancements (excluding genetic engineering) or damage being applied, within 2d4 days.
The body will be mindless, however.
Cost: 35.
Restriction: None

Memory Engram Recording

The brain is a highly complex organ. With the furrows and ridges of the brain, as well as stored electrical and chemical charges making up personality, memory and intelligence.
With advanced tissue mapping and imaging, electrostatic mapping, and neuro-chemical tracking, the science of recording the "person" from the brain has been advancing in long steps. Sadly, at the time it is expensive, and care must be taken from keeping the recording from awakening. Those recordings that ‘wake up’ usually hit the virtual "panic button" and request either being put back to sleep, or petition for Artifical Sentience Status.
This keeps all skills, feats, muscle memory, etc at the time of the recording. When combined with the Fast-growth cloning, this allows a PC to be technologically resurrected if they are killed.
Cost: 30.
Restriction: Licensed (+1).

Soulchip

(Extremely) rapid advances in neural mapping courtesy of retro-engineered Fiction technology, the Soulchip is a spinoff technology of the Mental Engram Recording (above) science, and represents a massive leap in recovering those who have died.
In use solely by the military (and some other shadowy organizations) at this time, as the procedure is experimental at best, and the long-term psychological effects are unknown, this chip stores the person's memories of whom it is implanted in.
When the person is killed, the soulchip is designed to do one of two things: one is to broadcast a high-powered, highly compressed signal to an established computer (a.k.a. "Soul Catcher") via an FTL communications wave, where it is recorded.
If for whatever reason the Soulchip cannot perform the communication, they go to ‘backup mode’, where they retain the person’s memories for a passing subject (usually a fellow soldier) to retrieve the chip and carry it to a safe location where they will be downloaded. A tiny built-in A/V sensor system and speaker allow the recorded personality to communicate.
Combined with Force Growth Cloning, a dead character can be back in action within 2d4 days.
Cost: 35.
Restriction: Military (+3)

New Technology:
One of the questions here is, if someone were attacked and fed on by a barghest,would it still work? (*Nasty* lawful evil outsider in the MM that feeds on humanoid corpses. Wish or True Res can return you to life, but with a 50% failure chance.)
#772

marcoasalazarm

Apr 26, 2006 18:59:44
Yup, it stil would, because it's not resurrecting the character as in 'bringing the soul back to the body' but as in 'building a new body from scratch and then downloading the consciousness'.

Soulchip Socket

Sometimes the personality that is inside the Soulchip will desire to help whoever picked it up, and sometimes it will be necessary to link it up to something (to keep it powered, or for it to help).
The Soulchip Socket Gadget can be added to both a weapon or a piece of gear, and allows a Soulchip to be connected to said devices. If added to a piece of gear, the Soulchip’s personality can make rolls in case of the character (using the personality’s skills), or can fire the weapon (using the personality’s BAB and feats, such as Burst Fire and Autofire-if the weapon allows for them to be used). A piece of gear or weapon can only have one Soulchip Socket.
Cost: 21.
Restriction: Military (+3).

33-S Boomer

Racial Traits:
*Type: Humanoid (Construct).
*Medium-Sized.
*+1 Str, +1 Con, +2 Cha, -1 Wis.
*30 ft. Speed.
*Computer Link (Ex): 33-S Boomers can connect to other computers and access them faster then a normal operator. To connect, the 33-S Boomer must use specialized interface systems or improvise a connection using a wire. In order to do so, the 33-S Boomer must cut thru its skin to access its internal interface ports, doing 1 point of damage to itself.
Once connected, the 33-S Boomer can do a computer-based task taking 1 or more minutes in a full round, while a task requiring 1 or more hours takes 1 minute. The 33-S cannot move during this connection, and so, it loses its Dexterity bonus to Defense, aside from a -2 to any other actions, since it must concentrate for the interface to work.
Disconnecting takes a move action.
*Hypnotic Eyes (Ex): A specialized laser-based luminescence mechanism inside the eyes of the 33-S Boomer allows it a limited hypnotic effect. To do so, the 33-S must do a gaze attack roll, range 30 feet, with the target making a Will saving throw (DC 10 + ½ 33-S’s level + 33-S’s Cha modifier). If the roll is failed, the gazed character will be charmed with one simple command (like ‘go to sleep’ or ‘forget you saw me’).
*Skill Bonus: 33-S Boomers have a +1 bonus to Computer Use and Bluff skills.
Level Adjustment: +1.
#773

marcoasalazarm

Apr 27, 2006 18:09:50
Oops. Little correction. The price of the Soulchip Socket Gadget should be a DC modifier: +3 (Restriction: Military).

Here's two new things:

--A small list of major cities affected by the CLULESS Virus.--



+Worcester, Massachusetts (The biggest case of them all, ‘the heart’ of the problem. Post-Vanishing, it is still encased in Virus-created mists, and no-one knows the status inside-and those who had gone check, hadn't returned).

+New York City, NY. (Now turned into an 'as-seen-on-TV' city. Plenty of secretive Fictions lying around-and some of them earn a living by helping the entertainment industry).

+Orlando, Florida. (It has turned into a self-contained city-kingdom ruled by an Alternate of Mickey Mouse).

+Pensacola, Florida. (During the 23 Hours, the local military bases were looted. Post-Vanishing, SOCOM is now 'upgraded' with lots of Fiction teams and technologies).

+Los Angeles, California. (South Central has turned into a hellhole out of a John Carpenter movie, there's a lot of Cult churches lying around. Plenty of 'dark' Fictions, but most of them would rather be left alone).

+San Francisco, California. (There's more 'magic' Fictions on this town then on other West Coast cities-except Seattle. Alcatraz Island has been renovated and re-activated.

+Las Vegas, Nevada. (It has actually been hit lightly-aparently, the house was betting aganist a total wipe-out disaster. It has turned into an 'as-seen-on-TV' city, as well).

+Houston, Texas.

+Austin, Texas.

+Seattle, Washington. (The mish-mash of Fictions here is to be seen to be believed. It has turned as well into 'Conspiracy Central', with the massive amount of 'cloak-and-dagger' Cults, Corporations and factions here).

+Washington, D.C. (The new President of the United States is David Palmer (from '24')

+Quebec, Canada.

+Toronto, Canada.

+Bragg Creek, Alberta, Canada. (It houses the only Canada-based division of DiggersTech-a DiggersWeps R/D center).

+Vancouver, Canada.

+Chicago, Illinois. (It has turned into an 'as-seen-on-TV' city. All manners of Fictions-based underworld activities have their base here, but those Pre-Vanishing that were Mafia had banded together to try and kick them out of their territory).

+Atlanta, Georgia. (Aside from other corporations, DiggersTech has its headquarters on this city. It is also a 'baypoint' to go to Jade -an alternate dimension created by Fred Perry on his 'Gold Digger' manga, which is pretty much 'D&D'-feeling).

+Phoenix, Arizona. (This city and the surrounding territory had been taken over by Fictions from the 'Zoids' series-it is called the 'ZoidZone' for this).

+Denver, Colorado. (It has turned into a Beirut-like warzone between several Fiction series fans, who are duking it out to see which series is the best).

+Salt Lake City, Utah. (It is the base for a series of orbital railgun launchers created to supply orbital stations).

+Tokyo, Japan. (It has fused together wth two Fiction Alternate Tokyos -2033/2040 'MegaTokyo' from the Bubblegum Crisis series and 2015 Tokyo-3 from 'Neon Genesis Evangelion').

+Salem, Oregon. (There's plenty of supernatural Fictions residing on this town).

+London, England. (read the Situational Statement for further information).

+Glasgow, Scotland. (It has been filled with lots of local 'folk-tale' Fictions).

+Dublin, Ireland. (It has been filled with lots of local 'folk-tale' Fictions).

+Madrid, Spain.

+Paris, France. (It was hit somewhat hard during the 23 Hours. Currently, at least 25% of the city is being rebuilt).

+Athens, Greece. (It has been 'reset' into a city that is both super-tech and very antique. Several variations of the local folk tales wander around. Over by the ruins of their old civilization, the Sanctuary and the Saints (or the 'Knights', whatever name you use) have made their own mini-nation with Athena as a ruler).

+Amsterdam, Holand.
+Frankfurt, Germany.
+Munich, Germany.

+Sydney, Australia.

+Canberra, Australia. (It was hit very bad during the 23 Hours. Currently, it is being rebuilt with help from the planet Arus and Voltron Force).

+Brisbane, Australia.

+Wellington, New Zealand.
+Queenstown, New Zealand.
+Hong Kong, China.
+San Jose, Costa Rica.

And...

----The Redoubts.----



In the post-Virus land that is America, legends circulate of Redoubts, secret military bases with cachés of food, medicine and, most important, weapons. Yet only a few of the ragged elite possess the knowledge to find and access these valuable locations.
The Redoubts are storehouses. BIG storehouses. Every single Redoubt is a self-contained military base, -supposedly- to be used as backups for the regular military to fall on in case of such things as, say, World War Three. Every single Redoubt is packing with a cornucopia of stuff which is the dream of every survivalist.
¿Food?. By the tonful. ¿Gear?. By the lots. ¿Vehicles?. You name it, it might be there. ¿Weapons?. Five words: ¿how many do you need?.

A Redoubt's secret entry is nuke-proof, with a thick metal door adorned by a numerical keypad on it. If you want to get in, better make sure you have a good decoder with you, or else the door won’t budge.

Once inside, the GM can get crafty, this place ain’t unlike a high-tech dungeon. The storerooms, however, is what these things were made for. You WILL find lots of stuff in there. To make things even more 'interesting', all the redoubts of the world are linked together thru a network of ‘Matter Transmission Chambers’ (‘mat-trans’ for short).

There are Redoubts everywhere: in the deserts, in the tundra, in the Moon, in orbit... The Vanishing must have made them appear at some point-although it is impossible to get any backstory reading from their computers or thru any spells...
And what's stranger, some of them seem to have been here from even before the Vanishing...

And finally, a tiny idea:
Mix this (check all the way to the bottom, the 'harebrained schemes'), with this (check Post 14), to create a PrC I'd like to call the 'Kurt Wimmer-Style Gunslinger'.
#774

aquarius_alodar

Apr 28, 2006 14:46:07
Oops. Little correction. The price of the Soulchip Socket Gadget should be a DC modifier: +3 (Restriction: Military).

Blah.

Here's two new things:

--A small list of major cities affected by the CLULESS Virus.--



+Worcester, Massachusetts (The biggest case of them all, ‘the heart’ of the problem. Post-Vanishing, it is still encased in Virus-created mists, and no-one knows the status inside-and those who had gone check, hadn't returned).

+New York City, NY. (Now turned into an 'as-seen-on-TV' city. Plenty of secretive Fictions lying around-and some of them earn a living by helping the entertainment industry).

+Orlando, Florida. (It has turned into a self-contained city-kingdom ruled by an Alternate of Mickey Mouse).

+Pensacola, Florida. (During the 23 Hours, the local military bases were looted. Post-Vanishing, SOCOM is now 'upgraded' with lots of Fiction teams and technologies).

+Los Angeles, California. (South Central has turned into a hellhole out of a John Carpenter movie, there's a lot of Cult churches lying around. Plenty of 'dark' Fictions, but most of them would rather be left alone).

+San Francisco, California. (There's more 'magic' Fictions on this town then on other West Coast cities-except Seattle. Alcatraz Island has been renovated and re-activated.

+Las Vegas, Nevada. (It has actually been hit lightly-aparently, the house was betting aganist a total wipe-out disaster. It has turned into an 'as-seen-on-TV' city, as well).

+Houston, Texas.

+Austin, Texas.

+Seattle, Washington. (The mish-mash of Fictions here is to be seen to be believed. It has turned as well into 'Conspiracy Central', with the massive amount of 'cloak-and-dagger' Cults, Corporations and factions here).

+Washington, D.C. (The new President of the United States is David Palmer (from '24')

+Quebec, Canada.

+Toronto, Canada.

+Bragg Creek, Alberta, Canada. (It houses the only Canada-based division of DiggersTech-a DiggersWeps R/D center).

+Vancouver, Canada.

+Chicago, Illinois. (It has turned into an 'as-seen-on-TV' city. All manners of Fictions-based underworld activities have their base here, but those Pre-Vanishing that were Mafia had banded together to try and kick them out of their territory).

+Atlanta, Georgia. (Aside from other corporations, DiggersTech has its headquarters on this city. It is also a 'baypoint' to go to Jade -an alternate dimension created by Fred Perry on his 'Gold Digger' manga, which is pretty much 'D&D'-feeling).

+Phoenix, Arizona. (This city and the surrounding territory had been taken over by Fictions from the 'Zoids' series-it is called the 'ZoidZone' for this).

+Denver, Colorado. (It has turned into a Beirut-like warzone between several Fiction series fans, who are duking it out to see which series is the best).

+Salt Lake City, Utah. (It is the base for a series of orbital railgun launchers created to supply orbital stations).

+Tokyo, Japan. (It has fused together wth two Fiction Alternate Tokyos -2033/2040 'MegaTokyo' from the Bubblegum Crisis series and 2015 Tokyo-3 from 'Neon Genesis Evangelion').

+Salem, Oregon. (There's plenty of supernatural Fictions residing on this town).

+London, England. (read the Situational Statement for further information).

+Glasgow, Scotland. (It has been filled with lots of local 'folk-tale' Fictions).

+Dublin, Ireland. (It has been filled with lots of local 'folk-tale' Fictions).

+Madrid, Spain.

+Paris, France. (It was hit somewhat hard during the 23 Hours. Currently, at least 25% of the city is being rebuilt).

+Athens, Greece. (It has been 'reset' into a city that is both super-tech and very antique. Several variations of the local folk tales wander around. Over by the ruins of their old civilization, the Sanctuary and the Saints (or the 'Knights', whatever name you use) have made their own mini-nation with Athena as a ruler).

+Amsterdam, Holand.
+Frankfurt, Germany.
+Munich, Germany.

+Sydney, Australia.

+Canberra, Australia. (It was hit very bad during the 23 Hours. Currently, it is being rebuilt with help from the planet Arus and Voltron Force).

+Brisbane, Australia.

+Wellington, New Zealand.
+Queenstown, New Zealand.
+Hong Kong, China.
+San Jose, Costa Rica.

And...

----The Redoubts.----



In the post-Virus land that is America, legends circulate of Redoubts, secret military bases with cachés of food, medicine and, most important, weapons. Yet only a few of the ragged elite possess the knowledge to find and access these valuable locations.
The Redoubts are storehouses. BIG storehouses. Every single Redoubt is a self-contained military base, -supposedly- to be used as backups for the regular military to fall on in case of such things as, say, World War Three. Every single Redoubt is packing with a cornucopia of stuff which is the dream of every survivalist.
¿Food?. By the tonful. ¿Gear?. By the lots. ¿Vehicles?. You name it, it might be there. ¿Weapons?. Five words: ¿how many do you need?.

A Redoubt's secret entry is nuke-proof, with a thick metal door adorned by a numerical keypad on it. If you want to get in, better make sure you have a good decoder with you, or else the door won’t budge.

Once inside, the GM can get crafty, this place ain’t unlike a high-tech dungeon. The storerooms, however, is what these things were made for. You WILL find lots of stuff in there. To make things even more 'interesting', all the redoubts of the world are linked together thru a network of ‘Matter Transmission Chambers’ (‘mat-trans’ for short).

There are Redoubts everywhere: in the deserts, in the tundra, in the Moon, in orbit... The Vanishing must have made them appear at some point-although it is impossible to get any backstory reading from their computers or thru any spells...
And what's stranger, some of them seem to have been here from even before the Vanishing...

And finally, a tiny idea:
Mix this (check all the way to the bottom, the 'harebrained schemes'), with this (check Post 14), to create a PrC I'd like to call the 'Kurt Wimmer-Style Gunslinger'.

Orlando, FL:
Alternate, you say....*ahem* Kingdom Hearts, anyone?

Las Vegas, NV:
And of course, everyone knows that no one (or in this case no*thing*) wins against the house.

L.A, CA, however... A certain private investigation firm 'Angel Investigations' recieves a certain amount of help, kept low key by specific request of the management.(fan-based assistance, obviously enough)

Sydney/Canberra/Brisbane: You'd thought this fool would be responsible for some of the damage there, yes?
#775

marcoasalazarm

May 01, 2006 19:07:33
Blah.

-Define 'Blah'.

Orlando, FL:
Alternate, you say....*ahem* Kingdom Hearts, anyone??

-Never actually played the game, actually,but I thought of that detail to be cool.

Las Vegas, NV:
And of course, everyone knows that no one (or in this case no*thing*) wins against the house.

-Ayup.

L.A, CA, however... A certain private investigation firm 'Angel Investigations' recieves a certain amount of help, kept low key by specific request of the management.(fan-based assistance, obviously enough)

-Although I have mentioned 'BTVS' stuff in at least some of the fluff, I'm not much of liking it (I prefer 'Firefly', actually, a lot more than the other two).

The 'Buffy' and 'Angel' situation as a lot in Coreline is mostly post their series finales. That means that in L.A., Wolfram and Hart has been razed to the ground, the Powers That Be are now very silent (at least, until their next acting 'doomseer' is selected by them), and the Senior Partners are still blinking off the Angel crew's final 'shining moment' (considering the sheer amount of competition in both sides, I think that they're going to stay silent, as well).

The Watcher's Council is trying to amass power from any possible angles (this includes getting informants, massing whatever Slayers are out there and reigning in 'other sources', such as the Te Xuan Ze in 'Frisco). Not to say that A.I. is not active, it's just that it's a crew from an earlier season.

Sydney/Canberra/Brisbane: You'd thought this fool would be responsible for some of the damage there, yes?

Mostly in his own island.
#776

aquarius_alodar

May 02, 2006 14:04:59
-Define 'Blah'.



-Never actually played the game, actually,but I thought of that detail to be cool.



-Ayup.



-Although I have mentioned 'BTVS' stuff in at least some of the fluff, I'm not much of liking it (I prefer 'Firefly', actually, a lot more than the other two).

The 'Buffy' and 'Angel' situation as a lot in Coreline is mostly post their series finales. That means that in L.A., Wolfram and Hart has been razed to the ground, the Powers That Be are now very silent (at least, until their next acting 'doomseer' is selected by them), and the Senior Partners are still blinking off the Angel crew's final 'shining moment' (considering the sheer amount of competition in both sides, I think that they're going to stay silent, as well).

The Watcher's Council is trying to amass power from any possible angles (this includes getting informants, massing whatever Slayers are out there and reigning in 'other sources', such as the Te Xuan Ze in 'Frisco). Not to say that A.I. is not active, it's just that it's a crew from an earlier season.



Mostly in his own island.

'Blah'? Damm. Should've indicated that I was moving on, there...


The Kingdom Hearts thing is really just a wild guess on my part as to the identity of the Alternate.

BTVS/Angel.....Right. Situation report *definitely* recieved and understood.


However, going onto quite a different track yet again.....it seems that a once overly sugary 'mahou shoujo wannabe' associate of Rainbow Brite, and her friends besides, have obtained similar 'zeitgeist-appropriate' makeovers. The name of this individual? Strawberry Shortcake.
#777

marcoasalazarm

May 02, 2006 20:43:43
Pretty nasty-looking for Strawberry (I mean, kick-butt, and slightly twisted). Most probably use her as a Combat Zone encounter or something.
#778

aquarius_alodar

May 05, 2006 12:30:38
Regarding the 'Star Trek' situation, though.....Even though I understand your line on exploration of any possible connection with them, at least ATM so far as the timeline goes, I'd have thought that the Vanishing and 23 Hours would've been at least enough to set alarm bells ringing in their corner of 'upstairs', right?
#779

marcoasalazarm

May 05, 2006 15:45:19
Set alarms ringing, all right, but I suppose that they'll sit back and watch whetherCoreline requires a 'trial' or not.

Of course, they also have lots of other people to contend with...
...and I'm starting to tremble at the idea of an Authored Rage directed at John de Lancie.

BTW, I was thinking of adding the whole 'Trek' thing(you know, species stats and all), but apparently over at the Future Threads, someone tried as well and almost got his Thread locked because of CR. So I suppose that it'll be only 'flavor text', I guess.

EDIT: An adventure idea:
-"Q-estioning the Homies"
-Location: Denver, Colorado.
-Timeline: 1135 Weeks Post-Vanishing.
-Situation: Denver as it now stands in Coreline happened because there were several conventions going on at the time of the Vanishing-it and the 23 Hours drove the fans crazy, and so, when the Fictions came, they not only took them as 'gospel truth', they decided to kill for their own to be the 'one true series'.
Most of the conventions were Anime and Comic-related, but there was one based on Star Trek. Some people believe that the fans from this convention (those who decided to leave Denver) were the founders of the Federation poser-gang.
Now the Denver Trekkie Faction have obtained a 'signal from the Heavens' in the form of a shot-down passenger jet that had John de Lancie inside.
And the PCs are going to have to get him back.
-Hooks: The PCs might be part of the Trekkies (but a little more 'sane' that the rest of the Faction), mercs, or Denver F-SWTI officers.
-Development: The PCs are going to have to get inside (and out) the Trekkie Faction HQ-the ruins of a small converntion center inside Downtown Denver, that has been remodeled and fortified with Trek-verse Fiction Tech. There's Trek-Verse Fiction species roaming around, as well.
#780

marcoasalazarm

May 09, 2006 20:15:08
One of the many little towns that got hit real bad by the Vanishing was Mannington, West Virginia. It (and a 17-mile radius section of surrounding land) were replaced by a similar volume of land that happened to hold the 'Ninja High School' town of Quagmire.

Well, at least it's not 17th-Century Germany they ended in... if that can be called a 'blessing'.

(Although the 'replacement' ain't set yet, I thought that switching it with Quagmire was cool. I'd accept any other series that could 'replace' Mannington-if it's cool enough).
#781

aquarius_alodar

May 11, 2006 13:38:25
One of the many little towns that got hit real bad by the Vanishing was Mannington, West Virginia. It (and a 17-mile radius section of surrounding land) were replaced by a similar volume of land that happened to hold the 'Ninja High School' town of Quagmire.

Well, at least it's not 17th-Century Germany they ended in... if that can be called a 'blessing'.

(Although the 'replacement' ain't set yet, I thought that switching it with Quagmire was cool. I'd accept any other series that could 'replace' Mannington-if it's cool enough).

Hmm...

Mannington area swap w/Quagmire.... Yup, .

OTOH, nothing really comes to mind at the moment, sorry.

Besides, the other discussion is starting to smell a little...eau de corpse, I believe.
#782

marcoasalazarm

May 11, 2006 18:05:47
Not from lack of interest. More out of like of 'mature' themes to discuss, apparently.

In any case, thanks for confirming Mannington. It's going to stay as is.
#783

aquarius_alodar

May 12, 2006 11:25:23
Modified the Tekkaman write-up with the new rejection effects and this new race.

SALUSIANS

IMAGE(http://www.geocities.com/Tokyo/3953/ASRIAL07.jpg)
IMAGE(http://www.internationalhero.co.uk/a/asrial2.jpg)
This race comes from the universe of ‘Ninja High School’, a race that is to Ben Dunn what the Space Oni is to Rumiko Takahashi. They are loud, obnoxious and like to see Humans (in their core universe and on Coreline) as backwater monkeys.
The Salusians are evolved, anthropomorphic skunks, sizing in average between 5 and six feet tall. They spot a long, bushy tail and have a face that is humanoid with a more skunk-like nose and ears, their bodies completely covered with black fur. It is a strange thing to note that they have long since grown out of the skunks’ natural ‘defense mechanism’, replacing it with advanced firepower and technology. They have conquered all of their solar system’s planets and then expanded into a small but powerful conglomerate.
A Salusian sports a normal conformity for their advanced civilization and a sort of aloofness for other civilizations. Like the Space Oni, they are defensive to the point of zealotry for their beliefs (which is one of the many reasons why they are not in even terms with the Oni).

The Salusians sport tactile, olfactory, visual and listening capabilities on par with a normal human's. They are a little more attractive, somewhat more tougher, and for all their high tech, they’re less 'sharp' than a normal human. For an unknown reason, those Salusians that are of royal blood exhibit the ability to enable brief bursts of superhuman strength.
The Salusians speak their own language and can speak other languages as well. Their own language is composedof a lot of vocals.

When on Earth, the Salusians utilize a ‘DNA Transformation Chamber’ to change their appearance to human-like, with the exception of a second skunk-like set of ears located on the top of their head.

The Salusians had settled themselves in Coreline Earth in both the southwestern town of Quagmire, Boston, and all over North Carolina.

Racial Traits:
*+2 Con, +2 Cha, -2 Wis.
*+1 bonus to Listen rolls (they have some pretty good hearing).
*When creating a Salusian character, roll 1d10:
Result: -1 to 5, the character is a ‘normal’ Salusian.
-6 to 10, the character has ‘royal’ DNA (the character might not be part of the royal family, though).

Characters with royal DNA have the following additional Ex Ability:
-Super-Strength: 3 times a day, the Salusian character can increase his Strength by 1d6 points. This ability lasts for a number of rounds equal to 3 + the character’s Con modifier.

(Note: It has recently become known that one Fifi La Fume utilized a variation on the above genetech, aquired from an undisclosed source, in an attempt to dispose of her 'problem' and start a career in 'bete comedie' The process was successful, but she occasionally finds herself struggling against the 'idiote' of many of the other members of her adopted species, and it doesn't make for easy going.)
#784

marcoasalazarm

May 12, 2006 12:11:00
C'est terrible! (I mean, for Fifi. Smell aside, she's a nice girl, and a lot of her fellow 'Toons can testify to that). But fortunately, she has managed a good start in a Slapstick a'la Orange located in Boulougne-Betancourt.
#785

aquarius_alodar

May 12, 2006 15:13:15
C'est terrible! (I mean, for Fifi. Smell aside, she's a nice girl, and a lot of her fellow 'Toons can testify to that). But fortunately, she has managed a good start in a Slapstick a'la Orange located in Boulougne-Betancourt.

The wha?

It's a *business* now, huh?[/strawgrasping]
#786

marcoasalazarm

May 12, 2006 15:21:05
Yeah. The ones on Coreline are run by the Muppets and the one on Rainbowland is run by Lala.

I think we discussed that when you mentioned them once.
#787

aquarius_alodar

May 12, 2006 16:06:22
Yeah. The ones on Coreline are run by the Muppets and the one on Rainbowland is run by Lala.

I think we discussed that when you mentioned them once.

Right......

Moving on: (Historical Note: When the Library of Congress could be checked, it was discovered that every issue of this series was cover to cover blank. Certain suspicions bred from that were confirmed when people who should have recalled the event in question, were unable to.)

(Just throwing an idea- and it's consequences- down, you know?)
#788

marcoasalazarm

May 12, 2006 16:28:19
Right......

Moving on: (Historical Note: When the Library of Congress could be checked, it was discovered that every issue of this series was cover to cover blank. Certain suspicions bred from that were confirmed when people who should have recalled the event in question, were unable to.)

(Just throwing an idea- and it's consequences- down, you know?)

The theory being, of course, that with the 'big bang' of Alternate universes popping up here, on at least one other universe 'out there', the actions of the Anti-Monitor were cancelled out. (suppose that's the one?).
#789

aquarius_alodar

May 14, 2006 14:40:39
The theory being, of course, that with the 'big bang' of Alternate universes popping up here, on at least one other universe 'out there', the actions of the Anti-Monitor were cancelled out. (suppose that's the one?).

Pretty much. Or he could've been destroyed before things got going.

However, that line of speculation was only fueled by the discovery that, similarly, actual *books*- such as this one were also blank, save the front covers (they were able to identify COIE that way) The popular assumption is that Elric is wandering in an as yet unmapped reality, minus Stormbringer, hopefully. As for the forces of Law and Chaos, extensive scanning indicates they may have actually been wiped out. (Yup, Michael better *pray* they don't dig this guy out too soon.)
#790

marcoasalazarm

May 14, 2006 19:08:19
They better not. They better never find him, unbury him, or whatever has happened to the guy (never read of him, so I wouldn't tell... only that him on an Authored Rage would be an Epic-class encounter. Cool idea, BTW).

(Note: what is COIE, BTW?).

In other note, I just got a copy of the Menace Manual, and here's a tiny list of Factions and Monsters from Pre- and Post-Vanishing. Most are MM,but a couple are from D20 Apocalypse.

FACTIONS



Pre-Vanishing:
-CIA.
-DOD.
-FBI.
-FEMA.
-Green Brigade.
-La Gente.
-Solomon Solutions.
-Al-Jambiya.
-GNN.
-Cryptonauts.
-The Kin (From 'D20 Apocalypse'. They were a bunch of survivalist families that were trenched up in the Ozarks and gained power and support during the Hours and following chaos. Not quite the army that appears in the book, but pretty powerful).
-Dept. 7.

Post-Vanishing:
-Crimson Scorpion.
-Final Church.
-Hoffman Institute.
-Nautilus Club.
-Neo-Scientologists.
-Nova Records.
-The Six-Fingered Hand.
-U.N.E.S.F.
-Avengers of Humanity.
-Enforcers.
-Wasteland Marauders.

MONSTERS:



Pre-Vanishing:
-All Common Animals.
-Moreau (Covert only).
-Alien Probe.
-Giant Anaconda.
-Giant Shark.
-Giant Man-'O-War.
-Maniac Template.
-Mapinguari.
-Sasquatch.
-Yeti.

Post-Vanishing:
-All Others.
#791

aquarius_alodar

May 15, 2006 13:14:23
They better not. They better never find him, unbury him, or whatever has happened to the guy (never read of him, so I wouldn't tell... only that him on an Authored Rage would be an Epic-class encounter. Cool idea, BTW).

(Note: what is COIE, BTW?).

In other note, I just got a copy of the Menace Manual, and here's a tiny list of Factions and Monsters from Pre- and Post-Vanishing. Most are MM,but a couple are from D20 Apocalypse.

FACTIONS



Pre-Vanishing:
-CIA.
-DOD.
-FBI.
-FEMA.
-Green Brigade.
-La Gente.
-Solomon Solutions.
-Al-Jambiya.
-GNN.
-Cryptonauts.
-The Kin (From 'D20 Apocalypse'. They were a bunch of survivalist families that were trenched up in the Ozarks and gained power and support during the Hours and following chaos. Not quite the army that appears in the book, but pretty powerful).
-Dept. 7.

Post-Vanishing:
-Crimson Scorpion.
-Final Church.
-Hoffman Institute.
-Nautilus Club.
-Neo-Scientologists.
-Nova Records.
-The Six-Fingered Hand.
-U.N.E.S.F.
-Avengers of Humanity.
-Enforcers.
-Wasteland Marauders.

MONSTERS:



Pre-Vanishing:
-All Common Animals.
-Moreau (Covert only).
-Alien Probe.
-Giant Anaconda.
-Giant Shark.
-Giant Man-'O-War.
-Maniac Template.
-Mapinguari.
-Sasquatch.
-Yeti.

Post-Vanishing:
-All Others.

COIE........is your standard acronymimical reference. In this case, to the 'Crisis On Infinite Earths' Marvel Comics series.

*looks at list* Obviously, Al-Jambiya was one of these Islamic groups that got smashed (along w/the religion in general).

Post-Vanishing: Crimson Scorpion, Final Church, Neo-Scientologists, Six-Fingered Hand?


We.......are in the naeth, as a certain Abeir-Torillian ambassador would put it.
#792

marcoasalazarm

May 16, 2006 14:42:51
Al-Jambiya: the religion didn't got smashed. Can't probably say the same about the group, though.
I think that the Six-Fingered Hand would be more like the D20 Apocalypse version (a pro-mutant group with a chip on its shoulder) than the MM version.
#793

aquarius_alodar

May 16, 2006 17:17:01
Al-Jambiya: the religion didn't got smashed. Can't probably say the same about the group, though.
I think that the Six-Fingered Hand would be more like the D20 Apocalypse version (a pro-mutant group with a chip on its shoulder) than the MM version.

Mmm. Well.... OTOH, I think I've found the organization the KOTT are based on in here. Lemme guess.....Fraternal Order of Vigilance, yes?
#794

marcoasalazarm

May 18, 2006 19:35:00
No. I got the idea for them out of reading the fanfics of Metroanime (check 'Third Labor'. A couple of KOTT assassins pops up at one point-and leave a mess behind them).

But the Order... hmm... the KOTT are a bunch of psychos banded together. Not all of them use the term 'KOTT'...

Maybe they're a splinter group?

To finish this, here's some variations on a theme: the Franks. Day of the Advent was stuck developing them, I gave him compass reading, and he made these babies (except for the 'Bombermen'.)

C&C, please.


The Franks:


The reasons for the creation of these ‘genetically enhanced’ subjects are as many as there are Alternate Universes out there. They are the prototypes for a ‘new race’, they are the product of a mad scientist, of the Corporations, or the government itself. They are designed for good, or for evil.
The term ‘Franks’ is nothing but an umbrella term given by the Pre-Vanishing Humans to the ‘genetically enhanced’ humans (most probably because of the ‘Frankenstein Monster’). Technically speaking, several other races out there would be ‘Franks’ in their own terms, but this is mostly used for the mentioned.
Also, there’s lots of other Franks out there, the majority of them still (even now) in their ‘top-secret’ stages. These are nothing more than an example of what is out there.

Brute: They are somewhere between the ‘cargo beast’ and the ‘shock trooper’. They were designed to be pure muscle and little brains. Even then they have displayed an unyielding loyalty to their ‘master’.
Ability Modifiers: +4 Strength, -2 Intelligence, -2 Charisma
Racial Feat: Brutes receive the “Improved Massive Damage Threshold” feat for free
Low-Light Vision: Brutes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Deadeye: They were developed to be assassins, pretty much literally born with a gun in their hands. Their nerves have been programmed with an acute proficiency in weapons and vehicle handling, as well as faster reflexes. As for this, they have obtained a high demand as snipers, wheelmen and gunmen.
Ability Modifiers: +2 Dexterity, -2 Strength, -2 Charisma
Racial Feat: Deadeye’s receive the “Lightning Reflexes” feat for free.
Racial Attack Bonus: Deadeyes receive a +1 racial bonus on all ranged attack rolls.
Racial Skills: Deadeyes receive a +2 racial bonus to Drive and Pilot checks.
Low-Light Vision: Deadeyes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Egg: Short for the nick-name ‘egghead’, this particular type of ‘enhanced’ has been gifted with an acute understanding of sciences.
Ability Modifiers: +2 Intelligence, -2 Constitution
Racial Feats: Eggs may choose either “Gearhead,” “Builder,” “Educated,” or “Medical Expert” for free at first level.
Racial Skills: Eggs receive a +2 racial bonus to any technical skill of the player’s choice.

Explorer: They were designed with survivability in mind, so they could be sent to unexplored territories and be able to report back with the kind of information that would not be possible to obtain thru remote sensors. They have developed a reputation as fatalists and ‘red shirts’ because of this.
Ability Modifiers: +2 Constitution, -4 Charisma
Base Speed: 20 feet, though scouts are able to maintain their maximum speed even when encumbered with a heavy load.
Atmospheric Tolerance: Explorers receive a +2 racial bonus to Fortitude saves made to resist the effects of a hazardous environment.
Racial Feats: Explorers receive the “Alertness,” “Guide,” and “Track” feats for free.
Racial Skills: Explorers receive a +2 racial bonus to survival checks.
Low-Light Vision: Explorers can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Honeytrap: This particular nickname comes from a type of spy from World War 2. It is easy to see that they have a higher proficiency at ‘influencing people’ than the standard-issue seduction specialist, however.
Ability Modifiers: +2 Charisma, -2 Wisdom
Racial Feats: Honeytraps may select either “Confident,” “Deceptive,” or “Trustworthy” for free at character creation.
Implanted Pheromone Glands: Honeytraps have pheromone glands located at various parts of their body that secrete very potent pheromones that provide a +2 racial bonus to Bluff, Diplomacy, Handle Animal, and Intimidate checks made against targets within a 20 foot radius of the Honeytrap.

Praetorian: They were designed to be expendable, but at the same time hard to take down. For this, they have seen action a number of high-risk fields, such as front-line soldiers or bodyguards.
Ability Modifiers: +4 Constitution, -2 Intelligence, -2 Charisma.
Racial Feats: Praetorians receive the “Improved Massive Damage Threshold” and “Great Fortitude" feats for free.
Racial Skills: Praetorians receive a +2 bonus to Knowledge (Tactics) checks.

Stalker: They were designed to be used as trackers, specifically for search-and-rescue branches throughout the many services.
Ability Modifiers: +2 Wisdom, -2 Charisma
Scent: Stalkers receive the “Scent” special feature as described on page 228 of the d20 Modern Core Rulebook.
Racial Skills: Stalkers receive a +2 racial bonus to Listen, Spot, and Search checks and a +2 bonus to Survival checks when tracking by scent.
Low-Light Vision: Stalkers can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Bombermen: They were designed to be assassins as well, but while the ‘Deadeye’ is the archetypical ‘one shot, one kill’ assassin, the Bombermen were meant as weapons of terror, to walk into the enemy lines and slaughter as many enemies as possible before running for it or being gunned down. Even if they are taken down, the Bombermen are not without a parting gift: a bioengineered pair of glands, full of volatile substances, that are set to explode when they die.
Ability Modifiers: +4 Constitution, -2 Charisma, -2 Wisdom.
Racial Feats: Bombermen receive the “Great Fortitude” feat for free.
Implanted Explosive Gland: Located near the brain, this small pair of glands is set to release their contents once the brain stops fully functioning. The two substances mix together and explode, destroying the Bomberman and making damage to anybody and anything nearby. The explosion will create 2d6 (Concussion) damage to anything in a 10 ft. radius of the Bomberman’s corpse (Reflex DC 15).
#795

aquarius_alodar

May 19, 2006 12:59:48
No. I got the idea for them out of reading the fanfics of Metroanime (check 'Third Labor'. A couple of KOTT assassins pops up at one point-and leave a mess behind them).

But the Order... hmm... the KOTT are a bunch of psychos banded together. Not all of them use the term 'KOTT'...

Maybe they're a splinter group?

To finish this, here's some variations on a theme: the Franks. Day of the Advent was stuck developing them, I gave him compass reading, and he made these babies (except for the 'Bombermen'.)

C&C, please.


The Franks:


The reasons for the creation of these ‘genetically enhanced’ subjects are as many as there are Alternate Universes out there. They are the prototypes for a ‘new race’, they are the product of a mad scientist, of the Corporations, or the government itself. They are designed for good, or for evil.
The term ‘Franks’ is nothing but an umbrella term given by the Pre-Vanishing Humans to the ‘genetically enhanced’ humans (most probably because of the ‘Frankenstein Monster’). Technically speaking, several other races out there would be ‘Franks’ in their own terms, but this is mostly used for the mentioned.
Also, there’s lots of other Franks out there, the majority of them still (even now) in their ‘top-secret’ stages. These are nothing more than an example of what is out there.

Brute: They are somewhere between the ‘cargo beast’ and the ‘shock trooper’. They were designed to be pure muscle and little brains. Even then they have displayed an unyielding loyalty to their ‘master’.
Ability Modifiers: +4 Strength, -2 Intelligence, -2 Charisma
Racial Feat: Brutes receive the “Improved Massive Damage Threshold” feat for free
Low-Light Vision: Brutes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Deadeye: They were developed to be assassins, pretty much literally born with a gun in their hands. Their nerves have been programmed with an acute proficiency in weapons and vehicle handling, as well as faster reflexes. As for this, they have obtained a high demand as snipers, wheelmen and gunmen.
Ability Modifiers: +2 Dexterity, -2 Strength, -2 Charisma
Racial Feat: Deadeye’s receive the “Lightning Reflexes” feat for free.
Racial Attack Bonus: Deadeyes receive a +1 racial bonus on all ranged attack rolls.
Racial Skills: Deadeyes receive a +2 racial bonus to Drive and Pilot checks.
Low-Light Vision: Deadeyes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Egg: Short for the nick-name ‘egghead’, this particular type of ‘enhanced’ has been gifted with an acute understanding of sciences.
Ability Modifiers: +2 Intelligence, -2 Constitution
Racial Feats: Eggs may choose either “Gearhead,” “Builder,” “Educated,” or “Medical Expert” for free at first level.
Racial Skills: Eggs receive a +2 racial bonus to any technical skill of the player’s choice.

Explorer: They were designed with survivability in mind, so they could be sent to unexplored territories and be able to report back with the kind of information that would not be possible to obtain thru remote sensors. They have developed a reputation as fatalists and ‘red shirts’ because of this.
Ability Modifiers: +2 Constitution, -4 Charisma
Base Speed: 20 feet, though scouts are able to maintain their maximum speed even when encumbered with a heavy load.
Atmospheric Tolerance: Explorers receive a +2 racial bonus to Fortitude saves made to resist the effects of a hazardous environment.
Racial Feats: Explorers receive the “Alertness,” “Guide,” and “Track” feats for free.
Racial Skills: Explorers receive a +2 racial bonus to survival checks.
Low-Light Vision: Explorers can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Honeytrap: This particular nickname comes from a type of spy from World War 2. It is easy to see that they have a higher proficiency at ‘influencing people’ than the standard-issue seduction specialist, however.
Ability Modifiers: +2 Charisma, -2 Wisdom
Racial Feats: Honeytraps may select either “Confident,” “Deceptive,” or “Trustworthy” for free at character creation.
Implanted Pheromone Glands: Honeytraps have pheromone glands located at various parts of their body that secrete very potent pheromones that provide a +2 racial bonus to Bluff, Diplomacy, Handle Animal, and Intimidate checks made against targets within a 20 foot radius of the Honeytrap.

Praetorian: They were designed to be expendable, but at the same time hard to take down. For this, they have seen action a number of high-risk fields, such as front-line soldiers or bodyguards.
Ability Modifiers: +4 Constitution, -2 Intelligence, -2 Charisma.
Racial Feats: Praetorians receive the “Improved Massive Damage Threshold” and “Great Fortitude" feats for free.
Racial Skills: Praetorians receive a +2 bonus to Knowledge (Tactics) checks.

Stalker: They were designed to be used as trackers, specifically for search-and-rescue branches throughout the many services.
Ability Modifiers: +2 Wisdom, -2 Charisma
Scent: Stalkers receive the “Scent” special feature as described on page 228 of the d20 Modern Core Rulebook.
Racial Skills: Stalkers receive a +2 racial bonus to Listen, Spot, and Search checks and a +2 bonus to Survival checks when tracking by scent.
Low-Light Vision: Stalkers can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Bombermen: They were designed to be assassins as well, but while the ‘Deadeye’ is the archetypical ‘one shot, one kill’ assassin, the Bombermen were meant as weapons of terror, to walk into the enemy lines and slaughter as many enemies as possible before running for it or being gunned down. Even if they are taken down, the Bombermen are not without a parting gift: a bioengineered pair of glands, full of volatile substances, that are set to explode when they die.
Ability Modifiers: +4 Constitution, -2 Charisma, -2 Wisdom.
Racial Feats: Bombermen receive the “Great Fortitude” feat for free.
Implanted Explosive Gland: Located near the brain, this small pair of glands is set to release their contents once the brain stops fully functioning. The two substances mix together and explode, destroying the Bomberman and making damage to anybody and anything nearby. The explosion will create 2d6 (Concussion) damage to anything in a 10 ft. radius of the Bomberman’s corpse (Reflex DC 15).

A splinter group....which fits into the same category as the ubergroup that spawned them, and, coincidentally, the Skynet AI as well: screeching rubberroom crazies 'If Found, Assign to Solitary Confinement Immediately' type of junk-wavers.

As for the Franks: serviceable enough mechanics, but damm if that name isn't familiar...

Yep.....found it. Or so I think.
#796

marcoasalazarm

May 19, 2006 19:49:37
A splinter group....which fits into the same category as the ubergroup that spawned them, and, coincidentally, the Skynet AI as well: screeching rubberroom crazies 'If Found, Assign to Solitary Confinement Immediately' type of junk-wavers.

Designation: LOL. They are under the same objective, but not under the same 'official' flag (there never was one for the KOTT, anyway. Just a designation).

As for the Franks: serviceable enough mechanics, but damm if that name isn't familiar...

Yep.....found it. Or so I think.

They used the term for the D20 Future 'Genetech' setting (both 'Moreau' (for obvious reasons) and 'Frank'). I remember reading something about they ripping off the term from that book when the book first launched, so I think the term comes from that series in any case.
#797

rusval

May 20, 2006 0:26:29
Cool, Avengers of Humanity! Eh, that reminds me... I have a couple write-ups of those characters in the AoH picture in the d20 Apoc book. Maybe I can post them up here after I... you know... actually write them up? :P

‘Til then, a little sample:

"Our world is gone. Everything we once knew, once cherished, is now a distant memory, a distant dream we all once shared, but have been rudely awaken from! In it's steed stands a mockery of all we once stood for, of all that we built with our own FLESH AND BLOOD!

Sure, some might say, "Oh, now don't be so dramatic. Sure, the world is more crowded, and chaotic, than it was before the 23 Hours, but it is still the same ole terra firma."

They don't understand. The people that Vanished... our families, our friends, everything we held dear... are gone. You heard me, gone. Those brainwashed puppets that have replaced them are no better than the Fictions that they seem to casually ignore. I know this. Why?

I know this every time an Anime Fiction levels a city block, and no one makes a fuss.
I know this every time I see people in New York, or Chicago, or any other city walking down the street casually while being armed to the teeth.
I know this every time I look at the... thing... that is supposed to be my fiancé. That the woman I am supposed to love is merely some illusion designed to distract me from all the madness and destruction that is going on around me.

They took it all away from us. Now it is time to take it all back."
~Jason "Dex" Decker, in a speech to the Avengers of Humanity
#798

marcoasalazarm

May 20, 2006 13:37:23
Quote by Rusval:
Cool, Avengers of Humanity! Eh, that reminds me... I have a couple write-ups of those characters in the AoH picture in the d20 Apoc book. Maybe I can post them up here after I... you know... actually write them up? :P
/End Quote.

Pretty please, do so. I always thought that was a cool picture, as well.

Quote by RusVal:
‘Til then, a little sample:

"Our world is gone. Everything we once knew, once cherished, is now a distant memory, a distant dream we all once shared, but have been rudely awakened from! In it's steed stands a mockery of all we once stood for, of all that we built with our own FLESH AND BLOOD!

Sure, some might say, "Oh, now don't be so dramatic. Sure, the world is more crowded, and chaotic, than it was before the 23 Hours, but it is still the same ole terra firma."

They don't understand. The people that Vanished... our families, our friends, everything we held dear... are gone. You heard me, gone. Those brainwashed puppets that have replaced them are no better than the Fictions that they seem to casually ignore. I know this. Why?

I know this every time an Anime Fiction levels a city block, and no one makes a fuss.
I know this every time I see people in New York, or Chicago, or any other city walking down the street casually while being armed to the teeth.
I know this every time I look at the... thing... that is supposed to be my fiancée. That the woman I am supposed to love is merely some illusion designed to distract me from all the madness and destruction that is going on around me.

They took it all away from us. Now it is time to take it all back."
~Jason "Dex" Decker, in a speech to the Avengers of Humanity
/End Quote.

A beautifully cool speech. You mind if I borrow it? I was planning to expand on the Avengers, in any case, and this makes a very good example of what they think.

So.. who's Decker? The guy with the OICW, or the other one?
#799

aquarius_alodar

May 20, 2006 14:34:41
Cool, Avengers of Humanity! Eh, that reminds me... I have a couple write-ups of those characters in the AoH picture in the d20 Apoc book. Maybe I can post them up here after I... you know... actually write them up? :P

‘Til then, a little sample:

"Our world is gone. Everything we once knew, once cherished, is now a distant memory, a distant dream we all once shared, but have been rudely awaken from! In it's steed stands a mockery of all we once stood for, of all that we built with our own FLESH AND BLOOD!

Sure, some might say, "Oh, now don't be so dramatic. Sure, the world is more crowded, and chaotic, than it was before the 23 Hours, but it is still the same ole terra firma."

They don't understand. The people that Vanished... our families, our friends, everything we held dear... are gone. You heard me, gone. Those brainwashed puppets that have replaced them are no better than the Fictions that they seem to casually ignore. I know this. Why?

I know this every time an Anime Fiction levels a city block, and no one makes a fuss.
I know this every time I see people in New York, or Chicago, or any other city walking down the street casually while being armed to the teeth.
I know this every time I look at the... thing... that is supposed to be my fiancé. That the woman I am supposed to love is merely some illusion designed to distract me from all the madness and destruction that is going on around me.

They took it all away from us. Now it is time to take it all back."
~Jason "Dex" Decker, in a speech to the Avengers of Humanity

Nice to see you back. And......I'd say yeah, go ahead and post 'em.


*switches off news report and turns to 'camera'* "Consort's personal log, stardate....when friggin'ever. My response to quasi-fascist garbage like that? *Sings* "See-saw, Marjory Daw, Jason shall have a new master, He shall have but a credit a day, bcause he can't work any faster...." :D :heehee Utter tools, really, including the KOTT. Why do I think of these groups that way? To paraphrase a certain comic genius: What *exactly* is wrong with people's childhood heroes running the world? It seems to me they're in an ideal position to know just what's needed to fix the crap we got ourselves into *before* they came along, you know?" *View pulls back to show the 'camera' as a wall-embedded mic-and-webcam-type assembly underneath a wallscreen LCD* Save video log and shut down. *opens door* Lights. *closes door*
#800

rusval

May 21, 2006 1:07:36
A beautifully cool speech. You mind if I borrow it? I was planning to expand on the Avengers, in any case, and this makes a very good example of what they think.



Please do (though you already have). Just knowing someone appreciates my work (particularly one I put so much effort into) gives me a warm fuzzy feeling inside. :D

So.. who's Decker? The guy with the OICW, or the other one?

Yeah, it’s the guy with the OICW. The other one's Adam Swift I believe, the iconic Gunslinger from the d20 Modern main rulebook. Though I still need to edit the stats to better fit this world (including some of the new feats), I can give you some stats for "Roxanne".

“Roxanne”-Modified Advanced Battle Rifle
Roxanne is actually an OICW Jason Decker found during the 23 hours, and later upgraded with salvaged technology. The only known model is currently in the hands of Jason Decker. Though it requires specialized ammo, Roxanne is nevertheless a potent weapon system.
Special Note: Roxanne’s 20mm grenade cannon require Exotic Firearms Prof. (Grenade Launchers) to use effectively. The assault rifle portion requires PFP as normal.
(Assault Rifle/Grenade launcher)
Ammo: 5.56 Charge HEAP rounds/20mm mini-Plasma Grenades
Damage: 4d8/8d6
Damage Type: Ballistic/Fire
Range**: 80 ft./70 ft.
RoF: S,3B,A/S
Magazine: 60 box/6 box
Size: Large
Weight: 14 lb.
Purchase DC*: 36
Restriction: Mil (+3)
Gadgets: Expanded Magazine (assault rifle), Charged Weapon (assault rifle), Auto-fire module, Video scope (combined with laser-rangefinding scope), Improved Range (assault rifle), Reduced Weight, Efficient Burst (trades 2-round Burst for this)

*Roxanne is a unique weapon. The DC given is the approximate value.
**Range given is the base range. Benifit of the scope not calculated in.

New Gadget (from Future Tech)
Reduced Weight
Weight of the weapon is reduced 25%.
Restrictions: None
Purchase DC Mod: +2

New Item (also from Future tech)
Plasma Grenade
Damage: 8d6
Type: Fire
Burst: 10 ft.
Size: Tiny
Weight: 1 lb.
Purchase DC: 16
Rest.: Mil (+3)

Now, as the dropship pilot from Ground Control 2 wisely said, "Okaaay. I'm crawling back to bed."
#801

aquarius_alodar

May 21, 2006 12:05:49
Oh, hells...

"....San Jose, we have a problem."


To wit, I finally figured out a possible reason why Worchester is so damm crazy. It's to do with the level and scale of reality that CLULESS(and/or its programmer) are most likely operating on/dealing with: This one. Note these scales are part of the framework of the Gruenwald classification system. Of course, you probably already know that, in which case, why am I standing here babbling... :D :heehee . OTOH,this is going way back.... you mentioned something that a cousin of yours in NJ was watching, which you predicted would be a flyby gunning....Winx Club, IIRC.
#802

marcoasalazarm

May 22, 2006 11:19:57


Please do (though you already have). Just knowing someone appreciates my work (particularly one I put so much effort into) gives me a warm fuzzy feeling inside. :D


Yeah, it’s the guy with the OICW. The other one's Adam Swift I believe, the iconic Gunslinger from the d20 Modern main rulebook. Though I still need to edit the stats to better fit this world (including some of the new feats), I can give you some stats for "Roxanne".

“Roxanne”-Modified Advanced Battle Rifle
Roxanne is actually an OICW Jason Decker found during the 23 hours, and later upgraded with salvaged technology. The only known model is currently in the hands of Jason Decker. Though it requires specialized ammo, Roxanne is nevertheless a potent weapon system.
Special Note: Roxanne’s 20mm grenade cannon require Exotic Firearms Prof. (Grenade Launchers) to use effectively. The assault rifle portion requires PFP as normal.
(Assault Rifle/Grenade launcher)
Ammo: 5.56 Charge HEAP rounds/20mm mini-Plasma Grenades
Damage: 4d8/8d6
Damage Type: Ballistic/Fire
Range**: 80 ft./70 ft.
RoF: S,3B,A/S
Magazine: 60 box/6 box
Size: Large
Weight: 14 lb.
Purchase DC*: 36
Restriction: Mil (+3)
Gadgets: Expanded Magazine (assault rifle), Charged Weapon (assault rifle), Auto-fire module, Video scope (combined with laser-rangefinding scope), Improved Range (assault rifle), Reduced Weight, Efficient Burst (trades 2-round Burst for this)

Hey, man, one little change to Roxanne's stats: the 'Efficient Burst' Gadget gives a three-round burst capability instead of five rounds (which is 'normal' in Burst Fire). I think that the weapon would stay in 2-round burst even with the Gadget (of course, I could be wrong and accept corrections. I'm not as much of a gun nut as I'd like to be).

:*Roxanne is a unique weapon. The DC given is the approximate value.
**Range given is the base range. Benifit of the scope not calculated in.

New Gadget (from Future Tech)
Reduced Weight
Weight of the weapon is reduced 25%.
Restrictions: None
Purchase DC Mod: +2

New Item (also from Future tech)
Plasma Grenade
Damage: 8d6
Type: Fire
Burst: 10 ft.
Size: Tiny
Weight: 1 lb.
Purchase DC: 16
Rest.: Mil (+3)

Cool gadget and Weapon.

To wit, I finally figured out a possible reason why Worchester is so damm crazy. It's to do with the level and scale of reality that CLULESS (and/or its programmer) are most likely operating on/dealing with: This one. Note these scales are part of the framework of the Gruenwald classification system. Of course, you probably already know that, in which case, why am I standing here babbling...

Gimme a couple of days and I might manage to make a great idea out of this...

OTOH,this is going way back.... you mentioned something that a cousin of yours in NJ was watching, which you predicted would be a flyby gunning....Winx Club, IIRC.

Well, back when I wrote that.... I couldn't get the damn series and even if I had had some rather good ideas out of odd series (for example, 'Beyblade'), that one was a little TOO odd for my senses.
And surprise, surprise. It was the 4Kids version.

EDIT: I made up my mind. As for now, Orlando is definitely an 'expanded' Kingdom Hearts-land (with Fictions from other places, y'see). Sooo.... I'd appreciate some help with the Heartless and some KH items. Any ideas where to find them?
#803

aquarius_alodar

May 23, 2006 11:40:07
Hey, man, one little change to Roxanne's stats: the 'Efficient Burst' Gadget gives a three-round burst capability instead of five rounds (which is 'normal' in Burst Fire). I think that the weapon would stay in 2-round burst even with the Gadget (of course, I could be wrong and accept corrections. I'm not as much of a gun nut as I'd like to be).



Cool gadget and Weapon.



Gimme a couple of days and I might manage to make a great idea out of this...



Well, back when I wrote that.... I couldn't get the damn series and even if I had had some rather good ideas out of odd series (for example, 'Beyblade'), that one was a little TOO odd for my senses.
And surprise, surprise. It was the 4Kids version.

EDIT: I made up my mind. As for now, Orlando is definitely an 'expanded' Kingdom Hearts-land (with Fictions from other places, y'see). Sooo.... I'd appreciate some help with the Heartless and some KH items. Any ideas where to find them?

Of course. Bakas.

As for Kingdom Hearts.....Hmm....I've been searching the hell out of Wikipedia, so, if you're really *that* unfamiliar w/the Heartless, try this. Sorry if I've not been helpful, here.
#804

marcoasalazarm

May 23, 2006 15:33:59
First, a question: who are you calling a 'baka'? I know it's not me, but still...

Second, an answer: thanks for the Wiki article, in any case. All info is kindly accepted.

And now:
"Hello. How may I be of assistance?"

"You have been deemed hazardous. Will you comply?"

U.S. Robotics NS-5 Muti-Use Robot.
They were created to help us, or at least that was the main idea. They hail from the universe of the Alex Proyas' film adaptation of 'I, Robot', which was airing both on Chicago and Latin America when the Vanishing hit.

The NS-5 robot series is hard-wired with the Asimov Three Laws of Robotics, but since in the movie they were temporarily corrupted, a good deal of them can choose to ignore them to a degree-and that's what makes them highly dangerous, people say, because they'll do anything to keep humans 'protected'... even killing them in cold blood. The cases involving 'rogue' or 'gone VIKI' (a disrespecful nod to the events of the movie) NS-5s, however, had remained few after the 23 Hours.

Currently, Stingray Industries is producing the NS-5 on a limited basis.

NS-5 - 1st Level Dedicated Ordinary (biodroid - human) (CR - 1/2) (PL6)

STR 18 (STR upgrade +6)
DEX 18 (DEX upgrade +4)
CON -
INT 13
WIS 10
CHA 5

AC: 21 (+2 Dex, +8 Duralloy Armor, +1 Class Bonus)
HP: 16

Saves: +1 FORT, +4 REF, +1 Will

Speed: 50 ft. (30ft - human, -10 armor, +30 speed upgrade) / 20 ft. Climb (ferrous surfaces - magnetic feet)

Attacks: +4 melee (manipulator - natural 1d3+4 non-lethal slam damage)
Full Attack: +4/-1 (manipulators - natural 1d3+4 / 1d3+2 non-lethal slam damage)

Skills: (20)
Craft +5 (+1 INT, +4 ranks one craft skill or Treat Injury), Knowledge +5 / +3 / +3 (+1 INT, +4 - 1 main knowledge skill, +2 2-secondary knowledge skills), Listen +2 (Wis, +2 Equipment), Profession +4 (Wis, +4 Ranks - Servant), Read/Write Language (English), Sense Motive +4 (Wis +4 Ranks), Speak Language (Native Language), Spot +2 (Wis, +2 Equipment), Treat Injury +4 (Wis, +4 Ranks if no Craft skill taken).

Feats: (none at 1st level)

Talents: (none - ordinary)

Special Abilities:

Immunities: Biodroids are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, necromancy effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain (except as noted under Destruction/Restoration, below), energy drain, or the effects of massive damage. They cannot be raised from the dead.

Repairable: Biodroids cannot heal damage on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage to a biodroid, and each check represents 1 hour of work.

Equipment: Duralloy Armor (+8 Equipment, -10 feet speed), Speed Upgrade* (+30 ft.), Class IV Sensor System (+2 Listen/Spot), Strength upgrade* (+6), Dexterity Upgrade* (+4), Magnetic Feet* (Climb 20ft on ferrous surfaces), Robolink.

* These functions are held on standby after rolling off the factory, since use of them on a common-day scenario is 1) unnecessary, and 2) a possible risk to the Three Laws. If activated, enhance CR to 2.

COMBAT: An NS-5 will not go into combat aganist a human being, since that would be a violation of the Three Laws. If required to fight, an NS-5 will go for non-lethal combat, attempting to restrain or knock out the opponent. A 'gone VIKI' NS-5, however, will always go for highly damaging or lethal methods of combat, regardless of the situation.
In any combat scenario, the NS-5 will use its Speed Upgrade and Dexterity Upgrade to its fullest, doing all sorts of acrobatic stunts to get close to the opponent.
#805

aquarius_alodar

May 24, 2006 13:01:31
First, a question: who are you calling a 'baka'? I know it's not me, but still...

Second, an answer: thanks for the Wiki article, in any case. All info is kindly accepted.

And now:
"Hello. How may I be of assistance?"

"You have been deemed hazardous. Will you comply?"

U.S. Robotics NS-5 Muti-Use Robot.
They were created to help us, or at least that was the main idea. They hail from the universe of the Alex Proyas' film adaptation of 'I, Robot', which was airing both on Chicago and Latin America when the Vanishing hit.

The NS-5 robot series is hard-wired with the Asimov Three Laws of Robotics, but since in the movie they were temporarily corrupted, a good deal of them can choose to ignore them to a degree-and that's what makes them highly dangerous, people say, because they'll do anything to keep humans 'protected'... even killing them in cold blood. The cases involving 'rogue' or 'gone VIKI' (a disrespecful nod to the events of the movie) NS-5s, however, had remained few after the 23 Hours.

Currently, Stingray Industries is producing the NS-5 on a limited basis.

NS-5 - 1st Level Dedicated Ordinary (biodroid - human) (CR - 1/2) (PL6)

STR 18 (STR upgrade +6)
DEX 18 (DEX upgrade +4)
CON -
INT 13
WIS 10
CHA 5

AC: 21 (+2 Dex, +8 Duralloy Armor, +1 Class Bonus)
HP: 16

Saves: +1 FORT, +4 REF, +1 Will

Speed: 50 ft. (30ft - human, -10 armor, +30 speed upgrade) / 20 ft. Climb (ferrous surfaces - magnetic feet)

Attacks: +4 melee (manipulator - natural 1d3+4 non-lethal slam damage)
Full Attack: +4/-1 (manipulators - natural 1d3+4 / 1d3+2 non-lethal slam damage)

Skills: (20)
Craft +5 (+1 INT, +4 ranks one craft skill or Treat Injury), Knowledge +5 / +3 / +3 (+1 INT, +4 - 1 main knowledge skill, +2 2-secondary knowledge skills), Listen +2 (Wis, +2 Equipment), Profession +4 (Wis, +4 Ranks - Servant), Read/Write Language (English), Sense Motive +4 (Wis +4 Ranks), Speak Language (Native Language), Spot +2 (Wis, +2 Equipment), Treat Injury +4 (Wis, +4 Ranks if no Craft skill taken).

Feats: (none at 1st level)

Talents: (none - ordinary)

Special Abilities:

Immunities: Biodroids are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, necromancy effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain (except as noted under Destruction/Restoration, below), energy drain, or the effects of massive damage. They cannot be raised from the dead.

Repairable: Biodroids cannot heal damage on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage to a biodroid, and each check represents 1 hour of work.

Equipment: Duralloy Armor (+8 Equipment, -10 feet speed), Speed Upgrade* (+30 ft.), Class IV Sensor System (+2 Listen/Spot), Strength upgrade* (+6), Dexterity Upgrade* (+4), Magnetic Feet* (Climb 20ft on ferrous surfaces), Robolink.

* These functions are held on standby after rolling off the factory, since use of them on a common-day scenario is 1) unnecessary, and 2) a possible risk to the Three Laws. If activated, enhance CR to 2.

COMBAT: An NS-5 will not go into combat aganist a human being, since that would be a violation of the Three Laws. If required to fight, an NS-5 will go for non-lethal combat, attempting to restrain or knock out the opponent. A 'gone VIKI' NS-5, however, will always go for highly damaging or lethal methods of combat, regardless of the situation.
In any combat scenario, the NS-5 will use its Speed Upgrade and Dexterity Upgrade to its fullest, doing all sorts of acrobatic stunts to get close to the opponent.

To be obvious....I was 'pointing the finger' as it were, at 4Kids.

NS-5: *Precisely* why paranoiacs like myself would make it a point to aquire a personal 'EMP cannon' or something, just in case, you know? Of course, that's for those of us who don't have personal nanite colonies w/translator. (d20 Cyberscape)
#806

marcoasalazarm

May 24, 2006 19:38:28
Nope, don't have that one yet.

I have: D20M and BESM corebooks, Menace Manual, Weapons Locker, Future, PAst and Apocalypse.

well, that said, here's my new weapon pitch (should have done it a long while ago, along w/the Rainbowland description).

New Weapon: Rainbow Blasters.
Damage: 2d6.
Critical: 20.
Type: Energy/Special* (*: Read Weapon Description).
Range: 50 ft.
ROF: A.
Magazine: 25 int.
Size: Large.
Weight: 10 lb.
DC: 25.
Restriction: Restricted (+3).
A prototype weapon developed out of reverse-engineering the technology behind the Rainbow Belt, the Rainbow Blasters are still in their field test stages, but have become an important part of the CHLF’s teams. Their design is believed by some to have been made with the CHLF’s agents in mind-goofy, so to lower people’s guards.
The Rainbow Blasters are large and clunky energy accelerators that are worn like a backpack, joined by cables to a rifle-like device. This rifle-like device focuses the accelerator’s energy thru a large Color Crystal, firing off a coherent, semi-controlled beam of light that will create an additional effect, depending of the Color Crystal that is exposed. A small carousel of large Color Crystals is affixed to the front of the ‘rifle’, so the user can select the appropriate effect when required. Since the accelerator was designed to reflect the Rainbow Belt’s powers, it is powered by small processed Color Crystals as well, which must be loaded inside the accelerator thru a small chute on top of the backpack.
RULES: Switching between Color Crystals is move action. Once done, all shots will create an additional effect (all blasts do 2d6 Energy damage).
COLOR------EFFECT.
Blue Cold damage. Additionally, if the target is hit at least twice, he receives an additional 1d3 temporary Dex damage (duration: 1d4 rounds).

Red Fire damage. All fire rules apply.

Yellow. Electricity damage. Additionally, the target must roll a Reflex save (DC 10) or be blinded (duration: 1d4 rounds).

Orange. Concussion damage. Additionally, if hit twice, the target must roll a Reflex save (DC 10) or be knocked prone.

Green. Acid damage. The target must roll a Dexterity save (DC 15) or be paralyzed (duration: 1d4 rounds).

Violet The target must roll a Fortitude save (DC 15) or be nauseated (duration: 1d4 rounds).

Indigo Sonic damage. The target must roll a Fortitude save (DC 15) or be deafened (duration: 1d4 rounds).

The weapon must be reloaded by opening a small chute on top of the backpack accelerator and filling it with Color Crystals (two full-round actions).
#807

marcoasalazarm

May 25, 2006 15:12:06
----TOON RACIAL FEATS---

“Hey, Cut It Out” (Toon)
You don’t only make people hesitate on their actions, you look at them in the eye and stop them cold. Or more like squint them in the eye… whatever.
PreRequisite: Cha 15+, Confident.
Benefit: This action is activated with an Action Point. Once done, you have a +4 bonus to Intimidate, this bonus stacks with any other applicable bonuses.
However, this bonus can only be used to make the target ‘cut it out’ (stop attacking, using a gadget, talking or other actions). On the following action, the target can make any other action, but he’s shaken for purposes of trying to continue the activity you told them to ‘cut out’.

Comedic Timing (Toon).
You’re a master at odd times, to make people laugh, to get into a situation, or to get OUT of it.
Prerequisite: Escape Artist 4 ranks, Bluff 4 Ranks.
Benefit: The character can perform an action impossible for a human, as long as it is done in a humorous manner. This includes painting holes, removing handcuffs, and the like - all subject to the player's imagination and GM's patience. If something makes the latter laugh, it should probably be allowed.
Special: This feat cannot be used to obtain a tactical benefit during combat, unless a character uses it to retreat.

Comedic Weapon of Opportunity (Toon)
No matter where you go, rest assured that you’ll have a nice variety of weapons at arm’s reach… like a pie. Or a banana. Or the ever-reliable anvil.
PreRequisite: Comedic Timing.
Benefit: The character can obtain a ‘weapon of opportunity’ from the surrounding environment, at the GM’s call. This ‘weapon of opportunity’ must be used in a comedic fashion, can only make subdual damage (regardless of what it is), and standard proficiency rules apply. Aside from that, it’s fair game.

Exit Stage Right (Toon)
’Walls don’t make a prison’… and you know how to leave it with grace.
Benefit: The character can make a hole through a wall or other barrier as a means for quick escape.
Special: The hole takes the same shape as the toon’s normal form. People or other toons without this feat cannot use the new exit.

Extremely Fast Disguise Change (Toon)
Benefit: The character can change into a disguise as a move action (free action if the disguise was already prepared, like under regular clothes). Characters searching for the Toon must then make two Spot rolls, one for noticing the Toon change and one to counter the Disguise check. This doesn’t replaces the necessity to make the disguise, though.

Extremely Fast Disguise Creation (Toon)
Prerequisite: Extremely Fast Disguise Change, Disguise 4+ Ranks.
Benefit: The Toon can fashion a disguise in 1d4 minutes, instead of the 1d4x10 minutes standard to the Disguise skill.

Slow Faller (Toon)
A common gag is to have the Toon standing on the air for a second before he looks down and falls. Contrary to popular belief, it can only be done for a short time, but when you’re standing over a cliff, it’s long enough to terrify anyone.
Benefit: Whenever the character is in danger of a fall that may cause falling damage, he spends one round suspended in midair before the fall begins. Other characters may attempt to prevent the fall which begins as normal in the next round.

Midair Scramble (Toon)
Usually, after looking down, the Toon will try to run for the nearest ledge. Sometimes he makes it, sometimes he doesn’t.
Prerequisite: Slow Faller.
Benefit: During the round in which a character with the Slow Faller feat hangs in midair, he may make a Dexterity check (DC 12) to move to any piece of solid ground within 5’.

Sensitive Appendage (Toon)
Prerequisite: Base form with a large appendage.
Benefit: A single or matched set of body appendages – tail, ears, tongue – is unusually active. The character can use the sensitive appendage to make touch attacks or move like a typical arm and hand. A sensitive appendage can carry objects of Tiny or smaller size, or secure the toon’s body to something, requiring an opposed Strength check to dislodge it.

Prehensile Appendage (Toon)
Prerequisite: Sensitive Appendage, Dexterity 13 or more.
Benefit: The sensitive appendage is flexible enough to hold normal objects and use them as if they were held in a hand. Weapons fired behind a toon or around corners suffer the usual penalties for blind fighting.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Strong Appendage (Toon)
Prerequisite: Sensitive Appendage, Strength 13 or more.
Benefit: The sensitive appendage is exceptionally strong, adding +5 to any Strength checks to resist dislodgement or Break checks.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Extensible Appendage (Toon)
Prerequisite: Sensitive Appendage, Intelligence 13 or more.
Benefit: The sensitive appendage can extend up to 15 feet away from the Toon. All activities that can be done with the appendage are done as normal, although some others (like grappling) require an additional ranged touch attack roll.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Detachable Appendage (Toon).
Benefit: The Toon can detach a part of his body and ‘remote operate’ it from a short distance. The distance is 20 feet and as long as the Toon can concentrate, the appendage can perform actions as normal. This requires a Concentration check on part of the Toon, the GM has a final call on what can and can’t be done and how hard it is (using a computer with a detached hand would require the Toon to be able to see the action, for example).
Special: The Detachable Appendage need not necessarily to be the same as the other feats (a toon can have detachable eyes, for example, or could consider a glove an ‘appendage’ for this feat’s ends). The GM has a final call on what can be applied to this feat.

King Size (Toon)
Some Toons are just too large for their birches.
Benefit: The character is one size larger than the average member of his species. Adjust stats for the new size normally.
Special: A character can take this feat more than once
#808

aquarius_alodar

May 26, 2006 13:08:54
Nope, don't have that one yet.

I have: D20M and BESM corebooks, Menace Manual, Weapons Locker, Future, PAst and Apocalypse.

well, that said, here's my new weapon pitch (should have done it a long while ago, along w/the Rainbowland description).

New Weapon: Rainbow Blasters.
Damage: 2d6.
Critical: 20.
Type: Energy/Special* (*: Read Weapon Description).
Range: 50 ft.
ROF: A.
Magazine: 25 int.
Size: Large.
Weight: 10 lb.
DC: 25.
Restriction: Restricted (+3).
A prototype weapon developed out of reverse-engineering the technology behind the Rainbow Belt, the Rainbow Blasters are still in their field test stages, but have become an important part of the CHLF’s teams. Their design is believed by some to have been made with the CHLF’s agents in mind-goofy, so to lower people’s guards.
The Rainbow Blasters are large and clunky energy accelerators that are worn like a backpack, joined by cables to a rifle-like device. This rifle-like device focuses the accelerator’s energy thru a large Color Crystal, firing off a coherent, semi-controlled beam of light that will create an additional effect, depending of the Color Crystal that is exposed. A small carousel of large Color Crystals is affixed to the front of the ‘rifle’, so the user can select the appropriate effect when required. Since the accelerator was designed to reflect the Rainbow Belt’s powers, it is powered by small processed Color Crystals as well, which must be loaded inside the accelerator thru a small chute on top of the backpack.
RULES: Switching between Color Crystals is move action. Once done, all shots will create an additional effect (all blasts do 2d6 Energy damage).
COLOR------EFFECT.
Blue Cold damage. Additionally, if the target is hit at least twice, he receives an additional 1d3 temporary Dex damage (duration: 1d4 rounds).

Red Fire damage. All fire rules apply.

Yellow. Electricity damage. Additionally, the target must roll a Reflex save (DC 10) or be blinded (duration: 1d4 rounds).

Orange. Concussion damage. Additionally, if hit twice, the target must roll a Reflex save (DC 10) or be knocked prone.

Green. Acid damage. The target must roll a Dexterity save (DC 15) or be paralyzed (duration: 1d4 rounds).

Violet The target must roll a Fortitude save (DC 15) or be nauseated (duration: 1d4 rounds).

Indigo Sonic damage. The target must roll a Fortitude save (DC 15) or be deafened (duration: 1d4 rounds).

The weapon must be reloaded by opening a small chute on top of the backpack accelerator and filling it with Color Crystals (two full-round actions).

"Oh, no. Definitely not. I mean, besides being somewhat of a ripoff of Prof. Spengler's proton pack design, IMHO it would be a very great inconvience to have to yank out handfuls at a time from various bags on one's person during reloading- at least that's the impression I get. Which is why I say -back to the drawing board with that, if you don't mind my saying so."

(Moonlighting as a weapons tester - *shrug* hey, it pays the bills, or it would if such things had started going again.)
#809

marcoasalazarm

May 26, 2006 13:26:21
It's supposed to be an 'experimental-design-rushed-to-the-battlefield' kinda weapon. I suppose that future designs would go like this:
-The 'proton pack', with a pre-loaded 'clip' of Color Crystals.
-A rifle design the size of an M-249.
-A rifle design the size of an M-16.
-A gauntlet weapon (slightly bulky).
-A miniaturized gauntlet weapon (like the one of that kid in the RB movie, can't remember his name).

Of course, at this point in the timeline, that's what they have (that and some more 'conventional weapons and their own magics).

BTW, what do ya think about the Toon Feats?
#810

aquarius_alodar

May 26, 2006 13:48:48
----TOON RACIAL FEATS---

“Hey, Cut It Out” (Toon)
You don’t only make people hesitate on their actions, you look at them in the eye and stop them cold. Or more like squint them in the eye… whatever.
PreRequisite: Cha 15+, Confident.
Benefit: This action is activated with an Action Point. Once done, you have a +4 bonus to Intimidate, this bonus stacks with any other applicable bonuses.
However, this bonus can only be used to make the target ‘cut it out’ (stop attacking, using a gadget, talking or other actions). On the following action, the target can make any other action, but he’s shaken for purposes of trying to continue the activity you told them to ‘cut out’.

Comedic Timing (Toon).
You’re a master at odd times, to make people laugh, to get into a situation, or to get OUT of it.
Prerequisite: Escape Artist 4 ranks, Bluff 4 Ranks.
Benefit: The character can perform an action impossible for a human, as long as it is done in a humorous manner. This includes painting holes, removing handcuffs, and the like - all subject to the player's imagination and GM's patience. If something makes the latter laugh, it should probably be allowed.
Special: This feat cannot be used to obtain a tactical benefit during combat, unless a character uses it to retreat.

Comedic Weapon of Opportunity (Toon)
No matter where you go, rest assured that you’ll have a nice variety of weapons at arm’s reach… like a pie. Or a banana. Or the ever-reliable anvil.
PreRequisite: Comedic Timing.
Benefit: The character can obtain a ‘weapon of opportunity’ from the surrounding environment, at the GM’s call. This ‘weapon of opportunity’ must be used in a comedic fashion, can only make subdual damage (regardless of what it is), and standard proficiency rules apply. Aside from that, it’s fair game.

Exit Stage Right (Toon)
’Walls don’t make a prison’… and you know how to leave it with grace.
Benefit: The character can make a hole through a wall or other barrier as a means for quick escape.
Special: The hole takes the same shape as the toon’s normal form. People or other toons without this feat cannot use the new exit.

Extremely Fast Disguise Change (Toon)
Benefit: The character can change into a disguise as a move action (free action if the disguise was already prepared, like under regular clothes). Characters searching for the Toon must then make two Spot rolls, one for noticing the Toon change and one to counter the Disguise check. This doesn’t replaces the necessity to make the disguise, though.

Extremely Fast Disguise Creation (Toon)
Prerequisite: Extremely Fast Disguise Change, Disguise 4+ Ranks.
Benefit: The Toon can fashion a disguise in 1d4 minutes, instead of the 1d4x10 minutes standard to the Disguise skill.

Slow Faller (Toon)
A common gag is to have the Toon standing on the air for a second before he looks down and falls. Contrary to popular belief, it can only be done for a short time, but when you’re standing over a cliff, it’s long enough to terrify anyone.
Benefit: Whenever the character is in danger of a fall that may cause falling damage, he spends one round suspended in midair before the fall begins. Other characters may attempt to prevent the fall which begins as normal in the next round.

Midair Scramble (Toon)
Usually, after looking down, the Toon will try to run for the nearest ledge. Sometimes he makes it, sometimes he doesn’t.
Prerequisite: Slow Faller.
Benefit: During the round in which a character with the Slow Faller feat hangs in midair, he may make a Dexterity check (DC 12) to move to any piece of solid ground within 5’.

Sensitive Appendage (Toon)
Prerequisite: Base form with a large appendage.
Benefit: A single or matched set of body appendages – tail, ears, tongue – is unusually active. The character can use the sensitive appendage to make touch attacks or move like a typical arm and hand. A sensitive appendage can carry objects of Tiny or smaller size, or secure the toon’s body to something, requiring an opposed Strength check to dislodge it.

Prehensile Appendage (Toon)
Prerequisite: Sensitive Appendage, Dexterity 13 or more.
Benefit: The sensitive appendage is flexible enough to hold normal objects and use them as if they were held in a hand. Weapons fired behind a toon or around corners suffer the usual penalties for blind fighting.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Strong Appendage (Toon)
Prerequisite: Sensitive Appendage, Strength 13 or more.
Benefit: The sensitive appendage is exceptionally strong, adding +5 to any Strength checks to resist dislodgement or Break checks.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Extensible Appendage (Toon)
Prerequisite: Sensitive Appendage, Intelligence 13 or more.
Benefit: The sensitive appendage can extend up to 15 feet away from the Toon. All activities that can be done with the appendage are done as normal, although some others (like grappling) require an additional ranged touch attack roll.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Detachable Appendage (Toon).
Benefit: The Toon can detach a part of his body and ‘remote operate’ it from a short distance. The distance is 20 feet and as long as the Toon can concentrate, the appendage can perform actions as normal. This requires a Concentration check on part of the Toon, the GM has a final call on what can and can’t be done and how hard it is (using a computer with a detached hand would require the Toon to be able to see the action, for example).
Special: The Detachable Appendage need not necessarily to be the same as the other feats (a toon can have detachable eyes, for example, or could consider a glove an ‘appendage’ for this feat’s ends). The GM has a final call on what can be applied to this feat.

King Size (Toon)
Some Toons are just too large for their birches.
Benefit: The character is one size larger than the average member of his species. Adjust stats for the new size normally.
Special: A character can take this feat more than once

......After much thought, I finally see WTH is wrong w/Comedic Timing: It should read '....impossible for a normal human.....' since the definition of normal......well, only 10% of humanity in this setting is considered normal, yes?
#811

marcoasalazarm

May 26, 2006 14:07:55
Thanks. Will correct that fact shortly.
#812

marcoasalazarm

May 27, 2006 23:49:46
Here's a new Advanced Class for the setting. It's part Investigator, part Bughunter, cut-and-pasted (somewhat) from Michael Tresca's 'Ghostbusters' conversion, and inspired by the 'Supernatural' series (yup, out of my mind)...

The (super)natural contender to the Magical Girl-and anything related to her...

IMAGE(http://www.earth62.net/epguide/ep_elsid01.JPG)
It's not paranoia if they're out to get you (not, really).


THE MAGICAL GIRL HUNTER



There are those who want to be Magical Girls. And then there’s those who want to get rid of them. They are the ‘Magical Girl Hunters’.
They can come from any walk of life, with any kind of tactics. They are the conspiracy theorists who think that the Moon Kingdom is going to try and bring the Great Freeze onto Coreline. They are the people who got hurt by a Magical Girl during the 23 Hours and have declared war onto the entire genre. They could be the guys who just woke up one day hating (or fearing) everything cute. Whatever the case, they picked up the job and are now hunting the Magical Girls, and occasionally the Youmas, to make sure that neither side gets too heavy in the power scale-again, for reasons real or imagined.
Although many ‘magical girl hunters’ are simply angry men with guns, the Magical Girl Hunter (notice caps) is a veteran, having gone against the odds and survived, obtaining the knowledge to handle future hunts. In many ways, they treat the Mahou Shoujo as big game-sometimes it takes skill, sometimes it takes brawn, but it always takes guts.

Select this class if you want to be able to take on both the Magical Girls and the Youma on an even field-and not to mention being crazy enough to see the pattern in such a mind-numbing amount of clichés.

The fastest path into this Advanced Class is thru a combination of Smart and Dedicated Hero basic classes.

REQUIREMENTS
To be a Magical Girl Hunter, the character must fill the following criteria.

BAB: +3.
Skill: Knowledge (Arcane Lore) 3 ranks.
Talent: Exploit Weakness.
Special: Must have survived combat with a Mahou Shoujo or a Youma.

CLASS INFORMATION:

-Hit Die: 1d8+Con Modifier.
-Action Points: 6+one-half character level, rounded down.
-Class Skills: Craft (Electronic, Mechanical) (Int), Drive (Dex), Intimidate (Cha), Investigate (Wis), Jump (Str), Knowledge (Arcane Lore, Behavioral Sciences, Earth and Life Sciences, Physical Sciences, Popular Culture, Technology) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Research (Int), Spot (Wis), Survival (Wis).
-Skill Points: 5+Int Modifier.

-CLASS ADVANCEMENT
THE MAGICAL GIRL HUNTER

Class Level BAB Fort Save Ref Save Will Save Class Features Def Bonus Rep Bonus
1 +0 +0 +1 +1 Manhunter (1) +1 +0
2 +1 +0 +2 +2 Weapon Focus +1 +0
3 +2 +1 +2 +2 Manhunter (2) +2 +0
4 +3 +1 +2 +2 Profile +2 +0
5 +3 +1 +3 +3 M-Files +3 +1
6 +4 +2 +3 +3 Weapon Specialization +3 +1
7 +5 +2 +4 +4 Occult Knowledge +4 +1
8 +6 +2 +4 +4 Manhunter (3) +4 +1
9 +6 +3 +4 +4 Foxhound +5 +2
10 +7 +3 +5 +5 Manhunter (4) +5 +2

CLASS FEATURES

-MANHUNTER: When the Magical Girl Hunter sets his sights on someone, they just won't stop until finishing her. When taking a job, the Magical Girl Hunter must chose one particular subject (Magical Girl, Youma, whatever). Then he will have +1 on all rolls regarding his prey until he finishes him/her off. If handling a team, he must choose at the moment he takes the job a specific member among the members of the team.
At Level 2, the Magical Girl Hunter can choose 2 subjects. At level 8, he can choose 3 subjects. At Level 10, he can choose 4 subjects.

-WEAPON FOCUS: The Magical Girl Hunter obtains the Weapon Focus class feature, providing the benefit of the feat of the same name. The Magical Girl Hunter adds +1 to all rolls made using his selected weapon.

-PROFILE: By making a Gather Information check (DC 15) when talking to witnesses of an event, the Magical Girl Hunter compiles a rough mental picture of the suspect. This mental picture provides a physical description, including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands).
The Magical Girl Hunter can expand the profile by making an Investigate check (DC 15) involving the event’s scene or other evidence linked to the suspect. If successful, the Magical Girl Hunter combines eyewitness accounts with forensic evidence to develop a profile of the suspect’s method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect.

-M-FILES: Through either gossip with other hunters or personal experience and researches, you possess a large amount of information about many magical girls (be it a computer database, a journal, whatever). When you take a job, upon the first days of investigative job, you make an Investigate roll DC 18. Success means you can relate your current target’s modus operandi with that of another Magical Girl or Youma you have already crossed swords with (or you have heard about) in days past... been there, done that... but this time you can do it better: +2 on all combat rolls against her.

-WEAPON SPECIALIZATION: A Magical Girl Hunter gains Weapon Specialization with the selected Focus weapon. The Magical Girl Hunter gets a +2 bonus on damage rolls with the weapon.

-OCCULT KNOWLEDGE: The Magical Girl Hunter gains a +1 competence bonus per character level on Research and Knowledge (Arcane Lore) checks

-FOXHOUND: Through constant contact with magical girls, you have developed a sort of sixth sense to "sniff" them. Whenever you encounter a not-transformed magical girl, you are entitled to an instinctive Intelligence roll, DC 20 (secretly rolled by the GM). Success means you identify her as a magical girl. Also, you are able to see through their magical disguises: after any encounter with a magical girl, if you ever meet her in her non-magical persona (or an alternate transformation), you are entitled to automatic Spot and Intelligence rolls to recognize her, if looking for her in a crowd or street, the difficulty can go from 20-30 according to the situation and the crowd, and if met face-to-face, the difficulty is a mere 18. The GM is free to adjust the difficulties according to how drastic is the change.
#813

aquarius_alodar

May 28, 2006 11:59:08
Here's a new Advanced Class for the setting. It's part Investigator, part Bughunter, cut-and-pasted (somewhat) from Michael Tresca's 'Ghostbusters' conversion, and inspired by the 'Supernatural' series (yup, out of my mind)...

The (super)natural contender to the Magical Girl-and anything related to her...

IMAGE(http://www.earth62.net/epguide/ep_elsid01.JPG)
It's not paranoia if they're out to get you (not, really).


THE MAGICAL GIRL HUNTER



There are those who want to be Magical Girls. And then there’s those who want to get rid of them. They are the ‘Magical Girl Hunters’.
They can come from any walk of life, with any kind of tactics. They are the conspiracy theorists who think that the Moon Kingdom is going to try and bring the Great Freeze onto Coreline. They are the people who got hurt by a Magical Girl during the 23 Hours and have declared war onto the entire genre. They could be the guys who just woke up one day hating (or fearing) everything cute. Whatever the case, they picked up the job and are now hunting the Magical Girls, and occasionally the Youmas, to make sure that neither side gets too heavy in the power scale-again, for reasons real or imagined.
Although many ‘magical girl hunters’ are simply angry men with guns, the Magical Girl Hunter (notice caps) is a veteran, having gone against the odds and survived, obtaining the knowledge to handle future hunts. In many ways, they treat the Mahou Shoujo as big game-sometimes it takes skill, sometimes it takes brawn, but it always takes guts.

Select this class if you want to be able to take on both the Magical Girls and the Youma on an even field-and not to mention being crazy enough to see the pattern in such a mind-numbing amount of clichés.

The fastest path into this Advanced Class is thru a combination of Smart and Dedicated Hero basic classes.

REQUIREMENTS
To be a Magical Girl Hunter, the character must fill the following criteria.

BAB: +3.
Skill: Knowledge (Arcane Lore) 3 ranks.
Talent: Exploit Weakness.
Special: Must have survived combat with a Mahou Shoujo or a Youma.

CLASS INFORMATION:

-Hit Die: 1d8+Con Modifier.
-Action Points: 6+one-half character level, rounded down.
-Class Skills: Craft (Electronic, Mechanical) (Int), Drive (Dex), Intimidate (Cha), Investigate (Wis), Jump (Str), Knowledge (Arcane Lore, Behavioral Sciences, Earth and Life Sciences, Physical Sciences, Popular Culture, Technology) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Research (Int), Spot (Wis), Survival (Wis).
-Skill Points: 5+Int Modifier.

-CLASS ADVANCEMENT
THE MAGICAL GIRL HUNTER

Class Level BAB Fort Save Ref Save Will Save Class Features Def Bonus Rep Bonus
1 +0 +0 +1 +1 Manhunter (1) +1 +0
2 +1 +0 +2 +2 Weapon Focus +1 +0
3 +2 +1 +2 +2 Manhunter (2) +2 +0
4 +3 +1 +2 +2 Profile +2 +0
5 +3 +1 +3 +3 M-Files +3 +1
6 +4 +2 +3 +3 Weapon Specialization +3 +1
7 +5 +2 +4 +4 Occult Knowledge +4 +1
8 +6 +2 +4 +4 Manhunter (3) +4 +1
9 +6 +3 +4 +4 Foxhound +5 +2
10 +7 +3 +5 +5 Manhunter (4) +5 +2

CLASS FEATURES

-MANHUNTER: When the Magical Girl Hunter sets his sights on someone, they just won't stop until finishing her. When taking a job, the Magical Girl Hunter must chose one particular subject (Magical Girl, Youma, whatever). Then he will have +1 on all rolls regarding his prey until he finishes him/her off. If handling a team, he must choose at the moment he takes the job a specific member among the members of the team.
At Level 2, the Magical Girl Hunter can choose 2 subjects. At level 8, he can choose 3 subjects. At Level 10, he can choose 4 subjects.

-WEAPON FOCUS: The Magical Girl Hunter obtains the Weapon Focus class feature, providing the benefit of the feat of the same name. The Magical Girl Hunter adds +1 to all rolls made using his selected weapon.

-PROFILE: By making a Gather Information check (DC 15) when talking to witnesses of an event, the Magical Girl Hunter compiles a rough mental picture of the suspect. This mental picture provides a physical description, including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands).
The Magical Girl Hunter can expand the profile by making an Investigate check (DC 15) involving the event’s scene or other evidence linked to the suspect. If successful, the Magical Girl Hunter combines eyewitness accounts with forensic evidence to develop a profile of the suspect’s method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect.

-M-FILES: Through either gossip with other hunters or personal experience and researches, you possess a large amount of information about many magical girls (be it a computer database, a journal, whatever). When you take a job, upon the first days of investigative job, you make an Investigate roll DC 18. Success means you can relate your current target’s modus operandi with that of another Magical Girl or Youma you have already crossed swords with (or you have heard about) in days past... been there, done that... but this time you can do it better: +2 on all combat rolls against her.

-WEAPON SPECIALIZATION: A Magical Girl Hunter gains Weapon Specialization with the selected Focus weapon. The Magical Girl Hunter gets a +2 bonus on damage rolls with the weapon.

-OCCULT KNOWLEDGE: The Magical Girl Hunter gains a +1 competence bonus per character level on Research and Knowledge (Arcane Lore) checks

-FOXHOUND: Through constant contact with magical girls, you have developed a sort of sixth sense to "sniff" them. Whenever you encounter a not-transformed magical girl, you are entitled to an instinctive Intelligence roll, DC 20 (secretly rolled by the GM). Success means you identify her as a magical girl. Also, you are able to see through their magical disguises: after any encounter with a magical girl, if you ever meet her in her non-magical persona (or an alternate transformation), you are entitled to automatic Spot and Intelligence rolls to recognize her, if looking for her in a crowd or street, the difficulty can go from 20-30 according to the situation and the crowd, and if met face-to-face, the difficulty is a mere 18. The GM is free to adjust the difficulties according to how drastic is the change.

*stares at screen* "......Crap. Gods curse all, why must the omniverse produce *so many* godsdammed asshats.......?" ...Hmm. Youmas don't generally team up, but, doubtless someone got a clue and, well......*shrug*.....OTOH, two words: KOTT payroll.

RE: Rifts. You wanted some help...well, there's a pointer in your inbox.

Ideas for Heartless: Should be kinda obvious, but:*grabs pencil* A new procedure of Professor Tomoe's FUBAR's.
#814

marcoasalazarm

May 28, 2006 18:12:44
*stares at screen* "......Crap. Gods curse all, why must the omniverse produce *so many* godsdammed asshats.......?" ...Hmm. Youmas don't generally team up, but, doubtless someone got a clue and, well......*shrug*.....OTOH, two words: KOTT payroll.

Maybe they would more like hunt down Dark Generals then, or something liek them.
Maybe there's some MGHs in the KOTT payroll, dunno. They're a bunch of psychopaths, and accept any comers.

RE: Rifts. You wanted some help...well, there's a pointer in your inbox.

Got it. Read it. Doing the number-crunching on a few things.

Ideas for Heartless: Should be kinda obvious, but:*grabs pencil* A new procedure of Professor Tomoe's FUBAR's.

Perfect idea. Maybe he was trying to replicate them for his own 'heartless' (read 'evil') boss...

(EDIT: oops. Other answers inside quote).
#815

aquarius_alodar

May 29, 2006 13:24:45
Perfect idea. Maybe he was trying to replicate them for his own 'heartless' (read 'evil') boss...

......and they all come out as 'emblem' type.
#816

marcoasalazarm

May 29, 2006 13:45:13
...And then it's one more of a hundred (canon) reasons to take a shotgun to the bastard (well, those versions of him that ARE bastards)....
And BTW, I just had the dumbest idea: 'KH Shells', filled with the same metal as the Keyblade (not FROM the Keyblade). They do extra damage aganist the Heartless, but nobody else (as if 12-gauge shell's worth of metal shavings to the face isn't more painful than buckshot...)

NOTE: I had started (well, re-started) a thread for 'Coreline' over at EnWorld and GoO. I think that, while these Threads are down, we could continue over there.
#817

aquarius_alodar

May 31, 2006 15:41:11
...And then it's one more of a hundred (canon) reasons to take a shotgun to the bastard (well, those versions of him that ARE bastards)....
And BTW, I just had the dumbest idea: 'KH Shells', filled with the same metal as the Keyblade (not FROM the Keyblade). They do extra damage aganist the Heartless, but nobody else (as if 12-gauge shell's worth of metal shavings to the face isn't more painful than buckshot...)

NOTE: I had started (well, re-started) a thread for 'Coreline' over at EnWorld and GoO. I think that, while these Threads are down, we could continue over there.

KH Shells? *shrug* Dumb, yes, but it works. +3 damage vs. Heartless off the top of my head.

As for threads, perhaps a couple of links?
#818

marcoasalazarm

May 31, 2006 18:58:59
Enworld (setting rules so far-Threads re-started, so it's pretty much from scratch. Good to see Vehrec back, as well):

http://www.enworld.org/showthread.php?t=161399

GoO (had an ideas thread, then went for a setting one-pain is, after the first few days, no-one has posted anything but me):

http://guardiansorder.com/boards/showthread.php?t=970
#819

aquarius_alodar

Jun 02, 2006 15:08:25
Enworld (setting rules so far-Threads re-started, so it's pretty much from scratch. Good to see Vehrec back, as well):

http://www.enworld.org/showthread.php?t=161399

GoO (had an ideas thread, then went for a setting one-pain is, after the first few days, no-one has posted anything but me):

http://guardiansorder.com/boards/showthread.php?t=970

Thanks.

BTW, I've been raising a very specific sort of Hell, downstairs... :D :heehee
#820

aquarius_alodar

Jun 13, 2006 14:17:12
My apologies, Marcosalazarm. Enworld frontpage seems to be 404'ing for me as of yesterday.
#821

marcoasalazarm

Jun 13, 2006 14:46:59
Yup. Happened to me too. But what can we do about it? Best to move on...


...Damn. And I forgot to save it after that Doctor idea I had. (hopefully you read it?).
#822

rusval

Jun 16, 2006 0:35:20
Aaand we're back online.

Originally Posted by marcoasalazarm
Here's a new Advanced Class for the setting. It's part Investigator, part Bughunter, cut-and-pasted (somewhat) from Michael Tresca's 'Ghostbusters' conversion, and inspired by the 'Supernatural' series (yup, out of my mind)...

The (super)natural contender to the Magical Girl-and anything related to her...

http://www.earth62.net/epguide/ep_elsid01.JPG
It's not paranoia if they're out to get you (not, really).


THE MAGICAL GIRL HUNTER


There are those who want to be Magical Girls. And then there’s those who want to get rid of them. They are the ‘Magical Girl Hunters’.
They can come from any walk of life, with any kind of tactics. They are the conspiracy theorists who think that the Moon Kingdom is going to try and bring the Great Freeze onto Coreline. They are the people who got hurt by a Magical Girl during the 23 Hours and have declared war onto the entire genre. They could be the guys who just woke up one day hating (or fearing) everything cute. Whatever the case, they picked up the job and are now hunting the Magical Girls, and occasionally the Youmas, to make sure that neither side gets too heavy in the power scale-again, for reasons real or imagined.
Although many ‘magical girl hunters’ are simply angry men with guns, the Magical Girl Hunter (notice caps) is a veteran, having gone against the odds and survived, obtaining the knowledge to handle future hunts. In many ways, they treat the Mahou Shoujo as big game-sometimes it takes skill, sometimes it takes brawn, but it always takes guts.

Select this class if you want to be able to take on both the Magical Girls and the Youma on an even field-and not to mention being crazy enough to see the pattern in such a mind-numbing amount of clichés.

The fastest path into this Advanced Class is thru a combination of Smart and Dedicated Hero basic classes.

REQUIREMENTS
To be a Magical Girl Hunter, the character must fill the following criteria.

BAB: +3.
Skill: Knowledge (Arcane Lore) 3 ranks.
Talent: Exploit Weakness.
Special: Must have survived combat with a Mahou Shoujo or a Youma.

CLASS INFORMATION:
-Hit Die: 1d8+Con Modifier.
-Action Points: 6+one-half character level, rounded down.
-Class Skills: Craft (Electronic, Mechanical) (Int), Drive (Dex), Intimidate (Cha), Investigate (Wis), Jump (Str), Knowledge (Arcane Lore, Behavioral Sciences, Earth and Life Sciences, Physical Sciences, Popular Culture, Technology) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Research (Int), Spot (Wis), Survival (Wis).
-Skill Points: 5+Int Modifier.

-CLASS ADVANCEMENT
THE MAGICAL GIRL HUNTER
Class Level BAB Fort Save Ref Save Will Save Class Features Def Bonus Rep Bonus
1 +0 +0 +1 +1 Manhunter (1) +1 +0
2 +1 +0 +2 +2 Weapon Focus +1 +0
3 +2 +1 +2 +2 Manhunter (2) +2 +0
4 +3 +1 +2 +2 Profile +2 +0
5 +3 +1 +3 +3 M-Files +3 +1
6 +4 +2 +3 +3 Weapon Specialization +3 +1
7 +5 +2 +4 +4 Occult Knowledge +4 +1
8 +6 +2 +4 +4 Manhunter (3) +4 +1
9 +6 +3 +4 +4 Foxhound +5 +2
10 +7 +3 +5 +5 Manhunter (4) +5 +2

CLASS FEATURES
-MANHUNTER: When the Magical Girl Hunter sets his sights on someone, they just won't stop until finishing her. When taking a job, the Magical Girl Hunter must chose one particular subject (Magical Girl, Youma, whatever). Then he will have +1 on all rolls regarding his prey until he finishes him/her off. If handling a team, he must choose at the moment he takes the job a specific member among the members of the team.
At Level 2, the Magical Girl Hunter can choose 2 subjects. At level 8, he can choose 3 subjects. At Level 10, he can choose 4 subjects.

-WEAPON FOCUS: The Magical Girl Hunter obtains the Weapon Focus class feature, providing the benefit of the feat of the same name. The Magical Girl Hunter adds +1 to all rolls made using his selected weapon.

-PROFILE: By making a Gather Information check (DC 15) when talking to witnesses of an event, the Magical Girl Hunter compiles a rough mental picture of the suspect. This mental picture provides a physical description, including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands).
The Magical Girl Hunter can expand the profile by making an Investigate check (DC 15) involving the event’s scene or other evidence linked to the suspect. If successful, the Magical Girl Hunter combines eyewitness accounts with forensic evidence to develop a profile of the suspect’s method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect.

-M-FILES: Through either gossip with other hunters or personal experience and researches, you possess a large amount of information about many magical girls (be it a computer database, a journal, whatever). When you take a job, upon the first days of investigative job, you make an Investigate roll DC 18. Success means you can relate your current target’s modus operandi with that of another Magical Girl or Youma you have already crossed swords with (or you have heard about) in days past... been there, done that... but this time you can do it better: +2 on all combat rolls against her.

-WEAPON SPECIALIZATION: A Magical Girl Hunter gains Weapon Specialization with the selected Focus weapon. The Magical Girl Hunter gets a +2 bonus on damage rolls with the weapon.

-OCCULT KNOWLEDGE: The Magical Girl Hunter gains a +1 competence bonus per character level on Research and Knowledge (Arcane Lore) checks

-FOXHOUND: Through constant contact with magical girls, you have developed a sort of sixth sense to "sniff" them. Whenever you encounter a not-transformed magical girl, you are entitled to an instinctive Intelligence roll, DC 20 (secretly rolled by the GM). Success means you identify her as a magical girl. Also, you are able to see through their magical disguises: after any encounter with a magical girl, if you ever meet her in her non-magical persona (or an alternate transformation), you are entitled to automatic Spot and Intelligence rolls to recognize her, if looking for her in a crowd or street, the difficulty can go from 20-30 according to the situation and the crowd, and if met face-to-face, the difficulty is a mere 18. The GM is free to adjust the difficulties according to how drastic is the change.

Is it weird that I immedietly took a liking to this class? Aaaaanyway, to critique a bit: where are the bonus feats? As far as I know, every D20 Modern class gives bonus feats. Maybe add them on top of the other class features? Otherwise, pretty cool. You know, for a "psycho" guy.

Hey, man, one little change to Roxanne's stats: the 'Efficient Burst' Gadget gives a three-round burst capability instead of five rounds (which is 'normal' in Burst Fire). I think that the weapon would stay in 2-round burst even with the Gadget (of course, I could be wrong and accept corrections. I'm not as much of a gun nut as I'd like to be).

No, you're right, it should have 2- and 3-round burst. I did have a few reasons to do that, though:
1.) Keep the price from going through the roof. It's an expensive piece of weapondry (though since PCs shouldn't be buying this, that is a rather moot point).
2.) (Minor point) Remember, Roxanne is a personally modded gun, and Decker probably didn't want to scratch another notch into the fire-select lever (he had already scratched the auto-fire notch in, and couldn't remove it or something).

*switches off news report and turns to 'camera'* "Consort's personal log, stardate....when friggin'ever. My response to quasi-fascist garbage like that? *Sings* "See-saw, Marjory Daw, Jason shall have a new master, He shall have but a credit a day, bcause he can't work any faster...." Utter tools, really, including the KOTT. Why do I think of these groups that way? To paraphrase a certain comic genius: What *exactly* is wrong with people's childhood heroes running the world? It seems to me they're in an ideal position to know just what's needed to fix the crap we got ourselves into *before* they came along, you know?" *View pulls back to show the 'camera' as a wall-embedded mic-and-webcam-type assembly underneath a wallscreen LCD* Save video log and shut down. *opens door* Lights. *closes door*

Well, there's nothing wrong with having childhood heroes trying to fix things. The problem is the baggage they bring along! Personally, I'd rather have a gas-prices problem than a gas-prices problem...on top of some giant alien bug trying to bite my head off.
#823

marcoasalazarm

Jun 16, 2006 21:17:24
Aaand we're back online..

Good to hear from you again.

Is it weird that I immedietly took a liking to this class? Aaaaanyway, to critique a bit: where are the bonus feats? As far as I know, every D20 Modern class gives bonus feats. Maybe add them on top of the other class features? Otherwise, pretty cool. You know, for a "psycho" guy..

Didn't had any idea of what to add as Bonus Feats. My idea was that a character that went the path of the Magical Girl Hunter would be multi-classing (with the AdvC and maybe another AdvC or a Base class), so maybe he would already have access to a lot of Bonus Feats-so better to focus on what the MGH would obtain, rather that just give more Bonus Feat options.

Well, there's nothing wrong with having childhood heroes trying to fix things. The problem is the baggage they bring along! Personally, I'd rather have a gas-prices problem than a gas-prices problem...on top of some giant alien bug trying to bite my head off.

Or smashing your head in, or looking to the sky expecting an Alternate of Keitaro Urashima/Ranma Saotome/someone else to fall on top of the station.
#824

marcoasalazarm

Jun 26, 2006 11:56:53
Bumping this. Dreadfully sorry, but I just have little time for this.

Her RusVal, did you like the file that I sent yer way?
#825

rusval

Jun 26, 2006 12:10:37
ThankyouThankyouThankyouThankyou!
#826

aquarius_alodar

Jun 28, 2006 14:20:41
Updating w/status of the enworld thread: Inaccessible, due to it's host .org being down (again) That being so, I don't think any of the Coreline notables would've gone looking to cause this particular kind of FUBAR, hey.....?

( :D ) J/k.
#827

aquarius_alodar

Jun 28, 2006 14:35:34
Updating w/status of the enworld thread: Inaccessible, due to it's host .org being down (again) That being so, I don't think any of the Coreline notables would've gone looking to cause this particular kind of FUBAR, hey.....?

( :D ) J/k.
#828

marcoasalazarm

Jul 05, 2006 18:36:11
Enjoy the following monster stats. (13, 000 views.... whew!)

The Daleks.



IMAGE(http://newsimg.bbc.co.uk/media/images/41061000/jpg/_41061643_dalek_300.jpg)

From out of the smoke, you notice a machine, that looks like a human-sized pepperpot, rolling towards you. The upper side has a single stalk ending in a lens, and two more stalks lower down, one with a suction cup and other ending in a gunbarrel.
It is this latter that it starts to fire at you, at the same time it hollers, in an eerie, screeching voice:
“Exterminate!! [u]EX-TER-MI-NATE!!!
[/u]

*Small Aberration
*Hit Dice: 3d8-3 (11 hp)
*Massive Damage: 8
*Initiative: +0 (Dex 0); -6 in travel machine
*Speed: 5'
*Defence: 11 (+0 natural, +0 Dex, +1 Sz), touch 11, flat footed 11
*Base Attack Bonus/Grapple: +2 /-4 (+2 BAB, -2 Str, -4 Sz)
*Attack: Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2)
*Full Attack: Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2)
*Space/Reach: 5 ft. x 5 ft./5 ft.
*Special Qualities: N/A
*Saves: Fort +0 (+1 base, -1 Con), Ref +1 (+1 base, +0 Dex), Will +5 (+3 base, +2 Wis)
*Abilities: Str 7, Dex 10, Con 8, Int 14, Wis 14, Cha 14
*Skills: (32 points) Demolitions +6 (4 ranks), Drive +6 (6 ranks), Hide +6 (6 ranks), Intimidate +8 (6 ranks), Move Silently +6 (6 ranks), Search +6 (4 ranks)
*Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency.

The Daleks were once human-like creatures, but over countless generations they have degenerated into slimy tentacled creatures the size of a small dog. Because this form is -at times- useless, they have used their technology to develop devastating weaponry and means to compensate for this.
On their home universes, they are one of the more ‘ultimate’ threats one can face, relentless, cold-blooded, outright aggressive. Their goal is to completely dominate the universe-and exterminate any and all resistance to this goal.

On Coreline, several of the Daleks have seen the Time War, or heard of it, heard of how they were nearly annihilated, along with the Gallifreyians. Although there’s a small number of them that had considered the lesson behind said event and have decided to live a more calm life (although, admittedly, it just seems impossible that they would be able to), the vast majority of them had decided to go and attempt to conquer Coreline. Their numbers -all things considered- are small, but they ARE determined. They WILL make an attempt.

And anything that stands in the way… it will be exterminated.

*Dalek Travel Machine: Crew 1, Pass 0, Cargo 0lb, Init -6, Man -4, Top
Spd 40', Def 10, Hard 20, hp 40, Sz M, Purch DC N/A, Rest N/A

The travel machine is a pepperpot-shaped case about 1.5 metres tall.
The machine has a wheeled base. The top of the machine is a rotating turret with a single eyestalk. A manipulator arm and a weapon arm are mounted on the front of the machine. Within the machine is a power plant, a computer linked into the mutants' communication network, and life-support systems that will prolong the mutant's life even in deep space for weeks. Machines are also mounted with electronic voiceboxes that convert the thoughts of the mutant into spoken form.

The travel machine is slowed to half speed on mildly uneven ground, and cannot maneuver at all across severely uneven ground (such as a staircase). However, recently some travel machines have had hover engines installed that allow hover movement at full normal speed (Clumsy maneuvering). These hover engines can only sustain this movement for a maximum of 10 rounds before needing to be recharged, but usually this is enough to go up a flight of stairs to continue extermination.

The weapon arm is typically a Dalek Laser Cannon. The Dalek Laser Cannon can be used on either Stun or Lethal setting. Recently, some Dalek Machines have also been seen equipped with a 5.56mm belt-fed machine gun instead of the laser (the reason behind this switch is unknown-probably their laser was damaged).

*Dalek Laser Cannon, Stun Setting: Any target hit that fails a Fort Save DC12 is rendered Unconscious for 2d6 minutes; otherwise, that target is Stunned for 1d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M

*Dalek Laser Cannon, Lethal Setting: Any target that fails a Fort Save DC12 is instantly disintegrated; otherwise, that target is Stunned for 2d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M

*5.56mm Machine Gun: Dam 2d8, Crit 20, Type Ballistic, Range 80', RoF A, Mag Linked, Sz M.

COMBAT: Rank-and-file Dalek tactics are simple: see something that is non-Dalek, shriek 'EXTERMINATE!!!' and roll towards it, cannon blazing. If given a group of targets, their priority will be any Gallifreyian in the group, and if it's a Time Lord, they will hunt him down in earnest. The fact that they like to attack in groups is also a bad thing.
Some Daleks will be smarter than that, just stunning or wounding an enemy and making a trap for the rest, but bear in mind that this is an exception.
#829

aquarius_alodar

Jul 07, 2006 13:46:29
Enjoy the following monster stats. (13, 000 views.... whew!)

The Daleks.



IMAGE(http://newsimg.bbc.co.uk/media/images/41061000/jpg/_41061643_dalek_300.jpg)

From out of the smoke, you notice a machine, that looks like a human-sized pepperpot, rolling towards you. The upper side has a single stalk ending in a lens, and two more stalks lower down, one with a suction cup and other ending in a gunbarrel.
It is this latter that it starts to fire at you, at the same time it hollers, in an eerie, screeching voice:
“Exterminate!! [u]EX-TER-MI-NATE!!!
[/u]

*Small Aberration
*Hit Dice: 3d8-3 (11 hp)
*Massive Damage: 8
*Initiative: +0 (Dex 0); -6 in travel machine
*Speed: 5'
*Defence: 11 (+0 natural, +0 Dex, +1 Sz), touch 11, flat footed 11
*Base Attack Bonus/Grapple: +2 /-4 (+2 BAB, -2 Str, -4 Sz)
*Attack: Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2)
*Full Attack: Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2)
*Space/Reach: 5 ft. x 5 ft./5 ft.
*Special Qualities: N/A
*Saves: Fort +0 (+1 base, -1 Con), Ref +1 (+1 base, +0 Dex), Will +5 (+3 base, +2 Wis)
*Abilities: Str 7, Dex 10, Con 8, Int 14, Wis 14, Cha 14
*Skills: (32 points) Demolitions +6 (4 ranks), Drive +6 (6 ranks), Hide +6 (6 ranks), Intimidate +8 (6 ranks), Move Silently +6 (6 ranks), Search +6 (4 ranks)
*Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency.

The Daleks were once human-like creatures, but over countless generations they have degenerated into slimy tentacled creatures the size of a small dog. Because this form is -at times- useless, they have used their technology to develop devastating weaponry and means to compensate for this.
On their home universes, they are one of the more ‘ultimate’ threats one can face, relentless, cold-blooded, outright aggressive. Their goal is to completely dominate the universe-and exterminate any and all resistance to this goal.

On Coreline, several of the Daleks have seen the Time War, or heard of it, heard of how they were nearly annihilated, along with the Gallifreyians. Although there’s a small number of them that had considered the lesson behind said event and have decided to live a more calm life (although, admittedly, it just seems impossible that they would be able to), the vast majority of them had decided to go and attempt to conquer Coreline. Their numbers -all things considered- are small, but they ARE determined. They WILL make an attempt.

And anything that stands in the way… it will be exterminated.

*Dalek Travel Machine: Crew 1, Pass 0, Cargo 0lb, Init -6, Man -4, Top
Spd 40', Def 10, Hard 20, hp 40, Sz M, Purch DC N/A, Rest N/A

The travel machine is a pepperpot-shaped case about 1.5 metres tall.
The machine has a wheeled base. The top of the machine is a rotating turret with a single eyestalk. A manipulator arm and a weapon arm are mounted on the front of the machine. Within the machine is a power plant, a computer linked into the mutants' communication network, and life-support systems that will prolong the mutant's life even in deep space for weeks. Machines are also mounted with electronic voiceboxes that convert the thoughts of the mutant into spoken form.

The travel machine is slowed to half speed on mildly uneven ground, and cannot maneuver at all across severely uneven ground (such as a staircase). However, recently some travel machines have had hover engines installed that allow hover movement at full normal speed (Clumsy maneuvering). These hover engines can only sustain this movement for a maximum of 10 rounds before needing to be recharged, but usually this is enough to go up a flight of stairs to continue extermination.

The weapon arm is typically a Dalek Laser Cannon. The Dalek Laser Cannon can be used on either Stun or Lethal setting. Recently, some Dalek Machines have also been seen equipped with a 5.56mm belt-fed machine gun instead of the laser (the reason behind this switch is unknown-probably their laser was damaged).

*Dalek Laser Cannon, Stun Setting: Any target hit that fails a Fort Save DC12 is rendered Unconscious for 2d6 minutes; otherwise, that target is Stunned for 1d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M

*Dalek Laser Cannon, Lethal Setting: Any target that fails a Fort Save DC12 is instantly disintegrated; otherwise, that target is Stunned for 2d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M

*5.56mm Machine Gun: Dam 2d8, Crit 20, Type Ballistic, Range 80', RoF A, Mag Linked, Sz M.

COMBAT: Rank-and-file Dalek tactics are simple: see something that is non-Dalek, shriek 'EXTERMINATE!!!' and roll towards it, cannon blazing. If given a group of targets, their priority will be any Gallifreyian in the group, and if it's a Time Lord, they will hunt him down in earnest. The fact that they like to attack in groups is also a bad thing.
Some Daleks will be smarter than that, just stunning or wounding an enemy and making a trap for the rest, but bear in mind that this is an exception.

Some of them decided to live a quieter life, you say........well, there was a fairly unique incident involving his second incarnation: http://en.wikipedia.org/wiki/The_Evil_of_the_Daleks. Perhaps Alpha, Beta and Omega are currently- like so many other entities- burning processor cycles somewhere, wondering WTH happened?
#830

marcoasalazarm

Jul 07, 2006 21:55:11
I think they would (those three would be someWHERE burning processor power, their more 'evil' brethen would be doing their thing...)

As for some others (those who don't have the Second Doctor's little 'work', and still aren't evil)....

Well, here's one of the funniest examples:
http://www.ttrarchive.com/hwdoa.html

(New Location: 'This Time Round'-located in a time bubble somewhere in the British Coast, for some reason, Doc Who Fictions make it a reunion point).
#831

marcoasalazarm

Jul 09, 2006 17:34:00
'A Sin City Christmas'

Timeline: December 24, 2003.

Location: Old Town, Sin City.

Situation: Sin City was a hellhole before even The Vanishing: everybody was a cutthroat, maniac, paranoid wack that just wanted any reason to deal with the (relative) Devil and shoot the other guy. And nothing- not even Christmas eve- would make it change.

Now, the PCs are stuck in the middle of the hellhole, in one of the most nasty nights of the year in Sin City, just in time for all hell to break loose-a massive theft, a kidnapping, the recovery of a demonic text, and a battle for the control of Old Town.

The Silent Night is going to be set on fire.

HOOKS: Whatever the characters might do during their 'normal' lives, they might have stopped on Basin to rest, visit somebody during Christmas, or making an emergency buy. The adventure starts on a local mall during said buying.

DEVELOPMENT: Right as they are shopping, a truck crashes straight thru a wall, and several extremely attractive girls dressed in Santa Claus clothes and packing automatic weapons will climb out of the back and steal all nearby toys before barreling thru the front door. The chase will follow thru highly transited streets and thru Little Saigon before stopping on old Town-and all cops that had followed the truck will immediately turn tail.

Because, you see, the 'Santas' were a bunch of Old Town girls that were nabbing toys for the poor kids. The PCs, of course, will not know that, and just as the Old Town girls are pulling out their guns and taking aim...

"Easy, girls.... they're friends of mine".

It's an Alternate of John Constantine, searching for help to locate and retrieve the diary of a Ludovico Amoros-a high-class cultist that was based on Basin. His 'employer' will be able to pay half a mil to every PC, but John's flight leaves at midnight, and so the PCs must hurry )if the PCs atill don't want to help... well, John's a magician).

The location of the diary is in a local Christmas party given by the Major, who has plans for the book-plans that involve his daughter and the unborn child inside her. She will help the PCs find the diary if they help him get her away.

As all things happen, all of a sudden a helicopter will appear with armed troops- the "Finnegan's Boys", a local gang of Irish mercs, that will retrieve the daughter and fly her to Old Town (if the PCs let them), where they'll just leave her in the street to be picked up by the Old Town girls.

When they arrive, the PCs will have a short time to relax (and notice that John is playing the 'Santa' of the party), and right then, the daughter's water will break. And, very nervously, the Girls' leader will let the PCs know that the girl cannot stay-or else it will be the end of the truce. The PCs MUST convince the girls to not give over the daughter-or else, she will become the victim of whatever ritual the major had planned.

And then all Hell- of all calibers- will break loose. The birth will complicate. The Police will arrive with everything-helicopters, SWAT, armored cars, negotiator (an Alternate of Chris Sabian), Finnegan's Boys attacking from the sewers in the middle of the battle, and even riot police. They will make two strikes and the major charge straight at midnight, authorized by the Major himself.

REWARD: The PCs (those that survive the siege) will be paid by John's employers and possibly John will owe them a favor, aside from those of Old Town that survive.
#832

rusval

Jul 18, 2006 1:28:13
Sometimes ideas just hit me out of the blue, and they tend leave a fairly big bruise. Aaaaanyway, I have this adventure idea that might be interesting:

Drastic Measures

Timeline: Probably a few years after the 23 Hours

Situation: The Avengers of Humanity wage a never ending war against all Fictions on Coreline. Though a bit ragtag compared to other groups (most of their stuff is anything they can get their hands on), and having only been able to gain little ground in their struggle, they nevertheless have made a name for themselves as ruthless survivors, using every dirty trick in the book to keep their heads above water. Rumor has been spreading, however, that they might have acquired a way to swing things in their favor.
Exactly how or when the AoH got their hands on this is uncertain. What is certain is that they have gained a device (what exactly is unknown) that has allowed them to instigate a Reality Decay field at will.

And they are planning a pretty big one soon.

Player hooks: The PCs could very well be on either side of this fight. Depending on their overall views of Coreline, they could either: 1.) Join the AoH in this desperate bid to take back the Earth; or 2.) be someone (agent, mercenary, whatever) assigned to stop madmen from performing what might appear to be mass genocide. They can even be 3.) The AoH that is trying to stop a radical splinter cell from doing something that might bring EVERYBODY down on them.

I’m still working out the exact details on that one.
#833

marcoasalazarm

Jul 18, 2006 12:41:33
A marvelous adventure idea, my man. Hope you finish it soon.
#834

aquarius_alodar

Jul 19, 2006 13:33:42
*staring into scrying crystal, whistles idly('can you tell me how to get, how to get to Sesame Street')*


WTH? Freeze it!

IMAGE(http://ic3.deviantart.com/fs5/i/2004/308/8/7/Sesame_PunkStreet_by_meromex_102.jpg)

*mutters* Oh, hell.....another dimension lost, or more likely transformed. And CLULESS's trail is so obviously all over this.

*dashes off to report*
#835

rusval

Jul 20, 2006 12:01:38
Hey! I just realized something! This setting is perfect for something every sane adult in the world has wanted to do (or at least me):

Blasting Teletubbies away with a BFG!!!

Heh heh, joking, joking. :D
#836

marcoasalazarm

Jul 20, 2006 17:48:21
(NOTE: I have seen the first movie, but haven't seen 'Dead Man's Chest' yet).

THE CARIBBEAN



IMAGE(http://wizards.com/d20modern/images/d20p/87070.jpg)

When CLULESS hit these islands, it was like the worst 2 hurricanes in its history at once: it left nothing standing. Super-powered Fictions battled and trashed the whole place and then left, and all kinds of mutants, pirates and folkloric Fictions looted and added to the rampaging chaos of the Hours. Strangely, none of them touched Grand Caiman.

Now, while the rebuilding is in effort, the islands have been forcibly regressed to the way they were during the 17th Century. Small pockets of civilization (very few of them still having modern amenities) are stocked full of firepower and reinforcements, leaving the rest of the territory to the Fiction pirates. Among them, swashbuckling and pulp-era mythos mixes with modern technology and methods. A Fiction-laid 'code' has made the pirates both gentlemanly aganist their looted victims and virtually ruthless aganist anybody who tries to double-cross them.

On the Caribbean islands, one of the names that is most commonly heard is that of Captain Jack Sparrow. Several Alternate versions of the man are vying to position themselves as 'THE Captain Jack Sparrow', and so this silent competition has seen the Captain(s) as the brains behind lots of flagrant lootings on the high seas.
#837

marcoasalazarm

Jul 24, 2006 20:16:42
(NOTE: I still haven't seen 'Dead Man's Chest'. But I found interesting this 'red carpet' comment that Bill Nighy did on the premiere of the movie in Disneyland, that well... in the lips of Davy Jones would be kinda 'my homies').

"My People".

TIMELINE: 65 Weeks Post-Vanishing.

LOCATION: The Caribbean.

SITUATION: Davy Jones. The Terror of the Deep. One of the many, and severely powerful, supernatural beings that now roam the Caribbean islands and surrounding oceans.

There is one thing worst that owing him something, and that is to take something that he thinks belongs to him. Like a cargo full of fish that should be free (yup, this Alternate's a freakin' eco-terrorist).

After a series of extremely brutal raids on fish trawlers and cargo ships, for whatever reason, the PCs are smack in his way.

And now they'll have to fight to not end in his Locker.

HOOKS: The PCs might be a bunch of Blue Collars in the same fishing trawler, members of the Coast Guard that have been assigned to stop Davy Jones (or, at least, keep him at bay long enough to spring a trap), or mercenaries hired to protect a cargo ship (let them think it's something more valuable, if you want).

DEVELOPMENT: Davy Jones will attack the second the ship enters the waters of the Caribbean, intent in sinking it and dealing out a warning. The PCs might want to negotiate with him, but at best it'll only buy them time. He'll make several of his mutated henchmen board the ship and release whatever living fish is inside before blowing it to Kingdom Come with the Flying Dutchman's cannons.
The PCs can try to run for it, or fire back at the Flying Dutchman and fight aganist the henchmen. If they manage to keep Davy Jones at bay long enough, the Coast Guard will arrive, or they'll leave Caribbean waters and Davy Jones will summarily retreat.

REWARD: Aside from XPs and some Rep from having survived to Davy Jones, the PCS will obtain a severe hazard payment.
However, better not be surprised if the Flying Dutchman appears at any time in a further adventure, for Davy Jones is NOT a forgiving mutate.
#838

marcoasalazarm

Jul 27, 2006 20:06:28
The Deadly Deserts
The desert is just as formidable as it was before the Virus. In addition to the lack of water and the fierce heat, there are reports of Infected zones and towns where the crazyness is the least of your worries. Along with the obvious remaining human element --left-over biker gangs, rabid survivalists, crazed religious zealots-- all sorts of mutant animals and Fiction scum make their home in the desert. Some say that travelling in the desert nowadays without an experienced guide-or some BIG guns-is plain suicidal. Following now is one of the reasons why.

TREMORS: TERRORS OF THE NEVADA DESERT.
These Fiction monsters are (in their core universe) extremely ancient and savage. They roam around the desert, eating everything that gets in the way. During the Hours, they managed to eat almost everything on two small valleys, located on the western Nevada desert, and the Argentinean Ands. Following the Hours, there was no attempt by them to leave the areas (again, CLULESS might have given them ‘behavioural modification’ of some sort).

GRABOID: CR 8; Huge Aberration; HD 12d8+60; hp 114; Mas 21; Init +0; Spd burrow 40 ft.; Defence 20 (-2 size, +1 Dex, +11 natural); BAB +7; Grap +15; Full Atk +15 melee (1d6+12, 3 slams); FS 10 ft. by 20 ft.; Reach 10 ft. (tentacles); SA improved grab, swallow whole; SQ tremorsense, metamorphosis; SV Fort +9, Ref +5, Will +9; AP 0; Rep +0; Str 26, Dex 12, Con 21, Int 3, Wis 12, Cha 3.
Skills: Listen +10, Spot +10.
Feats: Alertness, Multiattack.
Advancement: 13-16 HD (Huge); 17-24 HD (Gargantuan).

Graboids are about thirty feet long and worm-like, and push their way through the soil with short, but incredibly strong, cilia-like appendages. Inside their bony, beak-like mouths, they have three long tentacles with smaller mouths that can bite and slap.

Combat
Graboids can sense anything that has any form of contact with the ground, and will attack it as a source of food. After consuming a concentration of nutrients, the graboid will advance 1 HD.

Improved Grab (Ex):
A graboid has to hit with at least one slam attack for it to be able to initiate a grapple without provoking an attack of opportunity.
Swallow Whole (Ex): A graboid can swallow anything of Medium-size or smaller that it grabs. A swallowed creature takes 3d6 acid damage and 3d6 crushing damage each round. A graboid’s gullet has an AC of 20 and 15 hit points, and can be cut with a light slashing weapon.
Metamorphosis (Ex): After advancing to maximum HD, a graboid undergoes a painful transformation; 6 shriekers break out of the graboid’s body, killing the creature instantly.

SHRIEKER: CR 7; Medium-size Aberration; HD 5d8+10; hp 38; Mas 16; Init +3; Spd 40 ft.; Defence 19 (+3 Dex, +6 natural) touch 14, flat-footed 17; BAB +3; Grap +4; Full Atk +5 melee (2d4+3, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SA improved grab; SQ heat sense, metamorphosis; SV Fort +3, Ref +4, Will +5; AP 0; Rep +0; Str 14, Dex 16, Con 14, Int 2, Wis 12, Cha 3.
Skills: Jump +6, Spot +11.
Feats: Alertness.
Advancement: 6-8 HD (Medium-size).

Shriekers are about knee-high and five feet long, with the same bony mouth of the graboid, but shriekers have two muscular legs to run along the ground instead of tunnelling. They have only one sense: infrared sight. They cannot hear, they cannot touch, and they apparently cannot feel. Their nick-name came from the powerful shriek they deal out when they give their ‘rally call’-actually a powerful thermal flare.

Combat
Shriekers seem smart, but that’s because they’re so dumb. They’ll attack any heat source, including vehicle engines and radio transmission stations, and try to consume them. After eating a certain concentration of nutrients (equivalent to one concentrated ready-to-eat meal), a Shrieker can reproduce, creating a Tiny 1 HD shrieker.

Heat Sense (Ex): Shriekers see only infrared, and thus only see heat sources. Shriekers ignore anything that does not give off heat, and will only attack hot objects.
Metamorphosis (Ex):
After 12 hours, a shrieker will change into an assblaster if it has consumed enough food to advance it to 8 HD.

A$$BLASTER: CR 8; Medium-size Aberration; HD 8d8+24; hp 66; Mas 17; Init +3; Spd 30 ft., fly 30 ft. (clumsy); Defence 20 (+3 Dex, +7 natural); BAB +6; Grap +11; Full Atk +11 melee (2d4+5, bite); FS 5 ft. by 10 ft.; Reach 5 ft.; SA improved grab; SQ ass blast, explosive, heat sense; SV Fort +2, Ref +2, Will +6; AP 0; Rep +0; Str 20, Dex 16, Con 17, Int 2, Wis 12, Cha 3.
Skills: Jump +11, Spot +13.
Feats: Alertness.
Advancement: 9-12 HD (Medium-size).

An ‘evolution’ of the Shrieker, the A$$blaster is its ‘final stage’- made to move on to a far territory and lay its progeny. The ‘Death from above’ part is a benefit that they like to exploit, as well.
A$$blasters resemble sinuous Shriekers with leathery wings. In order to fly, the assblaster has to excrete an acid from its behind that explodes on contact with air, propelling it skyward.

Combat
A$$blasters are similar to Shriekers in that they seem smart because they’re dumb. They attack only heat sources, and attempt to consume them. After eating a certain concentration of nutrients, an assblaster can grow an egg, which it buries in soft soil. After a great deal of time (more than 300 years), the egg hatches into a graboid.

Ass Blast (Ex):
As a move-equivalent action, an assblaster can blast, sending it airborne and allowing it to fly at a speed of 30 feet (clumsy) for up to 1 minute. The explosion causes 3d6 points of fire damage to anything directly behind the creature.
Explosive (Ex): The acids that assblasters use to fly are extremely volatile; if the creature takes more than 6 points of fire damage in one round, it explodes, inflicting 3d6 fire damage to everything within 10 feet, and 1d6 points of bludgeoning damage to everything within 40 feet.
Heat Sense (Ex): Assblasters see only infrared, and thus only see heat sources. Assblasters ignore anything that does not give off heat, and will only attack hot objects.

Advanced Class: Slasher
The quintessential B-horror villain is the Slasher: a twisted monstrosity of a man with no conscience, living only to kill. A Slasher’s rampages may last for days, leaving a trail of bloody corpses, and all too often they end at the hands of mere teenagers.

Requirements
To qualify to become a Slasher, a character must fulfil the following criteria.
Base Attack Bonus: +3.
Feat: Improved Critical (any slashing melee weapon).
Allegiance: Evil.
Special: Must have been (apparently) killed by the direct or indirect action of one or more teenagers.
OR
Special: Must have committed a particularly horrifying and/or gruesome murder.

Class Information
Hit Die: 1d12
Action Points: 4 + ½ character level, rounded down, every time the character attains a new level in this class.

Class Skills
The Slasher’s class skills (and the key ability for each skill) are: Climb (Str), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Navigate (Int), Spot (Wis), Survival (Wis).
Skill Points at Each Level: 4 + Int modifier.

Table: The Slasher

Class Level-Base Attack Bonus-Fort Save-Ref Save-Will Save-Special-Defence Bonus-Reputation Bonus
1st +0 +1 +1 +0 Weapon Focus, lethal fists +1 +0
2nd +1 +2 +2 +0 Stalking, smash +1 +0
3rd +2 +2 +2 +1 Bonus feat +2 +0
4th +3 +2 +2 +1 Death flesh +2 +0
5th +3 +3 +3 +1 Augmented critical +3 +1
6th +4 +3 +3 +2 Bonus feat +3 +1
7th +5 +4 +4 +2 Improved reaction +4 +1
8th +6 +4 +4 +2 Weapon Specialization +4 +1
9th +6 +4 +4 +3 Critical strike +5 +2
10th +7 +5 +5 +3 Sequel +5 +2

Class Features
The following features pertain to the Slasher advanced class.

Weapon Focus
At 1st level, a Slasher gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Slasher adds +1 to all attack rolls made using the weapon that he has applied the Improved Critical feat to. If he has more than one Improved Critical feat, the Slasher must select one as a signature weapon.

Lethal Fists
At 1st level, a Slasher’s unarmed strikes do lethal damage. He can choose to inflict non-lethal damage without penalty.

Stalking
Beginning at 2nd level, a Slasher can relentlessly pursue one creature. The Slasher simply walks and will be right behind his victim, no matter how fast the victim can run. Each round, the Slasher can teleport to any location between 30 feet and 60 feet from the chosen victim. This supernatural ability lasts a number of rounds equal to the Slasher’s class level, and can be used up to three times each day.

Smash
Also at 2nd level, a Slasher inflicts double damage when striking objects such as doors, walls, weapons, etc. In addition, the Slasher gains a +4 bonus to all Strength checks involving the breaking of objects, like breaking down a door or snapping chains.

Bonus Feats
At 3rd and 6th level, the Slasher gets a bonus feat. The bonus feat must be selected from the following list, and the Slasher must meet all the prerequisites of the feat to select it.
Archaic Weapons Proficiency, Armour Proficiency (light), Armour Proficiency (medium), Armour Proficiency (heavy), Brawl, Cleave, Combat Reflexes, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Brawl, Improved Knockout Punch, Knockout Punch, Power Attack, Stealthy, Track.

Death Flesh

At 4th level, the Slasher’s skin toughens. He gains a +2 natural armour bonus. If the Slasher already has natural armour, this bonus stacks.

Augmented Critical

At 5th level, the Slasher’s focused weapon’s threat range and critical multiplier increase by one, for example, from 17-20/x2 to 16-20/x3.

Improved Reaction
At 7th level, a Slasher gains a +2 competence bonus on initiative checks.

Weapon Specialization
At 8th level, a Slasher gains weapon specialization with the weapon that he has applied the Weapon Focus class feature to. The Slasher gets a +2 bonus on damage rolls with the chosen weapon.

Critical Strike
At 9th level, a Slasher gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit.

Sequel
At 10th level, a Slasher gains the ability to return from apparent destruction; 1d6 years after the Slasher is destroyed, a chain of events will occur that will either bring him back from death (usually with the corpse template), or make clear that he was never dead.
#839

rusval

Aug 11, 2006 11:48:49
Okay. I've never done this before, so I'm a little nervous. Well... here goes...



That was cool. :D
#840

marcoasalazarm

Aug 11, 2006 19:13:59
The Boondock Saints

Vigilante justice is nothing new, not even in the pre-vanishing world. What is new is the shocking success rate of the so called 'Saints' of Boston. And they haven't been content to stay at home either. The Saints live to destroy evil, acting as self apointed avengers and agents of God. Their chief targets are murderers, rapists, and most importantly organized crime bosses. They do not kill women or children. They are fearless, walking into a courtroom to shoot a criminal.
And despite all the odds, despite all the firepower that has come thier way, Il Duce and his sons are still here. Still working for good, by destroying all that is evil.

"When I raise my flashing sword, and my hand takes hold on judgment, I will take vengeance upon mine enemies, and I will repay those who haze me. Oh, Lord, raise me to Thy right hand and count me among Thy saints.

Il Duce is (typically) a level 4 tough level 3 strong hero with 3 levels in soldier and 4 levels of gunslinger. He carries at least six pistols at all time, and likes to dual wield them. His sons also favor this tactic. He also has a preferance for the shotgun.

"It's a f#in six shooter, there were nine guys.
(Murphy) What were ya gonna do, laugh the last three to death, FUNNYMAN?


Conner is the wise guy, and the daredevil of the two brothers. Strong 2/fast 1/tough 1/daredevil 3/gunslinger 2/infiltrator 1. He also has a bizare fondness for rope, although he tries to reign in this tendancy to bring lots and lots of rope on every mission.

Mafiosos *gun click* getting caught with 20 kilos, getting out on bail *snaps* same F#in' day

Murphy is the strait man to his brothers funny guy. He has a fondness for knives, and carries several, although he seldom uses them. Strong 3/fast 2/gunslinger 3/Dead shot2

This was a f#in bomb droppin on Beaver Cleaverville. For a few seconds, this place was armageddon. There was a FIREFIGHT!

Paul Smecker is a Charismatic 1/Dedicated 2/Investigator 5. He seldom goes into the line of fire, and goes to great lengths to conceal his actual involvement with the Saints. He serves as the bloodhound in the Saints organization, tracking and pointing out the evil they seek.

All the saints recieve a +4 sacred bonus to Defense, and a +2 bonus to attack rolls made against evil creatures, demons, and criminals. This is the cause of their phenominal survial against all odds. It is unknown which Diety is responsible for this, but because of it, any Saint alternate who stays on the true path is a truely holy instrument. Those who stray are often cut down in a hail of gunfire

------------------

“Are you the police?”
“No, ma’am. We’re musicians.”


THE BLUES BROTHERS.

IMAGE(http://upload.wikimedia.org/wikipedia/en/f/f5/BluesBrothers.jpg)

They are the originals (original *what* we don’t know, they just like to say they are). ‘Joliet’ Jake and Elwood Blues. The two leads of one of the best R&B revues in Coreline–and the textbook definition of ‘defensive driving’, at least in Chicago. They’re both (believed to be) crazy, they both have big bounties (thanks to a number of rather unsavory people that they ticked off at one point or another) and are in way over their heads.
But, well, in Coreline, the flame of Rhythm and Blues has all but been stomped out. They (and some Alts of them) have made it their mission to rekindle it.
And why they haven’t been stomped out as well, considering the *enormous* amount of people in the streets with itchy trigger fingers? Let’s just put it this way: when they say they’re on ‘a mission from God’, they mean it.
Hey, even deities can like R&B.

Now, let’s define the (most regular) way the Brothers appear.
Of the two, Jake’s the ‘action guy’, the ‘face’, the one that is most likely to do an acrobatic dance move, (even if he is a little fat) or convince someone to help in their crusade (how he does that, however, can leave much to be desired at times). Elwood… he’s the ‘brains’ and the ‘wheelman’, equally good at handling a steering wheel or a blues harp.
Aside from that, they make a pretty odd pair, dressed in pseudo-M.I.B. get-ups that are more ratty than intimidating. Their band argues at times about the best action-to follow them or to run like hell in the opposite direction.

(Jake is a Fast 4/Charismatic 3/Dedicated 3, while Elwood is a Fast 3/Smart 3/Road Warrior 4. They usually drive around in the ‘Blues Mobile’, a scrapped old patrol car-use stats for a Ford Crown Victoria).
The Blues Brothers obtain a sacred +2 bonus to Perform, Bluff, Drive (in Elwood’s case) and Intimidate (in Jake’s case). The band members obtain a +2 to Perform and Bluff (the latter as long as they follow the Blues’ lead). This is because of their holy desire to revive the R&B (and help some other people along the way).

NEW FEAT: SPONTANEOUS MUSIC NUMBER.

A common thing among some Fictions is that they suddenly burst into song and anybody in hearing range becomes part of the performance. Like many other things, this was passed to Coreline during the Vanishing as an ability some Fictions can call up on.
Nine times out of ten, everybody caught in the ‘Spontaneous Musical Number’ will be lightly embarrassed, and the tenth they’ll at least welcome the distraction.

PreRequisites: Perform (Sing or any musical instrument) 6+ ranks.

Effect: Enabling the ‘Spontaneous Musical Number’ requires the use of an Action Point. Once done, the character must make a Perform roll. Any PCs in the nearby vicinity must then make a Will save with a DC equal to the Perform roll. If failed, the characters will join into the song (this depends on their attitude. Friendly and Helpful will be singers and players, Indifferent and lower will dance).
This effect will last as long as the song lasts, and any character who stops hearing the song or enters the area after it started will be unaffected by it. Those who manage the save will be immune to the effect for 24 hours, if performed by the same singer.
#841

marcoasalazarm

Aug 12, 2006 20:21:55
An idea I just had:

I'm thinking of adding El Hazard to this setting (dunno the specifics just yet, and never even mind about the Bugrom), and at the same time, there's the fact of the Covenant weapons-how to add the here, if Cortana cannot replicate them?

Answer: Covernant weapons-or rather, El Hazardian Ancient Weapons, recently discovered by DiggersTech teams. Why are the El Hazard weapons just like the Covenant weapons?

Well, that's the mistery (and the fact that the only Ancient weapons ever seen are the WMDs kinda give some free reign on that aspect, right?)

Hopefully I'll get an answer on this.
#842

lord_zack

Aug 13, 2006 14:54:17
The Boondock Saints

Vigilante justice is nothing new, not even in the pre-vanishing world. What is new is the shocking success rate of the so called 'Saints' of Boston. And they haven't been content to stay at home either. The Saints live to destroy evil, acting as self apointed avengers and agents of God. Their chief targets are murderers, rapists, and most importantly organized crime bosses. They do not kill women or children. They are fearless, walking into a courtroom to shoot a criminal.
And despite all the odds, despite all the firepower that has come thier way, Il Duce and his sons are still here. Still working for good, by destroying all that is evil.

"When I raise my flashing sword, and my hand takes hold on judgment, I will take vengeance upon mine enemies, and I will repay those who haze me. Oh, Lord, raise me to Thy right hand and count me among Thy saints.

Il Duce is (typically) a level 4 tough level 3 strong hero with 3 levels in soldier and 4 levels of gunslinger. He carries at least six pistols at all time, and likes to dual wield them. His sons also favor this tactic. He also has a preferance for the shotgun.

"It's a f#in six shooter, there were nine guys.
(Murphy) What were ya gonna do, laugh the last three to death, FUNNYMAN?


Conner is the wise guy, and the daredevil of the two brothers. Strong 2/fast 1/tough 1/daredevil 3/gunslinger 2/infiltrator 1. He also has a bizare fondness for rope, although he tries to reign in this tendancy to bring lots and lots of rope on every mission.

Mafiosos *gun click* getting caught with 20 kilos, getting out on bail *snaps* same F#in' day

Murphy is the strait man to his brothers funny guy. He has a fondness for knives, and carries several, although he seldom uses them. Strong 3/fast 2/gunslinger 3/Dead shot2

This was a f#in bomb droppin on Beaver Cleaverville. For a few seconds, this place was armageddon. There was a FIREFIGHT!

Paul Smecker is a Charismatic 1/Dedicated 2/Investigator 5. He seldom goes into the line of fire, and goes to great lengths to conceal his actual involvement with the Saints. He serves as the bloodhound in the Saints organization, tracking and pointing out the evil they seek.

All the saints recieve a +4 sacred bonus to Defense, and a +2 bonus to attack rolls made against evil creatures, demons, and criminals. This is the cause of their phenominal survial against all odds. It is unknown which Diety is responsible for this, but because of it, any Saint alternate who stays on the true path is a truely holy instrument. Those who stray are often cut down in a hail of gunfire

------------------

“Are you the police?”
“No, ma’am. We’re musicians.”


THE BLUES BROTHERS.

IMAGE(http://upload.wikimedia.org/wikipedia/en/f/f5/BluesBrothers.jpg)

They are the originals (original *what* we don’t know, they just like to say they are). ‘Joliet’ Jake and Elwood Blues. The two leads of one of the best R&B revues in Coreline–and the textbook definition of ‘defensive driving’, at least in Chicago. They’re both (believed to be) crazy, they both have big bounties (thanks to a number of rather unsavory people that they ticked off at one point or another) and are in way over their heads.
But, well, in Coreline, the flame of Rhythm and Blues has all but been stomped out. They (and some Alts of them) have made it their mission to rekindle it.
And why they haven’t been stomped out as well, considering the *enormous* amount of people in the streets with itchy trigger fingers? Let’s just put it this way: when they say they’re on ‘a mission from God’, they mean it.
Hey, even deities can like R&B.

Now, let’s define the (most regular) way the Brothers appear.
Of the two, Jake’s the ‘action guy’, the ‘face’, the one that is most likely to do an acrobatic dance move, (even if he is a little fat) or convince someone to help in their crusade (how he does that, however, can leave much to be desired at times). Elwood… he’s the ‘brains’ and the ‘wheelman’, equally good at handling a steering wheel or a blues harp.
Aside from that, they make a pretty odd pair, dressed in pseudo-M.I.B. get-ups that are more ratty than intimidating. Their band argues at times about the best action-to follow them or to run like hell in the opposite direction.

(Jake is a Fast 4/Charismatic 3/Dedicated 3, while Elwood is a Fast 3/Smart 3/Road Warrior 4. They usually drive around in the ‘Blues Mobile’, a scrapped old patrol car-use stats for a Ford Crown Victoria).
The Blues Brothers obtain a sacred +2 bonus to Perform, Bluff, Drive (in Elwood’s case) and Intimidate (in Jake’s case). The band members obtain a +2 to Perform and Bluff (the latter as long as they follow the Blues’ lead). This is because of their holy desire to revive the R&B (and help some other people along the way).

NEW FEAT: SPONTANEOUS MUSIC NUMBER.

A common thing among some Fictions is that they suddenly burst into song and anybody in hearing range becomes part of the performance. Like many other things, this was passed to Coreline during the Vanishing as an ability some Fictions can call up on.
Nine times out of ten, everybody caught in the ‘Spontaneous Musical Number’ will be lightly embarrassed, and the tenth they’ll at least welcome the distraction.

PreRequisites: Perform (Sing or any musical instrument) 6+ ranks.

Effect: Enabling the ‘Spontaneous Musical Number’ requires the use of an Action Point. Once done, the character must make a Perform roll. Any PCs in the nearby vicinity must then make a Will save with a DC equal to the Perform roll. If failed, the characters will join into the song (this depends on their attitude. Friendly and Helpful will be singers and players, Indifferent and lower will dance).
This effect will last as long as the song lasts, and any character who stops hearing the song or enters the area after it started will be unaffected by it. Those who manage the save will be immune to the effect for 24 hours, if performed by the same singer.

For the first part of you're post... I dislike such rogues who go around killing evil people in the name of God. Might as well kill themselves while they're at it.

But for the second part I love the Blues Brothers.
#843

marcoasalazarm

Aug 13, 2006 18:35:37
For the first part of you're post... I dislike such rogues who go around killing evil people in the name of God. Might as well kill themselves while they're at it.

But for the second part I love the Blues Brothers.

So.. .what do you say of their classes? And the Feat? I'll have to admit that I made a wild guess with those.

Good to hear from you again. BTW.
#844

lord_zack

Aug 14, 2006 9:38:42
Seems good. I try to check in every once in a while, but I haven't come up with anything in while.
#845

marcoasalazarm

Aug 14, 2006 11:10:30
Anything you can help with is appreciated.

I also decided to try and play a 'jam session' (adventure) set in Coreline. (probably BB-related; I'm in that mood). Right now, RL is giving me trouble, but probably I can start with it by Thursday or Friday.

EDIT: An adventure idea using the Blues Brothers Band.

'106 Miles to...'
LOCATION: Chicago, Illinois.
TIMELINE: 1 Year Post-Vanishing.
SITUATION: The Blues Brothers Band is -right now- somewhat of an urban legend. They appear, save a decaying R&B joint, and disappear in a cloud of burnt rubber. Considering the fact that Post-Vanishing, a good deal of such joints is decaying, and more often than not, the Brothers are being hotly pursued by the police, this 'legend' has a lot of tellers.

And case in point, one such joint is now on the edge. The 'Blues Burrough', in Calumet City, is an incredibly small joint that struggled to keep going even before the Vanishing, and now is fated to be replaced by a Hot Legs if they don't pay up.

The only salvation the joint has? The PCs, and the Blues Brothers Band, in a representation that those in the Burrough will NEVER forget...

HOOKS: Whatever kind of life the PCs have, the 'Blues Burrough' is a good place to let time pass, and it's just worthy of keeping alive. In post-Vanishing Earth, even such a small thing has become the subject of all-out wars.

DEVELOPMENT: Part one of the adventure is getting the PC 'band' together and contacting the Blues Brothers. Convincing them to play a gig in the Burrough is easy-their mission is to do things like that.
The opposition is the owner of the future Hot Legs-an Alternate, veteran version of Priss Asagiri that will not let the 'bug music' joint stay, and is quite willing to unleash her contacts onto the PCs. As well, the Blues Brothers are constantly wanted by the police, and knowledge of the gig will make a mass mobilization.
Cue the police, Alternates of the Knight Sabers, 33-S Boomer femme fatales, some Cults, and rival gangs chasing the PCs throughout the streets of Chicago and storming any stop between them and the joint.

REWARD: If they manage to deliver the Band to the Burrough, the joint will stay alive (although the Priss Alternate will try and find another way to put it out of business).
#846

marcoasalazarm

Aug 15, 2006 20:02:54

HAKUBI CUSTOMS-THE 'FREEMAN' WEAPON SERIES.



It is a well-known fact in the streets that Washu Hakubi is an otaku. All kinds of series, movies and videogames attract her and (in her words) she ‘feels giddy’ when she modifies a piece of tech to fit what she sees in any of them.

Case in point, the ‘Freeman’ series. Modified to fit the her vision of the ‘Half-Life’ game series’ weapons, the ‘Freeman’ weapons are every bit as nasty as those presented, if not more. She has even gone as far as contacting the people at Valve and signing a contract as ‘official game memorabilia’.

All of the ‘Freeman’-series weapons come with a lifetime warranty by Washu Hakubi (since, in her words, “chances are you’ll be fragged before they let you down”) and a certification of authenticity signed by her and the Valve team.

‘Freeman’ Series MP-5
IMAGE(http://www.planethalflife.com/images/mp5.jpg)

As appears in the original ‘Half-Life’ videogame, this MP-5 comes with an integral underbarrel 40mm grenade launcher. Also integral to the weapon is a small flashlight in the side of the barrel (since, in her opinion, no sci-fi special forces unit worth its salt would NOT add a flashlight to its weapons).

(Note: Stats before the slash is the MP-5. Stats after the slash is the grenade launcher).
Damage: 2d6/By Grenade Type.
Critical: 20.
Damage Type: Ballistic/By Grenade Type
Range Increment: 50 ft./70 ft.
Rate of Fire: S,A./Single.
Magazine: 30 Box./1 Int.
Size: Large.
Weight: 9 lb.
Purchase DC: 24.
Restriction: Lic (+2).
(ADDITIONAL NOTES: The MP-5 is considered Mastercrafted (+1 to attack rolls). The MP-5 is equipped with a flashlight. The MP-5 is a silenced weapon).

‘Freeman’ Series MP-7 PDW.
IMAGE(http://upload.wikimedia.org/wikipedia/en/1/10/HL2SMG.jpg)

Designed to replicate the looks of the Half-Life 2 Combine SMGs, this MP-7 is equipped with an internal one-shot mini-grenade launcher and red-dot tactical sight.

(Note: Stats before the slash is the MP-7. Stats after the slash is the grenade launcher).
Damage: 2d6/By Grenade Type.
Critical: 20.
Damage Type: Ballistic/By Grenade Type.
Range Increment: 70 ft./ 70 ft.
Rate of Fire: S,A./ Single.
Magazine: 40 Box./1 Int.
Size: Medium.
Weight:
Purchase DC: 25.
Restriction: Res (+2).
(ADDITIONAL NOTES: The MP-7 is equipped with a red-dot sight, giving +1 to attack rolls within 30 ft).

‘Freeman’ Series H&K USP Match.
IMAGE(http://upload.wikimedia.org/wikipedia/en/d/da/HL2Pistol.jpg)

The ‘Freeman’ modification to this USP Match pistol include superior rifling, a slightly extended barrel with venting holes, enabling for an extended range and better ballistics.

Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 50 ft.
Rate of Fire: S
Magazine: 18 box
Size: Medium.
Weight: 2 lb.
Purchase DC: 22.
Restriction: Res (+2).
(Notes: The ‘Freeman’ H&K UPS Match is Mastercrafed and has the Improved Range Gadget).

‘Freeman’ Series .357 Colt Python.
IMAGE(http://upload.wikimedia.org/wikipedia/en/f/f1/HL2Magnum.jpg)

The ‘Freeman’ Series .357 Colt Python has a balanced length and what Washu calls ‘improved stopping power’, as well as improved machining. People who have bought this weapon have been known to use it as an impromptu sniping weapon.

Damage: 2d6 + Knockdown*
Critical: 20.
Damage Type: Ballistic
Range Increment: 50 ft.
Rate of Fire: S.
Magazine: 6 cyl.
Size: Medium.
Weight: 3 lb.
Purchase DC: 20.
Restriction: Res (+2).
(*Knockdown: A character hit with a shot from the ‘Freeman’ .357 must make a DC10 + damage Reflex save or be knocked prone. Characters with more than two legs are exempt).
The ‘Freeman’ .357 Magnum is sold with an add-on telescopic sight, is Mastercrafted and has the Improved Range Gadget.

‘Freeman’ Series Franchi SPAS-12 Shotgun.
IMAGE(http://upload.wikimedia.org/wikipedia/en/7/7f/HL2Shotgun2.jpg)

The ‘Freeman’ Series SPAS-12 is equipped with an alternate fire mode that shoots 2 shells at the same time. With increased hitting and stopping power, the rate of fire slows, since it requires switching to pump-action mode.

Damage: 2d8 (Secondary Fire: 4d8 + Knockdown).
Critical: 20
Damage Type: Ballistic.
Range Increment: 40 ft.
Rate of Fire: Single, S.
Magazine: 7 int.
Size: Large
Weight: 10 lb.
Purchase DC: 19.
Restriction: Res (+2).
(Knockdown: A character hit with a shot from the secondary fire mode must make a DC10 + damage Reflex save or be knocked prone. Characters with more than two legs are exempt. Secondary Fire is Single ROF only, and uses 2 shots).

‘Freeman’ Series Crossbow.
IMAGE(http://upload.wikimedia.org/wikipedia/en/7/71/HL2Crossbow.jpg)

This conventional crossbow has been modified with a specialized electronic heating system. Combined with specialized bolts made of conductive material, it can set things on fire or burn an enemy (that is, if it's still standing after getting a crossbow bolt to the face).

Damage: 1d10.
Critical: 20.
Damage Type: Piercing.
Range Increment: 40 ft.
Rate of Fire: 1.
Magazine: 1 Int.
Size: Medium.
Weight: 8 lb.
Purchase DC: 12
Restriction: Res (+2).
(Note: the crossbow is equipped with a telescopic scope).
(Additional Note: The heating system, once activated, deals an additional 1d6 of Fire damage. The heating system is powered by a conventional power pack, and lasts for up to 50 arrows’ worth. The conductive quivers have a cost of PDC 9 for a package of 12).
#847

marcoasalazarm

Aug 17, 2006 21:29:50
HUMAN-XENOMORPH HYBRID.

The Xenomorphs. There is one Fiction species out there that has never been renamed, and for due reason. They are so deadly, that renaming them would be useless. On their home universes, there’s been many attempts to clone them, control them, or use them as weapons in any way.
One of such ways has been human experimentation, creating hybrids that would be (theoretically) smart, strong, destructive and loyal. Of course, this is *theoretically*.
The hybrids are driven by primitive instinct (standard Xenomorph behavior: protect Queen and Hive, find resources for the Hive to expand), which more often than not are *way* too disconcerting to be used in the field alongside other humans (and even some Fiction species find them just as unsettling). That they can ‘feel’ Xenomorphs and are registered as ‘do not attack’ on the Xeno’s senses helps even less.
On Coreline, they are a tight bunch. The ‘Earth Hive’, they call themselves, after an Aliens comic. Their desire is to be left alone.
Of course, that is because if angered, the part of them that is a Xeno might strike back.

Racial Stats:
*+2 Str, +2 Dex, +2 Con, -2 Wis, -2 Cha.
*Medium-Size.
*Base Speed: 30 Ft.
*-2 to Diplomacy rolls: Xenomorphic instincts don’t give much in talkative desires.
*Acid Blood: Whenever a physical attack hurts a Hybrid, there is a chance for acid blood to do ‘splash damage’. The DC for the Reflex save (anyone within 5 feet of the Hybrid) is equal to the damage made (divide by ½ if it’s a bludgeoning or piercing weapon). Damage from acid damage is 1d6 per 6 points made (round down), to a maximum of 10d6. Any item exposed to the spray must make a save vs. the DC of the amount of damage made (Mastercraft items get a +5 to the save). Failure destroys the item.
*Unusual Physiology: Attempts to use Treat Injury on the Hybrid have a -4 penalty (unless they have the Xenomedic Feat). In addition, all items used must be custom-made to withstand the acidic blood.
*Fast Healing: Hybrids have Fast Healing 1.
*Xeno-Sense: Whenever a Hybrid is within a mile of a Xenomorph, they may make a Wisdom check (DC 35-1 per Xenomorph within that range). If this succeeds, the Hybrid is aware of its presence, but gain no extra details of its location beyond a generic direction and range (‘It’s that way, near/far’).
*Ignored Target: A Xenomorph will ignore a Hybrid until the Hybrid attacks it.
*Impregnation Immunity: Hybrids cannot be infested by Xenomorphs.
*Level Adjustment: +3
#848

marcoasalazarm

Aug 20, 2006 20:43:15
One of my friends wanted to know exactly what kind of radio stations are out there in Coreline, so after some searching, I found this perfect article for CP 2020 with example radio stations.

SAMPLE SATELLITE RADIO STATIONS



KAOS: "Where rock comes outta chaos": They play rock from Elvis onwards (the 'Golden Oldies') and modern coverbands of the same. Owned by Fiction character 'Kaos', host of the nightly talk show, 'Kaotic Earfuls'.
KBBL: "Righteous Dub, Mon...": Dub, the future of reggae, and some classic reggae.
KBEF: "The Best Rock of Today...": Basically they play Modern Rock, divided in hourly sections (Power, Death, Goth, Hard, Legend Bands). Owned by Stingray Industries.
KJMP: "This Place is Jumpin'!": Modern Rap, uncensored and (whenever possible) using extended versions. Has a 'versus' system-they have a constantly-updating list of song pairs 'in wait', and the one with most votes is the one that plays. Owned by Diggers Technologies.
KKCQ: "KCQ! Be Sweet!": Country music. Everything from Hank Williams to the present. Freely owned.
KPBJ: "National Public Radio": Local NPR member broadcaster. Has a 'Story Radio Hour' that sounds pre-voted audio plays (from Dr. Who up to Wells' 'War of the Worlds').
KRAB: "We gotch'yer crab right'ere!": A Pirate station on a barge in a raft city off Los Angeles' coast. Specializes in 'Retrotrash' Fiction Rock (Priss and the Replicants being one of its 'flagship' bands).
KRAP: "Classic Rap, choomba": Rap and Hip-Hop, mostly 'oldies' like Tupac and covers by new artists. Owned by MHI.
KROM: "CHROME makes you wanna dent your head!": Chromatic rock. Home of the Wingnut and Bunny Tale Show (improv comedy and interviews with artists). Owned by Genom (eho has, strangely, decided to keep away from doing 'the corp thing' with them..)
KRPT: "Live on the Dark Side!": The Crypt. Goth music. Mostly death-oriented rock and folk with some neo-classical thrown in at certain times. Owners believed to be Youmas
KTLK: "All talk, all the time!": Publicly-owned Talk radio. (In)famous for 'Express Yo'self!', an hour where anyone can come to the studio and give their opinion, free of censorship.
KBAT: "We put a soundtrack to your life!": Hosted by 'famous' DJ 'Jazzman' Tanner, the station only sounds called-in requests, which it sounds instantly. Nightly, Tanner makes live remixes of the most-requested songs of the day. Named 'Battle Theme Central'.
#849

marcoasalazarm

Sep 07, 2006 21:15:53

YAUJTA



IMAGE(http://upload.wikimedia.org/wikipedia/en/thumb/0/03/Predator_1.jpg/662px-Predator_1.jpg)

Their species is called the ‘Yaujta’ (in their language meaning the ‘survivors’), but almost all the other species know them by other name: the ‘Predators’. This race of humanoid reptilians has grown into becoming one of the nastiest hunters out there. For them, honor and the Hunter’s Code is everything. For hundreds of years, they saw all other species out there as prey-and Humans, with their increasing use of balancing technology and ever-present ability to adapt to survive, were one of their most coveted prizes.
On Coreline, the situation quickly became something different. They were one of many Fiction races to appear, and although a good deal of them went on a rampage at the view of such exotic prizes, others decided to hang back and scout the scene. Those who went on rampages were quickly eliminated by prey that they underestimated, and the humongous number of Yaujta that died during the 23 Hours (not to mention the number of destroyed neighborhoods that came from some of them doing the ‘spoil-sport’ thing) made it understandable to the Yaujta society: if the Hunt was to continue on Coreline, it would be necessary to understand all new Prey, and more important, what advantages the common Prey now had. And so, they laid low.
Cue some time later. The Yaujta integrated into society, and although the Spirit of the Hunt and its Code is one thing that will never truly fade away, some of them had found that living just for it was an extremely quick way to gain bad rep, enemies (and possibly getting fragged) in this world. Those Yaujta that make a honest living do so as bounty hunters, trackers, guides and even park rangers. Those who don’t are hired muscle, assassins and plain psycho killers.

RACIAL TRAITS:
*+4 Str, +2 Con, -2 Int, -4 Cha.
*Large-Sized Monstrous Humanoids.
*Base Speed of 30 feet. The Yaujta’s speed is not reduced by brush, foliage or broken terrain.
*+2 Natural Defense Bonus: Yaujta have tough, leathery skin.
*Unusual Vision: The Yaujta can see in only one spectrum of light: infra-red. While it’s a superior spectral range, this vision, however, has poor resolution. A Yaujta effectively has Darkvision, and can ignore all concealment penalties, but they have a -2 species penalty to Spot checks. This penalty increases to -4 if the object in question is not moving
*Energy Resistance 5 to Fire, Electrical, Acid and Radiation damage.
*Cold Sensitive: Yaujta take an additional 2 points of subdual damage per die of cold damage they suffer. If a save allows the cold damage to be reduced, the same reduction applies to this additional damage.
*+1 species bonus to Climb checks and Strength, for purposes of how much can the Yaujta lift or carry. This bonus raises by 1 every four levels.
*Free Languages: Yaujta.
*Level Adjustment: +3.

EL-HAZARD.



IMAGE(http://www.animecritic.com/elhazard/elhazard-01.jpg)

This parallel universe is located (relatively) close to Coreline’s, so much that is has actually been classified as a Plane by the Asgardian Offices. El-Hazard was, once, full of highly advanced technology, capable of easily producing life-like androids, genetic modifications and psionic devices and had started to experiment in dimensional traveling devices (even if these were incredibly large). But then, a war happened, and the life-like androids became WMDs, the genetics and psionics became advanced infantry weapons, and the dimensional traveling devices were used to send the enemies far and wide across the multiverse in the ‘final act’.
By the time the war ended, there was nothing standing, and by (relative) present day, the civilization of El-Hazard has evolved into a highly advanced pseudo-Renaissance era. They consider psionic powers to be ‘gifts of the gods’ (with the most powerful users becoming Priests and Priestesses), and any Ancient El-Hazard technology is revered as a relic, even the lowliest CD player. Any and all wartech is, however, seen as ‘cursed objects’ to be left alone, and some of them (such as Artificial Intelligences) as outright ‘demonic’, never to be mentioned in public conversation.
El-Hazard can be reached thru any low-powered Dimensional Transport device, but one known side-effect of the travel is possible (and spontaneous) appearances of temporary Extraordinary abilities (the reason for this in unknown, but it is believed that it has to do with CLULESS trying to replicate the physics of the series).
(Rules-wise, any character that dimensionally travels to El-Hazard must roll a Will save, DC 15. Failure enables a temporary Ex ability, GM’s call on what exactly. He could also enable a temporary drawback associated with the ability, as well, like a requirement (such as having to stay ‘clean’ to use it), a penalty (-2 to Sense Motive involving women, for example), or taking away another ability (an elf’s Spot bonus, for example).
El-Hazard has three ‘races’, so to speak: the Bugrom (humanoid bugs, remnants of the Final War’s bio-engineering experiments), common humans, and the Phantom Tribe (psionic-wielding humanoids specialized in illusions). Counting the few still-functioning Artificial Intelligences still roaming around, it could be four, but like we said, they’re few.

LOCATIONS OF NOTE IN EL-HAZARD.

Florestica
The capital of the El-Hazard nation of Roshtaria and the location of the royal palace, where a large portion of the action takes place. The palace serves as the meeting ground for the local council. Located near the palace is the Stairway to the Sky, the humongous metallic tower structure used to control the Eye of God (the sole surviving Trans-Dim weapon from the Final War). It is believed that somewhere well beneath the city there is a ‘Lost Library’, full with data from the ancient times, from all kinds of technical data, as well as public records and Ancient cultural databases. The Library could also have locations to other weapons facilities other than the Island of the Demon God, but this has not been confirmed.

The Holy River of God
A river that divides El-Hazard's main continent in half, with the human tribes of El-Hazard living primarily on one side while the Bugrom live on the other.

IMAGE(http://www.animecritic.com/elhazard/elhazard-02.jpg)

Bugrom Homeland
The Bugrom Homeland is an alien, hive-like sprawl where most of the Bugrom live. The centerpiece is a massive mushroom-shaped structure that functions as the Royal palace.

Mt. Muldoon
One of El-Hazard's tallest and most treacherous mountains, the home of the three chief Priestesses is located at its summit. Most of the mountain's surface is vertical, making it extremely dangerous to climb.

The Holy Fountain of Arliman
An oasis located in the middle of a vast desert, the Fountain of Arliman is widely believed to be a center of holy rituals where priestesses routinely gather for a yearly ceremony. However, in reality, its existence is much closer to that of a spa or a hot springs resort, allowing the priestesses to take much-needed breaks from their duties. Men are typically never allowed within its walls.

Island of the Demon God
A forbidden island which only the three priestesses of Mt. Muldoon know the exact location of (this location is given during the succession rites). The ‘Island of the Demon-God’ is so called because this is where a fully functional Ancient WMD Artificial Intelligence, named Ifurita, was laid to rest in an underground labyrinth in the hopes that her powers would never be wielded again. What is unknown, even to the Priestesses, is that the deeper (and even more dangerous) confines of said labyrinth conceal the biggest weapons bunker of the Final War, along with a fully-functional Ancient weapons research laboratory.

SAMPLE EL-HAZARD WEAPONS:
The following weapons have been found on locations dug throughout El-Hazard, the apparent products of the Final War (whether produced during the Final War, sometime before or even if by the Ancient El-Hazardians at all, it is unknown). The weapons are all powered by a power pack composed of energy crystals that were, apparently, manufactured on El-Hazard labs. The rarity of the crystals and unknown (at least for now) method of manufacturing them makes every pack a rare, worth-killing-for commodity (at least, in El-Hazardian circles).

El-Hazard Plasma Rifle

IMAGE(http://rampancy.net/rampancy_files/rampancy_images/6506922f69bfcfbdc7baeb2f6c9e0716-8175_640x480.jpg)

Damage: 2d10.
Critical: 20.
Damage Type: Energy.
Range Increment: 80 ft.
Rate Of Fire: S, A.
Magazine: 100 Box.
Size: Medium.
Weight: 12 lbs.
Purchase DC: 22.
Restriction: Res (+2).
(NOTES: The Plasma Rifle deals damage of a non-specific energy type that is not subject to energy resistance. This weapon is Mastercrafted, doing a +1 to all attack rolls).

The standard-issue assault rifle of the Ancient El-Hazardian military, this weapon is composed of biologically-looking components enclosed in a lightweight purple metal casing, with a maw-like barrel end. The weapon is loaded by the ‘pistol’ grip with an energy crystal pack. The weapon’s blasts appear to be blue, liquid-like plasma.

El-Hazard Plasma Pistol

IMAGE(http://rampancy.net/rampancy_files/rampancy_images/564e14187454bdb12b9d20895b326772-8174_640x480.jpg)

Damage: 2d6.
Critical: 20.
Damage Type: Energy.
Range Increment: 60 ft.
Rate of Fire: S, Charge*.
Magazine: 100 Box.
Size: Small.
Weight: 4 lbs.
Purchase DC: 20.
Restriction: Res (+2).
(NOTES: The Plasma Rifle deals damage of a non-specific energy type that is not subject to energy resistance. The weapon is considered to have the Variable Charge Gadget.
*Charge Shot: A user of a plasma pistol can spend 1 round charging the pistol. The user can fire as early as the next round. A charged plasma pistol shot deals 4d10 damage. A charged shot drains 10 charges from the battery.)

Apparently, it was the standard sidearm of the El-Hazardian Military. The weapon resembles a bio-organic taser with elongated contact prongs (it’s jokingly called ‘the toy snake’ by some people). The pistol’s blasts appear like green plasma orbs, that become bigger the more charged-up the weapon is.

El-Hazard Needler Weapon.

IMAGE(http://rampancy.net/rampancy_files/rampancy_images/948310e9a3ef890e02245af24ff562b5-8172_640x480.jpg)

Damage: 2d6.
Critical: 20.
Damage Type: Piercing/Energy.
Range Increment: 60 ft.
Rate of Fire: S, Auto.
Magazine: 20 Box.
Size: Medium.
Weight: 10 lbs.
Purchase DC: 20.
Restriction: Res (+2).
(NOTES: The weapon’s damage is half-Piercing, half-Energy. The energy damage is of a non-specific energy type that is not subject to energy resistance. If 10 or more needler rounds hit the same target simultaneously, instead of taking the above damage, the target instead takes 6d6 x2 concussive damage. When loaded, the weapon deals 1d6 (Piercing) instead of the normal pistol whip damage).

Called ‘The Porcupine’ by Coreline analists, the El-Hazardian Needler Weapon is an odd creation. It is not known its exact purpose in El-Hazardian military doctrines, but is has been widely believed to be their version of a rear-echelon sub-machine gun. Like all other El-Hazardian weapons, it is loaded with energy crystals, but this weapon physically fires said crystals instead of powering the weapon’s systems. The loading port in the back exposes a part of the crystals to the air, giving it its name (and a rather nasty pistol whip).
#850

marcoasalazarm

Sep 15, 2006 20:21:56
PLEASE PEACH.


NEW FEATS:



COLLECTOR: You spend so much time and money that on one of your hobbies that you have become an expert on the subject.
PreRequisites: Knowledge (Pop Culture) 5 ranks.
Benefit: Select a single past-time (Comic books, movies and so forth). You gain a +5 bonus on Wealth checks to see if you have an object related to your hobby on hand (see ‘On-Hand Objects’ in Chapter 4: Equipment of the D20 Modern Roleplaying Game). You may attempt these checks for items with a Purchase DC of 12 or lower.
Normal: On-hand Wealth checks can normally only be made for items with a Purchase Dc of 10 or lower.
Special: You must still get permission of the GM’s permission to attempt the Wealth check, and the GM is the final arbiter of the Purchase DC of all items.

GOOD IMPRESSION: You have the gift of gab that can convince people that you know what you’re talking about (even if you don’t). Before attempting a Bluff check, you may first use this feat to try and improve your chances of success.
PreRequisites: Charisma 13.
Benefit: Make a check against your Reputation, opposed by the appropriate Knowledge check. If the target does not have any ranks in the appropriate Knowledge skill, it is instead opposed by an Intelligence check. If you are successful, you gain a +4 circumstance bonus on your Bluff check.
Special: If your are trying to bluff a group of characters, the one with the highest skill or Intelligence modifier rolls for the entire group.

HAGGLE: You are a shrewd bargainer, able to secure deals that no-one else could.
PreRequisite: Deceptive or Trustworthy.
Benefit: When purchasing or selling equipment, you may attempt a Bluff or Diplomacy check with a DC equal to the item’s Purchase DC. If you are successful, you may raise or lower the item’s Purchase DC by 1 point.

POKER FACE: You naturally hide your feelings, thoughts and emotions well.
PreRequisites: Wisdom 13.
Benefits: Anyone attempting a Sense Motive check against you gets a -2 circumstance penalty.

STAGE PRESENCE: You shine when the spotlight is on you.
PreRequisites: Charisma 13.
Benefits: Pick one Perform skill-Perform (acting), for example. You may add your Reputation bonus whenever you make a check with that skill.
Special: You may take this feat multiple times. Each time it applies to a different category of the Perform skill.

DEAD TO RIGHTS: The last thing they’ll ever do is pull a gun on you.
PreRequisites: Improved Disarm.
Benefit: After performing a successful disarm against an opponent in melee, you may make a free attack against that opponent using that weapon. If it is a ranged weapon, you do not provoke an attack of opportunity when performing this attack.
#851

lord_zack

Oct 06, 2006 16:37:56
Very cool, and potentially useful feats. I especialy like Dead to Rights.
#852

marcoasalazarm

Oct 06, 2006 16:50:17
Hey, Zack. Its nice to hear from you again.

BTW, just for the sake of asking. I need ideas involving the series -Bleach-.
#853

marcoasalazarm

Oct 15, 2006 19:43:04
A new series to add to this psychotic mess (by request of my friends): Silent Mobius.

Man, this is going to be a pain (hey, I've started to see the series. But trust me, I believe it could be hard).
#854

marcoasalazarm

Nov 02, 2006 20:58:13
For the sake of asking.... do you have ready the stats of Decker?
#855

rusval

Nov 07, 2006 0:35:19
Eh, which Decker? Jason Decker of AoH? If that's the case, I have to admit something. Back when I wrote the AoH speech I actually had an idea what stats he'd have. Unfortunately, I realized that I may have shot myself in the foot. See, I figured he wouldn't have a high charisma score, but then I tacked his name on the end of a cool speech. Last time I checked, low-charisma characters don't do cool speeches. Then I got sidetracked (which happens a lot with me), things happened, and ol' Jason still doesn’t have stats. Ug.

I do have good news (that has nothing to do with Geico!:P ). The whole problem can be solved with a few changes to the speech. Simply change “-Jason Decker, in a speech to the Avengers of Humanity” to “-Anonymous member of the Avengers of Humanity”. This solves two problems:
1.) The aforementioned problem of “low-cha don’t make good speeches”; and
2.) Helps convey the more underground nature of the group. You’d think in a world filled with Fictions that the last thing an anti-Fiction agent would do, would be announce himself.

Also, since I’m on the matter, might as well make some overdue additions.

A small change to part of the speech (sort of a slight edit of an edit), the edited parts are in bold.

“…
I know this every time an Anime Fiction levels a city block, and no one makes a fuss.
I know this every time I walk somewhere that was trashed by some Fiction who spotted his “creator” nearby.
I know this every time I have to choke down some cover story for something that NERV, or some similar agency, pulled off from under people’s noses.

I know this every time I see people in New York, or Chicago, or any other city walking down the street casually while being armed to the teeth.
…”

Equipment: (From what I can imagine) The AoH mostly uses modified Pre-Vanishing equipment (including toys that weren’t in full production yet. AKA stuff listed under PL5 in d20 Future), which basically symbolizes their unwanting to adopt the new world around them. Guns are usually modified with the Charge Weapon gadget, although many AoH agents claim the designs were of Pre-Vanishing origin, which hasn’t been publicly (dis)proven yet.

I also have an idea of where some of the major AoH strongholds could be (currently narrowed it down to the USA, Japan, and parts of Europe). Will post more after election day.

P.S. Oh, I have an idea for caption: "Jason Decker (left) and Adam Swift(right), taken from a security video in Chicaco."

P.P.S. You'd probably still want Deckers stats, right? Currently I'm thinking of a high level Fast/Smart/Soldier type character.
#856

marcoasalazarm

Nov 07, 2006 11:51:24
Thanks for the speech and photo edits (added on as per this post). I will try to expand on the AoH later, with some sample equipment or something.

And yeah, I'd still like Decker's stats. You know, as a sample NPC. Not everyday you'd find some fanatical guy wielding a custom-modded experimental weapon, after all.

Thanks, man.
#857

marcoasalazarm

Nov 12, 2006 18:39:54

THE AVENGERS OF HUMANITY



Agenda: Retake Earth from the Fictions.
Structure: Loosely-organized coalition of paramilitary organizations.
Symbol: Earth globe with the letters ‘AOH’ crossed over it. Around it, the motto: ‘They can have it (the Earth) from our cold, dead fingers’.
Most Common Allegiance: Avengers of Humanity.
Requisition Limit: 45 (Restricted, Illegal).

The Avengers Of Humanity is a collection of misfits, ex-pros and outright wackos, all of them joined together thru one reason: they all believe that the Earth has become plagued with Fictions, and want to retake it.
For this, they do all kinds of gray and black-class operations, including kidnapping, murder and threathening. They consider all Fictions as beneath their notice, and every single one of them that fights (police, military and mercenary) as approved targets (Post-Vanishing Humans are evaluated in a case-by-case basis, and they will never hurt any innocents of any kind). They will use any weapons they can appropriate, but as a symbol of their distaste for Fiction technology in general, they will mostly use weapons from PL5 and lower (In order to prevent ‘copycats’, most of these weapons are customized in some way. Other technology, such as cybernetic implants, will be evaluated in a case-by-case basis, usually approving it if there was truly no other choice.). Vehicles will be appropriated from anywhere they can obtain them, and usually given the ‘A-Team Treatment’ to make them combat-capable.

Politically-wise, although they do hit Fiction targets (and a lot of them), they show distaste for other factions such as the Knights of the True Timeline (which, in their opinion, is ‘cruelly indiscriminate in its tactics’).

Following is one of the AOH’s signature ‘A-Teamed’ vehicles:

Heavy Assault Garbage Truck

This heavy-duty garbage truck has been fiddled with. Armor and weapons have been added. Handrails and running boards have been extended around the entire truck. The crusher has been removed to make way for a really big gun. The storage compartment has been shortened to put guns between the cab and back. Hatches have been put in the back to allow access to the guns on top (along with a ladder) and between the cab and the back. The truck contains safety belts to hook to the rail so that passengers may walk outside and shoot while the truck is moving. Bulletproof glass has replaced all windows. Bench seats have been added to the back to allow more passengers, and lockers and cases have been added around the back to aid with storage. The truck is two squares wide and five squares long.

Crew: 5, Passenger(s): 8, Cargo Capacity: 2,500, Initiative: -4, Maneuver: -4, Top Speed: 180 (18), Defense: 6, Hardness: 15, Hit Points: 54, Size: Gargantuan, Purchase DC: 53, Restriction: Illegal (+4).

4 M2HBs have been added in various places along the truck. They are welded on turnable stands along with chairs attached to the same stand to allow a maximum degree of coverage. These guns are posted in the following places. 1 on top of the truck. 2 back to back between the cab and storage area, and the final one in the back door of the truck.
#858

marcoasalazarm

Nov 22, 2006 18:47:09
An adventure idea: the PCs are called to support someone and in thanks he does this:

"Here (throws them a bound and gagged Anemone). Just watch out for Dominic. He's been trampling cities with THE END trying to look for her."
#859

marcoasalazarm

Nov 22, 2006 18:54:43
An adventure idea: the PCs are called to support someone and in thanks he does this:

"Here (throws them a bound and gagged Anemone). Just watch out for Dominic. He's been trampling cities with THE END trying to look for her."
#860

marcoasalazarm

Nov 24, 2006 14:05:14
THE UNITED FEDERATION 25th SPECIAL FORCES GROUP.

Coming out of the ‘Eureka Seven’ universes, this group believes in two things: 1) their appearance in this world is (in some way) the Coralians’ fault, and 2) this planet is a raw resource for tools to fight them. Led by Dewey Novak, they are quickly carving a path as a truly ruthless faction (although it’s being overshadowed by people like the Knights).

Agenda: Locate and secure weaponry to continue their war with the Coralians and a means to return to their home universe-by any means necessary.
Structure: Military organization.
Symbol: The seal of the U.F. Special Forces Groups-a sort of ‘not’ sign with a black background.
Most Common Allegiances: United Federation, Dewey Novak.
Requisition Limit: 30 (Military).

OVERVIEW:

When they first appeared on Coreline deep inside the Australian Outback, the 25th Special Forces Group just couldn’t believe what they could see: a version of Earth that hadn’t been covered by the Scab Coral, and has been filled with several other kinds of intelligent life. Most of them saw it as a miracle, or proof that there was something better out there.
Dewey Novak saw it as something else. Quickly regaining power among the (at the time almost rioting) crews, Novak convinced them of their ‘duty’ as United Federation troops: to secure a means to return home. This first one was easy.
Then right after that was achieved, he told them of their SECOND ‘duty’: now that they were in this version of Earth that had not been ‘invaded’, they would acquire means to fight the Coralians-means that no-one on their planet had seen before.

And so, they did. Research installations and towns deep inside the Outback reported being attacked by ‘bright-blue, transforming mechas’ in the following weeks, hit-and-runs and mass kidnappings masterfully orchestrated by Novak and his most loyal followers. It seemed like the sky would be the limit.

But then, there were a large amount of troubles. Not soon after arriving, they found out that Coreline had nothing resembling the Transparent Light Particles that most of their flight systems (especially the KLFs’) depended on. Anemone disappeared, and soon after, the TypeTHE END was stolen by Dominic. They became targets of both the Knights of the True Timeline and the Avengers of Humanity, who ambushed several raid teams. He’s been denounced on several international news media, starting (ironically) with ray=out magazine.

But even then, Dewey Novak doesn’t sees this as a sign to desist. He sees it as a sign that he must adapt to the situation.

And he will. And then, everyone who tries to get in his way-in this world and the next-will be stomped flat.

STRUCTURE:

The 25th Special Forces Group is a military organization, with Dewey Novak serving as Commander in Chief and the heads of the group’s arms (Fighting, Research and Development, Intelligence Gathering) reporting directly to him. The appointed heads of the Fighting and Intelligence arms (Anemone and Dominic Sorrel) have ‘renounced’ (actually, one disappeared without a trace and the other went AWOL), leaving Dewey to replace them with slightly less competent replacements (well, in Intelligence’s side. Fighting’s better off without Anemone running it, the soldiers say).
Research and Development is (admittedly) the most ruthless arm of them all, run by Dewey’s protégés, the AGEHA team (or as the soldiers have started to call them, ‘the Midwich Cuckoos’). Their assignment is to analyze the resources (gear, Fictions) captured by the other two arms and then try to mass-replicate them for use in their own Earth. Needless to say, most of these analyzes are nightmarish in nature, but enjoyed by the Cuckoos wholeheartedly.

BASES OF OPERATION:

Most of the 25th Special Forces Group is still based in the carrier ships that brought them to Coreline (and which, strangely, have become undetectable to radar). This and the fact that they are constantly moving have made the 25th hard to pinpoint.
Additionally, the 25th has managed to secure a couple of Redoubts in the Outback, which has provided them with a large number of ‘local’ vehicles and weaponry. These bases are used mostly as ‘safehouses’ and staging bases for scouting missions.

RESOURCES:

All things considered, the 25th Special Forces Group is pretty underfunded for the task that Dewey has set for it, making most of their members take an ‘Acquire On-Site’ policy in everything concerning gear.
Even though the lack of TraPar has made its total effectiveness slightly impaired, the 25th Special Forces’ main unit is still the Kraft Light Fighter, which has proven quite adept in ground warfare (and has made more than one soldier take impromptu ‘defensive driving’ courses). Currently complementing the KLFs and their variants, the 25th Special Forces Group has (limited) access to other military vehicles such as Hummers and Abrams tanks (the latter of which is actually used little because of the small number of personnel who know how to use them). The 25th has is also constantly trying to obtain more mecha to complement their (steadily decreasing) number of KLFs.

INVOLVING THE HEROES:

The PCs could easily fit into the common ‘wrong place, wrong time’ or ‘here for a reason, but don’t know WHAT’ molds of action movies as easily as being part of a group out to end the 25th’s threat, investigators arriving in the wake of a raid, or simply ‘concerned citizens’.
On the other side, PCs coming from the 25th could easily be Intelligence infiltrators or AWOL soldiers.

USING THE U.F. 25th SPECIAL FORCES GROUP:

The typical sci-fi ‘military gone wrong’, they exist to make the PCs uneasy. They are -like all other militaries- just doing their sworn job, but having a sociopath like Dewey at the helm isn’t helping them any. A good deal of the soldiers just want to return home to protect their families, but their leaders are every bit as fanatical as they are loyal to Dewey (and the argument of going back packing a fighting chance is, unfortunately, very tempting).
Gamemasters could use the 25th as a ‘radical group’, relentlessly pursuing the PCs (or someone close) for something they have (maybe a piece of Fiction equipment that (theoretically) could take the fight to the Coralians, or even themselves (if they are from a rare Fiction species)). As well, the PCs could be involved into the philosophical discussion of the 25th’s ‘whatever it takes’ approach to fighting the Coralians (and if they meet a Humanoid Coralian, maybe their first impulse will be to question why they even want to fight them)
On the side of the 25th, it's an interesting concept, waging a running war with extremely limited resources against an enemy that (potentially) is everybody, the KLF that your Mecha Jockey has gotten used to probably landed forever in the next operation... pretty much 'BSG'-ish.
#861

marcoasalazarm

Dec 19, 2006 10:30:42

CORPORATE PROFILE: CAPSULE CORPORATION.



-Headquarters: Tokyo-1, Japan.
-Regional Offices: Seattle, Washington; Denver, Colorado; Minneapolis, Minnesota; New York City, NY; Madrid, Spain; London, England.
-Majority Stockholders: Dr. Delemont Briefs, Bulma Briefs and Trunks Briefs, owning (collectively) 57% of total stock.

-Information: In their home universe, Capsule Corporation is the premiere megacorporation of the planet, producing and/or licensing everything from house electrodomestics to (literal) rocket science to weapons systems to cybernetics. In Coreline, they have had to fight off lots of bad P.R. that has come forth fromt he fact that a good deal of their managing arm is either composed of Saiyans or Saiyan sympathizers.
Capsule Corp. climbed to the position it is now on Coreline because of its trademark product: the Hoi-Hoi Capsules. Their technology of ‘capsular hyper-compression’ is, insofar, unparalled by any other company on the planet, and it has been this which has made other companies lease the Hoi-Hoi Capsule technology.

In payment, not only has Capsule Corporation been able to use their facilities to create their own products, but the companies produce a number of special systems just for them, such as replicated technology from the DBZ Universes.

Rules of Hoi-Hoi Capsules:

A Hoi-Hoi Capsule is a Tiny-sized object, a canister with a button on top and a label sticker on the side, color-coded as follows (these items as well, have the GM’s call of what they can be full of):

Blue: Storage Items (Empty).
Green: Storage Item (full of Rations).
Green with Red Cross: Storage Item (full of medical supplies).
Green with white bullet: Storage Item (full at least 4 or 5 extra mags or 2 extra belts-only standard ammo).
Red: Weapons.
Orange: Structure Package (see below).
Yellow with one white bar: Vehicle (bike, skates, surfboard, canoe) pre-loaded with safety gear.
Yellow with two white bars: Vehicle (common vehicle (motorbike, van, sedan, truck) pre-loaded with a tank full of gas and one emergency kit in the glove compartment/trunk/saddle).

To activate the capsules, one must simply press the button and throw the capsule away. The capsule will then ‘explode’ one (gear) or two (vehicles and structures) rounds later, releasing the item (and anyone who is still in the same place where they deploy must make saves as if the things fell on them). As well, the items have a button to return them to their capsule form. Once pressed, the item will super-compress back after 10 rounds (and anything living still inside it will have to make a Fort save, DC 25, or be crushed. Any objects remain untouched).

Capsulized Items:
Capsule Corporation offers the following items in capsule form:

Storage:
-Capsule Corp. Storage Item Alpha: An empty back-pack made of high-quality fibers. It’s water-resistant and has internal and external pockets for easy classification. Purchase DC: 12.
-Capsule Corp. Storage Item Beta: A Patrol Box. Purchase DC: 11.
-Capsule Corp. Storage Item Gamma: A 10 lb.-capacity Aluminum Travel Case with an Average-quality combination lock. Can be chosen to be refrigerated at no extra cost. Purchase DC: 13.

Weapons:
These weapons all come pre-loaded with one full magazine of standard ammo.

-Beretta 92F (PDC: 18).
-Colt M1911 (PDC: 17).
-Glock 17 (PDC: 20).
-Ingram MAC-10 (PDC: 17).
-Uzi (PDC: 20).
-HK MP5-K (PDC: 21).
-AK-47 (PDC: 17).
-M-4 Carbine (PDC: 18).
-Mossberg 500 (PDC: 17).
-M-60 (PDC: 23).
-Metal Baton (PDC: 10).
-Tonfa (PDC: 8).
-Nunchaku (PDC: 5).

Structure Packages:
Capsule Corporation also sells a set of housings with enough items inside them for short-term use (essentially turning them into massive camp tents). Almost all of the structures are made of high-resistance aluminum, which affords for cheap mass production, as well as all items being standardized. They are all designed, without exception, in a round-tent fashion with massive ‘CAPSULE CORP.’ logos painted on the sides, as well as gunmetal gray in color.
-Structure Package Alpha: a one-man tent complete with sleeping bag, battery lamp, propane kitchenette, survival knife, 12 trail rations, 5 chemical light sticks and one emergency medical kit. Purchase DC: 33.
-Structure Package Beta: A small, one-multipurpose room, one-bathroom house, complete with sofa bed, wind-up radio/flashlight, battery color TV, propane kitchenette, 24 field rations, one flare gun with 6 flares, a machete and three medical kits. Purchase DC: 35.
-Structure Package Gamma: A small house with one bedroom, one multipurpose room and one bathroom, complete with CB radio, AM/FM radio, a small TV, a sofa bed, a battery lamp, a propane kitchenette, 36 field rations, a machete, a gunrack with one M5 Scout Rifle and an additional box of ammo for each type, and five medical kits. Purchase DC: 39.
-Structure Package Delta: A large, two-story house with two bedrooms, one multi-purpose room, one fully equipped kitchen and entertainment center, as well as a CB radio, two walkie-talkies, a GPS, one satellite phone, two floodlights, a flare gun with 6 flares, 5 chemical light sticks, a machete, 48 field rations, a gunrack with one Mossberg 500 shotgun and an additional box of ammo and eight medical kits. Purchase DC: 41.

Getting your Capsulized Items.

(The following Capsulization system is quoted verbatim from the ‘D20 Dragon Ball Z’ D20 Modern conversion, located at this location: http://www.angelfire.com/games3/possabilities/d20_Section.html .)

Storage Items
+Small:
Small storage items include things the size of a backpack up to things the size of a child’s toy box. A cooler that one would take on camping trips is one such storage item. Items of this size have an additional Purchase DC of +2 (applied to the PDC of the selected Storage Item).
+Medium: Medium storage items include things the size of a hope chest, or trunk, up to a normal refrigerator. The additional Purchase DC for items of this size to be capsulized is +4.
+Large: This is generally the limit to a Storage Item’s size without it becoming a structure. Items of this size include some types of large refrigerators, trailers, garbage bins, and anything that occupies an entire 5ft. area or 5ft by 10ft area. The additional Purchase DC for things of this size is +6.
+Anything larger than Large has a Purchase DC increase of +2 to the previous amount.

Structures & Vehicles
+In the d20 Book listed under “Life Styles” in the “Equipment” section, there is a table outlining the Purchase DC for different types of housing. To get Capsulized versions of each of these types of housing, go down the list and add a cumulative +5 to the Purchase DC of each. So if you want a home the size of a Small Condo to be Capsulized it would have an overall Purchase DC of 33, while if you wanted one the size of a Large Condo it would have a Purchase DC of 40.
+Most capsule homes, not to mention most homes in general in DBZ are round in shape and have plenty of windows. Additionally anything that is put into a home that is capsulized remains there when the home is returned to its original state. Nothing is damaged or anything.
+A small note. Any character with a Capsule home should have insurance for it. Capsule Corp. offers this, with Capsules scanned when bought and everything in the home accounted for when the policy is drawn up.
#862

marcoasalazarm

Feb 17, 2007 16:09:40
"Eugene never suffered from the routine discrimination of a 'utero', or a 'faith birth' or an 'in-valid' as we were called. A 'valid', a 'vitro', a 'made-man', he suffered under a different burden... the burden of perfection."-Vincent Freeman, 'Gattaca'.

HOMINDAE COORDINATUS (Gundam SEED-verse 'Coordinator' Race).



In every version of the Gundam series, the reasons for war run deep. There's political reasons, economical reasons, and the fact that the leaders of most factions are charismatic sociopaths helps a lot, too.

But there were also biological reasons. One side developing something that separated them, that put them head and shoulders over the common man, and so, made them feel 'right'.

In the Universal Century, it was the appearance of Newtypes.
On the Cosmic Era, it was the Coordinators. Genetically modified (during embryonic phase) to be the peak of human development, they are stronger, faster, quicker-thinking and (after a fashion) nastier in a fight than the normal Gundamverse human (although this varies widely between base universes).

The term was coined from 'disclosure' speech of the first recorded Coordinator, George Miller, who precluded it with:

"I feel that I'm a connection between Earth and Space. A bridge...

If Miller had been anyone else but the goody-two-shoes he was, the idea of the Coordinator enhancement would have been nothing but a fad. As it was, soon a they were a large number, enough to become a population of their own.

And, soon after, all kinds of Hell broke loose. One just has to see the series to note how bad it was (that is, if you can find a DVD they haven't used for skeet practice).

When they appearwed in Coreline, like most other factions/races, they were brutally humbled. The majority of the Earthside ZAFT forces were located in Gibnraltar, which was quickly taken over by Cortana's forces, and over on space, the brutal free-for-all took down many more of their number.

ZAFT was subsequently disbanded by the LaGrange Colonies' government and almost all of the 'bad guys' were quietly captured, tried and/or executed by Black Ops units (Colonial and Coreline). After that, the 'Coords' were recieved with arms wide open.

By the common Fiction, at least.

A good number of evil Factions, such as the Avengers of Humanity and the Knights of the True Timeline, have started to degrade them because of their gene-mod background (calling them 'Gattacas', among other things). Blue Cosmos reorganized and went deeper underground, supporting Newtype causes (because Newtypes naturally developed their abilities, and so Blue Cosmos see them as the 'true' evolution of mankind). And there's still enough runaway 'evil' ZAFT forces to form a small army (which they did).

But, if there's one thing that they were made for, is to endure and adapt. And this they are doing with swiftness.
#863

ryuspearhead

Feb 19, 2007 18:17:21
if the world got all mixed up like this ins't their a change things got spliced in the process like thing fusing together and weird class comonations like a half digimon human alchemist(fma)/ninja(naruto-style) ,
or like a half pokemon(pikachu) rockstar/rouge
ect...
#864

ryuspearhead

Feb 19, 2007 18:20:04
also since there are manga versions of the dc and marvel universes are they included ?
#865

lord_zack

Feb 19, 2007 18:23:38
also since there are manga versions of the dc and marvel universes are they included ?

Yeah, but it doesn't matter if there are anime and manga versions of them as this is a general crossover. As the titles says any ideas are accepted. Also you double-posted. This is frowned apon. You ought to use the edit button. It is in the buttom right of the message box.
#866

ryuspearhead

Feb 19, 2007 18:24:17
also what about new orginzations like

the untied federation of pokemonmaster gundam poilets(sp) ,
or the digimon medabot fusion socity , just an idea
#867

ryuspearhead

Feb 19, 2007 18:26:18
i never double posted ! this is double posting :
#868

ryuspearhead

Feb 19, 2007 18:27:43
i never double posted ! this is double posting : see !
#869

lord_zack

Feb 19, 2007 18:34:23
No, my friend. Posting twice in a row is considered double-posting, regardless of the content of you're message. Also, regardless of what is considered double-posting, it is a fact that posting twice or more before some one else posts is frowned apon in forums. Thats what the aforementioned edit button is for.
#870

marcoasalazarm

Feb 20, 2007 10:07:41
Answering his first question: the potential's there, but it might just be better to go in one 'general' direction (purely Naruto-style ninja/martial artist or something). Zack answered the second one.

And personally, I couldn't care less about his double-posting.
#871

ryuspearhead

Feb 20, 2007 15:50:22
No, my friend. Posting twice in a row is considered double-posting, regardless of the content of you're message. Also, regardless of what is considered double-posting, it is a fact that posting twice or more before some one else posts is frowned apon in forums. Thats what the aforementioned edit button is for.

whatever ....
#872

marcoasalazarm

May 22, 2007 10:41:06
Bump.
#873

rusval

May 26, 2007 15:20:25
I have a question that's been bugging me for a while now: How the heck can the Earth sustain such a population boom? I mean, currently the worlds population is like, what, 4-6 billion people (I don't know the current stats at the moment)? Then you add all the major Fictions, cities full of minor Fictions, Fiction versions of Reals... not to mention the admitted endless number of Alternates! Geez, it must be to the point that you can't throw a rock without hitting somebody!
Sure, this is just a game, and it's no fun if you can't add all your favorite characters to the Maelstorm. I just worry that the world might turn into a giant Japanese subway car on a busy day! And what's the fun in that?
#874

marcoasalazarm

May 26, 2007 20:18:52
Let's consider a few factors:
-People have moved to other planets.
-Explosively increased crime rates have killed Heaven knows how many people (and although the police has evolved to accomodate for it, there's still too many murderers at large).
-Plenty of warfare during the Hours killed, as well, Heaven knows how many people (way more Fictions than Reals, and the numbers will never be totally accurate).

You said so, it's only a game and these factors can be ignored. But also remember that this is a Post-Apocalyptic setting. CLULESS might reprogram everybody it took, but it's still a Generation Zero game.
#875

markermage

May 30, 2007 4:19:28
Ok, I read the first page of this and some of the second page before realizing that there is little chance of me reading through the 274 posts in this thread, so if any of these things have already been suggested, I'm sorry.

1. Alternates for anime fictions that have been changed greatly from being translated. Would ones that had been changed for the worse want revenge on those responsible? What if they met the original fictions of themselves? I'd imagine that 4Kids would need a pretty big army in your setting.

2. The Asian coastline has become a battleground for a war between pirates and ninjas. Captain Jack Sparrow and Luffy lead the pirates against the ninjas who are lead by Naruto and the ninja turtles. The inverse ninja law plays a big role in the battle as the ninjas split up into small camps that patrol the coastline.

3. Tokyo gets Rent-A-Zilla from the Megatokyo webcomic.

4. Mario and Sonic are somewhere duking it out.

5. The fictions from video games are still influenced by gamers in some way. Pre-Vanishing characters can have access to a class that allows them to use artifacts known as controllers to gain control of the video game fictions. A similar thing might happen with the D&D fictions being controlled by dice.

6. L337 becomes a real language/dialect after the Vanishing.

That's all I can think of for now.
#876

rusval

May 30, 2007 16:45:26
Ok, I read the first page of this and some of the second page before realizing that there is little chance of me reading through the 274 posts in this thread, so if any of these things have already been suggested, I'm sorry.

1. Alternates for anime fictions that have been changed greatly from being translated. Would ones that had been changed for the worse want revenge on those responsible? What if they met the original fictions of themselves? I'd imagine that 4Kids would need a pretty big army in your setting.

2. The Asian coastline has become a battleground for a war between pirates and ninjas. Captain Jack Sparrow and Luffy lead the pirates against the ninjas who are lead by Naruto and the ninja turtles. The inverse ninja law plays a big role in the battle as the ninjas split up into small camps that patrol the coastline.

3. Tokyo gets Rent-A-Zilla from the Megatokyo webcomic.

4. Mario and Sonic are somewhere duking it out.

5. The fictions from video games are still influenced by gamers in some way. Pre-Vanishing characters can have access to a class that allows them to use artifacts known as controllers to gain control of the video game fictions. A similar thing might happen with the D&D fictions being controlled by dice.

6. L337 becomes a real language/dialect after the Vanishing.

That's all I can think of for now.

Hey, welcome to the madness, yo! I'm with you that this particular thread has grown pretty big, but fear not! The "main thread" over in the d20 Future board pretty much sums everything up nicely!

As for your ideas:

1.) Covered by Alternates and Author Rage. And yes, 4Kids probably does need a big army.

2.) Very cool, man, but why limit it to just the Asian coast? Considering ninjas and pirates are spread all over the world here, we could have a world-wide thing going.

3.) My character calls dibs on the Rent-A-Zilla! :D

4.) Well, yeah, at the 2008 Summer Olympics!

5.) Now THIS is a cool idea! I'm thinking an alternate form of the Monster Trainer class (or animal companion ability) might be in the works. You think so, Marco?

6.) S\/\/33t d00d!1!1
#877

markermage

May 30, 2007 18:28:24
Now that I think of it, my idea for the video game fictions to be influenced by game controllers might be able to be expanded to work with all fictions. The fictions could be controlled by fanfics possibly.

Video game fictions (or all fictions if you wish) would be able to be controlled by controllers. The commands that could be limited by the controller. Controllers with many buttons (N64 controllers) would allow more things to be done than simpler controllers (Atari controller). Using a controller should require a skill check with the more complicated controllers having a higher DC to use. Also, the fiction's dexterity modifier is replaced by that of the person controlling him/her. Fictions can resist the control with a successful will save, but the controller will automatically lose control over the fiction durring climatic moments, while having a conversation (but the controller can still influence their answers to "yes" or "no" questions), and while listening to a monologue. The fiction's automatic regaining of control is usually known as a "cutscene".

Another way of controlling fictions would be through the use of a specially prepared sheet known as a "fiction sheet". A pre-vanishing person trained in its use can create one and make changes to it that would affect the fiction for a limited period of time. The "fiction sheet" would basically function like a voodoo doll. The fiction in question can make a will save to resist the changes. If they fail the will save, they must then make a fortitude save to avoid taking damage from the sudden change to themself. Small changes (a single point added to a skill rank) would have higher will saves to resist, but lower fortitude saves, while big changes would have lower will saves and higher fortitude saves. The bigger the change, the greater the damage that would be done for failing the fortitude save.

Another way of controlling a fiction would be through the use of a fanfic. Fan-fics control a fiction by deciding what they'll do when a triggering event happens. The triggering condition would follow the same rules as the one for the programmed illusion spell. When the fanfic's triggering condition is met, the fictions involved each make a will save with bonuses if it would be out of character for them to do follow the fanfic's stated course of action, and a penalty if the person who made the fanfic is the fiction's creator. If any of the fictions involved succeed in the will save, the fanfic's effect is ruined.

Special Controllers
Light Gun and screen: This controller allows the user to control a target fiction's ranged attacks. The target fiction must have a ranged weapon for this controller to affect them. The target fiction loses the ability to attack on their own, but still retains all other control of their body. Their attacks are instead performed by the controller's user on the user's turn. The attacks are made with the user's ranged attack bonus, but otherwise act as though the controlled had made the attacks. The user may also reload the controlled's ranged weapon as a move action whether or not the controlled has any ammo for it (just point the gun away from the screen and fire). The user is also able to see what the controlled sees through the screen.



Another thing I thought about is how the fictions, the pre-vanishing reals, and the post-vanishing reals would form a rock-paper-scissors-like relationship. The pre-vanishing reals have knowledge of the fictions and have more ability to control them, but aren't used to the available technology and magic that has come as a result of the vanishing. The fictions tend to be like demi-gods in their abilities, but have the weakness of being able to be controlled against their will. The post-vanishing reals are those who think everything is as it always has been, and thus, have forgotten that the fictions' lives were once completely up to the decisions of reals, but they are more used to the technology and magic that the fictions brought with them.

So if my analysis is correct, pre-vanishing beats fiction, fiction beats post-vanishing, and post-vanishing beats pre-vanishing.


Also, I seem to be having trouble with finding the main thread that RusVal mentioned. (EDIT: OK, I just found out that the main thread is at EN World.)

Also, excuse me if I use the wrong term or something. Unfortunately, I only have the core rulebooks for D&D 3.5.

Edit: I got these ideas while reading the main thread and just had to let them out before I read anymore regardless of whether I'm the first to come up with these ideas or not.

1. What if some characters/groups that would normally be made as fictions were made as reals instead? Just imagine a Coreline where the MIB had secretly existed even before the 23 hours. What if a videogame and hotrod-loving, overweight real named "Coop" managed to salvage a giant robot that had appeared durring the 23 hours?

2. What if Jack Thompson lived in Coreline as a pre-vanishing human? How would he react to characters from various violent games he's tried to ban becoming flesh and blood? How would those characters deal with him? Jack Thompson would be very likely to join the AOH.

3. What happens when another Earth in another universe experiences the same thing that Coreline did and pulls people from the original Coreline as fictions? What happens when a member of AOH has been placed in another dimension where they are a fiction? How do we know that the universe that Coreline exists in is the first to experience such a thing? The universe that Coreline exists in could turn out to be just as real as the ones that the fictions came from.
#878

marcoasalazarm

Jul 03, 2007 14:19:11
Bumping this.
#879

marcoasalazarm

Jul 09, 2007 14:27:15
The following idea comes from my insane brain:

Since Maine is not most definitely Stephen King-land, obviously a number of pet cementeries are now capable of resurrecting whatever is buried in them (of course, turning them into avatars of the Evil that is in the cementery).

I saw this on DeviantArt, and since I never liked the 'Chronicles', I was thinking whether to make it a big detail or not (with the myriad of AltVerses and whatnot, maybe a version of the siblings would be desperate enough to do so-not heeding the 'For the Love of God, DON'T DO IT!!!!' signs spread throughout the perimeter).

(BTW, this is linked because they use the F-Word once and is generally morbid):

http://fc01.deviantart.com/fs12/i/2006/317/6/9/Aslan_Doesn__t_Wanna_Be_Buried_by_lonegungirl42.jpg
#880

argulfraster

Jul 10, 2007 23:57:05
I've had a handful of ideas while reading this topic (which I LOVE, must show to DM friend...)

Obviously, there are a handful of comps around the world that weren't infected by CLULESS-not everything is networked. Perhaps uninfected computers (and their users) gain greater powers due to being able to work in a style no longer common.
My theory is that a Nonfect (Non inFect) computer can alter the rules of reality at a deeper level than infected ones. Fanfiction has power here, so uninfected computers do not draw the attention of Fictions they modify, save for the obvious (if there's a kid with a Dell tower on his back and a keyboard in front of him typing furiously and you now have a tail, that's gonna be obvious), plus, they can create media without making new Fictions. Granted, they're going to get infected sooner or later, but due to their immunity during the 23 Hours they'll have a certain degree of immunity, allowing them to "hack" CLULESS for great(er) control/justice.

For example. Someone can write a story that won't spawn a new Fiction or can create one immune to Author Rage. They can also create images that won't be immediately part of the Fiction consciousness until a Fiction sees it. They can also upload things into existence with greater control. If you've written a list of parts for mechs, you can upload the stuff into existence as a fully-built mech OR a pile of parts. The whole part of the Uninfected Computer is to throw the world a little more off balance.

Fictions have a hard time with Unifected Computers-GITS Fictions, should they attempt to use Uninfected stuff, will possibly become more Human or merely FUBAR. Likewise goes for "plot hacking"-characters who can hack through an "act of plot" will need to learn all over again.

Also, a few more pieces of Tech.

Faraday Cage: This pseudoelectro-radiological device FUBARs fictions, purifies Mist, and Disinfects pre-Vanishing tech. Faraday Cages also destroy Fiction tech, though-and some Fictions may have created Anti-Cages that work in reverse.

Rainbow Vulcan:
The world of Rainbow Brite has a few nasty suprises in store for invaders of vile enough caliber-and the minigun-like Rainbow Vulcan is such a creature. Much like the Rainbow Crystal weapons, it deals damage similar to prismatic spells-at a much higher ROF. Each of its barrels is color-coded, whereas the main body is striped, each stripe holding the clip insert for its according color.

Project Pitman
Before the Vanishing, the U.S. Military was working on this specialized mechanized exoskeleton. Kept carefully away from the new mechs, Gundams, and Evas, the Pitman Prototypes have a disturbing affect on Fictions and their associated paphernalia. Their attacks and defenses ignore Fictions and can in fact destroy them ignoring Fiction-based technology.

Faraday Gun
This heavily built gun (think Drainage-Pipe-width bore) is mounted on the user as part of backpack or integrated into a larger unit, be it Pitman or vehicle. When fired, it creates balls or beams of Faraday energy (similar to the interference of a Cage) that act like Spheres of Annihilations to all things fiction and wipe magnetically based memory.

Statting isn't my area of expertise. But here ya go.
#881

marcoasalazarm

Jul 16, 2007 13:46:50
I love the idea of the Faraday Cages and the Rainbow Vulcan, but I wouldn't go as far as to give the Faraday Gun a Sphere of Annihilation-like punch (highly damaging, yeah).
#882

kronos182

Jul 20, 2007 12:50:26
I love the idea of the Faraday Cages and the Rainbow Vulcan, but I wouldn't go as far as to give the Faraday Gun a Sphere of Annihilation-like punch (highly damaging, yeah).

could always have the faraday gun use something like a sphere of annihilation, but with half the size and dc/damage ?
#883

argulfraster

Jul 22, 2007 18:06:32
could always have the faraday gun use something like a sphere of annihilation, but with half the size and dc/damage ?

Sounds reasonable to me.

Here's a couple of feats.

Unifected Computer
Prerequisites: Your computer must have not been connected to the Internet or any network when CLULESS was released.
Your computer, the one you identify closest with yourself, wasn't infected with CLULESS, and as a result you can affect and create Fictions with greater skill than those using infected computers.
Effect: You gain a +1 bonus to modify and affect Fictions, but you recieve a -1 penalty to Diplomacy and Charisma checks to get them to work with you. Any media you create with your computer is unknown to Fictions until they see it, and you can modify Fictions on the fly without their awareness.
This feat can only be taken at 1st level.

CLULESS Resistance
Prerequisites: Uninfected Computer
Your computer, the one you identify closest with yourself, wasn't infected with CLULESS, and as a result you're strong against Fictions and their weaponry.
Effect: Fictions and Fiction Weapons used against you recieve a -2 circumstance penalty within 15 feet. This also applies to Fiction ammunition and ki attacks. Realworld ammunition in Fiction weaponry is unaffected but loses any added effects that the weapon might bestow.

Uninfected Fiction Crafting
Prerequisites: Uninfected Computer
Your computer hasn't been infected with CLULESS and as a result you can create and modify Fictions with greater ease than those using infected computers.
Effect: You gain a +5 bonus to create and modify Fictions so long as they are unaware of you or willing to be modified. Unwilling Fictions reduce the bonus to +2.

Greater CLULESS Resistance
Prerequisites: Uninfected Computer, CLULESS Resistance
Your computer, the one you identify closest with yourself, wasn't infected with CLULESS, and as a result you're strong against Fictions and their weaponry.
Effect: Fictions and Fiction Weapons used against you recieve a -4 circumstance penalty within 20 feet and at a -2 circumstance penalty within 30 feet. This also applies to Fiction ammunition and ki attacks. Realworld ammunition in Fiction weaponry is unaffected but loses any added effects that the weapon might bestow.

Fiction Modification DC Table (unaware or half-willing)
0: Remove a single hair
5: Add a mole or small tattoo out of sight
10: Create a mole or small tattoo in sight
12: Add/remove a small feature (Lum-like horns, etc) out of sight (+4 to DC if feature is sensitive or important)
14: Create a small feature (Lum-like horns, etc) in sight(+4 to DC if feature is sensitive or important)
18: Add or remove a minor limb (tail, ears, 6 inches of hair)(+4 to DC if feature is sensitive or important)
20: Add or remove a limb
25: Add or remove a major limb (wings, pair of limbs)
30: Destroy a Fiction
35: Destroy a protected Fiction

And an item.

Computer Frame
This item is essential for a tower-using UninfecTech. A glorified and reinforced backpack at worst and partial body armor at best, it allows the user to carry and use their computer, unhindered save for their keyboard.
Purchase DC: N/A. Must be crafted by user.
#884

argulfraster

Jul 29, 2007 16:22:46
By the power of Numbskull, I have the !
#885

argulfraster

Jul 30, 2007 22:06:40
Haha! Nother Idea.

Take every psychotic fangirl you've ever seen who claims to have Ranma/Inuyasha/Ed in their closet, then make them a militaristic, terrorist, kidnapper organization with all the dangerousness of a ham sandwich posessed by the soul of Naraku-it ain't gonna do much, but by the gods it will try. Think those awful authoresses on FF.Net crossed with kobolds, orks, and the Zerg.

LOOFAH: Loyal Order Of Fangirls And Hellions
Type: Organization
Size: Variable
"We will not be stopped! We will have our bishes! We are LOOFAH!"
Dressed in the most cliche outfits you can imagine, armed with the best Fiction weaponry they can wheedle or steal, backed up by armies of Mary Sues and Marty Stus, these are every author's nightmare come to life. Thankfully they're easily distracted.
LOOFAH kidnaps and steals Fictions and Fiction tech for their goals-namely, setting up every one of their members with a male Fiction harem, then living out their perverted fantasies for the rest of their lives. This almost never happens-but all Fictions not created by LOOFAH know and hate them with a fervor. As dedicated and as indestructible as Kobold Were-Zerglings, LOOFAH always springs back, sooner or later.

New Class: LOOFAHnatic
Hit Die: d6
Prerequisite: Obsessive Fangirl, member of LOOFAH, WIS 10 or less
Required Skills: Knowledge-Fictions 10, Perform: Write 2, Use Rope 5,
LOOFAHnatics are the ground troops of LOOFAH. After Mary Sues and Marty Stus are sent in en masse, LOOFAHnatics run in to capture disabled Fictions and cart them back to current Headquarters for enslavement or Conversion. They are mildly adequate at fighting, but prefer to hide.

New Class: Mary Sue/Marty Stu
Hit Die: d8
Prerequisites: Fiction, created by a LOOFAH member, WIS 10 or less
Required Skills: Not chosen
Required Feats: Damage Denial, Unholy Grace, Unholy Strength
Alignment: Any Neutral
Mary Sues and Marty Stus-created by LOOFAHnatics for the express purpose of perfection, to seduce Fictions in their place. Now that Fictions roam the world, Marty Stus and Mary Sues are despised outcasts, and as such flock in droves to organizations like LOOFAH. Being as they are ignorant of their flaws, they can drive any conventionally sane Fiction or reasonable Human bonkers. Only LOOFAHnatics and their kin can stand the prescence of a Mary Sue or Marty Stu for long; in fact they enjoy it.

LOOFAH Skrybe
Hit Die: d4
Prerequisites: Knowledge-Fictions 15, Perform: Write 5
Feats: Craft Fiction, Craft Mary Sue/Marty Stu, WIS 10 or less
LOOFAH Skrybes sit in bunkers hurriedly typing at keyboards, writing "stories" to produce the Mary Sues that LOOFAH so desperately relies on. Capable of crafting the most transparent of excuses for their horrors' existence and their overpowered weaponry, they are a horror to all authors who work hard to create fictions and to those whose Fictions they "convert."

Converted Fiction
(No stats yet. Just, basically, the worst character-**** (the metaphorical kind, not literal) you've ever imagined. Think all those yaoi stories you've accidentally clicked on.)
#886

rusval

Jul 31, 2007 19:29:06
*Looks at LOOFAH entry*

Oh, I'd so want first crack at these girls... right after all the rabid magical girls, of course. :D

Just a few critiques:

1.) I'm thinking Mary Sue/Marty Stu as more of a template than class, probably with ridiculous bonuses to the "base creature" it's added to. To accommodate, and represent the absurd nature of such monstrosities, the same template can have some outrageous drawbacks, such as "Achilles heel" (call shot to automatically crit) and "Easily Distracted (Fictions)" (must make will save, or be rendered stunned as they gawk at the object of their affection). Why Achilles’ Heel? Because the universe doesn't bend to accommodate them anymore, leaving glaring flaws that clever PCs can use to their advantage.

2.) LOOFAHnatic can probably be done with the basic classes without the need for a new one. Same for the "Skrybe", except she could possibly take the "Writer" advanced class kicking around some of the boards around here, maybe with some slight variations.

Otherwise, I can imagine some sweet "hostage rescue" scenarios using these LOOFAHs as the "terrorists". Heck, I can imagine this being one of the only reasons the AoH (or even Nutjobs) would team up with Fictions at all: even Fictions don't deserve such an end. Actually, the mere fact that LOOFAH goes out of their way to make more Fictions (if you can call them that) would make them a priority target!
#887

argulfraster

Aug 01, 2007 0:16:25
*Looks at LOOFAH entry*

Oh, I'd so want first crack at these girls... right after all the rabid magical girls, of course. :D

Just a few critiques:

1.) I'm thinking Mary Sue/Marty Stu as more of a template than class, probably with ridiculous bonuses to the "base creature" it's added to. To accommodate, and represent the absurd nature of such monstrosities, the same template can have some outrageous drawbacks, such as "Achilles heel" (call shot to automatically crit) and "Easily Distracted (Fictions)" (must make will save, or be rendered stunned as they gawk at the object of their affection). Why Achilles’ Heel? Because the universe doesn't bend to accommodate them anymore, leaving glaring flaws that clever PCs can use to their advantage.

2.) LOOFAHnatic can probably be done with the basic classes without the need for a new one. Same for the "Skrybe", except she could possibly take the "Writer" advanced class kicking around some of the boards around here, maybe with some slight variations.

Otherwise, I can imagine some sweet "hostage rescue" scenarios using these LOOFAHs as the "terrorists". Heck, I can imagine this being one of the only reasons the AoH (or even Nutjobs) would team up with Fictions at all: even Fictions don't deserve such an end. Actually, the mere fact that LOOFAH goes out of their way to make more Fictions (if you can call them that) would make them a priority target!

THIS is why I love this thread. :big grin:

And another thing-LOOFAH feats.

Errant Stupidity
Prerequisites: WIS or Int 10 or less, Con 10 or more, member of LOOFAH
You're so stupid, you can shrug off damage as if it never happened, because "you're so special!"
Effect: You gain an extra 10 HP so long as you fail to realize how badly you're damaged. Every time you take damage, roll VS Will. If you fail your Will save, you blithely ignore damage and take the damage to your Errant HP.
Once you have taken 10 or more damage, you really do realize that you are taking damage, "special" or not. You must make a Will save against realization; if you succeed, you do not immediately feel the effects of the damage.
Errant Stupidity also allows you to shrug off one critical per battle so long as your Errant HP has at least 1 point remaining.

Deny Reality
You can slightly alter time and space due to your unshaken reasoning that you're the center of everything.
Prerequisites: Member of LOOFAH, WIS 8 or less
Effect: You recieve a +2 bonus to all skills so long as you fail your Will saves versus common sense (depends on situation.)n You can also shrug off the ravages of reality due to how boneheaded you are.
A list of examples below.
DCs:
30) "My sword is always shiny!"
20) "That dust never collected!"
15) "Bullets can't hit me!"
10) "Eww! That mind flayer doesn't dare do anything to me!"
5) "Hmph! I can survive that Spirit Bomb!"
1) "Bah! That Wave Motion Cannon can't do anything to me!"

Fail Save
You can just ignoooore things like pigs flying...but those voices in your head are just so nice to obey!
Prerequisites: Wis 8 or less, Int 10 or less, LOOFAH member
You can choose to auto-fail Will checks.
#888

markermage

Aug 01, 2007 0:43:16
Upon looking at the LOOFAH stuff, Ive decided that a few things need mentioning.

First of all, the players should be encouraged to make their characters more powerful. Having things that they can only use if they're weak goes against that. Imagine if a character had a bunch of feats or classes that required him to have less than a certain amount in STR, DEX, CON, INT, WIS, and CHA. Imagine that the character reached the point where they couldn't raise any of those without losing a special bonus that they get for keeping an ability score low. Then the character reaches one of those levels that's able to be evenly divided by four and he has to raise an ability score and lose a prized ability because of it. Does that seem fair to you?

I believe that players are already allowed to voluntarily skip the saving throw and accept the effects of failing the saving throw, so the Fail Save feat would be rather useless.
#889

argulfraster

Aug 03, 2007 15:40:40
Upon looking at the LOOFAH stuff, Ive decided that a few things need mentioning.

First of all, the players should be encouraged to make their characters more powerful. Having things that they can only use if they're weak goes against that. Imagine if a character had a bunch of feats or classes that required him to have less than a certain amount in STR, DEX, CON, INT, WIS, and CHA. Imagine that the character reached the point where they couldn't raise any of those without losing a special bonus that they get for keeping an ability score low. Then the character reaches one of those levels that's able to be evenly divided by four and he has to raise an ability score and lose a prized ability because of it. Does that seem fair to you?

I believe that players are already allowed to voluntarily skip the saving throw and accept the effects of failing the saving throw, so the Fail Save feat would be rather useless.

Hey, just ideas so far.

Note name of thread.

Now, here's a few problems with LOOFAH I've been pondering.

1)-They make bricks look like Steven Hawking. Who's leading them?
2) Do they ever succeed? If so, how, and why?
3) What kinds of technology do they use?

Now, here's my idea for another bit of errata.

Belief-Enhanced
Due to your unshakable faith in your equipment, you can make it do things it shouldn't normally do.
This ability applies all over, from enhancing a mech's capabilities by yelling at its AI that "I beleev in u!" to making the KND's Two-By-Four Technology function.
Here's an example.

Belief-enhanced Weapon: BB Gun, "Fiction Busta"
Damage Die: d2-1 VS non-Fictions; 1d6+1, piercing VS fictions
Size: Tiny
Required Scores: Spot+2, Wis 10
This BB Gun has been enhanced by its owner's unshaken belief that it is the bane of all evil Fictions.
(I'm not sure how to expand from here.)
#890

rusval

Aug 04, 2007 2:41:11
1)-They make bricks look like Steven Hawking. Who's leading them?

No clue, though I do know of this one fangirl on another message board with a fixation on Seraphim from FFVII...

2) Do they ever succeed? If so, how, and why?

If I was to hazard a guess, I'd say these girls are the main reason Fictions are told not to go out alone at night. Or at day. Heck, don't go alone anywhere, and be heavily armed at all times! :D

3) What kinds of technology do they use?

Most likely the biggest guns they can get their grubby little mits on. It's kind of surprising what a fangirl can dig up when she's on a mission.


Oooh, crazy thought for Canada: Mutant Mounties from Maaaaars! :P
Ugh, need sleep... gotta write poetry for tomorrow...

Ah, just remembered: an idea for a small little state on the Northeastern Seaboard of the US. Might post later (maybe), but I'll drop a little hint: it's been majorly exaggerated from before.
#891

markermage

Aug 04, 2007 8:47:55
They make bricks look like Steven Hawking. Who's leading them?

They could have some kind of hive mind. In a way, their total intelligence would lead them. You'd be surprised by how organized a large group of idiots can be. They would be kinda like ants. They would use numbers and amazing teamwork to try to accomplish their goals.

They probably exhibit most of the signs of groupthink. For those of you who don't know what the signs of groupthink are, I had copied them from Wikipedia.

1. A feeling of invulnerability creates excessive optimism and encourages risk taking.
2. Discounting warnings that might challenge assumptions.
3. An unquestioned belief in the group’s morality, causing members to ignore the consequences of their actions.
4. Stereotyped views of enemy leaders.
5. Pressure to conform against members of the group who disagree.
6. Shutting down of ideas that deviate from the apparent group consensus.
7. An illusion of unanimity with regards to going along with the group.
8. Mindguards — self-appointed members who shield the group from dissenting opinions.

I can see LOOFAH being like some kind of colony of ants/bees/termites. The members with ranks in writing and art would fill the role of queens. Other members would specialize to fulfilll other roles. Some would be in charge of obtaining information about fictions they are after. Some would train themselves for battle. Some would train themselves to subdue a specific fiction. Some of them might even take on the role of trying to assimilate others into LOOFAH...

And now I can't stop picturing the Borg being assimilated into LOOFAH...
#892

markermage

Aug 04, 2007 12:00:41
I just thought of something...

Why not take those things about the LOOFAH members that require a low int or wis score and make them do int/wis damage to the character that uses them? Also, make it so that when the character's int/wis reaches a certain minimum, using the feat/ability/whatever will no longer cause ability damage. This gives no advantage to having a low ability score other than having less to lose. I think it could work.
#893

argulfraster

Aug 06, 2007 17:25:51
They could have some kind of hive mind. In a way, their total intelligence would lead them. You'd be surprised by how organized a large group of idiots can be. They would be kinda like ants. They would use numbers and amazing teamwork to try to accomplish their goals.

They probably exhibit most of the signs of groupthink. For those of you who don't know what the signs of groupthink are, I had copied them from Wikipedia.

1. A feeling of invulnerability creates excessive optimism and encourages risk taking.
2. Discounting warnings that might challenge assumptions.
3. An unquestioned belief in the group’s morality, causing members to ignore the consequences of their actions.
4. Stereotyped views of enemy leaders.
5. Pressure to conform against members of the group who disagree.
6. Shutting down of ideas that deviate from the apparent group consensus.
7. An illusion of unanimity with regards to going along with the group.
8. Mindguards — self-appointed members who shield the group from dissenting opinions.

I can see LOOFAH being like some kind of colony of ants/bees/termites. The members with ranks in writing and art would fill the role of queens. Other members would specialize to fulfilll other roles. Some would be in charge of obtaining information about fictions they are after. Some would train themselves for battle. Some would train themselves to subdue a specific fiction. Some of them might even take on the role of trying to assimilate others into LOOFAH...

And now I can't stop picturing the Borg being assimilated into LOOFAH...

NOW THERE'S AN IDEA.

Oogh. I may have statted a monster.

Still, what we need to do is get on some Environment Suits and dig through the crap these disasters write so we can find potential "queens" and stat them.

Hell, the Borg would be assimilated FAST. Not even the Zerg would stand much of a chance-the little alien buggers may have invented the 'Rush, but LOOFAH perfected it. Plus, I had a fangirl GF a while ago with a pet Hydralisk. It didn't last-she became a Queen.

So now we have Cyborg Zergling Rider Fangirls.

Good lord. It gets worse and worse.

But I imagine that every so often something like this would happen:

The Manywar
Kobolds. Goblins. Zerg. Orks. LOOFAH. Depending on strength from sheer numbers, they clash at least once every several years. Spears and AK47s, maces and grenades, claw and bite, choppa and shoota, and all tech easily stolen or hijacked. At least once every couple of years, the LOOFAH Hordes come together in a Convention that rivals an Orkish WAAAGH! Riding steeds, carried by Converts, driving mechs, on foot, backed up by Mary Sues and Marty Stus, Skrybes poised over their Lahp Tawpz, they advance toward a Convention Center, intent on their target.
"Lord Sessomaru! Lord Sessomaru! LOOFAH advances! LOOFAH advances!"
"You must be kidding, Jaken. We stamped them out last year at Komma Kon! I should know! My accursed brother helped! Ranma himself sent hundreds packing! How can they be back!"
"I do not know, Lord Sessomaru! But they are."

"KOBOLDS! I, KURTUKULMAK, BRING YOU TERRIBLE NEWS! OUR POSITION HAS BEEN USURPED!""Great Miner! Surely you jest! We Kobolds have held our position since Time Immemorial undermining the world through our vast numbers! How can we be usurped?"
"...LOOFAH."
"This cannot stand! My lord, I shall rouse the clans!"

"HEY! ORKS! LOOFA' 'S MOVIN'! TIME FO' WAAAAAGH!"
"WAAAAGH!
"WAAAAAAAAAAAAAAAAAGH!"

"My Queen, LOOFAH is on the move. They have made their Konvenchun-we must mobilize."
"Very well, Cerebrate. Inform Nidhogg and Grendel Broods. We are on the attack."
"FOR THE SWARM!"

"This is PCN: Post Cluless Network. We bring you breaking news: the terrorist organizartion LOOFAH has made its move upon Los Angeles! And..." "WHAT? THE ORKS? THE ZERG? GOBLINS!" "Ah...We here at PCN warn all Fictions and humans to stay inside if you live in the greated Chicago Area. Squads are being dispatched as we speak to deal with the menace."

This would make for such an awesome tabletop battle. The size of the required armies would be obscene, but come on...how awesome would it be? You could even have a group of bishies as a combination of prize and diversion. For even more frenzied fighting, mix them all up in one huge building-say...a hotel. The hotel has unknowingly rented to LOOFAH under the aegis of Scrubco, while holding one of the Crystals in a basement vault, while simultaneously holding an NRA convention. Goals for all-the Orks, Goblins, and Kobolds want the weapons; the Zerg want the psicrystals, and LOOFAH wants Sessomaru's babies and a chance to trade slaves with other LOOFAHnatics. But the NRA want some freaks to shoot, the Bishies want revenge on their desperate enemies, and the hotel staff is trapped in the middle.
For extra danger-you could have some of the LOOFAHnatics with trained tentacle monsters (Precedent here: http://www.ghastlycomic.com/d/20010526.html Tad inappropriate.) or Cthulian horrors. I've actually run into girls who like that kind of thing, so it has a precedent.
Also, consider the stuff the Orks have that some of the more warlike LOOFAHnatics would want-a shoota is a tempting prize. Hell, the amount of awesome and win in this idea is usually not available in locations without a Chuck Norris.
#894

argulfraster

Aug 07, 2007 22:00:52


Though LOOFAH undermines my faith in humanity...I FIGHT ON!
#895

rusval

Aug 08, 2007 2:36:06
The Manywar

Hey, don't forget the zombies! :P

Actually, I just got a really cool image in my head for a scene:
A small group of heroes (soldiers, sorceressess, whatever...) standing on top of a building (or other tall body with full 360 view), camera panning around them as they look on, surrounded on all sides. Each one stands at the ready for the inevitable attack, while a bishie cowers in the center, mumbling "Don't let those LOOFA freaks get me! Don't let them get me!..." :D
#896

argulfraster

Aug 08, 2007 13:06:12
Hey, don't forget the zombies! :P

Actually, I just got a really cool image in my head for a scene:
A small group of heroes (soldiers, sorceressess, whatever...) standing on top of a building (or other tall body with full 360 view), camera panning around them as they look on, surrounded on all sides. Each one stands at the ready for the inevitable attack, while a bishie cowers in the center, mumbling "Don't let those LOOFAH freaks get me! Don't let them get me!..." :D

[Fixed it for ya.]
That's just what LOOFAH exists for.

Now, what I want to know is: What happens when the more degenerate of the LOOFAH girls goes after Orks for some reason or another? Also, what is the result of a member of LOOFAH breeding somehow? The idea boggles the mind.

But we have to write up a minimodule for the Manywar. And I'd leave out zombies; why would they be attracted to Chicago? There's the possibility that they've learned to follow Orks, but the Orks would probably end up eating them (constant Squig would get tiresome, I imagine.) What with the powerful Orkish immune system, we either get very happy, well-fed Orks with noxious abilites or super Famine Spirits. Either way=bad.

LOOFAH doesn't kill much-they're like Aztecs, but instead of sacrificing their captives, they add them to their "collections." The only things they kill mindlessly are female love interests (Ever hear one's argument that so-and-so is a ****? I have, not fun.) uninteresting guys, and non-Fictions. They're a lot like Orks really.
#897

argulfraster

Aug 08, 2007 13:57:51
Much as I want to focus on LOOFAH, I had this idea a few days ago, and I don't want it disappearing. This is a side effect of playing Quake into the wee hours of the morning.

Doom Dwellers
"Through the corridors we wandered, have wandered, would have wandered, for time immemorial. The many foes-demons, undead, robots, fiends...all shatter before the brunt of our weaponry. Railgun, shotgun, machine gun, rocket launcher...all our weapons, with us always, through good ammo and little, through full health and weakness, we have held them.
Until the Day.
We were released into a world where we cannot defend ourselves without consequences, a world where ammunition, the most precious of resources, must be bought and sold like lesser items! Our precious Health Paks are gone! And the dark corners are empty. Our weapons are denied us. And horrors we dare not battle roam the streets. Denied of even the Pistol or Blaster, we must hide, and run. We are pursued. We are afraid. We are the Doom Dwellers, and we must revive our worlds."
-Ranger, dictated to Prof. Runinghun of MIT
Doom Dwellers (the term is inaccurate) are the Fictions who previously lived in tunnel-fighting FPS games. The long time spent fighting the horrors that dwell in Doom, Quake, Unreal, and others. They grew used to finding Healthpaks and Ammo, their most valued resources, in dark corners, and finding weapons in secret spots. When CLULESS flooded the world, they found themselves in a most dangerous of positions: a well-lit, wide-open world, full of enemies. Some went insane. Some managed with difficulty to integrate. And the others hide in the dark sewers that reminded them so much of their homeworlds. To this day, Fictions who venture into the dripping dark may find guns and ammuntions in dark corners, and if lucky (or not) run into one of the Doom Dwellers, helmeted and carrying one of their precious Weapons.

New Race: Doom Dweller
Medium Humanoid (Fiction)
Racial Adjustments: +2 Wis, +2 Str, +2 Con, -2 Int, -2 Cha, +2 Wis
Racial Features: Agoraphobia, Weapon Attachment, Umbraphilia, Short Temper, Twitchy

Agoraphobia
Delusion
Doom Dwellers are afraid of wide-open spaces: they commonly contain large numbers of enemies in their natural environment. As such they take a -2 Morale and Attack Roll penalty, but may attack as if they had the Multishot and Rapid Reload feats. They also add 1d6 damage per character level.

Weapon Attachment
Delusion
Doom Dwellers cannot stand to be without their Weapons and Ammunition-this is a natural reaction that has become extreme. Without their Weapon or without Ammuntion, a Doom Dweller becomes Panicked. They search for whatever Weapon they can find, (Weapon in this case is projectile only) ripping it off a teammate if no other can be found.

Umbraphilia
Delusion
"Good things are found in the shadows of the world." The Doom Dweller adage goes contrary to most Non-Fictions and even some other Fictions. Doom Dwellers usually find Health Paks and Guns in the shadows, and they gain a +2 bonus to all rolls made when in shadow. They recieve a -2 penalty to all rolls made in broad daylight. Half-shadow causes no result.

Short Temper
Minor Psychosis
"I'M GOING TO KILL YOU FOR THAT!" Doom Dwellers can enter a rage like that of a Barbarian when damaged or angered. If they are at half health or less, the rage reaches the qualities of a Frenzied Berserker.

Twitchy
?
"WTF was that!? -BOOM-" When suprised, Doom Dwellers must make a Will save VS fear or immediately start firing their Weapon until their target is dead or they are calmed.

Doom Dweller Religion
Doom Dwellers worship the ideal of the Perfect Map, where ammuntion is everywhere, the enemies are weak, and you have Full Health and Full Armor. The Doom Dweller ideal is to be as safe as possible-there is no happier Doom Dweller than one with 200% Armor, 200% Health, full Ammo, and all the Weapons they can carry. A traditional 'Dweller greeting is "Health, Ammo, and Armor" with the counter-greeting being "Healthpaks, Guns, and Luck." Doom Dwellers tend to group together for safety in numbers, though they dislike groups over 10 ("Not enough loot to go around, and then ya start shoot'n yer buds.")
Doom Dweller cities are usually located in intersections in sewers. There, Weapons, Ammo, Health, and Armor are freely given, for the defenses placed over their cities are excellent. A City is one of the few places a 'Dweller can truly relax.
Some Doom Dwellers worship John Carmack, but others villify him for forcing them into their world.
#898

argulfraster

Aug 09, 2007 16:57:58
By the power that rests in my fingers...for the electrons that course through the server... SLAAAVE!
#899

rusval

Aug 10, 2007 11:19:49
And I'd leave out zombies; why would they be attracted to Chicago?

Why else? 'Cause ah all da BRAAAAAINS! :P

Doom Dwellers is... interesting, for sure. Some of their features might need tweakin', though. Like, do they get the extra feat and skill points most humans do?
#900

argulfraster

Aug 10, 2007 11:41:29
Doom Dwellers are... interesting, for sure. Some of their features might need tweakin', though. Like, do they get the extra feat and skill points most humans do?

Fixed.

Doom Dwellers...I dunno about the skills and feats. They're going to auto-recieve the Run feat and a large number of Weapon Proficiencies, but for skills, I dunno.

Doom Dwellers have been born and bred in an environment that simply breeds shell shock. As such they disdain all skills that aren't used for combat or gunsmithing. Doom Dwellers, unfortunately, would be perfect for a min/maxer-we'll have to slap on an LA.
#901

argulfraster

Aug 12, 2007 20:03:07
LAUNCH ALL ZIG! For great .
#902

argulfraster

Aug 13, 2007 17:44:00
900th and 901st posts are mine...whee.

Now, dammit, people, post. Don't let this thread die.
#903

marcoasalazarm

Aug 13, 2007 18:11:44
Officially, now, the following series is part of the setting:

http://en.wikipedia.org/wiki/Claymore_%28manga%29

Although, officially, I do not have the damnedest idea of how to stat up the Claymore race (Yoma, well, I DO have an idea. Just reverse-engineer this one post: http://www.atomicthinktank.com/viewtopic.php?t=13171&postdays=0&postorder=asc&start=885 ).

Claymores would have a Racial AdvC of their own, but insofar my only idea is to sort of grab the D20F 'Bughunter' and D20 Apocalypse's 'Evolutionist' and blend them together.

Any ideas?
#904

argulfraster

Aug 13, 2007 22:46:12
Officially, now, the following series is part of the setting:

http://en.wikipedia.org/wiki/Claymore_%28manga%29

Although, officially, I do not have the damnedest idea of how to stat up the Claymore race (Yoma, well, I DO have an idea. Just reverse-engineer this one post: http://www.atomicthinktank.com/viewtopic.php?t=13171&postdays=0&postorder=asc&start=885 ).

Claymores would have a Racial AdvC of their own, but insofar my only idea is to sort of grab the D20F 'Bughunter' and D20 Apocalypse's 'Evolutionist' and blend them together.

Any ideas?

Interesting. And it's good to see you back on your own thread. But I do wish you'd remark on the Doom Dwellers and LOOFAH.

Claymores are going to need their own set of rules-and now that I think about it, Doom Dwellers and Claymores might be able to live together for at least a little while, seeing how similar their goals are.
#905

marcoasalazarm

Aug 13, 2007 22:50:12
Interesting. And it's good to see you back on your own thread. But I do wish you'd remark on the Doom Dwellers and LOOFAH.

Claymores are going to need their own set of rules-and now that I think about it, Doom Dwellers and Claymores might be able to live together for at least a little while, seeing how similar their goals are.

LOOFAH I love, and the Doom Dwellers, well, some work is still needed, but to have a 'standard DOOMguy' race? Beautilful idea.

I'll try to pitch LOOFAH in a future adventure (maybe a Manywar).
#906

argulfraster

Aug 13, 2007 23:02:12
LOOFAH I love, and the Doom Dwellers, well, some work is still needed, but to have a 'standard DOOMguy' race? Beautilful idea.

I'll try to pitch LOOFAH in a future adventure (maybe a Manywar).

Thank you.

I wish we could all meet and do this; unfortunately I can't get to cons on my own and the only con I go to annually is PantheaCon, which I suspect most of you will be unable to reach. What's more it's six months away.

What we need are our own forums to play this.
#907

marcoasalazarm

Aug 14, 2007 11:43:43
Trouble for me lies in the fact that I live in CR, which has as many game-based cons as Death Valley (proper, not any nearby towns).

Here's what I have thought so far of:

‘THE ORGANIZATION’:

“Our organization doesn’t has a name, just as we do not have a name. ‘Claymore’ is a name you put unto us, just as you seem to capitalize ‘The Organization’ every time you mention it.”-Alternate of Clare, when interrogated.

Nobody truly knows how long has ‘The Organization’ been around. It is a known fact among Pre-Vanishing Otakus that there are (at least) seventy-eight recorded ‘generations’ of Claymores-but with the quickness that The Organization goes thru their numbers, it is unknown just how long has those generations lasted.

One thing we DO know about ‘The Organization’ is that they are unscrupulous. Most ‘secret organizations’ are, to a fault, but rarely have those reached the level of callousness that The Organization has started to reach. It is widely believed that they are the reason why Coreline has suddenly become infested with Claymore-verse Yoma-just so they can more easily hire out the services of their Warriors.
#908

argulfraster

Aug 14, 2007 14:36:33
Trouble for me lies in the fact that I live in CR, which has as many game-based cons as Death Valley (proper, not any nearby towns).

Here's what I have thought so far of:

‘THE ORGANIZATION’:

“Our organization doesn’t has a name, just as we do not have a name. ‘Claymore’ is a name you put unto us, just as you seem to capitalize ‘The Organization’ every time you mention it.”-Alternate of Clare, when interrogated.

Nobody truly knows how long has ‘The Organization’ been around. It is a known fact among Pre-Vanishing Otakus that there are (at least) seventy-eight recorded ‘generations’ of Claymores-but with the quickness that The Organization goes thru their numbers, it is unknown just how long has those generations lasted.

One thing we DO know about ‘The Organization’ is that they are unscrupulous. Most ‘secret organizations’ are, to a fault, but rarely have those reached the level of callousness that The Organization has started to reach. It is widely believed that they are the reason why Coreline has suddenly become infested with Claymore-verse Yoma-just so they can more easily hire out the services of their Warriors.

Ok-now, this is an interesting idea-but here's a problem I see.

"So, how are we going to get rid of that LOOFAH infestation?"
"We'll use the Organization."
"Which one? The guys with the X's or the sword girls?"
"Actually, I was thinking of 'so and so'."

Yes, it's mysterious, but it's going to get annoying after a while. My inner Doom Dweller is now smacking himself in the face.
#909

marcoasalazarm

Aug 14, 2007 14:47:50
The Organization (Claymore) has no name of its own. For street name, they call it that the 'Claymore' Organization.
Or the 'Clays', the 'Cs', the 'Silver Eyes', the 'Sword Girls' Organization, the 'GBFS (Girls with Big Freakin' Swords)' Organization...

they're pretty endless on that part.

EDIT: 'The guys with the X's'? Which series is that?
#910

argulfraster

Aug 14, 2007 19:04:42
EDIT: 'The guys with the X's'? Which series is that?

Kingdom Hearts 2. Organization XIII? They're extremely powerful Nobodies whose names are anagrams of their pre-transformation names with X added. Xemnas, Roxas, Axel?

In Chain of Memories, they were just called the Organization.

But I digress. What we need next are some adventure ideas for the Doom Dwellers, and perhaps someone willing to make a map of a typical Doom Dweller city. I'd do it if someone were to find me a mapmaking program. The only one I know of is 1) old and 2) crap-it's off a badly made AD&D "all-in-one" disk I picked up for a buck.
#911

argulfraster

Aug 16, 2007 12:37:20
OH NO! IT'S THE ATTACK OF THE !
#912

marcoasalazarm

Aug 16, 2007 15:15:10
I'm gonna try and work on something for the Doom Dwellers. As well, I just got a copy of the Iron Kingdoms Monsternomicon (vol. 1) and was reading through it.

Heck, the Elysium Nebula has a couple of Steamjacks as mecha. I think I should put a few more-or expand on the whole 'Mechanika' thing.

(Heard there was this gear-only book for IK called the 'Librum' something, with expanded Steamjack rules. Does anybody has it?).
#913

kronos182

Aug 17, 2007 1:54:51
I'm gonna try and work on something for the Doom Dwellers. As well, I just got a copy of the Iron Kingdoms Monsternomicon (vol. 1) and was reading through it.

Heck, the Elysium Nebula has a couple of Steamjacks as mecha. I think I should put a few more-or expand on the whole 'Mechanika' thing.

(Heard there was this gear-only book for IK called the 'Librum' something, with expanded Steamjack rules. Does anybody has it?).

Liber Mechanika actually... i've got a few books for the Iron Kingdoms, plus some DragonMech books... i also have the miniatures book for Iron Kingdoms (WARMACHINE: Prime).. and some of the magazines which give some stats for the WARMACHINE version in d20 format.

Liber Mechanika actually doesn't have any steamjacks in it. It DOES give you info for building and converting WARMACHINE steamjacks though. it does have warcaster armour (steampowered power armour for the spellcasters that control the steamjacks). the world guide i think has some steamjack stats (can't remember, thought i had it but can't find it). the character guide has only two steamjacks stated, plus info on building them, which liber mechanika expands on...
#914

argulfraster

Aug 17, 2007 18:56:20
I'm gonna try and work on something for the Doom Dwellers. As well, I just got a copy of the Iron Kingdoms Monsternomicon (vol. 1) and was reading through it.

Heck, the Elysium Nebula has a couple of Steamjacks as mecha. I think I should put a few more-or expand on the whole 'Mechanika' thing.

(Heard there was this gear-only book for IK called the 'Librum' something, with expanded Steamjack rules. Does anybody has it?).

Freekin' awesome, maaan. I love WARMACHINE.
#915

argulfraster

Aug 19, 2007 23:34:51
:hoists pulleys attached to thread: "Buh..." *CREAK!* "Uhhh..." *CREAK!* "Mmmm..." *CREAK!* "P..."

To quote from a swear-happy RP forum I used to be part of, post, *******s.
#916

marcoasalazarm

Aug 20, 2007 14:01:30
I'm working on some new stuff. Here's where I'll post it first.

I think you'll like it... if you're a Steamjack fan.
#917

argulfraster

Aug 21, 2007 10:58:12
I think I know what kind of tech LOOFAH uses-found this on YouTube.

http://www.youtube.com/watch?v=3miqnTbae7g

Granted, some of them go out in a blaze of glory. But the damage that thing deals, I suspect they don't care.
#918

marcoasalazarm

Aug 21, 2007 15:02:30
I'm thinking it would be better suited to the NutJobs, actually (since they do use Pipeguns a lot).

In case you want to know more about the NutJobs, check the D20F thread.
#919

argulfraster

Aug 21, 2007 21:58:36
Well, LOOFAH is my horribly deformed baby, so I'm mostly focused on them right now. But if you say so.
#920

argulfraster

Aug 27, 2007 0:13:44
Behold! It is I, he who makes threads go in the night!
#921

rusval

Aug 30, 2007 14:53:58


Geez, bro, leave that poor worn-out, overused bump button alone! I mean it. Step away from the bump button! :P
#922

marcoasalazarm

Sep 01, 2007 16:23:24
This is what I have so far:

THE PLANET GUNSMOKE



This planet, in its home universe, was colonized thru a major error-namely, one of their pieces of equipment going genocidal.

Without their greatest minds, much of their gear, in a planet that out of sheer luck had a breathable atmosphere and water deposits (even if underground and hard to reach) 130+ years of incessant challenges, from harsh desert environment to human nature to said 'piece of equipment' growing up into a psychopath called Knives Millions, it all devolved: society is like the Old West, but there are full-auto firearms, cybernetic technology, bio-energetic reactors (the 'Plants'), 20th-Century vehicles and crashed Colony Ships all over the place. Bio-technology, if there ever was any knowledge of it, is now lost, with 'The Plants' and transport animals known as Thomases the only visible examples of it.

Gunsmoke is located in a binary star system, with both suns close to each other. Gunsmoke is the only planet in the system that can hold human life without extensive terraforming.

Post-Vanishing, two items apeared in Gunsmoke: a Stargate (in a location deemed classified by the local government) and a Jump Gate in orbit, connecting straight to the Sol System.

First Contact between Gunsmoke and Coreline swung both ways: the Gunsmoke government met its 'lost cousins' and Coreline gained a new outpost. But now Vash the Stampede roams Coreline (and with a 30-billion-dollar reward on his head, all kinds of Hell follow him), and Knives is now more powerful than ever, planning to end all humanoid life on Gunsmoke and Coreline with a huge bang.

NOTES ABOUT GUNSMOKE:

+TECHNOLOGY: Mid-to-late PL5/Early PL6 (computers are massive and unwieldy, cybernetics are crude-looking, a normal 'bug' is LostTech to them, but they have miniguns. Plants are PL8+ and beyond their comprehension, and have no 'native' space travel).
+ENVIRONMENT: Planet is a total desert, with underground water reserves. All oasis are man-made. Typhoons are common (Characters created that are Gunsmoke natives can only have Barren or Hot World Planetary Adaptation, should they choose this Feat).
+SOCIETY:Early-to-mid PL5. Good deal of 'Old West' mannerisms and conventions, but has several modern mentalities (Women's Lib and racial equality, for example).
#923

rusval

Sep 02, 2007 15:19:29
Nice. Very nice. Though technically Vash's bounty is 30-billion-double-dollars, that’s a small detail. ;)

Hmm, I think its about time I posted this idea. Keep in mind this is a very rough draft, but it should get the jist of the idea.

New Hampshire: the Neo-Granite State

A very small state on the US Northeastern Seaboard, Pre-Vanishing New Hampshire had a number of modest claims to fame: the two most obvious being its nickname, "The Granite State", and its motto, "Live Free or Die". Post-Vanishing, this translated into a major exaggeration of itself, becoming home to the most varied collection of exotic rocks (psi-stones, Tiberium crystals, etc.) in the world, and some of the orneriest Pre-Vanishing humans in the Eastern United States.
While considered a "secure" zone by the US government (thanks in no small part to a certain guardian that set up shop), a shear number of stones of variant types makes it a very tempting target for unscrupulous Fictions. Any Fictions that have tried so far, however, met rather stiff resistance, if not by the aforementioned guardian or the more benevolent Fiction factions, then by the rather hard-nosed Pre-Vanishing humans, including a small AoH sub-faction rumored to be based in the area.

Places of Note:
-New Man of the Mountain: One of NH's greatest tourist attractions was the world's only naturally created statue, the Old Man of the Mountain, until it collapsed in 2003.
Apparently CLUELESS felt sorry, because the site is now home to the largest Rock Golem in the world. The "New Old Man" (as some residents call it) has become a guardian for the state, rising from its resting place to fight any great evils that threaten the area, only to nestle back in its mountain bed until the time it is needed again.

-"The Space Mitt": A rather fitting name for a small section of Northern NH, the Space Mitt is hit by small meteorites on an almost daily basis. Oftentimes these meteorites are the exotic stones that the state is now known for. Naturally a number of mining companies try to lay claim to the area, including some of the "big gun" Fictional ones. The fact that there is an AoH base nearby, however, as well as the constant downpour of “space rocks” makes operations difficult for any Fictional businesses.
Anyone brave enough, and has a strong enough umbrella, can find some unique items in the rock field.

-Mt. Washington: Home to the highest recorded winds in the world Pre-Vanishing, Mt. Washington still maintains its title after the 23 Hours, except the winds are a lot more constant. Martial Artists (and other related types) have discovered it to be a rather good training spot, experts rumored to being able to stand up straight in the Gail force winds without the need for ropes. (Note: a possible spot for a Narutoverse Village of the Wind)

-Airport: A collection of small towns near the western border, Airport (named so from an airport at the center of the business area) is considered a “safe haven” for Pre-Vanishing Humans, and is rumored to be a major AoH base for the entire New England area. During the 23 hours, Airport residents took advantage of their self-sufficiency, converting the nearby hydraulic dam and abandoned mills (not to mention the local National Guard armory) to their uses, which include everything from creating clothes to weapon manufacturing.
While civilized Fictions are allowed to enter, locals keep a very close eye on their movements, with the garrison (including any AoH currently based there) going into high alert for any signs of trouble.

-Littleton: Quite literally a jungle, Littleton was the site of shooting the Jumanji movie. Unfortunately, the fixture seems a bit more permanent, so the entire town has been overrun by hostile jungle creatures that just won’t go away.

-Manchester: The largest city of NH Pre-V, Post-V is also has the largest pro-Fiction population in the state (ironically a few hours drive from Airport), Manchester has become sort of a hub for people to pass through on their way to other areas, and is considered the safest way to enter the Northern New England area, with an airport, spaceport, and even a teleport station for the more magical Fictions. Even for those going by land, there is a heavily guarded road connecting to it straight from Boston.

That’s all for now, please R & R.
#924

marcoasalazarm

Sep 02, 2007 15:31:27
Exchange rate of Gunsmoke is two USDs per Double-Dollar.
#925

argulfraster

Sep 03, 2007 11:47:08
"Milady Queen, I think we have it. Our worst Skrybes have been working day and night..."
"Have they? Have they really? How comes it?"
"Good, milady. It shall be finished any day now..."
"Excellent. With any luck, this should be able to increase the power of our forces tenfold...inform them, that at their success, they shall recieve the Sephiroth I captured at great expense, to do with as they wish."
"I shall plan for it, milady. And note the resultant half-fictions. We have been needing more assault troops..."
"Good. If these..."plagarisims"...work, we will have not only more troops for LOOFAH, but also pleasant distractions for our more intractable servants..."

Plagarisims are a despicable creation of LOOFAH, Mary Sue-based copies of pre-existing Fictions. Unintelligent doesn't really do them justice-what they are is stupid. By in large, the role of Plagarisims is to sit in the back and act as living artillery, with the exception of those Plagarisms are melee-based.

Plagarisim
Template
Plagarism is a template that can only be attached to Fictions. The type changes to Fiction (Mary-Sue/Marty Stu). Their Int is halved and rounded down to the nearest 1, without ever going below 3. Their Strength increases, they recieve three LOOFAH feats, and they gain the quality: LOOFAHnatic Loyalty
Creating a Plagarisim
A Plagarisim can be made by a LOOFAH Skrybe with a successful Craft: Fiction check. The Plagarisim created cannot be more than 1/2 the level of the creating Skrybe. Several Skrybes can work together to create a Plagarisim with a level equal to half their collective levels, rounded down.
The most common Plagarisims are Sephiroths, members of Organization XIII, Harry Potters, and Draco Malfoys. Others appear with regularity, however.

New Feat: LOOFAHnatic Loyalty
Whenever an order is made by a member of LOOFAH, you MUST obey it.
When an order is made by a member of LOOFAH, you must make a Will save or slavishly obey it. This Will save is based off your level and the commanding LOOFAHnatic.
Example: A neophyte LOOFAHnatic commands a Sephiroth currently interested in sharpening his sword to bed her. As his level is greatly higher than hers, he blithely ignores her and goes back to sharpening.
However, the same Sephiroth is ordered by a high-ranking Skrybe to bed both the neophyte and herself. As the Skrybe was of a level nearly equal to the Sephiroth's, he cannot resist and is dragged off.

I'm not sure how to calculate the resist DC for this, so I just gave an example.
#926

marcoasalazarm

Sep 03, 2007 15:07:56
LOOFAH CL + Charisma Bonus or Craft: Fiction check (whichever might apply best at the moment).
#927

markermage

Sep 03, 2007 20:54:10
Isn't there a possibility of there being a couple of ****/bisexual fanboys who were accepted into LOOFAH? I'm sure that a few fanboys that cosplay as some of LOOFAH's favorite bishies might be seen as the next best thing to the real fiction. And the members of LOOFAH that are into yaoi would probably love to have a bi/homosexual fanboy to play a part in some of their most intimate fantasies.

And what about the female fictions? Surely they have fanboys that they have to beat off with a stick. They may even have a few lesbian fangirls to deal with. The Bold Order of Obtaining Beautiful, Interesting, and Enchanting Senoritas (BOOBIES) might be able to form an interesting male version of LOOFAH. Yeah, I had a bit of trouble coming up with a way to make the acronym work. BOOBIES would probably be filled with shy/nervous otaku though. They would probably plan out a very capable plan that would insure 100% success, only to chicken out or freeze up or stand there and drool as soon as their target came near them. The most they'd probably end up succeeding at is getting an upskirt pic or stealing an occasional undergarment. They'd be easily swayed and controlled by female fictions. That would make them the complete opposite of LOOFAH wouldn't it?
#928

argulfraster

Sep 03, 2007 23:44:33
Isn't there a possibility of there being a couple of ****/bisexual fanboys who were accepted into LOOFAH? I'm sure that a few fanboys that cosplay as some of LOOFAH's favorite bishies might be seen as the next best thing to the real fiction. And the members of LOOFAH that are into yaoi would probably love to have a bi/homosexual fanboy to play a part in some of their most intimate fantasies.

And what about the female fictions? Surely they have fanboys that they have to beat off with a stick. They may even have a few lesbian fangirls to deal with. The Bold Order of Obtaining Beautiful, Interesting, and Enchanting Senoritas (BOOBIES) might be able to form an interesting male version of LOOFAH. Yeah, I had a bit of trouble coming up with a way to make the acronym work. BOOBIES would probably be filled with shy/nervous otaku though. They would probably plan out a very capable plan that would insure 100% success, only to chicken out or freeze up or stand there and drool as soon as their target came near them. The most they'd probably end up succeeding at is getting an upskirt pic or stealing an occasional undergarment. They'd be easily swayed and controlled by female fictions. That would make them the complete opposite of LOOFAH wouldn't it?

Have I ever mentioned how much I love this thread? ^^ BOOBIES is a great Nega-LOOFAH; the main difference is that they'd be more determined to defend their crushes; I know I would. Maybe BOOBIES is LOOFAH's main foe; BOOBIES goes for guilt-trips, "we saved your ass and you won't even let us tap it?" all the time acting as a gestalt defender/collectors. They're smarter but weaker as a group and tend to protect Fictions rather than create them. On the other hand, some of them can create Mary Sues/Marty Stus as bad if not worse than LOOFAH's. Ever see some of the Super Ranmas on FF.Net? Disturbing in some cases. Then there's the " 'badass' Marty Stu" that takes down the main characters-guys seem to do that a lot. They're also a lot more covert; though everyone's heard of LOOFAH, not everyone knows about BOOBIES.

The bi fanboys...yeah, that's definitely another side of LOOFAH. I think on average they'd become Queen rank, seeing as how most of the dudes I know don't become dewy-eyed when they hear the name of a crush. It may differ, though.
#929

markermage

Sep 04, 2007 1:26:40
OK, I think I got a better name. Bodyguards Of Otherworldly BeautieS (BOOBS). It's shorter, and uses only English words, but using the last letter of beauties for the final letter in the acronym might be considered to be cheating. Oh well, BOOB would do just as well.

Of course, BOOBS and LOOFAH wouldn't come into direct conflict very often. There may however be a few rare occasions when a female fiction might ask BOOBS to protect one of LOOFAH's targets (The phrase "Save him or I'll cry" can be surprisingly motivating for most of them). They could probably be hired for all kinds of things as long as they receive a good enough reward which will usually consist of hentai or a female fiction's used clothing (especially undergarments). And of course, their favorite fictions to protect would be the girls of Azumanga Daioh. Protecting the girls of Azumanga Daioh during the 23 hours would probably be what had gathered what would later become the first members of BOOBS together in the first place.


And now I'm starting to wonder what happened when some of the stronger female fictions found out about the various hentai pictures of them that existed. The number of hentai artists probably dropped a lot. And now that my mind has thought of Chiyo and hentai within such a sort span of time, it has begun to think of Pedobear and what his place in Coreline would be.
#930

argulfraster

Sep 04, 2007 14:30:22
Pedobear...I've only seen a pic of him oncet, and judging by his name it can't be good.

If you think hentai of this "Chiyo" person is troublesome, you're in denial. Lina Inverse, my friend. And Rei. And AKANE. For god's sake, if Akane sees hentai of herself, she will probably become (more) psychotic. Can you spell mallet murder marathon? Subdual no more...then we bring up the question of her consequences.

One thing nobody's mentioned is the Mushroom Kingdom's position in all of this. They ARE videogame fictions...and there will be LOTS of Marios running around, all the way from Pixel to Galaxy and all the games in between.

Another thought-how do the Doom Dwellers deal with the idea of the TMNT? Seeing as they share the same environment 75% of the time and that they both look like each others' worst enemies, something's going to flare up.
#931

marcoasalazarm

Sep 04, 2007 14:43:14
-"The Space Mitt": A rather fitting name for a small section of Northern NH, the Space Mitt is hit by small meteorites on an almost daily basis. Oftentimes these meteorites are the exotic stones that the state is now known for. Naturally a number of mining companies try to lay claim to the area, including some of the "big gun" Fictional ones. The fact that there is an AoH base nearby, however, as well as the constant downpour of “space rocks” makes operations difficult for any Fictional businesses.
Anyone brave enough, and has a strong enough umbrella, can find some unique items in the rock field.

-Mt. Washington: Home to the highest recorded winds in the world Pre-Vanishing, Mt. Washington still maintains its title after the 23 Hours, except the winds are a lot more constant. Martial Artists (and other related types) have discovered it to be a rather good training spot, experts rumored to being able to stand up straight in the Gail force winds without the need for ropes. (Note: a possible spot for a Narutoverse Village of the Wind)

Two notes:
+For "The Space Mitt", maybe CLULESS did something extra to make all of those space rocks hit so accurately. Maybe The Mitt has a pretty hefty gravity increase, acting like a 'natural tractor beam' of sorts (say, about 3 or 4 times normal Earth gravity).

+Mt. Washington: I'd have to check where did I put the Wind Village, but maybe Mt. Washington has a sort of Village outpost/pilgrimage point for Village trainees?

BOOBS and its LOOFAH rivalry: I'll try to make a Menace Manual-like entry for them soon enough. For now, all ideas are pretty good.
#932

rusval

Sep 04, 2007 16:59:07
Two notes:
+For "The Space Mitt", maybe CLULESS did something extra to make all of those space rocks hit so accurately. Maybe The Mitt has a pretty hefty gravity increase, acting like a 'natural tractor beam' of sorts (say, about 3 or 4 times normal Earth gravity).

+Mt. Washington: I'd have to check where did I put the Wind Village, but maybe Mt. Washington has a sort of Village outpost/pilgrimage point for Village trainees?

BOOBS and its LOOFAH rivalry: I'll try to make a Menace Manual-like entry for them soon enough. For now, all ideas are pretty good.

1.) I was thinking more in line of some sort of portal in the upper atmosphere that keeps spitting the things out, sort of like a pre-sighted interdimensional cannon. Then again, CLULESS could have just messed up the "probability matrix", making it much more likely for the meteorites to land there.
Not that there is anything wrong with your idea, it's just that there are so many adventure opportunities for PCs inside a rock field, desperatley fighting off various factions while searching for some precious item or other, the entire time dodging the "mineral rain" that plagues the area, that increasing the gravity might get in the way of it. Unless they use vehicles... actually, that doesn't sound too bad! :D

2.) Yeah, that works, too.

As for BOOBS (nothing wrong with using the last letter for an acronym, the military does it all the time), I think I know a few people who would be willing to join. :P


By the by, got Bioshock recently. Can we say "Wow"? Playing through got me thinking, are there any ocean cities in Coreline? There might be, but I really don't want to dig through this pile again. :P If there isn't, I was thinking there could be some underwater Megacity, a sort of Frankenstein monster made from pieces of every underwater city in any fiction ever made.

Oh, and lets not forget the play mechanic of Plasmids, one-shot bio-modifications that let people do various FX abilities. At the start, people can only modify themselves a small amount. The only way to gain more "slots" is by harvesting ADAM, though you have to be careful, the stuff is addictive. Not to mention that the only thing that produces the stuff is little girls... and did I mention the Big Daddies that protect them?
#933

markermage

Sep 04, 2007 16:59:29
I guess that it might be a good idea to come up with how the Azumanga Daioh girls would be changed by being in Coreline.

The Azumanga Daioh girls didn't all appear at one place when they entered Coreline, instead being greatly separated. Fans of the show who encountered the girls tended to feel a great need to protect them during the 23 hours, some of them even dieing for the girls. Luckily, all of the girls survived. Their protectors who survived the trial went on to try to reunite the girls and formed BOOBS shortly afterward.

Osaka had found herself in an area of Coreline that was high in magic. The fantastic beasts and magical spells had facinated her so much that she barely noticed the danger around her. She had instantly picked up a bit of spellcasting while watching the chaos during the 23 hours. Her ability to focus too much on something that the rest of the world disappears, her great imagination, and her quiet, accessible mood turned out to be perfectly good qualities for spellcasting. Chiyo's pigtails tend to show up in a lot of Osaka's spells, especially spells used for flight and mind control. She currently teaches magic.

Chiyo, the child genius, had found herself and her dog, Mr. Tadakichi, in an area of Coreline that was high in technology. Her amazing intelligence proved useful while helping the otaku who came to her rescue create a forcefield using the fiction technology in the area. The events of that night had made sure however that she would never get over her fear of the dark. She is currently an expert on fiction technology and enjoys frequent visits by Osaka who urges her to do things such as become the president of the United States or to create hundreds of tiny clones of herself to work at airports. BOOBS does its best to insure that Chiyo never has to learn of the existence of Pedobear.

Sakaki managed to defend herself during the 23 hours surprisingly well. She still has Maya with her, and has become a veterinarian. She still enjoys spending time with Chiyo and Mr. Tadakichi. She still loves cats despite their tendency to not like her for some unexplained reason (all feline NPCs have an initial attitude of unfriendly or hostile towards her).

Kagura got through the 23 hours much the same as Sakaki did. She is currently a mercenary and still considers Sakaki as a rival.

Kaorin is currently a member of BOOBS and still dreams of the day when Sakaki will sweep her off her feet.

Tomo eventually became a member of Interpol or some other equivalent to it that may exist on Coreline.

Yomi... OK, I can't think of anything for her.
#934

argulfraster

Sep 04, 2007 19:37:56
1.) I was thinking more in line of some sort of portal in the upper atmosphere that keeps spitting the things out, sort of like a pre-sighted interdimensional cannon. Then again, CLULESS could have just messed up the "probability matrix", making it much more likely for the meteorites to land there.
Not that there is anything wrong with your idea, it's just that there are so many adventure opportunities for PCs inside a rock field, desperatley fighting off various factions while searching for some precious item or other, the entire time dodging the "mineral rain" that plagues the area, that increasing the gravity might get in the way of it. Unless they use vehicles... actually, that doesn't sound too bad! :D

2.) Yeah, that works, too.

As for BOOBS (nothing wrong with using the last letter for an acronym, the military does it all the time), I think I know a few people who would be willing to join. :P


By the by, got Bioshock recently. Can we say "Wow"? Playing through got me thinking, are there any ocean cities in Coreline? There might be, but I really don't want to dig through this pile again. :P If there isn't, I was thinking there could be some underwater Megacity, a sort of Frankenstein monster made from pieces of every underwater city in any fiction ever made.

Oh, and lets not forget the play mechanic of Plasmids, one-shot bio-modifications that let people do various FX abilities. At the start, people can only modify themselves a small amount. The only way to gain more "slots" is by harvesting ADAM, though you have to be careful, the stuff is addictive. Not to mention that the only thing that produces the stuff is little girls... and did I mention the Big Daddies that protect them?

Rapture is a perfect place for Doom Dwellers to live, actually. They distrust genemods, but they love modding guns, and Rapture's big and filled with enemies. Big Daddies might be a trophy for some of them. They fight the Big Daddies, save the Little Sisters, kill the Splicers, and trade off what little ADAM and EVE they collect, grabbing more Weapons along the way. The Doom Dwellers might even get a standing contract with some of the bigger corporations-the corporations get ADAM, the Doom Dwellers get guns, everyone's happy, so long as nobody gets greedy and goes after the Little Sisters. Then, you've got angry, violent Doom Dwellers on your hands. More lethal than a Big Daddy, slightly more clearheaded...yeah, this'll be fun.
#935

marcoasalazarm

Sep 05, 2007 18:54:16
http://kim-kim.deviantart.com/art/Little-Sister-s-Tea-Party-64040640

http://kool-aids.deviantart.com/art/Bioshock-de-Chu-63977173

I don't have the game, so I don't know what the Plasmids can do (which are available, upgrades, etc).

But since I haven't really thought about underwater cities that much (aside from the fact there's two Atlantises is out there, and they're both crashed Colony Ships), let's add Rapture, then. Either 'canon' or the Frankenstein Megacity Rus thought of (more room for Doom Dwellers with the latter).

Of course, the Dwellers know that there's an Alt of Andrew Ryan out there, in the world (they killed the one that ruled Coreline Rapture when they conquered it). And you just know that the man is evil as they come.

....would be cool to see stats for a generic 'Mr. Bubbles', though.
#936

marcoasalazarm

Sep 06, 2007 15:30:34
Need ideas for the Solar System.

So far, the only ideas I have are that all the planets are connected thru Jump Gates and there is a Jump Gate in Charon's orbit for out-of-System travel (a la Cowboy Bebop or Babylon 5). As wel, all planets have an area magicaly terraformed with a city that is Moon Kingdom property (ruled by an Alternate of every Sailor Senshi).

The Moon would have the Moon Kingdom palace and a Decepticon outpost.

Aside from all of this, I'm out of ideas.
#937

markermage

Sep 06, 2007 19:07:37
So... You're looking for ideas for planets to add, possible man/ficion-made objects able to be found in space around the solar system, details about individual planets, or something else?
#938

rusval

Sep 07, 2007 14:20:34
I don't have the game, so I don't know what the Plasmids can do (which are available, upgrades, etc).

Many of them are actually pretty mundane: toss lightning/fire, telekinesis, natural camouflage, enrage (or what I like to call "the Tomato", sends target into berserker fury and attacks the closest target), plenty that give bonuses for hacking, etc.

Some are a bit trickier, and require a bit more thought rules-wise: Hacker's delight (pass a computer use check to hack, gain back some HP (!)), Security Target (causes victim to set off alarm system as the enemy) are two examples.

Either way, a person can only modify himself to an extent without more ADAM. I'm going to leave the rules creation for adapting the Plasmid system to someone more capable. :P

Of course, the Dwellers know that there's an Alt of Andrew Ryan out there, in the world (they killed the one that ruled Coreline Rapture when they conquered it). And you just know that the man is evil as they come.

Andrew Ryan is more of a tragic figure, someone forced to do horrible things to protect his ideals. Not to say that the guy isn't insane, he is. :P The story of Rapture is a bit more complex than that. Unfortunately, I can't go into detail for risk of spoiling the game.

Coreline-wise you can still have the Doom Dwellers kill off the original Ryan, and have the Alternates trying to get Rapture back. It's just, would you kindly remember that there might be another player in the mix. A guy named Fontaine...

Finally, "saving" the Little Sisters requires a special Plasmid. Without it, the only way to get ADAM is to kill the Little Sisters. Hey, the whole point behind this game was to make tough moral decisions. :P

Of course, the Dwellers know that there's an Alt of Andrew Ryan out there, in the world (they killed the one that ruled Coreline Rapture when they conquered it). And you just know that the man is evil as they come.

Andrew Ryan is more of a tragic figure, someone forced to do horrible things to protect his ideals. Not to say that the guy isn't insane, he is. :P The story of Rapture is a bit more complex than that. Unfortunetly, I can't go into detail for risk of spoiling the game.

Coreline-wise you can still have the Doom Dwellers kill off the origional Ryan, and have the Alternates trying to get Rapture back. It's just, would you kindly remember that there might be another player in the mix. A guy named Fontaine...

Finally, "saving" the Little Sisters requires a special Plasmid. Without it, the only way to get ADAM is to kill the Little Sisters. Hey, the whole point behind this game was to make tough moral decisions. :P
#939

marcoasalazarm

Sep 07, 2007 17:02:05
Marker Mage: Pretty much all of the above.
#940

kronos182

Sep 07, 2007 17:43:27
Marker Mage: Pretty much all of the above.

you could always use a babylon 5 universe map, or a star trek one for ideas of what planets are around.. like alpha centauri is supposedly the closest star system (with planets i think?? don't quote me on that).

oh.. marco, i was gonna send you an example of how privateer press does their steam jacks in d20 rules with the warmachine version so you can figure out how to convert them, but i sent those books and magazines to my new house.. i won't have access to them until the end of september... when i get them, i can send you a copy if you want?
#941

markermage

Sep 07, 2007 18:11:41
Well, it seems that there hasn't been much about how Nintendo fictions have influenced Coreline has there? Maybe a planet from the Metroid series could be added. I would hope for Zebes or Phaaze. Phaaze could provide you with a rather interesting opportunities as it is a living planet which tries to infect other planets. It could even be possible that since Coreline has a bit of dimentional instability, enough phazon could split the world into two dimensions like it did with Aether.

Having Chozo in this setting could prove interesting too. They seem to be like a race that tries to combine magic and technology (they give another race the advice of finding a way to combine the old ways with the new ways, referring to magic and technology).

Perhaps some people are planning to make Coreline into a ringworld so that it would have more room for people.

Maybe there's a planet-sized beast out there somewhere that receives energy from radio waves. Perhaps there's an intergalactic robot fighting competition somewhere in space.
#942

marcoasalazarm

Sep 07, 2007 19:46:24
you could always use a babylon 5 universe map, or a star trek one for ideas of what planets are around.. like alpha centauri is supposedly the closest star system (with planets i think?? don't quote me on that).

oh.. marco, i was gonna send you an example of how privateer press does their steam jacks in d20 rules with the warmachine version so you can figure out how to convert them, but i sent those books and magazines to my new house.. i won't have access to them until the end of september... when i get them, i can send you a copy if you want?

Yes, please. I'll PM ya my E-mail address any time ya want.

As for Metroid, I think that Zebes would be better (to tell the truth, Super Metroid is the only one of the series I truly know by heart).

As for the Plasmid system, I was thinking that, since ADAM is addictive, one would have to make Will saves every time one gets a Plasmid implant or become more and more addicted (at first just use it more, then become pretty homicidal in order to get ADAM and EVE).
#943

kronos182

Sep 09, 2007 19:15:56
Yes, please. I'll PM ya my E-mail address any time ya want.

As for Metroid, I think that Zebes would be better (to tell the truth, Super Metroid is the only one of the series I truly know by heart).

As for the Plasmid system, I was thinking that, since ADAM is addictive, one would have to make Will saves every time one gets a Plasmid implant or become more and more addicted (at first just use it more, then become pretty homicidal in order to get ADAM and EVE).

yeah, send me your email and i can send you i think the crusader at least.. i grabbed a couple of issues of No Quarter magazines while moving some stuff.
#944

markermage

Sep 12, 2007 19:13:55
Perhaps BOOBS would have a lot in common with the Nanasawa Protection Coalition (NPC) from Megatokyo. A bunch of otaku who's prime weapon is their knowledge and teamwork. Most of the perverted otaku were killed after being on the receiving end of the wrath of some of the most powerful and beautiful female fictions.

The Great Hentai Massacre started with a discovery made by one of the most powerful female fictions in Coreline (I'm not an anime expert, so I wouldn't really be good at coming up with which female fiction it would be, so I'll leave that for someone else to decide). What that female fiction discovered was that there was porn of her. She became enraged at this and decided to do something about it. She and many other female fictions that joined her had spread across the globe and went about destroying every hentai image of them that existed along with most of those who had seen those images. At the end of it, many perverts had been killed and rule 34 of the internet was no longer true. The otaku that were left swore to never draw hentai again (some of them only promised not to draw any of the female fictions involved in the massacre). Now, all hentai of female fictions that came from sources other than hentai can only be obtained on the black market.

Male fictions' reactions to the knowledge that there was hentai of them was rather different. Their responses were usually amusement or shock (when they reached the yaoi). Their response to their more perverted fans almost never came to the point where they would actually attack. Some of them were even willing to pose in the nude for a drawing. There unwillingness to allow girls to be harmed is the reason why LOOFAH was able reach such a high number of members and become so focused on kidnapping their targets while BOOBS wasn't able to.

So female fictions tended to be rather violent when they believed that a particular person MIGHT be having dirty thoughts about her. Fangirls of male fictions usually managed to survive unscathed after stealing a male fiction's pants. Those are the reasons why BOOBS would be so different from LOOFAH.
#945

argulfraster

Sep 12, 2007 19:57:34
Nice.

I think Ms. Kill should be Akane Prime. She's PSYCHO. And I think that there should be a faction of BOOBS out for her blood, just on General Principles. Any number of hentai-loving otaku are good people, and the ADD (Akane Death Division) are out to punish her for it.

The door burst off its hinges, a number of heavily armored figures rushing through, toting assault rifles, one of them armed with a wide-barreled gun taking up the entire left side of his suit. A black-haired, pigtailed Fiction teen sat in the middle of a bed, his eyes still muzzy from sleep. "Wha...whazzat?" One of the armored figures presented a hand-drawn picture of a mallet-wielding girl, spattered with blood. "Ranma 3215! We have information you have recently come into contact with the fiction commonly known as Akane Prime!" The shorter, also black-haired girl huddled up next to him hid her face. "Understand this-we need to find her." The armored figure's voice softened. "If we don't, hundreds more will needlessly die." Another figure stepped to the side of the bed, aiming its heavily modded gun at the girl. "I'm sorry to ask, but..."
Ranma shook his head. "No, she's not Akane Prime. She'd never be that violent. She'd certainly not settle for me over Ranma Prime." The girl looked up for a moment, then hid her face again. "Ranma...make them go away..." She began to cry quietly.
The armored figures all simultaneously froze. "Erm..we're sorry...we really are..." one of them said, the rest nodding. "We'll be going now..."
Ranma shook his head slowly as he watched them back away, replacing the door quietly. "I do wish Rumiko sama hadn't made her so violent...she ruins the lives of all fictions she comes into contact with...but that is the will of the Authors, and who are we to question?"
#946

marcoasalazarm

Sep 21, 2007 18:43:00
I don't believe that Akane 'Prime' would be it. There's plenty of 'Fanon'ly made characters that are a milion times more psycho (for example, Hung Nguyen's (Animeaddiction) or Metroanime's).

I think any one of those would make the job.
#947

argulfraster

Sep 22, 2007 13:43:14
If you've read Ranma fanfiction as often as I have, you'd see that it'd be quite likely for Akane Prime or an alternate to be responsible. Akane sees all men save her father as perverts already, and seeing as her mallet no longer does subdual, well, we have a genocide waiting to happen.

Also, what about the sites? Is it possible that due to the massive amounts of lewdness incorporated with 4chan or similar, that they become sentient and seek ways to propagate more pron?
#948

marcoasalazarm

Sep 29, 2007 19:52:31
Nope. Although there might be Alternates of characters out there that are more... 'lewd' than normal.
#949

argulfraster

Oct 01, 2007 14:33:01
Entirely likely. I came across a Ranma fic that was all about re-recording the series with what were effectively Alternates, complete with a battle against the haughty Akane Prime. The alternate Ranma they had was quite...ah...let us just say that Shampoo would be married off to him after the first glomp.
#950

marcoasalazarm

Oct 07, 2007 17:28:09
I posted my first-ever Timeline post on Rap's Coreline threads:

http://corelinecampset.forum5.com/viewtopic.php?p=34&mforum=corelinecampset#34

I posted them there because they make allusion to a couple of crimes that I do not know can be mentioned here w/o breaking the CoC (or at least making a WizO frown), so I pass from doing so.

Anybody who is a 'Gold Digger' fan might not like it, though.
#951

marcoasalazarm

Oct 22, 2007 16:56:04
I have been thinking of adding the Anime series 'Gatekeepers' to this setting. AEGIS (Alien Exterminating Global Intercept System) in this setting would have absorbed similar counterparts such as X-COM (eXtraterrestrial COMbat Unit, from the game series) and SHADO (Supreme Headquarters Alien Defence Organisation, from Gerry Anderson's 'UFO') and turned into a very powerful entity.

Now, if someone had any ideas of how to make the Gates...
#952

argulfraster

Oct 25, 2007 10:38:56
Don't look at me; I'm still working on my own stuff.
#953

marcoasalazarm

Oct 25, 2007 10:52:07
I have a write-up for AEGIS ready to go. I'll post it soon.
#954

marcoasalazarm

Oct 25, 2007 16:46:24
NEW FACTION:

IMAGE(http://i237.photobucket.com/albums/ff86/marcoasalazarm/AEGIS_Logo_by_knightduo.jpg)

ALIEN EXTERMINATING GLOBAL INTERCEPT SYSTEM (A.E.G.I.S.)




A supra-gubernamental organization dedicated to the localization and extermination of hostile extraterrestrial and extradimensional threats, AEGIS operates above the law-and most other factions.

+AGENDA: Detect, Intercept and Exterminate hostile extraterrestial and extradimensional threats, advise and coordinate local resources towards said goal when required.
+STRUCTURE: Intelligence-gathering, advising and direct-response group.
+SYMBOL: Half of a shield with a black background and silver trim, half on an atom structure and 'A.E.G.I.S.' in white running diagonally on the shield, with half of a globe on the right side.
+MOST COMMON ALLEGIANCES: AEGIS.
+REQUISITION LIMIT: 50 (Classified).

OVERVIEW:

Formed (in its home universe) in 1959 thru a secret (at the time) consortium, AEGIS was the response to the ever-more-real exposure that the 'foo fighters' were not only real, but desiring to do lots of harm. Using technology that (by terms of real Earth at the time) was incredibly advanced and recruiting 'GateKeepers' (people who could 'open gates' and draw energy from pocket dimensions and different planes), AEGIS soon grew beyond any boundaries set by local governments and obtained power enough to make their agents untouchable by the law (although they DID maintained a strict ethics code).

AEGIS (in its home universe) was disbanded at some point after 1969 and reformed as an underground organization, debreft of its power and much of its advancements, in the 80s. When the 'Invaders' came back in 2001, it took lots of guts, luck and sacrifice for the 21st-Century GateKeepers to win the fight. (Not surprisingly, the 60's GateKeepers, when they saw the 'GateKeepers 21' series and the fate that stood before them, were a lot less than thrilled).

In the madness of the 23 Hours and the aftermath, AEGIS approached the nation's governments and made the offer: to be placed as an agency again, with the same freedoms and powers it had in the 60s, in exchange of (slightly) easier breathing when it came to hostile aliens.

The governments accepted.

Even now, with the formation of the F-SWTI and many other agencies, AEGIS still holds a position of power because of its 'above-the-law' status (F-SWTI being essentially Interpol with a looser definition of 'excessive force', the Corporations sticking to their territories and the other agencies trying to hide the dagger) and large amounts of still-classified technology (AEGIS absorbed SHADO and X-COM soon after 'the offer').

Their ace in the hole remains being the 'GateKeepers'-not quite magical, not quite psionic, but easily replicating both kinds, GateKeepers are an odd variety.

Of course, many Factions stand against AEGIS, no matter how benevolent it is-not surprisingly, a good deal of them are alien-staffed (the agencys fault, putting 'Alien Exterminating' on the name), or are conspiracy theorists (like the AOH). The real surprise is that the Moon Kingdom truly dislikes AEGIS, going so far as to call a few Alternate Senshi that were recruited 'Traitors'.

It is also of note that AEGIS does NOT has a 'kill-all-aliens' agenda (and accepts aliens on its ranks), but it has a zero tolerance policy on hostile aliens, conspiracies and factions.

STRUCTURE:

AEGIS is structured in Branches, each with a clearly defined hierarchy. Each Branch if led by the Branch Leader, followed by the Executive Officer. Reporting to them are the Division Leaders and Team Leaders. Beneath them is all other personnel, arranged by seniority and security clearance (which, when possible, go hand-in-hand).

Each AEGIS Branch is divided in three Divisions: Tactical (Field Agents and combat vehicle pilots), Technical (Technicians and transport vehicle pilots) and Intelligence (Standard gathering, undercover agents and Internal Affairs as well as procurement of gear, contacts and whatnot).
AEGIS' 'Leitmotif' are the GateKeepers, which compose a large part of their 'empowered' membership (in comparison to more 'standard' powered agent types (mages, psions, cyborgs)). There are 20 5-member GK teams in constant active service, with several 'standby' GKs and a large amount of trainees. Members are occasionally swapped between Branches to promote cooperation. Whenever a task force is fielded, GK teams lead. If several GK teams are fielded, the team with most seniority leads.

Rumours abound of a 21st GK team. In reality, 'Team 21' is AEGISspeak for their Black Ops group, which is completely split off from AEGIS, their agents recruited and trained clandestinely. Team 21 takes care of 'severe' problems with surgical strikes-and if any member is captured or killed, the official AEGIS statement is that they are unregistered GKs or vigilantes.

BASES OF OPERATIONS

Every base of operations is undercover, with a number of them performing some opeation to maintain as many operatives on the vicinity as possible. There are also many outposts, supply depots and safehouses located throughout Coreline. Even if numbered for the sake of identification, AEGIS tries to maintain descentralization.

+00: New York City, USA: Located in the Gramercy Park borough, the NYC Branch utilizes the many miles of abandoned subway tunnels for rapid deployment inside the city. It's also the only Faction that ventures into the Penitentiary sectors.

+01: Berlin, Germany: This is the only Branch with Alchemists in their staff. Located near the Berlin/Neo-Amestris border, this Branch's Intelligence division keeps tabs of the N-A military and an aliens living inside Neo-Amestris.

+02: Shanghai, China: Problems arise with this Branch because of the large amount of surveillance the remains of the Chinese Government have deployed. It is, however, given more leeway than other Factions because of 'past deeds' (it stopped a Cylon invasion, for one). It is the only Branch that doesn't uses GateKeepers, all potentials transported off-country.

+03: London, Britain: This base is located in one of the less 'Steampunked' districts, right under the Harlington-Straker Studios (a little 'leftover' from absorving SHADO).

+04: Moscow, Russia: Not unsurprisingly, the Moscow Branch is the one with the most numerous (and heavily armed) Tactical Division (since it has a large, hostile-filled area to cover). It is also the one with the most supernaturals on staff (Metuselahs and the like).

+05: Paris, France: Located under a music conservatory, it differs from other Branches in that its Technical Division is mostly composed from extraterrestrials (Fraals, Aleerin and otherS). A good deal of AEGIS technology has (at least) started on this unofficial 'Shop'.

+06: Calcutta, India: This Branch has the largest Intelligence division of them all, making it the unofficial 'Eye' of AEGIS.

+07: Rome, Italy: This Branch has had a few 'crashes' with Iscariot, and probably will in the future. It has the most heavily reinforced perimeter of them all, because of that.

+08: Los Angeles, USA: Located inside (and under) the old Fox Plaza building, it is also the location of the 'AEGIS Network', a security company that is one of AEGIS' major revenue bringers.

+09: Pacific Ocean: Located on an island (classified coordinates), the Pacific Ocean Branch is in charge of two things: Technology testing and docking facility for the 'Skydiver' submarines (attack subs with fighter-launching capabilities, another SHADO remnant).

+10: Cairo, Egypt: Not much is known about the Cairo Branch, and all AEGIS members just say it's a 'normal place' (not unsurprisingly, since Cairo is -for some reason- a low-activity area). Many conspiracy theorists believe that Cairo is the main training facility and headquarters of 'Team 21', but there is no evidence to support this claim (nor mysterious activity).

+11: Tokyo, Japan: This Branch is the one that most closely resembles the 'original' (60's) AEGIS, has the most poweful GateKeepers and is in the most contested location among several hostile Factions. Located under Tategami High School (an AEGIS-funded and staffed school), the Tokyo Branch has been known to field several vehicles and devices that, even if high-tech, look as if they were made in the 60's (and probably were). This has proven effective a few times before as both an element of surprise and a measure against hackers.

Conspiracy theorists also believe Tokyo Branch to be deeply involved with Team 21. Again, there is no evidence of this face.

+12: Sydney, Australia: The Sydney Branch has the biggest repository of X-COM weapons and equipment of them all. Most of the Tactical Division is also former X-COM personnel, and not unsurprisingly, a good deal of them dislikes taking orders from the GateKeepers.

+MoonBase: Not truly a Branch, but another 'souvenir' from SHADO, the Moonbase wields several long-range starfighters and cruisers and a hefty bunch of nuclear missiles. One of the chief reasons the Moon Kingdom is so hostile towards AEGIS (or so is believed) is that all it takes is one BRanch CO going nuts to turn the Kingdom into a nuclear wasteland.


RESOURCES:

AEGIS has access to high-tech weapons and equipment, drawing benefit from various patents and affiliated companies like the AEGIS Network. Standard-issue equipment for AEGIS agents is one sidearm or power focus device, communications device, AEGIS I.D. card and vehicle. Additional equipment-heavier weapons, armor, 'refinements' for the vehicle-can be requested n a case-by-case basis (and AEGIS will carefully assess the situation to see if the request is acceptable).
Team 21 agents are given a similar kit, but generally aiming for 'low profile' (no I.D. Card, a high-powered but not uncommon weapon, vehicles with no 'refinement' options, etc).

INVOLVING THE HEROES:

AEGIS (for its most part) is a 'goody-two-shoes' alien hunting agency. Think of X-COM or Torchwood with some 60's spy movie flashiness (well, maybe not *that* much) and super-powered agents and you'll get the gist of it.

If the heroes are to be opponents of AEGIS, the three ways it might happen are that:
A) The Heroes are part of an alien conspiracy (or have been framed to look that way),
B) The Heroes are actively against AEGIS (wanting retribution for some slight, reckoning for a hurt friend, etc),
C) The Heroes witness (or prevent) an attack by Team 21.
AEGIS is not an agency without the occasional rogue agent, as well, and what they take with them can attract other, more villainous Factions.

The Heroes might also be recuited by AEGIS, either because of their 'special skills' (training, powers) or (more probably) they are approached after they survive (and stop) an alien attack. They might be assigned to a specific Branch or remain mobile, going to whatever Branch needs it most at a given moment.

USING AEGIS:

The GM can use AEGIS as either an ally or an opponent.
With feelers out for any hostile aliens and conspiracies (as well as people who can combat them), it's not hard to guess that they might be interested in the heroes if they become involved with either.
If the heroes work for some other organization, AEGIS might have a file on them. If they are 'independent contractors', AEGIS will try in earnest to to recruit them (or at least warn them of the latest Big Bad that might be interested in offing them).
When it comes to Team 21, you're one of them or you're not. And if you're not, you might as well have a 'SILENCE ME' sign on your back.
#955

argulfraster

Oct 30, 2007 14:46:39
Being as I am a big fan of Phantom Crash and Phantom Crash 2070/S.L.A.I., I wanted to get a bit of their stuff in.

One of the major changes between the world pre-Crisis and post-Crisis is the slight rupture in reality among the larger that allows mechs to walk and fight. This was exploited by the worlds of S.L.A.I. and Phantom Crash, worlds where mechs were developed during the 80's as a clandestine U.S. military project known as "Soldier Boy." From there, mechs, then known as "S.C.U.B.I.s" or "Scoobees" began to saturate society-construction mechs in particular drawing the eye of "certain groups," largely disgruntled teenagers, these groups being the first mech pilots. After a certain amount of time, the government decided mediation was required. The first leagues were set up, the members being known as "Wire-heads." Mechs were now remotely piloted rather than being ridden into battle as they had been in the past.

Skip forward to CLULESS. After being dropped into Coreline, FIRA had heavy restrictions slapped on it after a remotely piloted scoot-vehicle was responsible for several attacks. The mech in question was hunted down and dismantled, but scoot-vehicle pilots still roam Coreline, several alternate Cairos, New Yorks, Londons, and Japans having been set up for their use after being devastated. Scoobee rumbling is now a popular sport, and the Coreline International Rumbling Association (CIRA) has replaced the Fully Integrated Rumbling Association [I think] (FIRA). Several previously prominent Rumblers and their ICs, most notably 3rd World Ranker Lucas and his Intelligent Chip Chani, have objected to this and refer to themselves as FIRACT (Fully Integrated Rumbling Association Classic Team.)

The several scoobee manufacturers have integrated with difficulty into Coreline-American Stars in particular has had to shed all of its departments save Mech Manufacturing.
#956

argulfraster

Nov 15, 2007 17:38:22
[Quagmire]Bumpity bumpity bumpity bumpity BOO![/Quagmire]
#957

argulfraster

Nov 18, 2007 19:04:49
How many times do I have to bump this bloody thing, anyway?
#958

marcoasalazarm

Nov 18, 2007 19:27:58
Meesa sorry. Too much on by brain and stuff. And now RL is kicking me in the butt.

In any case, here is a new idea I was tossing around for a (hopefully in the near) future write-up of New Jersey:

The first-ever act by the Avengers of Humanity (their 'declaration of war', so to speak) was to lynch Coop (from 'Megas XLR') and give the MEGAS back to the Glorp.... with a kamikaze bomber inside, his finger on the MEGAS' self-destruct.

Another idea I had is the following faction:

The 'Faceless Minions': composed of a virtual army of every 'faceless minion' out there (like Galactor's soldiers from 'Gatchaman', COBRA soldiers gone AWOL, etc). They have become mercenaries-since if they are to be 'Faceless Minions', they might as well be TRULY rewarded for it.

As for the 'Phantom Crash' idea... I have never seen it (and YouTube has a cornucopia of nothing whenever I try to search it), so if anybody wants to run with that idea, I'll try to adapt my own around it.
#959

argulfraster

Nov 19, 2007 10:34:44
Phantom Crash was for the Xbox and S.L.A.I. was for the PS2. They're both a lot of fun and both ignored by a huge amount of humanity.

I had to write the Wikipedia article for S.L.A.I....
#960

marcoasalazarm

Nov 20, 2007 17:09:32
If I may say so, it's a pretty well-made article.
#961

argulfraster

Nov 25, 2007 10:34:51
Actually, a lot of it was added after I wrote it. I never did beat SLAI, so yeah...
#962

marcoasalazarm

Nov 25, 2007 17:50:56
In my recent bouts of temporary insanity, I wrote a few short stories. The ones that would come of more interest are these two:

http://marcoasalazarm.deviantart.com/art/CORELINE-BACKSTORY-OF-A-LAWMAN-68942470

http://marcoasalazarm.deviantart.com/art/We-Be-Legend-A-Coreline-story-70670754
#963

marcoasalazarm

Dec 07, 2007 16:02:18

THE BETS.


For some time past and for a long time to come, Asgard had the Bets. Nobody truly knows who put this particular ball to run (all stories on the street agree that it was a God, but change a lot-some say that it was Toltiir, God of Mischief, while others say that it was a Norn), but one thing that is sure is that they have not changed for the better.

In the beginning, it was just one Bet-to create the wildest changes in a universe thru the most innocuous modifications (making a character trip instead of jump, go left instead of right, watch a movie or a book they never saw, etc). They used minor, unintrusive timelines that the Yggdrasil computer (and the Offices) wouldn't care about (or were marked for 'rebooting' anycase).

Now, the Bets are divided. These are the most common:
*'The' Bet (modify minor timelines in the wildest way possible, with either minor or major intrusion by those who Bet).
*'Love' Bet (create a situation where one man/woman must choose from a group of potential love interests (situation differing from normal 'dating game' to -quite literal- 'gun to the head' moments). Occasionally, people are snatched and put in VR simulators for these means (don't REALLY want to kill anybody), and Urd (or at least a version of her) has reigned supreme.
To date, as well, only *one* person has *not* chosen anybody when in the sim).
*'Stranger In A Strange Land' Bet (take one person chosen at random and place him in another universe, betting on how well he'll perform).
*'Running Man' Bet (one person is picked at 'random' and put to run throughout the Multiverse (or one specific location, planet or country) while he's chased by super-powerd 'Stalkers'. A sadistic deathsport to say the least (since the 'Stalkers' have every possible way to win), the 'Running Man' is the most underground of all Bets-and so far, no Runner has survived).

(The idea for 'The Bet' was this:
http://www.florestica.com/shade/pb/index.htm
http://www.geocities.com/allwhacked/fanfiction/agd_00.txt
http://www.mediaminer.org/user_info.php/58123 )
#964

marcoasalazarm

Jan 01, 2008 16:45:35
Bumping this Thread.

Happy New Year, everybody!
#965

argulfraster

Jan 13, 2008 14:25:46
Aaand...bumping AGAIN.

I wish someone would add some Girl Genius stuff. I don't want to have to buy GURPS 4th just to use the awesomeness inherent in that comic!
#966

marcoasalazarm

Jan 25, 2008 16:03:08
I wish I was good for that. Haven't even read the WebComic yet.

On the flipside, I was thinking about adding one small detail that a large number of comic fans (including me) think is one of the biggest screw-ups DC Comics writers have ever done as the biggest Authored Rage (publicly known) up to date.
#967

marcoasalazarm

Feb 10, 2008 17:00:45
Bumping this, and it's official. I just haven't wrote it yet.

The American Nerima Riot happens in New York, involves DC and Marvel characters (the Avengers, the World's Finest and others) going into the Authored Rage, and turns 16 blocks of New York into a warzone.
#968

argulfraster

Feb 17, 2008 18:46:43
'Kay.

I do believe someone should add some bits from Phillip Reeve's Hungry City Chronicles. Excellent series.

I will also be working more on LOOFAH.
#969

marcoasalazarm

Apr 02, 2008 16:27:13
ALL ALONE IN THE NIGHT-THE BABYLON STATIONS.

In the midst of all the confusion that happened during the Hours, which included the forced incommunicado that the LaGrange Stations enforced, a couple of space stations that had appeared were not discovered, if only for a short while.

Babylon Stations Four and Five, ten and five miles long respectively, appeared one next to the other in LaGrange Point 4, and the first thing that every human and alien inside them thought when they looked outside and saw it all was:

“WTF?!?!?”

For they saw Earth, Earth that they fought with and against, to defend and destroy, to uphold and overthrow, and the insanity that reached them they had no measure for.

Since, even for them, many of the characters they could see had been Fiction, too.

The Babylon Stations made official contact with Earth and the other LaGrange Colonies approximately two weeks Post-Vanishing, in near-typical B5-verse fashion, the result not of ‘true’ first contact prerogatives, but of power-desiring diplomats that wanted to step up the ladder of power.

The Spacer communities, most influential of them that of the Colonial Remnant, provided assistance to the Babylon Stations in terms of supplies and manpower, and soon the Stations were ‘open for business’ again as a diplomatic and bartering waypoints.

Babylon 4, with its larger ship bays, takes care of the former, while Babylon 5 takes care of the latter. The former is commanded by an Alternate of Jeffrey Sinclair, while the latter is commanded by an Alternate of John Sheridan. Both Babylon Stations are defended at all times by a multi-national task force, mostly composed of Sol System ships, as well as some others from beyond the System (such as the New Galactic Republic).

Inside the Babylon Stations, it is the strange mixture of awe-inspiring alien cultures and advanced technology and down-below wretched scum and power-seeking backstabbers that it has always been. Security forces are now better trained and equipped than before, and have a steel-clad leader in Michael Garibaldi-but unfortunately, criminals adapt pretty quickly.

((((((((((((((()))))))))))))))))))))))

THE 15-BLOCK WAR

The Nerima Riots were the greatest example, after the Hours themselves, of how bad would Coreline’s police and military forces behave against a driven Fiction force, joined in their desire to tear thru things. The Riots invoked reforms, that would soon manifest as the Fiction-Special Weapons, Tactics and Investigation divisions and a revival in the world-wide ‘arms race’.

The world thought that, if something like the Riots happened again, they would be ready.

They were damn wrong.

The 15-Block War (so it ended up being called on the streets) occurred in downtown New York City four years Post-Vanishing (and three years after the Nerima Riots). The 15-Block War started at 7:03 A.M., local N.Y. time, and ended at 2:30 P.M., like the Riots did. Investigations done after the fact revealed that the 15-Block War was ignited by a massive case of Authored Rage, aimed towards two very important comic book companies located in downtown N.Y. Aside from the down-to-the-minute similar schedule, no investigation revealed any connection with the Nerima Riots.

And there’s very little connection to be seen, since the Raging Fictions were a large number of Alternates of major characters of said companies. And so, the Regular police, the F-SWTI, the Army, Marines and at least one local militia had to face off against the Avengers, The Justice League, Themisciran Amazons, aliens, berserkers, angels and demons, powerhouses of all kinds. Heroes came and went off the Rage and the ‘who’s-who-scorecard’ changed like crazy.

At the end of the day, the fact that only 15 blocks were destroyed (and not the whole city) was a miracle in and of itself.

The changes that occurred after the 15-Block War were minor, considering the extent of the situation: both comic book companies (and all others in the city) were moved to Staten Island and a defensive perimeter was brought up to prevent that any Fictions that could be created from endangering the city. The Justice League and the Avengers (and all other identified Fictions) were brought to trial and later declared not guilty under the fact that they were afflicted by the Rage. All of New York’s local militias, the police, the F-SWTI armed themselves more heavily, and all around the world the latter agency filled its rosters with empowered personnel and its armories with bigger guns for any future times when something like the Riots or the War happened, when the F-SWTI would not request major assistance from the local governments, would not aim for a toe-to-toe armed conflict.

They would bring the bad guys down, hard, with a major surgical strike.

As a third 'add-on' (more of an insane idea, actually), I had managed to see that new Gundam series, the 'Double-0' one, and here I am thinking of how to adapt the paramilitary organization, 'Celestial Being', to this setting.

And here's my idea: 'Celestial Being', in Coreline, is an extremely secret 'pre-emptive' strike force for Orb (that exists in New Guinea) and, by extent, the LaGrange Colonies. They are to Orb what the fellas in the black helicopters are to the United Nations.
#970

marcoasalazarm

May 11, 2008 22:46:29
RACER MOTORS: NEVER FAST ENOUGH.

(Coming soon, fellas. Got some inspiration about where to add it, what to add-whether you like or curse the Wachowskis, it's still because of them I had this idea).
#971

argulfraster

May 17, 2008 0:06:32
Vigilante 8 and Interstate 76 would be nice to have. I'm going to be getting a new copy of V8 tomorrow; so I'll be playing through it for the first time in years.
#972

marcoasalazarm

May 17, 2008 18:58:19
I'll see what I can do about that. Good to hear from you again, BTW.
#973

doomsought

May 18, 2008 16:41:39
Has any one done a write up for Tokyo City cataclism devision from megatokyo?
Now that I remember it, it is perfect for the setting.
#974

aquarius_alodar

Jun 07, 2008 15:13:58
RACER MOTORS: NEVER FAST ENOUGH.

(Coming soon, fellas. Got some inspiration about where to add it, what to add-whether you like or curse the Wachowskis, it's still because of them I had this idea).

Aha!
A hard man to catch up with, senor......we were just about gonna go 'Screw this' and try if a certain Ms. Walker could do anything. Just notifiying of the ENWorld file update.
#975

marcoasalazarm

Jun 07, 2008 19:51:17
Has any one done a write up for Tokyo City cataclism devision from megatokyo?
Now that I remember it, it is perfect for the setting.

Hmmmmmm.... maybe. Sounds lika good idea.

Maybe after the Vanishing thy go underground? What do ya think?
#976

marcoasalazarm

Jun 21, 2008 14:36:11
BUMP
#977

marcoasalazarm

Jul 23, 2008 1:32:13
Bump.
#978

mithral_icesilver_02

Aug 01, 2008 19:54:21
Having just gone and read through the main thread in the course of a few days (not a task for the faint of heart), I had an idea concerning Valiant and Valiant Investigations - specifically, that alternates of Bonkers and his various partners might work with them, since the agency did get its start in Toontown.
#979

marcoasalazarm

Aug 01, 2008 23:35:58
Having just gone and read through the main thread in the course of a few days (not a task for the faint of heart), I had an idea concerning Valiant and Valiant Investigations - specifically, that alternates of Bonkers and his various partners might work with them, since the agency did get its start in Toontown.

An excellent idea. Keep 'em coming, man.
#980

marcoasalazarm

Aug 09, 2008 0:04:21
A friend of mine lent me a DVD with the (fandubbed) first 4 episodes of 'Code Geass'.

Heh. Not }really a fan of a 'follow-the-villain' series, but there's a few ideas there.

Where would be a good beachhead for an attempted Britannian invasion, anycase?
#981

marcoasalazarm

Dec 26, 2008 14:48:19
Bumping this.
#982

mithral_icesilver_02

Dec 26, 2008 19:49:21
What about the House from Garth Nix's Keys to the Kingdom books? I'd imagine several versions of Arthur and the Morrow Days wandering around might make things interesting. Particularly since it can probably connect just about anywhere.

Especially for other villainous groups set up around the seven deadly sins...

Perhaps the Border Sea touches the North Sea somewhere near the coast of Neo-Amestris, and the Morrow Days can get in touch with the Homunculi there.
#983

raptorial

Dec 27, 2008 3:13:42
Wow, this thread looks kind weird when it's in the same part of the forums as its almost twin counterpart in the main Coreline thread. I haven't had much time to work on this during the holidays, but I have been kicking around some various concepts and questions on ideas that I figured I'd post in the ideas thread rather than the main one for y'all to mull over.
  • What is the relationship between Western-style Grim Reapers and Eastern-style Shinigami (Bleach or otherwise)?
  • As I established in a recent Gazette entry for the setting, Alaska is a mixture of vampire-land, neo-Ice Age misery, and kingdom of the Lich King. Obviously, the Bering Glacier means that Alaska will be open to anything crossing over, but something besides the Brittanian outposts in Siberia are holding it back..but what? Any suggestions would be nice.
  • Would anyone object to having some popular internet personas such as the Nostalgia Critic or Angry Video Game Nerd having their own "life" of sorts as part of CLULESS?
  • Anime "magic" such as Bleach's kidou and Witch Hunter Robin's spells...psionics or not?
#984

marcoasalazarm

Dec 27, 2008 12:52:45
Wow, this thread looks kind weird when it's in the same part of the forums as its almost twin counterpart in the main Coreline thread. I haven't had much time to work on this during the holidays, but I have been kicking around some various concepts and questions on ideas that I figured I'd post in the ideas thread rather than the main one for y'all to mull over.
  • What is the relationship between Western-style Grim Reapers and Eastern-style Shinigami (Bleach or otherwise)?
  • As I established in a recent Gazette entry for the setting, Alaska is a mixture of vampire-land, neo-Ice Age misery, and kingdom of the Lich King. Obviously, the Bering Glacier means that Alaska will be open to anything crossing over, but something besides the Brittanian outposts in Siberia are holding it back..but what? Any suggestions would be nice.
  • Would anyone object to having some popular internet personas such as the Nostalgia Critic or Angry Video Game Nerd having their own "life" of sorts as part of CLULESS?
  • Anime "magic" such as Bleach's kidou and Witch Hunter Robin's spells...psionics or not?

MITHRAL: I'm still trying to get some info on that series, and promise to get back to you on specifics. Still, I love the idea.

RAP:1) The relationship, I believe, is that they're both 'ferrymen' to the Afterlife, with extremely different approaches.

Eastern Reapers have, of course, a pretty defined structure and hierarchy, while Western Reapers are more 'seat-of-your-pants'. Most of the Western Reapers are not even empowered beyond being able to 'pop the soul', occasional invisibility and immortality-which would make them useless against a Hollow, but are good at going into places that expect the guys in black with swords. Eastern Reapers, in a more 'military' mindset, would be best classified as the conventional military/police (especially on Coreline, where they are starting to get firearms as 'Zampakuto'), while Western Reapers are more like the Undercover Division.

2) The 'other thing' might be most anything-the Britannians, the roaming supernatural forces in Alaska and the Artic Circle (that can get pretty territorial), CLULESS-enforced 'programming' that prohibits the supernatural from crossing (similar to what the T-Virus and the Raccoon City monsters have).

3) Nope.

4) It would depend on a case-by-case basis. I can see the 'craft' from Witch Hunter Robin more akin to psionics, the Kidou would be magical (well, the much more extreme effects, I believe-I'm a personal believer in psionics to have a more 'subtle' effect, but OTOH I'm still looking for a way to add 'Akira' to this mess) or psionics, depending on each individual Reaper.
#985

marcoasalazarm

Jan 25, 2009 18:36:29
So, new idea...

AVON TECHNOLOGIES:

"If I may have to spend the rest of my God-forsaken life among ignorants, losers and loose cannons, I might as well get *some* kind of compensation out of it, don't you think?"-Kerr Avon in an interview to Times Magazine entitled 'Not Expendable, Not Stupid... And Running Them Over'.

Stingray Induistries, Stark Industries, GENOM Cororation, Diggers Technologies, SalCo., even Stane International they all have one thing in common.... they're out to save the planet or fatten their pockets at the expense of endangering themselves.

Staying alive, it seems, is too complicated for them. Avon Technologies, and its CEO, develop technologies for everybody who hires him-be them these corporations, agencies like NERV, the governments of the Earth and off-world, and even other universes.

Avon, however, is a man who does not considers himself expendable. All of the technologies he develops he also retro-engineers and (secretly) makes a counter for. It is a public secret, this fact-for all of Avon's developments he keeps to himself in several concealed locations and if anybody tries to 'silence' him, it will all be released to the general public. The fact that this could create all kinds of havoc is not lost to anybody-and Avon just sees it (if it ever comes to occur) as his way of having the last laugh.
#986

marcoasalazarm

Mar 25, 2009 11:26:30
BEMP!
#987

argulfraster

Mar 27, 2009 1:11:43
Bhamp!

With Marco's list of Coreline slang, I'd like to add a few of my own.

Ficker/Fvcker
Fictions from hentai or sexually-oriented fictions, or one who has a fetish for the aforementioned. Can be anything from a recorded porn character to a hentai character. Most Fvckers tend to end up exploited sooner or later, but there ARE organizations out there to prevent that. Nonetheless, plenty find themselves working as prostitutes, strippers, or if lucky, porn stars. Needless to say, there is quite a bit of animosity toward the "Fvckers" in the sex industry-after all, they never age.

Hideyes, also No Eyes, Bangs
A hentai game "protagonist" character-named for their generic appearance allowing the player to identify better with them, usually managed through hair falling over the eyes and creating a distinctive shadow. Bangs are remarkably susceptible to mental control, but with an odd caveat-their controller only sees a few paths for the Bangs-most of them leading, however arcanely, to sex. While this is an interesting pastime for the occasional very bored sorcerer or psion, most don't bother, and Bangs go about their normal lives seeking sex apathetically. Once in a while, one gets shot, maced, or beat up, but by in large they're ignored.

Smart Guy, Sleuth, Wiseguy
Adventure or puzzle game protagonist-and rather rare in this day and age. The so-called "protagonists" of games like Puzzle Quest and Azada haven't enough individuality to seperate themselves from the games they live in. However, Trilby of Trilby's Notes, Leisure Suit Larry, and the few surviving adventure game leads from the 80s survive. Most are employed by corporations to solve various issues, and a few are in the employ of the Army.

Need to go to bed, so this'll have to do.

Oh, and BUMP!
#988

aquarius_alodar

Mar 30, 2009 5:54:46

RAINBOWLAND


Mini-Map (http://www.geocities.com/britergirl2003/map.html)
The following is what we know about the creation of the Land, from the mouth of one of its historians (a fan, most definitely). This statement was done on an unknown time-at the very best, somewhere in the mid-to-late 90’s, Coreline-time:

“Once upon a time, there was a girl named Wisp. By some stroke of fate, she became aware of the place now known as Rainbowland and wanted to save it from the darkened state it was in. The Dark One had taken over the entire planet and turned it into a gloomy, dismal place where no joy resided. But this young girl made it her mission to turn the world back into the beautiful land it had once been. The only instructions she had been given were to find the Color Belt and the Sphere of Light - and so she set out to do so.
The first acquaintance she made upon arrival there was a white sprite named Twink. His advice had been to run away, but Rainbow was determined to save this planet and wouldn't let cowardice defeat her. He admired her courage and decided to stay with her on her quest.
Next, they found the magnificent horse Starlite. He was frozen in ice, but Rainbow and Twink were able to free him and he joined their efforts to save the world.
They endured many struggles, and found a baby! Wisp knew she couldn't leave the baby alone, and so she took her with them. It started to rain, so they went inside a cave to keep dry. There, Wisp found the Color Belt and was shocked to discover that the baby she had found actually was the Sphere of Light! She received a message from the Color Kids that they had been sent to 7 different corners of the land and had to be rescued for her to be successful - and so off they went to free the Kids.
They found all 7 one by one and set them free from their imprisonment. Then Rainbow was met with the biggest challenge - the Dark One himself. But with the help of the rainbow, she was able to defeat him and restore color and happiness to the land!
She was given the name Rainbow Brite and put in charge of keeping color alive in Rainbowland, and on Earth. Her helpers are the Color Kids (one for each color of the rainbow) and the small furry Sprites who mine Color Crystals in the Color Caves.
But not all inhabitants of Rainbowland support Rainbow's efforts. Murky Dismal and his sidekick Lurky are always up to some mischief - trying to take the Color out of the world. But Rainbow has always come out on top - and always will!”


Now fast-forward to May of 200X. The land and its inhabitants never existed up until the Vanishing, the main elements of a series pretty much gone and (somewhat) forgotten. From the nothing they were forged, and the first thing they did was to look down to Coreline, and the Hellhole that it was at the moment, and how some 10% of its population was nothing but cannon fodder to the (unwarranted) horrible things that the Fictions had brought to the land (without wanting to). And the sense to help that had been ingrained in them since creation just became brighter to the point that they would NOT be denied.

And they weren’t. They soon found help, from others like them, and they went out to the streets and snatched as many Reals as they could find, driving them to safe locations far and wide. This was the beginning of the organization known as the Circle of Hope, Light and Feeling (the very things they stood for before the Vanishing), and even to this day they keep searching for those Reals (and occasional Fiction) that is desolate and hopeless, and give them a helping hand.

Soon after the Vanishing, things changed in Rainbowland, in ways that they would have never believed before. Alternate versions of the Color Kids and Rainbow Brite came and went, Murky was thrown out (although a version of him soon appeared to fill in the spot), and Rainbow unofficially stood down from her spot as guardian of Rainbowland to become one of the leaders of the Circle. Add to that the appearance of new devices and the Fictions helping the exiled Murky, and you can see that this location has had its innocence reduced somewhat.

But like the historian said, they have always come out on top. They sure will not stop doing that any time soon-if they can help it.

LOCATIONS OF INTEREST IN RAINBOWLAND:
Rainbowland as a whole is a sort of outer plane, a large plateau just floating… some where, not quite in space, not quite on the atmosphere. You can only get there thru teleporters or walking up magically-made rainbows (like from R.B.’s Belt, for example). Rainbowland is as big as a city suburb, sparsely populated and pretty much left untouched. All structures are minimalist in design, squat and tiny-looking but ‘comfy’ and ‘cute’ to look at (they’re from a children’s show, what do ya want?).
Although it’s pretty easy and quick to walk around Rainbowland, the necessity to get anywhere faster (but at the same time, be the least disruptive as possible) has led to the wide acceptance of modified golf cars as main mode of wheeled transport (going to the Pits, however, requires going by foot or on an ATV).

-The Color Castle: Also called by the visitors as ‘RBHQ’, especially because it is pretty tiny for a castle. It is from this location where everything else in Rainbowland is controlled, their main computers, second biggest lab and everything ‘workplace’ being located here. It is also the house of the Color Kids, ‘R.B.’ and their main helpers.

-The Color Cave: The main source of Color Crystals in the land is located right inside it, and it’s mined day and night. Aside from powering the systems of Color Castle, they are the main power sources for many other gizmos throughout the Land and on the CHLF (most importantly R.B.’s Belt and the Rainbow Blasters).

-Violet Valley: Home of the biggest laboratory on the Land and science library.

-Indigo Acres: It holds their amphitheater and art library.

-Blue Zone: The BB Spa is located in this area (recommended by 7 out of 10 RRO agents!), along with a state-of-the-art sports field.

-Green Grange: Home of their entertainment center and the sole café of the section, the ‘Green Thumb’.

-Yellow Plains: It has found acceptance among Office and CHLF members who like to watch birds or plainly relax. It’s the stop for agents who want to ‘find their center’.

-Orange Meadows: It has a restaurant and the Land’s sole comedy club, the ‘Slap-Stick a l’Orange’ (amateur night on Wednesdays!).

-Red Region: There’s a slight ‘Love Boat’-kinda feeling going on in the ambient. No wonder there’s a hotel in this place (and before you ask, it’s ‘G’-to-‘PG’-rated love, okay?).

-The Pits: It’s a small wasteland just beyond Rainbowland’s northeast sections. Its border is sharply defined, and it’s full of rocks and a sky, mist and junk in nothing but gray colors. There’s a (highly) infectious air of dreariness and glumness inside it, and in time anything that goes inside gets its colors faded away. No one inside Rainbowland tries to go in or stay for long, because they’re highly susceptible to this, and no Rainbowland-made tech works in there. This is the home of Murkwell Dismal, and he’ll repel any trespassers (especially because he doesn’t wants to be disturbed while he makes his latest scheme).
It is an irony, however, that it’s deep inside the Pits where one of the most notable changes to Rainbowland lies. Well past Murky’s hideout, in a secret location, there’s a Stargate that doesn’t seems to connect to anywhere inside the network. Why would it be there?

.......On the easternmost edge of the Pits, can be found the (if possible, weirder) realm of Ponyland. (insofar as CLHF is concerned,the Ponies and their compadres are, like the Muppets, just another member of the 'silent partnership' or reservist/affiliate thing they have going.)


There seems to be a 'safe passage' path along a (fairly obvious) strip of land running between the realms, as straight as the crow (Or horse or Pony?:D ) flies. If examined w/Detect Magic or similar divinations, it radiates an aura of overwhelming strength.


Very recently, it was also discovered that shadow walk spells are a useful adjunct on Mundi Partum for accessing Rainbowland- it being fairly obvious where the endpoint ends (much to the chagrin of these spellcasters who *did* end up there) Spells that use or generate light or fire have a 20% chance to fizzle, as though it had developed some kind of connection to the Plane of Shadow - which, predictably, instantly gets most planar travelers muttering distastefully of CLULESS and its endless 'fiddling'. Of course, Rainbowland proper has developed a similar connection to the Inner Quasielemental Plane of Radiance* (all spells that use colour in some fashion (Spray, Wall, etc) are Empowered and Extended)

(*Dragon #321)
#989

marcoasalazarm

May 07, 2009 0:43:26
The complied Slang Of Coreline:

SLANG OF CORELINE

+Breaker Force: A convoy of Road Marshals, usually on a manhunt of some kind. Also called Breaker Squads.

+Bronze, the: Slang term for the Road Marshals, usually used by the unlawful. The name refers to the bronze-colored shield badges worn by the Marshals.

+Road Marshalls: An elite force of federally-appointed lawmen tasked with patrolling the roads of the western United States.

+Road Warriors: Any motorist that does his battles on the highways, using hi-tech firepower or cars. Usually heard of in post-apocalyptic ‘verses.

+Frag: Common epithet. (ie: "He even looks at my ride an' I'll frag him without another thought..."). Term used to denote a kill, usually involving a flashy and all-too-noisy (or bloody) method (like an explosion), typically used in FPS. Diminutive for ‘fragment’ or ‘fragmentation’ (usually used for grens).

+Fragger: Person addicted to doing frags. Common epithet.

+Fragged Up: Person kiled by a frag. Common epithet.

+Greasemonkey: A mechanic, especially a good mechanic.

+Junkers: Cars built from scavenged parts, usually owned and operated by mutants, bandits and other low-lifes.

+Land Shark: Any dangerous individual, especially a skilled driver.

+Scrap, Slag: Common epithets (ie: "I wouldn't be caught dead driving that pile of scrap!").

+Scrap-Collector: A merchant who find and sells scavenged parts. Not a term of respect! The term "vulture" is also used.

+Zip Gun: A cheap or homemade firearm, one prone to misfiring or breaking.

+BuzzGun: Any firearm with a high rate of fire, usually a sub-machine gun.

+SmartGun: Any gun with computer-enhanced targeting systems.

+SlugThrowers: Any weapon that uses bullets.

+RayGun: Derogatory term for any weapon that fires lasers or its equivalent.

+BoomGun: Any weapon that can fire projectiles at hyper-sonic speeds, usually with a loud
sonic boom following its firing. Taken from ‘Rifts’.

+Cannon: Any high-calibered weapon. Term taken from ‘DeathLands’.

+D-B: Character from a Dragon Ball universe.

+Alternate, Aspect, Native, D-Alt: Common terms for alternate-reality versions of a person.

+Grens, ‘Nades: Street diminutives for ‘grenade’ (it’s easier to yell ‘¡Nuke-Nade!’ or ‘Nuke-
Gren!’ in the middle of a fight than ‘¡Nuclear Grenade!’.) ‘Gren’ comes from ‘DeathLands’.

+‘verse: Street diminutive for ‘universe’. Used as a determiner (‘it’s a BGC-verse’) or a counter (‘There are a lot of ‘verses out there in which she’s dead.’).

+Alt-Verse, Altiverse: ALTernate uniVERSE. Used in a similar fashion to “ ‘verse”.

+Fic: Diminutive for ‘fan fiction’. A ‘verse’s trigger.

+Inserteds: Any ‘normal’ human (usually a fanfic author), that is living what could be described in a ‘Self-Insert’ Fic. (those who are living an Authored Rage are the ‘Revenged’ Inserteds).

+Fiancée Brigade: A group of four or more fiancées (probably obtained in an unwanted fashion and/or HIGHLY unwanted in your way of life). Ranma Saotome has the prime example of a Fiancée Brigade, both in reason, in action, and in side-effects (also, how NOT to treat a Brigade).

+Fiancée Squad: Like Fiancée Brigade, but with a slightly larger number, from 5 up to 15 or 20 fiancées.

+Fiancée Platoon: Like Fiancée Brigade, but with a highly larger number, from 25 up to 40+ and beyond fiancées.

+“Knights-In-Shining-Kevlar”: Any character in cyberpunk ‘verses with a sense of chivalry (Inspector Leon McNichol, from ‘BGC’, might be considered one, as far as some things go).

+Cute Killer: A hunter whose primary motivation is hatred towards all that is cute. Also a magical girl who hunts magical girls as hunters do.

+Do, to: A quick, efficient, and not-too-noisy kill. Opposed to kicking the sugar out of someone (ex: you ever meet a natural born twit, you do her then and there).

+Fuku:
Clothing: Costume for magical girls
Job: Term for refering to the job of being a magical girl.. ex: the fuku demands righteousness... ex2: to grab the fuku, ie to become a magical girl.
Counter: Term for counting magical girls (ex: a lotta fuku at the happydrome last night)

+Girlfriend: A hunter's designated target at a specific job.

+Mark: An assassin’s designated target.

+Geek, Geeked: Term for ‘kill’, ‘killed’. Taken from ‘ShadowRun’.

+Flat-Line, -Lined: Term for ‘kill’, ‘killed’. Taken from ‘ShadowRun’.

+Chill, Chilled, Chiller, Chilling: Various terms used to describe kiling or death. Taken from ‘DeathLands’.

+Sec Men: Guards or Security men.

+Blaster: Generic term describing firearms (in some post-apoc verses), or energy weapons (mostly used in Star Wars verses). Taken from ‘DeathLands’ and ‘Star Wars’.

+Fireblast: A curse. Taken from ‘DeathLands’.

+Stupe: Stupid. Taken from ‘DeathLands’.

+Rad Scum: An insult. Taken from ‘DeathLands’.

+Dark Night: A curse or exclamation. Taken from ‘DeathLands’.

+WarWag: Diminutive for ‘War Wagon’, used in some places as a term for military vehicles. Taken from ‘DeathLands’.

+Mr. Johnson: Common denominator for a ‘customer’. Taken from ‘ShadowRun’.

+Homer, to pull a: To come out victorious despite stupidity. Taken from ‘The Simpsons’.

+Iron: Weapons, ammunition, and all other tools and gear of the trade.

+Ironed: Armed to the teeth.

+Kit: Read ‘Iron’. Taken from ‘ShadowRun’.

+Kick the Sugar out of, to: To finish a magical girl with extreme prejudice, usually because of a personal vendetta. Not always a kill, but always involving a much too painful a process.

+Kick the Hell out of, to: Read ‘to Kick the Sugar out of’, replace ‘magical girl’ with ‘anyone’.

+Jewelry: Magical accesory that allows a magical girl to transform into her magical persona.

+Vigilante: A self-appointed doer of justice. Not always believing that he’s above the law, but always believing that the ‘right’ method for justice is some other (maybe harder) than the local hero’s.

+The Nick: The NICK-name. Used in the streets of Asgard.

+Punishers: Street-slang for characters with an innate sense of (lawful) revenge that can carry up to ultra-violent actions to accomplish, normally vigilantes. Taken from (you guessed) ‘The Punisher’.

+“Falling-Downers”: Street term for Pre-Vanishing Humans than, not able to ‘take it anymore’, explode in random (and extreme, or at least senseless) acts of violence. Usually identifiable for having short tempers (yet still trying to act calm and talking things out), and for getting angry at regular (yet annoying) things. Term created from seeing the Michael Douglas movie, “Falling Down”.

+“He ‘Fell Down’...”: Regular way of expressing around “Falling-Downers”.

+Digis: Digimon and everything that has to do with it.

+Pokes: Pokemon and everything that has to do with it.

+Talking Pet: Magical companion asigned to a magical girl. Usually an animal of the domestic variety.

+Toddler: Magical girl under the age of 14.

+Chummer: Regular term for ‘buddy’ or ‘pal’, usually heard in the Combat Zone. Taken from ‘ShadowRun’.

+Drek: Regular cyberpunk-verse cuss-word. Taken from ‘ShadowRun’.

+Chipped, Chromed: Term for people equipped with cyberware. Terms taken (respectively), from ‘ShadowRun’ and ‘CyberPunk 2020’.

+Boomed, Boomed-Up: Terms for people equipped with cyberware, used mostly in the streets of MegaTokyo.

+Fired Up: Shot dead.

+“¡Fire ‘em Up!”: “¡Shoot Them!”, “¡Open Fire!”. Commonly used by American soldiers in ‘Nam.

+“¡Let’s Rock ‘n’ Roll!”: “¡Get Ready For Action!”. Commonly used by American soldiers in ‘Nam.

+Living Steel: Power Armor.

+JACKSON POLLOCK: Splatter (usually someone’s innards’) and the act of creating it (‘The Road Painting turned that guy’s head into a Jackson Pollock’).

+INSPECTOR GADGET: Derogatory term for cyborgs (usually gizmo-laden, inexperienced, or both).

+KALIMAN: ‘Umbrella’ term for any Fiction with a ‘Secret Training From Deep In The Orient’ background, usually a pulp-era one. Term coined after a famous ‘70’s Mexican comic book character (Note: not all of them need revere Kali).

+THE BUNKER: Too many applications to describe, but mostly used for two things: Washu Hakubi (of Hakubi Customs’) (in)famous Black Market weapons warehouse, and a pretty brutal deep-space pirate faction, infamous for its large use of biotech-enhanced psions.

+‘X-RAY-THREE-INDIAS’: Street slang for Organization XIII.

+SILVER-EYED WITCH/SLAYER: Derogatory term for Claymores.

+GENOM BRAVOS: Boomers. (Ex: BU-55C and BU-39C Boomers are ‘Genom Three Bravos’-Big Blue Boomers).

+DE-REZZED: Dead. Commonly used by Internet Fictions (Digimon, NetNavis, etc).

+SPECIALS/JUICED/ACES-JOKERS/EXTRAORDINARIES/EMPOWERED/HYPERS/METAS/PARANORMALS/TALENTS/ULTRA(-ENHANCED): Terms for super-powered people.

+CAPES, MASKS; SUPERS, COSTUMES: Superheroes. Used as a quantifier (‘Lots of Capes by the Daily Planet today’), a descriptor (‘Great. ANOTHER bulletproof Cape’). To take the Cape-to become a superhero.

+S.A. or SupAb: Depending on the community, it either means ‘Superhuman Ability’ or ‘Superman’s Ability’. Both are used as descriptors or quantifiers (in the latter usage, a scale with the Big Blue Boy Scout being the ‘100%’).

+G-UNITS, G-WEAPONS: Gundams.

+G-MAN: Government Agent. Not to be confused with *THE* G-Man, which is Godzilla.

+ANGRAV, A.G.: Anti-Gravity.

+ANTI-G: Anti-Gundam.

+STEEL SAMURAI: Gundams, sometimes used for their pilots. Term coined from their general design’s resemblance to Samurai armor.

+OPERATION: CEILING: Orb Intelligence codeword for the ‘Celestial Being’ Faction.

+OPERATION: FIRESTORM: The official (but rarely used) name for the Coreline Tiberium War.

+YAMATOANS: Derogatory term for the Brotherhood of Nod, coined because of their new co-leader, an Alternate of Kira Yamato.

+LANDO’S ARMY: Derogatory term for the United Nations’ Global Defense Initiative task force, coined for their current leader, Redmond Boyle.

+GENNER: Umbrella term for people that either have an unusual gene-set or had been genetically modified. (Examples: Someone with a Stargateverse Ancient Gene is an ‘A-Genner’, someone with a Pariah Gene is a ‘P-Genner’, Moreaus are ‘Ani-Genners’, Franks are ‘Hodge-Genners’, Devilman-type monsters are ‘Beast-Genners’, Coordinators are ‘Co-Genners’, etc). Depending on the situation, it can be derogatory or complimentary.

+BENNIE’S SCREWBALLS: Derogatory term for The Others.

+TEOTAWKI: The End Of The World As We Knew It (usually is ‘Know’, but Pre-Vanishing survivors use it in the past tense).

+SKIRMISHER: Animal companion, sometimes magical, mutated or bio-engineered. From Harlan Ellison’s ‘A Boy and His Dog’.

+ROVER: Gang member with Skirmisher.

+ROVERPAK: Gang, with a Rover majority or fully composed of them.

+COORDS: Coordinators.

+THE CHRISTMAS TREE ARMY: Derogatory term for ZAFT, because of the troops’ green and red uniforms.

+REDCOAT: ZAFT member, graduated with top scores from the academy. Not always an ace or leader, but always carrying an ‘elite troop’ air around them (they sure can back it up).

+GREENCOAT: Standard-issue ZAFT member.

+WHITECOAT: Member of the ORB army or ZAFT NCO (who graduated RedCoat).

+BROWNCOAT: Fictions from the ‘Firefly’ universes (former Independents).

+NORMALMAN (Said as one word): Fiction term for Pre-Vanishing Humans.

+BOUNTS: Bounty, Bounty hunters.

+CORP*S*E(S): Corporate-paid enforcers (usually Black Ops hitmen). From CORPorate Security Exec and the book of the same name.

+‘TOONS, CELULOIDS, INKED, CUT-AND-PASTED: Terms for Fictions.

+FIG LEAVES: Members of NERV (‘the Big Fig Leaf’).

+DEADERS, WALKERS, STENCHES: Zombies.

+THE ‘ARE-YOU-THERES’: Fafner In The Azure-verse Festums. Called such because of their (rather annoying) tendency to use telepathy to ask that question… and then blow you away with other psionics.

+BLUEBLOODS: Angel-Human Hybrids (that aren’t ‘RedEyes’) or RahXephon-verse Mu.

+CADEJOS: Costa Rican term for werewolves, from a local legend.

+CARRETA SIN BUEYES: Literally ‘Carriage Without Oxes’. Costa Rican term for rebuilt-classic Demonic Autos.

+MIKE-MIKE-MIKE (or ‘Triple-M’): ‘Macross Missile Massacre’. Launching lots of missiles upon one (or many) targets.

+TO MAKE (OR FAIL) A SAVE: To succeed or fail at something. Coined from RPGs, and split in three parts:
-Constitution: To be (or not be) resillient enough at something physical (like not bleeding to death after getting shot).
-Will: To be (not to be) fast enough of mind (avoid getting hypnotized, have someone's mind read or be double-talked into something). Sometimes used to not be *smart* enough to see something coming (sometimes 'mind save' is used for that).
-Reflex: To have (or not have) enough speed to avoid being hit by something, get something else out of the way and/or catch something.

+Lurch: Any unwieldy undead, but usually a zombie.

+Meph: Demon.

+Mike: Angel.

+'Mon: Any Collectible Critter, from the horrors of NaruTaru to Pokes to Didges (digimon) to Tamagotchis.

+Lizzie/Scaly: Has scales and can talk.

+Doom Dweller: Generic FPS protagonist or gun-oriented fanfiction protagonist.

+Ficker, Fvcker: Fiction from an erotic 'verse and a Real having an affair with a Fiction. Derogatory, of course. Fictions from hentai or sexually-oriented fictions, or one who has a fetish for the aforementioned. Can be anything from a recorded porn character to a hentai character. Most Fvckers tend to end up exploited sooner or later, but there ARE organizations out there to prevent that. Nonetheless, plenty find themselves working as prostitutes, strippers, or if lucky, porn stars. Needless to say, there is quite a bit of animosity toward the "Fvckers" in the sex industry-after all, they never age.

+Hideyes, also No Eyes, Bangs: A hentai game "protagonist" character-named for their generic appearance allowing the player to identify better with them, usually managed through hair falling over the eyes and creating a distinctive shadow. Bangs are remarkably susceptible to mental control, but with an odd caveat-their controller only sees a few paths for the Bangs-most of them leading, however arcanely, to sex. While this is an interesting pastime for the occasional very bored sorcerer or psion, most don't bother, and Bangs go about their normal lives seeking sex apathetically. Once in a while, one gets shot, maced, or beat up, but by in large they're ignored.

+Smart Guy, Sleuth, Wiseguy: Adventure or puzzle game protagonist-and rather rare in this day and age. The so-called "protagonists" of games like Puzzle Quest and Azada haven't enough individuality to seperate themselves from the games they live in. However, Trilby of Trilby's Notes, Leisure Suit Larry, and the few surviving adventure game leads from the 80s survive. Most are employed by corporations to solve various issues, and a few are in the employ of the Army.

+Beam Riders: Laser-guided munitions.

+'Ol' Reliable': Lead projectiles. Mostly used by P-Genners-who can allow themselves to save money by using it on multiple superhuman targets, and survivalists-who have to deal with things *other* than superhumans.

+Danans, Tee-Dees: MITHRIL operatives. Coined out of a corruption of 'Danaan' and the 'Tuatha De Danaan''s official designation, TDD-1.

+Nin: Short for NINja. Originally used only on Narutoverse ninja, it soon expanded to cover anybody with Ninja training (regardless of origin and/or techniques known).

+Mirrorfakes: Two Fictions portrayed by the same actor (ex: Han Solo and Dr. Henry 'Indiana' Jones, Jr.), or designed to look alike.

+Dakka: WH40K Ork slang for rapid fire capability (most usually slugthrowers), based on the onomatopoeia for automatic guns shooting. You need more of it. No exceptions.

+Beam Spam: Read 'Dakka' and 'Macross Missile Massacre', apply to lasers.

+Indy Ploy: Let's just let the master speak:
'I don't know, I'm making this up as I go'.

+NEM: Non-Euclidean Mathematics.

+Pymmed: Giant Fictions that use Pym Particles to shrink themselves (or other Fictions that do viceversa). On Coreline, the first Fictions to start widespread use of Pymming were Zentraedi, especially those who had serious side effects from normal Micronization procedures. Easy to see who's Pymmed and who's not-Pymmed people retain their full strength (which can get to be pretty monstrous at times) while Micronized do not.

+PAN: Personal Area Network: A person's immediate 'surrounding zone' on a wireless Internet grid, usually a few inches starting from their PDA/Laptop/cell phone. Coined from 'Shadowrun'.

+Rimbo: Rambo bIMBO: A girl (and rare guy, most normally Fiction) that is both a One-Man Army and Too Dumb To Live.

+TDTL: Too Dumb To Live.

+'The 50-Foot Whatevers': Term used most commonly to describe rampaging Kaiju (and most definitely meant as a derogative), although also used by a band of Macronized Zentraedi roaming the Nevada Desert as a name.

+APERS: Anti-PERSonnel.

+ANARM: ANti-ARMor.

+ADAM HENRY - Pheonetic alphabet for "Ass Hole".

+ARC - An arcology.

+DELTA SIERRA - Dog S***. Also, 'Bravo Sierra'.... that needs no explanation.

+DERM - A slap patch used to administer contact drugs.

+'FACE (also, FACE, EYE-FACE, I-FACE) - The Interface. Jacking into the 'Net.

+'GIN INGRID TOM SIERRA': Ghost In The Shell. Used verbatim to describe anybody coming from the series (or using tech from that 'verse).

+FOXTROT UNIFORM - F****d Up.

+I.C.E. - Intrusion Countermeasure Electronics. Programs that keep databases secure.

+ICEBREAKER - A program designed to overcome I.C.E.

+'Nenekiller': A special Black ICE program that tracks down and locates hackers and then make their computers explode in their faces (APERS bomb-style) by various means-commonly used in case the hacker is suspected to not be 'jacked in'. Term coined because of many versions of Nene Romanova that were not jacked and used that to their advantage.

+'Aeon War Syndrome': To have psychological scars from going against an Eldritch Horror (and surviving). Term coined on the 'CthulhuTech' verses as an actual psychological disorder, then quickly becoming an umbrella street term on Coreline.

+'-JOCKEY, -JOCK' - A person with technical skills of a high order.

+'Doug Priss Unit ('Double Plus Ungood')': When everything goes to hell in a handbasket. Coined from '1984'.

+N.O.E. - Nap-Of-the-Earth flying. Flying as low as possible to avoid radar.

+POSERGANG - Any group whose members affect a specific look, or bodysculpt job.

+SLAMMIT ON - 1. To get violent. 2. To attack someone without reason.

+So Ka: Japanese for 'I Understand'.

+Ryoukai: Japanese for 'Roger' (as in, 'affirmative').

+THREADING THE NEEDLE - Flying through gaps in air defense radar.

+WALKABOUT - To go outside of a pressure dome or ship; to go EVA.

+TAKE A LEVEL IN BADASS, TO: To find a way to become deadlier, more intimidating and/or more *effective* in a line of work or as part of a group.

+PLAGUE (Or 'A Plague Of...'): Street term for multiple versions of one character that are swarming one same location. Used mostly in the 'biblical' context (as in, 'mass collateral damage ensues (or might ensue)'), although also occasionally used as a derogative (as in, 'seeing all the alternates is (or can become) annoying').

+NOODLE PEOPLE: Characters created by CLAMP, attirbuted to their extreme slimness (even if other Fictions are as slim, only CLAMP Fictions are called this).

+WHEELED WARRIORS: Read 'Road Warriors'. Usually of a high(er) moral standing than the usual Road Warrior, with varying tech base (although occasionally also higher).

+ASAFP: As Soon As ****ing Possible. Normally used on the street as one actual step over 'ASAP'.

+SCRAPPY: An annoying-to-the-point-of 'take-him-out-of-MY-misery' Fiction.

+FLYING DUTCHMAN: A person who wanders the Earth for whichever reason (running from the law, looking for a place to call home, etc). Ususally not one to stay in one place. Unlike the original 'Flying Dutchman' story, the street term carries no bad connotations, although it is usually employed as a derogatory.

+ULYSSES: Read 'Flying Dutchman'. Unlike the 'Dutchman', the 'Ulysses' has a pretty good reason to stay on the move-namely, having ticked off somepne with great power (God, Devil, Man, Machine or Beast, it is all the same). Those identified as 'Ulysses' are given wide berth or helped at extreme secrecy and risk.

+COLONY DROP: Orbital bombardment, used for weapons of incredible power (even for orbital-based weapons systems). Coined from 'Mobile Suit Gundam'.

+EMMY: Term used for Empathic Weapons, weapons that by magic or high-tech share their abilities (and their damage, and occasionally their thoughts and lifeforce) with their users.

+TICOS: Costa-Ricans. Used for anything coming from said country. (Ex.: Konohagakure Ninjas are occasionally called 'Tico-Nins' ).

+WAND/RING/EMMY/(Whatever)-SLINGERS: People who are trained into using specific weapons (ex: Energy Rings).

Coreline: Los Angeles Slang

+Highway Star(s): Name given for a rider or group of riders who own Ducati Morningstars.

+The Shelf: Location at the edge of Old Los Angeles that gives a view out to the kilometers of powerplants, factories and refineries that stretch as far as the eye can see.

+Chip-trigger: Slang for smart-linked weapons or guns that fire electro-thermally.

+5-0: Old slang for police, still in popular use.

+Ghosts: Term for a person who owns thermo-optic camouflage.

+Coats: Term for an SIU agent, based on their distinctive trenchcoats which are worn by no-one else in the LAPD.

+B-Dogs: Another term for an SIU agents, shortening of 'Black Dog'. Sometimes used to describe people who join the anti-corporation terrorist faction known as the Black Dog Army.

+One-eyed tiger: Used to describe any one-eyed Shirow girl with any combat training.

+Viper: Used to describe people who specialise in fighting with poisoned weapons.

+Coat Check: Taking an SIU agent's trenchcoat, usually after killing an agent.

+Trash Bag: Term for a bag full of ammo, which can often be a literal trash bag.

+Pulser: Borrowed from David Weber's Honor Harrington universe, used to describe gauss weapons and automatic railguns.

+Cobras: Derogatory term for members of Arasaka security forces, whose uniforms have cosmetic similarites to that of the old Fictional terror group known as Cobra.

+Night City: Term for Old Los Angeles, built underneath the arcologies and preserved in perfect condition, now used as a massive shopping district in a state of perpetual darkness.

+The White: Derogatory term for New Los Angeles, the massive arcology-based mega-city built above Old Los Angeles stretching as far as the border with Nevada, the city of Fresno and the city of San Diego.

+Dark Tower: Taken from the Stephen King series of the same name, used to describe the four massive Los Angeles Defense Towers.

+The Wall: LA term for the Los Angeles Defense Wall, a six-kilometer thick fortress than cuts Los Angeles off from the rest of the United States.

+Seeing the Names: Term for visiting the Los Angeles Memorial Wall, a massive memorial inscribed with the names of the people who died during Operation Winback and commemorating the unknown number of people who died during the 23 Hours.

+Deps: Short for deputies, used to describe street gangs sympathetic to the LAPD who have proven trustworthy enough to be called upon to support LAPD officers.

+Clanners: Umbrella term for LA's nomad clans.

+The Black: Used to describe the hundreds of thousands of factories, refineries and powerplants that stretch from the Shelf.

+Prolies/Prole: Used to describe the average citizen, has no complimentary or insult value.

+Drones: Derogatory term for LA citizens, comparing them to mindless worker drones.

+Tremor: Nickname for LAPD Tactical Rapid Magical Response operative, specially trained magical girls capable of pulling off their attacks without announcing them.

+Quaker: Used to describe the massive APC/Command Center/Barracks vehicle that carries TRMR magical girls.

+Outside: Used to describe the world beyond Los Angeles, has faintly insulting implications.

+Overkill: Used to describe weapons that are too intimidating to bother carrying or using. In Los Angeles, this is seen as a very serious insult.

+Overdrive: The same term related to modified cars, motorcycles, trucks, and aircraft.

+Overclocked: As previous, but relating to computers, cybernetics and other electronic equipment.

+Tick-tocks: Timed explosives both improvised and professionally made.

+Riggers: A person with mechanical and electronic skill who controls a vehicle and/or multiple drones using a direct neural interface. Borrowed from Shadowrun.

+Miss July: LAPD Propaganda, usually delivered by an attractive female spokesperson.

+Contras: Term for contra-gravitic, which describes any form of anti-gravity technology.

+Kane's Green Diamond: Term for Tiberium.

+Jet Pilot: Person addicted to the narcotic known as 'Jet', used to describe the inhaler which looks like a pilot's oxygen mask.

+Bail out: Getting treated for Jet addiction.

+Ghoul: Used to describe a zombie that retains their memory and personality when they were alive. Borrowed from Fallout.

+Harold: Any ghoul that is symbiotically bonded to a plant such as a bush, flower or classically, a tree.

+Cooker: Microwave weapons, used to take on cyborgs and unshielded electronics.

+Cook 'em: Deploy microwave weapons.

+Strober: EMP weapons used in the same manner as microwave weapons.

+Strobe 'em: Deploy EMP weapons.

+Cyber-psycho: Any cyborg that suffers from a mental illness or suffers a psychological breakdown due to the feeling of alienation that result in either having a limb replaced with a cybernetic replacement, or being placed into a full-body replacement.

+Goldilocks: Visitor PassCards, used to allow tourists to explore Los Angeles to a limited degree.

+White Gold: CityCards used by Citizens, which have correspondingly far greater access and rights in Los Angeles and the only way to purchase goods in the city.

+Venom: Blanket term for the hundreds of tailor-made poisons available in Los Angeles, particularly the nastiness that are hemo-toxins, agents that turn the blood into a lethal poison.

+Fang: The weapon that delivers a designer poison to the target.

+Mosquitos: Mini-copters.

+Nudie: All natural fruit juice.

+Chastities: Any girl who has a cybernetic orifice barrier to prevent ****.

+Ancients: Shadowrun term for elves, particularly elven gangers.

+Helsing: Vampire and/or monster hunter.

+Flash some iron!: Draw your guns.

+Stow the cape!: Don't use super-powers. In Los Angeles, using super-powers of any kind immediately brings down a hard and furious LAPD response.

+Frag her or **** her: Used to describe a situation, particularly ones involving a beautiful female opponent where the other person doesn't know if he/she wants to kill their enemy or try and have sex with them. Also used to tell a person to make a decision, for example; "Come on man! Frag her or **** her, but just hurry it up!"

+Back burner: Any weapon, usually rocket launchers, that creates back-blast. In LA, any launch weapon described as a 'back burner' is typically saved as a last resort due to the tight confines of the streets.

+Gamma Gal: Any alternate of She-Hulk, or a female who has been exposed to Gamma energy and gained the transformation and powers of the Hulk.

+Big Girl: Any super-strength possessing woman who is exactly or over seven feet tall. Sometimes used in conjunction with Gamma Gal.

+Big Guy: As previous but for men.

+Hans: Borrowed from the popular name for the Captain from the Hellsing manga, used to describe World of Darkness-style werewolves in LA, typically ones that refrain from speaking in hybrid form.

+Clever Hans: World of Darkness-style werewolves that speak in their hybrid forms.

+Gretel/Clever Gretel: As above, but for female werewolves.

+Griller: Flame and plasma-thrower weapons.

+Drop the Hammer!: National Guard slang to deploy an orbital strike, typically from hacked military systems or purposefully de-orbiting conventional satellites.

+Barbeque Party: An engagment that has a number of flamethrowers or plasmathrowers deployed in the area.

+Norse Thunder: Any weapons from Norse Technologies.

+Death Rain: Deployment of a Stark Industries 'Jericho' missile system.

+Space Men/Women: Used to describe anyone who lives in space.

+Sungun: Fusion weapons, based on the extreme heat of their projectiles.

+Nuker: Hellbore weapons, which use a cryonized deuterium-hydrogen mixture for their ammunition that is superheated before firing.

+REMF: Rear Echelon Mother ****er, used to describe anyone who leads from the rear and takes the credit.

+ACPA: Cyberpunk 2020 designation that means 'Active Control Power Assist', used to describe full suits of power armour and small mecha.

+Hardsuit: Suit of power armour that conforms to the form of the wearer. Borrowed from Bubblegum Crisis.

+Cyber-zombie: Any person loaded up beyond the point of no-return with cybernetics that through willpower or some bizarre miracle, is capable of functioning perfectly normal.

+Firecracker: Nuclear weapons and munitions of any kind and size. Ownership of such materials is illegal and punishable by a stint on the Island.

+The Island: Los Angele's massive off-shore prison, where prisoners are placed in restraints, strapped into a special pod and fitted with a neural interface helmet and life-support mask before filling the pod with a special gel to lock the prisoner in place. They are then tortured in endless virtual simulations by an Alternate of the AI known as AM, who ensures that just enough prisoners survive their sentences to ensure that no-one investigates.

+Back from The Island: A person who has served their sentence on the island, often numb to the reality of the world for several days to weeks after their horrifying tailor-made experience. They never speak about their time, for fear of reliving the memories.

+See you on the Island!: The ultimate insult in Los Angeles. No one wants to go to the Island. No one.

+Zipper: High-Velocity Ammunition

+Bolt: WH40K term, used to describe MDC ammo, which uses a ramjet to cause their incredible damage potential.

+Cy-walk: Cyber-walker, used to describe any form of mecha.

+ECS: Electronic Camouflage System, a combined active jamming and laser screen system that is invisible to motion, thermographic, infra-red and Magnetic Anomaly scanning. Very expensive, originates from the Full Metal Panic-verse.

+DC: Dimensional Compression, a technology designed in Los Angeles that is seeing increasing usage. Allows a person to carry huge amounts of equipment at massive reduced weights.

+MAC: Motion-Acoustic Camouflage: Special materials designed to fool sensors that rely on motion and sound to detect targets.

+SDC: Standard Damage Composite, RIFTS-verse term used to describe conventional materials.

+MDC: Mega-Damage Composite, RIFTS-verse term for special super-alloys that are invulnerable to conventional weapons and can withstand incredible amounts of punishment from other more advanced technologies. Los Angeles is legendary for being able to produce all manner of MDC materials at exceptionally low cost.

+AV: Air-Vector, Cyberpunk 2020 term for a vehicle that moves using ducted lift fans and thrusters. Typically attached in front of a particular vehicle type as a specification. I.E. AV-bike, AV-car, AV-truck.

+Silver Sharks: Members of LAPD Mithril Division Full Metal Panic-verse Fictions along with their command ship, an Alternate TDD-1.

+Ripper: Fallout term for a knife or machete-sized chainsaw-style weapon.

+TermiSkin: Sub-dermal armor.

+The Syndicate: Used to describe Eurocorp security, originates from the PC game 'Syndicate' due to the name of the corporation.

+Minuteman: RIFTS-verse term of an old airliner converted to carry bombs or cruise missiles.

+Flying Castle: RIFTS-verse term for a heavily armed aircraft that is near impossible to shoot down, such as the B-90 Starfortress and Tu-280 Bear II.

+Buckywire: Slang for mono-filament wire, based on the Bucky-Fullerine theory that a mono-filament edge would require the construction of hexagonal sections of carbon joined end to end and rolled into a cylinder. Modern LA combat mono-filament wire is in fact comparable to a series of interconnected razor-blades and are typically made of silicon-carbide.

+Bucky-: Specification for a weapon with a mono-filament edge, such as a knife, an axe or pair of bolt-cutters.

+Matrix: Shadowrun-verse slang for cyberspace.

+Spike: Slang for sending a burst of raw electricity up the datajack of a person connected to cyberspace, usually with the intent to kill.

+Dumpshock: Shadowrun-verse term for the feeling of disorientation and nausea caused by suddenly disconnecting from cyberspace.

+Brain Dance: Cyberpunk 2020-verse slang for software/hardware combinations that causes direct neural stimulation or directly affecting a person's brain through cyberspace connections.

+SimSense: Shadowrun-verse slang for Simulated Sensation. Identical to Brain Dance, virtually interchangeable.

+BTL or 'Beetle': Better Than Life, Shadowrun-verse SimSense chip technology where the user undergoes a Brain Dance that creates sensations and experiences that are sharper than real life. Always highly addictive.

+PAT: Public Access Terminal; a combination search engine, telephone, email client, and wireless communications node all contained in a small unit about the size of a fridge. Found everywhere in Los Angeles.

+Witchblade: Bladed weapon that can amplify psychic powers.

+Decot: Decoy Robot, a remotely operated full-body prosthetic often with combat capabilities. Coined from the Shirow-verses.

+Prosthetic: Ghost in the Shell-verse slang for cybernetics, generally accepted as being a more calmer and gentler way to describe cybernetics.

+Delta-ware: Commercial-grade cybernetics, bioware and nanotech, borrowed from Shadowrun.

+Beta-ware: Shadowrun term for security-grade cybernetics, bioware and nanotech.

+Alpha-ware: Shadowrun term for military-grade cybernetics, bioware and nanotech.

+Omega-ware: State of the art, often custom-made cybernetics, bioware and nanotech.

+Osprey: Umbrella term for any tilt-rotor craft, derived from the OV-22 Osprey.

+ZT or 'Zit': Zero Tolerance, the mandate that allows the LAPD to use lethal force at their discretion without fear of legal reprisals.

+POPZT or 'pop zit': People Opposed to the Propagation of Zero Tolerance, a protest group that believes that Zero Tolerance should be abolished. Derided publicly by the LAPD as anarchists and terror-mongers who want to destabilize the city and ruin the economy. All but stamped out save for a few hard-core individuals.

+zit popper: Members of the POPZT.

+47's: Slang for Alternates who are naturally bald, albino and blue-eyed with a barcode on the back of their neck and are natural assassins. Coined from the game 'Hitman: Agent 47' and its titular character.

+Fremen: Dune-verse shortening of 'Free Men', used to describe people who are sympathetic towards alternates of Gordon Freeman.

+Coalies: Slang for the Battlestar Galactica Colonials.

+BMT: Bucky's Magic Top, a bounding mine that spins in the air, releasing small weights attached to twenty-meter reels of mono-filament wire. The effects are universally gory and it has been condemned by many nations. The Los Angeles National Guard however, uses them as their primary defensive anti-personnel mine.

+BMK: Bucky's Magic Kiss, a mono-filament rocket that penetrates armour and then spins hundreds of mono-filament wires inside the vehicle. Again, gory, horrifying, and generally very nasty to see in action. Used by the National Guard to clear houses and bunkers.

+BMB: Bucky's Magic Ball, a grenade that sprays hundreds of mono-filament bolos in all directions, used for clearing rooms by the National Guard.

+SS: Second Sight, coined from a game of the same name, used to describe a person who has psychic powers.

+Cloaks: Derogatory term for wizards and witches based on classical illustrations of them in cloaks and robes.

+SAMAS: Surface-Air Mobile Armored Suit, RIFTS-verse descriptor of a flying power armor.

+Super SAMAS: Enhanced version of a regular flying power armor.

+The Demon: Slang for the Master Chief, any alternates of the legendary Spartan II, or a normal person who managed to find and successfully use a suit of Mjolnir armor, usually 'Demon possessed' on the street.

+Snake: Any alternate of Solid, Liquid or Solidus Snake, as well as Big Boss.

+S.O.W (Sowwy, starpig): Satellite Orbiting Weapon. In the mindset of the Los Angeles National Guard and the SIU, that essentially means that any satellite directly above a target area is a potential orbital weapon waiting to be de-orbited and dropped on top of a target.

+Buckysilk: Utility mono-filament wire, capable of bearing incredible amounts of load stress, making it perfect for climbing and rappelling.

+Spider: A reel of utility mono-filament wire.

+Mike Echo India: Military Evasion Infiltration, the National Guard code-word for teaching special forces the tricks of the trade.

+Echo Sierra Lima: ESL, or Erotex Spray-on Latex. Literal spray-on clothes using a special latex derivative.

+Jackal: slang for a master arms trader who never takes sides.

+Sierra Whiskey: Sniper Wolf, slang for a master sniper who operates alone, often behind enemy lines.

+Drebin: Videogame title for an arms dealer who operates electronically, now used as an umbrella term for any online arms site.

+Tigershark: Borrowed from a videogame, used to classify any high-speed, heavily armed autonomous naval combat drone capable of surface and submersible travel and operation.

+Danger Girl: Female special forces or intelligence operative.

+Radar Rider: Radar-guided, Anti-Radiation and Semi-Active Homing Missiles.

+Knight Rider: A vigilante who uses a modified car with a self-aware AI installed.

+Canned Spam: Name for a Bomb-Pumped Laser Warhead, a munition that uses an explosive reaction to create a wide area spray of multiple laser beams.

+Flying Spam: Missile or smart-bomb fitted with a BPL warhead.

+Spamalot: Aircraft carrying nothing but BPL warhead-fitted missile and bombs mainly used to suppress battlefield opposition.

+Frag In A Box: Improvised Explosive Device.

+Fragman, Frag-Of-All-Trades: Explosives Expert.

+Warbird: Armed Transport Aircraft.

+Delta: Single Stage To Orbit-capable Aircraft.

+"Mike Delta Kilo!": Murder Death Kill, also a military rally-cry.

+Running Man: Fugitive who has evaded capture inside LA. Also used for victims of Running Man Bets, who in recent days have been slowly but surely appearing in LA seeking protection from the LAPD. In fact, rumor has it that LA is now being considered as a 'Finishing Line' by those who play this illegal Bet as the LAPD publicly show the victim being rescued by LAPD as the Hunters are brutally killed and the victim is publicly declared a citizen of Los Angeles, essentially ending the Bet.

+K-Hex: RIFTS-verse name for a crystalline explosive compound. One granule the size of a grain of rice is capable of detonating with the force of a grenade.

+Cyberbrain, E-brain: GITS-verse cybernetic augmentation that adds high-speed multi-tasking capabilities to a person's mental processes. A necessity in LA.

+Grey Life: Euphemism for becoming a mercenary. "He's living a Grey Life now."

+Seeing Grey: Euphemism for professional black-op morality or to describe a person who believes that there is no such thing as good and evil.

+Hotel Able Mike: 'HAM', short for Heavy Air Mobile, used to describe Alligator Assault Tanks being dropped into combat or any other airdrop capable heavy military vehicle.

+Prowler: Stealth-equipped combat vehicle.

+Eagle Eye: Spy-satellite.

+Galgrease, Galhound: Used to describe Shirow Girls, based on the quasi-pornographic artbooks by Masamune Shirow himself and the fact that all of the Shirow girls in his works all have a unique 'oiled up' sheen to their skin under natural light.

+Redmen: Los Angeles National Guard personnel in dress/duty uniform, which is a bright blood-red in color.

+Hamburger Meat: Euphemism for a person shredded into small pieces by automatic gunfire or powerful high-explosives. Eg. "that minigun turned him into hamburger meat."
#990

marcoasalazarm

Jun 20, 2009 15:45:43
BUMO!
#991

argulfraster

Sep 12, 2009 22:56:18

Opportunists of Coreline


When the world changes, it is the learners who prosper, as opposed to the learned. While Sarah found herself on the bottom of the hierarchy of Hellb!tch, Ed found work with those who had need of dumb muscle. When Rolf refused to accept the new world and fled into his own mind, to the safety of the "Old Country," Edd found the many and myriad wonders of Poketechnology, and gleefully joined up with those that would provide for him. When Eddy managed to get his hands on-and keep them on-an alternate Ash's Pikachu, he and his friends were integrated into the Rocket hierarchy, and have since kept a place midway up the hierarchy, useful enough to remain where they are-but nevertheless still cursed with the occasional failure.


Nevertheless, the Eds have become a well-known part of the Rockets, and Edd's method for mass-producing cheap "Thief Balls" has made Team Rocket a contender in the constant gang wars that plague Coreline.


Eddy
Class: Charismatic/Dedicated Hero
Armament: 2x Beretta M9, loaded with armor-piercing bullets; 1x grenade; suit is lined with ballistic strike plates and Kevlar.
Mons: Honchkrow w/BlackGlasses LV40, Houndoom LV38, Meowth w/Amulet Coin LV37, Pinsir LV37, Raticate LV35, Linoone LV32
Possessions: 1977 Oldsmobile Cutlass w/armor plating, twin NSV mounted behind headlights; Fine quality lodgings (Rocket-owned condo), vintage 60s clothing and furniture collection.

Edd
Class: Smart/Dedicated Hero
Armament: Small Shock Pistol (2d6 electric, 20 feet plus/minus five feet depending on presence/lack of local metal), Tricorder, OSS Pen Grenades (4d8 Explosive, single use), 2d6 Thief Ball; personal force field.
Mons: Magneton w/Light Ball LV40, Steelix LV 37, Magmar LV37, Vileplume LV35, Electabuzz LV36, Quagsire LV34
Possessions: High-quality laboratory equipped with everything short of a particle accelerator, and a heavily modified Jakverse Zoomer Trio-still in its original green. He lives in a small, spartan apartment off the main laboratory complex.

Ed
Class: Strong/Dedicated Hero
Armament: Franchi SPAS-12 w/mixed slug and OO buckshot rounds
Mons: Pidgeot LV40, Fearow LV35, Spearow LV20, Gengar LV40, Muk LV38, Dusklops LV38
Possessions: Never comfortable with the high life, Ed lives in the basement of Eddy's condo, and enjoys the horrors of ten thousand universes. He is particularly fond of the works of Junji Ito. Most of his funds go to purchasing additional horror movies, though he has expressed a desire to meet Sadako.

#992

AnimeSniper

Sep 13, 2009 3:53:16

In a pre future world ala Ghost in the Shell, Section 9 starts recieving incidents of civilians either cyber implant or full cyborg prosthetic body commiting acts of violence or crimes which are actually civilians who have had their real world bodies body-jacked by a sudden influx of rampant A.I. and character non-persona from a related game involving the world of .hack...

#993

argulfraster

Sep 15, 2009 18:29:01

SPONGE


Society for the Preservation Of Neon Genesis Evangelion


[if someone would be so kind as to draw me art for these folks, I would appreciate it.]


"For every action, there is an equal and opposite reaction."-Newton's Laws of Motion


Due to the existence of LOOFAH, BOOBIES arose-due to the existence of both, SPONGE came into existence. Originally designed to prevent Mary Sues from inflicting "fix fic" scenarios that would cause far more damage than could be reasonably accepted, SPONGE was designed to prevent the XK-level end-of-the-world scenario Fourth Impact would cause-then to ensure that SEELE was taken down. Several extra Angels have appeared, but at least three versions of the central Eva cast currently exist unchanged, due to SPONGE's actions.


However, after the additional Angels were defeated, SPONGE found itself out of work-with LOOFAH moving on, seeking new universes to pervert in the name of lust and groupthink. As such, SPONGE's original purpose has been all but forgotten-with the main casts of NGE, Rewrite, and Shinji and WarHammer 40k intact, SPONGE has become LOOFAH's antithesis. LOOFAH expatriates struck with a sudden attack of common sense tend to seek atonement in SPONGE's ranks, among others. Where LOOFAH seeks to gather more attractive men, SPONGE protects, hides, and defends them. While LOOFAH utilizes swarm tactics and groupthink, SPONGE works in small cells of highly dedicated, highly trained operatives-and where LOOFAH has lost several thousand members, SPONGE is only known to have lost ten cells of five operatives each.


Most notable in SPONGE's ranks are alternates of several important LOOFAH targets-InuYasha, Harry Potter, Light Yagami, and Draco Malfoy being the most well-known-who have personal reasons to fight the massive organization of fangirls.


 


[And that is something else done.]

#994

marcoasalazarm

Sep 21, 2009 20:05:57

100 pages.... whoah... this is probably a milestone or something.


Idea-tossing time, fellas... any ideas concerning the Imperium of Evangelion (you know, 'Shinji and Warhammer 40K' ? )

#995

argulfraster

Sep 21, 2009 20:12:38

They're either endebted to, or work with, SPONGE-it's one of the three Eva canons that remains intact.


That's all I got.


And yes, I AM going for a theme with these.

#996

marcoasalazarm

Oct 24, 2009 22:40:19

A couple of ideas I wanted to throw around:

1) Shinji and Warhammer 40,000 and Thousand Shinji (and also 'The Open Door ' ): Two extremely manipulative and stratego-god Alternates of Shinji Ikari, both of them representing a side of the 40K mythos: the Neo-Imperium of Man and the Neo-Chaos Gods. On this town they would get more than one ass handed to them, but collectively-it would be a heck of a brushfire conflict.

2) District 9: The Poleepkwa (or 'Prawns' ) as a race sound actually somewhat interesting to try out. It would also be interesting to try and stat up the guns. On Coreline... well, they got a better treatment overall, but the barrios they live in would be pretty decayed still.


 


The weapons that appear on D-9, well, my belief of them so far (stat-wise):

-Arc Gun: The D20 Future Lightning Gun (on page 76), but less wussy. Maybe by mixing it up with the special rules of the Disintegrator to copy the 'ludicrous gibs' effect of the movie.

-The Concussion Gun: Like the Concussion Rifle on D20 Future, but meaner (like twice the range of knockback, double the save to avoid being knocked back, etc).

-The Black Gun (the one Wikus carries before being exposed to the fluid): There's no clear view of the blast, but it leaves the pig corpse in flames afterwards: maybe it's a Prawn flamethrower? Or maybe something like a plasma rifle with a secondary 'you get hit, you become a human torch' effect?

-The Railguns: Automatic railguns. Enough said. Punches through armor, leaves holes in people, that's all it needs be.

-The Grenade Launcher: A Prawn displays a grenade launcher-like gizmo when they're first talking about the alien weapons. The explosion leaves a mini-mushroom cloud.

The Prawn power armor.. well, THAT one's a little tougher.


 And finishing....


NEW WEAPON/GEAR GADGET: DNA RECOGNITION SYSTEM.
RESTRICTIONS: NONE.
PURCHASE DC MODIFIER: +2.

One of the many countermeasures a paranoid user (or even more paranoid designer) can add to equipment and guns, the DNA Recognition System will only allow a system to be used if a certain DNA sample is detected (or might allow a limited usage to unauthorized users).
Upon purchase of this Gadget, it must be selected if it can be used by a single user or a particular group, as well as if the device can be used at all or if it only limits off certain aspects of it (like alternate fire modes, specific computer archives, etc ).

Just a new Gadget I thought of after seeing D9.

#997

argulfraster

Oct 24, 2009 23:04:00

I think the DNA Lock exists somewhere else already-it might be d20 Future.


That said, I'd stat out the Prawn Power Armor as an Animated Object, using its pilot's Int, Wis, and Cha, possibly imposing penalties to the last three as it hits various damage thresholds.


The rest sound good.


Thousand Shinji and 40k Shinji are going to clash. 40k Shinji is going to win, of course. If you say otherwise, you're a filthy mutant xenos commie heretic.


You're not a filthy mutant commie xenos heretic, are you?


...Anyway. (Have I mentioned I hate the new formatting? And the background? And the interface? And just about everything else about the constant redesigns?) We haven't considered webcomics yet-how will Gabe and Tycho get along with their creators? Will there be manhunts for the cast of CAD? What will Parson Gotti (ErfWorld) deal with being back in (a) real world? Will Xykon end up getting headshotted by a Paladin casting Smite Evil through a high-powered antimaterial rifle?


If ever you run low on new ideas, I have hrair upon hrair of concepts to add. I've got to atone for my horrible writing earlier in the thread somehow.

#998

marcoasalazarm

Feb 27, 2010 16:51:36

You're not a filthy mutant commie xenos heretic, are you?




People like to think I am. Then again, I'm still just getting on the 40K bandwagon (bought the new 'Rogue Trader' RPG. It's actually pretty good).

As usual, my man, any and all ideas are accepted.
#999

marcoasalazarm

Apr 07, 2010 22:02:37

Thanks to Rappy, now there is one article for Coreline: www.mediafire.com/?ktzijmzn4mf , collecting several articles of the Gazetteer (locations in North America). Word of caution, it's an .odt article.


Damn good article.

And Argul: the art you proposed to me, the one of the Eds? Have it. Haven't posted it because my scanner conked out.

#1000

marcoasalazarm

Nov 02, 2010 21:17:25
Just obtained a pair of new books, the RPGs 'Cthulhutech' and 'Eclipse Phase'.

Eclipse Phase I'm still reading through for idea-mining, but Cthulhutech has given me a big one:

Updating the Massachussetts area: Most of it, except for Boston and Worcester, has become pretty much horror country. What is not influenced by Stephen King is influenced by the Cthulhu Mythos, past, present, and future. While some of the monsters might have been 'watered down' by the CLULESS Virus, it is still an incredibly stupid idea to tick off the large number of cultists running around, going to Innsmouth without a gun, and to stand anywhere in the radius of a Colour Out of Space and their soul-sucking effect.

Arkham has become a center of magic and MagiTech. Miskatonic University has become an arcology, standing like a monolith in the middle of the bohemian town, and surrounded on all sides by other arcologies and a town that remains timeless, old-fashioned and present-day and future combined in some mess that has always characterized itself by smelling of unholiness. Arkham has the main offices in North America of the Ashcroft Foundation-a private interest which specializes in MagiTech Research and Development... and which biggest move so far since it appeared in Coreline was to absorb into itself the ruins of the Armacham corporation.

Outside of Arkham... 'Salem's Row is one of the biggest vampire nests in the East Coast. Bangor is a quaint little town that feels unholy even to people who do not have special senses, and the people living there are either tougher than hell or have made a pact with something to be left alone. Boston remains 'normal', by strict policing by many Factions from the government to the Jedi Knights (Boston is where the Jedi placed their North American branch of the Temple).

Packs of animals infected with a strain of rabies that turns them extremely vicious and intelligent (collectively called 'The Cujos') roam the countryside, as well as demonically-possessed vehicles are a constant danger on the roads. Attempting to manipulate time (beyond 'bullet time' effects) within New England might get you eaten by the Langoliers.

This is for starters.
#1001

marcoasalazarm

Mar 18, 2013 17:09:48
CORELINE INFORMATION PACKET: NEW JERSEY.

******
The state of New Jersey, like many other places throughout the world, has had its tough moments after The Vanishing, but people have pulled through. The fact that many, *MANY* Fictions (and no lack of Reals) treat the state as a mockery has been one of the most serious, constant hindrances that it has faced-occasionally as dangerous as any monster or threat.
But still, the people have pulled through.

******
LOCATIONS OF INTEREST:
******

-JERSEY CITY: The closeness of the city to New York has made it a hot spot for a lot of Factions out to use it as a staging area-anything from the mob to eco-terrorists like Green Fury and S.C.A.L.E. Because of this, a lot of law-enforcement Factions have also made the city their base.

Even with the large influx of people coming to the city, it has had a particularly long delay in going through its reconstruction efforts-because, until recently, the misadventures of Harold “Coop” Cooplowski were constantly wrecking the city. An emphasis must be put on that ‘recently’, because it was recently that the citizens of Jersey City had just about enough of him and went and lynched both a good and an evil version of him to showcase that.

The other Coops got the point, either leaving Jersey City or going underground (this was something that the ‘evil’ Coops especially did) or starting to drive ‘nicer’ (read ‘trying to reduce collateral damage’) and some just went to work for the cops and the corporations (deciding to get justified (and profitable) with their smashing).

-ACTION PARK/MOUNTAIN CREEK WATERPARK: Beneath it, there’s Robot Hell. A dimensionally-compressed multi-mile cave complex where evil robots are tortured for eternity (or at least a very, *very* long time-it really depends on the Robot Devil’s tastes).

The Robot Devil: an impressively powerful and techno-magical robot, bound by its programming to act as a stereotypical, cartoonish-as-they-come evil devil. Within the bounds of said programming, though, it’s pretty deviant.

The nearby town of Vernon Township has received the nickname of “Hell’s Gate” because of this.

-CAMDEN: During The Vanishing, the city was fusioned with Bludhaven. The city of Bludhaven, which had been hit with a nuclear/chemical attack during the DC “Infinite Crisis”, and before that it had been a very wretched hive.

The result: a chaotic hodge-podge of nuked-to-hell city blocks and (initially) untouched edifices… which were then the focus of massive battles for territory amongst the survivors.

10 years after The Vanishing, it is a hellhole of impressive proportions, only held together by very tough (and unrestrained) lawmen, very determined (and just as unrestrained) vigilantes, and the Oracle Network ‘experimentally’ using surveillance to levels only comparable to (or possibly higher than) Oceania.

-GOTHAM CITY: The City of the Bat appeared on the area of Little Egg Harbor, south of Mystic Island. It is not a nice place to visit, and a worse place to stay. It has the highest number of corrupt cops on the entire state (and arguably the entire East Coast)… and then we factor the criminals (super-powered or otherwise).

Considering the latter: the situation is bad enough that even a zero-tolerance policy on crime similar to the one on Los Angeles (and even kill-on-sight orders on such monsters as The Joker) has done little to prevent the three super-max penitentiaries within city limits (Blackgate Penitentiary, Arkham Asylum and Arkham City) from being full.

It is the City of the Bat. It is the territory of countless Alternates of the Bat Family. Once you’re inside the city limits, the Bat is watching, passing judgment, making sure you play by his rules. Wayne Enterprises is the most powerful megacorporation in the city.

The place is a hellhole. Those who call themselves ‘natives’ are incredibly resilient bastards by virtue of having seen (and quite possibly survived) a tremendous amount of atrocities.

-HADDONFIELD: The town of Haddonfield, NJ is plagued with the same problems as its twin in Illinois… and that is that many Alternates of Michael “The Shape” Myers stalk the surrounding area, preying on anybody unlucky enough to get in their way. People who live here have taken hefty precautions and the police is heavily armed and in constant patrol-not that this has deterred The Shape in any way.

-BLAIRSTOWN, HOPE & HARDWICK TOWNSHIP: These three towns are plagued by a different (but no less terrifying) slasher: Jason Voorhees.

-HOBOKEN: This town has seen an increasing influx of Fictions which use “Pet Monsters” or “Mons” (Pokemon, Digimon, Medabots, Bit Beasts, Monsumo, et al). This has led to a marked increase of Mon-related crimes (a large number of the organized ones being perpetrated by Team Rocket) and occasional terrorist attacks by Team Plasma.

-SPRINGFIELD: After The Vanishing, all of the towns and cities on the United States of America with the name of  “Springfield” obtained, in a minor or major way, elements of the “Simpsons” universes.

As a town with “minor” Simpsons elements, Springfield, NJ only has a number of signature buildings (among them Moe’s Tavern, Springfield Elementary, the nuclear power plant, the Kwik-E-Mart and Evergreen Terrace) and people, while the rest of it has remained the same.

The town’s problems are myriad. It is a hot spot on the mob war between the Soprano, D’Amico and Castellaneta crime families, and it also houses a cell of the Fiction terrorist group COBRA, which has reappeared time and time again even after several (increasingly brutal) attempts to stomp it out.

Even with all of this, people still say that the CLULESS Virus was merciful. After all, it could have ended up as one of the “major” Springfields…

-NEWARK: The only two changes to the city have been a large increase of paranormal-type Fictions… and it being the location of the headquarters of the Bureau of Paranormal Research and Defense.

-ATLANTIC CITY: The city has obtained a much-needed shot in the arm in the years after The Vanishing, and has become a gambling mecca. Any type of gambling activity (legal or otherwise) can be found with ease within its limits.

An increase in (organized) criminal activity was a result of this. Lots of backstabbing, shady deals and heated discussions amongst criminal big shots happen on the alleys of the city… and a battle for its soul is still ongoing.

-PRINCETON: It has obtained a large influx of people and a larger boost in living quality thanks to the university. Courses of new technologies, magicks and medicine (the latter thanks to the new Princeton-Placeboro Teaching Hospital) are par on the course.

-THE NEW JERSEY LANDFILLS: Spread throughout the NJ countryside, many of the covered-up landfills that are the reason of the myriad “Jersey smells” jokes have become places of interest.

This is because of the massive growth of unusual Fiction plants on said landfills-chief among them the “herbs” of “Resident Evil” lore, which have powerful medicinal capabilities and as such are sought after by many people and companies.

One thing worth mentioing is that these herbs have an indeterminate (best described as ‘weird’) but powerful smell. Which has made the landfills the reason for many more jokes.

******
FACTIONS OF NOTICE:
******

-THE SOPRANO CRIME FAMILY: Led by Anthony Soprano, it is the most powerful Italian Mafia group on New Jersey. They control illegal substances and other types of smuggling, gambling and prostitution, and have enough firepower to take on all comers. The Soprano family has a bitter rivalry with the D’Amico, Castellaneta and Marcone crime families of the Midwest.

-S.C.A.L.E. (Servants of Creatures Arriving Late to Earth), GREEN FURY & TEAM PLASMA: These two groups are what Post-Vanishing folks call “Animal Folks Groups”: hyper-militant, extremist eco-terrorist factions that believe that helping Earth’s eco-system is something worth the annihilation of part (or all) of the human race.

What makes these groups *very* dangerous is that they support Kaiju (and on the case of Team Plasma, Mon) rights. And they have obtained both
advanced firepower, and the capacity to control said Kaiju (and Pokemon, on Team Plasma’s case).

SCALE and Green Fury are mostly based on (and occasionally attack) Jersey City, while Team Plasma is based on (and attacks) Hoboken. None of the groups see their hypocrisy in using creatures as WMDs, and none of them can tolerate each other and have come to blows for a variety of reasons (differences on their agendas, pointing out the other groups' hypocrisy while trying to keep their under wraps, typical Alpha behavior...)

-TEAM ROCKET: The most powerful Mon-crimes faction on the United States (which, obviously, is a pretty narrow superlative-not that this has in any way stopped them), taking on all comers and performing many atrocious things (including kidnapping and experimenting on people and Mons in a race to develop better (and more profitable) biological WMDs) as they climb up the criminal food chain.

-THE ORACLE NETWORK: Picture Anonymous. Then imagine Anonymous created by Barbara Gordon, with the sole objective of helping the Bat Family and any other superheroes and vigilantes that they deem ‘worthy’.

This is The Oracle Network. Nobody knows how many members it has, or how many people it supports, or the true limit of its capacities. What *is* known is that they keep tabs of (and make life difficult to) any enemies of The Bat.

-THE B.P.R.D. (Bureau of Paranormal Research and Defense): A U.S. government think-tank and paramilitary group tasked with detecting and battling those threats to the American public which are supernatural in origin. Having top-of-the-line gear and many powerful members (most recognizable among them being Hellboy), several other law-enforcement factions which have to deal with the paranormal in some capacity (like the FBI’s Vanguard Serial Crimes Unit (V.A.S.C.U.) and ‘X-Files’ division, amongst others) consider them “glory boys” and pretty often friction ensues.

******
MONSTERS/THREATS OF NOTICE:
******

-THE JERSEY DEVIL: There are many “Jersey Devils” out there on the state’s woods. The only thing that those who have seen them agree on is that they’re bipedal, with horns and with hooves. Anything else (EVERYTHING else) varies.

What it can do, what it’s vulnerable to, what its origins are, what its attitude is. It is this that makes the Jersey Devils most dangerous-the fact that you’re running a gamble when you encounter one, with (most possibly) your life at stake.

-THE MONSTER MINDS: Techno-magical, bio-mechanical, mutant, sentient plants with the capacity to turn to both humanoid and weapons-laden “cars”, “tanks” and other mechanical facsimiles, they terrorize the back roads of New Jersey just like the “demon cars” terrorize New England’s.

These monsters are constantly hunted down by the Highway Patrol, the corporations, and mercenaries, with any ‘nest’ that is found scorched to hell and gone. Even then, the constant threat that they represent means that the number of “autoduelists” and weapons-laden cars and convoys on the highways is pretty high.

One good thing, though-the Monster Minds are specially vulnerable to weaponry that can destroy plants (special gasses, poisons, fire and ice throwers, for example)-but it’s hard to tell for how long this will work…

-MICHAEL MYERS & JASON VOORHEES: These two legendary “slashers” (supernaturally-empowered spree/serial killers) roam the countryside, annihilating anything in their path and being specially cruel to those who violate slasher film conventions (like, for example, being a horny teenager).

The police, bounty hunters, and more than one “concerned citizen” has hunted them down or are hunting them down, and has attacked them with all kinds of firepower. Many times this has done the trick.

But with slashers, it’s really hard to tell when they’re down for good…
#1002

marcoasalazarm

Jun 09, 2014 21:37:16

Just wanted to make a small update.

 

Started a group on DeviantArt for this setting-RPG stuff, fan fiction, fan art, discussion, whatever. You fellas are all invited.

 

http://coreline-rpg-group.deviantart.com

http://www.enworld.org/forum/showthread.php?161399-CORELINE-(D20-Modern-D20-BESM-Setting)/page99#ixzz39V1TZDJ7

marcoasalazarm

Aug 05, 2014 0:14:26

(Need help with Fluff text. Backstory's actually simple: The Squats (the ones serving the standard Warhammer Imperium colonies, anyway-Brighthammer Squats are a different tale) defected from the Imperium and have allied themselves to any faction that will take them (the Federation of Planets, the Systems Alliance, etc).


Squat Race Stats:
*Type: Humanoid.
*Size: Medium.
*Base Speed: 30 Feet.
*Ability Score Adjustments: +2 Constitution, -2 Charisma. Squats are hardy but crude.
*Skill Adjustments: +2 on any two Craft checks of choice. Both of these skills always count as class skills. Squats pride themselves as excellent craftsmen.
*Heavy Worlders: Squats start with the Feat "Planetary Adjustment: High-G World".
* Citizens Of The Imperium Of Man (sp (?)): Hundreds of years and countless generations serving the Imperium are not something that can be easily washed away. Squats get a +2 attack bonus towards any enemy with the Evil allegiance (like most fiends), but get a -2 penalty to any diplomatic rolls towards people with this allegiance (or one that is currently opposed to theirs, like being a criminal if the Squat is a cop).
*Level Adjustment: +0 (?)

Read more: http://www.enworld.org/forum/showthread.php?161399-CORELINE-(D20-Modern-D20-BESM-Setting)/page99#ixzz39V1TZDJ7

#1004

trappedslider

Aug 08, 2014 0:51:55

if you'd like to, Nogoblinsallowed.com would love to help out

#1005

marcoasalazarm

Aug 09, 2014 0:07:21

Thanks!

 

Do I post a link over there to these threads, man? This and the other threads are very much an "archive panic" situation.

#1006

marcoasalazarm2

Jan 29, 2015 0:17:21

One thing we need to think of here also is, well, spies. How much does MI-6 (well, SIS) is willing to tolerate SHIELD? How much does SHIELD is willing to work alongside the CIA? Is the CIA willing to allow the OSS to keep on working because they (kinda understandably) are not feeling good about the OSS' "Spy Kids" program (the CIA also has its own "juvenile spy" program, "inherited" from the "Cody Banks" universes, but is on the line about disassembling it and pretending they never heard of it or using it to infiltrate high-risk schools)?

And what about bad guy groups? Does KOBRA tolerates COBRA? Is SPECTRE willing to work alongside TAROT? Does any of them actually want someone as crazy as Balalaika selling them guns?
 

#1007

RalofTyr

Mar 06, 2015 14:20:07

This thread was started 11 years ago and I probably already said this, but I use SW: Galactic Battleground level editor to make scenes and then take a screen-shot of it.  Then I printed it out and I have an instant map of the village!

#1008

marcoasalazarm2

Mar 06, 2015 17:35:13

E... eleven years? Holy heck, man, has time flown a lot.

 

regarding the map fo the village: sounds good. Can we se that, man?

#1009

Frost73ite

Mar 14, 2015 22:14:08
I'd say that if the cia has problems with the oss spy kids program, it's probably because their own jr agents (Cody banks) get too much attention due to the high profile of the cases the oss operates. The spy kids are way too flagrant in their methods, so kids are becoming suspect in spy circles.
#1010

marcoasalazarm2

Mar 17, 2015 17:32:23

Well, could be split: obviously there is the fact that having these programs active in the first place is making children that just happen to be on the wrong place at the wrong time potential targets for terrorist or enemy spy retaliation just in case that they ARE working for the CIA and this is creating a PR disaster (even if, yeah, there's a lot of Fictions who are very young and can still perform all kinds of badass crazy stuff and people know this well-it STILL is creating a PR disaster). On the other end, this means that various "sky kid" programs being around means that there is some severe competition-and anything that reduces this competition (even faking disgust at the blatant usage of underage people as operatives) helps.

 

Of course, the KND are out there. They have to deal with not having a moon base and having to go deeper underground, yet they are still out there. A third concern amongst those who protest these programs is that, simply enough, the CIA/MI6/OSS/other "alphabet groups" are giving KND sleeper agents free training and access to their resources and secrets. ESPECIALLY with rumours that certain Sectors of KND have decided to stop Decommissioning altogether (or making it much easier for "decommissioned" agents to be reactivated) for the sake of ALLOWING said sleeper agents.