| Post/Author/DateTime | Post |
|---|---|
| #1clockworkrevengeNov 11, 2008 19:11:56 | Im looking to create a Arcanum: Of Steamworks and Magic Obscura campaign setting combining Dungeons and Dragons 3.5 and d20 modern. Rather than go with the classic core classes from either, ive sort of modified them into an amalgum, and now need the concensus of the boards to see how i can tweak these into flexible perfection. |
| #2clockworkrevengeNov 11, 2008 19:12:34 | WARRIOR Class Skills The Warrior chooses a number of skills equal to 4 plus any skills they gained through their background/occupation/profession. Skills Per Day at 1st Level : (4 + int)x4 Skills Per Day at Each Additional Level : 4 + int Hit Dice: d10 |
| #3clockworkrevengeNov 11, 2008 19:13:12 | Evasion [Class] As the monk ability. Prerequisite: Base Reflex save +3, Uncanny Dodge, Tumble 6 ranks. Greater Rage [Class] As the barbarian ability. Prerequisite: +11 Favored Enemy [Class] As the ranger ability. May be selected more than once; each additional selection improves any one favored enemy bonus (including the one just selected) by 2. Improved Evasion [Class] As the monk ability. Prerequisites: Base Reflex save +7, Tumble 13 ranks, evasion, uncanny dodge, improved uncanny dodge. Mighty Rage [Class] As the barbarian ability. Prerequisite: Base attack bonus +20 Obtain Familiar [Class] As the sorcerer ability. Use Adept level to determine familiar's abilities. Prerequisite: ability to cast arcane spells. Rage [Class] As the barbarian ability. Sneak Attack [Class] As the rogue ability, except as follows. If this ability is taken as a Warrior Talent, sneak attack dice increase every fourth level, If this is taken as either an Adept, Inventor, or Expert, it increases normally. Prerequisites: Hide 4 ranks, Move Silently 4 ranks, Costs 4 Skill Points. Trap Sense [Class] Combines the rogue class features trap sense and trapfinding, scales normally. Prerequisite: Search 4 ranks. Turn/Rebuke [Class] As the Cleric ability, except as follow: A spellcaster may turn/rebuke by sacrificing a necromancy spell. They receive a bonus on their turn check equal to the level of the spell sacrificed. Prerequisite: Know. Religion 4 ranks, able to cast spells from the Necromancy school. Wild Empathy [Class] As the druid ability. Prerequisite: Handle Animal 4 ranks. |
| #4clockworkrevengeNov 12, 2008 19:09:24 | 45 veiws? no posts? are you joking? how lame is this forum -.-; |
| #5doomsoughtNov 14, 2008 17:09:23 | I think its that most think the modern classes are an improvement on D&D. |
| #6ranger_regNov 20, 2008 0:52:47 | 45 veiws? no posts? are you joking? how lame is this forum -.-; I thought you are using the thread to post the complete rule, with each post a chapter of your work. I didn't want to interrupt it with my comments. I need to see your whole work before I can compose a criticism. |