| Post/Author/DateTime | Post |
|---|---|
| #1korik1Jan 26, 2009 23:51:15 | In a d20 Modern steampunk game (my 4th City Setting) I'm running, one of my players has the Scientist advanced class. She also have a great love of dinosaurs. She saw this pic (http://sideache.cgsociety.org/gallery/686038) and immediately wanted their character to build one. The setting already has living velociraptors so building a steampowered T-Rex isn't a stretch. The question, however, is how do I let her do this? What sort of XP, monetary, time, and spell requirements should there be? |
| #2backstabbistJan 27, 2009 0:32:50 | Have you looked at the Robots section of d20Future yet? That should set a guide for the game mechanics of building one, once you have it done up to meet the mechanics we can help translate the fluff. Well, I mey need some of the other usual suspect here to help explain a coal fired AI controling it... but the animatronics & weapons systems I can |
| #3rhialtoJan 27, 2009 17:55:59 | http://forums.gleemax.com/wotc_archive/index.php/t-836607 hth ![]() |
| #4bignorsewolfFeb 02, 2009 6:54:11 | What tec level is the steam punk at? 5...6....? |
| #5rhialtoFeb 02, 2009 10:51:35 | Steam Punk is, by most definitions, Victorian-era. That's PL4 in d20 Modern terms. |
| #6korik1Feb 02, 2009 14:43:26 | There's also a fair bit of SCIENCE! in the setting so I figure it's likely more at PL5 in some capacities. I looked at the robot building rules in d20 Future and decided I'll just use those. |
| #7backstabbistFeb 02, 2009 17:23:19 | Victorian era will do for power & construction but you run into major problems with the Brain and Sensors. In particular, the Sight will be hard to explain, along with more than simple cog & hole disc calculation & procedure Perhaps we can just fudge down the PL5 equipment for that mSRD Future [INDENT]SENSORS Robots are unable to perceive their surroundings without a sensor system of some kind. Without sensors, they are effectively blind and deaf, and they suffer penalties on certain checks—if they can attempt them at all. Sight: A robot without visual sensors suffers a –4 penalty on all skill checks and cannot make Spot checks. Sound: A robot without audio sensors suffers a –2 penalty on all skill checks and cannot make Listen checks. Touch: A robot without tactile sensors suffers a –4 penalty on all Demolitions, Disable Device, Forgery, and Repair checks. Smell: A robot without olfactory sensors suffers no particular penalties. Taste: A robot without gustatory sensors suffers no particular penalties. To build a sensor system from scratch, a character must succeed at a Craft (electrical) check (DC 30) after investing 60 hours in its assembly. A character without an electrical tool kit takes a –4 penalty on the skill check. The character must also make a Wealth check against the sensor system’s purchase DC. Robot sensor systems are further separated by type and purchase DC: Type: The type of sensors (visual, audio, tactile, olfactory, gustatory) included in the system. Purchase DC: The cost of the sensor system. Restriction: A sensor system does not require a special license to purchase. CLASS I SENSOR SYSTEM (PL 5) This sensor system includes a low-res video camera and a basic audio receiver (effectively a robotic ear). A robot with a Class I sensor system takes a –4 penalty on all Demolitions, Disable Device, Forgery, and Repair checks, and a –2 penalty on all other skill checks. Type: Audio, Visual. Purchase DC: 13.[/INDENT] Well, that makes it easy. A robot with no visual sensors just takes a -4 on stuff because it is blind. So it can paint a portrait, but just at -4 on the artistic craft roll ![]() On the otherside, a deaf robot also takes that -4 because it cant hear the right colors to paint. ![]() ![]() ![]() I'd just handwave in a fudge of the Class I pl5 sensors for Victorian MadScientist Class Zed Sensors (pl4++): Add 1/2 the penalties for being blind.... -2 on all skills and -4 Spot |