| Post/Author/DateTime | Post |
|---|---|
| #1psininjaMay 13, 2008 20:01:30 | Hollow point ammo (according to Ultramodern Firearms) gives a +1 circumstance bonus to damage while also giving a -1 to hit penalty to targets with armor or natural armor. Suppose you are using hollow point rounds in an automatic weapon and use burst fire. A typical burst attack uses 5 rounds of ammo. Does this mean you get +5 to damage? That would be +1 for each round that stikes the target. |
| #2nodaishoMay 13, 2008 21:06:26 | Pretty sure not, by RAW. It wouldn't be a bad thing to do, but it would be a houserule. Honestly, I think the burst fire rules are kind of messed up as-is anyway. |
| #3johannixxMay 13, 2008 21:59:44 | Burstfire gives -4 to hit, +2 dice of damage. Hollowpoint ammo gives -1 to hit, +1 damage. So a burst of hollowpoints from a 9mm submachinegun would have a -5 penalty to attacks and 4d6+1 damage. |