| Post/Author/DateTime | Post |
|---|---|
| #1senkoAug 08, 2008 9:05:49 | As the title asks i'm trying to figure out what skill I should use for cooking in D20 modern at the moment I'm leaning towards just making it a new skill as it doesn't really fit in anywhere but I thought I'd get other opinions. |
| #2KraetyzAug 08, 2008 11:17:40 | Doesn't Profession (cooking) and Craft (cake!!!) exist in d20 Modern? |
| #3Master_VegaAug 08, 2008 12:05:18 | In D20Modern, Profession is a blanket skill more associated with your ability to make money, than how you do it. I'd rule cooking as a craft skill that acts as a perform skill when determining results of your cooking. Roll low and you'll make something unimpressive. Get a thirty and you'll end up with something amazing. |
| #4faghter_heroAug 08, 2008 13:00:08 | I use the Craft: Artwork skill, specialization is culinary arts. Preparation time varies, no less than 5 minutes, no more than an hour unless you're brewing something. You could even add a synergy bonus to the Survival skill for identifying edible plants in the wild. If it's a competitive cooking scenario or an exhibition, you could make it Perform: Cooking instead. You could add a Profession: Cook skill, but this would represent how well you can make money as a cook, not necessarily if you're any good at it. You could also add Knowledge: Culinary Arts skill for learning recipes, identifying food and drink, wine appraisal, knowing what different ingredients can do, etc... Anything suited to an Iron Chefs campaign. |
| #5Master_VegaAug 08, 2008 13:13:23 | Okay, a more simple answer: Cooking to eat: Survival. "Hmm, that hotdog looks a little burnt. I think it's done" or "I should probably stop nuking the ramen now..." And of course this also applies to cooking the deer you killed earlier in the evening... which is probably the only time you'd ever want to apply this kind of check (unless the PCs are obsessed with perfecting PB&J in-game). Cooking to Impress: Craft/Perform (I think the craft aspect would be cooking something tasty. Perform would involve Iron Chef type stuff.) |
| #6azisienAug 08, 2008 13:33:56 | It should be assumed, like Drive, that Cooking is a skill all PCs should know to some rudimentary extent. If you can't make a simple sandwich by the time you're able to be a PC, I'm sorry but you don't deserve to be a PC. A Craft (cook) skill is most likely appropriate. Survival I see as more of a wilderness skill, but funny concept in terms of the "Survival of First Year Students." Profession (chef) and all that should add a synergy bonus to your Craft (cook), absolutely. Cooking with this skill should include slightly more complicated meals, and you'd take a -4 penalty unless you possessed a kitchen kit. |
| #7nadakaAug 08, 2008 14:43:12 | There is not craft: cook skill. And there is only one profession skill, it has no sub types. Unlike D&D in modern it is strongly recommended against to create new skills. craft: visual art for the kind of stuff that costs a 30 dollars an ounce at a fancy restaurant. Survival for throwing together some random greens, mushrooms and rabbit from the local forest and not get parasites, food poisoning or vivid hallucination's. Technically, craft: chemical or craft: pharma (nutritional content) could be used as well. |
| #8azisienAug 08, 2008 14:47:12 | Seeing as this is rather obviously a fluff skill anyway, there's no harm at all in "imagining" a Craft (cook) skill. I'm honestly against a skill check. It's more like an ability check or something. For really advanced stuff if you really must have a skill and someone really really wants to invest skill points in it, make it a skill. If this character is actually some crazed gun-toting chef hell-bent on saving/destroying the world, then use Profession and just roll that when he's cooking. |
| #9senkoAug 09, 2008 2:53:04 | Thanks for the help I think I'll just create a craft home supplies that will allow cooking, sewing, colour co-ordination. Its not something I'm likely to need in the game but I really dislike the dumping off all the non-adventuring stuff whether skills (and yes I was the only person to take cooking in the group when it was available so I wound up doing it all the time) or otherwise and since I'm running the game I'm adding it even if no one takes/uses it. |
| #10Book5Aug 12, 2008 20:58:50 | Claimed for BST! http://forums.gleemax.com/showthread.php?t=1057305 |
| #11psininjaAug 18, 2008 17:45:00 | I'm quoting this out of the "Skills and Feats" column of Bullet Points. It should give you a good place to start. I've been wondering where the traditional and domestic skills (such as brewing, butchering, cooking, leatherworking, pottery, spinning, tanning, tailoring, weaving, and so on) fit into the d20 Modern Craft skill structure. I suppose some of them could be subsumed into Craft (structural), or Craft (visual arts), or maybe even Survival, but in many cases, any choice seems to be a bit of a stretch. The Craft skill is used to make things, so some of your examples (such as butchering) don't really fit the bill. Those that do probably should be covered by the Craft skill, but as you point out, most of them don't really fall into any of the existing categories. I don't have a full set of rules for you, but if you need a house rule, I recommend the addition of a single, broad-based Craft category -- perhaps Craft (handicrafts). Have a look at the skill descriptions for Craft (mechanical) and Craft (structural) to get some guidelines on setting DCs. |