D 20 Modern Future Question Re: Carry Rules

Post/Author/DateTimePost
#1

chainfist

Mar 10, 2009 16:30:42
Updated with more facts

Purpose: Objection to Rule Made by GM

Situation:
Trying to escape an alien infested ship about to collide with another (60 seconds or 10 rounds) and then explode (30 seconds after collision) Ox (Helix Warrior 4th) is carrying his comrade Singh (Field Medic 4th) while using a grapplig tether to expedite their escape and make up some lost time up a 3-5 story shaft (say 10ft x 10ft). There is no turbulence or hazards in the shaft that would inflict any damage to either PC.

My Beef:
GM made a ruling that, I dropped my comrade after only 2 rounds of holding him despite my STR, class skills, feats because he rolled a 1 on a secret roll to check his grip on me.

He claims that it wouldn't matter who made the check a 1 would be the same result despite rules that you can take 10 on a Climb check if you are not threatened.

The GM did tell me twice that "Singh is slipping", since I was the one holding onto Singh and given my STR, Feats, etc., I was not worried about dropping him.

GM rolled for Singh's hold onto Ox, adding a mere +2 circumstance bonus for my Ox's grip on Singh. Despite the following facts (see below) he ruled that Singh was dropped. Now I was faced with trying to flee alone knowing my comrade would die for sure in the explosion OR going back for him and inviting a double death for both of us.

My opinion:
Since I initiated the grab, I should be the one rolling to sustain it
I should not have to check my grip, it is a light load with no penalties for movement or actions
IF you can run for your CON in melee rounds why can"t you at least hold onto your light load for at least as long before having to make a Fort or Concentration check DC 15 +1/round


My PC "Ox" has:
Light carry weight allowance of 346 lbs
89 pounds of Equipment
160+45lbs of comrade over his shoulder/under his arm
Ox weighs at least 287 (20lbs is subtutaneous armor)
Ox build is 3 Dedicated, 1 Star Law, 1 Soldier, 1 Thrasher, 4 Helix Warrior
Has Haul (carry as if STR 4 higher) , Survivor (roll 2 action dice, take best), and Strong as an Ox (carry as if Large creature) class features
Skills: +9 Concentraction (w/ skill focus), Climb +4
Combat: Grapple +4
Ability Scores: CON 16, Fort 12 and the Endurance Feat (+4 to run, swim, etc.), STR 18 (or STR 22 for purposes of carrying capactity as per d20 Future page 27)

*Grappling tether employs a beam of gravity that is secured up to 200ft away and is capable of towing/down (watch Batman) a maximum weight of upto 10,000lbs


Question:
Have you run into this type of dispute or ruling for "grips" ?
What rule resolutions did you use in this or a similar situation?
Is there a QA that I can look up on this subject here? IF not where could I find one?

Thank you for your answers in advance
#2

backstabbist

Mar 10, 2009 17:24:15
Putting an uncouncious 200lb guy over your shoulder is no different than a 200lb sack of corn or flour or dufflebag. Also, a concious but cooperating 200lb guy is the same as an uncouncious 200lb guy/sack/dufflebag.

If the GM wants to be a pain,
I could see a "Stop Squirming" factor for the voluntary passenger to not make it more difficult.
Passenger WillSave DC12 to avoid a -2 Squirming penealty to the carrier's checks while carrying
#3

AnimeSniper

Mar 10, 2009 18:52:26
Or the classic "I fire at the guys following up the stairwell/shaft!" while said pc is slung over the shoulder of the load bearer