D20 Apocalypse Trade Values

Post/Author/DateTimePost
#1

malbur

Oct 17, 2009 13:14:08

Hey does anyone have a way for calculating trade values for a D20 Apocalypse game?  I've looked through the book and it doesn't actually say how to do it for things that aren't in the books.  Does anyone have any suggestions?  I'm especially looking at weapons and cars but am not sure how to do it.  Also does anyone have any suggestions on how to prevent someone trading 30 bullets for a car?  It seems like this isn't what they intended with the rules but I'm not sure...  Thanks!

#2

TheRealOrion

Oct 17, 2009 15:12:42

I haven't read Apocalypse, so forgive me if I'm talking out my ass, here, but it seems to me that after the fall of civilisation as we know it and, one assumes, the dissolution of the oil industry, 30 bullets might very well be worth as much, if not more than, a gas-driven car. Hell, a few bullets loaded into a gun and never fired can be "worth a car" if you use them right.


Somehow I feel like I'm chanelling Backstabbist with that last sentence.

#3

rhialto

Oct 17, 2009 15:23:24

The official rule:


1) Find a similar item in the main core rulebook (ie same general type of item, same legality rating, price within a point or two).


2) Look up that item's TU value in Apocalypse


3) Adjust up or down a TU or three for flavour and for your general opinion of how your apocawhoops went.


 

#4

backstabbist

Oct 17, 2009 15:29:50

Hey buddy, how much for the car?


Uh... I'll take 30 bullets the old chevy.


[bang] Well well, looks like I get the car for just 1 bullet
.... and I get your binocs & watch too, what a sweet deal

#5

malbur

Oct 17, 2009 17:42:22

Cool, thanks everyone... and backstabbist, you just had to remind me that my group is borderline psychopathic and murdersome didn't you?? bugger.

#6

Ragitsu

Oct 17, 2009 18:47:31

Slave trade? HUH?

#7

dbay

Oct 18, 2009 0:56:50

more like Grave Trade. As in, "you can have a shallow grave in return for keeping your car. deal?"

#8

narukagami

Oct 18, 2009 1:09:41

Rule #1 about deciding the value of things for a Post-Apcalyptic campaign: Never let your sense of current availability and value effect what you think the value of something would be for the survivors of the Apocalypse.


Mainly, always remember what the USE of something is, HOW something has to be used, and how easy it is to make before deciding the value. We may have a lot of something now, and can make more, but after an apocalypse remember that no one is making these things anymore, and the ones that remain are the ONLY ONES left.


A car sounds useful. But unless someone is making gas, various car parts, oil, batteries, tires, air pumps to inflate said tires, maintaining roads (depending on the vehicle's offroad capability), these things will run out, and its usefulness after the apocalypse is thus very short lived.


Bullets on the other hand, in a lawless future where the only rule is survival... well, the only thing more useful than them is the gun to shoot them from.

#9

backstabbist

Oct 18, 2009 9:04:48

But you need to get cars


to salvage the Parts Mechanical


to reload ammo.


 


How many Parts Mechanical do you get from a car,
vs how many ammos you can reload with those parts.


Dishwashers, cars, and treadmills will be of high value,
cause you cant reload ammo without gutting a few treadmills & dishwashers for their gunpowder & primers (aka Parts Mechanical).

#10

jacemachine2

Oct 18, 2009 9:31:01

Aaaah! The wonderful world of Generic Parts!

#11

Ragitsu

Oct 18, 2009 11:13:33

How much lint, buttons, screws and wood does it take to make a Part Mechanical?


"Gee, that's a unique looking mecha you've got there"

#12

backstabbist

Oct 18, 2009 21:23:57

Parts Maniacal