D20 Modern Gun Trouble

Post/Author/DateTimePost
#1

Bad-People

Nov 20, 2013 21:45:43

There is only really one thing that erks me about D20 modern and that is the that ammo types are grouped together by damage too broadly. A 9mm does the same damage as a .45, as a .357. I know there are only so many kinds of dice to roll but this radically changes the balance of guns and there has to be a way to adjust this to make it fit the real world better.

#2

kronos182

Nov 21, 2013 13:56:41

The reasoning behind the damage for the guns is partly artifical game balance. Another reason is if you only pick a gun for the damage it does, then everyone would pick the same gun. So the main differences between say a 9mm, .45 and .357 is flavour, range and ammo capacity. 

There were some people who tried to create a greater difference between the different ammunition types, might have to hunt for it as I don't remember which thread it was in now.

(Reply to #2)

Bad-People

That's kind of my point, since 9mms almost always have higher ammo capacity they have all the advantages and there's no real reason to ever use the .45s or .357s 

#4

kronos182

Nov 23, 2013 19:17:20

A quick comparison of the .45, .357 and 9mm shows.. well.. the .45 and .357 are generally more often cheaper.
One 9mm has a range of 40 ft, while another has 30.. and the same for the .45 and .357, so there isn't even a consistancy in range and ammo capacity. 
Some of the stats were semi researched (range increment being a fraction of weapon's total ranged, divided again for more 'action' distances) and altered for gaming purposes (part of the artifical game balance).

#5

kronos182

Nov 24, 2013 10:42:19

This post has the basic damage from part of the generic weapons created awhile back http://community.wizards.com/comment/20947591#comment-20947591

#6

AnimeSniper

Apr 21, 2014 3:56:47

I'll see if I can find the old pdf or the book that has it but I know one company had printed the different ammo types say for the shotgun buckshot, birdshot, slug that could be loaded instead of the RAW stats... when I do I'll post here to get them sent via e-mail to you.

 

Edit 7:00 am

Found them and I Have two seperate ones so contact me and as they were free from the publisher I give them free to you

#7

Graadrich

May 21, 2014 8:20:42

use the call of cthulu d20 weapon damage stats. a 9mm does 1d10 while a .357 does 2d6. every ammo type does a differing amount of damage, the shotguns even have better spread rules and reducing damage based on range.

#8

AnimeSniper

May 18, 2015 20:49:38

Another houserule we recently beta'd in a campaign is rolling an equivalent dice, i.e. 3-rnd burst fire is 1d3, to see how many rounds hit the actual target and for full auto rolling the magazine capacity i.e. 3d10 for 30 round clip if the player held down the trigger