D20 modern: tremors

Post/Author/DateTimePost
#1

crwydryny

Mar 13, 2008 17:48:39
ok i'm sure many of you here have seen the tremors films (and maybe even the series) so here's the question has anyone ever thought of doing a D20 modern: tremors game and if so what kind of stats would the graboids, shrekers and ass blasters have.
it's just I had a sudden urge to play a tremors game when i got home just now.

I'm guessing a good 30ft movement rate for the graboid (they easiely matched val and earl's running speed) and a heck of a lot of hit points (after all the one in the first film took the biggest bulk of burt and heather gummer's gun collection to take down) but what does everyone think would be a resonable set of stats for them?

(as soon as i come up with my thoughts I'll post them but I would like to see what others think)
#2

bitter_thorn

Mar 13, 2008 23:53:56
....Broke into the wrong rec room, didn't ya!!!

I love that line.
#3

aspiring_lichlord

Mar 15, 2008 12:03:37
I'd say either large or huge, possibly convert it from a purple worm?
#4

crwydryny

Mar 15, 2008 15:25:17
I'd say either large or huge, possibly convert it from a purple worm?

humm... why didn't I think of that. I think I may drop the size slightly (the purple worm appears to be a lot bigger than a graboid) I'm thinking an AC 10 (graboid is soft and squishy after all and a big target) and using cover rules when it's submerged and maybe dropping the hitpoints a little but adding extra reach (an extra 5ft for the tenticals)

I'm thinking of modeling the shreakers after the dinonychus but scalled down a little (it's a simalar shape but smaller)
and maybe a scaled down wyvern without the tail as a ass blaster (maybe add a small dragon breath attack for it's rear and an explosive effect for death by fire)