d20 past

Post/Author/DateTimePost
#1

gordjohnson

Jan 21, 2009 0:38:01
would it be necessary or useful to have this book to run a game in the 20's or would a few minor alterations to d20 modern be sufficient?
#2

Kommando

Jan 21, 2009 1:14:44
Necessary, no. Useful, yes. d20 Past has a nice Pulp section, and the extra prestige and advanced classes are handy. Not to mention it has a nice section on period firearms, vehicles and equipment.
#3

TheRealOrion

Jan 21, 2009 1:33:39
Seconded. Not necessary, but period equipment (guns, vehicles, etc.), very useful.
#4

trappedslider

Jan 21, 2009 3:54:40
just for the love of the d20 modern community,don't user anything else in it...
#5

gordjohnson

Jan 21, 2009 5:33:10
slidder, i dont understand what you mean
#6

shinobi_guyver

Jan 21, 2009 6:09:05
slidder, i dont understand what you mean


What TrappedSlider (and everyone else is saying) is that the best use for d20 Past is the period/era equipment/vehicles/weapons/etc.

Seeing as how you're the one wanting to get/use the book, the final decision is up to you... *insert out of place voice fadeout effect here*
#7

gordjohnson

Jan 22, 2009 20:15:23
it sounded like he was saying the rest of the book is garbage or something.
#8

trappedslider

Jan 22, 2009 20:30:11
it sounded like he was saying the rest of the book is garbage or something.

its broken, doesn't mesh with the rules in the CRB.... I'll let others elaberator on this
#9

narukagami

Jan 22, 2009 20:35:52
its broken, doesn't mesh with the rules in the CRB.... I'll let others elaberator on this

Like most of d20 Future? :P
#10

trappedslider

Jan 22, 2009 20:36:31
Like most of d20 Future? :P

lets not go there :P

minions
#11

Cyber-Dave

Jan 22, 2009 21:35:48
Like all of d20 Future? :P

I fixed that for you. d20 Future was good for one thing and one thing only... ideas for house rules. :P
#12

nclanceman

Jan 23, 2009 9:36:57
it sounded like he was saying the rest of the book is garbage or something.

It's great, except for all the parts that don't make sense. The fluff sections are great, but a good chunk of the rules weren't terribly well thought out.

For example: On the Equipment charts, a Colt M1911 deals less damage a Thompson 1921 or an M3 Grease Gun. Possibly the only rationale for that is to keep the Tommy Gun and Grease Gun from dealing the same damage as the MP40.

While this isn't as ridiculous as -say- getting hit in the face with a Nuclear Weapon in d20 Future, it's not that great either.
#13

TheRealOrion

Jan 23, 2009 11:34:30
You'd think with the older guns, instead of reduing the damage, you'd increase the chance of jamming and such. As I understand it the Tommy Gun overheated if you looked at it funny.
#14

rhialto

Jan 23, 2009 11:48:52
I'd say the only good part of d20 Future was the alien races. Star Frontiers badly needed updating.
#15

nclanceman

Jan 23, 2009 12:11:10
I liked how they gave us enough information on those settings to get us interested, but not enough to really run it. Especially Star*Drive and GeneTech.
#16

narukagami

Jan 23, 2009 13:06:54
In their defense, getting you interested enough to work with the idea and get your own ideas flowing to get it running was the point of the example campaign settings in the various d20 Modern books.
#17

Wolfen_Fenrison

Jan 23, 2009 16:57:30
Shadow Stalkers from d20 Past is kinda of an update for Masque of the Red Death.
#18

rhialto

Jan 23, 2009 23:01:09
In their defense, getting you interested enough to work with the idea and get your own ideas flowing to get it running was the point of the example campaign settings in the various d20 Modern books.

Personally, I think if they are going to charge you retail prices, the least they should do is give you a product that works out of the box, without necessitating that you do a lot of work before it's playable.
#19

narukagami

Jan 23, 2009 23:04:13
Personally, I think if they are going to charge you retail prices, the least they should do is give you a product that works out of the box, without necessitating that you do a lot of work before it's playable.

The campaign settings weren't the point of the books, they were just examples. The purpose of the product was to present you with the incredibly broken rules that didn't work out of the box without a ton of work to make them playable. :P
#20

gordjohnson

Jan 24, 2009 0:15:51
well i bought d20 past on amazon for 3 dollars... is that a waste of money? i haven't received it yet so i dont know if theres anything really in there thats real good.

i just kind of wanted to have characters in suits and fedoras, canes, old 1920's cars, dark dirty cities powered by coal, and most of all no cellphones of computer...

i've also ordered call of cthulhu d20 for the same purpose. any comment?
#21

rhialto

Jan 24, 2009 3:32:35
d20 Past is totally worth it for usd 3. I would't pay full retail for it though.

I don't know enough on d20 Cthuklhu to comment.
#22

Wolfen_Fenrison

Jan 24, 2009 11:26:56
If you have d20 Past and Call of Cthulhu d20, I would recommend getting Dark*Matter d20 (for more noir conspiracy stuff and really good character stuff), and for FX rules I would use the Shadow Chasers (core book) and Shadow Stalkers (d20 past) classes and maybe some of the fluff too if it fits your game.
#23

gordjohnson

Jan 24, 2009 13:12:57
Dark matter is also in the mail... i used to just play dnd 3.5 after several years of second edition, and all of a sudden last month i wanted to play a lot of different games. so everything's inbound.
#24

narukagami

Jan 24, 2009 13:18:44
d20 Cthulhu is a pretty good book, I rather like the magic system it presents, tomes, sanity, and the monsters. Its got a lot of stuff that can easily be adopted to Modern.

But keep in mind that Call of Cthulhu characters aren't ment to be heroic, they're supposed to be "regular people" struggling to survive an otherwise futile situation. So in compairison to Modern some stuff for players might seem underpowered, and foes overpowered.