| Post/Author/DateTime | Post |
|---|---|
| #1gordjohnsonJan 21, 2009 0:38:01 | would it be necessary or useful to have this book to run a game in the 20's or would a few minor alterations to d20 modern be sufficient? |
| #2KommandoJan 21, 2009 1:14:44 | Necessary, no. Useful, yes. d20 Past has a nice Pulp section, and the extra prestige and advanced classes are handy. Not to mention it has a nice section on period firearms, vehicles and equipment. |
| #3TheRealOrionJan 21, 2009 1:33:39 | Seconded. Not necessary, but period equipment (guns, vehicles, etc.), very useful. |
| #4trappedsliderJan 21, 2009 3:54:40 | just for the love of the d20 modern community,don't user anything else in it... |
| #5gordjohnsonJan 21, 2009 5:33:10 | slidder, i dont understand what you mean |
| #6shinobi_guyverJan 21, 2009 6:09:05 | slidder, i dont understand what you mean What TrappedSlider (and everyone else is saying) is that the best use for d20 Past is the period/era equipment/vehicles/weapons/etc. Seeing as how you're the one wanting to get/use the book, the final decision is up to you... *insert out of place voice fadeout effect here* |
| #7gordjohnsonJan 22, 2009 20:15:23 | it sounded like he was saying the rest of the book is garbage or something. |
| #8trappedsliderJan 22, 2009 20:30:11 | it sounded like he was saying the rest of the book is garbage or something. its broken, doesn't mesh with the rules in the CRB.... I'll let others elaberator on this |
| #9narukagamiJan 22, 2009 20:35:52 | its broken, doesn't mesh with the rules in the CRB.... I'll let others elaberator on this Like most of d20 Future? :P |
| #10trappedsliderJan 22, 2009 20:36:31 | Like most of d20 Future? :P lets not go there :P minions ![]() ![]() ![]() |
| #11Cyber-DaveJan 22, 2009 21:35:48 | Like all of d20 Future? :P I fixed that for you. d20 Future was good for one thing and one thing only... ideas for house rules. :P |
| #12nclancemanJan 23, 2009 9:36:57 | it sounded like he was saying the rest of the book is garbage or something. It's great, except for all the parts that don't make sense. The fluff sections are great, but a good chunk of the rules weren't terribly well thought out. For example: On the Equipment charts, a Colt M1911 deals less damage a Thompson 1921 or an M3 Grease Gun. Possibly the only rationale for that is to keep the Tommy Gun and Grease Gun from dealing the same damage as the MP40. While this isn't as ridiculous as -say- getting hit in the face with a Nuclear Weapon in d20 Future, it's not that great either. |
| #13TheRealOrionJan 23, 2009 11:34:30 | You'd think with the older guns, instead of reduing the damage, you'd increase the chance of jamming and such. As I understand it the Tommy Gun overheated if you looked at it funny. |
| #14rhialtoJan 23, 2009 11:48:52 | I'd say the only good part of d20 Future was the alien races. Star Frontiers badly needed updating. |
| #15nclancemanJan 23, 2009 12:11:10 | I liked how they gave us enough information on those settings to get us interested, but not enough to really run it. Especially Star*Drive and GeneTech. |
| #16narukagamiJan 23, 2009 13:06:54 | In their defense, getting you interested enough to work with the idea and get your own ideas flowing to get it running was the point of the example campaign settings in the various d20 Modern books. |
| #17Wolfen_FenrisonJan 23, 2009 16:57:30 | Shadow Stalkers from d20 Past is kinda of an update for Masque of the Red Death. |
| #18rhialtoJan 23, 2009 23:01:09 | In their defense, getting you interested enough to work with the idea and get your own ideas flowing to get it running was the point of the example campaign settings in the various d20 Modern books. Personally, I think if they are going to charge you retail prices, the least they should do is give you a product that works out of the box, without necessitating that you do a lot of work before it's playable. |
| #19narukagamiJan 23, 2009 23:04:13 | Personally, I think if they are going to charge you retail prices, the least they should do is give you a product that works out of the box, without necessitating that you do a lot of work before it's playable. The campaign settings weren't the point of the books, they were just examples. The purpose of the product was to present you with the incredibly broken rules that didn't work out of the box without a ton of work to make them playable. :P |
| #20gordjohnsonJan 24, 2009 0:15:51 | well i bought d20 past on amazon for 3 dollars... is that a waste of money? i haven't received it yet so i dont know if theres anything really in there thats real good. i just kind of wanted to have characters in suits and fedoras, canes, old 1920's cars, dark dirty cities powered by coal, and most of all no cellphones of computer... i've also ordered call of cthulhu d20 for the same purpose. any comment? |
| #21rhialtoJan 24, 2009 3:32:35 | d20 Past is totally worth it for usd 3. I would't pay full retail for it though. I don't know enough on d20 Cthuklhu to comment. |
| #22Wolfen_FenrisonJan 24, 2009 11:26:56 | If you have d20 Past and Call of Cthulhu d20, I would recommend getting Dark*Matter d20 (for more noir conspiracy stuff and really good character stuff), and for FX rules I would use the Shadow Chasers (core book) and Shadow Stalkers (d20 past) classes and maybe some of the fluff too if it fits your game. |
| #23gordjohnsonJan 24, 2009 13:12:57 | Dark matter is also in the mail... i used to just play dnd 3.5 after several years of second edition, and all of a sudden last month i wanted to play a lot of different games. so everything's inbound. |
| #24narukagamiJan 24, 2009 13:18:44 | d20 Cthulhu is a pretty good book, I rather like the magic system it presents, tomes, sanity, and the monsters. Its got a lot of stuff that can easily be adopted to Modern. But keep in mind that Call of Cthulhu characters aren't ment to be heroic, they're supposed to be "regular people" struggling to survive an otherwise futile situation. So in compairison to Modern some stuff for players might seem underpowered, and foes overpowered. |