| Post/Author/DateTime | Post |
|---|---|
| #1tema69Aug 22, 2008 15:42:33 | Hey guys, What's up with the Daredevil's Level Ten ability?
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| #2Master_VegaAug 23, 2008 12:40:17 | You'd have to shift other abilities around, and maybe make a new capstone ability, but it could be neat to have a Daredevil's Damage Threshold increase by a number equal to half his Daredevil level (and thus +5 at level 10). I haven't looked at the class recently, though, so I'm not aware of how the Daredevil is on the power scale. |
| #3tema69Aug 24, 2008 6:52:33 | I was considering a level 2 or 4 ability that would give an increase by half the Daredevil Class level. I think that'd be fair, considering that it isn't very powerfull, combat wise. |
| #4Master_VegaAug 24, 2008 11:55:24 | You mean the MAS thing as a 2 or 4-level ability, or something else? |
| #5tema69Aug 24, 2008 12:05:36 | Yes, I should have specified that. Instead of Nip-Up, I'd give the Daredevil an ability that increased his MAS by 1/2 his Class Level. And then, the Daredevil would need a level 10 ability. At BrilliantGameologist, TheRealOrion proposed Some kind of crazy-ass bonus to Reflex or Fortitude saves then (like +20)? A once-per-day thing, or an Action Point thing. That means you're basically automatically winning the save, unless it's a massive DC, in which case you still have a damn good chance of passing. I like that idea, although I was thinking if a 10th level Daredevil used an action point, he should roll a d20, and on a roll of 20, the action point isn't lost (that is, it isn't used/removed from the Action Point pool, but the character gets the normal benefits). But I actually prefer Orion's idea for the level 10 ability. |
| #6Master_VegaAug 24, 2008 12:34:39 | That could be a neat capstone. It'd certainly make them more survivable... Should it actually be +20, though? I think +15 would suffice... +20 just seems like too much to me, but maybe that's just knee-jerk... |
| #7tema69Aug 24, 2008 15:14:39 | I don't think that it matters if it is +20 or +15 in a normal d20 Modern game. MAS and Autofire saves are always DC 15, and it rarely goes above DC 25-30. But for my game, I'd insist that it should be +20, because we use a scaling MAS save (DC equal to damage taken), so +20 would be more useful and represent that I just walked out of a vehicle that crashed over a bridge and fell 300 feet down -feel. |
| #8Master_VegaAug 25, 2008 10:31:14 | Yeah, then I suppose +20 is a good idea. :P Hope that fix works for you. |
| #9faghter_heroAug 25, 2008 13:03:39 | Just once I'd like to see a Daredevil crash a helicopter into a tanker full of gasoline and walk out laughing but on fire. Several different ideas here: 1/day, spend 2 Action Points to ignore all damage from a single source. (Or transfer damage to armor and clothing instead.) Failed saves against lethal damage reduce HP total to 0 instead. Fast Healing. 1/day, delay all damage for 1 round. |
| #10tema69Aug 25, 2008 13:06:45 | That's some good ideas, although the latter is already included. I really think we should make a Daredevil remake. Edit: @FaghterHero: Perhaps 2 Action Points to ignore all damage from a single source is slightly powerful. I say, up the APoints cost, or restrict it to "with the GM's approval", because I know PCs who'd use it to get hit by a intercontinental missile and walk away. Perhaps it could be some kind of Indiana Jones -style ability, where the GM and the PC'd had to work out some crazy plan to escape or avoid damage (such as using a life raft to jump out of an airplane)... |
| #11magusblackAug 29, 2008 8:14:45 | You keep the Improved Damage Threshold effect and add the ability to spend an action point to automatically succeed on a single Saving Throw. You could call it "Devil's Luck". |
| #12tema69Aug 29, 2008 10:48:20 | This was also suggested by Psychic Robot over at BG. Instead of rewriting why I'd be against an AutoSuccess, let me quote the discussion:Why not make it an auto-success? It's kind of lame to give him a +20 bonus when you could just say, "Once per day, you can spend an action point to succeed automatically on a Reflex or Fortitude save." Response by myself: Response by Orion: I hope you understand what I mean. |
| #13Master_VegaAug 29, 2008 12:03:27 | Not to go off topic, but what is BG? As for the damage-preventing ability. I'd say that, if the attack would normally reduce them to -10hp in one shot, it instead reduces them to 0hp. Your ICBM survivor isn't walking away unscathed anymore. :P |
| #14tema69Aug 30, 2008 6:06:21 | BG is BrilliantGameologist, where a lot of us have moved over since the reshuffle of the d20 Modern Boards. http://brilliantgameologists.com/boards/index.php?board=30.0 I can see a Damage Preventing ability work well in conjunction with what the other Daredevil abilities. He has an ability that allows him to delay damage for a number of rounds. That would work. |