| Post/Author/DateTime | Post |
|---|---|
| #1Master_VegaJan 29, 2010 12:19:54 | Just digging up old houserule ideas and found this. It's for my mystic western campaign, but that's on hiatus right now so I thought I'd share. |
| #2red_letter_revengeJan 29, 2010 13:16:21 | That's fairly awesome, so... um.. yeah.. *yoink* edit: To say a bit more, this is cool stuff, i'll have to adapt this somewhat, as my games don't usually involve FX, but it is an interesting idea. |
| #3Master_VegaJan 29, 2010 14:11:25 | Thanks! It shouldn't be too hard to modify the roles of the cards that counter/affect FX. If you didn't catch on, the general theme of each suit goes like this: Spades = +damage, hurt 'em Hearts = Heal yourself, and sometimes others Clubs = +attack/-Defense, hit 'em Diamonds = +defense, dodge 'em The campaign this went with originally took place in an altered world where Earth is much longer than it should be, and is only a sphere due to some trick using extra-dimensional space. Basically, there was a whole lot more west to be won. :P There were also the gunslinger equivalents to the Nine Swords. I still need to finish those. >_> |