| Post/Author/DateTime | Post |
|---|---|
| #1zylo_drizztJun 03, 2010 13:57:53 | Well now that the regular dm does not have enough time to run a game, I stepped up, not because I wanted too but because there is only 2 other people in are group and they dont know rules quite so well. So instead of running dnd 3.5 I am gonna run d20 modern. I am gonna run an apocolypes campaign. Its gonna be run in a time that the ones who remember what happened are nearly extinct. Gonna be ran in PL 5 (thats the current era right?) with sometimes really strange things happen like mecha possibilities and other high PL things so most anything could happen. So here is my idea. |
| #2TheRealOrionJun 03, 2010 18:21:12 | I have a little monster I whipped up that you can find here: modernd20unlimited.freeforums.org/sci-fi... It's an SF version of vampires and zombies as blood parasites. Feel free to use it, if it's helpful! |
| #3zylo_drizztJun 04, 2010 3:39:54 | Well what really helps out is the fact that that is another forum, probably better for this sort of thing since d20 modern is getting the shaft here. |
| #4insanityseanboyJun 10, 2010 18:09:42 |
What other forum? |
| #5zylo_drizztJun 10, 2010 20:52:21 | the forum in that link up there. so no one is gonna critique? |
| #6insanityseanboyJun 11, 2010 1:41:49 | the forum in that link up there. so no one is gonna critique? Sure. They are unbalanced. A +2 bonus to a physical ability need to be offset by either: -2 to a different physical ability. -2 to two mental abilities. A +2 bonus to a mental ability need to be offset by: -2 to any other ability. So Orc, Mul and Elf are all OP just from their racial ability modifiers. Don't replace int with str when determining the keyed ability to intimidate. Lots of people justify this by saying 'muscly guys are scarier': Watch a tv show where there is some intimidating going on (eg. 24 when Bauer is interrogating the accountant) - it's clear that it's all about knowing what will scare someone and convincing them that you are willing to do it. What you could do instead, of you wanted strong guys to be intimidating, is let the player make a strength check DC whatever to get a +2 bonus on his intimidate roll. Otherwise most of their abilities are OP. BUT - maybe you want your characters to be rule-breaking - which is fine. |
| #7zylo_drizztJun 11, 2010 9:17:51 | wow rule breaking, really? I am the rules arent I? who says that the mental stats have to be set up that way? I have always thought half orc was a very weak race. anyways, how bout this, are they balanced against each other? Is there any real big problems you knowtice? the goal is to have a race for each stat and hoping that these races help to fill multiple roles. Humans, gain low light vision. Gulg +2 str -2 int Powerful build Darkvision 60ft movement 30ft +1 str based checks intimidate based on str Skrall +2 dex -2 cha mp equal to half level rounded down, minimum 1 can redistrubute points once per day, this takes 1 hour to do. if you got other mutations those cannot be changed with this ability +1 dex checks climb is dex based low light vision 30ft movement Trog +2 con -2 wis regrow body part in 1 week dr vs subdual equal to half level rounded down, minimum 1 skills as human 1 hour of sleep a night heals damage at double rate (ability damage as well) survival is con based low light 30ft movement Gobbers +2 int -2 str small move 30ft darkvision can use weapons as a meduim creature when you go into town you are treated as trading for everything you will need until you declare what it is also items you recieve are already considered declared. you can only have undeclared tu equal to lvl X int mod recharge this when you can go to someplace that has equal or more tu as you. 1/4 hd per day minimum 1 you can undeclare tu equal to half your hd. +1 int checks escape artist is int based Vaultians +2 wis -2 con darkvision 30ft movement healing pool deliverd by touch equal to lvl X wis mod can hurt undead +1 wis checks +3 flanking and aiding other diplomacy wis based Cratians +2 cha -2 dex has pp equal to cha on xph extra pp chart based on cha (saves as well) manifesting level is 1/2 lvl if taking a manifesting class, treat primary as 2 higher instead of above as well as powers saves and manifesting lvl. gain a 1st lvl power at 1st level gain a 2nd level power at 5th and so on and so forth can change those powers after taking 1 hour a day. +1 cha checks sense motive is cha based hope that makes sense. gonna use xph for psionics, allowing psionics up to lvl 10 from lvl 1 action points will be usible per day equal to 1/4 lvl minimum 1 no Damage threshold unless you can give a compelling argument no magic 32 point buy. only able to choose races from this list. might be more mods want characters to be heroes, facing impossible odds because they will be impossible, I am a malicious dm. |
| #8insanityseanboyJun 12, 2010 2:44:18 | wow rule breaking, really? I am the rules arent I? who says that the mental stats have to be set up that way? I have always thought half orc was a very weak race. anyways, how bout this, are they balanced against each other? Is there any real big problems you knowtice? Yes you're the DM, so you can choose which of the core rules, if any, you want to follow. The rules are only there to make balancing encounters easier on you, so if you are happy balancing monsters, traps, and npcs to adapt to your heroic players then for sure - go ahead and break the rules. Like I said, so long as that's your intention, it's fine! As for balancing them against each other, I think you need to consider what you would choose if you were a player. Each race is specialised in their appropriate field, so think to yourself: which races would a strong hero pick? Which would a dedicated hero pick?... etc. At the end, if one race is represented more than the others then it's probably better than the others. |
| #9zylo_drizztJun 12, 2010 12:28:00 | yes I concidered that, each one has a stat associated with the class and are likely to be picked more for for those classes but I can see each one being viable for each base class. Who wouldnt want to use a bigger weapon? who wouldnt want to be able to mutate daily? Who wouldnt want to be tougher? who wouldnt want to have all sorts of goodies at thier disposal when needed? Healing is good for everyone and so is teamwork right? and who wouldnt want some powers to use that could be chosen daily? am I right or wrong about this? tried to go with design philosophy of 4e that no race would make a weak anything just not quite as good as an optimized race though close. everything but a cha penalty I can see as being at least reasonable cost vs stat boon. because cha only says how likeable you are. |