| Post/Author/DateTime | Post |
|---|---|
| #1Cyber-DaveMay 07, 2013 14:15:39 | Title says it all. And if not, how does a DC 18 Reflex save or else all targets within 20 ft. of (and facing) the point of impact are dazed for 1 round and blinded for 1d4+1 rounds. Anyone caught in the blast (10 ft. radius) is deafened and must make a DC 18 Will save or else be dazed for 1 round (unless they have some sort of equipment that protects them against the effects). |
| #2kronos182May 07, 2013 15:37:10 | I remember seeing stats for a flash bang somewhere.. I'll take a look through what I've got and get back to you. |
| #3kronos182May 07, 2013 15:57:51 | Weapon Focus: High Tech Riot Control by Aleph Gaming has flash bang as damage special, burst 15 ft, Reflex 15, range incr 10 ft, tiny, 1.5 lb, res +2 (I don't know why there was no PDC) Blind and deaf for one round. I think I might have another version somewhere.. but that's one publisher's version. Edit Stun Grenade from d20 Dark Quest's Teams: Swat has this.. Stun grenade, damage see text, 25 burst, save see text, 10 ft incr, small, 2 lb, pdc 12, mil +3 A character caught in the burst of a stun grenade must make a Fortitude save (DC 20) or be stunned for 2 rounds. The purchase DC given is for a box of 6 grenades. Edit 2 Has Reflex save (DC20) or be blinded for 2d4, make a second Reflex save (DC20) or be deafened for 2d4 rounds. Radius 10 ft, tiny size, 1 lb, PDC 14, Mil +3. |