Elder Scrolls (4th ed d20)

Post/Author/DateTimePost
#1

dragonbringerx

May 13, 2008 13:38:34
This thread has been moved to a new location. Thank you for any reviews you may have. Enjoy.

Link - Elder Scrolls d20
#2

dragonbringerx

May 14, 2008 10:47:06
In this section I will stat out the elder scrolls armor using 4th ed rules. Now, to keep it simple I will be using Elder Scrolls 4 as my reference and I will not do individual armor pieces cause that would just be needlessly complicated and defeats the purpose of 4th ed. Now, for the most part this is pretty easy.

In case any of you are unfamiliar to the 4th ed rules for armor it is:
Light armor - add armor bonus to AC and Dex or Int mod to AC
Heavy armor - add armor bonus to AC (no Dex or Int)
Shields - add shield bonus to AC and Reflex

one other quick thing to consider, in Elder Scrolls, they put a lot more emphasis on item weight then d&d does.

New Equipment

Light Armor
Cloth - AC 0 - ACP 0 - 0 lbs.
Fur - AC 1 - ACP 0 - 1 lbs.
Leather - AC 2 - ACP 0 - 3 lbs.
Chainmail - AC 3 - ACP -1 - 7 lbs.
Mithril - AC 3 - ACP 0 - 5 lbs.
Elven - AC 4 - ACP -1 - 8 lbs.
Glass - AC 4 - ACP 0 - 5 lbs.

Heavy Armor:fight!:
Iron - AC 5 - ACP -1 - 8 lbs.
Steel - AC 6 - ACP -2 - 12 lbs.
Dwarven - AC 6 - ACP -1 - 10 lbs.
Orcish - AC 7 - ACP -2 - 15 lbs.
Ebony - AC 8 - ACP -5 - 20 lbs.
Daedric - AC 8 - ACP -4 - 24 lbs.

Sheilds
-Other than Item hp, hardness (or whatever for 4th ed), and weight, the stats for shields are the same.

Weapons
The PHB weapons are fine for the stats. Now, the only thing I could see adding as far as weaponry is concerned is arrow types. Personally I like the arrow types and think their worth putting in. Not quite sure how I would handle it though...at least not yet. So, for right now:
Arrows: Coming soon...

Now...there are still 2 major things left on my list: Religion and Alchemy
My ideas thus far are this: Religion and birthsigns
Normally these birthsigns give you some special greater power that you can use once a day or enhances something. So, I was thinking of having the birthsigns be represented as feats that you can only take at 1st level. These feats would either give you some special daily ability or enhance something...

Alchemy:
I am not going to do a potion mixing system (tried it once before...and well lets just say )
What I will do is take some of the unique alchemy components in the game and allow them to do strange things when eaten, added to something, or help you craft poisons (which would do poison damage and maybe some other condition like staggered, slowed, unconscious, etc).

Oh! and monsters too. But that will come much later if at all. I'll only stat out the really unique beasties and some standardized npc's. Just like they are doing with Orcs, I'll do with these races...at some point...eventually.

Well, what do you guys think. I know its still a bit early for 4th ed stuff, but why the heck not. I figured I'd start now with what I know, work out the kinks later (after a few plot arcs) and then when I feel like playing something that isn't standard setting... I'll already have it all here waiting for any of us to use.
#3

drakir_nosslin

May 23, 2008 16:47:36
Well, since I really like the two latest games in the serie (though I've played Oblivion much more than Morrowind), I can only say that I really find this an interesting project, I suggest that you present it at the Campaign and Adventure Workshop, I think that you'll get more responses there.