Epic endings

Post/Author/DateTimePost
#1

shivian52

Jul 07, 2010 14:00:18
How have you ended a DnD campaign that seemed like it was an epic tale. In my last game the DM told me about his friend's character became a legend. We actually saw statues and things had been molded and shaped around that character. 

I suppose I would like to hear a story, or at least part of one, on how you ended a campaign. 
#2

TheRealOrion

Jul 07, 2010 14:14:44
This is a D&D example, but I tried to have an epic ending to a decade-long campaign in which the heroes helped usurp the Elven Emperor because he and his court had been infiltrated by demons. The heroes were at the centre of a full-scale war battling a 30-foot demon. It went... okay. With all of that build up, it's tough to meet your own expectations.
#3

shivian52

Jul 07, 2010 14:38:57
no that's wonderful. When I use to think of DnD I never thought of even owning property, or being the commander of an army. Did you ever use those characters, or recall their names ever?
#4

TheRealOrion

Jul 07, 2010 14:59:29
Oh sure, they were my heroes. I wanted to run another game set about 80 years later, one in which the same players would bump into statues to their old characters, or find academies named after them, that kind of thing. We never got around to it, though. 3rd Ed. came out and I didn't get the hang of running it in time to actually do my own game. I can still name them all and tell you all about their adventures. I often failed, by I always tried to make the game about them, to give them their individual moments of glory and heroism, to allow their characters to be the heroes that they, the players, wanted. Obviously, I had to do all of that within the limits of the game, but I still think about some of the little side-stories they went on. I had one join a super-secret espionage society. One, a ranger, sought out his own little godling when he started getting clerical spells. One had an on-going relationship with several wizards' academies. As I said, I often screwed it up, but I did try. If the players can't live out thier heroic fantasies, then there's no point to the game.