Feat Analysis: Salvage

Post/Author/DateTimePost
#1

Ragitsu

Jul 07, 2009 17:17:50
As they say...one man's trash is another man's treasure

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Let's take a look at the Salvage feat.

d20 Future wrote:
#2

TheRealOrion

Jul 07, 2009 17:26:42
At first blush, I would say that Searching is different than Knowing What Electrictronic Parts To Keep In Order To Sell Them. What I'm concerned about is the implication that your Wealth goes up immediately. Don't you have to sell the parts you Salvage? That said, if the Wealth increase is minor, then I wouldn't sweat it too much. I think we get our underwear in a bunch over Wealth a lot when it's not necessary. I mean, so your PCs are wealthy? So what? Work around it.
#3

Ragitsu

Jul 07, 2009 17:27:50
Knowledge (Business)?
#4

narukagami

Jul 07, 2009 17:53:03
It should be a combination of skills. Knowledge (Technology), Appraise, Search, Repair, just to name a few.

The actual salvage rules should also consist of "type of item salvaged" groups cross referenced with "condition of item" to create a final PDC to be used along with the selling rules.
#5

AnimeSniper

Jul 08, 2009 17:47:31
It should be a combination of skills. Knowledge (Technology), Appraise, Search, Repair, just to name a few.

The actual salvage rules should also consist of "type of item salvaged" groups cross referenced with "condition of item" to create a final PDC to be used along with the selling rules.

Of course there is also the synergy path where you have the corresponding skills and each grants a bonus to the Salvage check and you can houserule that a PC has the feat i.e. if said PC grew up as an orphan on a Junk world where old starships/etcetera are tore apart

The Synergy Path is one of my houserules for Mecha/Vehicle/Starship Repair & Maintenance
#6

para_gunner

Jul 08, 2009 22:10:38
sounds like needless ` rules mongering ` to me :P

i also fail to see how it works for " portable items " - i would attempt to subvert it by simply saing :

i take EVERYTHING

of course it depends what transport you have

but in a cyberpunk game - i sucessfully ` savlaged ` the entire body + cyberware of an assasin who had just failed

and when asked why i was taking his legs too [ pure organic ] i just said :

pet food

and fed the organic remains to my sidekick cyber baboon
#7

TheRealOrion

Jul 08, 2009 22:41:45
It's not about "having" it all. It's about identifying the stuff that's worth selling and then knowing how to prepare it for sale. You can't just give a half-chewed Leg Of Cyborg to a dealer and hope to get paid for it. I'm not saying I like the feat, but what you're talking about really doesn't fly if you think it through realistically or logically.
#8

AnimeSniper

Jul 09, 2009 19:38:42
Of course there is also the synergy path where you have the corresponding skills and each grants a bonus to the Salvage check and you can houserule that a PC has the feat i.e. if said PC grew up as an orphan on a Junk world where old starships/etcetera are tore apart

The Synergy Path is one of my houserules for Mecha/Vehicle/Starship Repair & Maintenance

I forgot to mention that this of Synergy course was to be added to the Search check a meager +2 if I remember right... so Search 10 + roll 15 + Synergy {Electronics} 2 = 27 and the PC manages to grab all the tech from the Mecha