Firearm damage.

Post/Author/DateTimePost
#1

lord_shonus

Dec 02, 2010 13:53:52
I'm gearing up for a D20 modern campaign after my current 3.5E game is done, and I'm a bit displeased with the way firearm damage is handled. It is, logically, determined by ammunition, but the ammunition categories are far too broad for my taste and the needs of my campaign. Is there a official or well-tested homebrew variant?