Giving out abilities to the players

Post/Author/DateTimePost
#1

schizoveen

Apr 01, 2009 18:44:34
Soon i'll be starting a game in my homebrew Apocalyptic setting with some friends that I've been playing D&D with for the last 3 years. I like roleplay at first and never pushed my personal preference of the setting until now.

while building my world and test playing some things i realized that this game would have way less spectacular scenes than a D&D games has because of the lack of magic. Thus i created a story line that would give the opportunity to the players to gain extremely advanced technical abilities, here's a quick summary:
while the world was in war a corporation invested it's money in building a secret underwater society while the rest of the world was destroying itself. It gathered all the scientist that wanted to join them with a story that it was best for human kind. After they gathered many scientists they begin an very active project into research, taking away all ethical rules. At the same time the Corporation was helping with the destruction of all humans that were left on the surface.

The corporation tries to keep its inhabitants falsely informed with media and chemically altered air but one scientist realizes this after he invents an intelligent nanobot that feeds on psychoactive ingredients (thus nullifying the chemically altered air).
The scientist injects his new found technology into some people he finds in cryostasis, puts them in capsules and shoots them into the ocean, hoping to find his technology back after he tries to escape from his current society
#2

psininja

Apr 01, 2009 19:50:42
There's a pretty neat system called Phoenix that I particularly like. It's main advantage is it's flexibility.

Oh, and it's free. That's nice, too. :D
#3

schizoveen

Apr 02, 2009 6:16:13
Phoenix system.... could you point me to the direction i need to look?
#4

psininja

Apr 02, 2009 9:20:31
Here's a link to a pdf of the latest version.

http://www.ualberta.ca/~okidder/Phoenix.v0.9.5.penultimater.pdf

Thanks to the The REAL Orion (accept NO substitutes! :D ) for sharing.
#5

TheRealOrion

Apr 02, 2009 14:23:50
Dude, I'm like, blushing over here.

But yeah, I was going to post my link. You could easily introduce discreet, individual powers, and the point-based system means you have a fairly good idea of how to give them out without imbalancing the players against each other, although you do have to exercise some judgement, there, because some powers are more useful than others in specific settings. Technopathy is pointless in a world without advanced electronics, for example, or Spell Resistance in a world without magic.

Anyway, download, give it a look. Feel free to alter it to taste.