| Post/Author/DateTime | Post |
|---|---|
| #1schizoveenApr 01, 2009 18:44:34 | Soon i'll be starting a game in my homebrew Apocalyptic setting with some friends that I've been playing D&D with for the last 3 years. I like roleplay at first and never pushed my personal preference of the setting until now. while building my world and test playing some things i realized that this game would have way less spectacular scenes than a D&D games has because of the lack of magic. Thus i created a story line that would give the opportunity to the players to gain extremely advanced technical abilities, here's a quick summary:
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| #2psininjaApr 01, 2009 19:50:42 | There's a pretty neat system called Phoenix that I particularly like. It's main advantage is it's flexibility. Oh, and it's free. That's nice, too. :D |
| #3schizoveenApr 02, 2009 6:16:13 | Phoenix system.... could you point me to the direction i need to look? |
| #4psininjaApr 02, 2009 9:20:31 | Here's a link to a pdf of the latest version. http://www.ualberta.ca/~okidder/Phoenix.v0.9.5.penultimater.pdf Thanks to the The REAL Orion (accept NO substitutes! :D ) for sharing. |
| #5TheRealOrionApr 02, 2009 14:23:50 | Dude, I'm like, blushing over here. But yeah, I was going to post my link. You could easily introduce discreet, individual powers, and the point-based system means you have a fairly good idea of how to give them out without imbalancing the players against each other, although you do have to exercise some judgement, there, because some powers are more useful than others in specific settings. Technopathy is pointless in a world without advanced electronics, for example, or Spell Resistance in a world without magic. Anyway, download, give it a look. Feel free to alter it to taste. |