| Post/Author/DateTime | Post |
|---|---|
| #1stigmatadorApr 14, 2008 12:28:21 | What is the best way to adjudicate seeker warheads versus countermeasures such as jamming, chaff, etc... Suppose PC's are in helo... SAM launched at them... ? ![]() PC's in APC... TOW launched at them... ![]() Help please! ![]() Just brainstorming, I see a lot of ways, but a lot of rolls and deeper thought too... |
| #2backstabbistApr 14, 2008 12:45:09 | Are you using the MM Blackhawk Sidewinder Hellfire rules? Here, bottom of page |
| #3psininjaApr 14, 2008 23:32:04 | Once fired, a hellfire missile travels one range increment per round until it reaches the target So, a state-of-the-art guided missile travels one range increment every round, but my rpg-7 just instantly teleports to the target? ![]() Is that as loopy as it sounds? |
| #4backstabbistApr 14, 2008 23:46:44 | Do yourself a favor, dont look at the d20 Future space combat missiles traveling kilometers to targets with pilot evasion & Countermeasures |
| #5tema69Apr 15, 2008 8:31:43 | If you have a few dollars to spare, then I'd like to suggest the Blood & Guts : Military Training Manual and its related products. There are some good rules for aerial combat. It might be in Blood & Guts : Combat Procedures though. Buy both. They're worth it. Edit: d20 Mecha SRD has some good rules for guided vs countermeasures too. |
| #6backstabbistApr 15, 2008 11:09:25 | ok, so lets start discussing some houserules for it. Assuming you are using the MM Blackhawk Sidewinder rules for guided missiles: - Missiles may make multiple rounds of attack attempts (air) - Having/using CounterMeasures raises your Def. - Pilot activities to explicitly evade incoming fire would be Driving Defensively or Total Defence Driving Defensively: Just as in melee combat, one can fight defensively while driving a vehicle, which grants a +2 dodge bonus to the vehicle’s Defense and applies a –4 penalty on attack rolls made by occupants of the vehicle. As for passengers shooting down the incoming missile, Just apply the appropriate size & speed modifier for a 4-15' narrow tube (M or S ?) and the propper speed mod for Mach2 (+16def side, +2def incoming), and the mod for pasengers making attacks from a Defensive or TotalDef pilot. (-4/-8 tohit) |