| Post/Author/DateTime | Post |
|---|---|
| #1natanaxApr 03, 2008 9:59:04 | How do other people handle gunfights which are more comfortable in "The Matrix" or a John Woo movie? I tend to just use description and some minor rules tweaking, like letting someone run up a wall with a high enough Balance or Tumble check, or by letting someone with "Shot on the Run" do a diving while shooting attack. What do others do? |
| #2SkrittiblakApr 03, 2008 15:22:56 | If you browse these boards you'll find plenty of "Gun-Fu" oriented advanced classes. I know that there is a Grammaton Cleric class somewhere about (based on Equilibrium). I have made a class called the Grey Monk which is based on the idea of a monastary that teaches its monks to bend time and shoot people, which is a fun combination. |
| #3natanaxApr 03, 2008 16:02:27 | Thanks for the suggesstion but there really isn't anything currently on the boards except the "matrix" setting build attempt. |
| #4tema69Apr 03, 2008 16:29:29 | The Grammaton and Tetragrammaton Cleric can be found here: http://forums.gleemax.com/showthread.php?t=975990 There are a couple of interpretations of the concept on that thread (one by myself). |
| #5darthcestualApr 03, 2008 18:42:32 | Have them roll for the outcome of their turn, success or failure, it's up to them to describe all the badassery they pull off, or how they managed to royally screw up.;) |
| #6tema69Apr 04, 2008 5:19:08 | Have them roll for the outcome of their turn, success or failure, it's up to them to describe all the badassery they pull off, or how they managed to royally screw up.;) Agreed. For a Matrix style game, I'd have it be a more storytelling game. I think rules would be way to heavy and combat could bog down if you try to play a d20 Matrix game. I'm not saying that it can't be done though ![]() |
| #7crwydrynyApr 04, 2008 8:48:18 | I usually go with something along the lines of having the players explaining what they want to do then I decide on any bonuses or penilties such as someone diving across a room while shooting a pair of handguns having a greater chance of missing a single target (but good against a row of targets) than someone diving backwards or forward while shooting. I basically use a modified version of the vehicle combat rules to work out bonuses and penilties or simply adding a circumstance bonus/penilty for things like someone switching direction sharply in the middle of a fight where movement is involved (such as a sniper leading the shot ahead of a jogging target but the target just happens to stop as the sniper shoots resulting in the bullet hitting the wall inches infront of him) at least in the games that I've tried it I've found it resonably easy to work out and provides a deciently accurate game and fun though it's useful to make sure you pack a lot of bullets I've seen matrix style gun fights result in practiclly bring down the building |
| #8ice_millerApr 26, 2008 20:23:03 | NatanaX, On a tangent, have you read the prestige class Two-Fisted God of Guns from the d20 Dark Inheritance campaign setting? Its first level grants the Gun-Fu ability. Pretty cool. |