| Post/Author/DateTime | Post |
|---|---|
| #1WielderoftheFlameMar 19, 2014 22:47:02 | My group is starting our first d20 Future game and after combing through the books I noticed a complete lack of any really amazing medical tech. With the existence of wormhole travel, zero point energy and nanites I didn't find anything that could repair a significant amout of damage very quickly despited the fact that there are tools to cure ilnesses and poisons in seconds that are no more complicated to use than an epipen. Did I miss something or are we really stuck with 1d4 hp restoration at a shot? |
| #2kronos182Mar 20, 2014 16:48:38 | Well.. you've got the chemical Biocort.. but that's only useful while resting. Plastiflesh heals 1d4 points. And the regen wand aids in treat injury checks..
Hmm.. You're right.. I think I have one or two items in Chuck's Wonder Emporium that do some healing. |
| #3WielderoftheFlameMar 20, 2014 21:18:11 | Cool! Would you mind posting a link to this Emporium?
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| #4kronos182Mar 21, 2014 18:16:21 | http://community.wizards.com/content/forum-topic/2833686
I can't remember how many healing type items I've posted.. one for sure.. I'll have to come up with some more. |
| #5AnimeSniperApr 07, 2014 23:01:51 | You could also implement items that the party can buy or find laying like the Med Pack from the Left 4 Dead games http://left4dead.wikia.com/wiki/Healing_Items or temporary boosts that boost the players HP for a short period of time x-rounds or like the Nanotrites in the Rage game when resting or behind cover heal, like I've implemented, the players highest base dice d6/12... |