Help Adapting The "Wild One"

Post/Author/DateTimePost
#1

sinboy666

Nov 10, 2008 13:42:35
Greetings

I am thinking about starting a D20 Modern Campaign. My idea is to do a sorta Covert Ops Para Military Game but with a little Psi stuff thrown for fun. But no true "magic" in my game.

I really like the "Wild One" Advanced Class from Urban Arcana, they seem like they would make excellent survivalist types. I've also always loved animal companions (Druids are a favorite of mine from 3.5) and I think i can work that into the game no problem.

I was thinking the "transform companion" and "turn magical beasts" abilities don't really work for my campaign however, the first is too "magical" in nature and well, since there are no magical beasts, the latter is just useless.

I am thinking of replacing the "transform Companion" into something that allows the player to temporarily transfer any one talent they know into their companion. In one of my DnD games we had a prestige class of barbarian druids who could transfer a rage into their mounts/companions by expending on themselves.

Any thoughts ??