Hitchhiker's Guide to the Galaxy D20?????

Post/Author/DateTimePost
#1

zombiegleemax

Jan 12, 2004 2:31:12
Does this seem like a good idea to anyone? It would be the only game with No Humans!!!! , robots would be allowed (and would all have personality problems), and Suicidal Depression would be a feat tha allows you to cause someone to commit suicide just by talikng to them (possibly only avaiable to robots).
#2

zombiegleemax

Jan 12, 2004 2:36:50
But Vogon poetry should count as a combat skill! :D
#3

philnicau

Jan 12, 2004 3:20:49
Originally posted by The_Dark_One
Does this seem like a good idea to anyone? It would be the only game with No Humans!!!! , robots would be allowed (and would all have personality problems), and Suicidal Depression would be a feat tha allows you to cause someone to commit suicide just by talikng to them (possibly only avaiable to robots).

but wasn't arthur human??????????????
#4

zombiegleemax

Jan 12, 2004 10:20:04
One of two left in the universe. I doubt they would be PCs. Although, there would be a lot of very humanlike creatures (does anyone know how Ford is different from humans? Would they average person notice? (They didn't.)
#5

zombiegleemax

Jan 12, 2004 15:53:05
You'd need alcohol rules. There's always lots of Alcohol.
#6

Obsidianjaerc

Feb 13, 2004 23:22:38
I have played a HGGX d20 game , improvised of course. It requires a good DM and players.


It would also need rules for multiple near identical multiverses and how to switch between them quickly.
#7

shadow_weaver

Feb 17, 2004 0:15:10
And what about the Guide itself? That's a whole lot of info available to the PCs if they have one (and actually use it for something other than Pan-Galactic Gargle Blaster recipes).
#8

Tenzhi

Feb 20, 2004 0:47:55
All you'd really need to do, is convert Tales from the Floating Vagabond to d20 rules and then mix in a few HHG tidbits.
#9

zombiegleemax

Feb 24, 2004 20:53:16
Originally posted by Shadow Weaver
(and actually use it for something other than Pan-Galactic Gargle Blaster recipes).

You can use it for other things??
#10

shadow_weaver

Feb 25, 2004 23:41:19
Of course the Guide is useful for other things? If it's not too busy reminding me not to panic, I can use it to balance the wobbly table in my bistro powered drive engine.
#11

zombiegleemax

Mar 07, 2004 19:25:48
How about the feat 'Flight' which requires a wisdom check to see if you remember to fall every time you trip?
#12

zombiegleemax

Mar 09, 2004 19:04:58
You know, if you actually throw yourself at the ground, you'll automatically miss on a natural 1.
#13

zombiegleemax

Mar 10, 2004 16:27:00
Has anyone made a 42 sided die yet?
#14

zombiegleemax

Mar 10, 2004 21:52:44
it might be impossible to make one... well, to make a fair one at least. maybe.
#15

strange_person

Mar 11, 2004 19:39:38
Simple, it's got two twenty-one-sided pyramids, base-to-base.
#16

adrez_nesnsid

Apr 15, 2005 16:05:04
Since the movie is coming out in fourteen days...


#17

adrez_nesnsid

Apr 15, 2005 16:07:46
You'd need alcohol rules. There's always lots of Alcohol.

There's rules for getting drunk in the Arms and Equipment Guide D&D supplement/splatbook.

(Although for 'Pan Galactic Gargle Blasters', you may have to use the drug rules from Sharn: City of Towers, and/or from Lords of Darkness, and/or from Book of Vile Darkness instead)
#18

adrez_nesnsid

Apr 15, 2005 16:10:01
it might be impossible to make one... well, to make a fair one at least. maybe.

"[i]if you've done six impossible things this morning, why not round it off with breakfast at Milliways, the Restaurant at the End of the Universe"...[/i]
#19

adrez_nesnsid

Apr 15, 2005 16:27:20
I have played a HGGX d20 game , improvised of course. It requires a good DM and players.


It would also need rules for multiple near identical multiverses and how to switch between them quickly.

Can you post of a copy of the house rules that were used? Please
#20

adrez_nesnsid

Apr 15, 2005 16:40:16
Looky what I found in the SRD (Under "Epic Monsters G-W")

HAGUNEMNON
Large Aberration (Shapechanger)
Hit Dice: 44d8+616 (814 hp)
Initiative: +17 (+13 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 50 (–1 size, +13 Dex, +28 natural)
Base Attack/Grapple: +33/+58
Attack: Slam +54 (2d6+21/19-20) melee
Full Attack: 5 slams +54 (2d6+21/19-20) melee
Space/Reach: 10 ft./10 ft.
Special Attacks: Psionics, destabilize form
Special Qualities: Alter shape, DR 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39
Saves: Fort +40, Ref +39, Will +32
Abilities: Str 53, Dex 37, Con 39, Int 20, Wis 23, Cha 34
Skills: Bluff +59, Diplomacy +53, Disguise +59, Hide +35, Intimidate +47, Jump +29, Listen +55, Move Silently +35, Sense Motive +29, Spot +55
Feats: Alertness, Cleave, Combat Reflexes, Endurance, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (slam)
Epic Feats: Blinding Speed, Devastating Critical (slam), Overwhelming Critical (slam)
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 29
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 45–59 HD (Large); 60–74 HD (Huge); 75–89 HD (Huge)
A hagunemnon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT
Psionics (Sp): At will —detect thoughts, dimension door, ethereal jaunt, knock, nondetection, plane shift, suggestion. Caster level 20th, save DC 22.
Destabilize Form (Su): If a HAGUNEMNON hits with two or more slam attacks in the same round, it partly destabilizes its foe’s physical form, dealing an additional 4d6+31 points of Damage as well as 2 points of temporary Constitution Damage. If the victim is drained to 0 Constitution, its dead body is only so much clear fluid that drains away unless somehow preserved by friends of the victim.
Alter Shape (Ex): A hagunemnon can assume the shape of any combination of physical nondeific creatures at the same time as a free action. In fact, a hagunemnon’s form constantly boils, and it requires a move-equivalent action each round for a protean to maintain a certain shape (even if that shape is a combination of several shapes). Whatever its present form, the hagunemnon retains all its own special qualities. Plus, it gains the advantage of up to four extraordinary abilities from the forms it mimics (but not spell-like or supernatural powers). The assumed form can be no smaller than a flea and no larger than 200 feet in its largest dimension (make sure to take into account rules for reach and size modifiers to AC and melee attacks). Incorporeal traits can also be assumed, which counts as a single extraordinary ability. If a hagunemnon assumes a partial form that confers an extraordinary ability already possessed by the creature, only the better of the two abilities is retained. No matter its form, the hagunemnon can never make more than five attacks using a full-round action. However, it may substitute a melee attack form for one of its slam attacks, using its own base attack bonus and Strength modifier to Damage, but dealing base Damage appropriate to the attack type.

These guys appreared in episodes five through uh seven, but mainly episode six, of the Hitchhiker's Guide to The Galaxy radio play.
#21

trappedslider

Apr 15, 2005 18:49:30
New Engine-Infinite Improbibiity Drives
#22

adrez_nesnsid

Apr 16, 2005 7:45:44
Does this seem like a good idea to anyone? It would be the only game with No Humans!!!!

That depends on weather or not you take the horrible fourth and fifth sequels; "So Long and Thanks For All the Fish" and "Mostly Harmless" as canon. The Earth is restored in those books, I think by the omnipotent cyber-being Guide Mark II....
(But I'm not sure because I didn't read those last two books very closely; they were so BAD (At least as compared to the first three))
#23

adrez_nesnsid

Apr 16, 2005 7:51:14
How about the feat 'Flight' which requires a wisdom check to see if you remember to fall every time you trip?

Speaking of which, theoretically, Couldn't you take a shortcut of sorts in regards to learning to fly by projecting a S.omebody E.lse's P.roblem field around the ground?
#24

adrez_nesnsid

Apr 16, 2005 20:45:18
HHGtG Mouse;
Fine Magical Beast (Augmented Outsider)
Hit Dice: 1/8 d8 (1 hp) (2d8 in outsider form)
Initiative: +0
Speed: 10 ft. (2 squares), climb 10 ft.
Armor Class: 12 (+2 size, +0 Dex), touch 12, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +2 melee (1d3–5)
Full Attack: Bite +2 melee (1d3–5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +3, Will +4
Abilities: Str 1, Dex 11, Con 10, Int 18, Wis 12, Cha 10
Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10
Bluff +5, Disguise +5, Gather Information +5, Search +9, Escape Artist +5, Knowledge (Any three) +9, Knowledge (The Planes) +9, Disable Device +9, any other two (Five Ranks)
Feats: Weapon Finesse (B), Able Learner (Fron Races of Destiny) or uh Education, uh, from, (The} Eberron Campaign Setting)
Environment: Any
Organization: Plague (10–100)
Challenge Rating: ????????
Advancement: By Character Class
Level Adjustment: —

These omnivorous rodents thrive almost anywhere. They are actually projections of superintelligenct extradimensional creatures into our dimension and not the little rodents that they appear to be.
Combat
Rats usually run away. They bite only as a last resort.
Skills: Mice have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Mice also gain skill points for their uh Outsider HD
#25

adrez_nesnsid

Apr 16, 2005 21:21:23
All you'd really need to do, is convert Tales from the Floating Vagabond to d20 rules and then mix in a few HHG tidbits.

I'm not familiar with 'Tales of the Floating Vagabond', what is it????
#26

adrez_nesnsid

Apr 16, 2005 21:41:57
Here's Some Guesses as to the alignments (As per the D&D (rather than D20 Modern) version of the D20 system) of some of the characters:

Arthur Dent: True neutral
Ford Prefect: True Neutral (Possibly Chaotic Neutral)
Zaphod Beeblebrox: Chaotic Neutral
Tricia McMillian (Trillian): True neutral (Possibly Neutral Good)
Marvin "The Paranoid Android": Lawful Neutral
Prostetnic Vogon jeltz: Lawful Evil (or Lawful Neutral if we take the Guide...'s word for it)
Gag Halfront (Raqdio Play Version): Neutral Evil
[b]Gag Halfront (Tv Miniseries, and novel 'trilogy' version'): True neutral
Slartibartfast: Neutral Good
Agrajag/Nameless Rabbit/Bowl of Petunias: True Neutral (But Completely Insane)
Frankie & Benji Mouse: Lawful Neutral; Possibly true neutral or Lawful Evil
The Main Course: True Neutral
The Ruler of the Universe: True neutral
Max Quadropleen: True Neutral???? ???? ????
Hotblack Desiato: ????????????????
Eddie the Shipboard Computer: Neutral Good (Possibly Chaotic Good???? ????????)
#27

adrez_nesnsid

Apr 19, 2005 18:31:27
The Total Perspective Vortex would be the equivalent of a heightened Phantasmal Killer Spell I think. What Say you?????????
#28

zombiegleemax

Apr 20, 2005 22:49:51
Yesterday, I figured out what the question was, while I had the answer written down. As a consequence, the answer is nolonger 42 and I don't know what the question is.
#29

raymond_luxury_yacht

Apr 21, 2005 21:04:38
That depends on weather or not you take the horrible fourth and fifth sequels; "So Long and Thanks For All the Fish" and "Mostly Harmless" as canon. The Earth is restored in those books, I think by the omnipotent cyber-being Guide Mark II....
(But I'm not sure because I didn't read those last two books very closely; they were so BAD (At least as compared to the first three))

Nope. The dolphins restored it. I personally find the 4th and 5th books of the trilogy to be excellent, since they answer some of the less well-known questions. (Such as why the petunia thought "Oh no, not again.)

Edit: That was in the third book.

Show
Marvin also dies, IIRC, in a rather touching moment in which he sees God's final message to the universe.

Edit: This might have been in the third book too. Been a few years since I read the books.
#30

zombiegleemax

Apr 22, 2005 10:50:28
I see that your name is Raymond Luxury Yacht, but how is it pronounced?
#31

adrez_nesnsid

Apr 23, 2005 8:36:11
I personally find the 4th and 5th books of the trilogy to be excellent, since they answer some of the less well-known questions. (Such as why the petunia thought "Oh no, not again.)

The bit where Agrajag tries to kill Arthur Dent, and in which the petunia bit is finally explained is from Life, the Universe, and Everything, which is the THIRD book in the series, not the swutting fourth or fifth.

My main problem with the last two books is that most of the joojooflop main characters are missing from most of the action, as are the starships Heart of Gold and Bistromath. Furthermore, in the fifth book, the explanation for how Arthur got to the paralell universe is hidden in a tiny scene that I did not put to memory initially because it seemed so insignificant, and which it took me several re-readings to even FIND again (I don't re-read books in a completely linear fashion, because I generally don't have the time to re-read them straight through, or the attention span to read the entire thing once I know how everything plays out).
Anyway, I guess that the last two books are OK, but they don't really have the same sort of spirit as the first three.
#32

raymond_luxury_yacht

Apr 23, 2005 18:42:48
The bit where Agrajag tries to kill Arthur Dent, and in which the petunia bit is finally explained is from Life, the Universe, and Everything, which is the THIRD book in the series, not the swutting fourth or fifth.

Bad memory. Sorry. The death of Agrajag that hadn't occured yet occurs in the fifth book.
#33

adrez_nesnsid

May 03, 2005 12:25:38
Doesn't anyone else have anything to say on this topic?????????
#34

contrast

May 03, 2005 18:05:59
Yes,

Someone please explain about the bowl of petunias.
#35

xaxor

May 04, 2005 19:25:44
There's a character we meet in book three 'Life, the Universe and Everything' named Agrajag. He continues to be reincarnated into situations where Arthur Dent kills him. He was the bowl of petunias, suffering again at the hands of Arthur Dent. So he's bent on revenge.
#36

shadow_weaver

May 05, 2005 3:15:24
I'm glad the film's release brought some renewed interest to this post.
#37

contrast

May 05, 2005 10:22:33
Thankyou Xaxor.
#38

need_a_life

May 06, 2005 9:13:07
One of two left in the universe. I doubt they would be PCs. Although, there would be a lot of very humanlike creatures (does anyone know how Ford is different from humans? Would they average person notice? (They didn't.)

Actually, there is the King.

The initials 'EP', singing 'Heartbreak Hotel' and 'Love me Tender' and Ford Prefects question on whether or not he was actually abducted by aliens. There isn't exactly proof but there is no doubt!

I wanna be Marvin! (Trust me, I can be dull, depressing and irritating enough to make Colin depressed (reprogrammed robot from the Guide's headquarters))

And a quote:
Show
Ford: "I was down on my knees and bleeding profusely, so I did the only thing I could think of, which was to beg. I said please, for Zark's sake, don't take my ship. And don't leave me stranded in the middle of some primitive zarking forest with no medical help and a head injury. I could be in serious trouble and so could she"
Arthur: "What did she say"
Ford: "She hit me on the head with the rock again"
Arthur: "I think I can confirm that that was my daughter"
Ford: "Sweet kid."
#39

xaxor

May 07, 2005 12:32:13
Honestly, book five was the worst in my opinion. It would be considered canon, but I pretty much ignore it at this point. It would have been better to leave it open to more wacky adventures.
#40

adrez_nesnsid

May 07, 2005 12:33:53
Honestly, book five was the worst in my opinion. It would be considered canon, but I pretty much ignore it at this point. It would have been better to leave it open to more wacky adventures.

I didn't like the fifth book either; it was even worse than the fourth one.
#41

adrez_nesnsid

May 08, 2005 17:53:34
Does anybody have any ideas as to how to stat out the "Point Of View gun" from the movie?????????
#42

adrez_nesnsid

May 08, 2005 17:58:35
Oh! and, speaking of stuff from the movie (Which I just saw yesterday), here's my idea as to the stats of one of the other new items introduced therein:


Thinking Cap: Powered by lemon juice, this device gives its wearer +1d3+1 to intelligence and wisdom for ten minutes for every half lemon inserted into the juicer on the top of the helmet.
#43

adrez_nesnsid

May 14, 2005 13:09:20
Doesn't anybody have anything else to say.

(Oh, and hey, I just realized that my previous post was the forty second post on the thread.)
#44

zombiegleemax

May 14, 2005 16:00:31
One of my players and I were disscussing ideas for something like this.

One idea was to great the guide, and let it basically grant you a +10 to all knowledge checks and you can refer to it when you need help (DM's advice basically), BUT the catch was the you had to make a wisdom check whenever you wanted to use it to see if you could even under what the guide was telling you. Critical Success ment the guide was the perfect help, success just ment it helped you out like always, failure ment you couldn't understand it at all, and a Critical failure ment you thought you understood it but you really didn't.

Flight would be a skill that you couldn't be gained by level progression or by occupation. It would have to granted by the DM in the same way Arthur gained in the books.

If the players wanted to be human-like they could be like Ford and be from the betalgusian galaxy (Spelling error I know >_< ). But yeah, otherwise the players would deffinately have to be something of an alien species, although alternate human-like species exist.

these were just a few of our early ideas, i'm sure if I read the books again I could come up with more
#45

meshakhad

May 16, 2005 22:09:32
The Pan-Galactic Gargle Blaster is equivalent to the Prismatic Beer I found in someone's post.
#46

zombiegleemax

May 29, 2005 18:32:47
Ive only read the first book, so I can't be of much help to you. Good luck this looks intresting
#47

zombiegleemax

May 30, 2005 17:12:09
I wanna be Marvin! (Trust me, I can be dull, depressing and irritating enough to make Colin depressed (reprogrammed robot from the Guide's headquarters))

IMO, Marvin was the character that most disapointed me in the movie (second was Zaphod, third was Slartibartfarst, fourth was Ford, fifth was Trillian. Aurthor was semidecent. Prosthenic Volgon Gelts of the Galactic Hyperspace Planning Council was perfect, although lacking just a leedle bit in the sensles violence and corruption areas)
I mean, sure Marvin is depresed. But that not all he is: he also harbors a fair amount of malevolence tempered by apathy. When he first meets Ford and Aurthor, the only reason he doesn't direct physical violence against them is that part of him says, "Oh why bother". The only pleasure he gets out of life is spreading his misery to others.
In the movie, he was just sort of depressed.
#48

zombiegleemax

May 30, 2005 18:04:11
The Vogon Race(I'll edit in some background later):
*-2 charisma, -2 wisdom, +2 strength. Vogons are strong and powerful, but are a bunch of anti-social idiots.
*+2 bonus to intimidate. Vogons love shouting.
*Buercratic dependency:
If not given orders by a superior Vogons, all Vogons under the rank of shouting officer or council member must make a will save(DC 13) to do anything that he would not do on a normal day
*Automatic Language: Vogon

Feat:
VOGON POETRY
You know the 3rd worst peotry in the universe. Good for you.
Prequistives: Vogon
Benefit: If you take 2 full rounds to recite your poetry to a listener, they must make a fort check(DC 15) or experience voilent spasms(2d6 damage per round for 1d4 rounds)
#49

zombiegleemax

May 30, 2005 18:37:19
Mice
*+6 intelligence, -4 strength, -2 con
Size: Diminutive
Low light vision
Automatic Languages: Mice

This is all for d20 modern
#50

zombiegleemax

Jun 03, 2005 9:09:19
Cachalot Whale
Gargantuan Animal
Hit Dice: 12d8+87 (141 hp)
Initiative: +1
Speed: Swim 40 ft. (8 squares)
Armor Class: 16 (–4 size, +1 Dex, +9 natural), touch 7, flat-footed 15
Base Attack/Grapple: +9/+33
Attack: Bite +17 melee (4d6+12)
Full Attack: Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6)
Space/Reach: 20 ft./15 ft.
Special Attacks: —
Special Qualities: Blindsight 120 ft., hold breath, low-light vision
Saves: Fort +15, Ref +9, Will +6
Abilities: Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6
Skills: Listen +15*, Spot +14*, Swim +20
Feats: Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness
Environment: Temperate aquatic
Organization: Solitary or pod (6–11)
Challenge Rating: 7
Advancement: 13–18 HD (Gargantuan); 19–36 HD (Colossal)
Level Adjustment: —

Addendum:
Awakened during Flight (Su): While in flight (or falling), the whale is automatically awakened, as through the awakening spell. This does not give the whale a flight speed, nor a magical flight ability. Using a spell or ability that gives the mind read or telepathy ability while the whale is in flight (or falling) lets the caster communicate.

This ability only lasts as long as the whale is in flight (or falling). Should the whale die after the fall, a speak with dead spell could lead to a lot more knowledge about the nature of the universe.
#51

zombiegleemax

Jun 03, 2005 20:29:38
Just dropping by, keep up the great work. On Hotblack Desiato's alignment: True Dead.
#52

adrez_nesnsid

Jun 08, 2005 11:30:31
Doesn't anybody have anything else to say??
#53

stainawarjar

Jun 09, 2005 3:46:52
Doesn't anybody have anything else to say??

Don't panic!!!











(sorry!)
#54

need_a_life

Jun 09, 2005 9:24:07
Perfectly Normal Beast

Unnatural Migration (Su): When out of sight from any settlement or creature native to the planet, these creatures may 'jump' through time and space, instantly transferring to the King.
#55

raspk_fog

Jul 02, 2005 18:44:07
I actually quite enjoyed the 5th book, more serious style than the wantonly silly but perfect first three, while the 5th should mostly be read as the definitive end the author gave to the story, though clearly lacking when compared to the other four...

I will always think of The Hitchhiker's Guide to the Galaxy as A Trilogy in Four Parts!
#56

zombiegleemax

Sep 20, 2005 15:26:26
I might run a HHGtG style game. I personally think that you don't really need any game mechanic or rule for using the Infinate Improbability drive. Its use should just cause a very random occurence or encounter. Perhaps for a couple of seconds the ship and its inhabitants end up in a bizarre anime universe where their voices are subtitled and japanese. Maybe the entire universe would momentarily be entirely made of Ross Noble's head.
You could even incorporate DnD races and monsters by just adding a slightly rediculous hint to them. And if you ever wanted to play a Human character just come up with a wacky and near-impossible background story. Perhaps your character was abducted and was dumped on a random populated planet, or a wizard/shaman from a distant past got more than bargained for when his arcane ramblings was actually a precise protodeific procedure for interdimensional travel.
#57

elven_warriorxx

Sep 21, 2005 14:21:46
I hated that marvin died in the 4th book (NOOOOO ) but a robot cant die :P you can just rebuild marvin just they way he was. And i think the SEP should be a spell.
Humans should be in the game.
And their should be rules about that you can kill your self to not pay taxes :D or you can just kill your self and then use a raise dead spell and no taxes for the year :D. What race should zaphod be? and the pan-glactic-gragle blaster(sp?) should make you not be able to move for 2 rounds and you lose 1 point of Int and Wis.
#58

zombiegleemax

Oct 02, 2005 17:28:58
I can't believe no one has mentioned the one most important piece of equipment that every hitchhiker needs.
has anyone stated the TOWEL?
#59

orayn_elvish_blademaster

Oct 04, 2005 18:29:10
I'll give it a shot. :D

Towel
Pruchase DC: 5
"A towel, it says, is about the most massively useful thing an interstellar hitch hiker can have. Partly it has great practical value - you can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a mini raft down the slow heavy river Moth; wet it for use in hand-to- hand-combat; wrap it round your head to ward off noxious fumes or to avoid the gaze of the Ravenous Bugblatter Beast of Traal (a mindboggingly stupid animal, it assumes that if you can't see it, it can't see you - daft as a bush, but very ravenous); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough."

When used as a cloak, a towel grants a +2 competence bonus on fortitude saving throws made to resist cold temperatures. It can also have the same effect as a bedroll. When used as a part of a raft, given adequate wind, taht raft gains a speed of 20 feet in the same direction of the wind or deviating from it diagonally. When used to filter dangerous noxious gases, a towel allows its user to breath comfortable for 1D12 rounds, after which the user must make saves as normal. It allows its user to breath comfortably in mild noxious gases indefinitely.

When wetted and used as a weapon, the towel is exotic, but can be wielded as a simple weapon. A towel-wielder with its exotic weapon proficiency gets a +2 equipment bonus on opposed rolls for trip and disarm checks. The towel deals 1D4 nonlethal damage, and deals no damage to foes with natural, medium, or heavy armor, and deals 1D6 nonlethal damage instead and doesn't need the towel to be wet to use it. ADDED: The towel grants a +2 equipment bonus on bluff and diplomacy checks made to purchase any supplies that the hitchiker just "happened to forget."
#60

elven_warriorxx

Oct 04, 2005 22:03:00
I think it should also add a +2 to diplomacy checks because if they see you with your towel they will be extra friendly :D that is my idea
#61

zombiegleemax

Nov 13, 2005 9:20:40
I can't wait to strike down an enemy with a towel.

But, what about playable races?
#62

zombiegleemax

Nov 15, 2005 13:34:45
Has anyone actually realized that we've stumbled across the Question to the Ultimate Answer of Life, the Universe, and Everything?!

Adrez Nesnsid said his post was post #42. and what question was asked in post #41?

"Does anybody have any ideas as to how to stat out the "Point Of View gun" from the movie?????????"

The answer? 42!

We've figured it out! we know both the Question and the Answer!
*Ascends to godhood with divine rank: 25*

*With both the question and the answer known, the universe vanishes and is replaced by something even more bizarre and inexplicable. Again. We no longer exist.*
#63

zombiegleemax

Nov 15, 2005 15:41:26
Flight is easy. Make a jump check to jump in the air, aiming at the ground. All you have to do is critically fumble, and you're flying! You can make a spot check DC 25 to notice that something is amiss, giving you the ability to critically fumble on a 2 as well.

If at any point you think about falling, or remember that you have mass, or if someone says something resembling "Hey, you can't fly!" or "How are you doing that?" You immediately start falling, and must miss the ground again with the same check as before.
#64

zombiegleemax

Nov 16, 2005 2:00:15
Wouldn't the point of view gun require a will save or you instantly see their alignment? Something like that.
#65

zombiegleemax

Nov 16, 2005 7:50:04
I think more they make a will save or are instantly dominated as the spell for 1 minute. However, the domination is limited to speech and thoughts, and is treated as if a zone of truth has been placed on you. (No manipulation.)
#66

adrez_nesnsid

Nov 26, 2005 20:55:40
I can't wait to strike down an enemy with a towel.

But, what about playable races?

Well, definitely Humans, Beetlegeuseians, Magratheans, Vlitvoordleites, Vogons, Krikkitmen, Robots, Bleurontinians, disembodied voices, Hooloovoos, the V'luhurgs, and the G'gunvits, and that warlike race that tried to destroy the universe beore the Krikkitmen did, the Mice, and the bird people who refuse to talk about shoes should all be statted out (I think that I may have misspelled several of these races' names, by the way, however).

A lot of the standard (and non-standard) races and D&D monsters and many campaign specific D&D monsters (Quori, Draconians, Malaugryms, et cetera) and D20 Modern menaces could also be easily be inserted and rationalized in, in and explained as being some kind of alien creatures of one sort or another. Did you ever see the old BBC miniseries version of HHGTTG during the scene at Milliways, The Restaurant at the End of the Universe? There were all kinds of crazy lookin' critters/folks there...
#67

stainawarjar

Dec 06, 2005 4:57:10
Quote from the forthcoming HHGTTG rulebook:

Beetlegeusians look excactly like humans. They also have the same game stats, and anything that would affect a human affects a beetlegeusian as well, and the other way around.

But they're not the same race, and are in no way related!
#68

melpomene

Dec 17, 2005 18:50:32
Vogon Racial Traits

+4 Strength, +2 Con, -4 Wis,-4 Dex, -6 Cha. Vogons are large, but rather dull. They also have notoriously bad aim and poorly defined senses of self.

Large Size. As large creatures, Vogons enjoy....

Racial Hit Dice. Vogons have 3d8 hit dice...

Vogons recieve a +4 racial bonus to any Use Technological Device roll. They are skilled at opperating complex machines.

Illiteracy. Vogons do not autimatically gain the ability to write at first level. They may overcome this ability by investing two skill points. Few Vogons bother, as this handicap does not interfier with thier ability to use technological devices in any way.
#69

zombiegleemax

Jan 11, 2006 19:42:03
I bump this thread for great justice!
#70

trappedslider

Jan 11, 2006 21:08:39
Vogon Racial Traits

+4 Strength, +2 Con, -4 Wis,-4 Dex, -6 Cha. Vogons are large, but rather dull. They also have notoriously bad aim and poorly defined senses of self.

Large Size. As large creatures, Vogons enjoy....

Racial Hit Dice. Vogons have 3d8 hit dice...

Vogons recieve a +4 racial bonus to any Use Technological Device roll. They are skilled at opperating complex machines.

Illiteracy. Vogons do not autimatically gain the ability to write at first level. They may overcome this ability by investing two skill points. Few Vogons bother, as this handicap does not interfier with thier ability to use technological devices in any way.

I think they would already have literacy given how they write poetry and are a bearicratic race
#71

adrez_nesnsid

Feb 16, 2006 7:59:23
BUMP!!!!
#72

need_a_life

Nov 11, 2006 16:00:27
*Bump*

Vogon Racial Traits

+4 Strength, +2 Con, -4 Wis,-4 Dex, -6 Cha. Vogons are large, but rather dull. They also have notoriously bad aim and poorly defined senses of self.

Large Size... [Yada, yada, blah blah]

Racial Hit Dice. Vogons have 3d8 hit dice...

Vogons gain Vogon Poetry as a bonus feat, they need not meet the prerequisites. Vogons are by nature the writers of the third-worst poetry in the universe.

Mind for Rules: Vogons gain a +4 on any Enterprise checks. Vogons are intimately familiar with the workings of any ruleset.
#73

adrez_nesnsid

Dec 02, 2006 12:37:53
What do you get when you multiply six by nine?

1 2 3 4 5 6
7 8 9 a b c
10 11 12 13 14 15
16 17 18 19 1a 1b
1c 20 21 22 23 24
25 26 27 28 29 2a
2b 2c 30 31 32 33
34 35 36 37 38 39
3a 3b 3c 40 41 42

Let's all hear it for base 13 folks
#74

zombiegleemax

Dec 27, 2006 3:07:16
Item: Extra Arm Graft

This attaches a third arm just below either of a humanoid's other arms. In addition to all the natural effects of having a third arm, this arm grants a +8 competence bonus on any checks while ski-boxing.


Item: Ju-Janta Superchromatic Peril-Sensetive Sunglasses

These black glasses grant immunity to fear. Any time you would be targeted with a fear effect the glasses turn totally black and thus prevent you from seeing anything that might alarm you. While the glasses are black you are treated as if you were blind.

Item: The Infinite Improbability Drive
When activated the ship and everyone and everything in it are instantly transported to anywhere in the universe they want to go via passing though every point in the universe. During this, the GM rolls on the insanity table (not the one in the book for the insanity spell, his own insanity table as any GM that plays with this system is severely lacking in sanity points anyway) and selects a reasonably vindictive effect to happen.

Item: Pan-Galactic Gargle Blaster
When this potion is drunk you take 3d10 points of temporary intelligence damage, 3d10 points of temporary wisdom damage, and 3d10 points of temporary charisma damage. When you come to you must make a will save or feel like your brain has been smashed out with a slice of lemon...wrapped around a large gold brick.

Race: Elevator
Gargantuan Construct
HD: 12d12
Abilities: Str 35 Dex 6 Con - Int 14 Wis 18 Cha 14

Dim Future Sight: An elevator can see dimly into the future so that it always knows what floor to be on to pick you up before you knew you needed it. As such it is constantly under the effect of a Forsight spell.

Neurotic: Elevators are quite upset that they are left out of the decision making processes of their buildings and they can't do anything about it. As such, at any time other than when it is carrying people up and down, it is to be found sulking in the basement.
#75

Undrhil

Jan 18, 2007 1:42:20
Bump. Someone said something about a Handbook? Is this a physical book or a thread on the boards somewhere?
#76

magon

Apr 22, 2007 14:44:47
*bump*
#77

zombiegleemax

Jun 28, 2007 2:56:50
I'm actually going to try this for a D20 Modern/Future game. It should be fun.
#78

monkman33

Jul 08, 2007 16:35:37
But Vogon poetry should count as a combat skill! :D

Oh great, there would still be a bard in this game too? ;)
#79

argulfraster

Jul 09, 2007 22:21:58
Hm...what about the use of the Ultimate Viewpoint Gun as a weapon? Who can forget Marvin using it on the Vogons in the movie?
#80

lionhearted

Jul 25, 2007 19:45:24
posting just so i dont have to spend 10 years finding this post again
#81

iabes_q_c_a_mahorella

Dec 16, 2007 17:01:52
gah! TRUE RES!
#82

EyeHunter

Dec 26, 2007 16:15:55
Hm...what about the use of the Ultimate Viewpoint Gun as a weapon? Who can forget Marvin using it on the Vogons in the movie?

Until I read this, I had.

I've tried to forget the movie.
#83

argulfraster

Dec 28, 2007 19:33:51
I dunno, I thought the movie was ok, if a little inaccurate.
#84

trappedslider

Apr 01, 2008 15:07:47
this was part of apirl's fool day but i think it could really work for this setting

\
Prepared for Anything
You are proficient with a towel. You always have a towel with you.
Benefit: You are able to use a towel for any of the following:
1. Keep your head warm while traveling the moons of Jaglan Beta.
2. Lie on the beautiful beaches of Santraginus V.
3. Sleep in the deserts of Kakrafoon.
4. Create a sail and ride a mini-raft on the rivers of Moth.
5. Use it in unarmed combat.
6. Protect yourself from the awful fumes of a Bugblatter Beast.
7. Wave the towel as a distress signal.
8. Dry yourself off.
#85

mr_seth

Apr 04, 2008 20:04:02
this was part of apirl's fool day but i think it could really work for this setting

\
Prepared for Anything
You are proficient with a towel. You always have a towel with you.
Benefit: You are able to use a towel for any of the following:
1. Keep your head warm while traveling the moons of Jaglan Beta.
2. Lie on the beautiful beaches of Santraginus V.
3. Sleep in the deserts of Kakrafoon.
4. Create a sail and ride a mini-raft on the rivers of Moth.
5. Use it in unarmed combat.
6. Protect yourself from the awful fumes of a Bugblatter Beast.
7. Wave the towel as a distress signal.
8. Dry yourself off.

Work for this setting? It was directly taken from this setting.

Seriously, I think that for h2g2, you don't have to do too much shoehorning. Take the d20 modern base rules, start at level one. Allow all the alien races from the Star Wars Alien Anthology, plus every playable race from D&D. In the case of the latter, give them new names and/or cultures. Require each character to take one flaw at creation, unless the player rolled very poorly on his stats.

Then turn off the sanity filter.

Allow players to make their own oddball skills, such as See Someone Else's Problem, Profession (Sandwich Maker), and Imbibe. Cap all combat XP gains at a few hundred per encounter - most experience gain should be ad hoc GM awards for cleverness.

You want a mission? Okay, how about this: You just discovered that your planet was saved from destruction by dolphins (dolphins!), nearly erased from all probability thanks to a jerk of a hitchhiker (complete kneebiter, really), and now is a popular tourist destination for aliens thanks to an article in something called the Hitchhiker's Guide to the Galaxy. You know all that because you found a copy of the Guide in your local pub. Now, you don't really care about that, because you're about to get evicted from your apartment. But there's that nice, odd fellow down at the pub, the guy you play darts with every week while you jeer at the tube during Arsenal games, and he's promised to pay it for you if you do one job for him...
#86

trappedslider

Apr 05, 2008 0:34:05
Work for this setting? It was directly taken from this setting.

Then it would work now wouldn't it :P
#87

melpomene

Apr 07, 2008 19:31:40
I think they would already have literacy given how they write poetry and are a bearicratic race

"They can't think, can't immagine, most of them can't even spell. They just... run things."
#88

trappedslider

Apr 07, 2008 23:22:14
"They can't think, can't immagine, most of them can't even spell. They just... run things."

I have literacy and cna't spell....and oyu don't need to imagine to have literacy