| Post/Author/DateTime | Post |
|---|---|
| #1DwarfFighterNov 20, 2008 5:25:22 | I like the Wealth system since it takes away a lot of the penny-pinching and book-keeping of traditional RPGs. However, the system is abstract and that makes it vulnerable to meta-gaming abuse. I don't see a problem with players taking the effort to shop smart within the bounds of the system. Getting the most out of your Wealth bonus is a kinda the point of the system. I'll skip the lengthy analysis of how high-Wealth player characters are less motivated to risk life and limb on an adventure than those of low-Wealth. Suffice to say that I present monetary (or other cash-convertible valuables) to purchase DC, meaning that a Wealth bonus +1 character can expect to earn a huge number of points while a Wealth bonus +20 is looking at an insignificant gain in those terms. What I am looking for is ideas for how to hit the PC's wealth bonus. Why is this excercise in any way necessary? Well, hopefully it's not. However, if your campaign is suffering from high-Wealth characters, it's nice to have a toolbox of ideas to dip into to even out the playing field a little. -DF |
| #2DwarfFighterNov 20, 2008 5:41:50 | I'll kick it off with a starter. Ransom A friend/relative/love interest of the wealty PC is kidnapped by thugs. The thugs demand a significant ransom. Provided they come up with the cash as demanded, any half-decent plan to trace the kidnappers back to their hiding place goes pretty smoothly. Rescuing the victim provides the climax for the adventure, but the cash is lost. Perhaps the leader's car mysteriously explodes when he tries to get away. Perhaps the decision to hide out in a closed gas-station was ill conceived. Or perhaps the PCs are suprised to find themselves the victims of a switcheroo: the briefcase they retrieve contains only a stack of comics and Jack of Clubs. -DF |
| #3tema69Nov 20, 2008 6:42:33 | Bah... easy! Finansial crisis... Or their bank sells out/crashes/goes out of business... Also, when my PCs roll Profession checks to see if they gained wealth, they risk losing wealth too, representing bad investments etc... But we don't use the wealth system no more. It has its good sides, but overall, it's too weird. And it doesn't really work when your wealth bonus gets bigger than +20. ...which my PCs always tend to get for some reason. |
| #4DwarfFighterNov 20, 2008 11:06:18 | And it doesn't really work when your wealth bonus gets bigger than +20. ...which my PCs always tend to get for some reason. That should just be an added incentive to hit the PC's Wealth. Keep an eye on their wealth and when it approaches that red zone where stops working properly, zap them down a couple of notches. -DF |
| #5trappedsliderNov 20, 2008 15:20:39 | One thing i did was the fee for the lawyers or fines for their crimes and stuff like that...teach them to pack their car on a side walk..roflol |
| #6kuma_kodeNov 20, 2008 20:38:04 | Yeah, I've found the flat +X adventure rewards can stack up to high heaven pretty fast if your characters are content with not buying much and are trying to save it up. After that they get just about everything for free or nearly free. They also have a thing for looting equipment; most weapons and armor will give you at least a +1 when sold, because the DC is usually still higher than 15, and just about every enemy has a weapon. I started instead to give them purchase DC's of cash. If you find $20,000, that's purchase DC 28. A character with a wealth bonus of +4 is gonna gain a lot from such a find, but someone with a wealth bonus of +21 who can regularly afford such a price won't benefit much from it. Also makes splitting easier. Though it typically depends on what kind of campaign you're running, there's a lot of different things you can do. If the PC's need help from a criminal NPC, perhaps the NPC asks for a huge up-front payment. If the PC's can't go anywhere else for the information, they have to pay up. Theft is tried and true but, if poorly done, can leave the players feeling cheated (though anyone with +20 wealth is like a beacon to thieves). Destroy some key, expensive pieces of equipment that they'll need to replace, like their vehicle or their ultra-gadgeted gun. Or, more fulfillingly, give them something to buy. Do the characters have a base of operations they own or might be interested in upgrading? If you occasionally run scenarios in the base, they would probably be very interested in outfitting it with cool gadgets. So long as it's cool, most players will sink quite a bit of money into something that is otherwise completely useless. |
| #7RagitsuNov 20, 2008 20:51:33 | So long as it's cool, most people will sink quite a bit of money into something that is otherwise completely useless. Fixed . |
| #8layla_minogueNov 21, 2008 11:46:00 | I've had to fix player attitudes when it comes to their personal living space, and this could be applied to bases or work spaces as well. I had players with a lot of money who spent a lot of time adventuring and were content to live in an empty apartment. But when one guy started bringing his girlfriend home and she noticed he didn't have a TV, or a stereo, or a chair, and that he tended to wear the same outfit all the time, he found a new importance for earthly possessions. By the players comparing themselves to other NPCs, they started to cough up wealth for houses, boats, clothing, and other non-adventuring toys. |
| #9RagitsuNov 21, 2008 13:01:29 | Spycraft 2.0 has an "Appearance Modifier" that grants a situational bonus to certain checks and rolls depending on how affluent your lifestyle is. |
| #10trappedsliderNov 21, 2008 13:04:28 | One of the other little things i did turned into a side mission for the pcs...it had turned out that one of the heroes hadn't paid his water bill,so when they decided to go pay it,they got caught up in the middle of a robbery,so the whole time the hero with the water bill,kept going on how each bad guy might make him miss the 5 pm deadline and have his water shut off,roflol. The players loved it. |
| #11layla_minogueNov 21, 2008 13:10:12 | One of the other little things i did turned into a side mission for the pcs...it had turned out that one of the heroes hadn't paid his water bill,so when they decided to go pay it,they got caught up in the middle of a robbery,so the whole time the hero with the water bill,kept going on how each bad guy might make him miss the 5 pm deadline and have his water shut off,roflol. Wow, that's kinda outside the normal wealth rules, but very funny. ![]() |
| #12trappedsliderNov 21, 2008 13:18:08 | Wow, that's kinda outside the normal wealth rules, but very funny. well,i was fair to the players because I announced that I wanted to try something new with the wealth system and they agreed to go with it. heres the ending : PC1 : "How much longer till the water department closes and how far from them are we?" me: *rolling %die* about 15 mins and your 10 blocks from them." pc1 :"Thats it. We're not stopping for anything!" they got there in one piece pc1 "I jump out of the car and run toward the door" me: As you run toward the door you notice a worked also coming toward the door with keys in his hand pc1 I dive toward the door *rolls his check* and gets a 20 me :"Your head hits the door pushing it open into the workers face breaking his nose" pc1 "Sorry about that,but I'm here to pay my bill." |
| #13DwarfFighterApr 06, 2009 8:14:10 | I figured I'd bump this thread and starting off I'd like to remind you of the purpose:Why is this excercise in any way necessary? Well, hopefully it's not. However, if your campaign is suffering from high-Wealth characters, it's nice to have a toolbox of ideas to dip into to even out the playing field a little. What I'd like to see are suggestions for putting a squeeze on the player character's Wealth bonus as part of the game play as opposed to arbitrarilly deciding that their house burns down or something. -DF |
| #14para_gunnerApr 06, 2009 10:19:01 | if they have uber expensive stuff - destroy it :P if it floats in / under water - torpedoes if it flies SAMs [ surface to air missiles ] if its visible from space - lazer death rays / rods from god the ` golden rule ` is to to just capriciously destroy thier stuff - JUST to reduce thier wealth - but integrate it into a plot a prime example [ from one of my own campaigns ] - one hero was insanely wealthy and had EVERYTHING including being the primre benefactor of a oceanographic research insitute and owning a fleet of 6 research icebreakers - one day he was awoken to be told that all 6 had been deep sixed by ` forces unknown ` - as none of his luxury yachts , his private jets / helicopters , etc etc had been touched - he and the rest of the party quickly realised that a new nemesis had arisen and there was ` something a foot ` in the arctic ocean icefeilds [ other seemingly irrelevant clues sudenly made some sense ] with one stroke - i had both put a dent in his wealth - kick started a new campaign chapter - and ensurered that he would react |
| #15notapendragonApr 06, 2009 13:02:00 | a way to have wealth get hit. lawsuits by the bad guys who somehow managed to get away, as well as good guys who were hurt by the heroes, or family of those who were hurt by the heroes.a good lawsuit decision can knock a good 5-10 points from their wealth or more dpending on the case and what happened, heck an adventure right there getting proof they didn't do anything wrong to lessen or even avert the civil case, with a serious time limit that can lower the wealth all the way down to 3 or 4, be interesting yes? Not A Pen Dragon |
| #16DwarfFighterApr 06, 2009 14:13:47 | if they have uber expensive stuff - destroy it :P A good point, though perhaps damage may be an even better option. While the PCs have already spent Wealth on buying their stuff (or obtained it by other means), having to repair is a second expense - good for chipping down Wealth a couple of notches. -DF |
| #17DwarfFighterApr 06, 2009 14:26:28 | a way to have wealth get hit. lawsuits by the bad guys who somehow managed to get away, as well as good guys who were hurt by the heroes, or family of those who were hurt by the heroes. Lawsuits by innocent bystanders is a great way of adding consequence to the actions of reckless players. Expensive lawyers can even keep the players out of jail, at a cost. I like the idea of the bad guys suing the Heroes on trumped up charges and so on, but likely they'll fant a "refund" when (if?) they are acquitted. -DF |
| #18layla_minogueApr 07, 2009 15:04:55 | Lawsuits by innocent bystanders is a great way of adding consequence to the actions of reckless players. Expensive lawyers can even keep the players out of jail, at a cost. Here's a sidebar: how should you play out a lawsuit? Opposed Diplomacy checks versus the lawyer? |
| #19trappedsliderApr 07, 2009 15:44:51 | Here's a sidebar: how should you play out a lawsuit? Opposed Diplomacy checks versus the lawyer? And knowledge (Civics) |
| #20DwarfFighterApr 08, 2009 7:12:36 | The courtroom drama is a common modern theme, but it would be worth exploring game mechanics for. It's the ultimate social battlefield! |
| #21notapendragonApr 08, 2009 12:30:02 | okay we gotta open a new forum topic, the courtroom. knowledge (civics), knowledge (tort law), knowledge (criminal law)... combined with however many attorneys (+1 per each student, +2 for lawyers, +10 for paying a corrupt judge... hehe) that should make some of it real interesting... dice checks to see if you get to stay out of prison or you have to break out... |