| Post/Author/DateTime | Post |
|---|---|
| #1brokenoakleysMar 15, 2008 19:23:35 | I'm a little confused by the language rules in the game. Put one skill point in a language and you can speak it fluently but not write it, or vice versa. Put two skill points into it and you are completely fluent in both reading and writing. I guess there are cases of people being able to speak mulitple languages and not write/read any of them, but anytime I've learned a language I had to at least do some reading and writing. Also, someone can be 'conversational' in a language but not be fluent. Therefore I was thinking of a homerule where one skill point makes you 'proficient' in a language, both written and spoken, but not fluent. Two skill points makes you fluent, both written and spoken. Someone who is only 'proficient' would have to make a DC check to understand the language or be understood. Bonuses or penalties might apply for intelligence, being fluent in a similar language (someone who is fluent in Spanish and conversational in Italian would get a bonus for understanding the latter language, for example), or trying to communicate with someone who speaks a weird dialect. I want to keep language ability at 2 points max to be consistent with the book rules (two points makes you fluent in both speaking and reading) and not force players to 'dilute' their skill points by having to put more than two into a language to be fluent. Questons: Is this a good idea? If so, what should the DC check for only being proficient be? 10? 15? How would this impact the linguist talent for smart characters, if at all? I know this seems esoteric, but the campaign I'm creating is going to take characters to a lot of different places where lots of different languages are spoken. |
| #2narukagamiMar 15, 2008 21:59:34 | As a Japanese major, and an employee of my school's Office of International Student Services, I understand where its coming from when it separates reading/writing and speaking. It may seem odd to the layman, but they really are two entirely different things. I've met students who had troubles with spoken English, but if given written text could easily understand it. On the other side of that, I can read Japanese fairly well, but my listening and speaking skills are comparatively poor. Personal experience aside, when reading or writing you have much more time to gather your thoughts and "translate" things in your head than when speaking and listening. Also, how fast a person speaks and their diction can have a huge impact on how easy it is to understand them. That said, I do like the idea of having multiple proficiency levels, but I think it would work better (but in turn be more complicated) to just treat languages like regular skills. With varying DCs against the "complexity" of the conversation or text. For example, to understand a repeating recorded message (like a warning) would be DC 10, maybe to read a warning sign DC 5, to understand basic interaction with a store clerk DC 13, but to carry on a conversation about the man you're looking for information for, DC 20. Just throwing out some thoughts. |
| #3crwydrynyMar 16, 2008 8:51:25 | i have to agree with narukagami that reading/writing and speaking are two diffrent things. I can speak welsh, japanese, swedish, vietnamese and turkish resonably well (i can hold a simple conversation and translate teh meaning of what someone is saying) but I can't for the life of me write in any of them (except welsh and only a few simple sentances and only japanese in romanji not any of the other writing systems used for japanses) simply becuse I learn it phonetically. for me learning how to speak a language is simple as long as I can hear it put that sound to a meaning I'm fine (as long as I remember what I learnt) but when it comes to reading/writing unless you know what sound goes with what letter it's a bit hard to for example the welsh letter CH has a diffrent sound to the english Ch (the welsh sound is close to someone clearing their throat) same with the welsh letter LL which is a voiceless sound while the english LL is a long L sound. and when you come to more exsotic languages such as russian, swalhili and other such languages things become even more complicated. though personaly i like ICE's MERP rules when it comes to languages where language has 5 skill ranks and each race/class has a set number of ranks in diffrent languages (for example a smart guy would understand technobable while a tough guy would better understand street slang depending on the background of the charicter) to start and can buy extra languages with skill points for example rank 1 = basic level of understanding "safe to eat" "danger ahead" "what is cost" with no reading or writing (basically what you get is tourist phrase books) rank 2 = allows speaking in simple sentances and if both parties speak slowly and with care then comunication is possible ability to read simple sentances (like signs) but no writing rank 3 = allows speaking fluently but without the tonal qualities (accented speach). ability to read and write most sentances but lack of understanding of subtle meanings rank 4 = ability to read and write at the level of an average litterate man but still some accent on the speach. rank 5 = full fluency with no accent and full litteracy |
| #4stigmatadorMar 16, 2008 23:22:30 | As a Japanese major, In the Army or the Air Force? Just Kidding!! ![]() |
| #5narukagamiMar 16, 2008 23:25:40 | In the Army or the Air Force? ![]() |
| #6TheRealOrionMar 17, 2008 1:29:49 | I'll agree, too. Verbal language skills and textual language skills can be very different. I also think that tiered language skills make far more sense. There's a whole range of skill levels within any language. I speak a little French, but I'd have to make the equivalent of a DC 20 check just to understand the dialogue in a movie. If you want to stay with the 2-point value of full fluency, then I think your house-rule makes perfect sense. If you want something more complex, like making people make skill checks to understand second languages, then you'll want to give them "language points" (like skill points, but only usable for languages) based on Intelligence. If a language is 2 points right now, then they should get their Int bonus x2 work of language points. That way, they're not more limited by their language choices, but they can buy lots of languages that they'll have to make checks with, or half as many that they know fluently. If it were up to me, languages would cost a LOT more in RPGs, but that's because I work with language for a living. |
| #7aspiring_lichlordMar 17, 2008 13:25:05 | for example rank 1 = basic level of understanding "safe to eat" "danger ahead" "what is cost" with no reading or writing (basically what you get is tourist phrase books) I like this but there's no "language check" in the rules and it's a bit complex to RP the differences between each rank |
| #8TheRealOrionMar 17, 2008 16:46:27 | Yes, he knows that there's no language check, that's why he's proposing one. It's also not necessarily any more complicated than any other skill roll. Here's a fancy table: DC Task 10 Read a short message in simple language. 15 Read a complex text (poetry, philosophy, legal, etc.) 15 Understand a casual conversation 20 Understand a conversation with distraction/difficulty (i.e, noisy environment, fast talkers, unknown slang or dialect) That's just off the top of my head so my numbers could be totally wacky, but it's no more amorphous or complex than, say, what you can get away with using a Bluff. |
| #9new_fashion_guyMar 19, 2008 11:48:10 | Having majored in Linguistics, I can see both points to this argument. It is true that reading/writing a language and speaking it are totally different skills, so from that perspective, the rules as written make sense. That said, however, in almost every language program I've participated in, the subject is taught speaking and reading simultaneously. I learned to speak Chinese fairly well, and though I never mastered writing, I was forced to learn well over 500 characters during my two years of study. It's also definitely unrealistic to have only one level of mastery for speaking. I think the system of one rank for basic usage, both speaking and reading, and a second rank for fluency is a good one. |
| #10TheRealOrionMar 19, 2008 11:57:23 | Considering that everything else goes up to 10 or 20 ranks (potentially), I think it's actually a very wierd exception that languages don't, and reflects a sadly common understanding of language skill as either "on" or "off," which really, really, really isn't true. If I had free reign, I'd have ranks in language skills, but I'd also have a category called "mother tongue." Those are the languages you get at character creation. Everything else, you have to pay for. That would be more realistic, especially in a modern setting, as opposed to a fantasy Star Wars-esque setting. |