How do I figure out gun damage accuretly?

Post/Author/DateTimePost
#1

parasky

Aug 27, 2009 19:47:30

I plan on doing a pre appoctolyptic to post appoctolyptic campaign, but am haveing trouble figureing out gun damage accuretly.


I do NOT have any intention of doing... "Assault Rifles do X ammount of damage, Pistols do Y..." ect. Im looking at damage based on caliber, and muzzle velocity (though the Muzzle velocity will be via + #to rolls)


Is there anywere that has a well done table for bullet damage based on caliber?

#2

narukagami

Aug 27, 2009 20:09:34

Its actually a common houserule among the Modern forum regulars:


2d3: .25 ACP

2d4: .22 LR, 5.45x25mm, .32 ACP, 3.4mm flechette

2d4+1: .38 S&W, .380 ACP, 9x18mm PM, .38 Long Colt, 9x19mm (subsonic loading), .38 Special, .22 WMR, 9x18mm PMM, 5.7x28mm FN, 4.6mm HK, 7.62x25mm Tokarev

2d6: .38 Super, 9x19mm, .22 Hornet, .17 Remington, .338 nova, 4.35mm flechette

2d6+1: .357 SIG, .357 Magnum, 10mm Auto, .41 AE, .45 ACP, .45 Long Colt, .30 Carbine/7.62x33mm, 7.62x25mm Tokarev (Czech loading), .300 Whisper (subsonic loading)

2d8: .45 Long Colt +p, .44 Magnum, .454 Casull, .50 AE, .440 CorBon, .50 Alexander, .458 Socom, 5.45x39mm/.21 Russian, 5.8x42mm Chinese, 20ga, .223 Rem/5.56x45mm NATO, .44 AutoMag, .300 Whisper, 4.7mm caseless, 12mm, 10.7mm

2d8+1: 7.62x39mm M43/.30 Russian, .30-30, .243 Win, 6.8mm SPC, 7.92x33mm Kurz, .510 Whisper (subsonic loading), 14mm caseless

2d8+d6: .803 gyro

2d10: .270 Win, .308 Win, .30-06, 7.62x54mm, 7.92x57mm Mauser, .300 Win Mag, 12ga, .45-70 Gov't, .500 magnum, 8mm caseless

2d10+1: .444 Marlin, .450 Marlin Magnum, .45-70 +p, 12 ga 3" Magnum

2d12: .338 Lapua, .375 H&H Magnum, 10ga, 12ga 3-1/2" Magnum, .510 Whisper

2d12+1: .458 Win Mag, .505 Gibbs, .404 Jeffreys, .600 Nitro Express, .666 magnum

2d12+2: 8ga

2d12+3: .700 Nitro Express

2d12+4: .800 Nitro Express

2d20: 12.7x109mm Soviet, .50 BMG/12.7x99mm

2d20+2: 22.4mm

2d20+4: 12mm Ramjet

#3

bone_naga

Aug 29, 2009 11:17:54

d20 Cthulhu had a lot of different specific firearms instead of generic rifles, pistols, etc. I'm not sure if its the same as what was posted above (why can't I view posts while replying anymore?). Also, don't get too hung up on it, it is an abstract combat system after all. Besides, people tend to disagree when you try to inject too much realism. Someone will argue that one gun has a smaller caliber, but it will tumble better, or maybe this other gun has better muzzle velocity, etc. Not to say I disagree with what you're doing, I use the d20 Cthulhu tables myself, just don't let yourself get too concerned with "realism".

#4

DwarfFighter

Aug 30, 2009 7:50:54


I plan on doing a pre appoctolyptic to post appoctolyptic campaign, but am haveing trouble figureing out gun damage accuretly.




Simple. If your gun does 2d6 damage, you roll two six-sided dice that each have the numbers 1 through six represented on them (one number per side, of course). Rolling the dice typically involves picking them up and deposit them on a reasonably flat surface in such a way that they tumble or "roll" a short distance before coming to rest.


Following the example of rolling 2d6, the common way to read the result is to look at the number on the top side of the dice and add up the result. While this method relies on the players ability to properly distinguish the numbers rolled and the ability to add, there really isn't any risk of miscalculating.


THe approach is similar for other types of gun damage, e.g. 2d4, 2d8, 2d10 and 2d12 though these obviously use different dice.


The d4 can be a bit tricky to read since it doesn't have a "top-side" as such, but this advanced topic really doesn't matter much since most players will avoid using guns that deal this kind of damage.


-DF

#5

stplong1981

Sep 02, 2009 14:06:27

for the most indepth info on this sort of stuff (penetration values, muzzle velocities, calibers, etc) you should find a copy of Palladiums "Compendium of Contemperary Weapons."  I've used it for similar stuff.


It does more than just say an M-16 does 2d6 damage, rather it suggests an M-16 with a 5.56 wadcutter does 2d6 damage or an M-16 with a 5.56 armor piercing does 3d6 (no these aren't the actual numbers).  Its a lot of data to sift through, but its a lot of accuracy.