| Post/Author/DateTime | Post |
|---|---|
| #1heliomanceApr 17, 2008 15:23:48 | How many homebrew rules does it take before it can be reasonably claimed that the game you're playing is not actually D&D? |
| #2TheRealOrionMay 12, 2008 14:44:42 | Why do you ask? Does it matter to you if you're game is "not D&D"? |
| #3backstabbistMay 12, 2008 18:36:50 | I would say it matters how much of the normal activity has changed. A set number of rules would mean nothing, cause you could write a 3 volume economic system of capital investments in the fantasy setting, and if none of the players buy stocks then it wont really matter. But just 1 rule that eliminates HitPoints from the game entirely is a big change. |
| #4heliomanceMay 27, 2008 16:04:27 | I ask mainly out of curiosity. My GM has a very heavily homebrewed world, and I was contemplating whether or not it could feasibly be called a separate game. I think it probably can - his next modification is going to be removing skill points and replacing them with a different system. |
| #5TheRealOrionMay 27, 2008 22:06:55 | I suppose it depends on how you want to measure it. To measure based on rules, you could say that if it replaces two or three of a handful of major rule systems, like combat based on d20s, or spells being memorised at the beginning of the day, or removing/replacing the "feats" system, then sure, I'd say it's starting to be a whole different game. If you want to measure based on play experience, then you'd have to go by something like replacing all the classes or changing to a radically different setting. d20Modern isn't D&D primarily because it's in the modern world, for example. |
| #6crazy_monkeyMay 28, 2008 10:34:39 | For me, as long as it has dragons and dungeons somewhere in there, it could reasonably be called "D&D." ;) |
| #7doomsoughtMay 29, 2008 10:09:25 | Around here Take it to D20 modern (mostly the same as 3.5) Ad phoenix superheroes supplement Remove levels |