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| #1Waylan_WolfFeb 18, 2009 17:43:27 | allow me to present: The Mighty Tarrasque! TARRASQUE Colossal Magical Beast Hit Dice: 48d10+594 (858 hp) Initiative: +7 Speed: 20 ft. (4 squares) Armor Class: 35 (–8 size, +3 Dex, +30 natural), touch 5, flat-footed 32 Base Attack/Grapple: +48/+81 Attack: Bite +57 melee (4d8+17/18–20/x3) Full Attack: Bite +57 melee (4d8+17/18–20/x3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8) Space/Reach: 30 ft./20 ft. Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole Special Qualities: Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32 Saves: Fort +38, Ref +29, Will +20 Abilities: Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14 Skills: Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks) Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6) Environment: Any Organization: Solitary Challenge Rating: 20 Treasure: None Alignment: Always neutral Advancement: 49+ HD (Colossal) Level Adjustment: — The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons. The tarrasque cannot speak. COMBAT The tarrasque attacks with its claws, teeth, horns, and tail. The tarrasque’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction. Augmented Critical (Ex): The tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit. Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based. Improved Grab (Ex): To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. Rush (Ex): Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet. Swallow Whole (Ex): The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures. Carapace (Ex): The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance. Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead. If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump. Skills: The tarrasque has a +8 racial bonus on Listen and Spot checks. Lure the big dumb beast to the edge of a 200' deep pit. Take 18 M-1 Abrams tanks and shoot it until it drops. Push it into the pit. Cover the pit and charge admission for ordinary folks to see it. |
| #2RagitsuFeb 18, 2009 17:45:28 | Okay, i'm assuming we're just using the d20 Modern Core Rulebook, Dungeons and Dragons Monster Manual 3.5, and no houserules ;). --- It'll regenerate the damage. And even if you do get it into the pit, it'll just claw it's way out. Really, unless you use some of the D&D workarouds (which require specific classes, spells and/or abilities), most of the time you're going to need a Wish or Miracle spell to get rid of it. The image of it swallowing a tank is funny though. |
| #3nclancemanFeb 18, 2009 17:46:30 | ![]() There are simpler solutions. |
| #4RagitsuFeb 18, 2009 17:50:09 | Nukes aren't in the Core Rulebook. Even if it was used, there's the Regeneration (Ex) ability to contend with.The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead. |
| #5Waylan_WolfFeb 18, 2009 17:50:11 | Okay, i'm assuming we're just talking the d20 Modern Core Rulebook here, and no houserules ;). 1. Yep core rules, no house rules. 2. It won't regenerate until its turn, and by then it will be at the bottom of the pit. 3. It can't claw its way out... its got no climb skill and no burrow speed, and no ability to fly. |
| #6RagitsuFeb 18, 2009 17:53:03 | 1. Yep core rules, no house rules. d20 Modern doesn't really have that many rules for knockback, and the M1A2 Abrams tank cannon in the Core Rulebook certainly doesn't mention anything about it. The gunners will also have to hit it first, and with AC 35, that isn't exactly easy. It doesn't need the Climb skill when it has a +17 modifier on it's Strength . Worse case, it starts attacking the side of the wall to make hand(claw?)holds. |
| #7nclancemanFeb 18, 2009 17:55:20 | Nukes aren't in the Core Rulebook. But... but... Ah, phooey. They only do 16d8 damage anyway. |
| #8Waylan_WolfFeb 18, 2009 17:59:13 | d20 Modern doesn't really have that many rules for knockback, and the M1A2 Abrams tank cannon in the Core Rulebook certainly doesn't mention anything about it. Who said anything about knock back? Once the Tarrasque drops, Bulldozers move in and push it into the pit. There are no rules for attacking a wall to make hand (claw) holds. |
| #9Waylan_WolfFeb 18, 2009 18:00:12 | But... but... Ah, phooey. They only do 16d8 damage anyway. That's why i wrote the expanded rules for nukes... check my sig.;) |
| #10RagitsuFeb 18, 2009 18:02:35 | Once the Tarrasque drops, Bulldozers move in and push it into the pit. Whoever's operating the bulldozers will have to make a DC 36 Will save or become shaken if they get close enough. Sure there are: the difficulty of climbing a wall is based on the availability of handholds. If it's able to attack the wall, it crumbles and becomes easier to scale. |
| #11Waylan_WolfFeb 18, 2009 18:09:42 | Whoever's operating the bulldozers will have to make a DC 36 Will save or become shaken if they get close enough. That won't stop them from operating the bulldozer... they'll just be shaken while they do it. Build the pit so that the hole is the top of a dome... covered in oil.:P |
| #12RagitsuFeb 18, 2009 18:10:56 | What's the dome made out of? For that matter, what are the walls made out of? |
| #13nclancemanFeb 18, 2009 18:28:14 | Okay, here's an idea. Step One: Use a tank battalion on it. Step Two: Handcuff it. Not normal handcuffs, these would have to be special. In fact, they'd have to be a Colossal Manufactured Object on p.150 with a DC 50 Break check minimum. Also, put it in one of those big vacuum chambers the Air Force used during the Space Race to test the effects of... vacuum, since it doesn't seem to be immune to suffocation. Maybe death by suffocation, but not suffocation itself. Step Three: High Level Dedicated / Fast Butchers continually cut large pieces of the thing off. Tarrasque bacon forever! |
| #14RagitsuFeb 18, 2009 18:30:46 | Step Four: Insane scientist lets it loose. ;) |
| #15nclancemanFeb 18, 2009 18:32:14 | ![]() A challenger appears! |
| #16RagitsuFeb 18, 2009 18:36:33 | Edit: Hm... |
| #17AnimeSniperFeb 18, 2009 19:04:14 | That's why i wrote the expanded rules for nukes... check my sig.;) The bottom two link opens to a blank page.... may be my browser....nope works on the others |
| #18Waylan_WolfFeb 18, 2009 20:51:44 | The bottom two link opens to a blank page.... may be my browser....nope works on the others well shoot! ![]() now I have to find the original document and re-post it. |
| #19Master_VegaFeb 18, 2009 21:14:50 | well shoot! Hold that thought! If WotC deleted it, then it's not on their forum anymore, and not owned by them... right? Maybe you should turn the original doc into a Gdoc or something, and link it to here. :P |
| #20RagitsuFeb 18, 2009 21:26:03 | The link didn't work for me. For reference, assuming the Tarrasque is knocked out (868 subdual damage), it would take 21.7 (22) rounds or 2.2 minutes for it to "heal" all the subdual damage and wake up again. |
| #21nclancemanFeb 18, 2009 21:35:21 | And assuming the use of (say) a magical nuclear weapon made from a copy of Rand McNally's US Road Atlas and an icebox a tarrasque would only stay down for a little under 22 hours. suptg Locate City Nuke Exposition Trying again after reading up more about it on the WotC boards. For this tactic, you just need to be a Human Sorcerer 6 with the Metamagic Specialist variant in exchange for your familiar. Take two flaws so that you can take Arcane Thesis (Locate City), Born of Three Thunders, Energy Substitution (electricity), Explosive Spell, Flash Frost, and Snowcasting your feats. Make sure you have Locate City on your spell list, and pack along several scrolls of Lesser Globe of Invulnerability. Cast Lesser Globe of Invulnerability from a scroll so you'll be immune to the havoc you'll be causing. Now grab some ice from a freezer as a move action and spend the entire next round casting Locate City, spontaneously applying Flash Frost, Energy Substitution (electricity), Born of Three Thunders, and Explosive Spell in that order. That'll use up a 3rd-level spell slot due to Arcane Thesis, but you should have four 3rd-level spell slots assuming you have 18 Charisma. Because of Snowcasting, the Locate City spell gets the [cold] subtype. Flash Frost makes it deal 2 cold damage to everyone in the area. Energy Substitution (electricity) changes the spell's subtype to [electricity] and turns the damage into 2 electricity damage. Born of Three Thunders then makes that 1 electricity damage and 1 sonic damage, and forces a Fortitude save against being stunned as well as a Reflex save against being knocked prone. Explosive Spell only affects spells that force a Reflex save, so we've got that covered. Locate City affects a 10-mile/level radius, centered on you. At caster level 8th, thanks to Arcane Thesis, that's an 80-mile radius, or a 422,400-foot radius. Anyone who fails both the Fortitude save and the Reflex save, which should each be DC 15 assuming you have 18 Charisma, will be pushed to the nearest edge of the area, taking 1d6 damage for every 10 feet moved. If someone was right in front of the caster and failed both saves, he'd be hurled the full 80 miles and take 42,240d6 damage (average 147,840 damage). That's going to be a very forceful and painful trip indeed. Once you cast it, all structures in a 80-mile radius will be utterly destroyed, and approximately a third the population will fail their saves and violently get killed. Now that I think about it, the ground would take damage and auto-fail its saves as well, so you'd end up with a crater 80 miles deep. Then after a round of being dazed from Born of Three Thunders, you cast it again and again and again, putting up a Lesser Globe of Invulnerability as needed. That is what you can do at 6th-level. Now we'll need to go Incantatrix for the next 10 levels, but unfortunately, we don't happen to have Iron Will. However, the retraining rules from the Player's Handbook II lets us switch out a feat of our choice for another feat before leveling up, so we're free to switch out Born of Three Thunders for Iron Will right before we take Incantatrix. We'll get BoTT right back since Incantatrix gives you a bonus metamagic feat at 1st-level. Right before hitting Incantatrix 4, we'll switch out Energy Substitution for a non-metamagic feat, and then get the former right back as a bonus feat. Before hitting Incantatrix 7, we'll do the same by switching out Explosive Spell for another non-metamagic feat of our choice, and then get Explosive Spell back as a bonus feat. Once we reach Incantatrix 9, we'll simply take Heighten Spell as our bonus metamagic feat. As a Human Sorcerer 6/Incantatrix 10/Stormcaster 1/Archmage 3, this is what your feat list should look like: Arcane Thesis (Locate City), Born of Three Thunders, Draconic Heritage (any electric), Draconic Power, Energy Substitution (electricity), Explosive Spell, Flash Frost, Greater Spell Focus (divination), Heighten Spell, Iron Will, Skill Focus (spellcraft), Snowcasting, Spell Focus (divination), Spell Focus (any). A Snowcasted, Flash Frost, Energy Substituted (electricity), Born of Three Thunders, Explosive, Heightened to 9th-level Locate City with Arcane Thesis and Improved Metamagic will take up but a 6th-level spell slot. Fill out your lower level slots with less metamagic'd Locate City spells. Assuming you took Spell Power as your High Arcana three times, you should have a caster level of 28th (20 base + 3 Spell Power + 2 Storm Spell Power + 2 Arcane Thesis + 1 Draconic Power), so your devastating spell will now cover a 280-mile radius. Assuming you have 34 Charisma (18 base + 5 stat boosts + 5 stat tomes + 6 Cloak of Charisma), the Fortitude and Reflex save DCs should each be 34 (10 + 9 spell level + 12 Charisma bonus + 1 Spell Focus + 1 Greater Spell Focus + 1 Draconic Power). 1d6 damage per 10 feet moved. If you eat the full 280 miles, that's 147,840d6 (average 517,440 damage). We'll take the average for the purpose of calculations. If you somehow have regeneration 1, you'd fully heal the damage in 862.4 hours or 35.93 days. The tarrasque, with regeneration 40, would heal it in just 21.56 hours. Arcane Thesis, Flash Frost: Player's Handbook II Born of Three Thunders, Explosive Spell: Complete Arcane Snowcasting: Frostburn Stormcaster: Stormwrack Draconic Heritage, Draconic Power: Races of the Dragon Locate City: Races of Destiny Incantatrix: Player's Guide to Faerun |
| #22RagitsuFeb 18, 2009 22:15:34 | *low whistle* Not bad . |
| #23nclancemanFeb 18, 2009 23:25:42 | Everything's better with nukes.:D |
| #24backstabbistFeb 18, 2009 23:46:13 | I dont recall the my whole plan from the last time we had one of these threads, but I do recall part of it had that sucker playing the fire immunity card while swimming in the plasma of the suns surface.... which I quickly pointed out in no way stops the the suns nuclear reactions from fissioning him... fusioning... fusing... fishing.... reducing him to sun fuel: Death by Accelerated Halflife Decay The core argument of the thread is to try to kill something without using XXXX, because XXXX doesnt exist within the confined scope of the topic, yet the base parameters of the creature require XXXX to kill it by definition. So, with that in mind, I simply complete the tasks, tests & challenges set by the GM to "succeed", and the GM just role plays it dead by handwave. |
| #25RagitsuFeb 19, 2009 0:12:53 | How did you even get the Tarrasque to the sun in the first place? ![]() And even if it gets there and takes enough damage, while the Regeneration most likely won't keep up, it won't be dead dead, just sorta dead. Only two specific spells will ultimately end it. Come to think of it, radiation damage (nuclear) is basically a type of disease/ability damage, right? The Tarrasque is immune to both, so... |
| #26backstabbistFeb 19, 2009 0:49:55 | Oh, I'm not claiming I can kill him, just make all his atoms eventually turn into just H's & He's spread over a couple billion cubic miles ..... which brings up that whole Quality Of Life moral question Unless he is made of something other than protons electrons & neutrons, hes going to have a hard time dealing with Matter Integration Failure. |
| #27RagitsuFeb 19, 2009 0:51:09 | The Core Rulebook doesn't have fission or fusion damage ;). I think sending it to the bottom of the ocean might work more efficiently. |
| #28trappedsliderFeb 19, 2009 1:26:14 | I think i brought up the thing about its head....would it grow a new body or a new head or both? IIRC we used future to take the thing to the sun... |
| #29backstabbistFeb 19, 2009 1:52:38 | Use the Miniaturize & Compact Gadget on it and flush the lil jerk down the toilet |
| #30RagitsuFeb 19, 2009 2:00:43 | Then it'll just be a tiny, nigh-invulnerable terror that's going to bite someone in the ass one day. |
| #31trappedsliderFeb 19, 2009 2:48:57 | Use the Miniaturize & Compact Gadget on it Then it'll just be a tiny, nigh-invulnerable terror that's going to bite someone in the ass one day. after doing that you could put it in a cage and sell it as a pet... |
| #32Waylan_WolfFeb 19, 2009 14:55:59 | Then it'll just be a tiny, nigh-invulnerable terror that's going to bite someone in the ass one day. Ragitsu wins the thread!:D |
| #33RagitsuFeb 19, 2009 15:12:35 | Thanks . |
| #34nivlac_calvinFeb 24, 2009 19:46:31 | I think that if the Tarrasque was nuked there would be nothing left to regenerate, anyway, fire stops regen does it not? I think a modern nuke would kill it DEAD, and if not, collect all the ash, take it to a waiting rocket and blast it into space. |
| #35Master_VegaFeb 24, 2009 20:08:00 | I think that if the Tarrasque was nuked there would be nothing left to regenerate, anyway, fire stops regen does it not? I think a modern nuke would kill it DEAD, and if not, collect all the ash, take it to a waiting rocket and blast it into space. Fire damage damage is not regenerated by trolls' (not to be confused with internet trolls, which apparently thrive on fire damage) regen. ability... I do agree, though. At some point, logic has to apply; a nuke (with reasonable stats, none of this retarded 18d8 crap...) should be at least ten times more powerful than even the most powerful spells in the player's handbook... and it's not magic, so no chance of reflection. ![]() That said, this creature is supposed to be a magical unstoppable terror which can only be truly destroyed by "wishing" it away... I'd say follow your plan, and then aim the rocket at where we think a singularity is. That'll at least "seal it away", which means that undoubtedly ~4 kids will permanently destroy it 2000 years later when some stupid old guy tries to harness its power. |
| #36RagitsuFeb 24, 2009 21:17:27 | Fire damage damage is not regenerated by trolls' (not to be confused with internet trolls, which apparently thrive on fire damage) regen. ability... Don't forget that as per the Menace Manual, radiation damage is also ability damage and poison, both of which the Tarrasque are immune to. Oh, and it's immune to fire as well. And logic? You're dealing with a magical creature that won't die short of a very powerful spell cast once it reaches a certain amount of damage, and all of this has to be done before it starts regenerating! It will survive sixty plus year old technology just fine. |
| #37Master_VegaFeb 24, 2009 22:04:48 | Okay, so he won't be incinerated. He'll be temporarily liquidated by the massive shockwave. >_> Radiation and heat really aren't the biggest deal about an A-Bomb... or H-bomb, and what makes you think research hasn't gone into "sixty plus year old technology" to improve it? :P I never said it wouldn't survive. I'm implying that it'll have to pull a T2-esque reconstruction shortly after the nuke hits it. They never describe what exactly happens to a creature with regeneration when struck, after all. And there are rules for reattaching/regrowing severed limbs, so I imagine that something as powerful as a nuke could temporarily liquidate it if - granted houserules for called shots [which, looking at regeneration, are implied even if they don't exist officially] - the sword of a barbarian has a chance at severing a limb. But that's just my opinion. |
| #38nivlac_calvinMar 02, 2009 6:33:49 | I don't even think a nuke does fire damage, I think its something else entirely, it would just disitigrate it. In my modern game if it got nuked with any nuke from 1945 to now or further I'd declare it dead. |
| #39layla_minogueMar 02, 2009 9:34:54 | Then it'll just be a tiny, nigh-invulnerable terror that's going to bite someone in the ass one day. ![]() |
| #40RagitsuMar 02, 2009 15:54:17 | I don't even think a nuke does fire damage, I think its something else entirely, it would just disitigrate it. In my modern game if it got nuked with any nuke from 1945 to now or further I'd declare it dead. Disintegration because of heat...right? Fire damage seems to fit, as does Constitution loss (ability damage and/or poison). "Radiation damage" is the stuff of comic books. |
| #41Master_VegaMar 02, 2009 16:49:31 | Disintegration because of heat...right? Fire damage seems to fit, as does Constitution loss (ability damage and/or poison). ... Nukes aren't all about heat. Please acknowledge this. That's one of the things that made me hate "The Animatrix", as they surmised that since robots were not as damaged by heat, or mutated by radiation, that nukes would be useless. In that case, I was kinda angry about the writers ignoring that nukes give off EMP (hell, we discovered the phenomenon as a side-effect of the nuke). In this case, you seem guys to be ignoring the massive shockwave that knocks buildings over like cardhouses, and would liquefy people if the heat didn't already vaporize them. So even though the terrasque is immune to fire and radiation damage, a nuke would reduce it to a puddle (er, lake), which it could regenerate from. After you've turned it into a greasy lake, have every religious person on the planet pray to whatever that the evil greasy spot be banished before it reforms. :P |
| #42RagitsuMar 02, 2009 17:01:53 | I concede that perhaps a nuclear explosion is a little more complicated than I described, but "Massive shockwave" is still a form of damage all the same. By the way, were the Animatrix robots immune to fire? You could see if Robin Williams is interested in saving the world, though ;). |
| #43AnimeSniperMar 02, 2009 17:04:23 | On topic here are two links for those who feel the need to see the exact damage radius of a nuke is herehttp://meyerweb.com/eric/tools/gmap/hydesim.html And Nuclear weapon yields here http://en.wikipedia.org/wiki/Nuclear_weapon_yield |
| #44trappedsliderMar 02, 2009 17:34:22 | So even though the terrasque is immune to fire and radiation damage, a nuke would reduce it to a puddle (er, lake), which it could regenerate from. After you've turned it into a greasy lake, have every religious person on the planet pray to whatever that the evil greasy spot be banished before it reforms. :P or just suck it up and bottle it in a bunch of test tubes quickly |
| #45Master_VegaMar 02, 2009 17:58:19 | I concede that perhaps a nuclear explosion is a little more complicated than I described, but "Massive shockwave" is still a form of damage all the same. Sure. Like I said, regen would fix it up really quickly. By the way, were the Animatrix robots immune to fire? How does this even matter? I haven't been arguing that fire would do anything to the robots (or the terrasque for that matter). Yes, by the way it was narrated they were. However, in the original Matrix and every single entry to follow, the robots are highly vulnerable to electromagnetic pulses (or EMP)... something we as humans discovered as a (massive)byproduct of a nuclear explosion. I'm not saying that the EMP would effect the terrasque, but you've been ignoring the concussion from the bomb in a similar manner to the Animatrix plothole about nukes. You could see if Robin Williams is interested in saving the world, though ;). ![]() |
| #46RagitsuMar 02, 2009 17:58:32 | Multiple Tarrasques?! |
| #47backstabbistMar 02, 2009 19:13:26 | See, this whole discussion over the side effects of a brief bit of fission (or fusion) is why I cut to the chase: Rather than have a snapshot of fission, once you transport it for a swim in the suns plasma it will find out real quick that its troubles no longer matter as an idividual, but is just more protons & nuetrons of Sun Fuel in a continuous fision-fusion nuclear cycle. It will get half-lifed down by radio-bombardment to no longer be anything other than H & He (plus a whole lotta stray bits & peices of atoms. Its one thing to get burned and have your ashes scattered by the winds, its another to get half-lifed down and have your radiation scattered as Solar winds. |
| #48RagitsuMar 02, 2009 19:28:34 | Magic can trump that :P. |
| #49backstabbistMar 02, 2009 19:53:36 | We are stuck in a system that has a Disintegrator Rifle that dont disintegrate, and Wish got the nerf gimped out of it the past few D&D versions. besides, its not like we as players have to come up eith the details of a plan to kill it, we have our Int22 Smart Savant SkillFocused characters simply develope & market The Tarrasquamatic-2000: It does the tarrasquicide, so you dont have tooooooo |
| #50RagitsuMar 02, 2009 20:10:29 | Or they could just include Wish and not castrate magic in the next iteration of d20 Modern should magic be included again . |
| #51senkoMar 02, 2009 21:34:56 | Technically speaking Wish and Miracle don't even exist in D20 Mod (no spells above 6th level) which would mean its unkillable. In response to other issues raised in this thread . . . 1) Nuking a Tarrasque to kill it is a BAAAADDDDD idea look what happened when they tried on Godzilla (who could well be classed as a variant Tarrasque). 2) Multiple Tarrasques do exist if I remember right there's meant to be one for each environment as in a land based, sea based and air based one, the sea based one was called a Leviathan. 3) With regards to that large alien monstrosity Cloverfield its another possibility for an adaptation of the Tarrasque "Template" introduced to a system that has no means of dealing with it. 4) Finally I did once see a nuclear spell someone had developed, it was 9th level (epic didn't exist back then) that simultaneously teleported the mage a long way away while triggering a small portable nuke (Equivilent) that did somewhere around 1400 fire damage. You could use that (since your posted locate city variant relies on a lot of non-core stuff) as a base say 14 d100 damage (half bludgening/half fire) and causes radiation poisoning (DC30 resist 2d10 initial damage and 2d10 secondary damage) while shutting down all electronic devices (unshielded) in the area. |
| #52Waylan_WolfMar 02, 2009 23:47:05 | Actually according to Urban Arcana, Efreet have the ability to grant wishes...![]() |
| #53trappedsliderMar 02, 2009 23:51:59 | Actually according to Urban Arcana, Efreet have the ability to grant wishes... so now all we gotta do is find one of those and convince me to grant us the wish... |
| #54senkoMar 03, 2009 0:41:25 | Interesting slip of the tounge there. So we have a plan then. Step 1: Find Trappedslider.:D Step 2: Convince him(?) to grant us a wish. Step 3: Do enough damage to the Tarrasque to take it down. Step 4: Use the wish to finish it off. Makes me glad I use the true sorcery system (since it was pointed out to me) easy to set up for a low current level of magical knowledge (due to the time it takes to master, the potential dangers in such pursuits and deliberate attempts at surpression most of the higher level lore is lost but lost is not the same as impossible to achieve) while still allowing the players to achieve immense heights of magical power equal to DnD if they put the time and effort in. Interestingly they haven't yet which fits in well with a world where magic is largely forgotten and you don't have many magic users and no well known, or perhaps publically known would be a better phrase, ones. Early on a Tarrasque is impossible to stop but at higher levels they (or an NPC) could do it. |
| #55backstabbistMar 03, 2009 1:18:29 | Step 1: Find Trappedslider. Step 2: Convince him(?) to grant us a wish. Step 3: Do enough damage to the Tarrasque to take it down. Step 4: Waste wish on Turkey Sandwich Step 5: Shout D'oh! But the Efreets aint known for granting the intent of your wish with your best interests at heart. No, I figure they will will twist that sucker arround to grant the literal wording in the most malevolent way: "I wish the tarrasque was dead." And in a blinding flash the tarrasque appears toes up on a gurney with a giant doctor and nurse looking at a massive flatline EKG machine playing the He'sDead Tone... "Sweet, we did it, we killed a..." ..at which point the doctor booms 'not on my shift!' and lubes up a pair of paddles and gives T-boy the ole zapparoo........ . Yes, the dead tarrasque was brought back by the efforts of the brave Dr Ginomous and his trusty supersized Defib. Tune in next week, when we'll hear in Dr Ginormous' office 'Woah, thats a lotta abssess teeth you got there... sharp too' |
| #56trappedsliderMar 03, 2009 1:26:13 | Step 1: Find Trappedslider. ![]() |
| #57backstabbistMar 03, 2009 1:35:29 | What is the deal with holding the wish till the end? If you have a wish on tap, "I wish this Tarrasque had no immunities, no invulnerabilities, and no special requirements to kill it" Then drop that sucker with a mk82, the 120GrapeShot from an Abrams, or GRKtG from a passing giant robot.... or one shot from a 5.7FN |
| #58senkoMar 03, 2009 2:03:01 | Considering Trappedslider's post I think your right about the wish twisting. With regards to wishing away things that define a Tarrasque as a Tarrasque I suspect you'd have more luck wishing it wasn't a Tarrasque at all. Either way it'd probably go . . . BACKSTABBIST "I wish this Tarrasque had no immunities, no invulnerabilities, and no special requirements to kill it" Tarrasque rolls, it rolls an 11, assuming a will save, it gets a 31 (and thats its worst save) with a probable save DC of 20 or 21 (Base 10 + Spell level 9 + Int modifier 1 or + Cha modifier 2) it resists the spell easily. Tarrasque swallows Bakstabbist. |
| #59backstabbistMar 03, 2009 2:13:08 | I am unfamiliar with the Will Save granted by the d20Modern Wish Effect from creatures, could you post some supporting d20Modern text on that. |
| #60trappedsliderMar 03, 2009 2:34:18 | I am unfamiliar with the Will Save granted by the d20Modern Wish Effect from creatures, I still think we should wish into a tiny non threating tarrasque and then sell it as a pet named fluffy |
| #61senkoMar 03, 2009 4:15:02 | @ I'm afraid not as I also am unaware of any, I'm just going off the standard spell formula for save DC's base of 10 + int/cha modifier + spell level + any other abilities/feats that modify. Seeing as an Efreet has no other modifiers (I know of), an int of 12 and a cha of 15 I'm merely guessing a save DC to resist an Efreet wish would use the same which would give you 20 or 21 if you assume its a wizard or a sorcerer. I would like some as well but we have to make do. @ Trappedslider that could work if you could get a wish to take effect on it or had sufficiently advanced technology to achieve a similar result. |
| #62backstabbistMar 03, 2009 9:56:42 | But the key concept of this thread is that there is a monster in another game that requires stuff that exists only in that other game to kill it. By the time we get done importing ubermonsters, and import ubercreatures to help kill it, and import uberspells for the imported ubercreature to kill the imported ubermonster with ..... arent we just playing D&D again? If we dont have ready access to the d20Modern WIsh Effect text, lets start with the d20Modern creature we are suposed to get that effect from, an Efreet, and post the d20Modern text describing its wish grantilitude. From that we can see how it does it, and what saves d20Modern gives the d20Modern Efreet's wish granting. |
| #63trappedsliderMar 03, 2009 12:27:24 | Grant Wishes (Sp): Some efreeti (1% of the total population) are “noble” and can grant up to three wishes to any being (non-genies only) who captures them. Noble efreet perform no other services and, upon granting the third wish, are free of their servitude. Whenever possible, an efreeti will twist the words of a wish to bring pain and destruction upon the wisher. A wish can produce any one of the following effects, at the GM’s discretion: • Duplicate any spell, psionic power, or incantation (including raise dead). • Undo the harmful effects of a spell, psionic power, or incantation. • Increase one creature’s Wealth bonus by +20. • Bequeath one nonmagical item with a purchase DC of 60 or less. • Bequeath one magic item with a purchase DC of 45 or less. • Remove all injuries and afflictions affecting one creature. • Transport a number of creatures equal to the efreeti’s Hit Dice to any place the wisher chooses. • Undo a single recent event. |
| #64senkoMar 03, 2009 18:20:41 | As you can see it only tells us some Efreet's can grant wishes, they'll try and twist it to hurt you and they can duplicate any spell. No mention of saving throw (which really should be there even if your unlikely to use it to duplicate an offensive spell). Which is why I'm using the standard spell save DC formula in my earlier posts. |
| #65backstabbistMar 03, 2009 20:12:44 | I dont see "Kill Tarrasque" in the short list of things the Efreet wish can do. Is that just one of the d20Modern spells being duplicated by the wish? |
| #66senkoMar 03, 2009 21:05:51 | Technically no. In the Tarrasque description it say's you have to do 868 points of damage to it and then use a wish or miracle (9th level arcane or divine spell from DnD) to make it stay dead. Similiarly in DnD an Efreet (or other wish granting creature) can duplicate that spell andits effects. Thus you could wish it stayed dead i.e. died for real (assuming it couldn't find a way to twist your wish). In D20 Modern an Efreet still has the ability to use its wish granting ability to duplicate any spell but a GM could specify it can only dulplicate those in the D20 Modern books rather than any spell from any source using this system of magic. If you took that route then an Efreet couldn't be used to wish a Tarrasque stayed dead because there are no 7th, 8th or 9th level spells for it to duplciate. If on the other hand you allow an Efreet wish to duplicate higher level DnD spells (which in this case I think you should as (A) you've introduced a creature that can't be killed without them and (B) It'll try to turn any wish you make against you anyway so the players will need to think it through and not abuse it) then it can be used to duplicate the 9th level Wish spell and thus make the Tarrasque stay dead. |
| #67trappedsliderMar 03, 2009 21:11:10 | I dont see "Kill Tarrasque" in the short list of things the Efreet wish can do. it doesn't define recent,so technically you could use that to make a wish of I wish the tarrasque had never been created or something like that... |
| #68Waylan_WolfMar 04, 2009 15:41:16 | Hmmm this discussion has given me an idea for an adventure... Somehow a Tarrasque has come across from the Shadow. Apart from an elaborate plan to dig a hole and lure/knock the Tarrasque into it, it is impossible to kill. UNLESS the PCs can find an Efreet and convince it to grant them wishes that can kill the T. permanently. It just so happens that there is a very powerful Efreet in the Urban Arcana Campaign Guide. Perhaps the Efreet wants the PCs to do something for him before granting the wish. They have to appease the Efreet and stop the Tarrasque before it reaches the city and kills millions! ![]() |
| #69Cyber-DaveMar 04, 2009 17:40:51 | Ok, quick question: what PL of technology do the players have in order to deal with the Tarrasque? |
| #70MechaPilotMar 04, 2009 20:08:41 | If you're just using rules from official sourcebooks, a nuke would do it. D20 Apocalypse (which has good nuke rules) states that "Everything inside the crater left behind by a nuclear blast is destroyed". It also states that nuclear weapons "create massive fireballs that vaporize everything within them". I used quotes because it says destroyed, not slain. You cannot regenerate if your physiology is vaporized. And even if you could, how many hp of regen does it take to revert flesh vapor to flesh liquid then to solid flesh? Even if you rule that a terrasque could survive a nuke, it would likely need hundreds or thousands of years to regenerate completely. I'll admit that it's not practical. Since it works however, you'll only need to do it once. |
| #71senkoMar 04, 2009 20:57:45 | Since its a superantural regeneration it might well regenerate from vaporization in less than a day. Not to mention you probably aren't going to be dropping nuke's on the thing till all other options fail. |
| #72Waylan_WolfMar 05, 2009 8:37:42 | Ok, quick question: what PL of technology do the players have in order to deal with the Tarrasque? since this thread was inspired by the "Modern PCs will get stomped by D&D monsters" arguement in another thread, I think the assumption was "Modern" characters (ie. PL5) However, if we are just talking about the Modern "rule-set", then I guess any PL would be fair game. My original intent was to show that with decent planning, creativity and enough of the most advanced weapons in the core rule book (a company of main battle tanks), the Tarrasque could be "defeated"... not killed. But in practice none of this would happen in a vacuum. If a GM presented the Tarrasque as a challenge in the first place, then he should have some way for the PCs to reasonably figure out how to defeat it. If not, that's one mean GM! ![]() |
| #73trappedsliderMar 05, 2009 11:06:50 | since this thread was inspired by the "Modern PCs will get stomped by D&D monsters" arguement in another thread, I think the assumption was "Modern" characters (ie. PL5) you know what you just did..you gave him the okay to used one of his wepaons that deemed plot devies but still get full stats ![]() |
| #74backstabbistMar 05, 2009 13:15:55 | But in practice none of this would happen in a vacuum. If a GM presented the Tarrasque as a challenge in the first place, then he should have some way for the PCs to reasonably figure out how to defeat it. besides, its not like we as players have to come up with the details of a plan to kill it, we have our Int22 Smart Savant SkillFocused characters simply develop & market The Tarrasquamatic-2000: It does the tarrasquicide, so you dont have tooooooooo..... "My INT22 Smart/FS spends some time to R&D's a simple method to defeat that sucker, perhaps something using amino acids, and maybe nondairy creamer in a microwave oven. Can we get Princess to call KFC, and get them to use their 'Eleventh Ingredient' on it to slow it down a while?" or we get the tarrasque to start playing D&D and violent vidoe games, and it will go postal on some shopping mall and then kill ITSELF. |
| #75Waylan_WolfMar 05, 2009 13:27:13 | you know what you just did..you gave him the okay to used one of his wepaons that deemed plot devies but still get full stats Ummm... What? Him Who? How? ![]() |
| #76Waylan_WolfMar 05, 2009 13:30:01 | besides, its not like we as players have to come up with the details of a plan to kill it, I was thinking more along the lines of: The GM comes up with a series of clues that lead the PCs to a series of objectives that need to be achieved through social interaction, skill challenges and combat, which will then allow the PCs to obtain the means to defeat the Tarrasque... You know... present an actual adventure...;) :P :D |
| #77nobodez_hereMar 05, 2009 15:25:01 | Okay, the best, and only, way I can see to defeat Mr. T as defined in the v.3.5 Monster Manual with characters from d20 Modern (and derivatives) is to wait. Yep, wait. Get out of its way and wait. Once it's asleep, put it in a cargo ship and put it into space. Then, leave it there. Not on a planet, but in space. Preferably on an intercept course with some inhabitable planet or star. Remember, he's only up and active for 1d3 days (or if you're really unlucky, 1d2 weeks), and afterwards is asleep for 6d4 months (or 4d6 years if you were unlucky before). It's not that smart, and it can't fly, so just use explosives to herd it in the way you want it to go. Get civilians out of the way, empty cities if it heads towards one, and generally try to make sure it's asleep as quickly as possible. It's only got a 655 mile range (if it runs for all 72 of those hours), so just empty out everything within that range that doesn't want to die. That is, if you're lucky, otherwise, well, that's what the herding explosives are for. |
| #78trappedsliderMar 05, 2009 15:36:41 | Ummm... Cyberdave is gonna post his singularlity bomb or something else along with the stats for it..... |
| #79AnimeSniperMar 05, 2009 15:41:49 | Well if we're sending it into space why not just direct the cargo ship it is on todays the sun or a black hole... wouldn't want a whole intergalactic war/incident to happen because it crashed into a inhabited world... or did you mean uninhabited. Singularity bomb you say and statted... nice |
| #80Waylan_WolfMar 05, 2009 15:52:25 | Cyberdave is gonna post his singularlity bomb or something else along with the stats for it..... OH! ![]() ;) |
| #81AnimeSniperMar 05, 2009 16:02:22 | OH! Yeah for plot devices... I submit the Hammer of Dawn from another post thread as the weapon deployed by another nation or third world country... I have it somewhere so give me a few seconds... Here you go the 'Hammer of Dawn' Hammer of Dawn (PL6-7) The threat of this weapon lies not in the man-packable tagging device itself, but in the satellites high above the planet's surface. In fact, both the tagger and the satellite are referred to as the "Hammer of Dawn". Damage: 20d6 {Increase to d8’s or d10’s}? Critical: N/A Damage Type: Fire Range Increment: 50ft Area: 5ft Size: small Weight: 5lbs Purchase DC: 32 (+3Mil) (or none, priceless) Special rules: The Hammer of Dawn is perhaps the most powerful ally any soldier can have. It is also, unfortunately, one of the more unreliable ones at the same time. The Hammer of Dawn is absolutely useless unless a satellite component is overhead. That said, many heavily-attacked bases have satellites maneuvered into geosynchronous orbit in order to make the best of their firepower. Either the GM decides when a satellite is within range, which the players should be aware of (unless other circumstances are at play), or a percentile die may be rolled at the beginning of an encounter. If the percentile die is in the 90-100% range, the Hammer of Dawn may be used for as many minutes as the difference between 100 and the number rolled (minimum of 1). If it is any lower, the Hammer of Dawn is not accessible for a number of minutes equal to the difference between 90 and the number rolled. Painting the Target: The Hammer of Dawn does not get an immediate response from the satellite, as it has to find the target first. The user of the Hammer of Dawn must first paint the target as a ranged touch attack, and keep the laser trained on the target (attack action) for three rounds in order for the satellite to fire. When the satellite finally does fire, it deals 20d6 per round (reflex DC10+painter'sBAB for half) to anything within the 5' radius it effects. The Hammer of Dawn satellite can only fire for three rounds before spending 2 rounds cooling for each round spent firing. The painter may choose to "guide" the Hammer of Dawn, moving the area at a speed of 10' per round. Whether or not the Painter chooses to guide the Hammer of Dawn, he must spend his attack action every round that the satellite is firing. GM advisory: This is a plot weapon, something the general himself assigns to the party when the enemy's mecha legion or star port must be wiped out by yesterday, and the PC's are the only guys able to carry out the job... don't give to disruptive players. >_> In the event that your entire party consists of disruptive players, it may be necessary to rule that the Hammer of Dawn system also incorporates IFF systems and fail-safes to stop the satellite from slagging a friendly structure or vehicle. Note: The increase in dice in red is relevant to a campaign that I am creating for my group except it is being tweaked as a Planetary Satellite Defense System for a world that I am also creating |
| #82senkoMar 05, 2009 17:57:23 | Just wanted to point out that going by the Tarrasque's description it does spend all that time running and eating on the run. It also eats everything in its path not just people everything tree's, animals, cars, buildings. So I figure it just charges off in a random direction gulping things down as it goes only slowing if for some reason it comes up against something that can actually fight it. |
| #83MechaPilotMar 05, 2009 18:50:56 | Singularity bomb?! That nice and cute. I think i got a doomsday device that even old prof farnsworth would be proud of. Say hello to the Anti-nuclear device. A nuclear bomb whose warhead contains fissionable antimatter. As it rips itself apart in the fission part of the explosion, anti-particles become exposed to the atmosphere where they interact with normal matter and annihilate it. If that doesn't rip a hole in space-time, i don't know what wil. |
| #84nodaishoMar 05, 2009 19:08:31 | it doesn't define recent,so technically you could use that to make a wish of I wish the tarrasque had never been created or something like that... I wish the tarrasque hadn't not ceased to exist one second ago. |
| #85Waylan_WolfMar 05, 2009 20:14:38 | I wish the tarrasque hadn't not ceased to exist one second ago. I wish that you don't twist my wishes I wish the Tarrasque had never come to this world I wish the Tarrasque will never return to this world |
| #86trappedsliderMar 05, 2009 20:20:44 | I wish that you don't twist my wishes and the Tarrasque had never come to this;and the Tarrasque will never return to this world now its one whole wish ;) |
| #87senkoMar 05, 2009 20:29:11 | Efreet twists wish and then points out that since it was all on wish that means no twisting comes into effect from now on i.e. your second and third wishes which hopefully you'll have made by now. Either that or it limits itself to giving you exactly what you asked for (but not what you meant since interpreting to give you what you want rather than what you said is twisting the wish) or it refuses to grant you any since your trying to weasle out of having to think your wishes through which ruins the fun. |
| #88trappedsliderMar 05, 2009 20:34:40 | I wish you would not grant this wish;) |
| #89MechaPilotMar 05, 2009 20:34:45 | "I wish you were the Robin Williams genie, before he was freed." now you got 2 more wishes... and no twisting. |
| #90trappedsliderMar 05, 2009 20:36:47 | "I wish you were the Robin Williams genie, before he was freed." ![]() |
| #91senkoMar 05, 2009 20:40:56 | Just remember Efreet generally speaking aren't bound to grant wishes if you ruin its fun or try to transform it then you'll not get your wish granted and who know's what it'll do to punish you. |
| #92jimprofitMar 06, 2009 4:41:52 | I was going to say fire some sortof toxic missle at it full of biological wastes and martials to reduce it's constitution score to 0. But ofcourse it has to have resistance to both poison and disease... I was about to giveup cause basically my answer to everything is biological terrorisn. But there is the possibility of some kind of ritualistic binding spell. I never said I'd kill it. Simply nake it a non-threat. Magic's really the only answer to something like the tarrasque because the tarrasque in and of itself defies all physics and common sense. |
| #93backstabbistMar 06, 2009 11:09:54 | Load 3 F15 up with litteral tons of smart 1000lb bombs, Painter plane puts a bomb 2' in front of T-boy, and it laughs off the blast at the botom of the brand new crater .... then drop 2 more same spot while T-boy is in the hole, then continue to drop more same spot to dig the hole ever deeper for what... 3 days? Then months later when he wakes up still in the hole, lather rinse repeat as nessary Its like Life In Prison, but he wont die, but he is still in prison whats his Combat Climb check, no Take20, and add that -20 Climbing Material Being Exploded penalty so he will keep falling to the bottom, even if he makes a check or 2 |
| #94senkoMar 07, 2009 3:58:14 | Until the public protests the expense or he sleeps for a couple of years and they stop bombing assuming he's dead. |
| #95backstabbistMar 07, 2009 9:56:44 | Protesters will have a "Free Speech" area for them, in front of the tarrasque. Anyone that feels a need to negotiate with the tarrasque may ask for us to suspend bombing while we throw them in the pit with the tarrasque.... which obviously will lead to resuming the bombing in a moment. The folks doing the bombing will listen to any other course of action to pursue in lieu of the prison made of bombs. But until such time that a valid alternate method of keeping it locked up is presented, we will continue with the plan that gets the job done. Besides, once the hole is deep enough, we just have about 1200 cratering charge around the pit blow the sides in and bury the tarrasque.... what is its listed Dig Speed again? UhOh, looks like Buried Alive may be the retirement plan for that unkillable thing. |
| #96senkoMar 07, 2009 19:06:54 | A viable plan since it has no dig speed just make sure not to let it loose. In fact maybe that's where it came from millenia ago the Egyptians buried it and a modern mining/archaeological expedition let it out "Oh don't worry about those hiroglyphics these ancient tombs always ramble on about a curse on any who open them there's really nothing to . . . oh my god what is" GULP. |
| #97Waylan_WolfMar 08, 2009 13:11:39 | "Oh don't worry about those hiroglyphics these ancient tombs always ramble on about a curse on any who open them there's really nothing to . . . oh my god what is" GULP. ![]() ![]() |
| #98Cyber-DaveMar 08, 2009 23:40:33 | OH! Ok, so, simplest way to beat the Tarrasque, drop a singularity bomb. PL 9 weapon. It destroys everything in 10 AU unites. You can miss on the attack roll and STILL take out the Tarrasque, the planet its found on, the other planets in the solar system of the planet it is found on, and the sun which the planet it is found on rotates around. ;) :P |
| #99senkoMar 08, 2009 23:48:15 | I thought we were discussing PL 5 options? |
| #100backstabbistMar 09, 2009 1:00:09 | isnt the pl5 way to use a Katana, preferably one chambered in 5.7FN... cause 5.7Katanas are just the ultra-uberest? Is there a way we can bring back Patton to kill it for us? |
| #101Cyber-DaveMar 09, 2009 1:06:18 | I thought we were discussing PL 5 options? In an earlier post Waylan said that we might be considering it as a "d20 Modern Ruleset" and not PL5 Modern setting. if that is the case, the singularity bomb is in. ;) ![]() |
| #102senkoMar 09, 2009 1:06:44 | Only in the hands of a serious munchkin. EDIT The above was in response to the katana post not the singularity one. |
| #103RagitsuMar 09, 2009 1:28:20 | Face it guys: the Tarrasque is just too cool for this world. We're lucky he's off bothering Oerth instead of this backwards little mudball. |
| #104nclancemanMar 09, 2009 1:32:25 | If I'm not mistaken, locking it in a vacuum chamber still would've worked... |
| #105nivlac_calvinMar 09, 2009 6:16:46 | I'm suprised this hasn't come up yet, just get Chuck Norrsis. I'm pretty sure it isn't resistant to instant death, Chuck would just roundhouse it and it would die instantly. And no Chuck doesn't require a wish spell. |
| #106Cyber-DaveMar 09, 2009 10:21:40 | Chuck Norris would not work. He is actually the Tarrasque in human skin. |
| #107backstabbistMar 09, 2009 10:48:19 | Face it guys: the Tarrasque is just too cool for this world. We're lucky he's off bothering Oerth instead of this backwards little mudball I dont see why Bomb it into a deep crater, fill crater with cement wouldnt be a quick fix. Luck has nothing to do with it. If your plans requires "luck", then you're not using a enough explosives. Chuck Norris? Chuck doesnt make wishes, he grants them for others: "Oh god, I wish you would please stop killing me Mr Norris" |
| #108Master_VegaMar 10, 2009 21:13:21 | If your plans requires "luck", then you're not using a enough explosives Sig'd! |
| #109jimprofitMar 12, 2009 21:06:02 | I might be pulling at straws here, but why not just have well pinpointed missles "latch onto" the tarrasque and have him fly into space? Doesn't even have to have a direction. Just fly him into space. No longer our problem. |
| #110senkoMar 17, 2009 23:03:37 | Unless the ticked off race who's plane it lands on have something to say about it.:P |
| #111backstabbistMar 17, 2009 23:39:56 | If we have it "land on" the sun, then we wont be around when it becomes somebody elses problem Of course, if we consider the falling damage, dropping onto the surface of another plannet from the height of .... 25 light years.... we're gonna need a lot more d6's, we will have to do this as a Distributed Computing task, where we each start rolling all the d6s we have and submit subtotals as we go "Deep Impactor" If you drop a penny from the EmpireState building, it will burry itself into the concrete sidewalk. So again, we have the Tarrasque getting deep crater burried with no Dig speed, but on a different plannet |
| #112senkoMar 17, 2009 23:56:29 | Snicker you realize you just inspired me with a new disaster movie idea. . . A group of top-grade astronauts, military officers, scientists and demolition experts are assembled when an asteroid is detected to be on a collision course with earth. GOVERNMENT REP: "Ladies, Gentlemen, no doubt your wondering why your here." HOT-SHOT DEMOLITIONS EXPERT: "Naw we're here to take out that meteor like in them thar movies." GOVERNMENT REP: "No, not exactly." GRIZZLED MILITARY TYPE: "If that's not it then why ARE we all here?" GOVERNMENT REP: "This photo of the asteroid was taking by a satelite that it passed by, at first we didn't believe it but well . . . see for yourselves." TV starts up showing a view of space a few moments later a rather grainy view of the asteroid comes into the picture. GOVERNMENT REP: "Excuse the quality this is an old satellite launched several decades ago currently en-route of the system." As the asteroid rotates it brings a huge creature into view, it seems to be trying to roar at the satellite. GOVERNMENT REP: "This is not a hoax people. All we know is that that thing is surviving in deep space and is apparently trapped on an asteroid that is on a direct course with our planet, no matter the damage that asteroid may cause in striking us what it brings may be even worse. Your mission is to not only figure out a way to blow the asteroid apart so the pieces either wont strike or will burn up on re-entry but also to figure out how to achieve this iwth a possibly indestrcutable and hostile life form trying to stop you. You have a little under a year and half before it reaches earth." Then we roll opening credits and fast-forward (as it were) to the preperations for the team to launch to take out the asteriod as the real start of the film. Could make for an intersting one-shot survival game too. Avoid the Tarrasque (and other possible threats) will planting explosives in carefully determined spots in a short time-period. Maybe throw in a traitor who believes humanity should be purged by the messenger of god (just avoid using any actual religion for this traitor). |
| #113jimprofitMar 18, 2009 0:08:42 | (just avoid using any actual religion for this traitor). Oh darn, there goes my world ending Buddhist prophet. Noone would've suspected that.. |
| #114backstabbistMar 18, 2009 0:11:41 | Just use a generic "Pacifist" that runs around killing everyone on the mission, in order to stop folks from fighting with the tarrasque |
| #115GiradiusMar 19, 2009 20:16:02 | Defeating the Terrasque is easy. Confront it and say in a clear and assertive voice. "Good evening... As a duly designated representative of this Planet, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension." That should do it! Problem solved! |
| #116Waylan_WolfMar 19, 2009 20:27:20 | Defeating the Terrasque is easy. if that doesn't work, you break out the "noisy cricket".;) :P :D ![]() Don't Flashy-Thingy me! |
| #117backstabbistMar 19, 2009 21:05:34 | As a duly designated representative of this Planet, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension. That only works if the Tarrasque isalignment Lawful |
| #118trappedsliderMar 19, 2009 21:08:19 | Defeating the Terrasque is easy. what happens if it ask if your a god? |
| #119nodaishoMar 19, 2009 22:54:23 | If we have it "land on" the sun, Now, if you land it in the sun, the falling damage would be for over 92 million miles, and it would be dealt constant damage from the heat, as long as that heat damage was over 40, you would be fine until the sun goes out. The falling damage should be at least 48,576,000,000d6, that is rounding it off to 92 million miles. That means that rolling all 1s, and completely ignoring sun damage, or any damage from unshielded exit from the atmosphere, or from asphyxiation, or from being burned by the rockets carrying it, it would be incapacitated for 506,000 days. I'm not doing the math for dropping it into a planet's core (or even into another star) from 25 lightyears, my calculator doesn't have that many places. |
| #120backstabbistMar 19, 2009 23:27:13 | One word: Geosynchorbit we park it in orbit for a couple decades, between the FoxNews satalite & the MLB SpySatalite and when the orbit starts to degrade we just give it a bump with some canon fire to fix its orbit for another decade In space, nobody can hear you say "Man its cold" |
| #121Waylan_WolfMar 20, 2009 8:53:14 | what happens if it ask if your a god? You say "YES"!;) |
| #122backstabbistMar 20, 2009 11:30:14 | what happens if it ask if your a god? "No, but my friend Chuck Norris here is." |
| #123trappedsliderMar 20, 2009 13:36:52 | ![]() You say "YES"!;) "No, but my friend Chuck Norris here is." |
| #124Wolfen_FenrisonMar 21, 2009 4:16:39 | A thought.... If the Tarrasque came through the shadow, wouldn't some of magical abilities get nurfed, mainly his DR lowering to +3 or something. Also since Incantations are ment to fill the void of higher level spells, what about making a Wish or Miricle based incantation. And yes I relilize the DCs would be insanely high if its possible. |
| #125senkoMar 25, 2009 4:55:04 | Nope I remember an article on this magical abilities take a few years to shift as the beings body adapts to its new realm (if you like that rule which I don't and houserule differently). Of course if your willing to wait that's your choice. |
| #126elondirMar 25, 2009 8:28:11 | I say nuke it and send anything that starts to regenerate into the sun. Or at least pummel it repeatedly with MOABs, daisy cutters, or those really huge Russian thermobaric bombs. I wonder if a bunker buster could penetrate its hide? |
| #127backstabbistMar 25, 2009 9:21:52 | Ther have been a lot of movies about one creature or another trapped in artic ice for tens of thousands of yeras. So, put that sucker in a tank at seaworld, and then drop the temp of the wather by about 150degrees. Like a fly in an ice cube, T-boy will be a live & fine and contained and stored harmlessly Ice is not that strong, unless it is like 75' thick. That IceRoadTrucker show has 18wheelers on ice just a few feet thick An Ice Cube left on the counter will melt in a half hour. A 10lb block of ice will last there all day A 150' icecube in deep freeze (-40) will last weeks if the power goes out. So I reccoment pulling a generator trailor up to the freezer if you expect the power to be out for more than a week |
| #128Wolfen_FenrisonMar 25, 2009 12:39:33 | That gives time for its magical abilities to sync up with d20 Modern magic level. Now I'm wondering aside from DR, what other of Big T's abilities would be reduced by prolonged existence in the d20 Modern world. |
| #129backstabbistMar 25, 2009 12:52:59 | I would have considered the whole Only Killed By WISH Spell thing would erode down to the top tier d20Modern magic level first If anything, to keep the Tarasque hard to hurt, it would need a heck of a lot more Hardness & DR. Wasnt it the old & small Cobra that had 8 TOW missiles, and the Apache lugged like 16 of them to a fight? If we stat up a 200lb Arial Bomb, and then the 500lb bomb (just under 200lb high explosives) then look at the 1000lb bomb and the 2000lb bomb, we see that early on we have multiple 1ShotKill weapons on a single plane |
| #130notapendragonMar 25, 2009 18:10:30 | okay, terrasque killing things 1. SOUND WAVES (they can shatter bone and with a constant speaker system hooked up INSIDE of it with a nuke battery it will continually take the bone shattering damage) 2. Subcross Genetics. (in other words change it's genetics causing it to slowly revert to something that will die) 3. Black hole gravitation ( may not kill it but hey it can't leave a black hole it's stuck there and eventually it will die from lack of food, light, air, or anything else it may need. hows that? Not A PenDragon:D |
| #131Wolfen_FenrisonMar 26, 2009 12:54:16 | First off, would the Carapace ability reflect back lazer, plasma, and electricity weapons from d20 Future? (even though immunity to fire would negate the the damage from the first 2 anyway) Ok for the base big T it would take attacks that deal more than 55 points damage for there to be any NL damage next round. Now if he adapted to d20 Modern, and going off of Backstabbist's suggestion, his DR should change to 30/Magic, requiring more than 70 damage per turn. |
| #132backstabbistMar 26, 2009 13:30:10 | I'm not so sure about imunity to lasers, cause that would require it to be a mirror or invisible as a side effect of imunity to Light Egges dont explode in the microwave because the shell is immune to magnatron polarization excitement, they explode because the stuff inside the shell ISNT. The Particlebeam is killing the Tarrasque from the inside As for Carapace Hardness (bounce off) lets just give it the Harness of an Iowa Battleship's 17" thick armor thats what again.... 15? Give it Hardness 25 & DR20/Magic & DR20/PL6+ thats 60points of "Oh no you didnt", or for high tech weapons its still 20Hard 20DR/Magic also, it requires more than a plain 50BMG to do anything but BounceOff, half of Abrams120 shots will do no harm |
| #133nodaishoMar 26, 2009 20:50:34 | I'm pretty sure there was a notes from the bunker or bullet points saying that lasers didn't count as fire damage for purposes of damaging objects, so they didn't do half damage to mechs. If I remember the wording incorrectly, it could be that he said it in a way that means that it deals damage as though it weren't fire for all forms of half damage and immunity to fire. |
| #134Wolfen_FenrisonMar 28, 2009 14:56:26 | I'm not so sure about imunity to lasers, So a +1 (or higher) Sonic Burst Pulse Rifle (3d10+1d6[1d10 on crit]+1[or higher]) would be the ideal Anti-Tarrasque weapon for ground troupes? |
| #135backstabbistMar 28, 2009 23:35:47 | Ground troops? We didnt build all these planes & helicopters to sit at home while we sent ground troops at the Tarasque. The ideal weapon for ground troops is a radio and binoculars |
| #136Wolfen_FenrisonMar 29, 2009 12:18:34 | Ground troops? :heehee ok I'll give you that, but adding hardness and two different DRs on top of regeneration seems a bit much. I don't see how a group of high level characters will be able to deal and sustain the kind of damage necessary to take it down. |
| #137backstabbistMar 30, 2009 9:34:50 | Use a bigger gun. Define 'high level character', cause it is not too hard for a high level character to make a PDC45-PDC50 purchase, as we see in the corrent Mecha Challenge Rating thread. The point you were getting at was it is hard for a high level character to get the job done using the wrong tool for the task. I agree. It is hard for a high level character to use personal firearms or a bootknife to kill a tarasque, but it is not hard for a hgh level character to be a CAS heli pilot and drop a dozen mk82's on it 2 at a time. It is far more economical for that high level guy to just buy a towed 105howitzer & Duece, and shoot it Direct Fire at a few thousand feet, while the other 3 party members.... do the same to make a 4gun battery (not link/battery, just a gaggle of guns... flock of howitzers... herd?) |
| #138Wolfen_FenrisonMar 31, 2009 14:16:17 | But unless the characters are all military types what shot do they have? Although a Collosal Mecha vs The Tarrasque would rock hard |
| #139backstabbistMar 31, 2009 23:27:01 | unless the chars were all military / police types what responsibility doe they have to fight it in the first place... they call 911 and let the boys with the big toys handle it Maybe we could kill it with the Polarbearicide Attack: we have all cars busses trucks planes etc fire up their engines at once, run all furnaces and powerplants at 105%, have all breweries & soda factories blow all tanks, and the massive CO2 discharge will give a GlobalWarming spike that melts all the ice on the plannet and floods the world and the Tarrasque drowns .... BAM! we win, gimme the XP |
| #140backstabbistApr 01, 2009 9:11:03 | OK, Modern wy to kill a tarasque: Set his forum scheme to garrish Gleemax Green, and break it so it cant switch off it, and it will kill itself rather than get any of that on his eyes |
| #141Wolfen_FenrisonApr 01, 2009 16:19:17 | OK, Modern wy to kill a tarasque: As the poor Tarrasque screams DO NOT WANT! till his head explodes. ![]() Maybe we could kill it with the Polarbearicide Attack: Al Gore disapproves of the your ManBearPig tactics. :thumbsdow As far as responsibility, if the heroes in questions have access to abilities above those of mere mortals, they may feel compelled by that whole "with great power comes great responsibility" thing. On the other hand I'm reminded of this time where the Avengers and the FF were fighting Galactus, Spiderman was siting on a nearby roof top watching the fight, Daredevil drops beside him and asks "Should we do something?", to which Spidy responds "Against this? Yeah, grab some pop corn and enjoy the show." |
| #142backstabbistApr 01, 2009 23:33:52 | With great power comes great minions and henchmen to do your bidding. And it also gets heapin helpin of "Its good to be king" & RHIP Uncle Ben should have stuck to selling rice, cause he was way way off base with that Responsibility garbage. With great power comes great fun, and with enough power you transcend responsibility. However, no matter what excesses of power one may accumulate, one might still get stuck on gleemax GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX! scheme hmmm, second time that happened.... the G.l.e.e.m.a.x. G.r.e.e.n scheme with what appears to be auto replacing g.r.e.e.n with that junk ex: "The GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX! Lantern" |