Introduction to a spy based game P.E.A.C.H.

Post/Author/DateTimePost
#1

custom_gamer

Mar 16, 2008 17:14:53
This is a little adventure I whipped up to be the beginning to or a mission in a spy based game set in Our world. Though it could be tweaked alittle to fit in any game or world.

The President on the High Seas

Adventure Synopsis
He spies are sent on a three month vacation cruise in the Caribbean. All is well until they don’t reach port on time. In fact they never reach a port, and the captain keeps making excuses. No one worries until people start turning up dead in rooms and around the ship. Nothing is shut down due to the low morale of the passengers. The Spies must negate their vacation and find out what is happening on board.

What they know
The spies know where each body is found. They have access to the ships manifest but are not granted access to any info, or the rooms where bodies where found. Bodies in the open have a note written in blood near the body reading (In Latin script):

Nos Es Ingrisso Novus Ordinatio, Ego Adduco Ruina Vetus Ordinatio, Insisto Mihi Ad Silentium!


L.M.M.
Translation
We are the beginning to a New Rule, I lead the downfall of the Old Rule, Follow me to Paradise (Actually Prefection but there is no latin word for paradise)
L.M.M. stands for Libertas Miles Militis which means Freedom Soldiers


What they don’t know
The spies don’t know what or who is doing this. The people killed are all secret servicemen. The president is on board in disguise. He does not want attention brought to him so he goes on as a tourist and refuses to be airlifted away. The ship was hijacked three days in to the trip and given a new course. Free Radicals have hijacked the ship and want to get the president to their land. The ship is going to Brazil where the president will be captured. The real crew is in the boiler room. The hijackers have a bomb on board in case they are compromised.

What they need to find out
Who is killing the passengers. What happened to the crew. Where the crew is. What the hijackers want. How to stop them.

How to do it
Undercover searching
Internet investigation
Interviewing crew/passengers
Crime Scene Investigation

What they have
Clothing
Common Gadgets
Computers
Passengers
The Ship

What they don’t have
Weapons (unless they get them from the hijackers)
Crime Lab
In depth research materials
Hi-tech gadgets

Timeline
Day One-Three- Normal cruise
Day Seven-No arrival at first destination/ First dead body
Next two weeks-several dead bodies found each day, no visible connection/Investigation time
Next week-Something is definitely wrong/people confined to rooms
Next week Day Thirty Five- Arrival at Brazil if spies don’t solve mystery.

Things to remember
The spies should never reveal who they really are
If crew is found and begin to return to ship hijackers will leave in life boats
Should the spies be found out the hijackers will leave and blow up ship
Once a week the spies are able to contact their leaders
If the spies fail to solve the mystery they will have to deal with the hijackers later on.

Next Adventure

Success
Finding the center of the hijackers group
Failure (ship made it to Brazil)
Protecting the new president
Finding the old president
Finding the hijackers base
Failure (Ship exploded and they survive)
Without aid from their leaders they should get to land and begin a new mission still without aid

This is purely a spying mission if there is any fighting something has gone terribly wrong.
#2

nerull_02

Mar 17, 2008 2:14:11
hmmm any more details?
#3

j0lt

Mar 17, 2008 6:24:25
What they know
The spies know where each body is found. They have access to the ships manifest but are not granted access to any info, or the rooms where bodies where found.

What they need to find out
Who is killing the passengers. What happened to the crew. Where the crew is. What the hijackers want. How to stop them.

How to do it
Undercover searching
Internet investigation
Interviewing crew/passengers
Crime Scene Investigation

Things to remember
The spies should never reveal who they really are
If crew is found and begin to return to ship hijackers will leave in life boats
Should the spies be found out the hijackers will leave and blow up ship
Once a week the spies are able to contact their leaders
If the spies fail to solve the mystery they will have to deal with the hijackers later on.

This is purely a spying mission if there is any fighting something has gone terribly wrong.

In other words, the players have to do everything the way you want/expect them to do it or they lose? "All aboard for railroad land!"

Seriously, you should try to loosen up the restrictions in this scenario or nobody will have fun, except maybe the power-mad GM.
#4

hinthas

Mar 17, 2008 13:45:08
Aside from the Railroading of the Players/Game, there's already a spybased game out there called Spycraft. Fortunately they (the users of said system) believe in the heavy handedness of their game, so it won't be too hard to transition to if this is what you want.


YMMV,
Doug