Is it just me or are the wealth rewards really high?

Post/Author/DateTimePost
#1

senko

Apr 18, 2008 8:43:32
I was reviewing the rewards you can gain ingame and even if you give them at the end of an adventure rather than after a single encounter they seem pretty high to me. I mean you get +4 for a CR1 challenge and it ranges all the way up to +23 for a 20th level one. I know the items in the game tend to be fairly expensive (especially magical ones) but you only need to buy them once even ones with an ongoing expense e.g. apartment rent.

I'm not that experienced in D20 modern but if you go by the wealth bonus table a middle class person has a wealth bonus of 5-10 and the reward for just one first level adventure will push you to just below that range and the reward for a CR20 adventure (unlikely) would make you rich enough to retire. So I'm wondering if someone who is used to D20 modern could tell me do they work okay or should they be adjusted?
#2

kjakan

Apr 18, 2008 10:36:55
Well, in theory the players should also be spending a bit of cash as well. Buying a new gun or whatever should set them back about 1 point of wealth each time they purchase a significant item.

If your characters are spending as much as they are earning then this isn't really a problem. However, most players tend to notice that their "cash stat" is taking a hit and therefore tend to be rather spendthrift. It's not that they are saving up for enough cash to buy an Abrams tank, it's just that they don't want to go broke.

One way to balance out the wealth gain is to reward the PCs based on purchase DC. This works great if the PCs are paid a reward at the end of a mission or a significant encounter. You don't have to mention a sum of dollars or krugerands:

GM (client): "If you can find my son, I will reward you handsomely." He indicates a large sum of money, purchase DC 30 each.

Player: Wow. That's a lot of money. How much is that?

GM: Purchase DC 30.

Player: Yes, but how much in dollars?

GM: He just told you. And in game terms the sum is equivalent to purchase DC 30.

The idea is that the PCs then "sell" the reward as if it were an item (ignoring the purchase DC penalty for used items). Thus a character with Wealth +10 would earn 2d6+1 points of Wealth from the above example (greater than 15, 16+ greater than Wealth) and a character with Wealth +40 would earn 1 point of Wealth.

While this system encourages the PCs to spend their cash since they can reasonably expect to replenish it back to a fair level, it may make PCs with higher wealth bonuses less enthusiastic about the reward.

There is also the issue of how much of a reward is appropriate for the PCs' level. A rule of thumb here is probably to figure out the purchase DC of a single item you would expect a PC to be able to buy ath his current level and match the reward to that.

-K
#3

senko

Apr 18, 2008 18:39:08
Helpful thanks.
#4

layla_minogue

Apr 18, 2008 20:18:10
Personally, I don't like the rewards table in d20 Modern. I prefer the table in the D&D DMG2 (or the version in Draconomicon.) It's more in-depth. Just convert the GP rewards to dollars.